ref: 08cfbbb1d942f8cf5ea6120fc34312897110e39a
dir: /vc/pokecrystal11.constants.asm/
; These are all the asm constants needed to make the crystal11_vc patch. MACRO vc_const DEF x = \1 println "00:{04x:x} \1" ; same format as rgblink's .sym file ENDM ; [fight begin] vc_const SCREEN_HEIGHT_PX ; [print forbid 2] vc_const A_BUTTON ; [print forbid 3] vc_const MAPGROUP_CIANWOOD vc_const MAP_CIANWOOD_PHOTO_STUDIO ; [print forbid 5] vc_const NO_INPUT vc_const B_BUTTON vc_const D_UP vc_const D_DOWN ; [FPA 001 Begin] vc_const FISSURE ; [FPA 002 Begin] vc_const SELFDESTRUCT ; [FPA 003 Begin] vc_const THUNDER ; [FPA 004 Begin] vc_const FLASH ; [FPA 005 Begin] vc_const EXPLOSION ; [FPA 006 Begin] vc_const HORN_DRILL ; [FPA 007 Begin] vc_const HYPER_BEAM ; [FPA 042801 Begin] vc_const PRESENT vc_const anim_1gfx_command