ref: 05382d3e3c03616d6edf21833e89a8264a8cd10a
dir: /engine/events/treemons.asm/
TreeMonEncounter: ; b81ea farcall StubbedTrainerRankings_TreeEncounters xor a ld [TempWildMonSpecies], a ld [CurPartyLevel], a ld hl, TreeMonMaps call GetTreeMonSet jr nc, .no_battle call GetTreeMons jr nc, .no_battle call GetTreeMon jr nc, .no_battle ld a, BATTLETYPE_TREE ld [BattleType], a ld a, 1 ld [ScriptVar], a ret .no_battle xor a ld [ScriptVar], a ret ; b8219 RockMonEncounter: ; b8219 xor a ld [TempWildMonSpecies], a ld [CurPartyLevel], a ld hl, RockMonMaps call GetTreeMonSet jr nc, .no_battle call GetTreeMons jr nc, .no_battle ; 40% chance of an encounter ld a, 10 call RandomRange cp 4 jr nc, .no_battle call SelectTreeMon jr nc, .no_battle ret .no_battle xor a ret ; b823e db $05 ; ???? GetTreeMonSet: ; b823f ; Return carry and treemon set in a ; if the current map is in table hl. ld a, [MapNumber] ld e, a ld a, [MapGroup] ld d, a .loop ld a, [hli] cp -1 jr z, .not_in_table cp d jr nz, .skip2 ld a, [hli] cp e jr nz, .skip1 jr .in_table .skip2 inc hl .skip1 inc hl jr .loop .not_in_table xor a ret .in_table ld a, [hl] scf ret ; b825e INCLUDE "data/wild/treemon_maps.asm" GetTreeMons: ; b82d2 ; Return the address of TreeMon table a in hl. ; Return nc if table a doesn't exist. cp NUM_TREEMON_SETS jr nc, .quit and a jr z, .quit ld e, a ld d, 0 ld hl, TreeMons add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a scf ret .quit xor a ret ; b82e8 INCLUDE "data/wild/treemons.asm" GetTreeMon: ; b83e5 push hl call GetTreeScore pop hl and a ; TREEMON_SCORE_BAD jr z, .bad cp TREEMON_SCORE_GOOD jr z, .good cp TREEMON_SCORE_RARE jr z, .rare ret .bad ; 10% chance of an encounter ld a, 10 call RandomRange and a jr nz, NoTreeMon jr SelectTreeMon .good ; 50% chance of an encounter ld a, 10 call RandomRange cp 5 jr nc, NoTreeMon jr SelectTreeMon .rare ; 80% chance of an encounter ld a, 10 call RandomRange cp 8 jr nc, NoTreeMon jr .skip .skip ld a, [hli] cp -1 jr nz, .skip call SelectTreeMon ret ; b841f SelectTreeMon: ; b841f ; Read a TreeMons table and pick one monster at random. ld a, 100 call RandomRange .loop sub [hl] jr c, .ok inc hl inc hl inc hl jr .loop .ok ld a, [hli] cp -1 jr z, NoTreeMon ld a, [hli] ld [TempWildMonSpecies], a ld a, [hl] ld [CurPartyLevel], a scf ret NoTreeMon: ; b843b xor a ld [TempWildMonSpecies], a ld [CurPartyLevel], a ret ; b8443 GetTreeScore: ; b8443 call .CoordScore ld [Buffer1], a call .OTIDScore ld [Buffer2], a ld c, a ld a, [Buffer1] sub c jr z, .rare jr nc, .ok add 10 .ok cp 5 jr c, .good .bad xor a ; TREEMON_SCORE_BAD ret .good ld a, TREEMON_SCORE_GOOD ret .rare ld a, TREEMON_SCORE_RARE ret ; b8466 .CoordScore: ; b8466 call GetFacingTileCoord ld hl, 0 ld c, e ld b, 0 ld a, d and a jr z, .next .loop add hl, bc dec a jr nz, .loop .next add hl, bc ld c, d add hl, bc ld a, h ld [hDividend], a ld a, l ld [hDividend + 1], a ld a, 5 ld [hDivisor], a ld b, 2 call Divide ld a, [hQuotient + 1] ld [hDividend], a ld a, [hQuotient + 2] ld [hDividend + 1], a ld a, 10 ld [hDivisor], a ld b, 2 call Divide ld a, [hQuotient + 3] ret ; b849d .OTIDScore: ; b849d ld a, [PlayerID] ld [hDividend], a ld a, [PlayerID + 1] ld [hDividend + 1], a ld a, 10 ld [hDivisor], a ld b, 2 call Divide ld a, [hQuotient + 3] ret ; b84b3