ref: fd47245c236c677d03a9f88e55187262a005556a
parent: a2c86d9f7c57a854e0ea0866eef9810563b6bde2
parent: 3bb0435c2757ca5436804cbb8f4fd5b32ba2361a
author: Cucky <44537737+cuckydev@users.noreply.github.com>
date: Thu Jan 24 08:04:26 EST 2019
Merge pull request #6 from Clownacy/master Overhauled font system
--- a/Makefile
+++ b/Makefile
@@ -15,8 +15,8 @@
CXXFLAGS += -DFIX_BUGS
endif
-CXXFLAGS += `sdl2-config --cflags`
-LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10
+CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags`
+LIBS += `sdl2-config --static-libs` -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10 -liconv
# For an accurate result to the original's code, compile in alphabetical order
SOURCES = \
@@ -27,6 +27,7 @@
Escape \
Fade \
Flags \
+ Font \
Game \
Generic \
GenericLoad \
binary files /dev/null b/build/data/cour.ttf differ
binary files a/build/data/font.ttf /dev/null differ
binary files /dev/null b/build/data/msgothic.ttc differ
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -7,10 +7,11 @@
#include <SDL_render.h>
#include <SDL_rwops.h>
#include <SDL_timer.h>
-#include <SDL_ttf.h>
+
#include "WindowsWrapper.h"
#include "Draw.h"
+#include "Font.h"
#include "Tags.h"
#include "Resource.h"
@@ -19,8 +20,7 @@
SURFACE surf[SURFACE_ID_MAX];
-TTF_Font *gFont;
-double gFontXStretch; //This is something normally done by DirectX, but... well... we're not using DirectX.
+FontObject *gFont;
#define FRAMERATE 20
@@ -206,7 +206,7 @@
ReleaseSurface(surf_no);
//Create surface
- surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, bxsize * gWindowScale, bysize * gWindowScale);
+ surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, bxsize * gWindowScale, bysize * gWindowScale);
if (!surf[surf_no].texture)
{
@@ -231,7 +231,7 @@
SDL_GetRendererOutputSize(gRenderer, &w, &h);
//Get texture of what's currently rendered on screen
- SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(SDL_TEXTUREACCESS_TARGET, w, h, 0, SDL_PIXELFORMAT_RGB888);
+ SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGBA32);
SDL_RenderReadPixels(gRenderer, nullptr, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(gRenderer, surface);
@@ -247,6 +247,8 @@
SDL_SetRenderTarget(gRenderer, surf[surf_no].texture);
SDL_RenderCopy(gRenderer, screenTexture, &frameRect, &destRect);
SDL_SetRenderTarget(gRenderer, NULL);
+
+ SDL_DestroyTexture(screenTexture);
}
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no) //Transparency
@@ -369,140 +371,43 @@
void InitTextObject()
{
- //Initialize SDL_TTF
- if(!TTF_WasInit() && TTF_Init() < 0)
- {
- printf("TTF_Init: %s\n", TTF_GetError());
- return;
- }
-
- //If font already exists, delete
- if (gFont)
- TTF_CloseFont(gFont);
-
//Get font size
unsigned int fontWidth, fontHeight;
if (gWindowScale == 1)
{
- fontWidth = 5;
- fontHeight = 10;
+ fontWidth = 6;
+ fontHeight = 12;
}
else
{
fontWidth = 5 * gWindowScale;
- fontHeight = 8 * gWindowScale + (gWindowScale >> 1);
+ fontHeight = 10 * gWindowScale;
}
//Open Font.ttf
char path[PATH_LENGTH];
- sprintf(path, "%s/Font.ttf", gDataPath);
-
- gFont = TTF_OpenFont(path, fontHeight);
- if(!gFont)
- {
- printf("TTF_OpenFont: %s\n", TTF_GetError());
- return;
- }
-
- //Get the average width of the font, and make it so the average width is the font width above.
- char string[0xE1];
- for (int i = 0; i < 0xE0; i++)
- string[i] = i + 0x20;
- string[0xE1] = 0;
-
- int width, height;
- if (TTF_SizeText(gFont, string, &width, &height))
- {
- printf("TTF_SizeText: %s\n", TTF_GetError());
- return;
- }
-
- gFontXStretch = (double)fontWidth / ((double)width / (double)0xE0);
+#ifdef JAPANESE
+ sprintf(path, "%s/msgothic.ttc", gDataPath);
+#else
+ sprintf(path, "%s/cour.ttf", gDataPath);
+#endif
+
+ gFont = LoadFont(fontWidth, fontHeight, path);
}
void PutText(int x, int y, const char *text, uint32_t color)
{
- SDL_Color textColor = {(uint8_t)((color & 0xFF0000) >> 16), (uint8_t)((color & 0xFF00) >> 8), (uint8_t)(color & 0xFF)};
- SDL_Color backColor = {0, 0, 0};
-
- //Draw text
- SDL_Surface *textSurface = TTF_RenderText_Shaded(gFont, text, textColor, backColor);
-
- if (!textSurface)
- {
- printf("TTF_RenderText_Shaded: %s\n", TTF_GetError());
- return;
- }
-
- SDL_SetColorKey(textSurface, SDL_TRUE, 0x000000);
-
- //Convert to texture
- SDL_Texture *textTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);
-
- if (!textTexture)
- {
- printf("Failed to convert SDL_Surface to SDL_Texture to draw text: %s\nTTF Error: %s\n", text, TTF_GetError());
- return;
- }
-
- //Draw to screen
- SDL_Rect destRect = {x * gWindowScale, y * gWindowScale, (int)(textSurface->w * gFontXStretch), textSurface->h};
- SDL_RenderCopy(gRenderer, textTexture, NULL, &destRect);
-
- //Destroy surface and texture
- SDL_FreeSurface(textSurface);
- SDL_DestroyTexture(textTexture);
+ DrawText(gFont, gRenderer, NULL, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
}
void PutText2(int x, int y, const char *text, uint32_t color, int surf_no)
{
- SDL_Color textColor = {(uint8_t)((color & 0xFF0000) >> 16), (uint8_t)((color & 0xFF00) >> 8), (uint8_t)(color & 0xFF)};
- SDL_Color backColor = {0, 0, 0};
-
- //Draw text
- SDL_Surface *textSurface = TTF_RenderText_Shaded(gFont, text, textColor, backColor);
-
- if (!textSurface)
- {
- printf("TTF_RenderText_Shaded: %s\n", TTF_GetError());
- return;
- }
-
- SDL_SetColorKey(textSurface, SDL_TRUE, 0x000000);
-
- //Convert to texture
- SDL_Texture *textTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);
-
- if (!textTexture)
- {
- printf("Failed to convert SDL_Surface to SDL_Texture to draw text: %s\nTTF Error: %s\n", text, TTF_GetError());
- return;
- }
-
- //Target surface
- if (!surf[surf_no].texture)
- {
- printf("Tried to draw text to surface %s, which doesn't exist\n", surf_no);
- return;
- }
-
- SDL_SetRenderTarget(gRenderer, surf[surf_no].texture);
-
- //Draw to screen
- SDL_Rect destRect = {x * gWindowScale, y * gWindowScale, (int)(textSurface->w * gFontXStretch), textSurface->h};
- SDL_RenderCopy(gRenderer, textTexture, NULL, &destRect);
-
- //Destroy surface and texture
- SDL_FreeSurface(textSurface);
- SDL_DestroyTexture(textTexture);
-
- //Stop targetting surface
- SDL_SetRenderTarget(gRenderer, NULL);
+ DrawText(gFont, gRenderer, surf[surf_no].texture, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
}
void EndTextObject()
{
//Destroy font
- TTF_CloseFont(gFont);
+ UnloadFont(gFont);
gFont = nullptr;
}
--- /dev/null
+++ b/src/Font.cpp
@@ -1,0 +1,258 @@
+#include "Font.h"
+
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdlib.h>
+
+#include <iconv.h>
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_LCD_FILTER_H
+#include FT_BITMAP_H
+
+#include "SDL.h"
+
+// Uncomment for that authentic pre-Windows Vista feel
+//#define DISABLE_FONT_ANTIALIASING
+
+#undef MIN
+#undef MAX
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+
+static unsigned long UTF8ToCode(const unsigned char *string, unsigned int *bytes_read)
+{
+ unsigned int length;
+ unsigned long charcode;
+
+ if ((string[0] & 0x80) == 0)
+ {
+ length = 1;
+ charcode = string[0] & 0x7F;
+ }
+ else if ((string[0] & 0xE0) == 0xC0)
+ {
+ length = 2;
+ charcode = ((string[0] & ~0xE0) << 6) | (string[1] & 0x3F);
+ }
+ else if ((string[0] & 0xF0) == 0xE0)
+ {
+ length = 3;
+ charcode = ((string[0] & ~0xF0) << (6 * 2)) | ((string[1] & 0x3F) << 6) | (string[2] & 0x3F);
+ }
+ else //if (string[0] & 0xF8 == 0xF0)
+ {
+ length = 4;
+ charcode = ((string[0] & ~0xF8) << (6 * 3)) | ((string[1] & 0x3F) << (6 * 2)) | ((string[2] & 0x3F) << 6) | (string[3] & 0x3F);
+ }
+
+ if (bytes_read)
+ *bytes_read = length;
+
+ return charcode;
+}
+
+FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename)
+{
+ FontObject *font_object = (FontObject*)malloc(sizeof(FontObject));
+
+ FT_Init_FreeType(&font_object->library);
+
+#ifndef DISABLE_FONT_ANTIALIASING
+ font_object->lcd_mode = FT_Library_SetLcdFilter(font_object->library, FT_LCD_FILTER_DEFAULT) != FT_Err_Unimplemented_Feature;
+#endif
+
+ FT_New_Face(font_object->library, font_filename, 0, &font_object->face);
+
+ unsigned int best_cell_width = 0;
+ unsigned int best_cell_height = 0;
+ unsigned int best_pixel_width = 0;
+ unsigned int best_pixel_height = 0;
+
+ for (unsigned int i = 0;; ++i)
+ {
+ FT_Set_Pixel_Sizes(font_object->face, i, i);
+
+ const unsigned int current_cell_width = font_object->face->size->metrics.max_advance / 64;
+ const unsigned int current_cell_height = font_object->face->size->metrics.height / 64;
+
+ if (current_cell_width > cell_width && current_cell_height > cell_height)
+ {
+ break;
+ }
+ else
+ {
+ if (current_cell_width <= cell_width)
+ {
+ best_pixel_width = i;
+ best_cell_width = current_cell_width;
+ }
+ if (current_cell_height <= cell_height)
+ {
+ best_pixel_height = i;
+ best_cell_height = current_cell_height;
+ }
+ }
+ }
+
+#ifdef JAPANESE
+ best_pixel_width = 0; // Cheap hack to make the font square
+#endif
+
+ FT_Set_Pixel_Sizes(font_object->face, best_pixel_width, best_pixel_height);
+
+#ifdef JAPANESE
+ font_object->conv = iconv_open("UTF-8", "SHIFT-JIS");
+#endif
+
+ return font_object;
+}
+
+void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length)
+{
+ const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
+
+ SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
+ SDL_SetRenderTarget(renderer, texture);
+
+ int surface_width, surface_height;
+ SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
+
+ SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
+ SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
+ unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
+
+ FT_Face face = font_object->face;
+
+ unsigned int pen_x = 0;
+
+ const unsigned char *string_pointer = (unsigned char*)string;
+ const unsigned char *string_end = (unsigned char*)string + string_length;
+
+ while (string_pointer != string_end)
+ {
+#ifdef JAPANESE
+ size_t out_size = 4;
+ unsigned char out_buffer[4]; // Max UTF-8 length is four bytes
+ unsigned char *out_pointer = out_buffer;
+
+ size_t in_size = ((*string_pointer >= 0x81 && *string_pointer <= 0x9F) || (*string_pointer >= 0xE0 && *string_pointer <= 0xEF)) ? 2 : 1;
+ unsigned char in_buffer[2];
+ unsigned char *in_pointer = in_buffer;
+
+ for (size_t i = 0; i < in_size; ++i)
+ in_buffer[i] = string_pointer[i];
+
+ string_pointer += in_size;
+
+ iconv(font_object->conv, (char**)&in_pointer, &in_size, (char**)&out_pointer, &out_size);
+
+ const unsigned long val = UTF8ToCode(out_buffer, NULL);
+#else
+ unsigned int bytes_read;
+ const unsigned long val = UTF8ToCode(string_pointer, &bytes_read);
+ string_pointer += bytes_read;
+#endif
+
+ unsigned int glyph_index = FT_Get_Char_Index(face, val);
+
+#ifndef DISABLE_FONT_ANTIALIASING
+ FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | (font_object->lcd_mode ? FT_LOAD_TARGET_LCD : 0));
+#else
+ FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | FT_LOAD_MONOCHROME);
+#endif
+
+ FT_Bitmap converted;
+ FT_Bitmap_New(&converted);
+ FT_Bitmap_Convert(font_object->library, &face->glyph->bitmap, &converted, 1);
+
+ const int letter_x = x + pen_x + face->glyph->bitmap_left;
+ const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
+
+ for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
+ {
+ if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
+ {
+ for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
+ {
+ unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
+
+ unsigned char *font_pixel = font_buffer[iy][ix];
+ unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+
+ if (font_pixel[0] || font_pixel[1] || font_pixel[2])
+ {
+ for (unsigned int j = 0; j < 3; ++j)
+ {
+ unsigned char colour_accumulator = surface_pixel[j];
+
+ colour_accumulator = ((colours[j] * font_pixel[j]) / 0xFF) + ((colour_accumulator * (0xFF - font_pixel[j])) / 0xFF); // Alpha blending
+ colour_accumulator = 255.0 * pow((colour_accumulator / 255.0), 1.0 / 1.8); // Gamma correction
+
+ surface_pixel[j] = colour_accumulator;
+ }
+
+ surface_pixel[3] = 0xFF;
+ }
+ }
+ }
+ else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
+ {
+ for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+ {
+ unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
+
+ const double raw_alpha = (double)font_buffer[iy][ix] / (converted.num_grays - 1);
+ const double alpha = pow(raw_alpha, 1.0 / 1.8); // Gamma-corrected
+
+ unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+
+ if (alpha)
+ {
+ for (unsigned int j = 0; j < 3; ++j)
+ surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
+
+ surface_pixel[3] = 0xFF;
+ }
+ }
+ }
+ else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
+ {
+ for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+ {
+ unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
+
+ unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+
+ if (font_buffer[iy][ix])
+ {
+ for (unsigned int j = 0; j < 3; ++j)
+ surface_pixel[j] = colours[j];
+
+ surface_pixel[3] = 0xFF;
+ }
+ }
+ }
+ }
+
+ FT_Bitmap_Done(font_object->library, &converted);
+
+ pen_x += face->glyph->advance.x / 64;
+ }
+
+ SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
+ SDL_FreeSurface(surface);
+ SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
+ SDL_DestroyTexture(screen_texture);
+ SDL_SetRenderTarget(renderer, old_render_target);
+}
+
+void UnloadFont(FontObject *font_object)
+{
+#ifdef JAPANESE
+ iconv_close(font_object->conv);
+#endif
+ FT_Done_Face(font_object->face);
+ FT_Done_FreeType(font_object->library);
+}
--- /dev/null
+++ b/src/Font.h
@@ -1,0 +1,24 @@
+#pragma once
+
+#include <iconv.h>
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#include "SDL.h"
+
+typedef struct FontObject
+{
+ FT_Library library;
+ FT_Face face;
+#ifndef DISABLE_FONT_ANTIALIASING
+ bool lcd_mode;
+#endif
+#ifdef JAPANESE
+ iconv_t conv;
+#endif
+} FontObject;
+
+FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename);
+void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length);
+void UnloadFont(FontObject *font_object);
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -16,7 +16,7 @@
//Handle "Studio Pixel presents" text in the intro
#ifdef JAPANESE
- char presentText[24] = "開発室Pixel presents\x00\x01\x01\x01";
+ char presentText[24] = "�J����Pixel presents";
#else
char presentText[24] = " Studio Pixel presents";
#endif