shithub: pokecrystal

Download patch

ref: 07fddb180362d4a03d4084b4a6fd26f8d24adf42
parent: c834bdadf2f3e38d684f798dfa67d7cd751a6a65
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Fri Feb 2 17:24:50 EST 2018

Legacy support macros

--- a/macros.asm
+++ b/macros.asm
@@ -16,4 +16,4 @@
 INCLUDE "macros/scripts/trade_anims.asm"
 INCLUDE "macros/scripts/gfx_anims.asm"
 
-percent EQUS "* $ff / 100"
+INCLUDE "macros/legacy.asm"
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -1,3 +1,8 @@
+; Value macros
+
+percent EQUS "* $ff / 100"
+
+
 ; Constant data (db, dw, dl) macros
 
 dwb: MACRO
--- /dev/null
+++ b/macros/legacy.asm
@@ -1,0 +1,159 @@
+; Legacy support for pre-2018 pokecrystal.
+; Allows porting scripts with as few edits as possible.
+
+; macros/rst.asm
+callba EQUS "farcall"
+callab EQUS "callfar"
+
+; macros/scripts/audio.asm
+unknownmusic0xde EQUS "sound_duty"
+
+
+; macros/scripts/events.asm
+
+checkmorn EQUS "checktime MORN"
+checkday  EQUS "checktime DAY"
+checknite EQUS "checktime NITE"
+
+if_equal        EQUS "ifequal"
+if_not_equal    EQUS "ifnotequal"
+if_greater_than EQUS "ifgreater"
+if_less_than    EQUS "ifless"
+end_all         EQUS "endall"
+
+checkmaptriggers EQUS "checkmapscene"
+domaptrigger     EQUS "setmapscene"
+checktriggers    EQUS "checkscene"
+dotrigger        EQUS "setscene"
+faceperson       EQUS "faceobject"
+moveperson       EQUS "moveobject"
+writepersonxy    EQUS "writeobjectxy"
+spriteface       EQUS "objectface"
+
+RAM2MEM           EQUS "vartomem"
+loadfont          EQUS "opentext"
+loadmenudata      EQUS "loadmenuheader"
+writebackup       EQUS "closewindow"
+interpretmenu     EQUS "_2dmenu"
+interpretmenu2    EQUS "verticalmenu"
+battlecheck       EQUS "randomwildmon"
+loadtrainerdata   EQUS "loadmemtrainer"
+loadpokedata      EQUS "loadwildmon"
+returnafterbattle EQUS "reloadmapafterbattle"
+trainerstatus     EQUS "trainerflagaction"
+talkaftercancel   EQUS "endifjustbattled"
+talkaftercheck    EQUS "checkjustbattled"
+playrammusic      EQUS "encountermusic"
+reloadmapmusic    EQUS "dontrestartmapmusic"
+resetfuncs        EQUS "endall"
+storetext         EQUS "battletowertext"
+displaylocation   EQUS "landmarktotext"
+
+
+; macros/scripts/maps.asm
+
+maptrigger EQUS "scene_script"
+
+warp_def: MACRO
+	warp_event \2, \1, \4, \3
+ENDM
+
+xy_trigger: MACRO
+	coord_event \3, \2, \1, \5
+ENDM
+
+signpost: MACRO
+	bg_event \2, \1, \3, \4
+ENDM
+
+person_event: MACRO
+;	object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \10, \11, \12, \13
+	db \1, \2 + 4, \3 + 4, \4
+	dn \6, \5
+	db \7, \8
+	shift
+	dn \8, \9
+	shift
+	db \9
+	shift
+	dw \9
+	shift
+	dw \9
+ENDM
+
+PERSONTYPE_SCRIPT   EQUS "OBJECTTYPE_SCRIPT"
+PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
+PERSONTYPE_TRAINER  EQUS "OBJECTTYPE_TRAINER"
+
+
+; macros/scripts/movement.asm
+
+show_person   EQUS "show_object"
+hide_person   EQUS "hide_person"
+remove_person EQUS "remove_object"
+
+turn_head_down        EQUS "turn_head DOWN"
+turn_head_up          EQUS "turn_head UP"
+turn_head_left        EQUS "turn_head LEFT"
+turn_head_right       EQUS "turn_head RIGHT"
+turn_step_down        EQUS "turn_step DOWN"
+turn_step_up          EQUS "turn_step UP"
+turn_step_left        EQUS "turn_step LEFT"
+turn_step_right       EQUS "turn_step RIGHT"
+slow_step_down        EQUS "slow_step DOWN"
+slow_step_up          EQUS "slow_step UP"
+slow_step_left        EQUS "slow_step LEFT"
+slow_step_right       EQUS "slow_step RIGHT"
+step_down             EQUS "step DOWN"
+step_up               EQUS "step UP"
+step_left             EQUS "step LEFT"
+step_right            EQUS "step RIGHT"
+big_step_down         EQUS "big_step DOWN"
+big_step_up           EQUS "big_step UP"
+big_step_left         EQUS "big_step LEFT"
+big_step_right        EQUS "big_step RIGHT"
+slow_slide_step_down  EQUS "slow_slide_step DOWN"
+slow_slide_step_up    EQUS "slow_slide_step UP"
+slow_slide_step_left  EQUS "slow_slide_step LEFT"
+slow_slide_step_right EQUS "slow_slide_step RIGHT"
+slide_step_down       EQUS "slide_step DOWN"
+slide_step_up         EQUS "slide_step UP"
+slide_step_left       EQUS "slide_step LEFT"
+slide_step_right      EQUS "slide_step RIGHT"
+fast_slide_step_down  EQUS "fast_slide_step DOWN"
+fast_slide_step_up    EQUS "fast_slide_step UP"
+fast_slide_step_left  EQUS "fast_slide_step LEFT"
+fast_slide_step_right EQUS "fast_slide_step RIGHT"
+turn_away_down        EQUS "turn_away DOWN"
+turn_away_up          EQUS "turn_away UP"
+turn_away_left        EQUS "turn_away LEFT"
+turn_away_right       EQUS "turn_away RIGHT"
+turn_in_down          EQUS "turn_in DOWN"
+turn_in_up            EQUS "turn_in UP"
+turn_in_left          EQUS "turn_in LEFT"
+turn_in_right         EQUS "turn_in RIGHT"
+turn_waterfall_down   EQUS "turn_waterfall DOWN"
+turn_waterfall_up     EQUS "turn_waterfall UP"
+turn_waterfall_left   EQUS "turn_waterfall LEFT"
+turn_waterfall_right  EQUS "turn_waterfall RIGHT"
+slow_jump_step_down   EQUS "slow_jump_step DOWN"
+slow_jump_step_up     EQUS "slow_jump_step UP"
+slow_jump_step_left   EQUS "slow_jump_step LEFT"
+slow_jump_step_right  EQUS "slow_jump_step RIGHT"
+jump_step_down        EQUS "jump_step DOWN"
+jump_step_up          EQUS "jump_step UP"
+jump_step_left        EQUS "jump_step LEFT"
+jump_step_right       EQUS "jump_step RIGHT"
+fast_jump_step_down   EQUS "fast_jump_step DOWN"
+fast_jump_step_up     EQUS "fast_jump_step UP"
+fast_jump_step_left   EQUS "fast_jump_step LEFT"
+fast_jump_step_right  EQUS "fast_jump_step RIGHT"
+
+step_sleep_1 EQUS "step_sleep 1"
+step_sleep_2 EQUS "step_sleep 2"
+step_sleep_3 EQUS "step_sleep 3"
+step_sleep_4 EQUS "step_sleep 4"
+step_sleep_5 EQUS "step_sleep 5"
+step_sleep_6 EQUS "step_sleep 6"
+step_sleep_7 EQUS "step_sleep 7"
+step_sleep_8 EQUS "step_sleep 8"