shithub: cstory

Download patch

ref: ff70664604b15d63851fe2ba69ba82025f4f8a8a
parent: 7bd6ff861796d8d50eb9eb1f8e59cd81bdf9614f
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Apr 1 12:11:34 EDT 2020

Cleanup and fixes

--- a/src/Backends/Platform.h
+++ b/src/Backends/Platform.h
@@ -6,6 +6,7 @@
 
 void PlatformBackend_Init(void);
 void PlatformBackend_Deinit(void);
+void PlatformBackend_PostWindowCreation(void);
 BOOL PlatformBackend_GetBasePath(char *string_buffer);
 BOOL PlatformBackend_SystemTask(void);
 void PlatformBackend_ShowMessageBox(const char *title, const char *message);
--- a/src/Backends/Platform/GLFW3.cpp
+++ b/src/Backends/Platform/GLFW3.cpp
@@ -1,6 +1,8 @@
 #include "../Platform.h"
 
 #include <chrono>
+#include <stddef.h>
+#include <stdlib.h>
 #include <thread>
 
 #include <GLFW/glfw3.h>
@@ -9,16 +11,18 @@
 
 #include "../../WindowsWrapper.h"
 
+#include "../../Bitmap.h"
 #include "../../KeyControl.h"
 #include "../../Main.h"
 #include "../../Organya.h"
 #include "../../Profile.h"
+#include "../../Resource.h"
 
 BOOL bActive = TRUE;
 
 extern GLFWwindow *window;
 
-void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
+static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
 {
 	(void)window;
 	(void)scancode;
@@ -194,7 +198,7 @@
 	}
 }
 
-void WindowFocusCallback(GLFWwindow *window, int focused)
+static void WindowFocusCallback(GLFWwindow *window, int focused)
 {
 	(void)window;
 
@@ -204,13 +208,11 @@
 		InactiveWindow();
 }
 
-void WindowSizeCallback(GLFWwindow *window, int width, int height)
+static void WindowSizeCallback(GLFWwindow *window, int width, int height)
 {
 	(void)window;
-	(void)width;
-	(void)height;
 
-	Backend_HandleWindowResize();
+	Backend_HandleWindowResize(width, height);
 }
 
 void PlatformBackend_Init(void)
@@ -221,6 +223,54 @@
 void PlatformBackend_Deinit(void)
 {
 	glfwTerminate();
+}
+
+void PlatformBackend_PostWindowCreation(void)
+{
+	// Hook callbacks
+	glfwSetKeyCallback(window, KeyCallback);
+	glfwSetWindowFocusCallback(window, WindowFocusCallback);
+	glfwSetWindowSizeCallback(window, WindowSizeCallback);
+
+	// Set up window icon
+
+	// TODO - GLFW_ICON
+#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
+	size_t resource_size;
+	const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
+
+	unsigned int width, height;
+	unsigned char *rgb_pixels = DecodeBitmap(resource_data, resource_size, &width, &height);
+
+	if (rgb_pixels != NULL)
+	{
+		unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
+
+		unsigned char *rgb_pointer = rgb_pixels;
+		unsigned char *rgba_pointer = rgba_pixels;
+
+		if (rgba_pixels != NULL)
+		{
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*rgba_pointer++ = *rgb_pointer++;
+					*rgba_pointer++ = *rgb_pointer++;
+					*rgba_pointer++ = *rgb_pointer++;
+					*rgba_pointer++ = 0xFF;
+				}
+			}
+
+			GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
+			glfwSetWindowIcon(window, 1, &glfw_image);
+
+			free(rgba_pixels);
+		}
+
+		FreeBitmap(rgb_pixels);
+	}
+#endif
 }
 
 BOOL PlatformBackend_GetBasePath(char *string_buffer)
--- a/src/Backends/Platform/SDL2.cpp
+++ b/src/Backends/Platform/SDL2.cpp
@@ -10,7 +10,10 @@
 #include "../../Main.h"
 #include "../../Organya.h"
 #include "../../Profile.h"
+#include "../../Resource.h"
 
+extern SDL_Window *window;
+
 BOOL bActive = TRUE;
 
 void PlatformBackend_Init(void)
@@ -23,6 +26,13 @@
 #endif
 
 	SDL_InitSubSystem(SDL_INIT_VIDEO);
+
+	puts("Available SDL2 video drivers:");
+
+	for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
+		puts(SDL_GetVideoDriver(i));
+
+	printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
 }
 
 void PlatformBackend_Deinit(void)
@@ -30,6 +40,19 @@
 	SDL_Quit();
 }
 
+void PlatformBackend_PostWindowCreation(void)
+{
+	// Set up window icon
+#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
+	size_t resource_size;
+	const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
+	SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
+	SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
+	SDL_SetWindowIcon(window, icon_surface);
+	SDL_FreeSurface(icon_surface);
+#endif
+}
+
 BOOL PlatformBackend_GetBasePath(char *string_buffer)
 {
 	char *base_path = SDL_GetBasePath();
@@ -240,7 +263,7 @@
 
 					case SDL_WINDOWEVENT_RESIZED:
 					case SDL_WINDOWEVENT_SIZE_CHANGED:
-						Backend_HandleWindowResize();
+						Backend_HandleWindowResize(event.window.data1, event.window.data2);
 						break;
 				}
 
@@ -262,7 +285,7 @@
 
 void PlatformBackend_ShowMessageBox(const char *title, const char *message)
 {
-	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
+	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
 }
 
 unsigned long PlatformBackend_GetTicks(void)
--- a/src/Backends/Rendering.h
+++ b/src/Backends/Rendering.h
@@ -23,4 +23,4 @@
 void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y);
 void Backend_FlushGlyphs(void);
 void Backend_HandleRenderTargetLoss(void);
-void Backend_HandleWindowResize(void);
+void Backend_HandleWindowResize(unsigned int width, unsigned int height);
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -1029,7 +1029,8 @@
 	// No problem for us
 }
 
-void Backend_HandleWindowResize(void)
+void Backend_HandleWindowResize(unsigned int width, unsigned int height)
 {
-	// No problem for us
+	actual_screen_width = width;
+	actual_screen_height = height;
 }
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -1,14 +1,14 @@
 #include "../Rendering.h"
 
 #include <stddef.h>
-#include <stdio.h>
 #include <stdlib.h>
+#include <string.h>
 
 #include "SDL.h"
 
 #include "../../WindowsWrapper.h"
 
-#include "../../Resource.h"
+#include "../Platform.h"
 
 typedef struct Backend_Surface
 {
@@ -44,26 +44,10 @@
 
 Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
-	puts("Available SDL2 video drivers:");
-
-	for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
-		puts(SDL_GetVideoDriver(i));
-
-	printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-
 	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
 
 	if (window != NULL)
 	{
-	#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
-		size_t resource_size;
-		const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
-		SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
-		SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
-		SDL_SetWindowIcon(window, icon_surface);
-		SDL_FreeSurface(icon_surface);
-	#endif
-
 		if (fullscreen)
 			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
 
@@ -72,9 +56,15 @@
 		framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
 
 		if (framebuffer.sdlsurface != NULL)
+		{
+			PlatformBackend_PostWindowCreation();
+
 			return &framebuffer;
+		}
 		else
+		{
 			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface", window);
+		}
 
 		SDL_DestroyWindow(window);
 	}
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -1,8 +1,8 @@
 #include "../Rendering.h"
 
 #include <stddef.h>
-#include <stdio.h>
 #include <stdlib.h>
+#include <string.h>
 
 #include "SDL.h"
 
@@ -11,10 +11,10 @@
 
 #include "../../WindowsWrapper.h"
 
+#inclide "../Platform.h"
 #include "../../Draw.h"
 #include "../../Ending.h"
 #include "../../MapName.h"
-#include "../../Resource.h"
 #include "../../TextScr.h"
 
 typedef struct Backend_Surface
@@ -116,13 +116,6 @@
 
 Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
-	puts("Available SDL2 video drivers:");
-
-	for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
-		puts(SDL_GetVideoDriver(i));
-
-	printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-
 	puts("Available SDL2 render drivers:");
 
 	for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
@@ -136,15 +129,6 @@
 
 	if (window != NULL)
 	{
-	#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
-		size_t resource_size;
-		const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
-		SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
-		SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
-		SDL_SetWindowIcon(window, icon_surface);
-		SDL_FreeSurface(icon_surface);
-	#endif
-
 		if (fullscreen)
 			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
 
@@ -179,6 +163,8 @@
 				config.generate_texture_callback = GlyphBatch_CreateTexture;
 				config.delete_texture_callback = GlyphBatch_DestroyTexture;
 				spritebatch_init(&glyph_batcher, &config, NULL);
+
+				PlatformBackend_PostWindowCreation();
 
 				return &framebuffer;
 			}
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -1,7 +1,6 @@
 #include "../Rendering.h"
 
 #include <stddef.h>
-#include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 
@@ -9,7 +8,7 @@
 
 #include "../../WindowsWrapper.h"
 
-#include "../../Resource.h"
+#include "../Platform.h"
 
 #define MIN(a, b) ((a) < (b) ? (a) : (b))
 #define MAX(a, b) ((a) > (b) ? (a) : (b))
@@ -39,26 +38,10 @@
 
 Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
-	puts("Available SDL2 video drivers:");
-
-	for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
-		puts(SDL_GetVideoDriver(i));
-
-	printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-
 	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
 
 	if (window != NULL)
 	{
-	#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
-		size_t resource_size;
-		const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
-		SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
-		SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
-		SDL_SetWindowIcon(window, icon_surface);
-		SDL_FreeSurface(icon_surface);
-	#endif
-
 		if (fullscreen)
 			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
 
@@ -73,11 +56,13 @@
 			framebuffer.height = framebuffer_sdlsurface->h;
 			framebuffer.pitch = framebuffer_sdlsurface->pitch;
 
+			PlatformBackend_PostWindowCreation();
+
 			return &framebuffer;
 		}
 		else
 		{
-			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (software rendering backend)", "Could not create framebuffer surface", window);
+			PlatformBackend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create framebuffer surface");
 		}
 
 		SDL_DestroyWindow(window);
@@ -84,7 +69,7 @@
 	}
 	else
 	{
-		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (software rendering backend)", "Could not create window", NULL);
+		PlatformBackend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create window");
 	}
 
 	return NULL;
--- a/src/Backends/Window/GLFW3-OpenGL3.cpp
+++ b/src/Backends/Window/GLFW3-OpenGL3.cpp
@@ -13,16 +13,10 @@
 #include "../../WindowsWrapper.h"
 
 #include "../Platform.h"
-#include "../../Bitmap.h"
-#include "../../Resource.h"
 
 // Horrible hacks
 GLFWwindow *window;
 
-void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
-void WindowFocusCallback(GLFWwindow *window, int focused);
-void WindowSizeCallback(GLFWwindow *window, int width, int height);
-
 BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
 {
 #ifdef USE_OPENGLES2
@@ -56,44 +50,6 @@
 
 	if (window != NULL)
 	{
-	#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
-		size_t resource_size;
-		const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
-
-		unsigned int width, height;
-		unsigned char *rgb_pixels = DecodeBitmap(resource_data, resource_size, &width, &height);
-
-		if (rgb_pixels != NULL)
-		{
-			unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
-
-			unsigned char *rgb_pointer = rgb_pixels;
-			unsigned char *rgba_pointer = rgba_pixels;
-
-			if (rgba_pixels != NULL)
-			{
-				for (unsigned int y = 0; y < height; ++y)
-				{
-					for (unsigned int x = 0; x < width; ++x)
-					{
-						*rgba_pointer++ = *rgb_pointer++;
-						*rgba_pointer++ = *rgb_pointer++;
-						*rgba_pointer++ = *rgb_pointer++;
-						*rgba_pointer++ = 0xFF;
-					}
-				}
-
-				GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
-				glfwSetWindowIcon(window, 1, &glfw_image);
-
-				free(rgba_pixels);
-			}
-
-			FreeBitmap(rgb_pixels);
-		}
-	#endif
-
-
 		glfwMakeContextCurrent(window);
 
 			#ifndef USE_OPENGLES2
@@ -103,9 +59,7 @@
 					if (GLAD_GL_VERSION_3_2)
 					{
 			#endif
-						glfwSetKeyCallback(window, KeyCallback);
-						glfwSetWindowFocusCallback(window, WindowFocusCallback);
-						glfwSetWindowSizeCallback(window, WindowSizeCallback);
+						PlatformBackend_PostWindowCreation();
 
 						return TRUE;
 			#ifndef USE_OPENGLES2
--- a/src/Backends/Window/SDL2-OpenGL3.cpp
+++ b/src/Backends/Window/SDL2-OpenGL3.cpp
@@ -11,20 +11,15 @@
 
 #include "../../WindowsWrapper.h"
 
+#include "../Platform.h"
 #include "../../Resource.h"
 
-static SDL_Window *window;
+SDL_Window *window;
+
 static SDL_GLContext context;
 
 BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
 {
-	puts("Available SDL2 video drivers:");
-
-	for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
-		puts(SDL_GetVideoDriver(i));
-
-	printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-
 #ifdef USE_OPENGLES2
 	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
 	SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
@@ -37,19 +32,10 @@
 	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
 #endif
 
-	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_OPENGL);
+	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
 
 	if (window != NULL)
 	{
-	#ifndef _WIN32	// On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
-		size_t resource_size;
-		const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
-		SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
-		SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
-		SDL_SetWindowIcon(window, icon_surface);
-		SDL_FreeSurface(icon_surface);
-	#endif
-
 		if (fullscreen)
 			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
 
@@ -66,23 +52,25 @@
 					if (GLAD_GL_VERSION_3_2)
 					{
 			#endif
+						PlatformBackend_PostWindowCreation();
+
 						return TRUE;
 			#ifndef USE_OPENGLES2
 					}
 					else
 					{
-						SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2", window);
+						PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
 					}
 				}
 				else
 				{
-					SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions", window);
+					PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
 				}
 			#endif
 			}
 			else
 			{
-				SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed", window);
+				PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
 			}
 
 			SDL_GL_DeleteContext(context);
@@ -89,7 +77,7 @@
 		}
 		else
 		{
-			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create OpenGL context", window);
+			PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
 		}
 
 		SDL_DestroyWindow(window);
@@ -96,7 +84,7 @@
 	}
 	else
 	{
-		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create window", NULL);
+		PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
 	}
 
 	return FALSE;
--