shithub: pokecrystal

Download patch

ref: 006d9f644168a09ba147643e29a599bc668bf094
parent: cb733954c6ab399d5bd6a2d2039575a470ba1725
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Tue Jan 30 17:34:05 EST 2018

Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)

--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -102,7 +102,7 @@
 	const SPRITEMOVEDATA_12                   ; 12
 	const SPRITEMOVEDATA_FOLLOWING            ; 13
 	const SPRITEMOVEDATA_SCRIPTED             ; 14
-	const SPRITEMOVEDATA_SNORLAX              ; 15
+	const SPRITEMOVEDATA_BIGDOLLSYM           ; 15
 	const SPRITEMOVEDATA_POKEMON              ; 16
 	const SPRITEMOVEDATA_SUDOWOODO            ; 17
 	const SPRITEMOVEDATA_SMASHABLE_ROCK       ; 18
@@ -113,7 +113,7 @@
 	const SPRITEMOVEDATA_SCREENSHAKE          ; 1d
 	const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
 	const SPRITEMOVEDATA_SPINCLOCKWISE        ; 1f
-	const SPRITEMOVEDATA_20                   ; 20
+	const SPRITEMOVEDATA_BIGDOLLASYM          ; 20
 	const SPRITEMOVEDATA_BIGDOLL              ; 21
 	const SPRITEMOVEDATA_BOULDERDUST          ; 22
 	const SPRITEMOVEDATA_GRASS                ; 23
@@ -183,23 +183,23 @@
 
 ; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
 	const_def
-	const OBJECT_ACTION_00           ; 00
-	const OBJECT_ACTION_STAND        ; 01
-	const OBJECT_ACTION_STEP         ; 02
-	const OBJECT_ACTION_BUMP         ; 03
-	const OBJECT_ACTION_SPIN         ; 04
-	const OBJECT_ACTION_SPIN_FLICKER ; 05
-	const OBJECT_ACTION_FISHING      ; 06
-	const OBJECT_ACTION_SHADOW       ; 07
-	const OBJECT_ACTION_EMOTE        ; 08
-	const OBJECT_ACTION_BIG_SNORLAX  ; 09
-	const OBJECT_ACTION_BOUNCE       ; 0a
-	const OBJECT_ACTION_WEIRD_TREE   ; 0b
-	const OBJECT_ACTION_BIG_LAPRAS   ; 0c
-	const OBJECT_ACTION_BIG_DOLL     ; 0d
-	const OBJECT_ACTION_BOULDER_DUST ; 0e
-	const OBJECT_ACTION_GRASS_SHAKE  ; 0f
-	const OBJECT_ACTION_SKYFALL      ; 10
+	const OBJECT_ACTION_00            ; 00
+	const OBJECT_ACTION_STAND         ; 01
+	const OBJECT_ACTION_STEP          ; 02
+	const OBJECT_ACTION_BUMP          ; 03
+	const OBJECT_ACTION_SPIN          ; 04
+	const OBJECT_ACTION_SPIN_FLICKER  ; 05
+	const OBJECT_ACTION_FISHING       ; 06
+	const OBJECT_ACTION_SHADOW        ; 07
+	const OBJECT_ACTION_EMOTE         ; 08
+	const OBJECT_ACTION_BIG_DOLL_SYM  ; 09
+	const OBJECT_ACTION_BOUNCE        ; 0a
+	const OBJECT_ACTION_WEIRD_TREE    ; 0b
+	const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
+	const OBJECT_ACTION_BIG_DOLL      ; 0d
+	const OBJECT_ACTION_BOULDER_DUST  ; 0e
+	const OBJECT_ACTION_GRASS_SHAKE   ; 0f
+	const OBJECT_ACTION_SKYFALL       ; 10
 
 ; Facings indexes (see data/sprites/facings.asm)
 	const_def
--- a/data/sprites/map_objects.asm
+++ b/data/sprites/map_objects.asm
@@ -5,43 +5,43 @@
 
 SpriteMovementData:: ; 4273
 ; entries correspond to SPRITEMOVEDATA_* constants
-	; function,                                              facing, action,                  flags1, flags2, palette flags
-	sprite_movement_data SPRITEMOVEFN_00,                    DOWN,   OBJECT_ACTION_STAND,        $02,    $00,    %0000 ; SPRITEMOVEDATA_00
-	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,        $0c,    $00,    %0000 ; SPRITEMOVEDATA_STILL
-	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_WANDER
-	sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN,      DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
-	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y,         DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
-	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X,         DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
-	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_DOWN
-	sprite_movement_data SPRITEMOVEFN_STANDING,              UP,     OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_UP
-	sprite_movement_data SPRITEMOVEFN_STANDING,              LEFT,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_LEFT
-	sprite_movement_data SPRITEMOVEFN_STANDING,              RIGHT,  OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
-	sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN,      DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
-	sprite_movement_data SPRITEMOVEFN_OBEY_DPAD,             DOWN,   OBJECT_ACTION_STAND,        $02,    $00,    %0000 ; SPRITEMOVEDATA_PLAYER
-	sprite_movement_data SPRITEMOVEFN_08,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_0C
-	sprite_movement_data SPRITEMOVEFN_09,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_0D
-	sprite_movement_data SPRITEMOVEFN_0A,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_0E
-	sprite_movement_data SPRITEMOVEFN_0B,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_0F
-	sprite_movement_data SPRITEMOVEFN_0C,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_10
-	sprite_movement_data SPRITEMOVEFN_0D,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_11
-	sprite_movement_data SPRITEMOVEFN_0E,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_12
-	sprite_movement_data SPRITEMOVEFN_FOLLOW,                DOWN,   OBJECT_ACTION_STAND,        $02,    $00,    %0000 ; SPRITEMOVEDATA_FOLLOWING
-	sprite_movement_data SPRITEMOVEFN_SCRIPTED,              DOWN,   OBJECT_ACTION_STAND,        $02,    $00,    %0000 ; SPRITEMOVEDATA_SCRIPTED
-	sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX,           DOWN,   OBJECT_ACTION_BIG_SNORLAX,  $2e,    $01,    %1100 ; SPRITEMOVEDATA_SNORLAX
-	sprite_movement_data SPRITEMOVEFN_BOUNCE,                DOWN,   OBJECT_ACTION_BOUNCE,       $2e,    $00,    %0000 ; SPRITEMOVEDATA_POKEMON
-	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,        $0c,    $00,    %0000 ; SPRITEMOVEDATA_SUDOWOODO
-	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,        $2e,    $10,    %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
-	sprite_movement_data SPRITEMOVEFN_STRENGTH,              DOWN,   OBJECT_ACTION_STAND,        $2e,    $00,    %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
-	sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT,        DOWN,   OBJECT_ACTION_STAND,        $02,    $00,    %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
-	sprite_movement_data SPRITEMOVEFN_SHADOW,                DOWN,   OBJECT_ACTION_00,           $8e,    $01,    %0000 ; SPRITEMOVEDATA_SHADOW
-	sprite_movement_data SPRITEMOVEFN_EMOTE,                 DOWN,   OBJECT_ACTION_EMOTE,        $8e,    $02,    %0000 ; SPRITEMOVEDATA_EMOTE
-	sprite_movement_data SPRITEMOVEFN_SCREENSHAKE,           DOWN,   OBJECT_ACTION_00,           $82,    $00,    %0000 ; SPRITEMOVEDATA_SCREENSHAKE
-	sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
-	sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE,        RIGHT,  OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
-	sprite_movement_data SPRITEMOVEFN_STRENGTH,              DOWN,   OBJECT_ACTION_BIG_LAPRAS,   $2e,    $01,    %1100 ; SPRITEMOVEDATA_20
-	sprite_movement_data SPRITEMOVEFN_STRENGTH,              DOWN,   OBJECT_ACTION_BIG_DOLL,     $2e,    $01,    %1100 ; SPRITEMOVEDATA_BIGDOLL
-	sprite_movement_data SPRITEMOVEFN_BOULDERDUST,           DOWN,   OBJECT_ACTION_BOULDER_DUST, $8e,    $01,    %0000 ; SPRITEMOVEDATA_BOULDERDUST
-	sprite_movement_data SPRITEMOVEFN_GRASS,                 DOWN,   OBJECT_ACTION_GRASS_SHAKE,  $8e,    $02,    %0000 ; SPRITEMOVEDATA_GRASS
-	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0010 ; SPRITEMOVEDATA_LAPRAS
-	sprite_movement_data SPRITEMOVEFN_00,                    DOWN,   OBJECT_ACTION_STAND,        $00,    $00,    %0000 ; 25
+	; function,                                              facing, action,                      flags1, flags2, palette flags
+	sprite_movement_data SPRITEMOVEFN_00,                    DOWN,   OBJECT_ACTION_STAND,         $02,    $00,    %0000 ; SPRITEMOVEDATA_00
+	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,         $0c,    $00,    %0000 ; SPRITEMOVEDATA_STILL
+	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_WANDER
+	sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN,      DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
+	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y,         DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
+	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X,         DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
+	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_DOWN
+	sprite_movement_data SPRITEMOVEFN_STANDING,              UP,     OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_UP
+	sprite_movement_data SPRITEMOVEFN_STANDING,              LEFT,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_LEFT
+	sprite_movement_data SPRITEMOVEFN_STANDING,              RIGHT,  OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
+	sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN,      DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
+	sprite_movement_data SPRITEMOVEFN_OBEY_DPAD,             DOWN,   OBJECT_ACTION_STAND,         $02,    $00,    %0000 ; SPRITEMOVEDATA_PLAYER
+	sprite_movement_data SPRITEMOVEFN_08,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_0C
+	sprite_movement_data SPRITEMOVEFN_09,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_0D
+	sprite_movement_data SPRITEMOVEFN_0A,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_0E
+	sprite_movement_data SPRITEMOVEFN_0B,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_0F
+	sprite_movement_data SPRITEMOVEFN_0C,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_10
+	sprite_movement_data SPRITEMOVEFN_0D,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_11
+	sprite_movement_data SPRITEMOVEFN_0E,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_12
+	sprite_movement_data SPRITEMOVEFN_FOLLOW,                DOWN,   OBJECT_ACTION_STAND,         $02,    $00,    %0000 ; SPRITEMOVEDATA_FOLLOWING
+	sprite_movement_data SPRITEMOVEFN_SCRIPTED,              DOWN,   OBJECT_ACTION_STAND,         $02,    $00,    %0000 ; SPRITEMOVEDATA_SCRIPTED
+	sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX,           DOWN,   OBJECT_ACTION_BIG_DOLL_SYM,  $2e,    $01,    %1100 ; SPRITEMOVEDATA_BIGDOLLSYM
+	sprite_movement_data SPRITEMOVEFN_BOUNCE,                DOWN,   OBJECT_ACTION_BOUNCE,        $2e,    $00,    %0000 ; SPRITEMOVEDATA_POKEMON
+	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,         $0c,    $00,    %0000 ; SPRITEMOVEDATA_SUDOWOODO
+	sprite_movement_data SPRITEMOVEFN_STANDING,              DOWN,   OBJECT_ACTION_STAND,         $2e,    $10,    %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
+	sprite_movement_data SPRITEMOVEFN_STRENGTH,              DOWN,   OBJECT_ACTION_STAND,         $2e,    $00,    %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
+	sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT,        DOWN,   OBJECT_ACTION_STAND,         $02,    $00,    %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
+	sprite_movement_data SPRITEMOVEFN_SHADOW,                DOWN,   OBJECT_ACTION_00,            $8e,    $01,    %0000 ; SPRITEMOVEDATA_SHADOW
+	sprite_movement_data SPRITEMOVEFN_EMOTE,                 DOWN,   OBJECT_ACTION_EMOTE,         $8e,    $02,    %0000 ; SPRITEMOVEDATA_EMOTE
+	sprite_movement_data SPRITEMOVEFN_SCREENSHAKE,           DOWN,   OBJECT_ACTION_00,            $82,    $00,    %0000 ; SPRITEMOVEDATA_SCREENSHAKE
+	sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
+	sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE,        RIGHT,  OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
+	sprite_movement_data SPRITEMOVEFN_STRENGTH,              DOWN,   OBJECT_ACTION_BIG_DOLL_ASYM, $2e,    $01,    %1100 ; SPRITEMOVEDATA_BIGDOLLASYM
+	sprite_movement_data SPRITEMOVEFN_STRENGTH,              DOWN,   OBJECT_ACTION_BIG_DOLL,      $2e,    $01,    %1100 ; SPRITEMOVEDATA_BIGDOLL
+	sprite_movement_data SPRITEMOVEFN_BOULDERDUST,           DOWN,   OBJECT_ACTION_BOULDER_DUST,  $8e,    $01,    %0000 ; SPRITEMOVEDATA_BOULDERDUST
+	sprite_movement_data SPRITEMOVEFN_GRASS,                 DOWN,   OBJECT_ACTION_GRASS_SHAKE,   $8e,    $02,    %0000 ; SPRITEMOVEDATA_GRASS
+	sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY,        DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0010 ; SPRITEMOVEDATA_LAPRAS
+	sprite_movement_data SPRITEMOVEFN_00,                    DOWN,   OBJECT_ACTION_STAND,         $00,    $00,    %0000 ; 25
 ; 4357
--- a/docs/map_scripts.md
+++ b/docs/map_scripts.md
@@ -136,7 +136,7 @@
 
 - `SPRITEMOVEDATA_SPINRANDOM_FAST`
 
-- `SPRITEMOVEDATA_SNORLAX`
+- `SPRITEMOVEDATA_BIGDOLLSYM`
 
 - `SPRITEMOVEDATA_POKEMON`
 
@@ -149,6 +149,8 @@
 - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE`
 
 - `SPRITEMOVEDATA_SPINCLOCKWISE`
+
+- `SPRITEMOVEDATA_BIGDOLLASYM`
 
 - `SPRITEMOVEDATA_BIGDOLL`
 
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -792,7 +792,7 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], OBJECT_ACTION_BIG_SNORLAX
+	ld [hl], OBJECT_ACTION_BIG_DOLL_SYM
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_04
@@ -1103,20 +1103,20 @@
 StepTypesJumptable: ; 4b45
 ; entries correspond to STEP_TYPE_* constants
 	dw ObjectMovementReset ; 00
-	dw MapObjectMovementPattern ; unused
-	dw NPCStep ; 02 npc walk
+	dw MapObjectMovementPattern ; 01
+	dw NPCStep ; 02
 	dw StepType03 ; 03
 	dw StepType04 ; 04
 	dw StepType05 ; 05
-	dw PlayerStep ; 06 player walk
+	dw PlayerStep ; 06
 	dw StepType07 ; 07
-	dw NPCJump ; 08 npc jump step
-	dw PlayerJump ; 09 player jump step
-	dw PlayerOrNPCTurnStep ; 0a half step
+	dw NPCJump ; 08
+	dw PlayerJump ; 09
+	dw PlayerOrNPCTurnStep ; 0a
 	dw StepTypeBump ; 0b
-	dw TeleportFrom ; 0c teleport from
-	dw TeleportTo ; 0d teleport to
-	dw Skyfall ; 0e skyfall
+	dw TeleportFrom ; 0c
+	dw TeleportTo ; 0d
+	dw Skyfall ; 0e
 	dw StepType0f ; 0f
 	dw GotBiteStep ; 10
 	dw RockSmashStep ; 11
--- a/engine/npc_movement.asm
+++ b/engine/npc_movement.asm
@@ -496,7 +496,7 @@
 	ld hl, OBJECT_MOVEMENTTYPE
 	add hl, bc
 	ld a, [hl]
-	cp SPRITEMOVEDATA_SNORLAX
+	cp SPRITEMOVEDATA_BIGDOLLSYM
 	jr nz, .not_snorlax
 	call Function7171
 	jr c, .yes
--- a/maps/VermilionCity.asm
+++ b/maps/VermilionCity.asm
@@ -297,5 +297,5 @@
 	object_event 23, 6, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionMachopOwner, -1
 	object_event 26, 7, SPRITE_MACHOP, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VermilionMachop, -1
 	object_event 14, 16, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VermilionCitySuperNerdScript, -1
-	object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_SNORLAX, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
+	object_event 34, 8, SPRITE_BIG_SNORLAX, SPRITEMOVEDATA_BIGDOLLSYM, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionSnorlax, EVENT_VERMILION_CITY_SNORLAX
 	object_event 31, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VermilionGymBadgeGuy, -1