ref: 08cfbbb1d942f8cf5ea6120fc34312897110e39a
dir: /macros/legacy.asm/
; Legacy support for old pokecrystal. ; Allows porting scripts with as few edits as possible. ; Legacy support not in this file can be found by looking for the keyword: "LEGACY" ; macros/farcall.asm DEF callba EQUS "farcall" DEF callab EQUS "callfar" ; macros/gfx.asm MACRO dsprite dbsprite \3, \1, \4, \2, \5, \6 ENDM ; macros/data.asm MACRO dbbw db \1, \2 dw \3 ENDM MACRO dbww db \1 dw \2, \3 ENDM MACRO dbwww db \1 dw \2, \3, \4 ENDM ; macros/scripts/audio.asm DEF __ EQU 0 DEF CC EQU 13 MACRO musicheader channel_count \1 channel \2, \3 ENDM MACRO sound note \1, \2 db \3 dw \4 ENDM MACRO noise note \1, \2 db \3 db \4 ENDM MACRO notetype if _NARG >= 2 note_type \1, \2 >> 4, \2 & $0f else note_type \1 endc ENDM MACRO pitchoffset transpose \1, \2 - 1 ENDM DEF dutycycle EQUS "duty_cycle" MACRO intensity volume_envelope \1 >> 4, \1 & $0f ENDM MACRO soundinput pitch_sweep \1 >> 4, \1 & $0f ENDM DEF unknownmusic0xde EQUS "sound_duty" MACRO sound_duty db duty_cycle_pattern_cmd if _NARG == 4 db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6) else db \1 endc ENDM DEF togglesfx EQUS "toggle_sfx" MACRO slidepitchto pitch_slide \1, (8 - \2), \3 ENDM DEF togglenoise EQUS "toggle_noise" MACRO panning force_stereo_panning ((\1 >> 4) & 1), (\1 & 1) ENDM DEF tone EQUS "pitch_offset" DEF restartchannel EQUS "restart_channel" DEF newsong EQUS "new_song" DEF sfxpriorityon EQUS "sfx_priority_on" DEF sfxpriorityoff EQUS "sfx_priority_off" MACRO stereopanning stereo_panning ((\1 >> 4) & 1), (\1 & 1) ENDM DEF sfxtogglenoise EQUS "sfx_toggle_noise" DEF setcondition EQUS "set_condition" DEF jumpif EQUS "sound_jump_if" DEF jumpchannel EQUS "sound_jump" DEF loopchannel EQUS "sound_loop" DEF callchannel EQUS "sound_call" DEF endchannel EQUS "sound_ret" ; macros/scripts/events.asm DEF checkmorn EQUS "checktime MORN" DEF checkday EQUS "checktime DAY" DEF checknite EQUS "checktime NITE" DEF jump EQUS "sjump" DEF farjump EQUS "farsjump" DEF priorityjump EQUS "sdefer" DEF prioritysjump EQUS "sdefer" DEF ptcall EQUS "memcall" DEF ptjump EQUS "memjump" DEF ptpriorityjump EQUS "stopandsjump" DEF ptcallasm EQUS "memcallasm" DEF if_equal EQUS "ifequal" DEF if_not_equal EQUS "ifnotequal" DEF if_greater_than EQUS "ifgreater" DEF if_less_than EQUS "ifless" DEF end_all EQUS "endall" DEF return EQUS "endcallback" DEF reloadandreturn EQUS "reloadend" DEF checkmaptriggers EQUS "checkmapscene" DEF domaptrigger EQUS "setmapscene" DEF checktriggers EQUS "checkscene" DEF dotrigger EQUS "setscene" DEF faceperson EQUS "faceobject" DEF moveperson EQUS "moveobject" DEF writepersonxy EQUS "writeobjectxy" DEF spriteface EQUS "turnobject" DEF objectface EQUS "turnobject" DEF applymovement2 EQUS "applymovementlasttalked" DEF writebyte EQUS "setval" DEF addvar EQUS "addval" DEF copybytetovar EQUS "readmem" DEF copyvartobyte EQUS "writemem" DEF checkcode EQUS "readvar" DEF writevarcode EQUS "writevar" DEF writecode EQUS "loadvar" DEF MEM_BUFFER_0 EQUS "STRING_BUFFER_3" DEF MEM_BUFFER_1 EQUS "STRING_BUFFER_4" DEF MEM_BUFFER_2 EQUS "STRING_BUFFER_5" DEF vartomem EQUS "getnum" DEF mapnametotext EQUS "getcurlandmarkname" DEF readcoins EQUS "getcoins" MACRO pokenamemem getmonname \2, \1 ENDM MACRO itemtotext getitemname \2, \1 ENDM MACRO landmarktotext getlandmarkname \2, \1 ENDM MACRO trainertotext gettrainername \3, \1, \2 ENDM MACRO trainerclassname gettrainerclassname \2, \1 ENDM MACRO name getname \3, \1, \2 ENDM MACRO stringtotext getstring \2, \1 ENDM MACRO readmoney getmoney \2, \1 ENDM DEF RAM2MEM EQUS "getnum" DEF loadfont EQUS "opentext" DEF loadmenudata EQUS "loadmenu" DEF loadmenuheader EQUS "loadmenu" DEF writebackup EQUS "closewindow" DEF interpretmenu EQUS "_2dmenu" DEF interpretmenu2 EQUS "verticalmenu" DEF buttonsound EQUS "promptbutton" DEF battlecheck EQUS "randomwildmon" DEF loadtrainerdata EQUS "loadtemptrainer" DEF loadpokedata EQUS "loadwildmon" DEF returnafterbattle EQUS "reloadmapafterbattle" DEF trainerstatus EQUS "trainerflagaction" DEF talkaftercancel EQUS "endifjustbattled" DEF talkaftercheck EQUS "checkjustbattled" DEF playrammusic EQUS "encountermusic" DEF reloadmapmusic EQUS "dontrestartmapmusic" DEF resetfuncs EQUS "endall" DEF storetext EQUS "battletowertext" DEF displaylocation EQUS "landmarktotext" DEF givepokeitem EQUS "givepokemail" DEF checkpokeitem EQUS "checkpokemail" DEF passtoengine EQUS "autoinput" DEF verbosegiveitem2 EQUS "verbosegiveitemvar" DEF loadbytec2cf EQUS "writeunusedbyte" DEF writeunusedbytebuffer EQUS "writeunusedbyte" ; macros/scripts/maps.asm MACRO mapconst map_const \1, \3, \2 ENDM DEF maptrigger EQUS "scene_script" MACRO warp_def warp_event \2, \1, \4, \3 ENDM MACRO xy_trigger coord_event \3, \2, \1, \5 ENDM MACRO signpost bg_event \2, \1, \3, \4 ENDM MACRO person_event object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \<10>, \<11>, \<12>, \<13> ENDM DEF PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT" DEF PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL" DEF PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER" DEF SCENE_DEFAULT EQU 0 DEF SCENE_FINISHED EQU 1 ; macros/scripts/movement.asm DEF show_person EQUS "show_object" DEF hide_person EQUS "hide_object" DEF remove_person EQUS "remove_object" DEF turn_head_down EQUS "turn_head DOWN" DEF turn_head_up EQUS "turn_head UP" DEF turn_head_left EQUS "turn_head LEFT" DEF turn_head_right EQUS "turn_head RIGHT" DEF turn_step_down EQUS "turn_step DOWN" DEF turn_step_up EQUS "turn_step UP" DEF turn_step_left EQUS "turn_step LEFT" DEF turn_step_right EQUS "turn_step RIGHT" DEF slow_step_down EQUS "slow_step DOWN" DEF slow_step_up EQUS "slow_step UP" DEF slow_step_left EQUS "slow_step LEFT" DEF slow_step_right EQUS "slow_step RIGHT" DEF step_down EQUS "step DOWN" DEF step_up EQUS "step UP" DEF step_left EQUS "step LEFT" DEF step_right EQUS "step RIGHT" DEF big_step_down EQUS "big_step DOWN" DEF big_step_up EQUS "big_step UP" DEF big_step_left EQUS "big_step LEFT" DEF big_step_right EQUS "big_step RIGHT" DEF slow_slide_step_down EQUS "slow_slide_step DOWN" DEF slow_slide_step_up EQUS "slow_slide_step UP" DEF slow_slide_step_left EQUS "slow_slide_step LEFT" DEF slow_slide_step_right EQUS "slow_slide_step RIGHT" DEF slide_step_down EQUS "slide_step DOWN" DEF slide_step_up EQUS "slide_step UP" DEF slide_step_left EQUS "slide_step LEFT" DEF slide_step_right EQUS "slide_step RIGHT" DEF fast_slide_step_down EQUS "fast_slide_step DOWN" DEF fast_slide_step_up EQUS "fast_slide_step UP" DEF fast_slide_step_left EQUS "fast_slide_step LEFT" DEF fast_slide_step_right EQUS "fast_slide_step RIGHT" DEF turn_away_down EQUS "turn_away DOWN" DEF turn_away_up EQUS "turn_away UP" DEF turn_away_left EQUS "turn_away LEFT" DEF turn_away_right EQUS "turn_away RIGHT" DEF turn_in_down EQUS "turn_in DOWN" DEF turn_in_up EQUS "turn_in UP" DEF turn_in_left EQUS "turn_in LEFT" DEF turn_in_right EQUS "turn_in RIGHT" DEF turn_waterfall_down EQUS "turn_waterfall DOWN" DEF turn_waterfall_up EQUS "turn_waterfall UP" DEF turn_waterfall_left EQUS "turn_waterfall LEFT" DEF turn_waterfall_right EQUS "turn_waterfall RIGHT" DEF slow_jump_step_down EQUS "slow_jump_step DOWN" DEF slow_jump_step_up EQUS "slow_jump_step UP" DEF slow_jump_step_left EQUS "slow_jump_step LEFT" DEF slow_jump_step_right EQUS "slow_jump_step RIGHT" DEF jump_step_down EQUS "jump_step DOWN" DEF jump_step_up EQUS "jump_step UP" DEF jump_step_left EQUS "jump_step LEFT" DEF jump_step_right EQUS "jump_step RIGHT" DEF fast_jump_step_down EQUS "fast_jump_step DOWN" DEF fast_jump_step_up EQUS "fast_jump_step UP" DEF fast_jump_step_left EQUS "fast_jump_step LEFT" DEF fast_jump_step_right EQUS "fast_jump_step RIGHT" DEF step_sleep_1 EQUS "step_sleep 1" DEF step_sleep_2 EQUS "step_sleep 2" DEF step_sleep_3 EQUS "step_sleep 3" DEF step_sleep_4 EQUS "step_sleep 4" DEF step_sleep_5 EQUS "step_sleep 5" DEF step_sleep_6 EQUS "step_sleep 6" DEF step_sleep_7 EQUS "step_sleep 7" DEF step_sleep_8 EQUS "step_sleep 8" ; macros/scripts/text.asm DEF text_from_ram EQUS "text_ram" DEF start_asm EQUS "text_asm" DEF deciram EQUS "text_decimal" DEF interpret_data EQUS "text_pause" DEF limited_interpret_data EQUS "text_dots" DEF link_wait_button EQUS "text_waitbutton" DEF text_linkwaitbutton EQUS "text_waitbutton" DEF text_linkpromptbutton EQUS "text_waitbutton" DEF current_day EQUS "text_today" DEF text_jump EQUS "text_far" ; macros/scripts/battle_anims.asm DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row" DEF anim_playerheadobj EQUS "anim_battlergfx_1row" DEF anim_clearsprites EQUS "anim_keepsprites" ; macros/scripts/oam_anims.asm DEF dorestart EQUS "oamrestart" DEF dowait EQUS "oamwait" DEF delanim EQUS "oamdel" ; engine/events/std_scripts.asm DEF pokecenternurse EQUS "PokecenterNurseScript" DEF difficultbookshelf EQUS "DifficultBookshelfScript" DEF picturebookshelf EQUS "PictureBookshelfScript" DEF magazinebookshelf EQUS "MagazineBookshelfScript" DEF teamrocketoath EQUS "TeamRocketOathScript" DEF incenseburner EQUS "IncenseBurnerScript" DEF merchandiseshelf EQUS "MerchandiseShelfScript" DEF townmap EQUS "TownMapScript" DEF window EQUS "WindowScript" DEF tv EQUS "TVScript" DEF homepage EQUS "HomepageScript" DEF radio1 EQUS "Radio1Script" DEF radio2 EQUS "Radio2Script" DEF trashcan EQUS "TrashCanScript" DEF strengthboulder EQUS "StrengthBoulderScript" DEF smashrock EQUS "SmashRockScript" DEF pokecentersign EQUS "PokecenterSignScript" DEF martsign EQUS "MartSignScript" DEF goldenrodrockets EQUS "GoldenrodRocketsScript" DEF radiotowerrockets EQUS "RadioTowerRocketsScript" DEF elevatorbutton EQUS "ElevatorButtonScript" DEF daytotext EQUS "DayToTextScript" DEF bugcontestresultswarp EQUS "BugContestResultsWarpScript" DEF bugcontestresults EQUS "BugContestResultsScript" DEF initializeevents EQUS "InitializeEventsScript" DEF asknumber1m EQUS "AskNumber1MScript" DEF asknumber2m EQUS "AskNumber2MScript" DEF registerednumberm EQUS "RegisteredNumberMScript" DEF numberacceptedm EQUS "NumberAcceptedMScript" DEF numberdeclinedm EQUS "NumberDeclinedMScript" DEF phonefullm EQUS "PhoneFullMScript" DEF rematchm EQUS "RematchMScript" DEF giftm EQUS "GiftMScript" DEF packfullm EQUS "PackFullMScript" DEF rematchgiftm EQUS "RematchGiftMScript" DEF asknumber1f EQUS "AskNumber1FScript" DEF asknumber2f EQUS "AskNumber2FScript" DEF registerednumberf EQUS "RegisteredNumberFScript" DEF numberacceptedf EQUS "NumberAcceptedFScript" DEF numberdeclinedf EQUS "NumberDeclinedFScript" DEF phonefullf EQUS "PhoneFullFScript" DEF rematchf EQUS "RematchFScript" DEF giftf EQUS "GiftFScript" DEF packfullf EQUS "PackFullFScript" DEF rematchgiftf EQUS "RematchGiftFScript" DEF gymstatue1 EQUS "GymStatue1Script" DEF gymstatue2 EQUS "GymStatue2Script" DEF receiveitem EQUS "ReceiveItemScript" DEF receivetogepiegg EQUS "ReceiveTogepiEggScript" DEF pcscript EQUS "PCScript" DEF gamecornercoinvendor EQUS "GameCornerCoinVendorScript" DEF happinesschecknpc EQUS "HappinessCheckScript" ; constants/sprite_constants.asm DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"