ref: fcba88f2e1691396a814fc50485ce867c276954b
parent: 54817eda516330768f82bad522fdb007e51e80ff
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Oct 14 12:01:44 EDT 2020
3DS - Delete old files
--- a/src/Backends/Rendering/vshader.h
+++ /dev/null
@@ -1,5 +1,0 @@
-68,86,76,66,1,0,0,0,140,0,0,0,68,86,76,80,0,0,0,0,40,0,0,0,8,0,0,0,72,0,0,0,7,0,0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,78,1,240,7,78,2,8,2,8,
-3,24,2,8,4,40,2,8,5,56,2,8,6,16,32,76,0,0,0,136,110,3,0,0,0,0,0,0,161,10,0,0,0,0,0,0,104,195,6,0,0,0,0,0,100,195,6,0,0,0,0,0,98,195,6,0,0,0,0,0,97,195,6,0,
-0,0,0,0,111,3,0,0,0,0,0,0,68,86,76,69,2,16,0,0,0,0,0,0,8,0,0,0,0,0,3,0,0,0,0,0,64,0,0,0,2,0,0,0,104,0,0,0,0,0,0,0,104,0,0,0,2,0,0,0,120,0,0,0,
-2,0,0,0,136,0,0,0,16,0,0,0,2,0,95,0,0,0,0,0,0,0,63,0,0,0,191,0,153,153,59,0,2,0,94,0,51,51,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,3,0,1,0,
-15,0,0,0,0,0,0,0,16,0,19,0,11,0,0,0,120,0,120,0,112,114,111,106,101,99,116,105,111,110,0,116,101,115,116,0
binary files a/src/Backends/Rendering/vshader.o /dev/null differ
--- a/src/Backends/Rendering/vshader.v.pica
+++ /dev/null
@@ -1,36 +1,0 @@
-; Example PICA200 vertex shader
-
-; Uniforms
-.fvec projection[4]
-
-; Constants
-.constf myconst(0.0, 1.0, -1.0, 0.1)
-.constf myconst2(0.3, 0.0, 0.0, 0.0)
-.alias zeros myconst.xxxx ; Vector full of zeros
-.alias ones myconst.yyyy ; Vector full of ones
-
-; Outputs
-.out outpos position
-.out outtc0 texcoord0
-
-; Inputs (defined as aliases for convenience)
-.alias inpos v0
-.alias intex v1
-
-.bool test
-
-.proc main
- ; Force the w component of inpos to be 1.0
- mov r0.xyz, inpos
- mov r0.w, ones
-
- ; outpos = projectionMatrix * inpos
- dp4 outpos.x, projection[0], r0
- dp4 outpos.y, projection[1], r0
- dp4 outpos.z, projection[2], r0
- dp4 outpos.w, projection[3], r0
-
- mov outtc0, intex
-
- end
-.end