ref: 0d9241889fc8a2f047b9fd6db25e55de1e721877
parent: 60e21a86638cad5fd25133cda1c545461304d902
author: mid-kid <esteve.varela@gmail.com>
date: Sun Mar 25 12:18:33 EDT 2018
Organize the engine/ directory, take 3 Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
--- a/Makefile
+++ b/Makefile
@@ -21,7 +21,7 @@
data/pokemon/dex_entries.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
-engine/title/credits.o \
+engine/movie/credits.o \
engine/overworld/events.o \
gfx/pics.o \
gfx/sprites.o \
--- a/engine/debug.asm
+++ /dev/null
@@ -1,1447 +1,0 @@
- const_def $6a
- const DEBUGTEST_UP_ARROW ; $6a
- const DEBUGTEST_TICKS ; $6b
- const DEBUGTEST_WHITE ; $6c
- const DEBUGTEST_LIGHT ; $6d
- const DEBUGTEST_DARK ; $6e
- const DEBUGTEST_BLACK ; $6f
- const DEBUGTEST_0 ; $70
- const DEBUGTEST_1 ; $71
- const DEBUGTEST_2 ; $72
- const DEBUGTEST_3 ; $73
- const DEBUGTEST_4 ; $74
- const DEBUGTEST_5 ; $75
- const DEBUGTEST_6 ; $76
- const DEBUGTEST_7 ; $77
- const DEBUGTEST_8 ; $78
- const DEBUGTEST_9 ; $79
- const DEBUGTEST_A ; $7a
- const DEBUGTEST_B ; $7b
- const DEBUGTEST_C ; $7c
- const DEBUGTEST_D ; $7d
- const DEBUGTEST_E ; $7e
- const DEBUGTEST_F ; $7f
-
-ColorTest: ; 818ac
-; A debug menu to test monster and trainer palettes at runtime.
-
- ld a, [hCGB]
- and a
- jr nz, .asm_818b5
- ld a, [hSGB]
- and a
- ret z
-
-.asm_818b5
- ld a, [hInMenu]
- push af
- ld a, $1
- ld [hInMenu], a
- call DisableLCD
- call Function81948
- call Function8197c
- call Function819a7
- call Function818f4
- call EnableLCD
- ld de, MUSIC_NONE
- call PlayMusic
- xor a
- ld [wJumptableIndex], a
- ld [wcf66], a
- ld [wd003], a
-.asm_818de
- ld a, [wJumptableIndex]
- bit 7, a
- jr nz, .asm_818f0
- call Function81a74
- call Function81f5e
- call DelayFrame
- jr .asm_818de
-
-.asm_818f0
- pop af
- ld [hInMenu], a
- ret
-; 818f4
-
-Function818f4: ; 818f4
- ld a, [wd002]
- and a
- jr nz, Function81911
- ld hl, PokemonPalettes
-
-Function818fd: ; 818fd
- ld de, wOverworldMap
- ld c, NUM_POKEMON + 1
-.asm_81902
- push bc
- push hl
- call Function81928
- pop hl
- ld bc, 8
- add hl, bc
- pop bc
- dec c
- jr nz, .asm_81902
- ret
-
-Function81911: ; 81911
- ld hl, TrainerPalettes
- ld de, wOverworldMap
- ld c, NUM_TRAINER_CLASSES
-.asm_81919
- push bc
- push hl
- call Function81928
- pop hl
- ld bc, 4
- add hl, bc
- pop bc
- dec c
- jr nz, .asm_81919
- ret
-; 81928
-
-Function81928: ; 81928
- ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
- call GetFarByte
- ld [de], a
- inc de
- inc hl
- ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
- call GetFarByte
- ld [de], a
- inc de
- inc hl
- ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
- call GetFarByte
- ld [de], a
- inc de
- inc hl
- ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
- call GetFarByte
- ld [de], a
- inc de
- ret
-; 81948
-
-Function81948: ; 81948
- ld a, $1
- ld [rVBK], a
- ld hl, vTiles0
- ld bc, sScratch - vTiles0
- xor a
- call ByteFill
- ld a, $0
- ld [rVBK], a
- ld hl, vTiles0
- ld bc, sScratch - vTiles0
- xor a
- call ByteFill
- hlcoord 0, 0, wAttrMap
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- xor a
- call ByteFill
- hlcoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- xor a
- call ByteFill
- call ClearSprites
- ret
-; 8197c
-
-Function8197c: ; 8197c
- ld hl, DebugColorTestGFX + 1 tiles
- ld de, vTiles2 tile DEBUGTEST_UP_ARROW
- ld bc, 22 tiles
- call CopyBytes
- ld hl, DebugColorTestGFX
- ld de, vTiles0
- ld bc, 1 tiles
- call CopyBytes
- call LoadStandardFont
- ld hl, vTiles1
- lb bc, 8, 0
-.asm_8199d
- ld a, [hl]
- xor $ff
- ld [hli], a
- dec bc
- ld a, c
- or b
- jr nz, .asm_8199d
- ret
-; 819a7
-
-Function819a7: ; 819a7
- ld a, [hCGB]
- and a
- ret z
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
- ld hl, Palette_DebugBG
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- ld a, 1 << rBGPI_AUTO_INCREMENT
- ld [rBGPI], a
- ld hl, Palette_DebugBG
- ld c, 8 palettes
- xor a
-.asm_819c8
- ld [rBGPD], a
- dec c
- jr nz, .asm_819c8
- ld a, 1 << rOBPI_AUTO_INCREMENT
- ld [rOBPI], a
- ld hl, Palette_DebugOB
- ld c, 8 palettes
-.asm_819d6
- ld a, [hli]
- ld [rOBPD], a
- dec c
- jr nz, .asm_819d6
- ld a, $94
- ld [wc608], a
- ld a, $52
- ld [wc608 + 1], a
- ld a, $4a
- ld [wc608 + 2], a
- ld a, $29
- ld [wc608 + 3], a
- pop af
- ld [rSVBK], a
- ret
-; 819f4
-
-Palette_DebugBG: ; 819f4
-INCLUDE "gfx/debug/bg.pal"
-
-Palette_DebugOB: ; 81a34
-INCLUDE "gfx/debug/ob.pal"
-; 81a74
-
-Function81a74: ; 81a74
- call JoyTextDelay
- ld a, [wJumptableIndex]
- cp $4
- jr nc, .asm_81a8b
- ld hl, hJoyLast
- ld a, [hl]
- and SELECT
- jr nz, .asm_81a9a
- ld a, [hl]
- and START
- jr nz, .asm_81aab
-
-.asm_81a8b
- ld a, [wJumptableIndex]
- ld e, a
- ld d, 0
- ld hl, Jumptable_81acf
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-.asm_81a9a
- call Function81eca
- call Function81ac3
- ld e, a
- ld a, [wcf66]
- inc a
- cp e
- jr c, .asm_81aba
- xor a
- jr .asm_81aba
-
-.asm_81aab
- call Function81eca
- ld a, [wcf66]
- dec a
- cp $ff
- jr nz, .asm_81aba
- call Function81ac3
- dec a
-
-.asm_81aba
- ld [wcf66], a
- ld a, $0
- ld [wJumptableIndex], a
- ret
-; 81ac3
-
-Function81ac3: ; 81ac3
-; Looping back around the pic set.
- ld a, [wd002]
- and a
- jr nz, .asm_81acc
- ld a, NUM_POKEMON ; CELEBI
- ret
-
-.asm_81acc
- ld a, NUM_TRAINER_CLASSES - 1 ; MYSTICALMAN
- ret
-; 81acf
-
-Jumptable_81acf: ; 81acf
- dw Function81adb
- dw Function81c18
- dw Function81c33
- dw Function81cc2
- dw Function81d8e
- dw Function81daf
-; 81adb
-
-Function81adb: ; 81adb
- xor a
- ld [hBGMapMode], a
- hlcoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- ld a, DEBUGTEST_BLACK
- call ByteFill
- hlcoord 1, 3
- lb bc, 7, 18
- ld a, DEBUGTEST_WHITE
- call Bank20_FillBoxWithByte
- hlcoord 11, 0
- lb bc, 2, 3
- ld a, DEBUGTEST_LIGHT
- call Bank20_FillBoxWithByte
- hlcoord 16, 0
- lb bc, 2, 3
- ld a, DEBUGTEST_DARK
- call Bank20_FillBoxWithByte
- call Function81bc0
- call Function81bf4
- ld a, [wcf66]
- inc a
- ld [wCurPartySpecies], a
- ld [wd265], a
- hlcoord 0, 1
- ld de, wd265
- lb bc, PRINTNUM_LEADINGZEROS | 1, 3
- call PrintNum
- ld a, [wd002]
- and a
- jr nz, .asm_81b7a
- ld a, $1
- ld [wUnownLetter], a
- call GetPokemonName
- hlcoord 4, 1
- call PlaceString
- xor a
- ld [wBoxAlignment], a
- hlcoord 12, 3
- call _PrepMonFrontpic
- ld de, vTiles2 tile $31
- predef GetMonBackpic
- ld a, $31
- ld [hGraphicStartTile], a
- hlcoord 2, 4
- lb bc, 6, 6
- predef PlaceGraphic
- ld a, [wd003]
- and a
- jr z, .asm_81b66
- ld de, String_81baf
- jr .asm_81b69
-
-.asm_81b66
- ld de, String_81bb4
-
-.asm_81b69
- hlcoord 7, 17
- call PlaceString
- hlcoord 0, 17
- ld de, String_81bb9
- call PlaceString
- jr .asm_81ba9
-
-.asm_81b7a
- ld a, [wd265]
- ld [wTrainerClass], a
- callfar GetTrainerAttributes
- ld de, wStringBuffer1
- hlcoord 4, 1
- call PlaceString
- ld de, vTiles2
- callfar GetTrainerPic
- xor a
- ld [wTempEnemyMonSpecies], a
- ld [hGraphicStartTile], a
- hlcoord 2, 3
- lb bc, 7, 7
- predef PlaceGraphic
-
-.asm_81ba9
- ld a, $1
- ld [wJumptableIndex], a
- ret
-; 81baf
-
-String_81baf: db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; rare (shiny)
-String_81bb4: db "ノーマル@" ; normal
-String_81bb9: db DEBUGTEST_A, "きりかえ▶@" ; (A) switches
-; 81bc0
-
-Function81bc0: ; 81bc0
- decoord 0, 11, wAttrMap
- hlcoord 2, 11
- ld a, $1
- call Function81bde
- decoord 0, 13, wAttrMap
- hlcoord 2, 13
- ld a, $2
- call Function81bde
- decoord 0, 15, wAttrMap
- hlcoord 2, 15
- ld a, $3
-
-Function81bde: ; 81bde
- push af
- ld a, DEBUGTEST_UP_ARROW
- ld [hli], a
- ld bc, $f
- ld a, DEBUGTEST_TICKS
- call ByteFill
- ld l, e
- ld h, d
- pop af
- ld bc, $28
- call ByteFill
- ret
-; 81bf4
-
-Function81bf4: ; 81bf4
- ld a, [wcf66]
- inc a
- ld l, a
- ld h, $0
- add hl, hl
- add hl, hl
- ld de, wOverworldMap
- add hl, de
- ld de, wc608
- ld bc, 4
- call CopyBytes
- xor a
- ld [wcf64], a
- ld [wcf65], a
- ld de, wc608
- call Function81ea5
- ret
-; 81c18
-
-Function81c18: ; 81c18
- ld a, [hCGB]
- and a
- jr z, .asm_81c2a
- ld a, $2
- ld [hBGMapMode], a
- call DelayFrame
- call DelayFrame
- call DelayFrame
-
-.asm_81c2a
- call WaitBGMap
- ld a, $2
- ld [wJumptableIndex], a
- ret
-; 81c33
-
-Function81c33: ; 81c33
- ld a, [hCGB]
- and a
- jr z, .asm_81c69
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
- ld hl, wBGPals2
- ld de, wc608
- ld c, $1
- call Function81ee3
- hlcoord 10, 2
- ld de, wc608
- call Function81ca7
- hlcoord 15, 2
- ld de, wc608 + 2
- call Function81ca7
- ld a, $1
- ld [hCGBPalUpdate], a
- ld a, $3
- ld [wJumptableIndex], a
- pop af
- ld [rSVBK], a
- ret
-
-.asm_81c69
- ld hl, wSGBPals
- ld a, 1
- ld [hli], a
- ld a, LOW(PALRGB_WHITE)
- ld [hli], a
- ld a, HIGH(PALRGB_WHITE)
- ld [hli], a
- ld a, [wc608]
- ld [hli], a
- ld a, [wc608 + 1]
- ld [hli], a
- ld a, [wc608 + 2]
- ld [hli], a
- ld a, [wc608 + 3]
- ld [hli], a
- xor a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld hl, wSGBPals
- call Function81f0c
- hlcoord 10, 2
- ld de, wc608
- call Function81ca7
- hlcoord 15, 2
- ld de, wc608 + 2
- call Function81ca7
- ld a, $3
- ld [wJumptableIndex], a
- ret
-; 81ca7
-
-Function81ca7: ; 81ca7
- inc hl
- inc hl
- inc hl
- ld a, [de]
- call Function81cbc
- ld a, [de]
- swap a
- call Function81cbc
- inc de
- ld a, [de]
- call Function81cbc
- ld a, [de]
- swap a
-
-Function81cbc: ; 81cbc
- and $f
- add DEBUGTEST_0
- ld [hld], a
- ret
-; 81cc2
-
-Function81cc2: ; 81cc2
- ld a, [hJoyLast]
- and B_BUTTON
- jr nz, .asm_81cdf
- ld a, [hJoyLast]
- and A_BUTTON
- jr nz, .asm_81ce5
- ld a, [wcf64]
- and $3
- ld e, a
- ld d, 0
- ld hl, Jumptable_81d02
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-.asm_81cdf
- ld a, $4
- ld [wJumptableIndex], a
- ret
-
-.asm_81ce5
- ld a, [wd002]
- and a
- ret nz
- ld a, [wd003]
- xor $4
- ld [wd003], a
- ld c, a
- ld b, 0
- ld hl, PokemonPalettes
- add hl, bc
- call Function818fd
- ld a, $0
- ld [wJumptableIndex], a
- ret
-; 81d02
-
-Jumptable_81d02: ; 81d02
- dw Function81d0a
- dw Function81d34
- dw Function81d46
- dw Function81d58
-; 81d0a
-
-Function81d0a: ; 81d0a
- ld hl, hJoyLast
- ld a, [hl]
- and D_DOWN
- jr nz, Function81d89
- ld a, [hl]
- and D_LEFT
- jr nz, .asm_81d1d
- ld a, [hl]
- and D_RIGHT
- jr nz, .asm_81d28
- ret
-
-.asm_81d1d
- xor a
- ld [wcf65], a
- ld de, wc608
- call Function81ea5
- ret
-
-.asm_81d28
- ld a, $1
- ld [wcf65], a
- ld de, wc608 + 2
- call Function81ea5
- ret
-
-Function81d34: ; 81d34
- ld hl, hJoyLast
- ld a, [hl]
- and D_DOWN
- jr nz, Function81d89
- ld a, [hl]
- and D_UP
- jr nz, Function81d84
- ld hl, wc608 + 10
- jr Function81d63
-
-Function81d46: ; 81d46
- ld hl, hJoyLast
- ld a, [hl]
- and D_DOWN
- jr nz, Function81d89
- ld a, [hl]
- and D_UP
- jr nz, Function81d84
- ld hl, wc608 + 11
- jr Function81d63
-
-Function81d58: ; 81d58
- ld hl, hJoyLast
- ld a, [hl]
- and D_UP
- jr nz, Function81d84
- ld hl, wc608 + 12
-
-Function81d63: ; 81d63
- ld a, [hJoyLast]
- and D_RIGHT
- jr nz, Function81d70
- ld a, [hJoyLast]
- and D_LEFT
- jr nz, Function81d77
- ret
-
-Function81d70: ; 81d70
- ld a, [hl]
- cp $1f
- ret nc
- inc [hl]
- jr Function81d7b
-
-Function81d77: ; 81d77
- ld a, [hl]
- and a
- ret z
- dec [hl]
-
-Function81d7b: ; 81d7b
- call Function81e67
- ld a, $2
- ld [wJumptableIndex], a
- ret
-
-Function81d84: ; 81d84
- ld hl, wcf64
- dec [hl]
- ret
-
-Function81d89: ; 81d89
- ld hl, wcf64
- inc [hl]
- ret
-; 81d8e
-
-Function81d8e: ; 81d8e
- hlcoord 0, 10
- ld bc, $a0
- ld a, DEBUGTEST_BLACK
- call ByteFill
- hlcoord 2, 12
- ld de, String_81fcd
- call PlaceString
- xor a
- ld [wd004], a
- call Function81df4
- ld a, $5
- ld [wJumptableIndex], a
- ret
-; 81daf
-
-Function81daf: ; 81daf
- ld hl, hJoyPressed
- ld a, [hl]
- and B_BUTTON
- jr nz, .asm_81dbb
- call Function81dc7
- ret
-
-.asm_81dbb
- ld a, $0
- ld [wJumptableIndex], a
- ret
-; 81dc1
-
-Function81dc1: ; 81dc1
- ld hl, wJumptableIndex
- set 7, [hl]
- ret
-; 81dc7
-
-Function81dc7: ; 81dc7
- ld hl, hJoyLast
- ld a, [hl]
- and D_UP
- jr nz, .asm_81dd5
- ld a, [hl]
- and D_DOWN
- jr nz, .asm_81de2
- ret
-
-.asm_81dd5
- ld a, [wd004]
- cp $3b
- jr z, .asm_81ddf
- inc a
- jr .asm_81ded
-
-.asm_81ddf
- xor a
- jr .asm_81ded
-
-.asm_81de2
- ld a, [wd004]
- and a
- jr z, .asm_81deb
- dec a
- jr .asm_81ded
-
-.asm_81deb
- ld a, $3b
-
-.asm_81ded
- ld [wd004], a
- call Function81df4
- ret
-; 81df4
-
-Function81df4: ; 81df4
- hlcoord 10, 11
- call Function81e5e
- hlcoord 10, 12
- call Function81e5e
- hlcoord 10, 13
- call Function81e5e
- hlcoord 10, 14
- call Function81e5e
- ld a, [wd004]
- inc a
- ld [wd265], a
- predef GetTMHMMove
- ld a, [wd265]
- ld [wPutativeTMHMMove], a
- call GetMoveName
- hlcoord 10, 12
- call PlaceString
- ld a, [wd004]
- call Function81e55
- ld [wCurItem], a
- predef CanLearnTMHMMove
- ld a, c
- and a
- ld de, String_81e46
- jr nz, .asm_81e3f
- ld de, String_81e4d
-
-.asm_81e3f
- hlcoord 10, 14
- call PlaceString
- ret
-; 81e46
-
-String_81e46: db "おぼえられる@" ; can be taught
-String_81e4d: db "おぼえられない@" ; cannot be taught
-; 81e55
-
-Function81e55: ; 81e55
- cp $32
- jr c, .asm_81e5b
- inc a
- inc a
-
-.asm_81e5b
- add $bf
- ret
-; 81e5e
-
-Function81e5e: ; 81e5e
- ld bc, 10
- ld a, DEBUGTEST_BLACK
- call ByteFill
- ret
-; 81e67
-
-Function81e67: ; 81e67
- ld a, [wc608 + 10]
- and $1f
- ld e, a
- ld a, [wc608 + 11]
- and $7
- sla a
- swap a
- or e
- ld e, a
- ld a, [wc608 + 11]
- and $18
- sla a
- swap a
- ld d, a
- ld a, [wc608 + 12]
- and $1f
- sla a
- sla a
- or d
- ld d, a
- ld a, [wcf65]
- and a
- jr z, .asm_81e9c
- ld a, e
- ld [wc608 + 2], a
- ld a, d
- ld [wc608 + 3], a
- ret
-
-.asm_81e9c
- ld a, e
- ld [wc608], a
- ld a, d
- ld [wc608 + 1], a
- ret
-; 81ea5
-
-Function81ea5: ; 81ea5
- ld a, [de]
- and $1f
- ld [wc608 + 10], a
- ld a, [de]
- and $e0
- swap a
- srl a
- ld b, a
- inc de
- ld a, [de]
- and $3
- swap a
- srl a
- or b
- ld [wc608 + 11], a
- ld a, [de]
- and $7c
- srl a
- srl a
- ld [wc608 + 12], a
- ret
-; 81eca
-
-Function81eca: ; 81eca
- ld a, [wcf66]
- inc a
- ld l, a
- ld h, $0
- add hl, hl
- add hl, hl
- ld de, wOverworldMap
- add hl, de
- ld e, l
- ld d, h
- ld hl, wc608
- ld bc, 4
- call CopyBytes
- ret
-; 81ee3
-
-Function81ee3: ; 81ee3
-.asm_81ee3
- ld a, LOW(PALRGB_WHITE)
- ld [hli], a
- ld a, HIGH(PALRGB_WHITE)
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- xor a
- ld [hli], a
- ld [hli], a
- dec c
- jr nz, .asm_81ee3
- ret
-; 81efc
-
-Bank20_FillBoxWithByte: ; 81efc
-; For some reason, we have another copy of FillBoxWithByte here
-.row
- push bc
- push hl
-.col
- ld [hli], a
- dec c
- jr nz, .col
- pop hl
- ld bc, SCREEN_WIDTH
- add hl, bc
- pop bc
- dec b
- jr nz, .row
- ret
-; 81f0c
-
-Function81f0c: ; 81f0c
- ld a, [wcfbe]
- push af
- set 7, a
- ld [wcfbe], a
- call Function81f1d
- pop af
- ld [wcfbe], a
- ret
-; 81f1d
-
-Function81f1d: ; 81f1d
- ld a, [hl]
- and $7
- ret z
- ld b, a
-.asm_81f22
- push bc
- xor a
- ld [rJOYP], a
- ld a, $30
- ld [rJOYP], a
- ld b, $10
-.asm_81f2c
- ld e, $8
- ld a, [hli]
- ld d, a
-.asm_81f30
- bit 0, d
- ld a, $10
- jr nz, .asm_81f38
- ld a, $20
-
-.asm_81f38
- ld [rJOYP], a
- ld a, $30
- ld [rJOYP], a
- rr d
- dec e
- jr nz, .asm_81f30
- dec b
- jr nz, .asm_81f2c
- ld a, $20
- ld [rJOYP], a
- ld a, $30
- ld [rJOYP], a
- ld de, 7000
-.asm_81f51
- nop
- nop
- nop
- dec de
- ld a, d
- or e
- jr nz, .asm_81f51
- pop bc
- dec b
- jr nz, .asm_81f22
- ret
-; 81f5e
-
-Function81f5e: ; 81f5e
- ld a, DEBUGTEST_BLACK
- hlcoord 10, 0
- ld [hl], a
- hlcoord 15, 0
- ld [hl], a
- hlcoord 1, 11
- ld [hl], a
- hlcoord 1, 13
- ld [hl], a
- hlcoord 1, 15
- ld [hl], a
- ld a, [wJumptableIndex]
- cp $3
- jr nz, .asm_81fc9
- ld a, [wcf64]
- and a
- jr z, .asm_81f8d
- dec a
- hlcoord 1, 11
- ld bc, 2 * SCREEN_WIDTH
- call AddNTimes
- ld [hl], $ed
-
-.asm_81f8d
- ld a, [wcf65]
- and a
- jr z, .asm_81f98
- hlcoord 15, 0
- jr .asm_81f9b
-
-.asm_81f98
- hlcoord 10, 0
-
-.asm_81f9b
- ld [hl], $ed
- ld b, $70
- ld c, $5
- ld hl, wVirtualOAM
- ld de, wc608 + 10
- call .asm_81fb7
- ld de, wc608 + 11
- call .asm_81fb7
- ld de, wc608 + 12
- call .asm_81fb7
- ret
-
-.asm_81fb7
- ld a, b
- ld [hli], a ; y
- ld a, [de]
- add a
- add a
- add 3 * TILE_WIDTH
- ld [hli], a ; x
- xor a
- ld [hli], a ; tile id
- ld a, c
- ld [hli], a ; attributes
- ld a, 2 * TILE_WIDTH
- add b
- ld b, a
- inc c
- ret
-
-.asm_81fc9
- call ClearSprites
- ret
-; 81fcd
-
-String_81fcd: ; 81fcd
- db "おわりますか?" ; Are you finished?
- next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A)
- next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B)
- db "@"
-; 81fe3
-
-DebugColorTestGFX:
-INCBIN "gfx/debug/color_test.2bpp"
-
-
-TilesetColorTest:
- ret
- xor a
- ld [wJumptableIndex], a
- ld [wcf64], a
- ld [wcf65], a
- ld [wcf66], a
- ld [hMapAnims], a
- call ClearSprites
- call OverworldTextModeSwitch
- call WaitBGMap2
- xor a
- ld [hBGMapMode], a
- ld de, DebugColorTestGFX + 1 tiles
- ld hl, vTiles2 tile DEBUGTEST_UP_ARROW
- lb bc, BANK(DebugColorTestGFX), 22
- call Request2bpp
- ld de, DebugColorTestGFX
- ld hl, vTiles1
- lb bc, BANK(DebugColorTestGFX), 1
- call Request2bpp
- ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
- hlcoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- ld a, DEBUGTEST_BLACK
- call ByteFill
- hlcoord 0, 0, wAttrMap
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- ld a, $7
- call ByteFill
- ld de, $15
- ld a, DEBUGTEST_WHITE
- call Function821d2
- ld de, $1a
- ld a, DEBUGTEST_LIGHT
- call Function821d2
- ld de, $1f
- ld a, DEBUGTEST_DARK
- call Function821d2
- ld de, $24
- ld a, DEBUGTEST_BLACK
- call Function821d2
- call Function821f4
- call Function8220f
- call WaitBGMap2
- ld [wJumptableIndex], a
- ld a, $40
- ld [hWY], a
- ret
-; 821d2
-
-Function821d2: ; 821d2
- hlcoord 0, 0
- call Function821de
-
-Function821d8: ; 821d8
- ld a, [wcf64]
- hlcoord 0, 0, wAttrMap
-
-Function821de: ; 821de
- add hl, de
-rept 4
- ld [hli], a
-endr
- ld bc, $10
- add hl, bc
-rept 4
- ld [hli], a
-endr
- ld bc, $10
- add hl, bc
-rept 4
- ld [hli], a
-endr
- ret
-; 821f4
-
-Function821f4: ; 821f4
- hlcoord 2, 4
- call Function82203
- hlcoord 2, 6
- call Function82203
- hlcoord 2, 8
-
-Function82203: ; 82203
- ld a, DEBUGTEST_UP_ARROW
- ld [hli], a
- ld bc, $10 - 1
- ld a, DEBUGTEST_TICKS
- call ByteFill
- ret
-; 8220f
-
-Function8220f: ; 8220f
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld a, [wcf64]
- ld l, a
- ld h, $0
- add hl, hl
- add hl, hl
- add hl, hl
- ld de, wBGPals1
- add hl, de
- ld de, wc608
- ld bc, 8
- call CopyBytes
- ld de, wc608
- call Function81ea5
- pop af
- ld [rSVBK], a
- ret
-; 82236
-
-
-Function82236: ; 82236
- ld hl, hJoyLast
- ld a, [hl]
- and SELECT
- jr nz, .loop7
- ld a, [hl]
- and B_BUTTON
- jr nz, .asm_82299
- call Function822f0
- ret
-
-.loop7
- ld hl, wcf64
- ld a, [hl]
- inc a
- and $7
- cp $7
- jr nz, .asm_82253
- xor a
-
-.asm_82253
- ld [hl], a
- ld de, $15
- call Function821d8
- ld de, $1a
- call Function821d8
- ld de, $1f
- call Function821d8
- ld de, $24
- call Function821d8
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
- ld hl, wBGPals2
- ld a, [wcf64]
- ld bc, 1 palettes
- call AddNTimes
- ld de, wc608
- ld bc, 1 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- ld a, $2
- ld [hBGMapMode], a
- ld c, 3
- call DelayFrames
- ld a, $1
- ld [hBGMapMode], a
- ret
-
-.asm_82299
- call ClearSprites
- ld a, [hWY]
- xor $d0
- ld [hWY], a
- ret
-; 822a3
-
-Function822a3: ; 822a3
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
- ld hl, wBGPals2
- ld a, [wcf64]
- ld bc, 1 palettes
- call AddNTimes
- ld e, l
- ld d, h
- ld hl, wc608
- ld bc, 1 palettes
- call CopyBytes
- hlcoord 1, 0
- ld de, wc608
- call Function81ca7
- hlcoord 6, 0
- ld de, wc608 + 2
- call Function81ca7
- hlcoord 11, 0
- ld de, wc608 + 4
- call Function81ca7
- hlcoord 16, 0
- ld de, wc608 + 6
- call Function81ca7
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- call DelayFrame
- ret
-; 822f0
-
-Function822f0: ; 822f0
- ld a, [wcf65]
- and 3
- ld e, a
- ld d, 0
- ld hl, .dw
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; 82301
-
-.dw ; 82301
- dw Function82309
- dw Function82339
- dw Function8234b
- dw Function8235d
-; 82309
-
-Function82309: ; 82309
- ld hl, hJoyLast
- ld a, [hl]
- and D_DOWN
- jr nz, Function8238c
- ld a, [hl]
- and D_LEFT
- jr nz, .asm_8231c
- ld a, [hl]
- and D_RIGHT
- jr nz, .asm_82322
- ret
-
-.asm_8231c
- ld a, [wcf66]
- dec a
- jr .asm_82326
-
-.asm_82322
- ld a, [wcf66]
- inc a
-
-.asm_82326
- and $3
- ld [wcf66], a
- ld e, a
- ld d, $0
- ld hl, wc608
- add hl, de
- add hl, de
- ld e, l
- ld d, h
- call Function81ea5
- ret
-
-Function82339: ; 82338
- ld hl, hJoyLast
- ld a, [hl]
- and D_DOWN
- jr nz, Function8238c
- ld a, [hl]
- and D_UP
- jr nz, Function82387
- ld hl, wc608 + 10
- jr Function82368
-
-Function8234b: ; 8234b
- ld hl, hJoyLast
- ld a, [hl]
- and D_DOWN
- jr nz, Function8238c
- ld a, [hl]
- and D_UP
- jr nz, Function82387
- ld hl, wc608 + 11
- jr Function82368
-
-Function8235d: ; 8235d
- ld hl, hJoyLast
- ld a, [hl]
- and D_UP
- jr nz, Function82387
- ld hl, wc608 + 12
-
-Function82368: ; 82368
- ld a, [hJoyLast]
- and D_RIGHT
- jr nz, .asm_82375
- ld a, [hJoyLast]
- and D_LEFT
- jr nz, .asm_8237c
- ret
-
-.asm_82375
- ld a, [hl]
- cp $1f
- ret nc
- inc [hl]
- jr .asm_82380
-
-.asm_8237c
- ld a, [hl]
- and a
- ret z
- dec [hl]
-
-.asm_82380
- call Function82391
- call Function822a3
- ret
-
-Function82387: ; 82387
- ld hl, wcf65
- dec [hl]
- ret
-
-Function8238c: ; 8238c
- ld hl, wcf65
- inc [hl]
- ret
-; 82391
-
-Function82391: ; 82391
- ld a, [wc608 + 10]
- and $1f
- ld e, a
- ld a, [wc608 + 11]
- and $7
- sla a
- swap a
- or e
- ld e, a
- ld a, [wc608 + 11]
- and $18
- sla a
- swap a
- ld d, a
- ld a, [wc608 + 12]
- and $1f
- sla a
- sla a
- or d
- ld d, a
- ld a, [wcf66]
- ld c, a
- ld b, $0
- ld hl, wc608
- add hl, bc
- add hl, bc
- ld a, e
- ld [hli], a
- ld [hl], d
- ret
-; 823c6
-
-Function823c6: ; 823c6
- ret
-
-Function823c7: ; 823c7
- ret
-; 823c8
--- a/engine/dma_transfer.asm
+++ /dev/null
@@ -1,626 +1,0 @@
-HDMATransferAttrMapAndTileMapToWRAMBank3:: ; 104000
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- decoord 0, 0, wAttrMap
- ld hl, wScratchAttrMap
- call PadAttrMapForHDMATransfer
- decoord 0, 0
- ld hl, wScratchTileMap
- call PadTilemapForHDMATransfer
- ld a, $0
- ld [rVBK], a
- ld hl, wScratchTileMap
- call HDMATransferToWRAMBank3
- ld a, $1
- ld [rVBK], a
- ld hl, wScratchAttrMap
- call HDMATransferToWRAMBank3
- ret
-; 10402d
-
-HDMATransferTileMapToWRAMBank3:: ; 10402d
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- decoord 0, 0
- ld hl, wScratchTileMap
- call PadTilemapForHDMATransfer
- ld a, $0
- ld [rVBK], a
- ld hl, wScratchTileMap
- call HDMATransferToWRAMBank3
- ret
-; 104047
-
-HDMATransferAttrMapToWRAMBank3: ; 104047
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- decoord 0, 0, wAttrMap
- ld hl, wScratchAttrMap
- call PadAttrMapForHDMATransfer
- ld a, $1
- ld [rVBK], a
- ld hl, wScratchAttrMap
- call HDMATransferToWRAMBank3
- ret
-; 104061
-
-ReloadMapPart:: ; 104061
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- decoord 0, 0, wAttrMap
- ld hl, wScratchAttrMap
- call PadAttrMapForHDMATransfer
- decoord 0, 0
- ld hl, wScratchTileMap
- call PadTilemapForHDMATransfer
- call DelayFrame
-
- di
- ld a, [rVBK]
- push af
- ld a, $1
- ld [rVBK], a
- ld hl, wScratchAttrMap
- call HDMATransfer_Wait127Scanlines_toBGMap
- ld a, $0
- ld [rVBK], a
- ld hl, wScratchTileMap
- call HDMATransfer_Wait127Scanlines_toBGMap
- pop af
- ld [rVBK], a
- ei
-
- ret
-
-Mobile_ReloadMapPart: ; 104099
- ld hl, ReloadMapPart ; useless
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- decoord 0, 0, wAttrMap
- ld hl, wScratchAttrMap
- call PadAttrMapForHDMATransfer
- decoord 0, 0
- ld hl, wScratchTileMap
- call PadTilemapForHDMATransfer
- call DelayFrame
-
- di
- ld a, [rVBK]
- push af
- ld a, $1
- ld [rVBK], a
- ld hl, wScratchAttrMap
- call HDMATransfer_NoDI
- ld a, $0
- ld [rVBK], a
- ld hl, wScratchTileMap
- call HDMATransfer_NoDI
- pop af
- ld [rVBK], a
- ei
-
- ret
-; 1040d4
-
-; unused
- ld hl, .unreferenced_1040da
- jp CallInSafeGFXMode
-
-.unreferenced_1040da
- ld a, $1
- ld [rVBK], a
- ld a, BANK(w3_d800)
- ld [rSVBK], a
- ld de, w3_d800
- ld a, [hBGMapAddress + 1]
- ld [rHDMA1], a
- ld a, [hBGMapAddress]
- ld [rHDMA2], a
- ld a, d
- ld [rHDMA3], a
- ld a, e
- ld [rHDMA4], a
- ld a, $23
- ld [hDMATransfer], a
- call WaitDMATransfer
- ret
-; 1040fb
-
-; unused
- ld hl, .unreferenced_104101
- jp CallInSafeGFXMode
-
-.unreferenced_104101
- ld a, $1
- ld [rVBK], a
- ld a, BANK(w3_d800)
- ld [rSVBK], a
- ld hl, w3_d800
- call HDMATransferToWRAMBank3
- ret
-; 104110
-
-OpenAndCloseMenu_HDMATransferTileMapAndAttrMap:: ; 104110
-; OpenText
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- ; Transfer wAttrMap and Tilemap to BGMap
- ; Fill vBGAttrs with $00
- ; Fill vBGTiles with " "
- decoord 0, 0, wAttrMap
- ld hl, wScratchAttrMap
- call PadAttrMapForHDMATransfer
- decoord 0, 0
- ld hl, wScratchTileMap
- call PadTilemapForHDMATransfer
- call DelayFrame
-
- di
- ld a, [rVBK]
- push af
- ld a, $1
- ld [rVBK], a
- ld hl, wScratchAttrMap
- call HDMATransfer_Wait123Scanlines_toBGMap
- ld a, $0
- ld [rVBK], a
- ld hl, wScratchTileMap
- call HDMATransfer_Wait123Scanlines_toBGMap
- pop af
- ld [rVBK], a
- ei
- ret
-; 104148
-
-Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap: ; 104148 (41:4148)
- ld hl, .Function
- jp CallInSafeGFXMode
-
-.Function:
- ; Transfer wAttrMap and Tilemap to BGMap
- ; Fill vBGAttrs with $00
- ; Fill vBGTiles with $ff
- decoord 0, 0, wAttrMap
- ld hl, wScratchAttrMap
- call PadAttrMapForHDMATransfer
- ld c, $ff
- decoord 0, 0
- ld hl, wScratchTileMap
- call PadMapForHDMATransfer
-
- ld a, $1
- ld [rVBK], a
- ld hl, wScratchAttrMap
- call HDMATransfer_Wait127Scanlines_toBGMap
- ld a, $0
- ld [rVBK], a
- ld hl, wScratchTileMap
- call HDMATransfer_Wait127Scanlines_toBGMap
- ret
-; 104177
-
-CallInSafeGFXMode: ; 104177
- ld a, [hBGMapMode]
- push af
- ld a, [hMapAnims]
- push af
- xor a
- ld [hBGMapMode], a
- ld [hMapAnims], a
- ld a, [rSVBK]
- push af
- ld a, BANK(wScratchTileMap)
- ld [rSVBK], a
- ld a, [rVBK]
- push af
-
- call ._hl_
-
- pop af
- ld [rVBK], a
- pop af
- ld [rSVBK], a
- pop af
- ld [hMapAnims], a
- pop af
- ld [hBGMapMode], a
- ret
-; 10419c
-
-._hl_ ; 10419c
- jp hl
-; 10419d
-
-
-HDMATransferToWRAMBank3: ; 10419d (41:419d)
- call _LoadHDMAParameters
- ld a, $23
- ld [hDMATransfer], a
-
-WaitDMATransfer: ; 104a14
-.loop
- call DelayFrame
- ld a, [hDMATransfer]
- and a
- jr nz, .loop
- ret
-
-HDMATransfer_Wait127Scanlines_toBGMap: ; 1041ad (41:41ad)
-; HDMA transfer from hl to [hBGMapAddress]
-; hBGMapAddress -> de
-; 2 * SCREEN_HEIGHT -> c
- ld a, [hBGMapAddress + 1]
- ld d, a
- ld a, [hBGMapAddress]
- ld e, a
- ld c, 2 * SCREEN_HEIGHT
- jr HDMATransfer_Wait127Scanlines
-
-HDMATransfer_Wait123Scanlines_toBGMap: ; 1041b7 (41:41b7)
-; HDMA transfer from hl to [hBGMapAddress]
-; hBGMapAddress -> de
-; 2 * SCREEN_HEIGHT -> c
-; $7b --> b
- ld a, [hBGMapAddress + 1]
- ld d, a
- ld a, [hBGMapAddress]
- ld e, a
- ld c, 2 * SCREEN_HEIGHT
- jr HDMATransfer_Wait123Scanlines
-; 1041c1 (41:41c1)
-
-HDMATransfer_NoDI: ; 1041c1
-; HDMA transfer from hl to [hBGMapAddress]
-; [hBGMapAddress] --> de
-; 2 * SCREEN_HEIGHT --> c
- ld a, [hBGMapAddress + 1]
- ld d, a
- ld a, [hBGMapAddress]
- ld e, a
- ld c, 2 * SCREEN_HEIGHT
-
- ; [rHDMA1, rHDMA2] = hl & $fff0
- ld a, h
- ld [rHDMA1], a
- ld a, l
- and $f0
- ld [rHDMA2], a
- ; [rHDMA3, rHDMA4] = de & $1ff0
- ld a, d
- and $1f
- ld [rHDMA3], a
- ld a, e
- and $f0
- ld [rHDMA4], a
- ; b = c | %10000000
- ld a, c
- dec c
- or $80
- ld b, a
- ; d = $7f - c + 1
- ld a, $7f
- sub c
- ld d, a
- ; while [rLY] >= d: pass
-.loop1
- ld a, [rLY]
- cp d
- jr nc, .loop1
- ; while not [rSTAT] & 3: pass
-.loop2
- ld a, [rSTAT]
- and $3
- jr z, .loop2
- ; load the 5th byte of HDMA
- ld a, b
- ld [rHDMA5], a
- ; wait until rLY advances (c + 1) times
- ld a, [rLY]
- inc c
- ld hl, rLY
-.loop3
- cp [hl]
- jr z, .loop3
- ld a, [hl]
- dec c
- jr nz, .loop3
- ld hl, rHDMA5
- res 7, [hl]
- ret
-; 104205
-
-HDMATransfer_Wait123Scanlines:
- ld b, $7b
- jr _continue_HDMATransfer
-
-
-HDMATransfer_Wait127Scanlines:
- ld b, $7f
-_continue_HDMATransfer:
-; a lot of waiting around for hardware registers
- ; [rHDMA1, rHDMA2] = hl & $fff0
- ld a, h
- ld [rHDMA1], a
- ld a, l
- and $f0 ; high nybble
- ld [rHDMA2], a
- ; [rHDMA3, rHDMA4] = de & $1ff0
- ld a, d
- and $1f ; lower 5 bits
- ld [rHDMA3], a
- ld a, e
- and $f0 ; high nybble
- ld [rHDMA4], a
- ; e = c | %10000000
- ld a, c
- dec c
- or $80
- ld e, a
- ; d = b - c + 1
- ld a, b
- sub c
- ld d, a
- ; while [rLY] >= d: pass
-.ly_loop
- ld a, [rLY]
- cp d
- jr nc, .ly_loop
-
- di
- ; while [rSTAT] & 3: pass
-.rstat_loop_1
- ld a, [rSTAT]
- and $3
- jr nz, .rstat_loop_1
- ; while not [rSTAT] & 3: pass
-.rstat_loop_2
- ld a, [rSTAT]
- and $3
- jr z, .rstat_loop_2
- ; load the 5th byte of HDMA
- ld a, e
- ld [rHDMA5], a
- ; wait until rLY advances (c + 1) times
- ld a, [rLY]
- inc c
- ld hl, rLY
-.final_ly_loop
- cp [hl]
- jr z, .final_ly_loop
- ld a, [hl]
- dec c
- jr nz, .final_ly_loop
- ld hl, rHDMA5
- res 7, [hl]
- ei
-
- ret
-; 10424e
-
-
-_LoadHDMAParameters: ; 10424e (41:424e)
- ld a, h
- ld [rHDMA1], a
- ld a, l
- ld [rHDMA2], a
- ld a, [hBGMapAddress + 1]
- and $1f
- ld [rHDMA3], a
- ld a, [hBGMapAddress]
- ld [rHDMA4], a
- ret
-
-PadTilemapForHDMATransfer: ; 10425f (41:425f)
- ld c, " "
- jr PadMapForHDMATransfer
-
-PadAttrMapForHDMATransfer: ; 104263 (41:4263)
- ld c, $0
-
-PadMapForHDMATransfer: ; 104265 (41:4265)
-; pad a 20x18 map to 32x18 for HDMA transfer
-; back up the padding value in c to hMapObjectIndexBuffer
- ld a, [hMapObjectIndexBuffer]
- push af
- ld a, c
- ld [hMapObjectIndexBuffer], a
-
-; for each row on the screen
- ld c, SCREEN_HEIGHT
-.loop1
-; for each tile in the row
- ld b, SCREEN_WIDTH
-.loop2
-; copy from de to hl
- ld a, [de]
- inc de
- ld [hli], a
- dec b
- jr nz, .loop2
-
-; load the original padding value of c into hl for 32 - 20 = 12 rows
- ld a, [hMapObjectIndexBuffer]
- ld b, BG_MAP_WIDTH - SCREEN_WIDTH
-.loop3
- ld [hli], a
- dec b
- jr nz, .loop3
-
- dec c
- jr nz, .loop1
-
-; restore the original value of hMapObjectIndexBuffer
- pop af
- ld [hMapObjectIndexBuffer], a
- ret
-
-
-_Get2bpp:: ; 104284
- ; 2bpp when [rLCDC] & $80
- ; switch to WRAM bank 6
- ld a, [rSVBK]
- push af
- ld a, BANK(wScratchTileMap)
- ld [rSVBK], a
-
- push bc
- push hl
-
- ; Copy c tiles of the 2bpp from b:de to wScratchTileMap
- ld a, b ; bank
- ld l, c ; number of tiles
- ld h, $0
- ; multiply by 16 (16 bytes of a 2bpp = 8 x 8 tile)
- add hl, hl
- add hl, hl
- add hl, hl
- add hl, hl
- ld b, h
- ld c, l
- ld h, d ; address
- ld l, e
- ld de, wScratchTileMap
- call FarCopyBytes
-
- pop hl
- pop bc
-
- push bc
- call DelayFrame
- pop bc
-
- ld d, h
- ld e, l
- ld hl, wScratchTileMap
- call HDMATransfer_Wait127Scanlines
-
- ; restore the previous bank
- pop af
- ld [rSVBK], a
- ret
-; 1042b2
-
-_Get1bpp:: ; 1042b2
- ; 1bpp when [rLCDC] & $80
-.loop
- ld a, c
- cp $10
- jp c, .bankswitch
- jp z, .bankswitch
- push bc
- push hl
- push de
- ld c, $10
- call .bankswitch
- pop de
- ld hl, $80
- add hl, de
- ld d, h
- ld e, l
- pop hl
- lb bc, 1, 0
- add hl, bc
- pop bc
- ld a, c
- sub $10
- ld c, a
- jr .loop
-; 1042d6
-
-.bankswitch ; 1042d6
- ld a, [rSVBK]
- push af
- ld a, BANK(wScratchTileMap)
- ld [rSVBK], a
-
- push bc
- push hl
-
- ld a, b
- ld l, c
- ld h, $0
- add hl, hl ; multiply by 8
- add hl, hl ; multiply by 8
- add hl, hl ; multiply by 8
- ld c, l
- ld b, h
- ld h, d
- ld l, e
- ld de, wScratchTileMap
- call FarCopyBytesDouble_DoubleBankSwitch
-
- pop hl
- pop bc
-
- push bc
- call DelayFrame
- pop bc
-
- ld d, h
- ld e, l
- ld hl, wScratchTileMap
- call HDMATransfer_Wait127Scanlines
-
- pop af
- ld [rSVBK], a
- ret
-; 104303
-
-HDMATransfer_OnlyTopFourRows: ; 104303
- ld hl, .Function
- jp CallInSafeGFXMode
-; 104309
-
-.Function:
- ld hl, wScratchTileMap
- decoord 0, 0
- call .Copy
- ld hl, wScratchTileMap + $80
- decoord 0, 0, wAttrMap
- call .Copy
- ld a, $1
- ld [rVBK], a
- ld c, $8
- ld hl, wScratchTileMap + $80
- debgcoord 0, 0, vBGMap1
- call HDMATransfer_Wait127Scanlines
- ld a, $0
- ld [rVBK], a
- ld c, $8
- ld hl, wScratchTileMap
- debgcoord 0, 0, vBGMap1
- call HDMATransfer_Wait127Scanlines
- ret
-
-.Copy: ; 10433a (41:433a)
- ld b, 4
-.outer_loop
- ld c, SCREEN_WIDTH
-.inner_loop
- ld a, [de]
- ld [hli], a
- inc de
- dec c
- jr nz, .inner_loop
- ld a, l
- add BG_MAP_WIDTH - SCREEN_WIDTH
- ld l, a
- ld a, h
- adc 0
- ld h, a
- dec b
- jr nz, .outer_loop
- ret
-; 104350
--- a/engine/engine_flags.asm
+++ /dev/null
@@ -1,86 +1,0 @@
-EngineFlagAction:: ; 80430
-; Do action b on engine flag de
-;
-; b = 0: reset flag
-; = 1: set flag
-; > 1: check flag, result in c
-;
-; Setting/resetting does not return a result.
-
-
-; 16-bit flag ids are considered invalid, but it's nice
-; to know that the infrastructure is there.
-
- ld a, d
- cp 0
- jr z, .ceiling
- jr c, .read ; cp 0 can't set carry!
- jr .invalid
-
-; There are only $a2 engine flags, so
-; anything beyond that is invalid too.
-
-.ceiling
- ld a, e
- cp NUM_ENGINE_FLAGS
- jr c, .read
-
-; Invalid flags are treated as flag 00.
-
-.invalid
- xor a
- ld e, a
- ld d, a
-
-; Get this flag's location.
-
-.read
- ld hl, EngineFlags
-; location
- add hl, de
- add hl, de
-; bit
- add hl, de
-
-; location
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-; bit
- ld c, [hl]
-
-; What are we doing with this flag?
-
- ld a, b
- cp 1
- jr c, .reset ; b = 0
- jr z, .set ; b = 1
-
-; Return the given flag in c.
-.check
- ld a, [de]
- and c
- ld c, a
- ret
-
-; Set the given flag.
-.set
- ld a, [de]
- or c
- ld [de], a
- ret
-
-; Reset the given flag.
-.reset
- ld a, c
- cpl ; AND all bits except the one in question
- ld c, a
- ld a, [de]
- and c
- ld [de], a
- ret
-; 80462
-
-
-INCLUDE "data/engine_flags.asm"
--- /dev/null
+++ b/engine/events/checksave.asm
@@ -1,0 +1,20 @@
+CheckSave:: ; 4cffe
+ ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
+ call GetSRAMBank
+ ld a, [sCheckValue1]
+ ld b, a
+ ld a, [sCheckValue2]
+ ld c, a
+ call CloseSRAM
+ ld a, b
+ cp SAVE_CHECK_VALUE_1
+ jr nz, .ok
+ ld a, c
+ cp SAVE_CHECK_VALUE_2
+ jr nz, .ok
+ ld c, $1
+ ret
+
+.ok
+ ld c, $0
+ ret
--- /dev/null
+++ b/engine/events/checktime.asm
@@ -1,0 +1,19 @@
+CheckTime:: ; c000
+ ld a, [wTimeOfDay]
+ ld hl, .TimeOfDayTable
+ ld de, 2
+ call IsInArray
+ inc hl
+ ld c, [hl]
+ ret c
+
+ xor a
+ ld c, a
+ ret
+
+.TimeOfDayTable: ; c012
+ db MORN_F, MORN
+ db DAY_F, DAY
+ db NITE_F, NITE
+ db NITE_F, NITE
+ db -1
--- /dev/null
+++ b/engine/events/engine_flags.asm
@@ -1,0 +1,86 @@
+EngineFlagAction:: ; 80430
+; Do action b on engine flag de
+;
+; b = 0: reset flag
+; = 1: set flag
+; > 1: check flag, result in c
+;
+; Setting/resetting does not return a result.
+
+
+; 16-bit flag ids are considered invalid, but it's nice
+; to know that the infrastructure is there.
+
+ ld a, d
+ cp 0
+ jr z, .ceiling
+ jr c, .read ; cp 0 can't set carry!
+ jr .invalid
+
+; There are only $a2 engine flags, so
+; anything beyond that is invalid too.
+
+.ceiling
+ ld a, e
+ cp NUM_ENGINE_FLAGS
+ jr c, .read
+
+; Invalid flags are treated as flag 00.
+
+.invalid
+ xor a
+ ld e, a
+ ld d, a
+
+; Get this flag's location.
+
+.read
+ ld hl, EngineFlags
+; location
+ add hl, de
+ add hl, de
+; bit
+ add hl, de
+
+; location
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+; bit
+ ld c, [hl]
+
+; What are we doing with this flag?
+
+ ld a, b
+ cp 1
+ jr c, .reset ; b = 0
+ jr z, .set ; b = 1
+
+; Return the given flag in c.
+.check
+ ld a, [de]
+ and c
+ ld c, a
+ ret
+
+; Set the given flag.
+.set
+ ld a, [de]
+ or c
+ ld [de], a
+ ret
+
+; Reset the given flag.
+.reset
+ ld a, c
+ cpl ; AND all bits except the one in question
+ ld c, a
+ ld a, [de]
+ and c
+ ld [de], a
+ ret
+; 80462
+
+
+INCLUDE "data/engine_flags.asm"
--- /dev/null
+++ b/engine/events/money.asm
@@ -1,0 +1,221 @@
+GiveMoney:: ; 15fd7
+ ld a, 3
+ call AddMoney
+ ld bc, MaxMoney
+ ld a, 3
+ call CompareMoney
+ jr z, .not_maxed_out
+ jr c, .not_maxed_out
+ ld hl, MaxMoney
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ scf
+ ret
+
+.not_maxed_out
+ and a
+ ret
+; 15ff7
+
+MaxMoney: ; 15ff7
+ dt MAX_MONEY
+; 15ffa
+
+
+TakeMoney:: ; 15ffa
+ ld a, 3
+ call SubtractMoney
+ jr nc, .okay
+ ; leave with 0 money
+ xor a
+ ld [de], a
+ inc de
+ ld [de], a
+ inc de
+ ld [de], a
+ scf
+ ret
+
+.okay
+ and a
+ ret
+; 1600b
+
+CompareMoney:: ; 1600b
+ ld a, 3
+CompareFunds: ; 1600d
+; a: number of bytes
+; bc: start addr of amount (big-endian)
+; de: start addr of account (big-endian)
+ push hl
+ push de
+ push bc
+ ld h, b
+ ld l, c
+ ld c, 0
+ ld b, a
+.loop1
+ dec a
+ jr z, .done
+ inc de
+ inc hl
+ jr .loop1
+
+.done
+ and a
+.loop2
+ ld a, [de]
+ sbc [hl]
+ jr z, .okay
+ inc c
+
+.okay
+ dec de
+ dec hl
+ dec b
+ jr nz, .loop2
+ jr c, .set_carry
+ ld a, c
+ and a
+ jr .skip_carry
+
+.set_carry
+ ld a, 1
+ and a
+ scf
+.skip_carry
+ pop bc
+ pop de
+ pop hl
+ ret
+; 16035
+
+SubtractMoney: ; 16035
+ ld a, 3
+SubtractFunds: ; 16037
+; a: number of bytes
+; bc: start addr of amount (big-endian)
+; de: start addr of account (big-endian)
+ push hl
+ push de
+ push bc
+ ld h, b
+ ld l, c
+ ld b, a
+ ld c, 0
+.loop
+ dec a
+ jr z, .done
+ inc de
+ inc hl
+ jr .loop
+
+.done
+ and a
+.loop2
+ ld a, [de]
+ sbc [hl]
+ ld [de], a
+ dec de
+ dec hl
+ dec b
+ jr nz, .loop2
+ pop bc
+ pop de
+ pop hl
+ ret
+; 16053
+
+AddMoney: ; 16053
+ ld a, 3
+AddFunds: ; 16055
+; a: number of bytes
+; bc: start addr of amount (big-endian)
+; de: start addr of account (big-endian)
+ push hl
+ push de
+ push bc
+
+ ld h, b
+ ld l, c
+ ld b, a
+.loop1
+ dec a
+ jr z, .done
+ inc de
+ inc hl
+ jr .loop1
+
+.done
+ and a
+.loop2
+ ld a, [de]
+ adc [hl]
+ ld [de], a
+ dec de
+ dec hl
+ dec b
+ jr nz, .loop2
+
+ pop bc
+ pop de
+ pop hl
+ ret
+; 1606f
+
+GiveCoins:: ; 1606f
+ ld a, 2
+ ld de, wCoins
+ call AddFunds
+ ld a, 2
+ ld bc, .maxcoins
+ call CompareFunds
+ jr c, .not_maxed
+ ld hl, .maxcoins
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ scf
+ ret
+
+.not_maxed
+ and a
+ ret
+; 1608d
+
+.maxcoins ; 1608d
+ bigdw MAX_COINS
+; 1608f
+
+
+TakeCoins:: ; 1608f
+ ld a, 2
+ ld de, wCoins
+ call SubtractFunds
+ jr nc, .okay
+ ; leave with 0 coins
+ xor a
+ ld [de], a
+ inc de
+ ld [de], a
+ scf
+ ret
+
+.okay
+ and a
+ ret
+; 160a1
+
+CheckCoins:: ; 160a1
+ ld a, 2
+ ld de, wCoins
+ jp CompareFunds
+; 160a9
--- /dev/null
+++ b/engine/events/playslowcry.asm
@@ -1,0 +1,31 @@
+PlaySlowCry: ; fb841
+ ld a, [wScriptVar]
+ call LoadCry
+ jr c, .done
+
+ ld hl, wCryPitch
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld bc, -$140
+ add hl, bc
+ ld a, l
+ ld [wCryPitch], a
+ ld a, h
+ ld [wCryPitch + 1], a
+ ld hl, wCryLength
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld bc, $60
+ add hl, bc
+ ld a, l
+ ld [wCryLength], a
+ ld a, h
+ ld [wCryLength + 1], a
+ farcall _PlayCry
+ call WaitSFX
+
+.done
+ ret
+; fb877
--- a/engine/gfx/crystal_layouts.asm
+++ b/engine/gfx/crystal_layouts.asm
@@ -203,7 +203,7 @@
ret
; 494ac
-INCLUDE "engine/gfx/tileset_palettes.asm"
+INCLUDE "engine/tilesets/tileset_palettes.asm"
MG_Mobile_Layout02: ; 49706
ld hl, .Palette_49732
--- /dev/null
+++ b/engine/gfx/dma_transfer.asm
@@ -1,0 +1,626 @@
+HDMATransferAttrMapAndTileMapToWRAMBank3:: ; 104000
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ decoord 0, 0, wAttrMap
+ ld hl, wScratchAttrMap
+ call PadAttrMapForHDMATransfer
+ decoord 0, 0
+ ld hl, wScratchTileMap
+ call PadTilemapForHDMATransfer
+ ld a, $0
+ ld [rVBK], a
+ ld hl, wScratchTileMap
+ call HDMATransferToWRAMBank3
+ ld a, $1
+ ld [rVBK], a
+ ld hl, wScratchAttrMap
+ call HDMATransferToWRAMBank3
+ ret
+; 10402d
+
+HDMATransferTileMapToWRAMBank3:: ; 10402d
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ decoord 0, 0
+ ld hl, wScratchTileMap
+ call PadTilemapForHDMATransfer
+ ld a, $0
+ ld [rVBK], a
+ ld hl, wScratchTileMap
+ call HDMATransferToWRAMBank3
+ ret
+; 104047
+
+HDMATransferAttrMapToWRAMBank3: ; 104047
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ decoord 0, 0, wAttrMap
+ ld hl, wScratchAttrMap
+ call PadAttrMapForHDMATransfer
+ ld a, $1
+ ld [rVBK], a
+ ld hl, wScratchAttrMap
+ call HDMATransferToWRAMBank3
+ ret
+; 104061
+
+ReloadMapPart:: ; 104061
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ decoord 0, 0, wAttrMap
+ ld hl, wScratchAttrMap
+ call PadAttrMapForHDMATransfer
+ decoord 0, 0
+ ld hl, wScratchTileMap
+ call PadTilemapForHDMATransfer
+ call DelayFrame
+
+ di
+ ld a, [rVBK]
+ push af
+ ld a, $1
+ ld [rVBK], a
+ ld hl, wScratchAttrMap
+ call HDMATransfer_Wait127Scanlines_toBGMap
+ ld a, $0
+ ld [rVBK], a
+ ld hl, wScratchTileMap
+ call HDMATransfer_Wait127Scanlines_toBGMap
+ pop af
+ ld [rVBK], a
+ ei
+
+ ret
+
+Mobile_ReloadMapPart: ; 104099
+ ld hl, ReloadMapPart ; useless
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ decoord 0, 0, wAttrMap
+ ld hl, wScratchAttrMap
+ call PadAttrMapForHDMATransfer
+ decoord 0, 0
+ ld hl, wScratchTileMap
+ call PadTilemapForHDMATransfer
+ call DelayFrame
+
+ di
+ ld a, [rVBK]
+ push af
+ ld a, $1
+ ld [rVBK], a
+ ld hl, wScratchAttrMap
+ call HDMATransfer_NoDI
+ ld a, $0
+ ld [rVBK], a
+ ld hl, wScratchTileMap
+ call HDMATransfer_NoDI
+ pop af
+ ld [rVBK], a
+ ei
+
+ ret
+; 1040d4
+
+; unused
+ ld hl, .unreferenced_1040da
+ jp CallInSafeGFXMode
+
+.unreferenced_1040da
+ ld a, $1
+ ld [rVBK], a
+ ld a, BANK(w3_d800)
+ ld [rSVBK], a
+ ld de, w3_d800
+ ld a, [hBGMapAddress + 1]
+ ld [rHDMA1], a
+ ld a, [hBGMapAddress]
+ ld [rHDMA2], a
+ ld a, d
+ ld [rHDMA3], a
+ ld a, e
+ ld [rHDMA4], a
+ ld a, $23
+ ld [hDMATransfer], a
+ call WaitDMATransfer
+ ret
+; 1040fb
+
+; unused
+ ld hl, .unreferenced_104101
+ jp CallInSafeGFXMode
+
+.unreferenced_104101
+ ld a, $1
+ ld [rVBK], a
+ ld a, BANK(w3_d800)
+ ld [rSVBK], a
+ ld hl, w3_d800
+ call HDMATransferToWRAMBank3
+ ret
+; 104110
+
+OpenAndCloseMenu_HDMATransferTileMapAndAttrMap:: ; 104110
+; OpenText
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ ; Transfer wAttrMap and Tilemap to BGMap
+ ; Fill vBGAttrs with $00
+ ; Fill vBGTiles with " "
+ decoord 0, 0, wAttrMap
+ ld hl, wScratchAttrMap
+ call PadAttrMapForHDMATransfer
+ decoord 0, 0
+ ld hl, wScratchTileMap
+ call PadTilemapForHDMATransfer
+ call DelayFrame
+
+ di
+ ld a, [rVBK]
+ push af
+ ld a, $1
+ ld [rVBK], a
+ ld hl, wScratchAttrMap
+ call HDMATransfer_Wait123Scanlines_toBGMap
+ ld a, $0
+ ld [rVBK], a
+ ld hl, wScratchTileMap
+ call HDMATransfer_Wait123Scanlines_toBGMap
+ pop af
+ ld [rVBK], a
+ ei
+ ret
+; 104148
+
+Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap: ; 104148 (41:4148)
+ ld hl, .Function
+ jp CallInSafeGFXMode
+
+.Function:
+ ; Transfer wAttrMap and Tilemap to BGMap
+ ; Fill vBGAttrs with $00
+ ; Fill vBGTiles with $ff
+ decoord 0, 0, wAttrMap
+ ld hl, wScratchAttrMap
+ call PadAttrMapForHDMATransfer
+ ld c, $ff
+ decoord 0, 0
+ ld hl, wScratchTileMap
+ call PadMapForHDMATransfer
+
+ ld a, $1
+ ld [rVBK], a
+ ld hl, wScratchAttrMap
+ call HDMATransfer_Wait127Scanlines_toBGMap
+ ld a, $0
+ ld [rVBK], a
+ ld hl, wScratchTileMap
+ call HDMATransfer_Wait127Scanlines_toBGMap
+ ret
+; 104177
+
+CallInSafeGFXMode: ; 104177
+ ld a, [hBGMapMode]
+ push af
+ ld a, [hMapAnims]
+ push af
+ xor a
+ ld [hBGMapMode], a
+ ld [hMapAnims], a
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wScratchTileMap)
+ ld [rSVBK], a
+ ld a, [rVBK]
+ push af
+
+ call ._hl_
+
+ pop af
+ ld [rVBK], a
+ pop af
+ ld [rSVBK], a
+ pop af
+ ld [hMapAnims], a
+ pop af
+ ld [hBGMapMode], a
+ ret
+; 10419c
+
+._hl_ ; 10419c
+ jp hl
+; 10419d
+
+
+HDMATransferToWRAMBank3: ; 10419d (41:419d)
+ call _LoadHDMAParameters
+ ld a, $23
+ ld [hDMATransfer], a
+
+WaitDMATransfer: ; 104a14
+.loop
+ call DelayFrame
+ ld a, [hDMATransfer]
+ and a
+ jr nz, .loop
+ ret
+
+HDMATransfer_Wait127Scanlines_toBGMap: ; 1041ad (41:41ad)
+; HDMA transfer from hl to [hBGMapAddress]
+; hBGMapAddress -> de
+; 2 * SCREEN_HEIGHT -> c
+ ld a, [hBGMapAddress + 1]
+ ld d, a
+ ld a, [hBGMapAddress]
+ ld e, a
+ ld c, 2 * SCREEN_HEIGHT
+ jr HDMATransfer_Wait127Scanlines
+
+HDMATransfer_Wait123Scanlines_toBGMap: ; 1041b7 (41:41b7)
+; HDMA transfer from hl to [hBGMapAddress]
+; hBGMapAddress -> de
+; 2 * SCREEN_HEIGHT -> c
+; $7b --> b
+ ld a, [hBGMapAddress + 1]
+ ld d, a
+ ld a, [hBGMapAddress]
+ ld e, a
+ ld c, 2 * SCREEN_HEIGHT
+ jr HDMATransfer_Wait123Scanlines
+; 1041c1 (41:41c1)
+
+HDMATransfer_NoDI: ; 1041c1
+; HDMA transfer from hl to [hBGMapAddress]
+; [hBGMapAddress] --> de
+; 2 * SCREEN_HEIGHT --> c
+ ld a, [hBGMapAddress + 1]
+ ld d, a
+ ld a, [hBGMapAddress]
+ ld e, a
+ ld c, 2 * SCREEN_HEIGHT
+
+ ; [rHDMA1, rHDMA2] = hl & $fff0
+ ld a, h
+ ld [rHDMA1], a
+ ld a, l
+ and $f0
+ ld [rHDMA2], a
+ ; [rHDMA3, rHDMA4] = de & $1ff0
+ ld a, d
+ and $1f
+ ld [rHDMA3], a
+ ld a, e
+ and $f0
+ ld [rHDMA4], a
+ ; b = c | %10000000
+ ld a, c
+ dec c
+ or $80
+ ld b, a
+ ; d = $7f - c + 1
+ ld a, $7f
+ sub c
+ ld d, a
+ ; while [rLY] >= d: pass
+.loop1
+ ld a, [rLY]
+ cp d
+ jr nc, .loop1
+ ; while not [rSTAT] & 3: pass
+.loop2
+ ld a, [rSTAT]
+ and $3
+ jr z, .loop2
+ ; load the 5th byte of HDMA
+ ld a, b
+ ld [rHDMA5], a
+ ; wait until rLY advances (c + 1) times
+ ld a, [rLY]
+ inc c
+ ld hl, rLY
+.loop3
+ cp [hl]
+ jr z, .loop3
+ ld a, [hl]
+ dec c
+ jr nz, .loop3
+ ld hl, rHDMA5
+ res 7, [hl]
+ ret
+; 104205
+
+HDMATransfer_Wait123Scanlines:
+ ld b, $7b
+ jr _continue_HDMATransfer
+
+
+HDMATransfer_Wait127Scanlines:
+ ld b, $7f
+_continue_HDMATransfer:
+; a lot of waiting around for hardware registers
+ ; [rHDMA1, rHDMA2] = hl & $fff0
+ ld a, h
+ ld [rHDMA1], a
+ ld a, l
+ and $f0 ; high nybble
+ ld [rHDMA2], a
+ ; [rHDMA3, rHDMA4] = de & $1ff0
+ ld a, d
+ and $1f ; lower 5 bits
+ ld [rHDMA3], a
+ ld a, e
+ and $f0 ; high nybble
+ ld [rHDMA4], a
+ ; e = c | %10000000
+ ld a, c
+ dec c
+ or $80
+ ld e, a
+ ; d = b - c + 1
+ ld a, b
+ sub c
+ ld d, a
+ ; while [rLY] >= d: pass
+.ly_loop
+ ld a, [rLY]
+ cp d
+ jr nc, .ly_loop
+
+ di
+ ; while [rSTAT] & 3: pass
+.rstat_loop_1
+ ld a, [rSTAT]
+ and $3
+ jr nz, .rstat_loop_1
+ ; while not [rSTAT] & 3: pass
+.rstat_loop_2
+ ld a, [rSTAT]
+ and $3
+ jr z, .rstat_loop_2
+ ; load the 5th byte of HDMA
+ ld a, e
+ ld [rHDMA5], a
+ ; wait until rLY advances (c + 1) times
+ ld a, [rLY]
+ inc c
+ ld hl, rLY
+.final_ly_loop
+ cp [hl]
+ jr z, .final_ly_loop
+ ld a, [hl]
+ dec c
+ jr nz, .final_ly_loop
+ ld hl, rHDMA5
+ res 7, [hl]
+ ei
+
+ ret
+; 10424e
+
+
+_LoadHDMAParameters: ; 10424e (41:424e)
+ ld a, h
+ ld [rHDMA1], a
+ ld a, l
+ ld [rHDMA2], a
+ ld a, [hBGMapAddress + 1]
+ and $1f
+ ld [rHDMA3], a
+ ld a, [hBGMapAddress]
+ ld [rHDMA4], a
+ ret
+
+PadTilemapForHDMATransfer: ; 10425f (41:425f)
+ ld c, " "
+ jr PadMapForHDMATransfer
+
+PadAttrMapForHDMATransfer: ; 104263 (41:4263)
+ ld c, $0
+
+PadMapForHDMATransfer: ; 104265 (41:4265)
+; pad a 20x18 map to 32x18 for HDMA transfer
+; back up the padding value in c to hMapObjectIndexBuffer
+ ld a, [hMapObjectIndexBuffer]
+ push af
+ ld a, c
+ ld [hMapObjectIndexBuffer], a
+
+; for each row on the screen
+ ld c, SCREEN_HEIGHT
+.loop1
+; for each tile in the row
+ ld b, SCREEN_WIDTH
+.loop2
+; copy from de to hl
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec b
+ jr nz, .loop2
+
+; load the original padding value of c into hl for 32 - 20 = 12 rows
+ ld a, [hMapObjectIndexBuffer]
+ ld b, BG_MAP_WIDTH - SCREEN_WIDTH
+.loop3
+ ld [hli], a
+ dec b
+ jr nz, .loop3
+
+ dec c
+ jr nz, .loop1
+
+; restore the original value of hMapObjectIndexBuffer
+ pop af
+ ld [hMapObjectIndexBuffer], a
+ ret
+
+
+_Get2bpp:: ; 104284
+ ; 2bpp when [rLCDC] & $80
+ ; switch to WRAM bank 6
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wScratchTileMap)
+ ld [rSVBK], a
+
+ push bc
+ push hl
+
+ ; Copy c tiles of the 2bpp from b:de to wScratchTileMap
+ ld a, b ; bank
+ ld l, c ; number of tiles
+ ld h, $0
+ ; multiply by 16 (16 bytes of a 2bpp = 8 x 8 tile)
+ add hl, hl
+ add hl, hl
+ add hl, hl
+ add hl, hl
+ ld b, h
+ ld c, l
+ ld h, d ; address
+ ld l, e
+ ld de, wScratchTileMap
+ call FarCopyBytes
+
+ pop hl
+ pop bc
+
+ push bc
+ call DelayFrame
+ pop bc
+
+ ld d, h
+ ld e, l
+ ld hl, wScratchTileMap
+ call HDMATransfer_Wait127Scanlines
+
+ ; restore the previous bank
+ pop af
+ ld [rSVBK], a
+ ret
+; 1042b2
+
+_Get1bpp:: ; 1042b2
+ ; 1bpp when [rLCDC] & $80
+.loop
+ ld a, c
+ cp $10
+ jp c, .bankswitch
+ jp z, .bankswitch
+ push bc
+ push hl
+ push de
+ ld c, $10
+ call .bankswitch
+ pop de
+ ld hl, $80
+ add hl, de
+ ld d, h
+ ld e, l
+ pop hl
+ lb bc, 1, 0
+ add hl, bc
+ pop bc
+ ld a, c
+ sub $10
+ ld c, a
+ jr .loop
+; 1042d6
+
+.bankswitch ; 1042d6
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wScratchTileMap)
+ ld [rSVBK], a
+
+ push bc
+ push hl
+
+ ld a, b
+ ld l, c
+ ld h, $0
+ add hl, hl ; multiply by 8
+ add hl, hl ; multiply by 8
+ add hl, hl ; multiply by 8
+ ld c, l
+ ld b, h
+ ld h, d
+ ld l, e
+ ld de, wScratchTileMap
+ call FarCopyBytesDouble_DoubleBankSwitch
+
+ pop hl
+ pop bc
+
+ push bc
+ call DelayFrame
+ pop bc
+
+ ld d, h
+ ld e, l
+ ld hl, wScratchTileMap
+ call HDMATransfer_Wait127Scanlines
+
+ pop af
+ ld [rSVBK], a
+ ret
+; 104303
+
+HDMATransfer_OnlyTopFourRows: ; 104303
+ ld hl, .Function
+ jp CallInSafeGFXMode
+; 104309
+
+.Function:
+ ld hl, wScratchTileMap
+ decoord 0, 0
+ call .Copy
+ ld hl, wScratchTileMap + $80
+ decoord 0, 0, wAttrMap
+ call .Copy
+ ld a, $1
+ ld [rVBK], a
+ ld c, $8
+ ld hl, wScratchTileMap + $80
+ debgcoord 0, 0, vBGMap1
+ call HDMATransfer_Wait127Scanlines
+ ld a, $0
+ ld [rVBK], a
+ ld c, $8
+ ld hl, wScratchTileMap
+ debgcoord 0, 0, vBGMap1
+ call HDMATransfer_Wait127Scanlines
+ ret
+
+.Copy: ; 10433a (41:433a)
+ ld b, 4
+.outer_loop
+ ld c, SCREEN_WIDTH
+.inner_loop
+ ld a, [de]
+ ld [hli], a
+ inc de
+ dec c
+ jr nz, .inner_loop
+ ld a, l
+ add BG_MAP_WIDTH - SCREEN_WIDTH
+ ld l, a
+ ld a, h
+ adc 0
+ ld h, a
+ dec b
+ jr nz, .outer_loop
+ ret
+; 104350
--- a/engine/gfx/evolution_animation.asm
+++ /dev/null
@@ -1,368 +1,0 @@
-EvolutionAnimation: ; 4e5e1
- push hl
- push de
- push bc
- ld a, [wCurSpecies]
- push af
- ld a, [rOBP0]
- push af
- ld a, [wBaseDexNo]
- push af
-
- call .EvolutionAnimation
-
- pop af
- ld [wBaseDexNo], a
- pop af
- ld [rOBP0], a
- pop af
- ld [wCurSpecies], a
- pop bc
- pop de
- pop hl
-
- ld a, [wEvolutionCanceled]
- and a
- ret z
-
- scf
- ret
-; 4e607
-
-.EvolutionAnimation: ; 4e607
- ld a, %11100100
- ld [rOBP0], a
-
- ld de, MUSIC_NONE
- call PlayMusic
-
- farcall ClearSpriteAnims
-
- ld de, .GFX
- ld hl, vTiles0
- lb bc, BANK(.GFX), 8
- call Request2bpp
-
- xor a
- ld [wLowHealthAlarm], a
- call WaitBGMap
- xor a
- ld [hBGMapMode], a
- ld a, [wEvolutionOldSpecies]
- ld [wPlayerHPPal], a
-
- ld c, $0
- call .GetSGBLayout
- ld a, [wEvolutionOldSpecies]
- ld [wCurPartySpecies], a
- ld [wCurSpecies], a
- call .PlaceFrontpic
-
- ld de, vTiles2
- ld hl, vTiles2 tile $31
- ld bc, 7 * 7
- call Request2bpp
-
- ld a, 7 * 7
- ld [wEvolutionPicOffset], a
- call .ReplaceFrontpic
- ld a, [wEvolutionNewSpecies]
- ld [wCurPartySpecies], a
- ld [wCurSpecies], a
- call .LoadFrontpic
- ld a, [wEvolutionOldSpecies]
- ld [wCurPartySpecies], a
- ld [wCurSpecies], a
-
- ld a, $1
- ld [hBGMapMode], a
- call .check_statused
- jr c, .skip_cry
-
- ld a, [wEvolutionOldSpecies]
- call PlayMonCry
-
-.skip_cry
- ld de, MUSIC_EVOLUTION
- call PlayMusic
-
- ld c, 80
- call DelayFrames
-
- ld c, $1
- call .GetSGBLayout
- call .AnimationSequence
- jr c, .cancel_evo
-
- ld a, -7 * 7
- ld [wEvolutionPicOffset], a
- call .ReplaceFrontpic
- xor a
- ld [wEvolutionCanceled], a
-
- ld a, [wEvolutionNewSpecies]
- ld [wPlayerHPPal], a
-
- ld c, $0
- call .GetSGBLayout
- call .PlayEvolvedSFX
- farcall ClearSpriteAnims
- call .check_statused
- jr c, .no_anim
-
- ld a, [wBoxAlignment]
- push af
- ld a, $1
- ld [wBoxAlignment], a
- ld a, [wCurPartySpecies]
- push af
-
- ld a, [wPlayerHPPal]
- ld [wCurPartySpecies], a
- hlcoord 7, 2
- ld d, $0
- ld e, ANIM_MON_EVOLVE
- predef AnimateFrontpic
-
- pop af
- ld [wCurPartySpecies], a
- pop af
- ld [wBoxAlignment], a
- ret
-
-.no_anim
- ret
-
-.cancel_evo
- ld a, $1
- ld [wEvolutionCanceled], a
-
- ld a, [wEvolutionOldSpecies]
- ld [wPlayerHPPal], a
-
- ld c, $0
- call .GetSGBLayout
- call .PlayEvolvedSFX
- farcall ClearSpriteAnims
- call .check_statused
- ret c
-
- ld a, [wPlayerHPPal]
- call PlayMonCry
- ret
-; 4e703
-
-.GetSGBLayout: ; 4e703
- ld b, SCGB_EVOLUTION
- jp GetSGBLayout
-; 4e708
-
-.PlaceFrontpic: ; 4e708
- call GetBaseData
- hlcoord 7, 2
- jp PrepMonFrontpic
-; 4e711
-
-.LoadFrontpic: ; 4e711
- call GetBaseData
- ld a, $1
- ld [wBoxAlignment], a
- ld de, vTiles2
- predef GetAnimatedFrontpic
- xor a
- ld [wBoxAlignment], a
- ret
-; 4e726
-
-.AnimationSequence: ; 4e726
- call ClearJoypad
- lb bc, 1, 2 * 7 ; flash b times, wait c frames in between
-.loop
- push bc
- call .WaitFrames_CheckPressedB
- pop bc
- jr c, .exit_sequence
- push bc
- call .Flash
- pop bc
- inc b
- dec c
- dec c
- jr nz, .loop
- and a
- ret
-
-.exit_sequence
- scf
- ret
-; 4e741
-
-.Flash: ; 4e741
- ld a, -7 * 7 ; new stage
- ld [wEvolutionPicOffset], a
- call .ReplaceFrontpic
- ld a, 7 * 7 ; previous stage
- ld [wEvolutionPicOffset], a
- call .ReplaceFrontpic
- dec b
- jr nz, .Flash
- ret
-; 4e755
-
-.ReplaceFrontpic: ; 4e755
- push bc
- xor a
- ld [hBGMapMode], a
- hlcoord 7, 2
- lb bc, 7, 7
- ld de, SCREEN_WIDTH - 7
-.loop1
- push bc
-.loop2
- ld a, [wEvolutionPicOffset]
- add [hl]
- ld [hli], a
- dec c
- jr nz, .loop2
- pop bc
- add hl, de
- dec b
- jr nz, .loop1
- ld a, $1
- ld [hBGMapMode], a
- call WaitBGMap
- pop bc
- ret
-; 4e779
-
-.WaitFrames_CheckPressedB: ; 4e779
- call DelayFrame
- push bc
- call JoyTextDelay
- ld a, [hJoyDown]
- pop bc
- and B_BUTTON
- jr nz, .pressed_b
-.loop3
- dec c
- jr nz, .WaitFrames_CheckPressedB
- and a
- ret
-
-.pressed_b
- ld a, [wForceEvolution]
- and a
- jr nz, .loop3
- scf
- ret
-; 4e794
-
-.check_statused ; 4e794
- ld a, [wCurPartyMon]
- ld hl, wPartyMon1Species
- call GetPartyLocation
- ld b, h
- ld c, l
- farcall CheckFaintedFrzSlp
- ret
-; 4e7a6
-
-.PlayEvolvedSFX: ; 4e7a6
- ld a, [wEvolutionCanceled]
- and a
- ret nz
- ld de, SFX_EVOLVED
- call PlaySFX
- ld hl, wJumptableIndex
- ld a, [hl]
- push af
- ld [hl], $0
-.loop4
- call .balls_of_light
- jr nc, .done
- call .AnimateBallsOfLight
- jr .loop4
-
-.done
- ld c, 32
-.loop5
- call .AnimateBallsOfLight
- dec c
- jr nz, .loop5
- pop af
- ld [wJumptableIndex], a
- ret
-; 4e7cf
-
-.balls_of_light ; 4e7cf
- ld hl, wJumptableIndex
- ld a, [hl]
- cp 32
- ret nc
- ld d, a
- inc [hl]
- and $1
- jr nz, .done_balls
- ld e, $0
- call .GenerateBallOfLight
- ld e, $10
- call .GenerateBallOfLight
-
-.done_balls
- scf
- ret
-; 4e7e8
-
-.GenerateBallOfLight: ; 4e7e8
- push de
- depixel 9, 11
- ld a, SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- ld a, [wJumptableIndex]
- and %1110
- sla a
- pop de
- add e
- ld [hl], a
- ld hl, SPRITEANIMSTRUCT_TILE_ID
- add hl, bc
- ld [hl], $0
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $10
- ret
-; 4e80c
-
-.AnimateBallsOfLight: ; 4e80c
- push bc
- callfar PlaySpriteAnimations
- ; a = (([hVBlankCounter] + 4) / 2) % NUM_PALETTES
- ld a, [hVBlankCounter]
- and %1110
- srl a
- inc a
- inc a
- and $7
- ld b, a
- ld hl, wVirtualOAMSprite00Attributes
- ld c, NUM_SPRITE_OAM_STRUCTS
-.loop6
- ld a, [hl]
- or b
- ld [hli], a ; attributes
-rept SPRITEOAMSTRUCT_LENGTH + -1
- inc hl
-endr
- dec c
- jr nz, .loop6
- pop bc
- call DelayFrame
- ret
-; 4e831
-
-
-.GFX:
-INCBIN "gfx/evo/bubble_large.2bpp"
-INCBIN "gfx/evo/bubble.2bpp"
--- a/engine/gfx/gbc_only.asm
+++ /dev/null
@@ -1,149 +1,0 @@
-GBCOnlyScreen: ; 4ea82
-
- ld a, [hCGB]
- and a
- ret nz
-
- ld de, MUSIC_NONE
- call PlayMusic
-
- call ClearTileMap
-
- ld hl, GBCOnlyGFX
- ld de, wGBCOnlyDecompressBuffer
- ld a, [rSVBK]
- push af
- ld a, 0 ; this has the same effect as selecting bank 1
- ld [rSVBK], a
- call Decompress
- pop af
- ld [rSVBK], a
-
- ld de, wGBCOnlyDecompressBuffer
- ld hl, vTiles2
- lb bc, BANK(GBCOnlyGFX), 84
- call Get2bpp
-
- ld de, Font
- ld hl, vTiles1
- lb bc, BANK(Font), $80
- call Get1bpp
-
- call DrawGBCOnlyScreen
-
- call WaitBGMap
-
-; better luck next time
-.loop
- call DelayFrame
- jr .loop
-; 4eac5
-
-
-DrawGBCOnlyScreen: ; 4eac5
-
- call DrawGBCOnlyBorder
-
- ; Pokemon
- hlcoord 3, 2
- ld b, 14
- ld c, 4
- ld a, $8
- call DrawGBCOnlyGraphic
-
- ; Crystal
- hlcoord 5, 6
- ld b, 10
- ld c, 2
- ld a, $40
- call DrawGBCOnlyGraphic
-
- ld de, GBCOnlyString
- hlcoord 1, 10
- call PlaceString
-
- ret
-; 4eaea
-
-
-DrawGBCOnlyBorder: ; 4eaea
-
- hlcoord 0, 0
- ld [hl], 0 ; top-left
-
- inc hl
- ld a, 1 ; top
- call .FillRow
-
- ld [hl], 2 ; top-right
-
- hlcoord 0, 1
- ld a, 3 ; left
- call .FillColumn
-
- hlcoord 19, 1
- ld a, 4 ; right
- call .FillColumn
-
- hlcoord 0, 17
- ld [hl], 5 ; bottom-left
-
- inc hl
- ld a, 6 ; bottom
- call .FillRow
-
- ld [hl], 7 ; bottom-right
- ret
-; 4eb15
-
-.FillRow: ; 4eb15
- ld c, SCREEN_WIDTH - 2
-.next_column
- ld [hli], a
- dec c
- jr nz, .next_column
- ret
-; 4eb1c
-
-.FillColumn: ; 4eb1c
- ld de, SCREEN_WIDTH
- ld c, SCREEN_HEIGHT - 2
-.next_row
- ld [hl], a
- add hl, de
- dec c
- jr nz, .next_row
- ret
-; 4eb27
-
-
-DrawGBCOnlyGraphic: ; 4eb27
- ld de, SCREEN_WIDTH
-.y
- push bc
- push hl
-.x
- ld [hli], a
- inc a
- dec b
- jr nz, .x
- pop hl
- add hl, de
- pop bc
- dec c
- jr nz, .y
- ret
-; 4eb38
-
-
-GBCOnlyString: ; 4eb38
- db "This Game Pak is"
- next "designed only for"
- next "use on the"
- next "Game Boy Color.@"
-; 4eb76
-
-
-GBCOnlyGFX: ; 4eb76
-INCBIN "gfx/sgb/gbc_only.2bpp.lz"
-; 4f0bc
--- /dev/null
+++ b/engine/gfx/loadpushoam.asm
@@ -1,0 +1,21 @@
+WriteOAMDMACodeToHRAM:: ; 4031
+ ld c, hTransferVirtualOAM - $ff00
+ ld b, .PushOAMEnd - .PushOAM
+ ld hl, .PushOAM
+.loop
+ ld a, [hli]
+ ld [$ff00+c], a
+ inc c
+ dec b
+ jr nz, .loop
+ ret
+
+.PushOAM: ; 403f
+ ld a, HIGH(wVirtualOAM)
+ ld [rDMA], a
+ ld a, NUM_SPRITE_OAM_STRUCTS
+.pushoam_loop
+ dec a
+ jr nz, .pushoam_loop
+ ret
+.PushOAMEnd
--- a/engine/gfx/map_palettes.asm
+++ /dev/null
@@ -1,86 +1,0 @@
-SwapTextboxPalettes:: ; 4c000
- hlcoord 0, 0
- decoord 0, 0, wAttrMap
- ld b, SCREEN_HEIGHT
-.loop
- push bc
- ld c, SCREEN_WIDTH
-.innerloop
- ld a, [hl]
- push hl
- srl a
- jr c, .UpperNybble
- ld hl, wTilesetPalettes
- add [hl]
- ld l, a
- ld a, [wTilesetPalettes + 1]
- adc 0
- ld h, a
- ld a, [hl]
- and $f
- jr .next
-
-.UpperNybble:
- ld hl, wTilesetPalettes
- add [hl]
- ld l, a
- ld a, [wTilesetPalettes + 1]
- adc 0
- ld h, a
- ld a, [hl]
- swap a
- and $f
-
-.next
- pop hl
- ld [de], a
- res 7, [hl]
- inc hl
- inc de
- dec c
- jr nz, .innerloop
- pop bc
- dec b
- jr nz, .loop
- ret
-
-ScrollBGMapPalettes:: ; 4c03f
- ld hl, wBGMapBuffer
- ld de, wBGMapPalBuffer
-.loop
- ld a, [hl]
- push hl
- srl a
- jr c, .UpperNybble
-
-; .LowerNybble
- ld hl, wTilesetPalettes
- add [hl]
- ld l, a
- ld a, [wTilesetPalettes + 1]
- adc 0
- ld h, a
- ld a, [hl]
- and $f
- jr .next
-
-.UpperNybble:
- ld hl, wTilesetPalettes
- add [hl]
- ld l, a
- ld a, [wTilesetPalettes + 1]
- adc 0
- ld h, a
- ld a, [hl]
- swap a
- and $f
-
-.next
- pop hl
- ld [de], a
- res 7, [hl]
- inc hl
- inc de
- dec c
- jr nz, .loop
- ret
--- a/engine/gfx/mapgroup_roofs.asm
+++ /dev/null
@@ -1,20 +1,0 @@
-LoadMapGroupRoof:: ; 1c000
- ld a, [wMapGroup]
- ld e, a
- ld d, 0
- ld hl, MapGroupRoofs
- add hl, de
- ld a, [hl]
- cp -1
- ret z
- ld hl, Roofs
- ld bc, 9 tiles
- call AddNTimes
- ld de, vTiles2 tile $0a
- ld bc, 9 tiles
- call CopyBytes
- ret
-; 1c021
-
-
-INCLUDE "data/maps/roofs.asm"
--- a/engine/gfx/tileset_anims.asm
+++ /dev/null
@@ -1,1060 +1,0 @@
-_AnimateTileset:: ; fc000
-; Iterate over a given pointer array of
-; animation functions (one per frame).
-
-; Typically in wra1, vra0
-
- ld a, [wTilesetAnim]
- ld e, a
- ld a, [wTilesetAnim + 1]
- ld d, a
-
- ld a, [hTileAnimFrame]
- ld l, a
- inc a
- ld [hTileAnimFrame], a
-
- ld h, 0
- add hl, hl
- add hl, hl
- add hl, de
-
-; 2-byte parameter
-; All functions take input de.
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-
-; Function address
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- jp hl
-; fc01b
-
-Tileset0Anim: ; 0xfc01b
-TilesetJohtoModernAnim: ; 0xfc01b
-TilesetKantoAnim: ; 0xfc01b
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc047
-
-TilesetParkAnim: ; 0xfc047
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw vTiles2 tile $5f, AnimateFountain
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc073
-
-TilesetForestAnim: ; 0xfc073
- dw NULL, ForestTreeLeftAnimation
- dw NULL, ForestTreeRightAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, ForestTreeLeftAnimation2
- dw NULL, ForestTreeRightAnimation2
- dw NULL, AnimateFlowerTile
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, TileAnimationPalette
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc0a3
-
-TilesetJohtoAnim: ; 0xfc0a3
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw WhirlpoolFrames1, AnimateWhirlpoolTile
- dw WhirlpoolFrames2, AnimateWhirlpoolTile
- dw WhirlpoolFrames3, AnimateWhirlpoolTile
- dw WhirlpoolFrames4, AnimateWhirlpoolTile
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc0d7
-
-UnusedTilesetAnim_fc0d7: ; 0xfc0d7
- dw vTiles2 tile $03, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $03, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, AnimateFlowerTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc103
-
-UnusedTilesetAnim_fc103: ; 0xfc103
- dw vTiles2 tile $14, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $14, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc12f
-
-TilesetPortAnim: ; 0xfc12f
- dw vTiles2 tile $14, AnimateWaterTile
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, TileAnimationPalette
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc15f
-
-TilesetEliteFourRoomAnim: ; 0xfc15f
- dw NULL, LavaBubbleAnim2
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, LavaBubbleAnim1
- dw NULL, WaitTileAnimation
- dw NULL, StandingTileFrame8
- dw NULL, DoneTileAnimation
-; 0xfc17f
-
-UnusedTilesetAnim_fc17f: ; 0xfc17f
- dw vTiles2 tile $53, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $53, WriteTileFromBuffer
- dw vTiles2 tile $03, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $03, WriteTileFromBuffer
- dw vTiles2 tile $53, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $53, WriteTileFromBuffer
- dw NULL, DoneTileAnimation
-; 0xfc1af
-
-UnusedTilesetAnim_fc1af: ; 0xfc1af
- dw vTiles2 tile $54, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $54, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw vTiles2 tile $03, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $03, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw vTiles2 tile $54, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileDown
- dw wTileAnimBuffer, ScrollTileDown
- dw vTiles2 tile $54, WriteTileFromBuffer
- dw NULL, DoneTileAnimation
-; 0xfc1e7
-
-TilesetCaveAnim: ; 0xfc1e7
-TilesetDarkCaveAnim: ; 0xfc1e7
- dw vTiles2 tile $14, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $14, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, TileAnimationPalette
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $40, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $40, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, DoneTileAnimation
-; 0xfc233
-
-TilesetIcePathAnim: ; 0xfc233
- dw vTiles2 tile $35, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $35, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, TileAnimationPalette
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $31, WriteTileToBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw wTileAnimBuffer, ScrollTileDown
- dw NULL, FlickeringCaveEntrancePalette
- dw vTiles2 tile $31, WriteTileFromBuffer
- dw NULL, FlickeringCaveEntrancePalette
- dw NULL, DoneTileAnimation
-; 0xfc27f
-
-TilesetTowerAnim: ; 0xfc27f
- dw TowerPillarTilePointer9, AnimateTowerPillarTile
- dw TowerPillarTilePointer10, AnimateTowerPillarTile
- dw TowerPillarTilePointer7, AnimateTowerPillarTile
- dw TowerPillarTilePointer8, AnimateTowerPillarTile
- dw TowerPillarTilePointer5, AnimateTowerPillarTile
- dw TowerPillarTilePointer6, AnimateTowerPillarTile
- dw TowerPillarTilePointer3, AnimateTowerPillarTile
- dw TowerPillarTilePointer4, AnimateTowerPillarTile
- dw TowerPillarTilePointer1, AnimateTowerPillarTile
- dw TowerPillarTilePointer2, AnimateTowerPillarTile
- dw NULL, StandingTileFrame
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc2bf
-
-UnusedTilesetAnim_fc2bf: ; 0xfc2bf
- dw vTiles2 tile $4f, WriteTileToBuffer
- dw wTileAnimBuffer, ScrollTileRightLeft
- dw vTiles2 tile $4f, WriteTileFromBuffer
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc2e7
-
-TilesetBattleTowerOutsideAnim: ; 0xfc2e7
-TilesetHouseAnim: ; 0xfc2e7
-TilesetPlayersHouseAnim: ; 0xfc2e7
-TilesetPokecenterAnim: ; 0xfc2e7
-TilesetGateAnim: ; 0xfc2e7
-TilesetLabAnim: ; 0xfc2e7
-TilesetFacilityAnim: ; 0xfc2e7
-TilesetMartAnim: ; 0xfc2e7
-TilesetMansionAnim: ; 0xfc2e7
-TilesetGameCornerAnim: ; 0xfc2e7
-TilesetTraditionalHouseAnim: ; 0xfc2e7
-TilesetTrainStationAnim: ; 0xfc2e7
-TilesetChampionsRoomAnim: ; 0xfc2e7
-TilesetLighthouseAnim: ; 0xfc2e7
-TilesetPlayersRoomAnim: ; 0xfc2e7
-TilesetPokeComCenterAnim: ; 0xfc2e7
-TilesetBattleTowerAnim: ; 0xfc2e7
-TilesetRuinsOfAlphAnim: ; 0xfc2e7
-TilesetRadioTowerAnim: ; 0xfc2e7
-TilesetUndergroundAnim: ; 0xfc2e7
-TilesetBetaWordRoomAnim: ; 0xfc2e7
-TilesetHoOhWordRoomAnim: ; 0xfc2e7
-TilesetKabutoWordRoomAnim: ; 0xfc2e7
-TilesetOmanyteWordRoomAnim: ; 0xfc2e7
-TilesetAerodactylWordRoomAnim: ; 0xfc2e7
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, WaitTileAnimation
- dw NULL, DoneTileAnimation
-; 0xfc2fb
-
-DoneTileAnimation: ; fc2fb
-; Reset the animation command loop.
- xor a
- ld [hTileAnimFrame], a
-
-WaitTileAnimation: ; fc2fe
-; Do nothing this frame.
- ret
-; fc2ff
-
-StandingTileFrame8: ; fc2ff
- ld a, [wTileAnimationTimer]
- inc a
- and %111
- ld [wTileAnimationTimer], a
- ret
-; fc309
-
-
-ScrollTileRightLeft: ; fc309
-; Scroll right for 4 ticks, then left for 4 ticks.
- ld a, [wTileAnimationTimer]
- inc a
- and %111
- ld [wTileAnimationTimer], a
- and %100
- jr nz, ScrollTileLeft
- jr ScrollTileRight
-; fc318
-
-ScrollTileUpDown: ; fc318
-; Scroll up for 4 ticks, then down for 4 ticks.
- ld a, [wTileAnimationTimer]
- inc a
- and %111
- ld [wTileAnimationTimer], a
- and %100
- jr nz, ScrollTileDown
- jr ScrollTileUp
-; fc327
-
-ScrollTileLeft: ; fc327
- ld h, d
- ld l, e
- ld c, 4
-.loop
-rept 4
- ld a, [hl]
- rlca
- ld [hli], a
-endr
- dec c
- jr nz, .loop
- ret
-; fc33b
-
-ScrollTileRight: ; fc33b
- ld h, d
- ld l, e
- ld c, 4
-.loop
-rept 4
- ld a, [hl]
- rrca
- ld [hli], a
-endr
- dec c
- jr nz, .loop
- ret
-; fc34f
-
-ScrollTileUp: ; fc34f
- ld h, d
- ld l, e
- ld d, [hl]
- inc hl
- ld e, [hl]
- ld bc, TILE_WIDTH * 2 - 2
- add hl, bc
- ld a, TILE_WIDTH / 2
-.loop
- ld c, [hl]
- ld [hl], e
- dec hl
- ld b, [hl]
- ld [hl], d
- dec hl
- ld e, [hl]
- ld [hl], c
- dec hl
- ld d, [hl]
- ld [hl], b
- dec hl
- dec a
- jr nz, .loop
- ret
-; fc36a
-
-ScrollTileDown: ; fc36a
- ld h, d
- ld l, e
- ld de, TILE_WIDTH * 2 - 2
- push hl
- add hl, de
- ld d, [hl]
- inc hl
- ld e, [hl]
- pop hl
- ld a, TILE_WIDTH / 2
-.loop
- ld b, [hl]
- ld [hl], d
- inc hl
- ld c, [hl]
- ld [hl], e
- inc hl
- ld d, [hl]
- ld [hl], b
- inc hl
- ld e, [hl]
- ld [hl], c
- inc hl
- dec a
- jr nz, .loop
- ret
-; fc387
-
-
-AnimateFountain: ; fc387
- ld hl, sp+0
- ld b, h
- ld c, l
- ld hl, .frames
- ld a, [wTileAnimationTimer]
- and %111
- add a
- add l
- ld l, a
- jr nc, .okay
- inc h
-.okay
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld sp, hl
- ld l, e
- ld h, d
- jp WriteTile
-
-.frames
- dw .frame1
- dw .frame2
- dw .frame3
- dw .frame4
- dw .frame3
- dw .frame4
- dw .frame5
- dw .frame1
-
-.frame1 INCBIN "gfx/tilesets/fountain/1.2bpp"
-.frame2 INCBIN "gfx/tilesets/fountain/2.2bpp"
-.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp"
-.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp"
-.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp"
-; fc402
-
-
-AnimateWaterTile: ; fc402
-; Draw a water tile for the current frame in VRAM tile at de.
-
-; Save sp in bc (see WriteTile).
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld a, [wTileAnimationTimer]
-
-; 4 tile graphics, updated every other frame.
- and %110
-
-; 2 x 8 = 16 bytes per tile
- add a
- add a
- add a
-
- add LOW(WaterTileFrames)
- ld l, a
- ld a, 0
- adc HIGH(WaterTileFrames)
- ld h, a
-
-; The stack now points to the start of the tile for this frame.
- ld sp, hl
-
- ld l, e
- ld h, d
-
- jp WriteTile
-; fc41c
-
-WaterTileFrames: ; fc41c
- INCBIN "gfx/tilesets/water/water.2bpp"
-; fc45c
-
-
-ForestTreeLeftAnimation: ; fc45c
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
- jr nz, .asm_fc46c
- ld hl, ForestTreeLeftFrames
- jr .asm_fc47d
-
-.asm_fc46c
- ld a, [wTileAnimationTimer]
- call GetForestTreeFrame
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
-
-.asm_fc47d
- ld sp, hl
- ld hl, vTiles2 tile $0c
- jp WriteTile
-; fc484
-
-
-ForestTreeLeftFrames: ; fc484
- INCBIN "gfx/tilesets/forest-tree/1.2bpp"
- INCBIN "gfx/tilesets/forest-tree/2.2bpp"
-; fc4a4
-
-ForestTreeRightFrames: ; fc4a4
- INCBIN "gfx/tilesets/forest-tree/3.2bpp"
- INCBIN "gfx/tilesets/forest-tree/4.2bpp"
-; fc4c4
-
-
-ForestTreeRightAnimation: ; fc4c4
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
- jr nz, .asm_fc4d4
- ld hl, ForestTreeRightFrames
- jr .asm_fc4eb
-
-.asm_fc4d4
- ld a, [wTileAnimationTimer]
- call GetForestTreeFrame
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
- push bc
- ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
- add hl, bc
- pop bc
-
-.asm_fc4eb
- ld sp, hl
- ld hl, vTiles2 tile $0f
- jp WriteTile
-; fc4f2
-
-
-ForestTreeLeftAnimation2: ; fc4f2
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
- jr nz, .asm_fc502
- ld hl, ForestTreeLeftFrames
- jr .asm_fc515
-
-.asm_fc502
- ld a, [wTileAnimationTimer]
- call GetForestTreeFrame
- xor 2
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
-
-.asm_fc515
- ld sp, hl
- ld hl, vTiles2 tile $0c
- jp WriteTile
-; fc51c
-
-
-ForestTreeRightAnimation2: ; fc51c
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Only during the Celebi event.
- ld a, [wCelebiEvent]
- bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
- jr nz, .asm_fc52c
- ld hl, ForestTreeRightFrames
- jr .asm_fc545
-
-.asm_fc52c
- ld a, [wTileAnimationTimer]
- call GetForestTreeFrame
- xor 2
- add a
- add a
- add a
- add LOW(ForestTreeLeftFrames)
- ld l, a
- ld a, 0
- adc HIGH(ForestTreeLeftFrames)
- ld h, a
- push bc
- ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
- add hl, bc
- pop bc
-
-.asm_fc545
- ld sp, hl
- ld hl, vTiles2 tile $0f
- jp WriteTile
-; fc54c
-
-
-GetForestTreeFrame: ; fc54c
-; Return 0 if a is even, or 2 if odd.
- and a
- jr z, .even
- cp 1
- jr z, .odd
- cp 2
- jr z, .even
- cp 3
- jr z, .odd
- cp 4
- jr z, .even
- cp 5
- jr z, .odd
- cp 6
- jr z, .even
-.odd
- ld a, 2
- scf
- ret
-.even
- xor a
- ret
-; fc56d
-
-
-AnimateFlowerTile: ; fc56d
-; No parameters.
-
-; Save sp in bc (see WriteTile).
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; Alternate tile graphic every other frame
- ld a, [wTileAnimationTimer]
- and %10
- ld e, a
-
-; CGB has different color mappings for flowers.
- ld a, [hCGB]
- and 1
-
- add e
- swap a
- ld e, a
- ld d, 0
- ld hl, FlowerTileFrames
- add hl, de
- ld sp, hl
-
- ld hl, vTiles2 tile $03
-
- jp WriteTile
-; fc58c
-
-FlowerTileFrames: ; fc58c
- INCBIN "gfx/tilesets/flower/dmg_1.2bpp"
- INCBIN "gfx/tilesets/flower/cgb_1.2bpp"
- INCBIN "gfx/tilesets/flower/dmg_2.2bpp"
- INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
-; fc5cc
-
-
-LavaBubbleAnim1: ; fc5cc
-; Splash in the bottom-right corner of the fountain.
- ld hl, sp+0
- ld b, h
- ld c, l
- ld a, [wTileAnimationTimer]
- and %110
- srl a
- inc a
- inc a
- and %011
- swap a
- ld e, a
- ld d, 0
- ld hl, LavaBubbleFrames
- add hl, de
- ld sp, hl
- ld hl, vTiles2 tile $5b
- jp WriteTile
-; fc5eb
-
-
-LavaBubbleAnim2: ; fc5eb
-; Splash in the top-left corner of the fountain.
- ld hl, sp+0
- ld b, h
- ld c, l
- ld a, [wTileAnimationTimer]
- and %110
- add a
- add a
- add a
- ld e, a
- ld d, 0
- ld hl, LavaBubbleFrames
- add hl, de
- ld sp, hl
- ld hl, vTiles2 tile $38
- jp WriteTile
-; fc605
-
-
-LavaBubbleFrames: ; fc605
- INCBIN "gfx/tilesets/lava/1.2bpp"
- INCBIN "gfx/tilesets/lava/2.2bpp"
- INCBIN "gfx/tilesets/lava/3.2bpp"
- INCBIN "gfx/tilesets/lava/4.2bpp"
-; fc645
-
-
-AnimateTowerPillarTile: ; fc645
-; Read from struct at de:
-; Destination (VRAM)
-; Address of the first tile in the frame array
-
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld a, [wTileAnimationTimer]
- and %111
-
-; Get frame index a
- ld hl, .frames
- add l
- ld l, a
- ld a, 0
- adc h
- ld h, a
- ld a, [hl]
-
-; Destination
- ld l, e
- ld h, d
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-
-; Add the frame index to the starting address
- add [hl]
- inc hl
- ld h, [hl]
- ld l, a
- ld a, 0
- adc h
- ld h, a
-
- ld sp, hl
- ld l, e
- ld h, d
- jr WriteTile
-
-.frames
- db $00, $10, $20, $30, $40, $30, $20, $10
-; fc673
-
-
-StandingTileFrame: ; fc673
- ld hl, wTileAnimationTimer
- inc [hl]
- ret
-; fc678
-
-
-AnimateWhirlpoolTile: ; fc678
-; Update whirlpool tile using struct at de.
-
-; Struct:
-; VRAM address
-; Address of the first tile
-
-; Only does one of 4 tiles at a time.
-
-; Save sp in bc (see WriteTile).
- ld hl, sp+0
- ld b, h
- ld c, l
-
-; de = VRAM address
- ld l, e
- ld h, d
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
-; Tile address is now at hl.
-
-; Get the tile for this frame.
- ld a, [wTileAnimationTimer]
- and %11 ; 4 frames x2
- swap a ; * 16 bytes per tile
-
- add [hl]
- inc hl
- ld h, [hl]
- ld l, a
- ld a, 0
- adc h
- ld h, a
-
-; The stack now points to the desired frame.
- ld sp, hl
-
- ld l, e
- ld h, d
-
- jr WriteTile
-; fc696
-
-
-WriteTileFromBuffer: ; fc696
-; Write tiledata at wTileAnimBuffer to de.
-; wTileAnimBuffer is loaded to sp for WriteTile.
-
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld hl, wTileAnimBuffer
- ld sp, hl
-
- ld h, d
- ld l, e
- jr WriteTile
-; fc6a2
-
-
-WriteTileToBuffer: ; fc6a2
-; Write tiledata de to wTileAnimBuffer.
-; de is loaded to sp for WriteTile.
-
- ld hl, sp+0
- ld b, h
- ld c, l
-
- ld h, d
- ld l, e
- ld sp, hl
-
- ld hl, wTileAnimBuffer
-
- ; fallthrough
-
-WriteTile: ; fc6ac
-; Write one 8x8 tile ($10 bytes) from sp to hl.
-
-; Warning: sp is saved in bc so we can abuse pop.
-; sp is restored to address bc. Save sp in bc before calling.
-
- pop de
- ld [hl], e
- inc hl
- ld [hl], d
-
-rept 7
- pop de
- inc hl
- ld [hl], e
- inc hl
- ld [hl], d
-endr
-
-; restore sp
- ld h, b
- ld l, c
- ld sp, hl
- ret
-; fc6d7
-
-
-TileAnimationPalette: ; fc6d7
-; Transition between color values 0-2 for color 0 in palette 3.
-
-; No palette changes on DMG.
- ld a, [hCGB]
- and a
- ret z
-
-; We don't want to mess with non-standard palettes.
- ld a, [rBGP] ; BGP
- cp %11100100
- ret nz
-
-; Only update on even frames.
- ld a, [wTileAnimationTimer]
- ld l, a
- and 1 ; odd
- ret nz
-
-; Ready for BGPD input...
-
- ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER
- ld [rBGPI], a
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
-; Update color 0 in order 0 1 2 1
- ld a, l
- and %110 ; frames 0 2 4 6
- jr z, .color0
- cp %100 ; frame 4
- jr z, .color2
-
-.color1
- ld hl, wBGPals1 palette PAL_BG_WATER color 1
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
- jr .end
-
-.color0
- ld hl, wBGPals1 palette PAL_BG_WATER color 0
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
- jr .end
-
-.color2
- ld hl, wBGPals1 palette PAL_BG_WATER color 2
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
-
-.end
- pop af
- ld [rSVBK], a
- ret
-; fc71e
-
-
-FlickeringCaveEntrancePalette: ; fc71e
-; No palette changes on DMG.
- ld a, [hCGB]
- and a
- ret z
-; We don't want to mess with non-standard palettes.
- ld a, [rBGP]
- cp %11100100
- ret nz
-; We only want to be here if we're in a dark cave.
- ld a, [wTimeOfDayPalset]
- cp %11111111 ; 3,3,3,3
- ret nz
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-; Ready for BGPD input...
- ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW
- ld [rBGPI], a
- ld a, [hVBlankCounter]
- and %10
- jr nz, .bit1set
- ld hl, wBGPals1 palette PAL_BG_YELLOW
- jr .okay
-
-.bit1set
- ld hl, wBGPals1 palette PAL_BG_YELLOW color 1
-
-.okay
- ld a, [hli]
- ld [rBGPD], a
- ld a, [hli]
- ld [rBGPD], a
-
- pop af
- ld [rSVBK], a
- ret
-; fc750
-
-
-TowerPillarTilePointer1: dw vTiles2 tile $2d, TowerPillarTile1
-TowerPillarTilePointer2: dw vTiles2 tile $2f, TowerPillarTile2
-TowerPillarTilePointer3: dw vTiles2 tile $3d, TowerPillarTile3
-TowerPillarTilePointer4: dw vTiles2 tile $3f, TowerPillarTile4
-TowerPillarTilePointer5: dw vTiles2 tile $3c, TowerPillarTile5
-TowerPillarTilePointer6: dw vTiles2 tile $2c, TowerPillarTile6
-TowerPillarTilePointer7: dw vTiles2 tile $4d, TowerPillarTile7
-TowerPillarTilePointer8: dw vTiles2 tile $4f, TowerPillarTile8
-TowerPillarTilePointer9: dw vTiles2 tile $5d, TowerPillarTile9
-TowerPillarTilePointer10: dw vTiles2 tile $5f, TowerPillarTile10
-
-TowerPillarTile1: INCBIN "gfx/tilesets/tower-pillar/1.2bpp"
-TowerPillarTile2: INCBIN "gfx/tilesets/tower-pillar/2.2bpp"
-TowerPillarTile3: INCBIN "gfx/tilesets/tower-pillar/3.2bpp"
-TowerPillarTile4: INCBIN "gfx/tilesets/tower-pillar/4.2bpp"
-TowerPillarTile5: INCBIN "gfx/tilesets/tower-pillar/5.2bpp"
-TowerPillarTile6: INCBIN "gfx/tilesets/tower-pillar/6.2bpp"
-TowerPillarTile7: INCBIN "gfx/tilesets/tower-pillar/7.2bpp"
-TowerPillarTile8: INCBIN "gfx/tilesets/tower-pillar/8.2bpp"
-TowerPillarTile9: INCBIN "gfx/tilesets/tower-pillar/9.2bpp"
-TowerPillarTile10: INCBIN "gfx/tilesets/tower-pillar/10.2bpp"
-; fca98
-
-
-WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1
-WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2
-WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3
-WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4
-; fcaa8
-
-WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp"
-WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp"
-WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp"
-WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp"
-; fcba8
--- a/engine/gfx/tileset_palettes.asm
+++ /dev/null
@@ -1,151 +1,0 @@
-LoadSpecialMapPalette: ; 494ac
- ld a, [wMapTileset]
- cp TILESET_POKECOM_CENTER
- jr z, .pokecom_2f
- cp TILESET_BATTLE_TOWER
- jr z, .battle_tower
- cp TILESET_ICE_PATH
- jr z, .ice_path
- cp TILESET_HOUSE
- jr z, .house
- cp TILESET_RADIO_TOWER
- jr z, .radio_tower
- cp TILESET_MANSION
- jr z, .mansion_mobile
- jr .do_nothing
-
-.pokecom_2f
- call LoadPokeComPalette
- scf
- ret
-
-.battle_tower
- call LoadBattleTowerPalette
- scf
- ret
-
-.ice_path
- ld a, [wEnvironment]
- and $7
- cp INDOOR ; Hall of Fame
- jr z, .do_nothing
- call LoadIcePathPalette
- scf
- ret
-
-.house
- call LoadHousePalette
- scf
- ret
-
-.radio_tower
- call LoadRadioTowerPalette
- scf
- ret
-
-.mansion_mobile
- call LoadMansionPalette
- scf
- ret
-
-.do_nothing
- and a
- ret
-; 494f2
-
-LoadPokeComPalette: ; 494f2
- ld a, BANK(wBGPals1)
- ld de, wBGPals1
- ld hl, PokeComPalette
- ld bc, 8 palettes
- call FarCopyWRAM
- ret
-; 49501
-
-PokeComPalette: ; 49501
-INCLUDE "gfx/tilesets/pokecom_center.pal"
-; 49541
-
-LoadBattleTowerPalette: ; 49541
- ld a, BANK(wBGPals1)
- ld de, wBGPals1
- ld hl, BattleTowerPalette
- ld bc, 8 palettes
- call FarCopyWRAM
- ret
-; 49550
-
-BattleTowerPalette: ; 49550
-INCLUDE "gfx/tilesets/battle_tower.pal"
-; 49590
-
-LoadIcePathPalette: ; 49590
- ld a, BANK(wBGPals1)
- ld de, wBGPals1
- ld hl, IcePathPalette
- ld bc, 8 palettes
- call FarCopyWRAM
- ret
-; 4959f
-
-IcePathPalette: ; 4959f
-INCLUDE "gfx/tilesets/ice_path.pal"
-; 495df
-
-LoadHousePalette: ; 495df
- ld a, BANK(wBGPals1)
- ld de, wBGPals1
- ld hl, HousePalette
- ld bc, 8 palettes
- call FarCopyWRAM
- ret
-; 495ee
-
-HousePalette: ; 495ee
-INCLUDE "gfx/tilesets/house.pal"
-; 4962e
-
-LoadRadioTowerPalette: ; 4962e
- ld a, BANK(wBGPals1)
- ld de, wBGPals1
- ld hl, RadioTowerPalette
- ld bc, 8 palettes
- call FarCopyWRAM
- ret
-; 4963d
-
-RadioTowerPalette: ; 4963d
-INCLUDE "gfx/tilesets/radio_tower.pal"
-; 4967d
-
-MansionPalette1: ; 4967d
-INCLUDE "gfx/tilesets/mansion_1.pal"
-; 496c5
-
-LoadMansionPalette: ; 496c5
- ld a, BANK(wBGPals1)
- ld de, wBGPals1
- ld hl, MansionPalette1
- ld bc, 8 palettes
- call FarCopyWRAM
- ld a, BANK(wBGPals1)
- ld de, wBGPals1 palette PAL_BG_YELLOW
- ld hl, MansionPalette2
- ld bc, 1 palettes
- call FarCopyWRAM
- ld a, BANK(wBGPals1)
- ld de, wBGPals1 palette PAL_BG_WATER
- ld hl, MansionPalette1 + 6 palettes
- ld bc, 1 palettes
- call FarCopyWRAM
- ld a, BANK(wBGPals1)
- ld de, wBGPals1 palette PAL_BG_ROOF
- ld hl, MansionPalette1 + 8 palettes
- ld bc, 1 palettes
- call FarCopyWRAM
- ret
-; 496fe
-
-MansionPalette2: ; 496fe
-INCLUDE "gfx/tilesets/mansion_2.pal"
-; 49706
--- a/engine/gfx/timeofdaypals.asm
+++ /dev/null
@@ -1,415 +1,0 @@
-DummyPredef35: ; 8c000
-DummyPredef36:
- ret
-
-UpdateTimeOfDayPal:: ; 8c001
- call UpdateTime
- ld a, [wTimeOfDay]
- ld [wCurTimeOfDay], a
- call GetTimePalette
- ld [wTimeOfDayPal], a
- ret
-; 8c011
-
-
-_TimeOfDayPals:: ; 8c011
-; return carry if pals are changed
-
-; forced pals?
- ld hl, wTimeOfDayPalFlags
- bit 7, [hl]
- jr nz, .dontchange
-
-; do we need to bother updating?
- ld a, [wTimeOfDay]
- ld hl, wCurTimeOfDay
- cp [hl]
- jr z, .dontchange
-
-; if so, the time of day has changed
- ld a, [wTimeOfDay]
- ld [wCurTimeOfDay], a
-
-; get palette id
- call GetTimePalette
-
-; same palette as before?
- ld hl, wTimeOfDayPal
- cp [hl]
- jr z, .dontchange
-
-; update palette id
- ld [wTimeOfDayPal], a
-
-; save bg palette 7
- ld hl, wBGPals1 palette PAL_BG_TEXT
-
-; save wram bank
- ld a, [rSVBK]
- ld b, a
-
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
-; push palette
- ld c, NUM_PAL_COLORS
-.push
- ld d, [hl]
- inc hl
- ld e, [hl]
- inc hl
- push de
- dec c
- jr nz, .push
-
-; restore wram bank
- ld a, b
- ld [rSVBK], a
-
-
-; update sgb pals
- ld b, SCGB_MAPPALS
- call GetSGBLayout
-
-
-; restore bg palette 7
- ld hl, wOBPals1 - 1 ; last byte in wBGPals1
-
-; save wram bank
- ld a, [rSVBK]
- ld d, a
-
- ld a, BANK(wOBPals1)
- ld [rSVBK], a
-
-; pop palette
- ld e, NUM_PAL_COLORS
-.pop
- pop bc
- ld [hl], c
- dec hl
- ld [hl], b
- dec hl
- dec e
- jr nz, .pop
-
-; restore wram bank
- ld a, d
- ld [rSVBK], a
-
-; update palettes
- call _UpdateTimePals
- call DelayFrame
-
-; successful change
- scf
- ret
-
-.dontchange
-; no change occurred
- and a
- ret
-; 8c070
-
-
-_UpdateTimePals:: ; 8c070
- ld c, $9 ; normal
- call GetTimePalFade
- call DmgToCgbTimePals
- ret
-; 8c079
-
-FadeInPalettes:: ; 8c079
- ld c, $12
- call GetTimePalFade
- ld b, $4
- call ConvertTimePalsDecHL
- ret
-; 8c084
-
-FadeOutPalettes:: ; 8c084
- call FillWhiteBGColor
- ld c, $9
- call GetTimePalFade
- ld b, $4
- call ConvertTimePalsIncHL
- ret
-; 8c092
-
-BattleTowerFade: ; 8c092
- call FillWhiteBGColor
- ld c, $9
- call GetTimePalFade
- ld b, $4
-.asm_8c09c
- call DmgToCgbTimePals
- inc hl
- inc hl
- inc hl
- ld c, $7
- call DelayFrames
- dec b
- jr nz, .asm_8c09c
- ret
-; 8c0ab
-
-FadeInQuickly: ; 8c0ab
- ld c, $0
- call GetTimePalFade
- ld b, $4
- call ConvertTimePalsIncHL
- ret
-; 8c0b6
-
-FadeBlackQuickly: ; 8c0b6
- ld c, $9
- call GetTimePalFade
- ld b, $4
- call ConvertTimePalsDecHL
- ret
-; 8c0c1
-
-
-FillWhiteBGColor: ; 8c0c1
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
- ld hl, wBGPals1
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld hl, wBGPals1 + 1 palettes
- ld c, 6
-.loop
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
-rept 6
- inc hl
-endr
- dec c
- jr nz, .loop
-
- pop af
- ld [rSVBK], a
- ret
-; 8c0e5
-
-ReplaceTimeOfDayPals: ; 8c0e5
- ld hl, .BrightnessLevels
- ld a, [wMapTimeOfDay]
- cp $4 ; Dark cave, needs Flash
- jr z, .DarkCave
- and $7
- add l
- ld l, a
- ld a, $0
- adc h
- ld h, a
- ld a, [hl]
- ld [wTimeOfDayPalset], a
- ret
-
-.DarkCave:
- ld a, [wStatusFlags]
- bit STATUSFLAGS_FLASH_F, a
- jr nz, .UsedFlash
- ld a, %11111111 ; 3, 3, 3, 3
- ld [wTimeOfDayPalset], a
- ret
-
-.UsedFlash:
- ld a, %10101010 ; 2, 2, 2, 2
- ld [wTimeOfDayPalset], a
- ret
-; 8c10f (23:410f)
-
-.BrightnessLevels: ; 8c10f
- dc 3, 2, 1, 0
- dc 1, 1, 1, 1
- dc 2, 2, 2, 2
- dc 0, 0, 0, 0
- dc 3, 3, 3, 3
- dc 3, 2, 1, 0
- dc 3, 2, 1, 0
- dc 3, 2, 1, 0
-; 8c117
-
-GetTimePalette: ; 8c117
- ld a, [wTimeOfDay]
- ld e, a
- ld d, 0
- ld hl, .TimePalettes
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; 8c126
-
-.TimePalettes:
- dw .MorningPalette
- dw .DayPalette
- dw .NitePalette
- dw .DarknessPalette
-
-.MorningPalette:
- ld a, [wTimeOfDayPalset]
- and %00000011 ; 0
- ret
-
-.DayPalette:
- ld a, [wTimeOfDayPalset]
- and %00001100 ; 1
- srl a
- srl a
- ret
-
-.NitePalette:
- ld a, [wTimeOfDayPalset]
- and %00110000 ; 2
- swap a
- ret
-
-.DarknessPalette:
- ld a, [wTimeOfDayPalset]
- and %11000000 ; 3
- rlca
- rlca
- ret
-; 8c14e
-
-
-DmgToCgbTimePals: ; 8c14e
- push hl
- push de
- ld a, [hli]
- call DmgToCgbBGPals
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- call DmgToCgbObjPals
- pop de
- pop hl
- ret
-; 8c15e
-
-ConvertTimePalsIncHL: ; 8c15e
-.loop
- call DmgToCgbTimePals
- inc hl
- inc hl
- inc hl
- ld c, 2
- call DelayFrames
- dec b
- jr nz, .loop
- ret
-; 8c16d
-
-ConvertTimePalsDecHL: ; 8c16d
-.loop
- call DmgToCgbTimePals
- dec hl
- dec hl
- dec hl
- ld c, 2
- call DelayFrames
- dec b
- jr nz, .loop
- ret
-; 8c17c
-
-
-GetTimePalFade: ; 8c17c
-; check cgb
- ld a, [hCGB]
- and a
- jr nz, .cgb
-
-; else: dmg
-
-; index
- ld a, [wTimeOfDayPal]
- and %11
-
-; get fade table
- push bc
- ld c, a
- ld b, $0
- ld hl, .dmgfades
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- pop bc
-
-; get place in fade table
- ld b, $0
- add hl, bc
- ret
-
-.cgb
- ld hl, .cgbfade
- ld b, $0
- add hl, bc
- ret
-
-.dmgfades
- dw .morn
- dw .day
- dw .nite
- dw .darkness
-
-.morn
- db %11111111, %11111111, %11111111
- db %11111110, %11111110, %11111110
- db %11111001, %11100100, %11100100
- db %11100100, %11010000, %11010000
- db %10010000, %10000000, %10000000
- db %01000000, %01000000, %01000000
- db %00000000, %00000000, %00000000
-
-.day
- db %11111111, %11111111, %11111111
- db %11111110, %11111110, %11111110
- db %11111001, %11100100, %11100100
- db %11100100, %11010000, %11010000
- db %10010000, %10000000, %10000000
- db %01000000, %01000000, %01000000
- db %00000000, %00000000, %00000000
-
-.nite
- db %11111111, %11111111, %11111111
- db %11111110, %11111110, %11111110
- db %11111001, %11100100, %11100100
- db %11101001, %11010000, %11010000
- db %10010000, %10000000, %10000000
- db %01000000, %01000000, %01000000
- db %00000000, %00000000, %00000000
-
-.darkness
- db %11111111, %11111111, %11111111
- db %11111110, %11111110, %11111111
- db %11111110, %11100100, %11111111
- db %11111101, %11010000, %11111111
- db %11111101, %10000000, %11111111
- db %00000000, %01000000, %00000000
- db %00000000, %00000000, %00000000
-
-.cgbfade
- db %11111111, %11111111, %11111111
- db %11111110, %11111110, %11111110
- db %11111001, %11111001, %11111001
- db %11100100, %11100100, %11100100
- db %10010000, %10010000, %10010000
- db %01000000, %01000000, %01000000
- db %00000000, %00000000, %00000000
-; 8c20f
--- a/engine/gfx/trade_animation.asm
+++ /dev/null
@@ -1,1646 +1,0 @@
-TRADEANIM_RIGHT_ARROW EQU $ed
-TRADEANIM_LEFT_ARROW EQU $ee
-
-; TradeAnim_TubeAnimJumptable.Jumptable indexes
- const_def
- const TRADEANIMSTATE_0 ; 0
- const TRADEANIMSTATE_1 ; 1
- const TRADEANIMSTATE_2 ; 2
- const TRADEANIMSTATE_3 ; 3
-TRADEANIMJUMPTABLE_LENGTH EQU const_value
-
-TradeAnimation: ; 28f24
- xor a
- ld [wcf66], a
- ld hl, wPlayerTrademonSenderName
- ld de, wOTTrademonSenderName
- call LinkTradeAnim_LoadTradePlayerNames
- ld hl, wPlayerTrademonSpecies
- ld de, wOTTrademonSpecies
- call LinkTradeAnim_LoadTradeMonSpecies
- ld de, .script
- jr RunTradeAnimScript
-
-.script
- tradeanim_setup_givemon_scroll
- tradeanim_show_givemon_data
- tradeanim_do_givemon_scroll
- tradeanim_wait_80
- tradeanim_wait_96
- tradeanim_poof
- tradeanim_rocking_ball
- tradeanim_enter_link_tube
- tradeanim_wait_anim
- tradeanim_bulge_through_tube
- tradeanim_wait_anim
- tradeanim_textbox_scroll
- tradeanim_give_trademon_sfx
- tradeanim_tube_to_ot
- tradeanim_sent_to_ot_text
- tradeanim_scroll_out_right
-
- tradeanim_ot_sends_text_1
- tradeanim_ot_bids_farewell
- tradeanim_wait_40
- tradeanim_scroll_out_right
- tradeanim_get_trademon_sfx
- tradeanim_tube_to_player
- tradeanim_enter_link_tube
- tradeanim_drop_ball
- tradeanim_exit_link_tube
- tradeanim_wait_anim
- tradeanim_show_getmon_data
- tradeanim_poof
- tradeanim_wait_anim
- tradeanim_frontpic_scroll
- tradeanim_animate_frontpic
- tradeanim_wait_80_if_ot_egg
- tradeanim_textbox_scroll
- tradeanim_take_care_of_text
- tradeanim_scroll_out_right
- tradeanim_end
-
-TradeAnimationPlayer2: ; 28f63
- xor a
- ld [wcf66], a
- ld hl, wOTTrademonSenderName
- ld de, wPlayerTrademonSenderName
- call LinkTradeAnim_LoadTradePlayerNames
- ld hl, wOTTrademonSpecies
- ld de, wPlayerTrademonSpecies
- call LinkTradeAnim_LoadTradeMonSpecies
- ld de, .script
- jr RunTradeAnimScript
-
-.script
- tradeanim_ot_sends_text_2
- tradeanim_ot_bids_farewell
- tradeanim_wait_40
- tradeanim_scroll_out_right
- tradeanim_get_trademon_sfx
- tradeanim_tube_to_ot
- tradeanim_enter_link_tube
- tradeanim_drop_ball
- tradeanim_exit_link_tube
- tradeanim_wait_anim
- tradeanim_show_getmon_data
- tradeanim_poof
- tradeanim_wait_anim
- tradeanim_frontpic_scroll
- tradeanim_animate_frontpic
- tradeanim_wait_180_if_ot_egg
- tradeanim_textbox_scroll
- tradeanim_take_care_of_text
- tradeanim_scroll_out_right
-
- tradeanim_setup_givemon_scroll
- tradeanim_show_givemon_data
- tradeanim_do_givemon_scroll
- tradeanim_wait_40
- tradeanim_poof
- tradeanim_rocking_ball
- tradeanim_enter_link_tube
- tradeanim_wait_anim
- tradeanim_bulge_through_tube
- tradeanim_wait_anim
- tradeanim_textbox_scroll
- tradeanim_give_trademon_sfx
- tradeanim_tube_to_player
- tradeanim_sent_to_ot_text
- tradeanim_scroll_out_right
- tradeanim_end
-
-RunTradeAnimScript: ; 28fa1
- ld hl, wTradeAnimAddress
- ld [hl], e
- inc hl
- ld [hl], d
- ld a, [hMapAnims]
- push af
- xor a
- ld [hMapAnims], a
- ld hl, wVramState
- ld a, [hl]
- push af
- res 0, [hl]
- ld hl, wOptions
- ld a, [hl]
- push af
- set 4, [hl]
- call .TradeAnimLayout
- ld a, [wcf66]
- and a
- jr nz, .anim_loop
- ld de, MUSIC_EVOLUTION
- call PlayMusic2
-.anim_loop
- call DoTradeAnimation
- jr nc, .anim_loop
- pop af
- ld [wOptions], a
- pop af
- ld [wVramState], a
- pop af
- ld [hMapAnims], a
- ret
-
-; 28fdb
-
-.TradeAnimLayout: ; 28fdb
- xor a
- ld [wJumptableIndex], a
- call ClearBGPalettes
- call ClearSprites
- call ClearTileMap
- call DisableLCD
- call LoadFontsBattleExtra
- callfar ClearSpriteAnims
- ld a, [hCGB]
- and a
- jr z, .NotCGB
- ld a, $1
- ld [rVBK], a
- ld hl, vTiles0
- ld bc, sScratch - vTiles0
- xor a
- call ByteFill
- ld a, $0
- ld [rVBK], a
-
-.NotCGB:
- hlbgcoord 0, 0
- ld bc, sScratch - vBGMap0
- ld a, " "
- call ByteFill
- ld hl, TradeGameBoyLZ
- ld de, vTiles2 tile $31
- call Decompress
- ld hl, TradeArrowGFX
- ld de, vTiles0 tile TRADEANIM_RIGHT_ARROW
- ld bc, 1 tiles
- ld a, BANK(TradeArrowGFX)
- call FarCopyBytes
- ld hl, TradeArrowGFX + 1 tiles
- ld de, vTiles0 tile TRADEANIM_LEFT_ARROW
- ld bc, 1 tiles
- ld a, BANK(TradeArrowGFX)
- call FarCopyBytes
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall GetTrademonFrontpic
- call EnableLCD
- call LoadTradeBallAndCableGFX
- ld a, [wPlayerTrademonSpecies]
- ld hl, wPlayerTrademonDVs
- ld de, vTiles0
- call TradeAnim_GetFrontpic
- ld a, [wOTTrademonSpecies]
- ld hl, wOTTrademonDVs
- ld de, vTiles0 tile $31
- call TradeAnim_GetFrontpic
- ld a, [wPlayerTrademonSpecies]
- ld de, wPlayerTrademonSpeciesName
- call TradeAnim_GetNickname
- ld a, [wOTTrademonSpecies]
- ld de, wOTTrademonSpeciesName
- call TradeAnim_GetNickname
- call TradeAnim_NormalPals
- ret
-
-; 29082
-
-DoTradeAnimation: ; 29082
- ld a, [wJumptableIndex]
- bit 7, a
- jr nz, .finished
- call .DoTradeAnimCommand
- callfar PlaySpriteAnimations
- ld hl, wcf65
- inc [hl]
- call DelayFrame
- and a
- ret
-
-.finished
- call LoadStandardFont
- scf
- ret
-
-; 290a0
-
-.DoTradeAnimCommand: ; 290a0
- ld a, [wJumptableIndex]
- ld e, a
- ld d, 0
- ld hl, .JumpTable
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; 290af
-
-.JumpTable: ; 290af
-; entries correspond to macros/scripts/trade_anims.asm enumeration
- dw TradeAnim_AdvanceScriptPointer ; 00
- dw TradeAnim_ShowGivemonData ; 01
- dw TradeAnim_ShowGetmonData ; 02
- dw TradeAnim_EnterLinkTube1 ; 03
- dw TradeAnim_EnterLinkTube2 ; 04
- dw TradeAnim_ExitLinkTube ; 05
- dw TradeAnim_TubeToOT1 ; 06
- dw TradeAnim_TubeToOT2 ; 07
- dw TradeAnim_TubeToOT3 ; 08
- dw TradeAnim_TubeToOT4 ; 09
- dw TradeAnim_TubeToOT5 ; 0a
- dw TradeAnim_TubeToOT6 ; 0b
- dw TradeAnim_TubeToOT7 ; 0c
- dw TradeAnim_TubeToOT8 ; 0d
- dw TradeAnim_TubeToPlayer1 ; 0e
- dw TradeAnim_TubeToPlayer2 ; 0f
- dw TradeAnim_TubeToPlayer3 ; 10
- dw TradeAnim_TubeToPlayer4 ; 11
- dw TradeAnim_TubeToPlayer5 ; 12
- dw TradeAnim_TubeToPlayer6 ; 13
- dw TradeAnim_TubeToPlayer7 ; 14
- dw TradeAnim_TubeToPlayer8 ; 15
- dw TradeAnim_SentToOTText ; 16
- dw TradeAnim_OTBidsFarewell ; 17
- dw TradeAnim_TakeCareOfText ; 18
- dw TradeAnim_OTSendsText1 ; 19
- dw TradeAnim_OTSendsText2 ; 1a
- dw TradeAnim_SetupGivemonScroll ; 1b
- dw TradeAnim_DoGivemonScroll ; 1c
- dw TradeAnim_FrontpicScrollStart ; 1d
- dw TradeAnim_TextboxScrollStart ; 1e
- dw TradeAnim_ScrollOutRight ; 1f
- dw TradeAnim_ScrollOutRight2 ; 20
- dw TraideAnim_Wait80 ; 21
- dw TraideAnim_Wait40 ; 22
- dw TradeAnim_RockingBall ; 23
- dw TradeAnim_DropBall ; 24
- dw TradeAnim_WaitAnim ; 25
- dw TradeAnim_WaitAnim2 ; 26
- dw TradeAnim_Poof ; 27
- dw TradeAnim_BulgeThroughTube ; 28
- dw TradeAnim_GiveTrademonSFX ; 29
- dw TradeAnim_GetTrademonSFX ; 2a
- dw TradeAnim_End ; 2b
- dw TradeAnim_AnimateFrontpic ; 2c
- dw TraideAnim_Wait96 ; 2d
- dw TraideAnim_Wait80IfOTEgg ; 2e
- dw TraideAnim_Wait180IfOTEgg ; 2f
-; 2910f
-
-TradeAnim_IncrementJumptableIndex: ; 2910f
- ld hl, wJumptableIndex
- inc [hl]
- ret
-
-; 29114
-
-TradeAnim_AdvanceScriptPointer: ; 29114
- ld hl, wTradeAnimAddress
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, [de]
- ld [wJumptableIndex], a
- inc de
- ld [hl], d
- dec hl
- ld [hl], e
- ret
-
-; 29123
-
-TradeAnim_End: ; 29123
- ld hl, wJumptableIndex
- set 7, [hl]
- ret
-
-; 29129
-
-TradeAnim_TubeToOT1: ; 29129
- ld a, TRADEANIM_RIGHT_ARROW
- call TradeAnim_PlaceTrademonStatsOnTubeAnim
- ld a, [wLinkTradeSendmonSpecies]
- ld [wd265], a
- xor a
- depixel 5, 11, 4, 0
- ld b, $0
- jr TradeAnim_InitTubeAnim
-
-TradeAnim_TubeToPlayer1: ; 2913c
- ld a, TRADEANIM_LEFT_ARROW
- call TradeAnim_PlaceTrademonStatsOnTubeAnim
- ld a, [wLinkTradeGetmonSpecies]
- ld [wd265], a
- ld a, TRADEANIMSTATE_2
- depixel 9, 18, 4, 4
- ld b, $4
-TradeAnim_InitTubeAnim: ; 2914e
- push bc
- push de
- push bc
- push de
-
- push af
- call DisableLCD
- callfar ClearSpriteAnims
- hlbgcoord 20, 3
- ld bc, 12
- ld a, $60
- call ByteFill
- pop af
-
- call TradeAnim_TubeAnimJumptable
-
- xor a
- ld [hSCX], a
- ld a, $7
- ld [hWX], a
- ld a, $70
- ld [hWY], a
- call EnableLCD
- call LoadTradeBubbleGFX
-
- pop de
- ld a, SPRITE_ANIM_INDEX_TRADEMON_ICON
- call _InitSpriteAnimStruct
-
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- pop bc
- ld [hl], b
-
- pop de
- ld a, SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
- call _InitSpriteAnimStruct
-
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- pop bc
- ld [hl], b
-
- call WaitBGMap
- ld b, SCGB_TRADE_TUBE
- call GetSGBLayout
- ld a, %11100100 ; 3,2,1,0
- call DmgToCgbBGPals
- ld a, %11010000
- call DmgToCgbObjPal0
-
- call TradeAnim_IncrementJumptableIndex
- ld a, 92
- ld [wFrameCounter], a
- ret
-
-; 291af
-
-TradeAnim_TubeToOT2: ; 291af
- call TradeAnim_FlashBGPals
- ld a, [hSCX]
- add $2
- ld [hSCX], a
- cp $50
- ret nz
- ld a, TRADEANIMSTATE_1
- call TradeAnim_TubeAnimJumptable
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 291c4
-
-TradeAnim_TubeToOT3: ; 291c4
- call TradeAnim_FlashBGPals
- ld a, [hSCX]
- add $2
- ld [hSCX], a
- cp $a0
- ret nz
- ld a, TRADEANIMSTATE_2
- call TradeAnim_TubeAnimJumptable
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 291d9
-
-TradeAnim_TubeToOT4: ; 291d9
- call TradeAnim_FlashBGPals
- ld a, [hSCX]
- add $2
- ld [hSCX], a
- and a
- ret nz
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 291e8
-
-TradeAnim_TubeToPlayer3: ; 291e8
- call TradeAnim_FlashBGPals
- ld a, [hSCX]
- sub $2
- ld [hSCX], a
- cp $b0
- ret nz
- ld a, TRADEANIMSTATE_1
- call TradeAnim_TubeAnimJumptable
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 291fd
-
-TradeAnim_TubeToPlayer4: ; 291fd
- call TradeAnim_FlashBGPals
- ld a, [hSCX]
- sub $2
- ld [hSCX], a
- cp $60
- ret nz
- xor a ; TRADEANIMSTATE_0
- call TradeAnim_TubeAnimJumptable
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 29211
-
-TradeAnim_TubeToPlayer5: ; 29211
- call TradeAnim_FlashBGPals
- ld a, [hSCX]
- sub $2
- ld [hSCX], a
- and a
- ret nz
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 29220
-
-TradeAnim_TubeToOT6:
-TradeAnim_TubeToPlayer6: ; 29220
- ld a, 128
- ld [wFrameCounter], a
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 29229
-
-TradeAnim_TubeToOT8:
-TradeAnim_TubeToPlayer8: ; 29229
- call ClearBGPalettes
- call ClearTileMap
- call ClearSprites
- call DisableLCD
- callfar ClearSpriteAnims
- hlbgcoord 0, 0
- ld bc, sScratch - vBGMap0
- ld a, " "
- call ByteFill
- xor a
- ld [hSCX], a
- ld a, $90
- ld [hWY], a
- call EnableLCD
- call LoadTradeBallAndCableGFX
- call WaitBGMap
- call TradeAnim_NormalPals
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 2925d
-
-TradeAnim_TubeToOT5:
-TradeAnim_TubeToOT7:
-TradeAnim_TubeToPlayer2:
-TradeAnim_TubeToPlayer7: ; 2925d
- call TradeAnim_FlashBGPals
- ld hl, wFrameCounter
- ld a, [hl]
- and a
- jr z, .done
- dec [hl]
- ret
-
-.done
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 2926d
-
-TradeAnim_GiveTrademonSFX: ; 2926d
- call TradeAnim_AdvanceScriptPointer
- ld de, SFX_GIVE_TRADEMON
- call PlaySFX
- ret
-
-; 29277
-
-TradeAnim_GetTrademonSFX: ; 29277
- call TradeAnim_AdvanceScriptPointer
- ld de, SFX_GET_TRADEMON
- call PlaySFX
- ret
-
-; 29281
-
-TradeAnim_TubeAnimJumptable: ; 29281
- maskbits TRADEANIMJUMPTABLE_LENGTH
- ld e, a
- ld d, 0
- ld hl, .Jumptable
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; 2928f
-
-.Jumptable: ; 2928f
-; entries correspond to TRADEANIMSTATE_* constants
- dw .Zero
- dw .One
- dw .Two
- dw .Three
-; 29297
-
-.Zero: ; 29297
-.Three: ; 29297
- call TradeAnim_BlankTileMap
- hlcoord 9, 3
- ld [hl], $5b
- inc hl
- ld bc, 10
- ld a, $60
- call ByteFill
- hlcoord 3, 2
- call TradeAnim_CopyTradeGameBoyTilemap
- ret
-
-; 292af
-
-.One: ; 292af
- call TradeAnim_BlankTileMap
- hlcoord 0, 3
- ld bc, SCREEN_WIDTH
- ld a, $60
- call ByteFill
- ret
-
-; 292be
-
-.Two: ; 292be
- call TradeAnim_BlankTileMap
- hlcoord 0, 3
- ld bc, $11
- ld a, $60
- call ByteFill
- hlcoord 17, 3
- ld a, $5d
- ld [hl], a
-
- ld a, $61
- ld de, SCREEN_WIDTH
- ld c, $3
-.loop
- add hl, de
- ld [hl], a
- dec c
- jr nz, .loop
-
- add hl, de
- ld a, $5f
- ld [hld], a
- ld a, $5b
- ld [hl], a
- hlcoord 10, 6
- call TradeAnim_CopyTradeGameBoyTilemap
- ret
-
-; 292ec
-
-TradeAnim_CopyTradeGameBoyTilemap: ; 292ec
- ld de, TradeGameBoyTilemap
- lb bc, 8, 6
- call TradeAnim_CopyBoxFromDEtoHL
- ret
-
-; 292f6
-
-TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
- push af
- call ClearBGPalettes
- call WaitTop
- ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
- call ClearTileMap
- hlcoord 0, 0
- ld bc, SCREEN_WIDTH
- ld a, "─"
- call ByteFill
- hlcoord 0, 1
- ld de, wLinkPlayer1Name
- call PlaceString
- ld hl, wLinkPlayer2Name
- ld de, 0
-.find_name_end_loop
- ld a, [hli]
- cp "@"
- jr z, .done
- dec de
- jr .find_name_end_loop
-
-.done
- hlcoord 0, 4
- add hl, de
- ld de, wLinkPlayer2Name
- call PlaceString
- hlcoord 7, 2
- ld bc, 6
- pop af
- call ByteFill
- call WaitBGMap
- call WaitTop
- ld a, HIGH(vBGMap0)
- ld [hBGMapAddress + 1], a
- call ClearTileMap
- ret
-
-; 29348
-
-TradeAnim_EnterLinkTube1: ; 29348
- call ClearTileMap
- call WaitTop
- ld a, $a0
- ld [hSCX], a
- call DelayFrame
- hlcoord 8, 2
- ld de, TradeLinkTubeTilemap
- lb bc, 3, 12
- call TradeAnim_CopyBoxFromDEtoHL
- call WaitBGMap
- ld b, SCGB_TRADE_TUBE
- call GetSGBLayout
- ld a, %11100100 ; 3,2,1,0
- call DmgToCgbBGPals
- lb de, %11100100, %11100100 ; 3,2,1,0, 3,2,1,0
- call DmgToCgbObjPals
- ld de, SFX_POTION
- call PlaySFX
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 2937e
-
-TradeAnim_EnterLinkTube2: ; 2937e
- ld a, [hSCX]
- and a
- jr z, .done
- add $4
- ld [hSCX], a
- ret
-
-.done
- ld c, 80
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29391
-
-TradeAnim_ExitLinkTube: ; 29391
- ld a, [hSCX]
- cp $a0
- jr z, .done
- sub $4
- ld [hSCX], a
- ret
-
-.done
- call ClearTileMap
- xor a
- ld [hSCX], a
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 293a6
-
-TradeAnim_SetupGivemonScroll: ; 293a6
- ld a, $8f
- ld [hWX], a
- ld a, $88
- ld [hSCX], a
- ld a, $50
- ld [hWY], a
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 293b6
-
-TradeAnim_DoGivemonScroll: ; 293b6
- ld a, [hWX]
- cp $7
- jr z, .done
- sub $4
- ld [hWX], a
- ld a, [hSCX]
- sub $4
- ld [hSCX], a
- ret
-
-.done
- ld a, $7
- ld [hWX], a
- xor a
- ld [hSCX], a
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 293d2
-
-TradeAnim_FrontpicScrollStart: ; 293d2
- ld a, $7
- ld [hWX], a
- ld a, $50
- ld [hWY], a
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 293de
-
-TradeAnim_TextboxScrollStart: ; 293de
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 293ea
-
-TradeAnim_ScrollOutRight: ; 293ea
- call WaitTop
- ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
- call WaitBGMap
- ld a, $7
- ld [hWX], a
- xor a
- ld [hWY], a
- call DelayFrame
- call WaitTop
- ld a, HIGH(vBGMap0)
- ld [hBGMapAddress + 1], a
- call ClearTileMap
- call TradeAnim_IncrementJumptableIndex
- ret
-
-; 2940c
-
-TradeAnim_ScrollOutRight2: ; 2940c
- ld a, [hWX]
- cp $a1
- jr nc, .done
- add $4
- ld [hWX], a
- ret
-
-.done
- ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
- call WaitBGMap
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- ld a, HIGH(vBGMap0)
- ld [hBGMapAddress + 1], a
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 2942e
-
-TradeAnim_ShowGivemonData: ; 2942e
- call ShowPlayerTrademonStats
- ld a, [wPlayerTrademonSpecies]
- ld [wCurPartySpecies], a
- ld a, [wPlayerTrademonDVs]
- ld [wTempMonDVs], a
- ld a, [wPlayerTrademonDVs + 1]
- ld [wTempMonDVs + 1], a
- ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
- call GetSGBLayout
- ld a, %11100100 ; 3,2,1,0
- call DmgToCgbBGPals
- call TradeAnim_ShowGivemonFrontpic
-
- ld a, [wPlayerTrademonSpecies]
- call GetCryIndex
- jr c, .skip_cry
- ld e, c
- ld d, b
- call PlayCry
-.skip_cry
-
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29461
-
-TradeAnim_ShowGetmonData: ; 29461
- call ShowOTTrademonStats
- ld a, [wOTTrademonSpecies]
- ld [wCurPartySpecies], a
- ld a, [wOTTrademonDVs]
- ld [wTempMonDVs], a
- ld a, [wOTTrademonDVs + 1]
- ld [wTempMonDVs + 1], a
- ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
- call GetSGBLayout
- ld a, %11100100 ; 3,2,1,0
- call DmgToCgbBGPals
- call TradeAnim_ShowGetmonFrontpic
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29487
-
-TradeAnim_AnimateFrontpic: ; 29487
- farcall AnimateTrademonFrontpic
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29491
-
-TradeAnim_GetFrontpic: ; 29491
- push de
- push af
- predef GetUnownLetter
- pop af
- ld [wCurPartySpecies], a
- ld [wCurSpecies], a
- call GetBaseData
- pop de
- predef GetMonFrontpic
- ret
-
-; 294a9
-
-TradeAnim_GetNickname: ; 294a9
- push de
- ld [wd265], a
- call GetPokemonName
- ld hl, wStringBuffer1
- pop de
- ld bc, NAME_LENGTH
- call CopyBytes
- ret
-
-; 294bb
-
-TradeAnim_ShowGivemonFrontpic: ; 294bb
- ld de, vTiles0
- jr TradeAnim_ShowFrontpic
-
-TradeAnim_ShowGetmonFrontpic: ; 294c0
- ld de, vTiles0 tile $31
-TradeAnim_ShowFrontpic: ; 294c3
- call DelayFrame
- ld hl, vTiles2
- lb bc, 10, $31
- call Request2bpp
- call WaitTop
- call TradeAnim_BlankTileMap
- hlcoord 7, 2
- xor a
- ld [hGraphicStartTile], a
- lb bc, 7, 7
- predef PlaceGraphic
- call WaitBGMap
- ret
-
-; 294e7
-
-TraideAnim_Wait80: ; 294e7
- ld c, 80
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 294f0
-
-TraideAnim_Wait40: ; 294f0
- ld c, 40
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 294f9
-
-TraideAnim_Wait96: ; 294f9
- ld c, 96
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29502
-
-TraideAnim_Wait80IfOTEgg: ; 29502
- call IsOTTrademonEgg
- ret nz
- ld c, 80
- call DelayFrames
- ret
-
-; 2950c
-
-TraideAnim_Wait180IfOTEgg: ; 2950c
- call IsOTTrademonEgg
- ret nz
- ld c, 180
- call DelayFrames
- ret
-
-; 29516
-
-IsOTTrademonEgg: ; 29516
- call TradeAnim_AdvanceScriptPointer
- ld a, [wOTTrademonSpecies]
- cp EGG
- ret
-
-; 2951f
-ShowPlayerTrademonStats: ; 2951f
- ld de, wPlayerTrademonSpecies
- ld a, [de]
- cp EGG
- jr z, TrademonStats_Egg
- call TrademonStats_MonTemplate
- ld de, wPlayerTrademonSpecies
- call TrademonStats_PrintSpeciesNumber
- ld de, wPlayerTrademonSpeciesName
- call TrademonStats_PrintSpeciesName
- ld a, [wPlayerTrademonCaughtData]
- ld de, wPlayerTrademonOTName
- call TrademonStats_PrintOTName
- ld de, wPlayerTrademonID
- call TrademonStats_PrintTrademonID
- call TrademonStats_WaitBGMap
- ret
-
-; 29549
-
-ShowOTTrademonStats: ; 29549
- ld de, wOTTrademonSpecies
- ld a, [de]
- cp EGG
- jr z, TrademonStats_Egg
- call TrademonStats_MonTemplate
- ld de, wOTTrademonSpecies
- call TrademonStats_PrintSpeciesNumber
- ld de, wOTTrademonSpeciesName
- call TrademonStats_PrintSpeciesName
- ld a, [wOTTrademonCaughtData]
- ld de, wOTTrademonOTName
- call TrademonStats_PrintOTName
- ld de, wOTTrademonID
- call TrademonStats_PrintTrademonID
- call TrademonStats_WaitBGMap
- ret
-
-; 29573
-
-TrademonStats_MonTemplate: ; 29573
- call WaitTop
- call TradeAnim_BlankTileMap
- ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
- hlcoord 3, 0
- ld b, $6
- ld c, $d
- call TextBox
- hlcoord 4, 0
- ld de, .OTMonData
- call PlaceString
- ret
-
-; 29591
-
-.OTMonData: ; 29591
- db "─── №."
- next ""
- next "OT/"
- next "<ID>№.@"
-; 295a1
-
-TrademonStats_Egg: ; 295a1
- call WaitTop
- call TradeAnim_BlankTileMap
- ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
- hlcoord 3, 0
- ld b, 6
- ld c, 13
- call TextBox
- hlcoord 4, 2
- ld de, .EggData
- call PlaceString
- call TrademonStats_WaitBGMap
- ret
-
-; 295c2
-
-.EggData: ; 295c2
- db "EGG"
- next "OT/?????"
- next "<ID>№.?????@"
-; 295d8
-
-TrademonStats_WaitBGMap: ; 295d8
- call WaitBGMap
- call WaitTop
- ld a, HIGH(vBGMap0)
- ld [hBGMapAddress + 1], a
- ret
-
-; 295e3
-
-TrademonStats_PrintSpeciesNumber: ; 295e3
- hlcoord 10, 0
- lb bc, PRINTNUM_LEADINGZEROS | 1, 3
- call PrintNum
- ld [hl], " "
- ret
-
-; 295ef
-
-TrademonStats_PrintSpeciesName: ; 295ef
- hlcoord 4, 2
- call PlaceString
- ret
-
-; 295f6
-
-TrademonStats_PrintOTName: ; 295f6
- cp 3
- jr c, .caught_gender_okay
- xor a
-.caught_gender_okay
- push af
- hlcoord 7, 4
- call PlaceString
- inc bc
- pop af
- ld hl, .Gender
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hl]
- ld [bc], a
- ret
-
-; 2960e
-
-.Gender: ; 2960e
- db " ", "♂", "♀"
-; 29611
-
-TrademonStats_PrintTrademonID: ; 29611
- hlcoord 7, 6
- lb bc, PRINTNUM_LEADINGZEROS | 2, 5
- call PrintNum
- ret
-
-; 2961b
-
-TradeAnim_RockingBall: ; 2961b
- depixel 10, 11, 4, 0
- ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
- call _InitSpriteAnimStruct
- call TradeAnim_AdvanceScriptPointer
- ld a, 32
- ld [wFrameCounter], a
- ret
-
-; 2962c
-
-TradeAnim_DropBall: ; 2962c
- depixel 10, 11, 4, 0
- ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- ld [hl], $1
- ld hl, SPRITEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], $dc
- call TradeAnim_AdvanceScriptPointer
- ld a, 56
- ld [wFrameCounter], a
- ret
-
-; 29649
-
-TradeAnim_Poof: ; 29649
- depixel 10, 11, 4, 0
- ld a, SPRITE_ANIM_INDEX_TRADE_POOF
- call _InitSpriteAnimStruct
- call TradeAnim_AdvanceScriptPointer
- ld a, 16
- ld [wFrameCounter], a
- ld de, SFX_BALL_POOF
- call PlaySFX
- ret
-
-; 29660
-
-TradeAnim_BulgeThroughTube: ; 29660
- ld a, %11100100 ; 3,2,1,0
- call DmgToCgbObjPal0
- depixel 5, 11
- ld a, SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
- call _InitSpriteAnimStruct
- call TradeAnim_AdvanceScriptPointer
- ld a, 64
- ld [wFrameCounter], a
- ret
-
-; 29676
-
-TradeAnim_AnimateTrademonInTube: ; 29676 (a:5676)
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, .Jumptable
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; 29686
-
-.Jumptable: ; 29686 (a:5686)
- dw .InitTimer
- dw .WaitTimer1
- dw .MoveRight
- dw .MoveDown
- dw .MoveUp
- dw .MoveLeft
- dw .WaitTimer2
-; 2969a
-
-.JumptableNext: ; 29694 (a:5694)
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- inc [hl]
- ret
-
-.InitTimer: ; 2969a (a:569a)
- call .JumptableNext
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $80
- ret
-
-.WaitTimer1: ; 296a4 (a:56a4)
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld a, [hl]
- dec [hl]
- and a
- ret nz
- call .JumptableNext
-
-.MoveRight: ; 296af (a:56af)
- ld hl, SPRITEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $94
- jr nc, .done_move_right
- inc [hl]
- ret
-
-.done_move_right
- call .JumptableNext
-
-.MoveDown: ; 296bd (a:56bd)
- ld hl, SPRITEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $4c
- jr nc, .done_move_down
- inc [hl]
- ret
-
-.done_move_down
- ld hl, SPRITEANIMSTRUCT_INDEX
- add hl, bc
- ld [hl], $0
- ret
-
-.MoveUp: ; 296cf (a:56cf)
- ld hl, SPRITEANIMSTRUCT_YCOORD
- add hl, bc
- ld a, [hl]
- cp $2c
- jr z, .done_move_up
- dec [hl]
- ret
-
-.done_move_up
- call .JumptableNext
-
-.MoveLeft: ; 296dd (a:56dd)
- ld hl, SPRITEANIMSTRUCT_XCOORD
- add hl, bc
- ld a, [hl]
- cp $58
- jr z, .done_move_left
- dec [hl]
- ret
-
-.done_move_left
- call .JumptableNext
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $80
- ret
-
-.WaitTimer2: ; 296f2 (a:56f2)
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld a, [hl]
- dec [hl]
- and a
- ret nz
- ld hl, SPRITEANIMSTRUCT_INDEX
- add hl, bc
- ld [hl], $0
- ret
-
-; 29701 (a:5701)
-
-TradeAnim_SentToOTText: ; 29701
- ld a, [wLinkMode]
- cp LINK_TIMECAPSULE
- jr z, .time_capsule
- ld hl, .Text_MonName
- call PrintText
- ld c, 189
- call DelayFrames
- ld hl, .Text_WasSentTo
- call PrintText
- call TradeAnim_Wait80Frames
- ld c, 128
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-.time_capsule
- ld hl, .Text_WasSentTo
- call PrintText
- call TradeAnim_Wait80Frames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29732
-
-.Text_WasSentTo: ; 0x29732
- ; was sent to @ .
- text_jump UnknownText_0x1bc6e9
- db "@"
-; 0x29737
-
-.Text_MonName: ; 0x29737
- ;
- text_jump UnknownText_0x1bc701
- db "@"
-; 0x2973c
-
-TradeAnim_OTBidsFarewell: ; 2973c
- ld hl, .Text_BidsFarewellToMon
- call PrintText
- call TradeAnim_Wait80Frames
- ld hl, .Text_MonName
- call PrintText
- call TradeAnim_Wait80Frames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29752
-
-.Text_BidsFarewellToMon: ; 0x29752
- ; bids farewell to
- text_jump UnknownText_0x1bc703
- db "@"
-; 0x29757
-
-.Text_MonName: ; 0x29757
- ; .
- text_jump UnknownText_0x1bc719
- db "@"
-; 0x2975c
-
-TradeAnim_TakeCareOfText: ; 2975c
- call WaitTop
- hlcoord 0, 10
- ld bc, 8 * SCREEN_WIDTH
- ld a, " "
- call ByteFill
- call WaitBGMap
- ld hl, .Text_TakeGoodCareOfMon
- call PrintText
- call TradeAnim_Wait80Frames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 2977a
-
-.Text_TakeGoodCareOfMon: ; 0x2977a
- ; Take good care of @ .
- text_jump UnknownText_0x1bc71f
- db "@"
-; 0x2977f
-
-TradeAnim_OTSendsText1: ; 2977f
- ld hl, .Text_ForYourMon
- call PrintText
- call TradeAnim_Wait80Frames
- ld hl, .Text_OTSends
- call PrintText
- call TradeAnim_Wait80Frames
- ld c, 14
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 2979a
-
-.Text_ForYourMon: ; 0x2979a
- ; For @ 's @ ,
- text_jump UnknownText_0x1bc739
- db "@"
-; 0x2979f
-
-.Text_OTSends: ; 0x2979f
- ; sends @ .
- text_jump UnknownText_0x1bc74c
- db "@"
-; 0x297a4
-
-TradeAnim_OTSendsText2: ; 297a4
- ld hl, .Text_WillTrade
- call PrintText
- call TradeAnim_Wait80Frames
- ld hl, .Text_ForYourMon
- call PrintText
- call TradeAnim_Wait80Frames
- ld c, 14
- call DelayFrames
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 297bf
-
-.Text_WillTrade: ; 0x297bf
- ; will trade @ @
- text_jump UnknownText_0x1bc75e
- db "@"
-; 0x297c4
-
-.Text_ForYourMon: ; 0x297c4
- ; for @ 's @ .
- text_jump UnknownText_0x1bc774
- db "@"
-; 0x297c9
-
-TradeAnim_Wait80Frames: ; 297c9
- ld c, 80
- call DelayFrames
- ret
-
-; 297cf
-
-TradeAnim_BlankTileMap: ; 297cf
- hlcoord 0, 0
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- ld a, " "
- call ByteFill
- ret
-
-; 297db
-
-TradeAnim_CopyBoxFromDEtoHL: ; 297db
-.row
- push bc
- push hl
-.col
- ld a, [de]
- inc de
- ld [hli], a
- dec c
- jr nz, .col
- pop hl
- ld bc, SCREEN_WIDTH
- add hl, bc
- pop bc
- dec b
- jr nz, .row
- ret
-
-; 297ed
-
-TradeAnim_NormalPals: ; 297ed
- ld a, [hSGB]
- and a
- ld a, %11100100 ; 3,2,1,0
- jr z, .not_sgb
- ld a, $f0
-
-.not_sgb
- call DmgToCgbObjPal0
- ld a, %11100100 ; 3,2,1,0
- call DmgToCgbBGPals
- ret
-
-; 297ff
-
-LinkTradeAnim_LoadTradePlayerNames: ; 297ff
- push de
- ld de, wLinkPlayer1Name
- ld bc, NAME_LENGTH
- call CopyBytes
- pop hl
- ld de, wLinkPlayer2Name
- ld bc, NAME_LENGTH
- call CopyBytes
- ret
-
-; 29814
-
-LinkTradeAnim_LoadTradeMonSpecies: ; 29814
- ld a, [hl]
- ld [wLinkTradeSendmonSpecies], a
- ld a, [de]
- ld [wLinkTradeGetmonSpecies], a
- ret
-
-; 2981d
-
-TradeAnim_FlashBGPals: ; 2981d
- ld a, [wcf65]
- and $7
- ret nz
- ld a, [rBGP]
- xor %00111100
- call DmgToCgbBGPals
- ret
-
-; 2982b
-
-LoadTradeBallAndCableGFX: ; 2982b
- call DelayFrame
- ld de, TradeBallGFX
- ld hl, vTiles0 tile $62
- lb bc, BANK(TradeBallGFX), 6
- call Request2bpp
- ld de, TradePoofGFX
- ld hl, vTiles0 tile $68
- lb bc, BANK(TradePoofGFX), 12
- call Request2bpp
- ld de, TradeCableGFX
- ld hl, vTiles0 tile $74
- lb bc, BANK(TradeCableGFX), 4
- call Request2bpp
- xor a
- ld hl, wSpriteAnimDict
- ld [hli], a
- ld [hl], $62
- ret
-
-; 2985a
-
-LoadTradeBubbleGFX: ; 2985a
- call DelayFrame
- ld e, $3
- callfar LoadMenuMonIcon
- ld de, TradeBubbleGFX
- ld hl, vTiles0 tile $72
- lb bc, BANK(TradeBubbleGFX), 4
- call Request2bpp
- xor a
- ld hl, wSpriteAnimDict
- ld [hli], a
- ld [hl], $62
- ret
-
-; 29879
-
-TradeAnim_WaitAnim: ; 29879
- ld hl, wFrameCounter
- ld a, [hl]
- and a
- jr z, .done
- dec [hl]
- ret
-
-.done
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29886
-
-TradeAnim_WaitAnim2: ; 29886
- ld hl, wFrameCounter
- ld a, [hl]
- and a
- jr z, .done
- dec [hl]
- ret
-
-.done
- call TradeAnim_AdvanceScriptPointer
- ret
-
-; 29893
-
-
-Unreferenced_DebugTrade: ; 29893
-; This function is not referenced.
-; It was meant for use in Japanese versions, so the
-; constant used for copy length was changed by accident.
-
- ld hl, .DebugTradeData
-
- ld a, [hli]
- ld [wPlayerTrademonSpecies], a
- ld de, wPlayerTrademonSenderName
- ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
-.loop1
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .loop1
-
- ld a, [hli]
- ld [wOTTrademonSpecies], a
- ld de, wOTTrademonSenderName
- ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
-.loop2
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .loop2
- ret
-
-; 298b5
-
-debugtrade: MACRO
-; species, ot name, ot id (?)
- db \1, \2
- dw \3
-ENDM
-
-.DebugTradeData: ; 298b5
- debugtrade VENUSAUR, "ゲーフり@@", $0123 ; GAME FREAK
- debugtrade CHARIZARD, "クりーチャ@", $0456 ; Creatures Inc.
-; 298c7
-
-
-TradeGameBoyTilemap: ; 298c7
-; 6x8
- db $31, $32, $32, $32, $32, $33
- db $34, $35, $36, $36, $37, $38
- db $34, $39, $3a, $3a, $3b, $38
- db $3c, $3d, $3e, $3e, $3f, $40
- db $41, $42, $43, $43, $44, $45
- db $46, $47, $43, $48, $49, $4a
- db $41, $43, $4b, $4c, $4d, $4e
- db $4f, $50, $50, $50, $51, $52
-; 297f7
-
-TradeLinkTubeTilemap: ; 297f7
-; 12x3
- db $43, $55, $56, $53, $53, $53, $53, $53, $53, $53, $53, $53
- db $43, $57, $58, $54, $54, $54, $54, $54, $54, $54, $54, $54
- db $43, $59, $5a, $43, $43, $43, $43, $43, $43, $43, $43, $43
-; 2991b
-
-TradeArrowGFX: INCBIN "gfx/trade/arrow.2bpp"
-TradeCableGFX: INCBIN "gfx/trade/cable.2bpp"
-TradeBubbleGFX: INCBIN "gfx/trade/bubble.2bpp"
-TradeGameBoyLZ: INCBIN "gfx/trade/game_boy.2bpp.lz"
-TradeBallGFX: INCBIN "gfx/trade/ball.2bpp"
-TradePoofGFX: INCBIN "gfx/trade/poof.2bpp"
--- a/engine/items/tmhm.asm
+++ b/engine/items/tmhm.asm
@@ -1,49 +1,589 @@
-CanLearnTMHMMove: ; 11639
+TMHMPocket: ; 2c76f (b:476f)
+ ld a, $1
+ ld [hInMenu], a
+ call TMHM_PocketLoop
+ ld a, $0
+ ld [hInMenu], a
+ ret nc
+ call PlaceHollowCursor
+ call WaitBGMap
+ ld a, [wCurItem]
+ dec a
+ ld [wCurItemQuantity], a
+ ld hl, wTMsHMs
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [wItemQuantityBuffer], a
+ call .ConvertItemToTMHMNumber
+ scf
+ ret
+
+.ConvertItemToTMHMNumber: ; 2c798 (b:4798)
+ ld a, [wCurItem]
+ ld c, a
+ callfar GetNumberedTMHM
+ ld a, c
+ ld [wCurItem], a
+ ret
+
+ConvertCurItemIntoCurTMHM: ; 2c7a7 (b:47a7)
+ ld a, [wCurItem]
+ ld c, a
+ callfar GetTMHMNumber
+ ld a, c
+ ld [wCurTMHM], a
+ ret
+
+GetTMHMItemMove: ; 2c7b6 (b:47b6)
+ call ConvertCurItemIntoCurTMHM
+ predef GetTMHMMove
+ ret
+
+AskTeachTMHM: ; 2c7bf (b:47bf)
+ ld hl, wOptions
+ ld a, [hl]
+ push af
+ res NO_TEXT_SCROLL, [hl]
+ ld a, [wCurItem]
+ cp TM01
+ jr c, .NotTMHM
+ call GetTMHMItemMove
+ ld a, [wCurTMHM]
+ ld [wPutativeTMHMMove], a
+ call GetMoveName
+ call CopyName1
+ ld hl, Text_BootedTM ; Booted up a TM
+ ld a, [wCurItem]
+ cp HM01
+ jr c, .TM
+ ld hl, Text_BootedHM ; Booted up an HM
+.TM:
+ call PrintText
+ ld hl, Text_ItContained
+ call PrintText
+ call YesNoBox
+.NotTMHM:
+ pop bc
+ ld a, b
+ ld [wOptions], a
+ ret
+
+ChooseMonToLearnTMHM: ; 2c7fb
+ ld hl, wStringBuffer2
+ ld de, wTMHMMoveNameBackup
+ ld bc, 12
+ call CopyBytes
+ call ClearBGPalettes
+ChooseMonToLearnTMHM_NoRefresh: ; 2c80a
+ farcall LoadPartyMenuGFX
+ farcall InitPartyMenuWithCancel
+ farcall InitPartyMenuGFX
+ ld a, PARTYMENUACTION_TEACH_TMHM
+ ld [wPartyMenuActionText], a
+.loopback
+ farcall WritePartyMenuTilemap
+ farcall PrintPartyMenuText
+ call WaitBGMap
+ call SetPalettes
+ call DelayFrame
+ farcall PartyMenuSelect
+ push af
ld a, [wCurPartySpecies]
- ld [wCurSpecies], a
- call GetBaseData
- ld hl, wBaseTMHM
+ cp EGG
+ pop bc ; now contains the former contents of af
+ jr z, .egg
+ push bc
+ ld hl, wTMHMMoveNameBackup
+ ld de, wStringBuffer2
+ ld bc, 12
+ call CopyBytes
+ pop af ; now contains the original contents of af
+ ret
+
+.egg
push hl
+ push de
+ push bc
+ push af
+ ld de, SFX_WRONG
+ call PlaySFX
+ call WaitSFX
+ pop af
+ pop bc
+ pop de
+ pop hl
+ jr .loopback
+; 2c867
- ld a, [wPutativeTMHMMove]
+TeachTMHM: ; 2c867
+ predef CanLearnTMHMMove
+
+ push bc
+ ld a, [wCurPartyMon]
+ ld hl, wPartyMonNicknames
+ call GetNick
+ pop bc
+
+ ld a, c
+ and a
+ jr nz, .compatible
+ push de
+ ld de, SFX_WRONG
+ call PlaySFX
+ pop de
+ ld hl, Text_TMHMNotCompatible
+ call PrintText
+ jr .nope
+
+.compatible
+ callfar KnowsMove
+ jr c, .nope
+
+ predef LearnMove
+ ld a, b
+ and a
+ jr z, .nope
+
+ farcall StubbedTrainerRankings_TMsHMsTaught
+ ld a, [wCurItem]
+ call IsHM
+ ret c
+
+ ld c, HAPPINESS_LEARNMOVE
+ callfar ChangeHappiness
+ call ConsumeTM
+ jr .learned_move
+
+.nope
+ and a
+ ret
+
+.unused
+ ld a, 2
+ ld [wItemEffectSucceeded], a
+.learned_move
+ scf
+ ret
+; 2c8bf (b:48bf)
+
+Text_BootedTM: ; 0x2c8bf
+ ; Booted up a TM.
+ text_jump UnknownText_0x1c0373
+ db "@"
+; 0x2c8c4
+
+Text_BootedHM: ; 0x2c8c4
+ ; Booted up an HM.
+ text_jump UnknownText_0x1c0384
+ db "@"
+; 0x2c8c9
+
+Text_ItContained: ; 0x2c8c9
+ ; It contained @ . Teach @ to a #MON?
+ text_jump UnknownText_0x1c0396
+ db "@"
+; 0x2c8ce
+
+Text_TMHMNotCompatible: ; 0x2c8ce
+ ; is not compatible with @ . It can't learn @ .
+ text_jump UnknownText_0x1c03c2
+ db "@"
+; 0x2c8d3
+
+TMHM_PocketLoop: ; 2c8d3 (b:48d3)
+ xor a
+ ld [hBGMapMode], a
+ call TMHM_DisplayPocketItems
+ ld a, 2
+ ld [w2DMenuCursorInitY], a
+ ld a, 7
+ ld [w2DMenuCursorInitX], a
+ ld a, 1
+ ld [w2DMenuNumCols], a
+ ld a, 5
+ sub d
+ inc a
+ cp 6
+ jr nz, .okay
+ dec a
+.okay
+ ld [w2DMenuNumRows], a
+ ld a, $c
+ ld [w2DMenuFlags1], a
+ xor a
+ ld [w2DMenuFlags2], a
+ ld a, $20
+ ld [w2DMenuCursorOffsets], a
+ ld a, A_BUTTON | B_BUTTON | D_UP | D_DOWN | D_LEFT | D_RIGHT
+ ld [wMenuJoypadFilter], a
+ ld a, [wTMHMPocketCursor]
+ inc a
+ ld [wMenuCursorY], a
+ ld a, $1
+ ld [wMenuCursorX], a
+ jr TMHM_ShowTMMoveDescription
+
+TMHM_JoypadLoop: ; 2c915 (b:4915)
+ call TMHM_DisplayPocketItems
+ call StaticMenuJoypad
ld b, a
- ld c, 0
- ld hl, TMHMMoves
+ ld a, [wMenuCursorY]
+ dec a
+ ld [wTMHMPocketCursor], a
+ xor a
+ ld [hBGMapMode], a
+ ld a, [w2DMenuFlags2]
+ bit 7, a
+ jp nz, TMHM_ScrollPocket
+ ld a, b
+ ld [wMenuJoypad], a
+ bit A_BUTTON_F, a
+ jp nz, TMHM_ChooseTMorHM
+ bit B_BUTTON_F, a
+ jp nz, TMHM_ExitPack
+ bit D_RIGHT_F, a
+ jp nz, TMHM_ExitPocket
+ bit D_LEFT_F, a
+ jp nz, TMHM_ExitPocket
+TMHM_ShowTMMoveDescription: ; 2c946 (b:4946)
+ call TMHM_CheckHoveringOverCancel
+ jp nc, TMHM_ExitPocket
+ hlcoord 0, 12
+ ld b, 4
+ ld c, SCREEN_WIDTH - 2
+ call TextBox
+ ld a, [wCurItem]
+ cp NUM_TMS + NUM_HMS + 1
+ jr nc, TMHM_JoypadLoop
+ ld [wd265], a
+ predef GetTMHMMove
+ ld a, [wd265]
+ ld [wCurSpecies], a
+ hlcoord 1, 14
+ call PrintMoveDesc
+ jp TMHM_JoypadLoop
+
+TMHM_ChooseTMorHM: ; 2c974 (b:4974)
+ call TMHM_PlaySFX_ReadText2
+ call CountTMsHMs ; This stores the count to wd265.
+ ld a, [wMenuCursorY]
+ dec a
+ ld b, a
+ ld a, [wTMHMPocketScrollPosition]
+ add b
+ ld b, a
+ ld a, [wd265]
+ cp b
+ jr z, _TMHM_ExitPack ; our cursor was hovering over CANCEL
+TMHM_CheckHoveringOverCancel: ; 2c98a (b:498a)
+ call TMHM_GetCurrentPocketPosition
+ ld a, [wMenuCursorY]
+ ld b, a
.loop
+ inc c
+ ld a, c
+ cp NUM_TMS + NUM_HMS + 1
+ jr nc, .okay
ld a, [hli]
and a
- jr z, .end
- cp b
- jr z, .asm_11659
+ jr z, .loop
+ dec b
+ jr nz, .loop
+ ld a, c
+.okay
+ ld [wCurItem], a
+ cp -1
+ ret
+
+TMHM_ExitPack: ; 2c9a5 (b:49a5)
+ call TMHM_PlaySFX_ReadText2
+_TMHM_ExitPack: ; 2c9a8 (b:49a8)
+ ld a, $2
+ ld [wMenuJoypad], a
+ and a
+ ret
+
+TMHM_ExitPocket: ; 2c9af (b:49af)
+ and a
+ ret
+
+TMHM_ScrollPocket: ; 2c9b1 (b:49b1)
+ ld a, b
+ bit 7, a
+ jr nz, .skip
+ ld hl, wTMHMPocketScrollPosition
+ ld a, [hl]
+ and a
+ jp z, TMHM_JoypadLoop
+ dec [hl]
+ call TMHM_DisplayPocketItems
+ jp TMHM_ShowTMMoveDescription
+
+.skip
+ call TMHM_GetCurrentPocketPosition
+ ld b, 5
+.loop
inc c
- jr .loop
+ ld a, c
+ cp NUM_TMS + NUM_HMS + 1
+ jp nc, TMHM_JoypadLoop
+ ld a, [hli]
+ and a
+ jr z, .loop
+ dec b
+ jr nz, .loop
+ ld hl, wTMHMPocketScrollPosition
+ inc [hl]
+ call TMHM_DisplayPocketItems
+ jp TMHM_ShowTMMoveDescription
-.asm_11659
+TMHM_DisplayPocketItems: ; 2c9e2 (b:49e2)
+ ld a, [wBattleType]
+ cp BATTLETYPE_TUTORIAL
+ jp z, Tutorial_TMHMPocket
+
+ hlcoord 5, 2
+ lb bc, 10, 15
+ ld a, " "
+ call ClearBox
+ call TMHM_GetCurrentPocketPosition
+ ld d, $5
+.loop2
+ inc c
+ ld a, c
+ cp NUM_TMS + NUM_HMS + 1
+ jr nc, .NotTMHM
+ ld a, [hli]
+ and a
+ jr z, .loop2
+ ld b, a
+ ld a, c
+ ld [wd265], a
+ push hl
+ push de
+ push bc
+ call TMHMPocket_GetCurrentLineCoord
+ push hl
+ ld a, [wd265]
+ cp NUM_TMS + 1
+ jr nc, .HM
+ ld de, wd265
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 2
+ call PrintNum
+ jr .okay
+
+.HM:
+ push af
+ sub NUM_TMS
+ ld [wd265], a
+ ld [hl], "H"
+ inc hl
+ ld de, wd265
+ lb bc, PRINTNUM_RIGHTALIGN | 1, 2
+ call PrintNum
+ pop af
+ ld [wd265], a
+.okay
+ predef GetTMHMMove
+ ld a, [wd265]
+ ld [wPutativeTMHMMove], a
+ call GetMoveName
pop hl
- ld b, CHECK_FLAG
+ ld bc, 3
+ add hl, bc
+ push hl
+ call PlaceString
+ pop hl
+ pop bc
+ ld a, c
+ push bc
+ cp NUM_TMS + 1
+ jr nc, .hm2
+ ld bc, SCREEN_WIDTH + 9
+ add hl, bc
+ ld [hl], "×"
+ inc hl
+ ld a, "0" ; why are we doing this?
+ pop bc
+ push bc
+ ld a, b
+ ld [wd265], a
+ ld de, wd265
+ lb bc, 1, 2
+ call PrintNum
+.hm2
+ pop bc
+ pop de
+ pop hl
+ dec d
+ jr nz, .loop2
+ jr .done
+
+.NotTMHM:
+ call TMHMPocket_GetCurrentLineCoord
+ inc hl
+ inc hl
+ inc hl
push de
- ld d, 0
- predef SmallFarFlagAction
+ ld de, TMHM_String_Cancel
+ call PlaceString
pop de
+.done
ret
-.end
+TMHMPocket_GetCurrentLineCoord: ; 2ca86 (b:4a86)
+ hlcoord 5, 0
+ ld bc, 2 * SCREEN_WIDTH
+ ld a, 6
+ sub d
+ ld e, a
+ ; AddNTimes
+.loop
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ret
+; 2ca95 (b:4a95)
+
+Unreferenced_Function2ca95: ; 2ca95
pop hl
+ ld bc, 3
+ add hl, bc
+ predef GetTMHMMove
+ ld a, [wd265]
+ ld [wPutativeTMHMMove], a
+ call GetMoveName
+ push hl
+ call PlaceString
+ pop hl
+ ret
+; 2caae
+
+TMHM_String_Cancel: ; 2caae
+ db "CANCEL@"
+; 2cab5
+
+TMHM_GetCurrentPocketPosition: ; 2cab5 (b:4ab5)
+ ld hl, wTMsHMs
+ ld a, [wTMHMPocketScrollPosition]
+ ld b, a
+ inc b
ld c, 0
+.loop
+ inc c
+ ld a, [hli]
+ and a
+ jr z, .loop
+ dec b
+ jr nz, .loop
+ dec hl
+ dec c
ret
-; 1166a
-GetTMHMMove: ; 1166a
+Tutorial_TMHMPocket: ; 2caca (b:4aca)
+ hlcoord 9, 3
+ push de
+ ld de, TMHM_String_Cancel
+ call PlaceString
+ pop de
+ ret
+
+TMHM_PlaySFX_ReadText2: ; 2cad6 (b:4ad6)
+ push de
+ ld de, SFX_READ_TEXT_2
+ call PlaySFX
+ pop de
+ ret
+; 2cadf (b:4adf)
+
+Unreferenced_Function2cadf: ; 2cadf
+ call ConvertCurItemIntoCurTMHM
+ call .CheckHaveRoomForTMHM
+ ld hl, .NoRoomText
+ jr nc, .print
+ ld hl, .ReceivedText
+ jp PrintText
+; 2caf0
+
+.NoRoomText: ; 0x2caf0
+ ; You have no room for any more @ S.
+ text_jump UnknownText_0x1c03fa
+ db "@"
+; 0x2caf5
+
+.ReceivedText: ; 0x2caf5
+ ; You received @ !
+ text_jump UnknownText_0x1c0421
+ db "@"
+; 0x2cafa
+
+.CheckHaveRoomForTMHM: ; 2cafa
ld a, [wd265]
dec a
- ld hl, TMHMMoves
+ ld hl, wTMsHMs
ld b, 0
ld c, a
add hl, bc
ld a, [hl]
- ld [wd265], a
+ inc a
+ cp NUM_TMS * 2
+ ret nc
+ ld [hl], a
ret
-; 1167a
+; 2cb0c
+ConsumeTM: ; 2cb0c (b:4b0c)
+ call ConvertCurItemIntoCurTMHM
+ ld a, [wd265]
+ dec a
+ ld hl, wTMsHMs
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret z
+ dec a
+ ld [hl], a
+ ret nz
+ ld a, [wTMHMPocketScrollPosition]
+ and a
+ ret z
+ dec a
+ ld [wTMHMPocketScrollPosition], a
+ ret
-INCLUDE "data/moves/tmhm_moves.asm"
+CountTMsHMs: ; 2cb2a (b:4b2a)
+ ld b, 0
+ ld c, NUM_TMS + NUM_HMS
+ ld hl, wTMsHMs
+.loop
+ ld a, [hli]
+ and a
+ jr z, .skip
+ inc b
+.skip
+ dec c
+ jr nz, .loop
+ ld a, b
+ ld [wd265], a
+ ret
+
+PrintMoveDesc: ; 2cb3e
+ push hl
+ ld hl, MoveDescriptions
+ ld a, [wCurSpecies]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+ pop hl
+ jp PlaceString
+; 2cb52
--- /dev/null
+++ b/engine/items/tmhm2.asm
@@ -1,0 +1,49 @@
+CanLearnTMHMMove: ; 11639
+ ld a, [wCurPartySpecies]
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld hl, wBaseTMHM
+ push hl
+
+ ld a, [wPutativeTMHMMove]
+ ld b, a
+ ld c, 0
+ ld hl, TMHMMoves
+.loop
+ ld a, [hli]
+ and a
+ jr z, .end
+ cp b
+ jr z, .asm_11659
+ inc c
+ jr .loop
+
+.asm_11659
+ pop hl
+ ld b, CHECK_FLAG
+ push de
+ ld d, 0
+ predef SmallFarFlagAction
+ pop de
+ ret
+
+.end
+ pop hl
+ ld c, 0
+ ret
+; 1166a
+
+GetTMHMMove: ; 1166a
+ ld a, [wd265]
+ dec a
+ ld hl, TMHMMoves
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hl]
+ ld [wd265], a
+ ret
+; 1167a
+
+
+INCLUDE "data/moves/tmhm_moves.asm"
--- a/engine/link/link.asm
+++ b/engine/link/link.asm
@@ -2029,7 +2029,7 @@
ret
; 28f24
-INCLUDE "engine/gfx/trade_animation.asm"
+INCLUDE "engine/movie/trade_animation.asm"
CheckTimeCapsuleCompatibility: ; 29bfb
; Checks to see if your party is compatible with the Gen 1 games.
--- /dev/null
+++ b/engine/link/placewaitingtext.asm
@@ -1,0 +1,24 @@
+PlaceWaitingText:: ; 4000
+ hlcoord 3, 10
+ ld b, 1
+ ld c, 11
+
+ ld a, [wBattleMode]
+ and a
+ jr z, .notinbattle
+
+ call TextBox
+ jr .proceed
+
+.notinbattle
+ predef LinkTextboxAtHL
+
+.proceed
+ hlcoord 4, 11
+ ld de, .Waiting
+ call PlaceString
+ ld c, 50
+ jp DelayFrames
+
+.Waiting: ; 4025
+ db "Waiting...!@"
--- /dev/null
+++ b/engine/menus/debug.asm
@@ -1,0 +1,1447 @@
+ const_def $6a
+ const DEBUGTEST_UP_ARROW ; $6a
+ const DEBUGTEST_TICKS ; $6b
+ const DEBUGTEST_WHITE ; $6c
+ const DEBUGTEST_LIGHT ; $6d
+ const DEBUGTEST_DARK ; $6e
+ const DEBUGTEST_BLACK ; $6f
+ const DEBUGTEST_0 ; $70
+ const DEBUGTEST_1 ; $71
+ const DEBUGTEST_2 ; $72
+ const DEBUGTEST_3 ; $73
+ const DEBUGTEST_4 ; $74
+ const DEBUGTEST_5 ; $75
+ const DEBUGTEST_6 ; $76
+ const DEBUGTEST_7 ; $77
+ const DEBUGTEST_8 ; $78
+ const DEBUGTEST_9 ; $79
+ const DEBUGTEST_A ; $7a
+ const DEBUGTEST_B ; $7b
+ const DEBUGTEST_C ; $7c
+ const DEBUGTEST_D ; $7d
+ const DEBUGTEST_E ; $7e
+ const DEBUGTEST_F ; $7f
+
+ColorTest: ; 818ac
+; A debug menu to test monster and trainer palettes at runtime.
+
+ ld a, [hCGB]
+ and a
+ jr nz, .asm_818b5
+ ld a, [hSGB]
+ and a
+ ret z
+
+.asm_818b5
+ ld a, [hInMenu]
+ push af
+ ld a, $1
+ ld [hInMenu], a
+ call DisableLCD
+ call Function81948
+ call Function8197c
+ call Function819a7
+ call Function818f4
+ call EnableLCD
+ ld de, MUSIC_NONE
+ call PlayMusic
+ xor a
+ ld [wJumptableIndex], a
+ ld [wcf66], a
+ ld [wd003], a
+.asm_818de
+ ld a, [wJumptableIndex]
+ bit 7, a
+ jr nz, .asm_818f0
+ call Function81a74
+ call Function81f5e
+ call DelayFrame
+ jr .asm_818de
+
+.asm_818f0
+ pop af
+ ld [hInMenu], a
+ ret
+; 818f4
+
+Function818f4: ; 818f4
+ ld a, [wd002]
+ and a
+ jr nz, Function81911
+ ld hl, PokemonPalettes
+
+Function818fd: ; 818fd
+ ld de, wOverworldMap
+ ld c, NUM_POKEMON + 1
+.asm_81902
+ push bc
+ push hl
+ call Function81928
+ pop hl
+ ld bc, 8
+ add hl, bc
+ pop bc
+ dec c
+ jr nz, .asm_81902
+ ret
+
+Function81911: ; 81911
+ ld hl, TrainerPalettes
+ ld de, wOverworldMap
+ ld c, NUM_TRAINER_CLASSES
+.asm_81919
+ push bc
+ push hl
+ call Function81928
+ pop hl
+ ld bc, 4
+ add hl, bc
+ pop bc
+ dec c
+ jr nz, .asm_81919
+ ret
+; 81928
+
+Function81928: ; 81928
+ ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+ call GetFarByte
+ ld [de], a
+ inc de
+ inc hl
+ ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+ call GetFarByte
+ ld [de], a
+ inc de
+ inc hl
+ ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+ call GetFarByte
+ ld [de], a
+ inc de
+ inc hl
+ ld a, BANK(PokemonPalettes) ; BANK(TrainerPalettes)
+ call GetFarByte
+ ld [de], a
+ inc de
+ ret
+; 81948
+
+Function81948: ; 81948
+ ld a, $1
+ ld [rVBK], a
+ ld hl, vTiles0
+ ld bc, sScratch - vTiles0
+ xor a
+ call ByteFill
+ ld a, $0
+ ld [rVBK], a
+ ld hl, vTiles0
+ ld bc, sScratch - vTiles0
+ xor a
+ call ByteFill
+ hlcoord 0, 0, wAttrMap
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ xor a
+ call ByteFill
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ xor a
+ call ByteFill
+ call ClearSprites
+ ret
+; 8197c
+
+Function8197c: ; 8197c
+ ld hl, DebugColorTestGFX + 1 tiles
+ ld de, vTiles2 tile DEBUGTEST_UP_ARROW
+ ld bc, 22 tiles
+ call CopyBytes
+ ld hl, DebugColorTestGFX
+ ld de, vTiles0
+ ld bc, 1 tiles
+ call CopyBytes
+ call LoadStandardFont
+ ld hl, vTiles1
+ lb bc, 8, 0
+.asm_8199d
+ ld a, [hl]
+ xor $ff
+ ld [hli], a
+ dec bc
+ ld a, c
+ or b
+ jr nz, .asm_8199d
+ ret
+; 819a7
+
+Function819a7: ; 819a7
+ ld a, [hCGB]
+ and a
+ ret z
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+ ld hl, Palette_DebugBG
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ ld a, 1 << rBGPI_AUTO_INCREMENT
+ ld [rBGPI], a
+ ld hl, Palette_DebugBG
+ ld c, 8 palettes
+ xor a
+.asm_819c8
+ ld [rBGPD], a
+ dec c
+ jr nz, .asm_819c8
+ ld a, 1 << rOBPI_AUTO_INCREMENT
+ ld [rOBPI], a
+ ld hl, Palette_DebugOB
+ ld c, 8 palettes
+.asm_819d6
+ ld a, [hli]
+ ld [rOBPD], a
+ dec c
+ jr nz, .asm_819d6
+ ld a, $94
+ ld [wc608], a
+ ld a, $52
+ ld [wc608 + 1], a
+ ld a, $4a
+ ld [wc608 + 2], a
+ ld a, $29
+ ld [wc608 + 3], a
+ pop af
+ ld [rSVBK], a
+ ret
+; 819f4
+
+Palette_DebugBG: ; 819f4
+INCLUDE "gfx/debug/bg.pal"
+
+Palette_DebugOB: ; 81a34
+INCLUDE "gfx/debug/ob.pal"
+; 81a74
+
+Function81a74: ; 81a74
+ call JoyTextDelay
+ ld a, [wJumptableIndex]
+ cp $4
+ jr nc, .asm_81a8b
+ ld hl, hJoyLast
+ ld a, [hl]
+ and SELECT
+ jr nz, .asm_81a9a
+ ld a, [hl]
+ and START
+ jr nz, .asm_81aab
+
+.asm_81a8b
+ ld a, [wJumptableIndex]
+ ld e, a
+ ld d, 0
+ ld hl, Jumptable_81acf
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+.asm_81a9a
+ call Function81eca
+ call Function81ac3
+ ld e, a
+ ld a, [wcf66]
+ inc a
+ cp e
+ jr c, .asm_81aba
+ xor a
+ jr .asm_81aba
+
+.asm_81aab
+ call Function81eca
+ ld a, [wcf66]
+ dec a
+ cp $ff
+ jr nz, .asm_81aba
+ call Function81ac3
+ dec a
+
+.asm_81aba
+ ld [wcf66], a
+ ld a, $0
+ ld [wJumptableIndex], a
+ ret
+; 81ac3
+
+Function81ac3: ; 81ac3
+; Looping back around the pic set.
+ ld a, [wd002]
+ and a
+ jr nz, .asm_81acc
+ ld a, NUM_POKEMON ; CELEBI
+ ret
+
+.asm_81acc
+ ld a, NUM_TRAINER_CLASSES - 1 ; MYSTICALMAN
+ ret
+; 81acf
+
+Jumptable_81acf: ; 81acf
+ dw Function81adb
+ dw Function81c18
+ dw Function81c33
+ dw Function81cc2
+ dw Function81d8e
+ dw Function81daf
+; 81adb
+
+Function81adb: ; 81adb
+ xor a
+ ld [hBGMapMode], a
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, DEBUGTEST_BLACK
+ call ByteFill
+ hlcoord 1, 3
+ lb bc, 7, 18
+ ld a, DEBUGTEST_WHITE
+ call Bank20_FillBoxWithByte
+ hlcoord 11, 0
+ lb bc, 2, 3
+ ld a, DEBUGTEST_LIGHT
+ call Bank20_FillBoxWithByte
+ hlcoord 16, 0
+ lb bc, 2, 3
+ ld a, DEBUGTEST_DARK
+ call Bank20_FillBoxWithByte
+ call Function81bc0
+ call Function81bf4
+ ld a, [wcf66]
+ inc a
+ ld [wCurPartySpecies], a
+ ld [wd265], a
+ hlcoord 0, 1
+ ld de, wd265
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 3
+ call PrintNum
+ ld a, [wd002]
+ and a
+ jr nz, .asm_81b7a
+ ld a, $1
+ ld [wUnownLetter], a
+ call GetPokemonName
+ hlcoord 4, 1
+ call PlaceString
+ xor a
+ ld [wBoxAlignment], a
+ hlcoord 12, 3
+ call _PrepMonFrontpic
+ ld de, vTiles2 tile $31
+ predef GetMonBackpic
+ ld a, $31
+ ld [hGraphicStartTile], a
+ hlcoord 2, 4
+ lb bc, 6, 6
+ predef PlaceGraphic
+ ld a, [wd003]
+ and a
+ jr z, .asm_81b66
+ ld de, String_81baf
+ jr .asm_81b69
+
+.asm_81b66
+ ld de, String_81bb4
+
+.asm_81b69
+ hlcoord 7, 17
+ call PlaceString
+ hlcoord 0, 17
+ ld de, String_81bb9
+ call PlaceString
+ jr .asm_81ba9
+
+.asm_81b7a
+ ld a, [wd265]
+ ld [wTrainerClass], a
+ callfar GetTrainerAttributes
+ ld de, wStringBuffer1
+ hlcoord 4, 1
+ call PlaceString
+ ld de, vTiles2
+ callfar GetTrainerPic
+ xor a
+ ld [wTempEnemyMonSpecies], a
+ ld [hGraphicStartTile], a
+ hlcoord 2, 3
+ lb bc, 7, 7
+ predef PlaceGraphic
+
+.asm_81ba9
+ ld a, $1
+ ld [wJumptableIndex], a
+ ret
+; 81baf
+
+String_81baf: db "レア", DEBUGTEST_BLACK, DEBUGTEST_BLACK, "@" ; rare (shiny)
+String_81bb4: db "ノーマル@" ; normal
+String_81bb9: db DEBUGTEST_A, "きりかえ▶@" ; (A) switches
+; 81bc0
+
+Function81bc0: ; 81bc0
+ decoord 0, 11, wAttrMap
+ hlcoord 2, 11
+ ld a, $1
+ call Function81bde
+ decoord 0, 13, wAttrMap
+ hlcoord 2, 13
+ ld a, $2
+ call Function81bde
+ decoord 0, 15, wAttrMap
+ hlcoord 2, 15
+ ld a, $3
+
+Function81bde: ; 81bde
+ push af
+ ld a, DEBUGTEST_UP_ARROW
+ ld [hli], a
+ ld bc, $f
+ ld a, DEBUGTEST_TICKS
+ call ByteFill
+ ld l, e
+ ld h, d
+ pop af
+ ld bc, $28
+ call ByteFill
+ ret
+; 81bf4
+
+Function81bf4: ; 81bf4
+ ld a, [wcf66]
+ inc a
+ ld l, a
+ ld h, $0
+ add hl, hl
+ add hl, hl
+ ld de, wOverworldMap
+ add hl, de
+ ld de, wc608
+ ld bc, 4
+ call CopyBytes
+ xor a
+ ld [wcf64], a
+ ld [wcf65], a
+ ld de, wc608
+ call Function81ea5
+ ret
+; 81c18
+
+Function81c18: ; 81c18
+ ld a, [hCGB]
+ and a
+ jr z, .asm_81c2a
+ ld a, $2
+ ld [hBGMapMode], a
+ call DelayFrame
+ call DelayFrame
+ call DelayFrame
+
+.asm_81c2a
+ call WaitBGMap
+ ld a, $2
+ ld [wJumptableIndex], a
+ ret
+; 81c33
+
+Function81c33: ; 81c33
+ ld a, [hCGB]
+ and a
+ jr z, .asm_81c69
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+ ld hl, wBGPals2
+ ld de, wc608
+ ld c, $1
+ call Function81ee3
+ hlcoord 10, 2
+ ld de, wc608
+ call Function81ca7
+ hlcoord 15, 2
+ ld de, wc608 + 2
+ call Function81ca7
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ld a, $3
+ ld [wJumptableIndex], a
+ pop af
+ ld [rSVBK], a
+ ret
+
+.asm_81c69
+ ld hl, wSGBPals
+ ld a, 1
+ ld [hli], a
+ ld a, LOW(PALRGB_WHITE)
+ ld [hli], a
+ ld a, HIGH(PALRGB_WHITE)
+ ld [hli], a
+ ld a, [wc608]
+ ld [hli], a
+ ld a, [wc608 + 1]
+ ld [hli], a
+ ld a, [wc608 + 2]
+ ld [hli], a
+ ld a, [wc608 + 3]
+ ld [hli], a
+ xor a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ld hl, wSGBPals
+ call Function81f0c
+ hlcoord 10, 2
+ ld de, wc608
+ call Function81ca7
+ hlcoord 15, 2
+ ld de, wc608 + 2
+ call Function81ca7
+ ld a, $3
+ ld [wJumptableIndex], a
+ ret
+; 81ca7
+
+Function81ca7: ; 81ca7
+ inc hl
+ inc hl
+ inc hl
+ ld a, [de]
+ call Function81cbc
+ ld a, [de]
+ swap a
+ call Function81cbc
+ inc de
+ ld a, [de]
+ call Function81cbc
+ ld a, [de]
+ swap a
+
+Function81cbc: ; 81cbc
+ and $f
+ add DEBUGTEST_0
+ ld [hld], a
+ ret
+; 81cc2
+
+Function81cc2: ; 81cc2
+ ld a, [hJoyLast]
+ and B_BUTTON
+ jr nz, .asm_81cdf
+ ld a, [hJoyLast]
+ and A_BUTTON
+ jr nz, .asm_81ce5
+ ld a, [wcf64]
+ and $3
+ ld e, a
+ ld d, 0
+ ld hl, Jumptable_81d02
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+.asm_81cdf
+ ld a, $4
+ ld [wJumptableIndex], a
+ ret
+
+.asm_81ce5
+ ld a, [wd002]
+ and a
+ ret nz
+ ld a, [wd003]
+ xor $4
+ ld [wd003], a
+ ld c, a
+ ld b, 0
+ ld hl, PokemonPalettes
+ add hl, bc
+ call Function818fd
+ ld a, $0
+ ld [wJumptableIndex], a
+ ret
+; 81d02
+
+Jumptable_81d02: ; 81d02
+ dw Function81d0a
+ dw Function81d34
+ dw Function81d46
+ dw Function81d58
+; 81d0a
+
+Function81d0a: ; 81d0a
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_DOWN
+ jr nz, Function81d89
+ ld a, [hl]
+ and D_LEFT
+ jr nz, .asm_81d1d
+ ld a, [hl]
+ and D_RIGHT
+ jr nz, .asm_81d28
+ ret
+
+.asm_81d1d
+ xor a
+ ld [wcf65], a
+ ld de, wc608
+ call Function81ea5
+ ret
+
+.asm_81d28
+ ld a, $1
+ ld [wcf65], a
+ ld de, wc608 + 2
+ call Function81ea5
+ ret
+
+Function81d34: ; 81d34
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_DOWN
+ jr nz, Function81d89
+ ld a, [hl]
+ and D_UP
+ jr nz, Function81d84
+ ld hl, wc608 + 10
+ jr Function81d63
+
+Function81d46: ; 81d46
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_DOWN
+ jr nz, Function81d89
+ ld a, [hl]
+ and D_UP
+ jr nz, Function81d84
+ ld hl, wc608 + 11
+ jr Function81d63
+
+Function81d58: ; 81d58
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_UP
+ jr nz, Function81d84
+ ld hl, wc608 + 12
+
+Function81d63: ; 81d63
+ ld a, [hJoyLast]
+ and D_RIGHT
+ jr nz, Function81d70
+ ld a, [hJoyLast]
+ and D_LEFT
+ jr nz, Function81d77
+ ret
+
+Function81d70: ; 81d70
+ ld a, [hl]
+ cp $1f
+ ret nc
+ inc [hl]
+ jr Function81d7b
+
+Function81d77: ; 81d77
+ ld a, [hl]
+ and a
+ ret z
+ dec [hl]
+
+Function81d7b: ; 81d7b
+ call Function81e67
+ ld a, $2
+ ld [wJumptableIndex], a
+ ret
+
+Function81d84: ; 81d84
+ ld hl, wcf64
+ dec [hl]
+ ret
+
+Function81d89: ; 81d89
+ ld hl, wcf64
+ inc [hl]
+ ret
+; 81d8e
+
+Function81d8e: ; 81d8e
+ hlcoord 0, 10
+ ld bc, $a0
+ ld a, DEBUGTEST_BLACK
+ call ByteFill
+ hlcoord 2, 12
+ ld de, String_81fcd
+ call PlaceString
+ xor a
+ ld [wd004], a
+ call Function81df4
+ ld a, $5
+ ld [wJumptableIndex], a
+ ret
+; 81daf
+
+Function81daf: ; 81daf
+ ld hl, hJoyPressed
+ ld a, [hl]
+ and B_BUTTON
+ jr nz, .asm_81dbb
+ call Function81dc7
+ ret
+
+.asm_81dbb
+ ld a, $0
+ ld [wJumptableIndex], a
+ ret
+; 81dc1
+
+Function81dc1: ; 81dc1
+ ld hl, wJumptableIndex
+ set 7, [hl]
+ ret
+; 81dc7
+
+Function81dc7: ; 81dc7
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_UP
+ jr nz, .asm_81dd5
+ ld a, [hl]
+ and D_DOWN
+ jr nz, .asm_81de2
+ ret
+
+.asm_81dd5
+ ld a, [wd004]
+ cp $3b
+ jr z, .asm_81ddf
+ inc a
+ jr .asm_81ded
+
+.asm_81ddf
+ xor a
+ jr .asm_81ded
+
+.asm_81de2
+ ld a, [wd004]
+ and a
+ jr z, .asm_81deb
+ dec a
+ jr .asm_81ded
+
+.asm_81deb
+ ld a, $3b
+
+.asm_81ded
+ ld [wd004], a
+ call Function81df4
+ ret
+; 81df4
+
+Function81df4: ; 81df4
+ hlcoord 10, 11
+ call Function81e5e
+ hlcoord 10, 12
+ call Function81e5e
+ hlcoord 10, 13
+ call Function81e5e
+ hlcoord 10, 14
+ call Function81e5e
+ ld a, [wd004]
+ inc a
+ ld [wd265], a
+ predef GetTMHMMove
+ ld a, [wd265]
+ ld [wPutativeTMHMMove], a
+ call GetMoveName
+ hlcoord 10, 12
+ call PlaceString
+ ld a, [wd004]
+ call Function81e55
+ ld [wCurItem], a
+ predef CanLearnTMHMMove
+ ld a, c
+ and a
+ ld de, String_81e46
+ jr nz, .asm_81e3f
+ ld de, String_81e4d
+
+.asm_81e3f
+ hlcoord 10, 14
+ call PlaceString
+ ret
+; 81e46
+
+String_81e46: db "おぼえられる@" ; can be taught
+String_81e4d: db "おぼえられない@" ; cannot be taught
+; 81e55
+
+Function81e55: ; 81e55
+ cp $32
+ jr c, .asm_81e5b
+ inc a
+ inc a
+
+.asm_81e5b
+ add $bf
+ ret
+; 81e5e
+
+Function81e5e: ; 81e5e
+ ld bc, 10
+ ld a, DEBUGTEST_BLACK
+ call ByteFill
+ ret
+; 81e67
+
+Function81e67: ; 81e67
+ ld a, [wc608 + 10]
+ and $1f
+ ld e, a
+ ld a, [wc608 + 11]
+ and $7
+ sla a
+ swap a
+ or e
+ ld e, a
+ ld a, [wc608 + 11]
+ and $18
+ sla a
+ swap a
+ ld d, a
+ ld a, [wc608 + 12]
+ and $1f
+ sla a
+ sla a
+ or d
+ ld d, a
+ ld a, [wcf65]
+ and a
+ jr z, .asm_81e9c
+ ld a, e
+ ld [wc608 + 2], a
+ ld a, d
+ ld [wc608 + 3], a
+ ret
+
+.asm_81e9c
+ ld a, e
+ ld [wc608], a
+ ld a, d
+ ld [wc608 + 1], a
+ ret
+; 81ea5
+
+Function81ea5: ; 81ea5
+ ld a, [de]
+ and $1f
+ ld [wc608 + 10], a
+ ld a, [de]
+ and $e0
+ swap a
+ srl a
+ ld b, a
+ inc de
+ ld a, [de]
+ and $3
+ swap a
+ srl a
+ or b
+ ld [wc608 + 11], a
+ ld a, [de]
+ and $7c
+ srl a
+ srl a
+ ld [wc608 + 12], a
+ ret
+; 81eca
+
+Function81eca: ; 81eca
+ ld a, [wcf66]
+ inc a
+ ld l, a
+ ld h, $0
+ add hl, hl
+ add hl, hl
+ ld de, wOverworldMap
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, wc608
+ ld bc, 4
+ call CopyBytes
+ ret
+; 81ee3
+
+Function81ee3: ; 81ee3
+.asm_81ee3
+ ld a, LOW(PALRGB_WHITE)
+ ld [hli], a
+ ld a, HIGH(PALRGB_WHITE)
+ ld [hli], a
+ ld a, [de]
+ inc de
+ ld [hli], a
+ ld a, [de]
+ inc de
+ ld [hli], a
+ ld a, [de]
+ inc de
+ ld [hli], a
+ ld a, [de]
+ inc de
+ ld [hli], a
+ xor a
+ ld [hli], a
+ ld [hli], a
+ dec c
+ jr nz, .asm_81ee3
+ ret
+; 81efc
+
+Bank20_FillBoxWithByte: ; 81efc
+; For some reason, we have another copy of FillBoxWithByte here
+.row
+ push bc
+ push hl
+.col
+ ld [hli], a
+ dec c
+ jr nz, .col
+ pop hl
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .row
+ ret
+; 81f0c
+
+Function81f0c: ; 81f0c
+ ld a, [wcfbe]
+ push af
+ set 7, a
+ ld [wcfbe], a
+ call Function81f1d
+ pop af
+ ld [wcfbe], a
+ ret
+; 81f1d
+
+Function81f1d: ; 81f1d
+ ld a, [hl]
+ and $7
+ ret z
+ ld b, a
+.asm_81f22
+ push bc
+ xor a
+ ld [rJOYP], a
+ ld a, $30
+ ld [rJOYP], a
+ ld b, $10
+.asm_81f2c
+ ld e, $8
+ ld a, [hli]
+ ld d, a
+.asm_81f30
+ bit 0, d
+ ld a, $10
+ jr nz, .asm_81f38
+ ld a, $20
+
+.asm_81f38
+ ld [rJOYP], a
+ ld a, $30
+ ld [rJOYP], a
+ rr d
+ dec e
+ jr nz, .asm_81f30
+ dec b
+ jr nz, .asm_81f2c
+ ld a, $20
+ ld [rJOYP], a
+ ld a, $30
+ ld [rJOYP], a
+ ld de, 7000
+.asm_81f51
+ nop
+ nop
+ nop
+ dec de
+ ld a, d
+ or e
+ jr nz, .asm_81f51
+ pop bc
+ dec b
+ jr nz, .asm_81f22
+ ret
+; 81f5e
+
+Function81f5e: ; 81f5e
+ ld a, DEBUGTEST_BLACK
+ hlcoord 10, 0
+ ld [hl], a
+ hlcoord 15, 0
+ ld [hl], a
+ hlcoord 1, 11
+ ld [hl], a
+ hlcoord 1, 13
+ ld [hl], a
+ hlcoord 1, 15
+ ld [hl], a
+ ld a, [wJumptableIndex]
+ cp $3
+ jr nz, .asm_81fc9
+ ld a, [wcf64]
+ and a
+ jr z, .asm_81f8d
+ dec a
+ hlcoord 1, 11
+ ld bc, 2 * SCREEN_WIDTH
+ call AddNTimes
+ ld [hl], $ed
+
+.asm_81f8d
+ ld a, [wcf65]
+ and a
+ jr z, .asm_81f98
+ hlcoord 15, 0
+ jr .asm_81f9b
+
+.asm_81f98
+ hlcoord 10, 0
+
+.asm_81f9b
+ ld [hl], $ed
+ ld b, $70
+ ld c, $5
+ ld hl, wVirtualOAM
+ ld de, wc608 + 10
+ call .asm_81fb7
+ ld de, wc608 + 11
+ call .asm_81fb7
+ ld de, wc608 + 12
+ call .asm_81fb7
+ ret
+
+.asm_81fb7
+ ld a, b
+ ld [hli], a ; y
+ ld a, [de]
+ add a
+ add a
+ add 3 * TILE_WIDTH
+ ld [hli], a ; x
+ xor a
+ ld [hli], a ; tile id
+ ld a, c
+ ld [hli], a ; attributes
+ ld a, 2 * TILE_WIDTH
+ add b
+ ld b, a
+ inc c
+ ret
+
+.asm_81fc9
+ call ClearSprites
+ ret
+; 81fcd
+
+String_81fcd: ; 81fcd
+ db "おわりますか?" ; Are you finished?
+ next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A)
+ next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B)
+ db "@"
+; 81fe3
+
+DebugColorTestGFX:
+INCBIN "gfx/debug/color_test.2bpp"
+
+
+TilesetColorTest:
+ ret
+ xor a
+ ld [wJumptableIndex], a
+ ld [wcf64], a
+ ld [wcf65], a
+ ld [wcf66], a
+ ld [hMapAnims], a
+ call ClearSprites
+ call OverworldTextModeSwitch
+ call WaitBGMap2
+ xor a
+ ld [hBGMapMode], a
+ ld de, DebugColorTestGFX + 1 tiles
+ ld hl, vTiles2 tile DEBUGTEST_UP_ARROW
+ lb bc, BANK(DebugColorTestGFX), 22
+ call Request2bpp
+ ld de, DebugColorTestGFX
+ ld hl, vTiles1
+ lb bc, BANK(DebugColorTestGFX), 1
+ call Request2bpp
+ ld a, HIGH(vBGMap1)
+ ld [hBGMapAddress + 1], a
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, DEBUGTEST_BLACK
+ call ByteFill
+ hlcoord 0, 0, wAttrMap
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, $7
+ call ByteFill
+ ld de, $15
+ ld a, DEBUGTEST_WHITE
+ call Function821d2
+ ld de, $1a
+ ld a, DEBUGTEST_LIGHT
+ call Function821d2
+ ld de, $1f
+ ld a, DEBUGTEST_DARK
+ call Function821d2
+ ld de, $24
+ ld a, DEBUGTEST_BLACK
+ call Function821d2
+ call Function821f4
+ call Function8220f
+ call WaitBGMap2
+ ld [wJumptableIndex], a
+ ld a, $40
+ ld [hWY], a
+ ret
+; 821d2
+
+Function821d2: ; 821d2
+ hlcoord 0, 0
+ call Function821de
+
+Function821d8: ; 821d8
+ ld a, [wcf64]
+ hlcoord 0, 0, wAttrMap
+
+Function821de: ; 821de
+ add hl, de
+rept 4
+ ld [hli], a
+endr
+ ld bc, $10
+ add hl, bc
+rept 4
+ ld [hli], a
+endr
+ ld bc, $10
+ add hl, bc
+rept 4
+ ld [hli], a
+endr
+ ret
+; 821f4
+
+Function821f4: ; 821f4
+ hlcoord 2, 4
+ call Function82203
+ hlcoord 2, 6
+ call Function82203
+ hlcoord 2, 8
+
+Function82203: ; 82203
+ ld a, DEBUGTEST_UP_ARROW
+ ld [hli], a
+ ld bc, $10 - 1
+ ld a, DEBUGTEST_TICKS
+ call ByteFill
+ ret
+; 8220f
+
+Function8220f: ; 8220f
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld a, [wcf64]
+ ld l, a
+ ld h, $0
+ add hl, hl
+ add hl, hl
+ add hl, hl
+ ld de, wBGPals1
+ add hl, de
+ ld de, wc608
+ ld bc, 8
+ call CopyBytes
+ ld de, wc608
+ call Function81ea5
+ pop af
+ ld [rSVBK], a
+ ret
+; 82236
+
+
+Function82236: ; 82236
+ ld hl, hJoyLast
+ ld a, [hl]
+ and SELECT
+ jr nz, .loop7
+ ld a, [hl]
+ and B_BUTTON
+ jr nz, .asm_82299
+ call Function822f0
+ ret
+
+.loop7
+ ld hl, wcf64
+ ld a, [hl]
+ inc a
+ and $7
+ cp $7
+ jr nz, .asm_82253
+ xor a
+
+.asm_82253
+ ld [hl], a
+ ld de, $15
+ call Function821d8
+ ld de, $1a
+ call Function821d8
+ ld de, $1f
+ call Function821d8
+ ld de, $24
+ call Function821d8
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+ ld hl, wBGPals2
+ ld a, [wcf64]
+ ld bc, 1 palettes
+ call AddNTimes
+ ld de, wc608
+ ld bc, 1 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ ld a, $2
+ ld [hBGMapMode], a
+ ld c, 3
+ call DelayFrames
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+
+.asm_82299
+ call ClearSprites
+ ld a, [hWY]
+ xor $d0
+ ld [hWY], a
+ ret
+; 822a3
+
+Function822a3: ; 822a3
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+ ld hl, wBGPals2
+ ld a, [wcf64]
+ ld bc, 1 palettes
+ call AddNTimes
+ ld e, l
+ ld d, h
+ ld hl, wc608
+ ld bc, 1 palettes
+ call CopyBytes
+ hlcoord 1, 0
+ ld de, wc608
+ call Function81ca7
+ hlcoord 6, 0
+ ld de, wc608 + 2
+ call Function81ca7
+ hlcoord 11, 0
+ ld de, wc608 + 4
+ call Function81ca7
+ hlcoord 16, 0
+ ld de, wc608 + 6
+ call Function81ca7
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ call DelayFrame
+ ret
+; 822f0
+
+Function822f0: ; 822f0
+ ld a, [wcf65]
+ and 3
+ ld e, a
+ ld d, 0
+ ld hl, .dw
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; 82301
+
+.dw ; 82301
+ dw Function82309
+ dw Function82339
+ dw Function8234b
+ dw Function8235d
+; 82309
+
+Function82309: ; 82309
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_DOWN
+ jr nz, Function8238c
+ ld a, [hl]
+ and D_LEFT
+ jr nz, .asm_8231c
+ ld a, [hl]
+ and D_RIGHT
+ jr nz, .asm_82322
+ ret
+
+.asm_8231c
+ ld a, [wcf66]
+ dec a
+ jr .asm_82326
+
+.asm_82322
+ ld a, [wcf66]
+ inc a
+
+.asm_82326
+ and $3
+ ld [wcf66], a
+ ld e, a
+ ld d, $0
+ ld hl, wc608
+ add hl, de
+ add hl, de
+ ld e, l
+ ld d, h
+ call Function81ea5
+ ret
+
+Function82339: ; 82338
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_DOWN
+ jr nz, Function8238c
+ ld a, [hl]
+ and D_UP
+ jr nz, Function82387
+ ld hl, wc608 + 10
+ jr Function82368
+
+Function8234b: ; 8234b
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_DOWN
+ jr nz, Function8238c
+ ld a, [hl]
+ and D_UP
+ jr nz, Function82387
+ ld hl, wc608 + 11
+ jr Function82368
+
+Function8235d: ; 8235d
+ ld hl, hJoyLast
+ ld a, [hl]
+ and D_UP
+ jr nz, Function82387
+ ld hl, wc608 + 12
+
+Function82368: ; 82368
+ ld a, [hJoyLast]
+ and D_RIGHT
+ jr nz, .asm_82375
+ ld a, [hJoyLast]
+ and D_LEFT
+ jr nz, .asm_8237c
+ ret
+
+.asm_82375
+ ld a, [hl]
+ cp $1f
+ ret nc
+ inc [hl]
+ jr .asm_82380
+
+.asm_8237c
+ ld a, [hl]
+ and a
+ ret z
+ dec [hl]
+
+.asm_82380
+ call Function82391
+ call Function822a3
+ ret
+
+Function82387: ; 82387
+ ld hl, wcf65
+ dec [hl]
+ ret
+
+Function8238c: ; 8238c
+ ld hl, wcf65
+ inc [hl]
+ ret
+; 82391
+
+Function82391: ; 82391
+ ld a, [wc608 + 10]
+ and $1f
+ ld e, a
+ ld a, [wc608 + 11]
+ and $7
+ sla a
+ swap a
+ or e
+ ld e, a
+ ld a, [wc608 + 11]
+ and $18
+ sla a
+ swap a
+ ld d, a
+ ld a, [wc608 + 12]
+ and $1f
+ sla a
+ sla a
+ or d
+ ld d, a
+ ld a, [wcf66]
+ ld c, a
+ ld b, $0
+ ld hl, wc608
+ add hl, bc
+ add hl, bc
+ ld a, e
+ ld [hli], a
+ ld [hl], d
+ ret
+; 823c6
+
+Function823c6: ; 823c6
+ ret
+
+Function823c7: ; 823c7
+ ret
+; 823c8
--- /dev/null
+++ b/engine/menus/save.asm
@@ -1,0 +1,1210 @@
+SaveMenu: ; 14a1a
+ call LoadStandardMenuHeader
+ farcall DisplaySaveInfoOnSave
+ call SpeechTextBox
+ call UpdateSprites
+ farcall SaveMenu_CopyTilemapAtOnce
+ ld hl, Text_WouldYouLikeToSaveTheGame
+ call SaveTheGame_yesorno
+ jr nz, .refused
+ call AskOverwriteSaveFile
+ jr c, .refused
+ call PauseGameLogic
+ call _SavingDontTurnOffThePower
+ call ResumeGameLogic
+ call ExitMenu
+ and a
+ ret
+
+.refused
+ call ExitMenu
+ call ret_d90
+ farcall SaveMenu_CopyTilemapAtOnce
+ scf
+ ret
+
+SaveAfterLinkTrade: ; 14a58
+ call PauseGameLogic
+ farcall StageRTCTimeForSave
+ farcall BackupMysteryGift
+ call SavePokemonData
+ call SaveChecksum
+ call SaveBackupPokemonData
+ call SaveBackupChecksum
+ farcall BackupPartyMonMail
+ farcall SaveRTC
+ call ResumeGameLogic
+ ret
+; 14a83
+
+
+ChangeBoxSaveGame: ; 14a83 (5:4a83)
+ push de
+ ld hl, Text_SaveOnBoxSwitch
+ call MenuTextBox
+ call YesNoBox
+ call ExitMenu
+ jr c, .refused
+ call AskOverwriteSaveFile
+ jr c, .refused
+ call PauseGameLogic
+ call SavingDontTurnOffThePower
+ call SaveBox
+ pop de
+ ld a, e
+ ld [wCurBox], a
+ call LoadBox
+ call SavedTheGame
+ call ResumeGameLogic
+ and a
+ ret
+.refused
+ pop de
+ ret
+
+Link_SaveGame: ; 14ab2
+ call AskOverwriteSaveFile
+ jr c, .refused
+ call PauseGameLogic
+ call _SavingDontTurnOffThePower
+ call ResumeGameLogic
+ and a
+
+.refused
+ ret
+; 14ac2
+
+MoveMonWOMail_SaveGame: ; 14ac2
+ call PauseGameLogic
+ push de
+ call SaveBox
+ pop de
+ ld a, e
+ ld [wCurBox], a
+ call LoadBox
+ call ResumeGameLogic
+ ret
+; 14ad5
+
+MoveMonWOMail_InsertMon_SaveGame: ; 14ad5
+ call PauseGameLogic
+ push de
+ call SaveBox
+ pop de
+ ld a, e
+ ld [wCurBox], a
+ ld a, $1
+ ld [wSaveFileExists], a
+ farcall StageRTCTimeForSave
+ farcall BackupMysteryGift
+ call ValidateSave
+ call SaveOptions
+ call SavePlayerData
+ call SavePokemonData
+ call SaveChecksum
+ call ValidateBackupSave
+ call SaveBackupOptions
+ call SaveBackupPlayerData
+ call SaveBackupPokemonData
+ call SaveBackupChecksum
+ farcall BackupPartyMonMail
+ farcall BackupMobileEventIndex
+ farcall SaveRTC
+ call LoadBox
+ call ResumeGameLogic
+ ld de, SFX_SAVE
+ call PlaySFX
+ ld c, 24
+ call DelayFrames
+ ret
+; 14b34
+
+StartMoveMonWOMail_SaveGame: ; 14b34
+ ld hl, Text_SaveOnMoveMonWOMail
+ call MenuTextBox
+ call YesNoBox
+ call ExitMenu
+ jr c, .refused
+ call AskOverwriteSaveFile
+ jr c, .refused
+ call PauseGameLogic
+ call _SavingDontTurnOffThePower
+ call ResumeGameLogic
+ and a
+ ret
+
+.refused
+ scf
+ ret
+; 14b54
+
+PauseGameLogic: ; 14b54
+ ld a, $1
+ ld [wGameLogicPaused], a
+ ret
+; 14b5a
+
+ResumeGameLogic: ; 14b5a
+ xor a
+ ld [wGameLogicPaused], a
+ ret
+; 14b5f
+
+
+AddHallOfFameEntry: ; 14b5f
+ ld a, BANK(sHallOfFame)
+ call GetSRAMBank
+ ld hl, sHallOfFame + HOF_LENGTH * (NUM_HOF_TEAMS - 1) - 1
+ ld de, sHallOfFame + HOF_LENGTH * NUM_HOF_TEAMS - 1
+ ld bc, HOF_LENGTH * (NUM_HOF_TEAMS - 1)
+.loop
+ ld a, [hld]
+ ld [de], a
+ dec de
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+ ld hl, wOverworldMap
+ ld de, sHallOfFame
+ ld bc, HOF_LENGTH
+ call CopyBytes
+ call CloseSRAM
+ ret
+; 14b85
+
+SaveGameData: ; 14b85
+ call SaveGameData_
+ ret
+; 14b89
+
+AskOverwriteSaveFile: ; 14b89
+ ld a, [wSaveFileExists]
+ and a
+ jr z, .erase
+ call CompareLoadedAndSavedPlayerID
+ jr z, .yoursavefile
+ ld hl, Text_AnotherSaveFile
+ call SaveTheGame_yesorno
+ jr nz, .refused
+ jr .erase
+
+.yoursavefile
+ ld hl, Text_AlreadyASaveFile
+ call SaveTheGame_yesorno
+ jr nz, .refused
+ jr .ok
+
+.erase
+ call ErasePreviousSave
+
+.ok
+ and a
+ ret
+
+.refused
+ scf
+ ret
+; 14baf
+
+SaveTheGame_yesorno: ; 14baf
+ ld b, BANK(Text_WouldYouLikeToSaveTheGame)
+ call MapTextbox
+ call LoadMenuTextBox
+ lb bc, 0, 7
+ call PlaceYesNoBox
+ ld a, [wMenuCursorY]
+ dec a
+ call CloseWindow
+ push af
+ call ret_d90
+ pop af
+ and a
+ ret
+; 14bcb
+
+CompareLoadedAndSavedPlayerID: ; 14bcb
+ ld a, BANK(sPlayerData)
+ call GetSRAMBank
+ ld hl, sPlayerData + (wPlayerID - wPlayerData)
+ ld a, [hli]
+ ld c, [hl]
+ ld b, a
+ call CloseSRAM
+ ld a, [wPlayerID]
+ cp b
+ ret nz
+ ld a, [wPlayerID + 1]
+ cp c
+ ret
+; 14be3
+
+_SavingDontTurnOffThePower: ; 14be3
+ call SavingDontTurnOffThePower
+SavedTheGame: ; 14be6
+ call SaveGameData_
+ ; wait 32 frames
+ ld c, $20
+ call DelayFrames
+ ; copy the original text speed setting to the stack
+ ld a, [wOptions]
+ push af
+ ; set text speed super slow
+ ld a, 3
+ ld [wOptions], a
+ ; <PLAYER> saved the game!
+ ld hl, Text_PlayerSavedTheGame
+ call PrintText
+ ; restore the original text speed setting
+ pop af
+ ld [wOptions], a
+ ld de, SFX_SAVE
+ call WaitPlaySFX
+ call WaitSFX
+ ; wait 30 frames
+ ld c, $1e
+ call DelayFrames
+ ret
+; 14c10
+
+
+SaveGameData_: ; 14c10
+ ld a, 1
+ ld [wSaveFileExists], a
+ farcall StageRTCTimeForSave
+ farcall BackupMysteryGift
+ call ValidateSave
+ call SaveOptions
+ call SavePlayerData
+ call SavePokemonData
+ call SaveBox
+ call SaveChecksum
+ call ValidateBackupSave
+ call SaveBackupOptions
+ call SaveBackupPlayerData
+ call SaveBackupPokemonData
+ call SaveBackupChecksum
+ call UpdateStackTop
+ farcall BackupPartyMonMail
+ farcall BackupMobileEventIndex
+ farcall SaveRTC
+ ld a, BANK(sBattleTowerChallengeState)
+ call GetSRAMBank
+ ld a, [sBattleTowerChallengeState]
+ cp BATTLETOWER_RECEIVED_REWARD
+ jr nz, .ok
+ xor a
+ ld [sBattleTowerChallengeState], a
+.ok
+ call CloseSRAM
+ ret
+; 14c6b
+
+UpdateStackTop: ; 14c6b
+; sStackTop appears to be unused.
+; It could have been used to debug stack overflow during saving.
+ call FindStackTop
+ ld a, BANK(sStackTop)
+ call GetSRAMBank
+ ld a, [sStackTop + 0]
+ ld e, a
+ ld a, [sStackTop + 1]
+ ld d, a
+ or e
+ jr z, .update
+ ld a, e
+ sub l
+ ld a, d
+ sbc h
+ jr c, .done
+
+.update
+ ld a, l
+ ld [sStackTop + 0], a
+ ld a, h
+ ld [sStackTop + 1], a
+
+.done
+ call CloseSRAM
+ ret
+; 14c90
+
+FindStackTop: ; 14c90
+; Find the furthest point that sp has traversed to.
+; This is distinct from the current value of sp.
+ ld hl, wStack - $ff
+.loop
+ ld a, [hl]
+ or a
+ ret nz
+ inc hl
+ jr .loop
+; 14c99
+
+SavingDontTurnOffThePower: ; 14c99
+ ; Prevent joypad interrupts
+ xor a
+ ld [hJoypadReleased], a
+ ld [hJoypadPressed], a
+ ld [hJoypadSum], a
+ ld [hJoypadDown], a
+ ; Save the text speed setting to the stack
+ ld a, [wOptions]
+ push af
+ ; Set the text speed to super slow
+ ld a, $3
+ ld [wOptions], a
+ ; SAVING... DON'T TURN OFF THE POWER.
+ ld hl, Text_SavingDontTurnOffThePower
+ call PrintText
+ ; Restore the text speed setting
+ pop af
+ ld [wOptions], a
+ ; Wait for 16 frames
+ ld c, $10
+ call DelayFrames
+ ret
+; 14cbb
+
+
+ErasePreviousSave: ; 14cbb
+ call EraseBoxes
+ call EraseHallOfFame
+ call EraseLinkBattleStats
+ call EraseMysteryGift
+ call SaveData
+ call EraseBattleTowerStatus
+ ld a, BANK(sStackTop)
+ call GetSRAMBank
+ xor a
+ ld [sStackTop + 0], a
+ ld [sStackTop + 1], a
+ call CloseSRAM
+ ld a, $1
+ ld [wSavedAtLeastOnce], a
+ ret
+; 14ce2
+
+EraseLinkBattleStats: ; 14ce2
+ ld a, BANK(sLinkBattleStats)
+ call GetSRAMBank
+ ld hl, sLinkBattleStats
+ ld bc, sLinkBattleStatsEnd - sLinkBattleStats
+ xor a
+ call ByteFill
+ jp CloseSRAM
+; 14cf4
+
+EraseMysteryGift: ; 14cf4
+ ld a, BANK(sBackupMysteryGiftItem)
+ call GetSRAMBank
+ ld hl, sBackupMysteryGiftItem
+ ld bc, sBackupMysteryGiftItemEnd - sBackupMysteryGiftItem
+ xor a
+ call ByteFill
+ jp CloseSRAM
+; 14d06
+
+EraseHallOfFame: ; 14d06
+ ld a, BANK(sHallOfFame)
+ call GetSRAMBank
+ ld hl, sHallOfFame
+ ld bc, sHallOfFameEnd - sHallOfFame
+ xor a
+ call ByteFill
+ jp CloseSRAM
+; 14d18
+
+Unreferenced_Function14d18: ; 14d18
+; copy .Data to SRA4:a007
+ ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
+ call GetSRAMBank
+ ld hl, .Data
+ ld de, $a007 ; address of MBC30 bank
+ ld bc, .DataEnd - .Data
+ call CopyBytes
+ jp CloseSRAM
+; 14d2c
+
+.Data: ; 14d2c
+ db $0d, $02, $00, $05, $00, $00
+ db $22, $02, $01, $05, $00, $00
+ db $03, $04, $05, $08, $03, $05
+ db $0e, $06, $03, $02, $00, $00
+ db $39, $07, $07, $04, $00, $05
+ db $04, $07, $01, $05, $00, $00
+ db $0f, $05, $14, $07, $05, $05
+ db $11, $0c, $0c, $06, $06, $04
+; 14d5c
+.DataEnd
+
+EraseBattleTowerStatus: ; 14d5c
+ ld a, BANK(sBattleTowerChallengeState)
+ call GetSRAMBank
+ xor a
+ ld [sBattleTowerChallengeState], a
+ jp CloseSRAM
+; 14d68
+
+SaveData: ; 14d68
+ call _SaveData
+ ret
+; 14d6c
+
+Unreferenced_Function14d6c: ; 14d6c
+ ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
+ call GetSRAMBank
+ ld a, [$a60b] ; address of MBC30 bank
+ ld b, $0
+ and a
+ jr z, .ok
+ ld b, $2
+
+.ok
+ ld a, b
+ ld [$a60b], a ; address of MBC30 bank
+ call CloseSRAM
+ ret
+; 14d83
+
+Unreferenced_Function14d83: ; 14d83
+ ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
+ call GetSRAMBank
+ xor a
+ ld [$a60c], a ; address of MBC30 bank
+ ld [$a60d], a ; address of MBC30 bank
+ call CloseSRAM
+ ret
+; 14d93
+
+Unreferenced_Function14d93: ; 14d93
+ ld a, 7 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
+ call GetSRAMBank
+ xor a
+ ld [$a000], a ; address of MBC30 bank
+ call CloseSRAM
+ ret
+; 14da0
+
+
+HallOfFame_InitSaveIfNeeded: ; 14da0
+ ld a, [wSavedAtLeastOnce]
+ and a
+ ret nz
+ call ErasePreviousSave
+ ret
+; 14da9
+
+ValidateSave: ; 14da9
+ ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
+ call GetSRAMBank
+ ld a, SAVE_CHECK_VALUE_1
+ ld [sCheckValue1], a
+ ld a, SAVE_CHECK_VALUE_2
+ ld [sCheckValue2], a
+ jp CloseSRAM
+; 14dbb
+
+SaveOptions: ; 14dbb
+ ld a, BANK(sOptions)
+ call GetSRAMBank
+ ld hl, wOptions
+ ld de, sOptions
+ ld bc, wOptionsEnd - wOptions
+ call CopyBytes
+ ld a, [wOptions]
+ and $ff ^ (1 << NO_TEXT_SCROLL)
+ ld [sOptions], a
+ jp CloseSRAM
+; 14dd7
+
+SavePlayerData: ; 14dd7
+ ld a, BANK(sPlayerData)
+ call GetSRAMBank
+ ld hl, wPlayerData
+ ld de, sPlayerData
+ ld bc, wPlayerDataEnd - wPlayerData
+ call CopyBytes
+ ld hl, wCurrMapData
+ ld de, sCurrMapData
+ ld bc, wCurrMapDataEnd - wCurrMapData
+ call CopyBytes
+ jp CloseSRAM
+; 14df7
+
+SavePokemonData: ; 14df7
+ ld a, BANK(sPokemonData)
+ call GetSRAMBank
+ ld hl, wPokemonData
+ ld de, sPokemonData
+ ld bc, wPokemonDataEnd - wPokemonData
+ call CopyBytes
+ call CloseSRAM
+ ret
+; 14e0c
+
+SaveBox: ; 14e0c
+ call GetBoxAddress
+ call SaveBoxAddress
+ ret
+; 14e13
+
+SaveChecksum: ; 14e13
+ ld hl, sGameData
+ ld bc, sGameDataEnd - sGameData
+ ld a, BANK(sGameData)
+ call GetSRAMBank
+ call Checksum
+ ld a, e
+ ld [sChecksum + 0], a
+ ld a, d
+ ld [sChecksum + 1], a
+ call CloseSRAM
+ ret
+; 14e2d
+
+ValidateBackupSave: ; 14e2d
+ ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2)
+ call GetSRAMBank
+ ld a, SAVE_CHECK_VALUE_1
+ ld [sBackupCheckValue1], a
+ ld a, SAVE_CHECK_VALUE_2
+ ld [sBackupCheckValue2], a
+ call CloseSRAM
+ ret
+; 14e40
+
+SaveBackupOptions: ; 14e40
+ ld a, BANK(sBackupOptions)
+ call GetSRAMBank
+ ld hl, wOptions
+ ld de, sBackupOptions
+ ld bc, wOptionsEnd - wOptions
+ call CopyBytes
+ call CloseSRAM
+ ret
+; 14e55
+
+SaveBackupPlayerData: ; 14e55
+ ld a, BANK(sBackupPlayerData)
+ call GetSRAMBank
+ ld hl, wPlayerData
+ ld de, sBackupPlayerData
+ ld bc, wPlayerDataEnd - wPlayerData
+ call CopyBytes
+ ld hl, wCurrMapData
+ ld de, sBackupCurrMapData
+ ld bc, wCurrMapDataEnd - wCurrMapData
+ call CopyBytes
+ call CloseSRAM
+ ret
+; 14e76
+
+SaveBackupPokemonData: ; 14e76
+ ld a, BANK(sBackupPokemonData)
+ call GetSRAMBank
+ ld hl, wPokemonData
+ ld de, sBackupPokemonData
+ ld bc, wPokemonDataEnd - wPokemonData
+ call CopyBytes
+ call CloseSRAM
+ ret
+; 14e8b
+
+SaveBackupChecksum: ; 14e8b
+ ld hl, sBackupGameData
+ ld bc, sBackupGameDataEnd - sBackupGameData
+ ld a, BANK(sBackupGameData)
+ call GetSRAMBank
+ call Checksum
+ ld a, e
+ ld [sBackupChecksum + 0], a
+ ld a, d
+ ld [sBackupChecksum + 1], a
+ call CloseSRAM
+ ret
+; 14ea5
+
+
+TryLoadSaveFile: ; 14ea5 (5:4ea5)
+ call VerifyChecksum
+ jr nz, .backup
+ call LoadPlayerData
+ call LoadPokemonData
+ call LoadBox
+ farcall RestorePartyMonMail
+ farcall RestoreMobileEventIndex
+ farcall RestoreMysteryGift
+ call ValidateBackupSave
+ call SaveBackupOptions
+ call SaveBackupPlayerData
+ call SaveBackupPokemonData
+ call SaveBackupChecksum
+ and a
+ ret
+
+.backup
+ call VerifyBackupChecksum
+ jr nz, .corrupt
+ call LoadBackupPlayerData
+ call LoadBackupPokemonData
+ call LoadBox
+ farcall RestorePartyMonMail
+ farcall RestoreMobileEventIndex
+ farcall RestoreMysteryGift
+ call ValidateSave
+ call SaveOptions
+ call SavePlayerData
+ call SavePokemonData
+ call SaveChecksum
+ and a
+ ret
+
+.corrupt
+ ld a, [wOptions]
+ push af
+ set NO_TEXT_SCROLL, a
+ ld [wOptions], a
+ ld hl, Text_SaveFileCorrupted
+ call PrintText
+ pop af
+ ld [wOptions], a
+ scf
+ ret
+
+
+TryLoadSaveData: ; 14f1c
+ xor a
+ ld [wSaveFileExists], a
+ call CheckPrimarySaveFile
+ ld a, [wSaveFileExists]
+ and a
+ jr z, .backup
+
+ ld a, BANK(sPlayerData)
+ call GetSRAMBank
+ ld hl, sPlayerData + wStartDay - wPlayerData
+ ld de, wStartDay
+ ld bc, 8
+ call CopyBytes
+ ld hl, sPlayerData + wStatusFlags - wPlayerData
+ ld de, wStatusFlags
+ ld a, [hl]
+ ld [de], a
+ call CloseSRAM
+ ret
+
+.backup
+ call CheckBackupSaveFile
+ ld a, [wSaveFileExists]
+ and a
+ jr z, .corrupt
+
+ ld a, BANK(sBackupPlayerData)
+ call GetSRAMBank
+ ld hl, sBackupPlayerData + wStartDay - wPlayerData
+ ld de, wStartDay
+ ld bc, 8
+ call CopyBytes
+ ld hl, sBackupPlayerData + wStatusFlags - wPlayerData
+ ld de, wStatusFlags
+ ld a, [hl]
+ ld [de], a
+ call CloseSRAM
+ ret
+
+.corrupt
+ ld hl, DefaultOptions
+ ld de, wOptions
+ ld bc, wOptionsEnd - wOptions
+ call CopyBytes
+ call PanicResetClock
+ ret
+; 14f7c
+
+
+INCLUDE "data/default_options.asm"
+
+
+CheckPrimarySaveFile: ; 14f84
+ ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
+ call GetSRAMBank
+ ld a, [sCheckValue1]
+ cp SAVE_CHECK_VALUE_1
+ jr nz, .nope
+ ld a, [sCheckValue2]
+ cp SAVE_CHECK_VALUE_2
+ jr nz, .nope
+ ld hl, sOptions
+ ld de, wOptions
+ ld bc, wOptionsEnd - wOptions
+ call CopyBytes
+ call CloseSRAM
+ ld a, $1
+ ld [wSaveFileExists], a
+
+.nope
+ call CloseSRAM
+ ret
+; 14faf
+
+CheckBackupSaveFile: ; 14faf
+ ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2)
+ call GetSRAMBank
+ ld a, [sBackupCheckValue1]
+ cp SAVE_CHECK_VALUE_1
+ jr nz, .nope
+ ld a, [sBackupCheckValue2]
+ cp SAVE_CHECK_VALUE_2
+ jr nz, .nope
+ ld hl, sBackupOptions
+ ld de, wOptions
+ ld bc, wOptionsEnd - wOptions
+ call CopyBytes
+ ld a, $2
+ ld [wSaveFileExists], a
+
+.nope
+ call CloseSRAM
+ ret
+; 14fd7
+
+
+LoadPlayerData: ; 14fd7 (5:4fd7)
+ ld a, BANK(sPlayerData)
+ call GetSRAMBank
+ ld hl, sPlayerData
+ ld de, wPlayerData
+ ld bc, wPlayerDataEnd - wPlayerData
+ call CopyBytes
+ ld hl, sCurrMapData
+ ld de, wCurrMapData
+ ld bc, wCurrMapDataEnd - wCurrMapData
+ call CopyBytes
+ call CloseSRAM
+ ld a, BANK(sBattleTowerChallengeState)
+ call GetSRAMBank
+ ld a, [sBattleTowerChallengeState]
+ cp BATTLETOWER_RECEIVED_REWARD
+ jr nz, .not_4
+ ld a, BATTLETOWER_WON_CHALLENGE
+ ld [sBattleTowerChallengeState], a
+.not_4
+ call CloseSRAM
+ ret
+
+LoadPokemonData: ; 1500c
+ ld a, BANK(sPokemonData)
+ call GetSRAMBank
+ ld hl, sPokemonData
+ ld de, wPokemonData
+ ld bc, wPokemonDataEnd - wPokemonData
+ call CopyBytes
+ call CloseSRAM
+ ret
+; 15021
+
+LoadBox: ; 15021 (5:5021)
+ call GetBoxAddress
+ call LoadBoxAddress
+ ret
+
+VerifyChecksum: ; 15028 (5:5028)
+ ld hl, sGameData
+ ld bc, sGameDataEnd - sGameData
+ ld a, BANK(sGameData)
+ call GetSRAMBank
+ call Checksum
+ ld a, [sChecksum + 0]
+ cp e
+ jr nz, .fail
+ ld a, [sChecksum + 1]
+ cp d
+.fail
+ push af
+ call CloseSRAM
+ pop af
+ ret
+
+LoadBackupPlayerData: ; 15046 (5:5046)
+ ld a, BANK(sBackupPlayerData)
+ call GetSRAMBank
+ ld hl, sBackupPlayerData
+ ld de, wPlayerData
+ ld bc, wPlayerDataEnd - wPlayerData
+ call CopyBytes
+ ld hl, sBackupCurrMapData
+ ld de, wCurrMapData
+ ld bc, wCurrMapDataEnd - wCurrMapData
+ call CopyBytes
+ call CloseSRAM
+ ret
+
+LoadBackupPokemonData: ; 15067 (5:5067)
+ ld a, BANK(sBackupPokemonData)
+ call GetSRAMBank
+ ld hl, sBackupPokemonData
+ ld de, wPokemonData
+ ld bc, wPokemonDataEnd - wPokemonData
+ call CopyBytes
+ call CloseSRAM
+ ret
+
+VerifyBackupChecksum: ; 1507c (5:507c)
+ ld hl, sBackupGameData
+ ld bc, sBackupGameDataEnd - sBackupGameData
+ ld a, BANK(sBackupGameData)
+ call GetSRAMBank
+ call Checksum
+ ld a, [sBackupChecksum + 0]
+ cp e
+ jr nz, .fail
+ ld a, [sBackupChecksum + 1]
+ cp d
+.fail
+ push af
+ call CloseSRAM
+ pop af
+ ret
+
+
+_SaveData: ; 1509a
+ ; This is called within two scenarios:
+ ; a) ErasePreviousSave (the process of erasing the save from a previous game file)
+ ; b) unused mobile functionality
+ ; It is not part of a regular save.
+
+ ld a, BANK(sCrystalData)
+ call GetSRAMBank
+ ld hl, wCrystalData
+ ld de, sCrystalData
+ ld bc, wCrystalDataEnd - wCrystalData
+ call CopyBytes
+
+ ; This block originally had some mobile functionality, but since we're still in
+ ; BANK(sCrystalData), it instead overwrites the sixteen wEventFlags starting at 1:a603 with
+ ; garbage from wd479. This isn't an issue, since ErasePreviousSave is followed by a regular
+ ; save that unwrites the garbage.
+
+ ld hl, wd479
+ ld a, [hli]
+ ld [$a60e + 0], a
+ ld a, [hli]
+ ld [$a60e + 1], a
+
+ jp CloseSRAM
+
+
+_LoadData: ; 150b9
+ ld a, BANK(sCrystalData)
+ call GetSRAMBank
+ ld hl, sCrystalData
+ ld de, wCrystalData
+ ld bc, wCrystalDataEnd - wCrystalData
+ call CopyBytes
+
+ ; This block originally had some mobile functionality to mirror _SaveData above, but instead it
+ ; (harmlessly) writes the aforementioned wEventFlags to the unused wd479.
+
+ ld hl, wd479
+ ld a, [$a60e + 0]
+ ld [hli], a
+ ld a, [$a60e + 1]
+ ld [hli], a
+
+ jp CloseSRAM
+
+
+GetBoxAddress: ; 150d8
+ ld a, [wCurBox]
+ cp NUM_BOXES
+ jr c, .ok
+ xor a
+ ld [wCurBox], a
+
+.ok
+ ld e, a
+ ld d, 0
+ ld hl, BoxAddresses
+rept 5
+ add hl, de
+endr
+ ld a, [hli]
+ push af
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop af
+ ret
+; 150f9
+
+SaveBoxAddress: ; 150f9
+; Save box via wMisc.
+; We do this in three steps because the size of wMisc is less than
+; the size of sBox.
+ push hl
+; Load the first part of the active box.
+ push af
+ push de
+ ld a, BANK(sBox)
+ call GetSRAMBank
+ ld hl, sBox
+ ld de, wMisc
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+ pop de
+ pop af
+; Save it to the target box.
+ push af
+ push de
+ call GetSRAMBank
+ ld hl, wMisc
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+
+; Load the second part of the active box.
+ ld a, BANK(sBox)
+ call GetSRAMBank
+ ld hl, sBox + (wMiscEnd - wMisc)
+ ld de, wMisc
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+ pop de
+ pop af
+
+ ld hl, (wMiscEnd - wMisc)
+ add hl, de
+ ld e, l
+ ld d, h
+; Save it to the next part of the target box.
+ push af
+ push de
+ call GetSRAMBank
+ ld hl, wMisc
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+
+; Load the third and final part of the active box.
+ ld a, BANK(sBox)
+ call GetSRAMBank
+ ld hl, sBox + (wMiscEnd - wMisc) * 2
+ ld de, wMisc
+ ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
+ call CopyBytes
+ call CloseSRAM
+ pop de
+ pop af
+
+ ld hl, (wMiscEnd - wMisc)
+ add hl, de
+ ld e, l
+ ld d, h
+; Save it to the final part of the target box.
+ call GetSRAMBank
+ ld hl, wMisc
+ ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
+ call CopyBytes
+ call CloseSRAM
+
+ pop hl
+ ret
+; 1517d
+
+
+LoadBoxAddress: ; 1517d (5:517d)
+; Load box via wMisc.
+; We do this in three steps because the size of wMisc is less than
+; the size of sBox.
+ push hl
+ ld l, e
+ ld h, d
+; Load part 1
+ push af
+ push hl
+ call GetSRAMBank
+ ld de, wMisc
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+ ld a, BANK(sBox)
+ call GetSRAMBank
+ ld hl, wMisc
+ ld de, sBox
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+ pop hl
+ pop af
+
+ ld de, (wMiscEnd - wMisc)
+ add hl, de
+; Load part 2
+ push af
+ push hl
+ call GetSRAMBank
+ ld de, wMisc
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+ ld a, BANK(sBox)
+ call GetSRAMBank
+ ld hl, wMisc
+ ld de, sBox + (wMiscEnd - wMisc)
+ ld bc, (wMiscEnd - wMisc)
+ call CopyBytes
+ call CloseSRAM
+ pop hl
+ pop af
+; Load part 3
+ ld de, (wMiscEnd - wMisc)
+ add hl, de
+ call GetSRAMBank
+ ld de, wMisc
+ ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
+ call CopyBytes
+ call CloseSRAM
+ ld a, BANK(sBox)
+ call GetSRAMBank
+ ld hl, wMisc
+ ld de, sBox + (wMiscEnd - wMisc) * 2
+ ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
+ call CopyBytes
+ call CloseSRAM
+
+ pop hl
+ ret
+
+
+EraseBoxes: ; 151fb
+ ld hl, BoxAddresses
+ ld c, NUM_BOXES
+.next
+ push bc
+ ld a, [hli]
+ call GetSRAMBank
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ xor a
+ ld [de], a
+ inc de
+ ld a, -1
+ ld [de], a
+ inc de
+ ld bc, sBoxEnd - (sBox + 2)
+.clear
+ xor a
+ ld [de], a
+ inc de
+ dec bc
+ ld a, b
+ or c
+ jr nz, .clear
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld a, -1
+ ld [de], a
+ inc de
+ xor a
+ ld [de], a
+ call CloseSRAM
+ pop bc
+ dec c
+ jr nz, .next
+ ret
+; 1522d
+
+BoxAddresses: ; 1522d
+; dbww bank, address, address
+ dbww BANK(sBox1), sBox1, sBox1End
+ dbww BANK(sBox2), sBox2, sBox2End
+ dbww BANK(sBox3), sBox3, sBox3End
+ dbww BANK(sBox4), sBox4, sBox4End
+ dbww BANK(sBox5), sBox5, sBox5End
+ dbww BANK(sBox6), sBox6, sBox6End
+ dbww BANK(sBox7), sBox7, sBox7End
+ dbww BANK(sBox8), sBox8, sBox8End
+ dbww BANK(sBox9), sBox9, sBox9End
+ dbww BANK(sBox10), sBox10, sBox10End
+ dbww BANK(sBox11), sBox11, sBox11End
+ dbww BANK(sBox12), sBox12, sBox12End
+ dbww BANK(sBox13), sBox13, sBox13End
+ dbww BANK(sBox14), sBox14, sBox14End
+; 15273
+
+
+Checksum: ; 15273
+ ld de, 0
+.loop
+ ld a, [hli]
+ add e
+ ld e, a
+ ld a, 0
+ adc d
+ ld d, a
+ dec bc
+ ld a, b
+ or c
+ jr nz, .loop
+ ret
+; 15283
+
+
+Text_WouldYouLikeToSaveTheGame: ; 0x15283
+ ; Would you like to save the game?
+ text_jump UnknownText_0x1c454b
+ db "@"
+; 0x15288
+
+Text_SavingDontTurnOffThePower: ; 0x15288
+ ; SAVING… DON'T TURN OFF THE POWER.
+ text_jump UnknownText_0x1c456d
+ db "@"
+; 0x1528d
+
+Text_PlayerSavedTheGame: ; 0x1528d
+ ; saved the game.
+ text_jump UnknownText_0x1c4590
+ db "@"
+; 0x15292
+
+Text_AlreadyASaveFile: ; 0x15292
+ ; There is already a save file. Is it OK to overwrite?
+ text_jump UnknownText_0x1c45a3
+ db "@"
+; 0x15297
+
+Text_AnotherSaveFile: ; 0x15297
+ ; There is another save file. Is it OK to overwrite?
+ text_jump UnknownText_0x1c45d9
+ db "@"
+; 0x1529c
+
+Text_SaveFileCorrupted: ; 0x1529c
+ ; The save file is corrupted!
+ text_jump UnknownText_0x1c460d
+ db "@"
+; 0x152a1
+
+Text_SaveOnBoxSwitch: ; 0x152a1
+ ; When you change a #MON BOX, data will be saved. OK?
+ text_jump UnknownText_0x1c462a
+ db "@"
+; 0x152a6
+
+Text_SaveOnMoveMonWOMail: ; 0x152a6
+ ; Each time you move a #MON, data will be saved. OK?
+ text_jump UnknownText_0x1c465f
+ db "@"
+; 0x152ab
--- /dev/null
+++ b/engine/menus/savemenu_copytilemapatonce.asm
@@ -1,0 +1,77 @@
+SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
+ ld a, [hCGB]
+ and a
+ jp z, WaitBGMap
+
+; The following is a modified version of CopyTilemapAtOnce.
+ ld a, [hBGMapMode]
+ push af
+ xor a
+ ld [hBGMapMode], a
+ ld a, [hMapAnims]
+ push af
+ xor a
+ ld [hMapAnims], a
+.WaitLY:
+ ld a, [rLY]
+ cp $60
+ jr c, .WaitLY
+
+ di
+ ld a, BANK(vBGMap2)
+ ld [rVBK], a
+ hlcoord 0, 0, wAttrMap
+ call .CopyTilemapAtOnce
+ ld a, BANK(vBGMap0)
+ ld [rVBK], a
+ hlcoord 0, 0
+ call .CopyTilemapAtOnce
+.WaitLY2:
+ ld a, [rLY]
+ cp $60
+ jr c, .WaitLY2
+ ei
+
+ pop af
+ ld [hMapAnims], a
+ pop af
+ ld [hBGMapMode], a
+ ret
+
+.CopyTilemapAtOnce: ; 4cf80 (13:4f80)
+ ld [hSPBuffer], sp ; $ffd9
+ ld sp, hl
+ ld a, [hBGMapAddress + 1]
+ ld h, a
+ ld l, 0
+ ld a, SCREEN_HEIGHT
+ ld [hTilesPerCycle], a
+ ld b, 1 << 1
+ ld c, LOW(rSTAT)
+
+.loop
+rept SCREEN_WIDTH / 2
+ pop de
+.loop\@
+ ld a, [$ff00+c]
+ and b
+ jr nz, .loop\@
+ ld [hl], e
+ inc l
+ ld [hl], d
+ inc l
+endr
+
+ ld de, BG_MAP_WIDTH - SCREEN_WIDTH
+ add hl, de
+ ld a, [hTilesPerCycle]
+ dec a
+ ld [hTilesPerCycle], a
+ jr nz, .loop
+
+ ld a, [hSPBuffer]
+ ld l, a
+ ld a, [hSPBuffer + 1]
+ ld h, a
+ ld sp, hl
+ ret
--- a/engine/money.asm
+++ /dev/null
@@ -1,221 +1,0 @@
-GiveMoney:: ; 15fd7
- ld a, 3
- call AddMoney
- ld bc, MaxMoney
- ld a, 3
- call CompareMoney
- jr z, .not_maxed_out
- jr c, .not_maxed_out
- ld hl, MaxMoney
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- scf
- ret
-
-.not_maxed_out
- and a
- ret
-; 15ff7
-
-MaxMoney: ; 15ff7
- dt MAX_MONEY
-; 15ffa
-
-
-TakeMoney:: ; 15ffa
- ld a, 3
- call SubtractMoney
- jr nc, .okay
- ; leave with 0 money
- xor a
- ld [de], a
- inc de
- ld [de], a
- inc de
- ld [de], a
- scf
- ret
-
-.okay
- and a
- ret
-; 1600b
-
-CompareMoney:: ; 1600b
- ld a, 3
-CompareFunds: ; 1600d
-; a: number of bytes
-; bc: start addr of amount (big-endian)
-; de: start addr of account (big-endian)
- push hl
- push de
- push bc
- ld h, b
- ld l, c
- ld c, 0
- ld b, a
-.loop1
- dec a
- jr z, .done
- inc de
- inc hl
- jr .loop1
-
-.done
- and a
-.loop2
- ld a, [de]
- sbc [hl]
- jr z, .okay
- inc c
-
-.okay
- dec de
- dec hl
- dec b
- jr nz, .loop2
- jr c, .set_carry
- ld a, c
- and a
- jr .skip_carry
-
-.set_carry
- ld a, 1
- and a
- scf
-.skip_carry
- pop bc
- pop de
- pop hl
- ret
-; 16035
-
-SubtractMoney: ; 16035
- ld a, 3
-SubtractFunds: ; 16037
-; a: number of bytes
-; bc: start addr of amount (big-endian)
-; de: start addr of account (big-endian)
- push hl
- push de
- push bc
- ld h, b
- ld l, c
- ld b, a
- ld c, 0
-.loop
- dec a
- jr z, .done
- inc de
- inc hl
- jr .loop
-
-.done
- and a
-.loop2
- ld a, [de]
- sbc [hl]
- ld [de], a
- dec de
- dec hl
- dec b
- jr nz, .loop2
- pop bc
- pop de
- pop hl
- ret
-; 16053
-
-AddMoney: ; 16053
- ld a, 3
-AddFunds: ; 16055
-; a: number of bytes
-; bc: start addr of amount (big-endian)
-; de: start addr of account (big-endian)
- push hl
- push de
- push bc
-
- ld h, b
- ld l, c
- ld b, a
-.loop1
- dec a
- jr z, .done
- inc de
- inc hl
- jr .loop1
-
-.done
- and a
-.loop2
- ld a, [de]
- adc [hl]
- ld [de], a
- dec de
- dec hl
- dec b
- jr nz, .loop2
-
- pop bc
- pop de
- pop hl
- ret
-; 1606f
-
-GiveCoins:: ; 1606f
- ld a, 2
- ld de, wCoins
- call AddFunds
- ld a, 2
- ld bc, .maxcoins
- call CompareFunds
- jr c, .not_maxed
- ld hl, .maxcoins
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- scf
- ret
-
-.not_maxed
- and a
- ret
-; 1608d
-
-.maxcoins ; 1608d
- bigdw MAX_COINS
-; 1608f
-
-
-TakeCoins:: ; 1608f
- ld a, 2
- ld de, wCoins
- call SubtractFunds
- jr nc, .okay
- ; leave with 0 coins
- xor a
- ld [de], a
- inc de
- ld [de], a
- scf
- ret
-
-.okay
- and a
- ret
-; 160a1
-
-CheckCoins:: ; 160a1
- ld a, 2
- ld de, wCoins
- jp CompareFunds
-; 160a9
--- /dev/null
+++ b/engine/movie/credits.asm
@@ -1,0 +1,621 @@
+INCLUDE "constants.asm"
+
+
+SECTION "Credits", ROMX
+
+Credits:: ; 109847
+ bit 6, b ; Hall Of Fame
+ ld a, $0
+ jr z, .okay
+ ld a, $40
+.okay
+ ld [wJumptableIndex], a
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wGBCPalettes)
+ ld [rSVBK], a
+
+ call ClearBGPalettes
+ call ClearTileMap
+ call ClearSprites
+
+ ld hl, wCreditsFaux2bpp
+ ld c, $80
+ ld de, $ff00
+
+.load_loop
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+ dec c
+ jr nz, .load_loop
+
+ ld de, CreditsBorderGFX
+ ld hl, vTiles2 tile $20
+ lb bc, BANK(CreditsBorderGFX), 9
+ call Request2bpp
+
+ ld de, CopyrightGFX
+ ld hl, vTiles2 tile $60
+ lb bc, BANK(CopyrightGFX), 29
+ call Request2bpp
+
+ ld de, TheEndGFX
+ ld hl, vTiles2 tile $40
+ lb bc, BANK(TheEndGFX), 16
+ call Request2bpp
+
+ ld a, $ff
+ ld [wCreditsBorderFrame], a
+ xor a
+ ld [wCreditsBorderMon], a
+
+ call Credits_LoadBorderGFX
+ ld e, l
+ ld d, h
+ ld hl, vTiles2
+ lb bc, BANK(CreditsMonsGFX), 16
+ call Request2bpp
+
+ call ConstructCreditsTilemap
+ xor a
+ ld [wCreditsLYOverride], a
+
+ ld hl, wLYOverrides
+ ld bc, $100
+ xor a
+ call ByteFill
+
+ ld a, rSCX - $ff00
+ ld [hLCDCPointer], a
+
+ call GetCreditsPalette
+ call SetPalettes
+ ld a, [hVBlank]
+ push af
+ ld a, $5
+ ld [hVBlank], a
+ ld a, $1
+ ld [hInMenu], a
+ xor a
+ ld [hBGMapMode], a
+ ld [wCreditsPos], a
+ ld [wCreditsUnusedCD21], a
+ ld [wCreditsTimer], a
+
+.execution_loop
+ call Credits_HandleBButton
+ call Credits_HandleAButton
+ jr nz, .exit_credits
+
+ call Credits_Jumptable
+ call DelayFrame
+ jr .execution_loop
+
+.exit_credits
+ call ClearBGPalettes
+ xor a
+ ld [hLCDCPointer], a
+ ld [hBGMapAddress], a
+ pop af
+ ld [hVBlank], a
+ pop af
+ ld [rSVBK], a
+ ret
+; 1098fd
+
+Credits_HandleAButton: ; 1098fd
+ ld a, [hJoypadDown]
+ and A_BUTTON
+ ret z
+ ld a, [wJumptableIndex]
+ bit 7, a
+ ret
+; 109908
+
+Credits_HandleBButton: ; 109908
+ ld a, [hJoypadDown]
+ and B_BUTTON
+ ret z
+ ld a, [wJumptableIndex]
+ bit 6, a
+ ret z
+ ld hl, wCreditsPos
+ ld a, [hli]
+ cp $d
+ jr nc, .okay
+ ld a, [hli]
+ and a
+ ret z
+.okay
+ ld hl, wCreditsTimer
+ ld a, [hl]
+ and a
+ ret z
+ dec [hl]
+ ret
+; 109926
+
+Credits_Jumptable: ; 109926
+ ld a, [wJumptableIndex]
+ and $f
+ ld e, a
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; 109937
+
+.Jumptable: ; 109937 (42:5937)
+ dw ParseCredits
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_PrepBGMapUpdate
+ dw Credits_UpdateGFXRequestPath
+ dw Credits_RequestGFX
+ dw Credits_LYOverride
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_Next
+ dw Credits_UpdateGFXRequestPath
+ dw Credits_RequestGFX
+ dw Credits_LoopBack
+
+Credits_Next: ; 109951 (42:5951)
+ ld hl, wJumptableIndex
+ inc [hl]
+ ret
+
+Credits_LoopBack: ; 109956 (42:5956)
+ ld hl, wJumptableIndex
+ ld a, [hl]
+ and $f0
+ ld [hl], a
+ ret
+
+Credits_PrepBGMapUpdate: ; 10995e (42:595e)
+ xor a
+ ld [hBGMapMode], a
+ jp Credits_Next
+
+Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
+ call Credits_LoadBorderGFX
+ ld a, l
+ ld [wRequested2bppSource], a
+ ld a, h
+ ld [wRequested2bppSource + 1], a
+ ld a, LOW(vTiles2)
+ ld [wRequested2bppDest], a
+ ld a, HIGH(vTiles2)
+ ld [wRequested2bppDest + 1], a
+ jr Credits_RequestGFX
+
+Credits_RequestGFX: ; 10997b (42:597b)
+ xor a
+ ld [hBGMapMode], a
+ ld a, $8
+ ld [wRequested2bpp], a
+ jp Credits_Next
+
+Credits_LYOverride: ; 109986 (42:5986)
+ ld a, [rLY]
+ cp $30
+ jr c, Credits_LYOverride
+ ld a, [wCreditsLYOverride]
+ dec a
+ dec a
+ ld [wCreditsLYOverride], a
+ ld hl, wLYOverrides + $1f
+ call .Fill
+ ld hl, wLYOverrides + $87
+ call .Fill
+ jp Credits_Next
+
+.Fill: ; 1099a3 (42:59a3)
+ ld c, $8
+.loop
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ ret
+; 1099aa
+
+
+ParseCredits: ; 1099aa
+ ld hl, wJumptableIndex
+ bit 7, [hl]
+ jp nz, .done
+
+; Wait until the timer has run out to parse the next command.
+ ld hl, wCreditsTimer
+ ld a, [hl]
+ and a
+ jr z, .parse
+
+; One tick has passed.
+ dec [hl]
+ jp .done
+
+.parse
+; First, let's clear the current text display,
+; starting from line 5.
+ xor a
+ ld [hBGMapMode], a
+ hlcoord 0, 5
+ ld bc, 20 * 12
+ ld a, " "
+ call ByteFill
+
+; Then read the script.
+
+.loop
+ call .get
+
+; Commands:
+ cp CREDITS_END
+ jp z, .end
+ cp CREDITS_WAIT
+ jr z, .wait
+ cp CREDITS_SCENE
+ jr z, .scene
+ cp CREDITS_CLEAR
+ jr z, .clear
+ cp CREDITS_MUSIC
+ jr z, .music
+ cp CREDITS_WAIT2
+ jr z, .wait2
+ cp CREDITS_THEEND
+ jr z, .theend
+
+; If it's not a command, it's a string identifier.
+
+ push af
+ ld e, a
+ ld d, 0
+ ld hl, CreditsStrings
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop af
+
+; Strings spanning multiple lines have special cases.
+
+ cp COPYRIGHT
+ jr z, .copyright
+
+ cp STAFF
+ jr c, .staff
+
+; The rest start from line 6.
+
+ hlcoord 0, 6
+ jr .print
+
+.copyright
+ hlcoord 2, 6
+ jr .print
+
+.staff
+ hlcoord 0, 6
+
+; Print strings spaced every two lines.
+ call .get
+ ld bc, 20 * 2
+ call AddNTimes
+ call PlaceString
+ jr .loop
+
+.theend
+; Display "The End" graphic.
+ call Credits_TheEnd
+ jr .loop
+
+.scene
+; Update the scene number and corresponding palette.
+ call .get
+ ld [wCreditsBorderMon], a ; scene
+ xor a
+ ld [wCreditsBorderFrame], a ; frame
+ call GetCreditsPalette
+ call SetPalettes ; update hw pal registers
+ jr .loop
+
+.clear
+; Clear the banner.
+ ld a, $ff
+ ld [wCreditsBorderFrame], a ; frame
+ jr .loop
+
+.music
+; Play the credits music.
+ ld de, MUSIC_CREDITS
+ push de
+ ld de, MUSIC_NONE
+ call PlayMusic
+ call DelayFrame
+ pop de
+ call PlayMusic
+ jp .loop
+
+.wait2
+; Wait for some amount of ticks.
+ call .get
+ ld [wCreditsTimer], a
+ jr .done
+
+.wait
+; Wait for some amount of ticks, and do something else.
+ call .get
+ ld [wCreditsTimer], a
+
+ xor a
+ ld [hBGMapThird], a
+ ld a, 1
+ ld [hBGMapMode], a
+
+.done
+ jp Credits_Next
+
+.end
+; Stop execution.
+ ld hl, wJumptableIndex
+ set 7, [hl]
+ ld a, 32
+ ld [wMusicFade], a
+ ld a, LOW(MUSIC_POST_CREDITS)
+ ld [wMusicFadeID], a
+ ld a, HIGH(MUSIC_POST_CREDITS)
+ ld [wMusicFadeID + 1], a
+ ret
+
+.get
+; Get byte wCreditsPos from CreditsScript
+ push hl
+ push de
+ ld a, [wCreditsPos]
+ ld e, a
+ ld a, [wCreditsPos+1]
+ ld d, a
+ ld hl, CreditsScript
+ add hl, de
+
+ inc de
+ ld a, e
+ ld [wCreditsPos], a
+ ld a, d
+ ld [wCreditsPos+1], a
+ ld a, [hl]
+ pop de
+ pop hl
+ ret
+; 109a95
+
+
+ConstructCreditsTilemap: ; 109a95 (42:5a95)
+ xor a
+ ld [hBGMapMode], a
+ ld a, $c
+ ld [hBGMapAddress], a
+
+ ld a, $28
+ hlcoord 0, 0
+ ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
+ call ByteFill
+
+ ld a, $7f
+ hlcoord 0, 4
+ ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH
+ call ByteFill
+
+ hlcoord 0, 4
+ ld a, $24
+ call DrawCreditsBorder
+
+ hlcoord 0, 17
+ ld a, $20
+ call DrawCreditsBorder
+
+ hlcoord 0, 0, wAttrMap
+ ld bc, 4 * SCREEN_WIDTH
+ xor a
+ call ByteFill
+
+ hlcoord 0, 4, wAttrMap
+ ld bc, SCREEN_WIDTH
+ ld a, $1
+ call ByteFill
+
+ hlcoord 0, 5, wAttrMap
+ ld bc, 12 * SCREEN_WIDTH
+ ld a, $2
+ call ByteFill
+
+ hlcoord 0, 17, wAttrMap
+ ld bc, SCREEN_WIDTH
+ ld a, $1
+ call ByteFill
+
+ call WaitBGMap2
+ xor a
+ ld [hBGMapMode], a
+ ld [hBGMapAddress], a
+ hlcoord 0, 0
+ call .InitTopPortion
+ call WaitBGMap2
+ ret
+
+.InitTopPortion: ; 109aff (42:5aff)
+ ld b, 5
+.outer_loop
+ push hl
+ ld de, SCREEN_WIDTH - 3
+ ld c, 4
+ xor a
+.inner_loop
+rept 3
+ ld [hli], a
+ inc a
+endr
+ ld [hl], a
+ inc a
+ add hl, de
+ dec c
+ jr nz, .inner_loop
+ pop hl
+rept 4
+ inc hl
+endr
+ dec b
+ jr nz, .outer_loop
+ ret
+
+DrawCreditsBorder: ; 109b1d (42:5b1d)
+ ld c, SCREEN_WIDTH / 4
+.loop
+ push af
+rept 3
+ ld [hli], a
+ inc a
+endr
+ ld [hli], a
+ pop af
+ dec c
+ jr nz, .loop
+ ret
+
+GetCreditsPalette: ; 109b2c
+ call .GetPalAddress
+
+ push hl
+ ld a, 0
+ call .UpdatePals
+ pop hl
+ ret
+
+.GetPalAddress:
+; Each set of palette data is 24 bytes long.
+ ld a, [wCreditsBorderMon] ; scene
+ and %11
+ add a
+ add a ; * 8
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, CreditsPalettes
+ add hl, de
+ add hl, de ; * 3
+ add hl, de
+ ret
+
+.UpdatePals:
+; Update the first three colors in both palette buffers.
+ push af
+ push hl
+ add LOW(wBGPals1)
+ ld e, a
+ ld a, 0
+ adc HIGH(wBGPals1)
+ ld d, a
+ ld bc, 24
+ call CopyBytes
+
+ pop hl
+ pop af
+ add LOW(wBGPals2)
+ ld e, a
+ ld a, 0
+ adc HIGH(wBGPals2)
+ ld d, a
+ ld bc, 24
+ call CopyBytes
+ ret
+
+CreditsPalettes:
+INCLUDE "gfx/credits/credits.pal"
+; 109bca
+
+Credits_LoadBorderGFX: ; 109bca (42:5bca)
+ ld hl, wCreditsBorderFrame
+ ld a, [hl]
+ cp $ff
+ jr z, .init
+
+ and %11
+ ld e, a
+ inc a
+ and %11
+ ld [hl], a
+ ld a, [wCreditsBorderMon]
+ and %11
+ add a
+ add a
+ add e
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, .Frames
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ret
+
+.init
+ ld hl, wCreditsFaux2bpp
+ ret
+; 109bf1 (42:5bf1)
+
+.Frames: ; 109bf1
+ dw CreditsPichuGFX
+ dw CreditsPichuGFX + 16 tiles
+ dw CreditsPichuGFX + 32 tiles
+ dw CreditsPichuGFX + 48 tiles
+ dw CreditsSmoochumGFX
+ dw CreditsSmoochumGFX + 16 tiles
+ dw CreditsSmoochumGFX + 32 tiles
+ dw CreditsSmoochumGFX + 48 tiles
+ dw CreditsDittoGFX
+ dw CreditsDittoGFX + 16 tiles
+ dw CreditsDittoGFX + 32 tiles
+ dw CreditsDittoGFX + 48 tiles
+ dw CreditsIgglybuffGFX
+ dw CreditsIgglybuffGFX + 16 tiles
+ dw CreditsIgglybuffGFX + 32 tiles
+ dw CreditsIgglybuffGFX + 48 tiles
+; 109c11
+
+Credits_TheEnd: ; 109c11 (42:5c11)
+ ld a, $40
+ hlcoord 6, 9
+ call .Load
+ hlcoord 6, 10
+.Load: ; 109c1c (42:5c1c)
+ ld c, 8
+.loop
+ ld [hli], a
+ inc a
+ dec c
+ jr nz, .loop
+ ret
+; 109c24 (42:5c24)
+
+
+CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp"
+
+CreditsMonsGFX:
+CreditsPichuGFX: INCBIN "gfx/credits/pichu.2bpp"
+CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.2bpp"
+CreditsDittoGFX: INCBIN "gfx/credits/ditto.2bpp"
+CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.2bpp"
+
+INCLUDE "data/credits_script.asm"
+INCLUDE "data/credits_strings.asm"
--- /dev/null
+++ b/engine/movie/crystal_intro.asm
@@ -1,0 +1,2199 @@
+Copyright_GFPresents: ; e4579
+ ld de, MUSIC_NONE
+ call PlayMusic
+ call ClearBGPalettes
+ call ClearTileMap
+ ld a, HIGH(vBGMap0)
+ ld [hBGMapAddress + 1], a
+ xor a ; LOW(vBGMap0)
+ ld [hBGMapAddress], a
+ ld [hJoyDown], a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $90
+ ld [hWY], a
+ call WaitBGMap
+ ld b, SCGB_GAMEFREAK_LOGO
+ call GetSGBLayout
+ call SetPalettes
+ ld c, 10
+ call DelayFrames
+ callfar Copyright
+ call WaitBGMap
+ ld c, 100
+ call DelayFrames
+ call ClearTileMap
+ farcall GBCOnlyScreen
+ call .GetGFLogoGFX
+.joy_loop
+ call JoyTextDelay
+ ld a, [hJoyLast]
+ and BUTTONS
+ jr nz, .pressed_button
+ ld a, [wJumptableIndex]
+ bit 7, a
+ jr nz, .finish
+ call PlaceGameFreakPresents
+ farcall PlaySpriteAnimations
+ call DelayFrame
+ jr .joy_loop
+
+.pressed_button
+ call .StopGamefreakAnim
+ scf
+ ret
+
+.finish
+ call .StopGamefreakAnim
+ and a
+ ret
+; e45e8
+
+.GetGFLogoGFX: ; e45e8
+ ld de, GameFreakLogo
+ ld hl, vTiles2
+ lb bc, BANK(GameFreakLogo), 28
+ call Get1bpp
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wDecompressScratch)
+ ld [rSVBK], a
+
+ ld hl, IntroLogoGFX
+ ld de, wDecompressScratch
+ ld a, BANK(IntroLogoGFX)
+ call FarDecompress
+
+ ld hl, vTiles0
+ ld de, wDecompressScratch
+ lb bc, 1, 8 tiles
+ call Request2bpp
+
+ ld hl, vTiles1
+ ld de, wDecompressScratch + $80 tiles
+ lb bc, 1, 8 tiles
+ call Request2bpp
+
+ pop af
+ ld [rSVBK], a
+
+ farcall ClearSpriteAnims
+ depixel 10, 11, 4, 0
+ ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $a0
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $60
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld [hl], $30
+ xor a
+ ld [wJumptableIndex], a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $1
+ ld [hBGMapMode], a
+ ld a, $90
+ ld [hWY], a
+ lb de, %11100100, %11100100
+ call DmgToCgbObjPals
+ ret
+; e465e
+
+.StopGamefreakAnim: ; e465e
+ farcall ClearSpriteAnims
+ call ClearTileMap
+ call ClearSprites
+ ld c, 16
+ call DelayFrames
+ ret
+; e4670
+
+PlaceGameFreakPresents: ; e4670
+ ld a, [wJumptableIndex]
+ ld e, a
+ ld d, 0
+ ld hl, .dw
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; e467f
+
+.dw ; e467f
+ dw PlaceGameFreakPresents_0
+ dw PlaceGameFreakPresents_1
+ dw PlaceGameFreakPresents_2
+ dw PlaceGameFreakPresents_3
+; e4687
+
+PlaceGameFreakPresents_AdvanceIndex: ; e4687
+ ld hl, wJumptableIndex
+ inc [hl]
+ ret
+; e468c
+
+PlaceGameFreakPresents_0: ; e468c
+ ret
+; e468d
+
+PlaceGameFreakPresents_1: ; e468d
+ ld hl, wIntroSceneTimer
+ ld a, [hl]
+ cp $20
+ jr nc, .PlaceGameFreak
+ inc [hl]
+ ret
+
+.PlaceGameFreak:
+ ld [hl], 0
+ ld hl, .GAME_FREAK
+ decoord 5, 10
+ ld bc, .end - .GAME_FREAK
+ call CopyBytes
+ call PlaceGameFreakPresents_AdvanceIndex
+ ld de, SFX_GAME_FREAK_PRESENTS
+ call PlaySFX
+ ret
+; e46af
+
+.GAME_FREAK:
+ ; G A M E _ F R E A K
+ db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
+.end
+ db "@"
+; e46ba
+
+PlaceGameFreakPresents_2: ; e46ba
+ ld hl, wIntroSceneTimer
+ ld a, [hl]
+ cp $40
+ jr nc, .place_presents
+ inc [hl]
+ ret
+
+.place_presents
+ ld [hl], 0
+ ld hl, .presents
+ decoord 7, 11
+ ld bc, .end - .presents
+ call CopyBytes
+ call PlaceGameFreakPresents_AdvanceIndex
+ ret
+; e46d6
+
+.presents
+ db 7, 8, 9, 10, 11, 12
+.end
+ db "@"
+; e46dd
+
+PlaceGameFreakPresents_3: ; e46dd
+ ld hl, wIntroSceneTimer
+ ld a, [hl]
+ cp $80
+ jr nc, .finish
+ inc [hl]
+ ret
+
+.finish
+ ld hl, wJumptableIndex
+ set 7, [hl]
+ ret
+; e46ed
+
+
+GameFreakLogoJumper: ; e46ed (39:46ed)
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, GameFreakLogoScenes
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+GameFreakLogoScenes: ; e46fd (39:46fd)
+ dw GameFreakLogoScene1
+ dw GameFreakLogoScene2
+ dw GameFreakLogoScene3
+ dw GameFreakLogoScene4
+ dw GameFreakLogoScene5
+
+GameFreakLogoScene1: ; e4707 (39:4707)
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+GameFreakLogoScene2: ; e470d (39:470d)
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_e4747
+ ld d, a
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld a, [hl]
+ and %111111
+ cp %100000
+ jr nc, .asm_e4723
+ add %100000
+.asm_e4723
+ ld e, a
+ farcall BattleAnim_Sine_e
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], e
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ and $1f
+ ret nz
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld a, [hl]
+ sub $30
+ ld [hl], a
+ ld de, SFX_DITTO_BOUNCE
+ call PlaySFX
+ ret
+
+.asm_e4747
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ inc [hl]
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld [hl], $0
+ ld de, SFX_DITTO_POP_UP
+ call PlaySFX
+ ret
+
+GameFreakLogoScene3: ; e4759 (39:4759)
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nc, .asm_e4764
+ inc [hl]
+ ret
+
+.asm_e4764
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ inc [hl]
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld [hl], $0
+ ld de, SFX_DITTO_TRANSFORM
+ call PlaySFX
+ ret
+
+GameFreakLogoScene4: ; e4776 (39:4776)
+ ld hl, SPRITEANIMSTRUCT_0D
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr z, .asm_e47a3
+ inc [hl]
+ srl a
+ srl a
+ ld e, a
+ ld d, $0
+ ld hl, GameFreakLogoPalettes
+ add hl, de
+ add hl, de
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wOBPals2)
+ ld [rSVBK], a
+ ld a, [hli]
+ ld [wOBPals2 + 12], a
+ ld a, [hli]
+ ld [wOBPals2 + 13], a
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+
+.asm_e47a3
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ inc [hl]
+ call PlaceGameFreakPresents_AdvanceIndex
+GameFreakLogoScene5: ; e47ab (39:47ab)
+ ret
+; e47ac (39:47ac)
+
+GameFreakLogoPalettes: ; e47ac
+INCLUDE "gfx/intro/gamefreak_logo.pal"
+; e47cc
+
+GameFreakLogo: ; e47cc
+INCBIN "gfx/splash/logo1.1bpp"
+INCBIN "gfx/splash/logo2.1bpp"
+; e48ac
+
+CrystalIntro: ; e48ac
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wGBCPalettes)
+ ld [rSVBK], a
+ ld a, [hInMenu]
+ push af
+ ld a, [hVBlank]
+ push af
+ call .InitRAMAddrs
+.loop ; e48bc
+ call JoyTextDelay
+ ld a, [hJoyLast]
+ and BUTTONS
+ jr nz, .ShutOffMusic
+ ld a, [wJumptableIndex]
+ bit 7, a
+ jr nz, .done
+ call IntroSceneJumper
+ farcall PlaySpriteAnimations
+ call DelayFrame
+ jp .loop
+
+.ShutOffMusic:
+ ld de, MUSIC_NONE
+ call PlayMusic
+
+.done
+ call ClearBGPalettes
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ pop af
+ ld [hVBlank], a
+ pop af
+ ld [hInMenu], a
+ pop af
+ ld [rSVBK], a
+ ret
+; e4901
+
+.InitRAMAddrs: ; e4901
+ xor a
+ ld [hVBlank], a
+ ld a, $1
+ ld [hInMenu], a
+ xor a
+ ld [hMapAnims], a
+ ld [wJumptableIndex], a
+ ret
+; e490f
+
+IntroSceneJumper: ; e490f
+ ld a, [wJumptableIndex]
+ ld e, a
+ ld d, 0
+ ld hl, IntroScenes
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; e491e
+
+IntroScenes: ; e491e (39:491e)
+ dw IntroScene1
+ dw IntroScene2
+ dw IntroScene3
+ dw IntroScene4
+ dw IntroScene5
+ dw IntroScene6
+ dw IntroScene7
+ dw IntroScene8
+ dw IntroScene9
+ dw IntroScene10
+ dw IntroScene11
+ dw IntroScene12
+ dw IntroScene13
+ dw IntroScene14
+ dw IntroScene15
+ dw IntroScene16
+ dw IntroScene17
+ dw IntroScene18
+ dw IntroScene19
+ dw IntroScene20
+ dw IntroScene21
+ dw IntroScene22
+ dw IntroScene23
+ dw IntroScene24
+ dw IntroScene25
+ dw IntroScene26
+ dw IntroScene27
+ dw IntroScene28
+
+NextIntroScene: ; e4956 (39:4956)
+ ld hl, wJumptableIndex
+ inc [hl]
+ ret
+
+IntroScene1: ; e495b (39:495b)
+; Setup the next scene.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap001
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroUnownsGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroPulseGFX
+ ld de, vTiles0 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroTilemap002
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette2
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette2
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene2: ; e49d6 (39:49d6)
+; First Unown (A) fades in, pulses, then fades out.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $80
+ jr nc, .endscene
+ cp $60
+ jr nz, .DontPlaySound
+ push af
+ depixel 11, 11
+ call CrystalIntro_InitUnownAnim
+ ld de, SFX_INTRO_UNOWN_1
+ call PlaySFX
+ pop af
+.DontPlaySound:
+ ld [wIntroSceneTimer], a
+ xor a
+ call CrystalIntro_UnownFade
+ ret
+.endscene
+ call NextIntroScene
+ ret
+
+IntroScene3: ; e49fd (39:49fd)
+; More setup. Transition to the outdoor scene.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap003
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroBackgroundGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroTilemap004
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette1
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette1
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ call Intro_ResetLYOverrides
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ call NextIntroScene
+ ret
+
+IntroScene4: ; e4a69 (39:4a69)
+; Scroll the outdoor panorama for a bit.
+ call Intro_PerspectiveScrollBG
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ cp $80
+ jr z, .endscene
+ inc [hl]
+ ret
+
+.endscene
+ call NextIntroScene
+ ret
+
+IntroScene5: ; e4a7a (39:4a7a)
+; Go back to the Unown.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld [hLCDCPointer], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap005
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroUnownsGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroPulseGFX
+ ld de, vTiles0 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroTilemap006
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette2
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette2
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene6: ; e4af7 (39:4af7)
+; Two more Unown (I, H) fade in.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $80
+ jr nc, .endscene
+ cp $60
+ jr z, .SecondUnown
+ cp $40
+ jr nc, .StopUnown
+ cp $20
+ jr z, .FirstUnown
+ jr .NoUnown
+
+.FirstUnown:
+ push af
+ depixel 7, 15
+ call CrystalIntro_InitUnownAnim
+ ld de, SFX_INTRO_UNOWN_2
+ call PlaySFX
+ pop af
+.NoUnown:
+ ld [wIntroSceneTimer], a
+ xor a
+ call CrystalIntro_UnownFade
+ ret
+
+.SecondUnown:
+ push af
+ depixel 14, 6
+ call CrystalIntro_InitUnownAnim
+ ld de, SFX_INTRO_UNOWN_1
+ call PlaySFX
+ pop af
+.StopUnown:
+ ld [wIntroSceneTimer], a
+ ld a, $1
+ call CrystalIntro_UnownFade
+ ret
+
+.endscene
+ call NextIntroScene
+ ret
+
+IntroScene7: ; e4b3f (39:4b3f)
+; Back to the outdoor scene.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap003
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+
+ ld hl, IntroPichuWooperGFX
+ ld de, vTiles0 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroSuicuneRunGFX
+ ld de, vTiles0 tile $00
+ call Intro_DecompressRequest2bpp_255Tiles
+
+ ld hl, IntroBackgroundGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+
+ ld hl, IntroTilemap004
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+ ld hl, IntroPalette1
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+
+ ld hl, IntroPalette1
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+
+ pop af
+ ld [rSVBK], a
+
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ call Intro_ResetLYOverrides
+ farcall ClearSpriteAnims
+ depixel 13, 27, 4, 0
+ ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
+ call _InitSpriteAnimStruct
+ ld a, $f0
+ ld [wGlobalAnimXOffset], a
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene8: ; e4bd3 (39:4bd3)
+; Scroll the scene, then show Suicune running across the screen.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $40
+ jr z, .suicune_sound
+ jr nc, .animate_suicune
+ call Intro_PerspectiveScrollBG
+ ret
+
+.suicune_sound
+ ld de, SFX_INTRO_SUICUNE_3
+ call PlaySFX
+.animate_suicune
+ ld a, [wGlobalAnimXOffset]
+ and a
+ jr z, .finish
+ sub $8
+ ld [wGlobalAnimXOffset], a
+ ret
+
+.finish
+ ld de, SFX_INTRO_SUICUNE_2
+ call PlaySFX
+ farcall DeinitializeAllSprites
+ call NextIntroScene
+ ret
+
+IntroScene9: ; e4c04 (39:4c04)
+; Set up the next scene (same bg).
+ xor a
+ ld [hLCDCPointer], a
+ call ClearSprites
+ hlcoord 0, 0, wAttrMap
+ ; first 12 rows have palette 1
+ ld bc, 12 * SCREEN_WIDTH
+ ld a, $1
+ call ByteFill
+ ; middle 3 rows have palette 2
+ ld bc, 3 * SCREEN_WIDTH
+ ld a, $2
+ call ByteFill
+ ; last three rows have palette 3
+ ld bc, 3 * SCREEN_WIDTH
+ ld a, $3
+ call ByteFill
+ ld a, $2
+ ld [hBGMapMode], a
+ call DelayFrame
+ call DelayFrame
+ call DelayFrame
+ ld a, $c ; $980c
+ ld [hBGMapAddress], a
+ call DelayFrame
+ call DelayFrame
+ call DelayFrame
+ xor a
+ ld [hBGMapMode], a
+ ld [hBGMapAddress], a
+ ld [wGlobalAnimXOffset], a
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ call NextIntroScene
+ ret
+
+IntroScene10: ; e4c4f (39:4c4f)
+; Wooper and Pichu enter.
+ call Intro_RustleGrass
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $c0
+ jr z, .done
+ cp $20
+ jr z, .wooper
+ cp $40
+ jr z, .pichu
+ ret
+
+.pichu
+ depixel 21, 16, 1, 0
+ ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
+ call _InitSpriteAnimStruct
+ ld de, SFX_INTRO_PICHU
+ call PlaySFX
+ ret
+
+.wooper
+ depixel 22, 6
+ ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
+ call _InitSpriteAnimStruct
+ ld de, SFX_INTRO_PICHU
+ call PlaySFX
+ ret
+.done
+ call NextIntroScene
+ ret
+
+IntroScene11: ; e4c86 (39:4c86)
+; Back to Unown again.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld [hLCDCPointer], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap007
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroUnownsGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroTilemap008
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette2
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette2
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene12: ; e4cfa (39:4cfa)
+; Even more Unown.
+ call .PlayUnownSound
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $c0
+ jr nc, .done
+ cp $80
+ jr nc, .second_half
+; first half
+ ld c, a
+ and $1f
+ sla a
+ ld [wIntroSceneTimer], a
+ ld a, c
+ and $e0
+ srl a
+ swap a
+ call CrystalIntro_UnownFade
+ ret
+
+.second_half
+; double speed
+ ld c, a
+ and $f
+ sla a
+ sla a
+ ld [wIntroSceneTimer], a
+ ld a, c
+ and $70
+ or $40
+ swap a
+ call CrystalIntro_UnownFade
+ ret
+
+.done
+ call NextIntroScene
+ ret
+
+.PlayUnownSound: ; e4d36 (39:4d36)
+ ld a, [wIntroSceneFrameCounter]
+ ld c, a
+ ld hl, .UnownSounds
+.loop
+ ld a, [hli]
+ cp -1
+ ret z
+ cp c
+ jr z, .playsound
+ inc hl
+ inc hl
+ jr .loop
+.playsound
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ push de
+ call SFXChannelsOff
+ pop de
+ call PlaySFX
+ ret
+; e4d54 (39:4d54)
+
+.UnownSounds: ; e4d54
+ dbw $00, SFX_INTRO_UNOWN_3
+ dbw $20, SFX_INTRO_UNOWN_2
+ dbw $40, SFX_INTRO_UNOWN_1
+ dbw $60, SFX_INTRO_UNOWN_2
+ dbw $80, SFX_INTRO_UNOWN_3
+ dbw $90, SFX_INTRO_UNOWN_2
+ dbw $a0, SFX_INTRO_UNOWN_1
+ dbw $b0, SFX_INTRO_UNOWN_2
+ db -1 ; e4d6d
+
+IntroScene13: ; e4d6d (39:4d6d)
+; Switch scenes again.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap003
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroSuicuneRunGFX
+ ld de, vTiles0 tile $00
+ call Intro_DecompressRequest2bpp_255Tiles
+ ld hl, IntroBackgroundGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroTilemap004
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette1
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette1
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ depixel 13, 11, 4, 0
+ ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
+ call _InitSpriteAnimStruct
+ ld de, MUSIC_CRYSTAL_OPENING
+ call PlayMusic
+ xor a
+ ld [wGlobalAnimXOffset], a
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene14: ; e4dfa (39:4dfa)
+; Suicune runs then jumps.
+ ld a, [hSCX]
+ sub 10
+ ld [hSCX], a
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $80
+ jr z, .done
+ cp $60
+ jr z, .jump
+ jr nc, .asm_e4e1a
+ cp $40
+ jr nc, .asm_e4e33
+ ret
+
+.jump
+ ld de, SFX_INTRO_SUICUNE_4
+ call PlaySFX
+
+.asm_e4e1a
+ ld a, $1
+ ld [wIntroSceneTimer], a
+ ld a, [wGlobalAnimXOffset]
+ cp $88
+ jr c, .asm_e4e2c
+ sub $8
+ ld [wGlobalAnimXOffset], a
+ ret
+
+.asm_e4e2c
+ farcall DeinitializeAllSprites
+ ret
+
+.asm_e4e33
+ ld a, [wGlobalAnimXOffset]
+ sub $2
+ ld [wGlobalAnimXOffset], a
+ ret
+
+.done
+ call NextIntroScene
+ ret
+
+IntroScene15: ; e4e40 (39:4e40)
+; Transition to a new scene.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap009
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroSuicuneJumpGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroUnownBackGFX
+ ld de, vTiles0 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld de, IntroGrass4GFX
+ ld hl, vTiles1 tile $00
+ lb bc, BANK(IntroGrass4GFX), 1
+ call Request2bpp
+ ld hl, IntroTilemap010
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ call Intro_LoadTilemap
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette5
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette5
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld a, $90
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ call Intro_SetCGBPalUpdate
+ depixel 8, 5
+ ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
+ call _InitSpriteAnimStruct
+ depixel 12, 0
+ ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
+ call _InitSpriteAnimStruct
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene16: ; e4edc (39:4edc)
+; Suicune shows its face. An Unown appears in front.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $80
+ jr nc, .done
+ call Intro_Scene16_AnimateSuicune
+ ld a, [hSCY]
+ and a
+ ret z
+ add 8
+ ld [hSCY], a
+ ret
+.done
+ call NextIntroScene
+ ret
+
+IntroScene17: ; e4ef5 (39:4ef5)
+; ...
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap011
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroSuicuneCloseGFX
+ ld de, vTiles1 tile $00
+ call Intro_DecompressRequest2bpp_255Tiles
+ ld hl, IntroTilemap012
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette4
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette4
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene18: ; e4f67 (39:4f67)
+; Suicune close up.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $60
+ jr nc, .done
+ ld a, [hSCX]
+ cp $60
+ ret z
+ add 8
+ ld [hSCX], a
+ ret
+.done
+ call NextIntroScene
+ ret
+
+IntroScene19: ; e4f7e (39:4f7e)
+; More setup.
+ call Intro_ClearBGPals
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap013
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroSuicuneBackGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroUnownsGFX
+ ld de, vTiles1 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld de, IntroGrass4GFX
+ ld hl, vTiles1 tile $7f
+ lb bc, BANK(IntroGrass4GFX), 1
+ call Request2bpp
+ ld hl, IntroTilemap014
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ call Intro_LoadTilemap
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette5
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette5
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld a, $d8
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ ld hl, wSpriteAnimDict
+ xor a
+ ld [hli], a
+ ld [hl], $7f
+ call Intro_SetCGBPalUpdate
+ depixel 12, 0
+ ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
+ call _InitSpriteAnimStruct
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene20: ; e5019 (39:5019)
+; Suicune running away. A bunch of Unown appear.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $98
+ jr nc, .finished
+ cp $58
+ ret nc
+ cp $40
+ jr nc, .AppearUnown
+ cp $28
+ ret nc
+ ld a, [hSCY]
+ inc a
+ ld [hSCY], a
+ ret
+
+.AppearUnown:
+ sub $18
+ ld c, a
+ and $3
+ cp $3
+ ret nz
+ ld a, c
+ and $1c
+ srl a
+ srl a
+ ld [wIntroSceneTimer], a
+ xor a
+ call Intro_Scene20_AppearUnown
+ ret
+; e5049 (39:5049)
+; unused
+ ld a, c
+ and $1c
+ srl a
+ srl a
+ ld [wIntroSceneTimer], a
+ ld a, 1
+ call Intro_Scene20_AppearUnown
+ ret
+
+.finished
+ call NextIntroScene
+ ret
+
+IntroScene21: ; e505d (39:505d)
+; Suicune gets more distant and turns black.
+ call Intro_ColoredSuicuneFrameSwap
+ ld c, 3
+ call DelayFrames
+ xor a
+ ld [hBGMapMode], a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene22: ; e5072 (39:5072)
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $8
+ jr nc, .done
+ ret
+.done
+ farcall DeinitializeAllSprites
+ call NextIntroScene
+ ret
+
+IntroScene23: ; e5086 (39:5086)
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ call NextIntroScene
+ ret
+
+IntroScene24: ; e508e (39:508e)
+; Fade to white.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $20
+ jr nc, .done
+
+ ld c, a
+ and $3
+ ret nz
+
+ ld a, c
+ and $1c
+ sla a
+ call Intro_Scene24_ApplyPaletteFade
+ ret
+
+.done
+ ld a, $40
+ ld [wIntroSceneFrameCounter], a
+ call NextIntroScene
+ ret
+
+IntroScene25: ; e50ad (39:50ad)
+; Wait around a bit.
+ ld a, [wIntroSceneFrameCounter]
+ dec a
+ jr z, .done
+ ld [wIntroSceneFrameCounter], a
+ ret
+
+.done
+ call NextIntroScene
+ ret
+
+IntroScene26: ; e50bb (39:50bb)
+; Load the final scene.
+ call ClearBGPalettes
+ call ClearSprites
+ call ClearTileMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, $1
+ ld [rVBK], a
+ ld hl, IntroTilemap015
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, $0
+ ld [rVBK], a
+ ld hl, IntroCrystalUnownsGFX
+ ld de, vTiles2 tile $00
+ call Intro_DecompressRequest2bpp_128Tiles
+ ld hl, IntroTilemap017
+ debgcoord 0, 0
+ call Intro_DecompressRequest2bpp_64Tiles
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+ ld hl, IntroPalette3
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+ ld hl, IntroPalette3
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+ pop af
+ ld [rSVBK], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall ClearSpriteAnims
+ call Intro_SetCGBPalUpdate
+ xor a
+ ld [wIntroSceneFrameCounter], a
+ ld [wIntroSceneTimer], a
+ call NextIntroScene
+ ret
+
+IntroScene27: ; e512d (39:512d)
+; Spell out C R Y S T A L with Unown.
+ ld hl, wIntroSceneTimer
+ inc [hl]
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ inc [hl]
+ cp $80
+ jr nc, .done
+
+ ld c, a
+ and $f
+ ld [wIntroSceneTimer], a
+ ld a, c
+ and $70
+ swap a
+ call Intro_FadeUnownWordPals
+ ret
+
+.done
+ call NextIntroScene
+ ld a, $80
+ ld [wIntroSceneFrameCounter], a
+ ret
+
+IntroScene28: ; e5152 (39:5152)
+; Cut out when the music ends, and lead into the title screen.
+ ld hl, wIntroSceneFrameCounter
+ ld a, [hl]
+ and a
+ jr z, .done
+ dec [hl]
+ cp $18
+ jr z, .clear
+ cp $8
+ ret nz
+
+ ld de, SFX_UNKNOWN_CB
+ call PlaySFX
+ ret
+
+.clear
+ call ClearBGPalettes
+ ret
+
+.done
+ ld hl, wJumptableIndex
+ set 7, [hl]
+ ret
+
+Intro_Scene24_ApplyPaletteFade: ; e5172 (39:5172)
+; load the (a)th palette from .FadePals to all wBGPals2
+ ld hl, .FadePals
+ add l
+ ld l, a
+ ld a, $0
+ adc h
+ ld h, a
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+ ld de, wBGPals2
+ ld b, 8 ; number of BG pals
+.loop1
+ push hl
+ ld c, 1 palettes
+.loop2
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop2
+ pop hl
+ dec b
+ jr nz, .loop1
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+; e519c (39:519c)
+
+.FadePals: ; e519c
+INCLUDE "gfx/intro/fade.pal"
+; e51dc
+
+CrystalIntro_InitUnownAnim: ; e51dc (39:51dc)
+ push de
+ ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $8
+ ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
+ call ReinitSpriteAnimFrame
+ pop de
+
+ push de
+ ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $18
+ ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
+ call ReinitSpriteAnimFrame
+ pop de
+
+ push de
+ ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $28
+ ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
+ call ReinitSpriteAnimFrame
+ pop de
+
+ ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $38
+ ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
+ call ReinitSpriteAnimFrame
+ ret
+
+CrystalIntro_UnownFade: ; e5223 (39:5223)
+ add a
+ add a
+ add a
+ ld e, a
+ ld d, $0
+ ld hl, wBGPals2
+ add hl, de
+ inc hl
+ inc hl
+ ld a, [wIntroSceneTimer]
+ and %111111
+ cp %011111
+ jr z, .okay
+ jr c, .okay
+ ld c, a
+ ld a, %111111
+ sub c
+.okay
+
+ ld c, a
+ ld b, $0
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+
+ push hl
+ push bc
+ ld hl, wBGPals2
+ ld bc, 8 palettes
+ xor a
+ call ByteFill
+ pop bc
+ pop hl
+
+ push hl
+ ld hl, .BWFade
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop hl
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+
+ push hl
+ ld hl, .BlackLBlueFade
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop hl
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+
+ push hl
+ ld hl, .BlackBlueFade
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop hl
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+; e5288 (39:5288)
+
+.BWFade: ; e5288
+; Fade between black and white.
+hue = 0
+rept 32
+ RGB hue, hue, hue
+hue = hue + 1
+endr
+; e52c8
+
+.BlackLBlueFade: ; e52c8
+; Fade between black and light blue.
+hue = 0
+rept 32
+ RGB 0, hue / 2, hue
+hue = hue + 1
+endr
+; e5308
+
+.BlackBlueFade: ; e5308
+; Fade between black and blue.
+hue = 0
+rept 32
+ RGB 0, 0, hue
+hue = hue + 1
+endr
+; e5348
+
+Intro_Scene20_AppearUnown: ; e5348 (39:5348)
+; Spawn the palette for the nth Unown
+ and a
+ jr nz, .load_pal_2
+
+ ld hl, .pal1
+ jr .got_pointer
+
+.load_pal_2
+ ld hl, .pal2
+
+.got_pointer
+ ld a, [wIntroSceneTimer]
+ and $7
+ add a
+ add a
+ add a
+ ld c, a
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+
+ push bc
+ ld de, wBGPals2
+
+ ld a, c
+ add e
+ ld e, a
+ ld a, $0
+ adc d
+ ld d, a
+
+ ld bc, 1 palettes
+ call CopyBytes
+ pop bc
+
+ ld de, wBGPals1
+ ld a, c
+ add e
+ ld e, a
+ ld a, $0
+ adc d
+ ld d, a
+
+ ld bc, 1 palettes
+ call CopyBytes
+
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+; e538d (39:538d)
+
+.pal1 ; e538d
+ RGB 24, 12, 09
+ RGB 31, 31, 31
+ RGB 12, 00, 31
+ RGB 00, 00, 00
+
+; e5395
+
+.pal2 ; e5395
+ RGB 24, 12, 09
+ RGB 31, 31, 31
+ RGB 31, 31, 31
+ RGB 31, 31, 31
+
+; e539d
+
+Intro_FadeUnownWordPals: ; e539d (39:539d)
+ add a
+ add a
+ add a
+ ld e, a
+ ld d, $0
+ ld hl, wBGPals2
+ add hl, de
+rept 4
+ inc hl
+endr
+ ld a, [wIntroSceneTimer]
+ add a
+ ld c, a
+ ld b, $0
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+
+ push hl
+ ld hl, .FastFadePalettes
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop hl
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+
+ push hl
+ ld hl, .SlowFadePalettes
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ ld e, a
+ pop hl
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+; e53db (39:53db)
+
+.FastFadePalettes: ; e53db
+hue = 31
+rept 8
+ RGB hue, hue, hue
+hue = hue + -1
+ RGB hue, hue, hue
+hue = hue + -2
+endr
+; e53fb
+
+.SlowFadePalettes: ; e53fb
+hue = 31
+rept 16
+ RGB hue, hue, hue
+hue = hue + -1
+endr
+; e541b
+
+Intro_LoadTilemap: ; e541b (39:541b)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wDecompressScratch)
+ ld [rSVBK], a
+
+ ld hl, wDecompressScratch
+ decoord 0, 0
+ ld b, SCREEN_HEIGHT
+.row
+ ld c, SCREEN_WIDTH
+.col
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .col
+ ld a, BG_MAP_WIDTH - SCREEN_WIDTH
+ add l
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+ dec b
+ jr nz, .row
+
+ pop af
+ ld [rSVBK], a
+ ret
+
+Intro_Scene16_AnimateSuicune: ; e5441 (39:5441)
+ ld a, [wIntroSceneFrameCounter]
+ and $3
+ jr z, Intro_ColoredSuicuneFrameSwap
+ cp $3
+ jr z, .PrepareForSuicuneSwap
+ ret
+
+.PrepareForSuicuneSwap:
+ xor a
+ ld [hBGMapMode], a
+ ret
+
+Intro_ColoredSuicuneFrameSwap: ; e5451 (39:5451)
+ hlcoord 0, 0
+ ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
+.loop
+ ld a, [hl]
+ and a
+ jr z, .skip
+ cp $80
+ jr nc, .skip
+ xor $8
+ ld [hl], a
+.skip
+ inc hl
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+
+Intro_RustleGrass: ; e546d (39:546d)
+ ld a, [wIntroSceneFrameCounter]
+ cp 36
+ ret nc
+ and $c
+ srl a
+ ld e, a
+ ld d, $0
+ ld hl, .RustlingGrassPointers
+ add hl, de
+ ld a, [hli]
+ ld [wRequested2bppSource], a
+ ld a, [hli]
+ ld [wRequested2bppSource + 1], a
+ ld a, LOW(vTiles2 tile $09)
+ ld [wRequested2bppDest], a
+ ld a, HIGH(vTiles2 tile $09)
+ ld [wRequested2bppDest + 1], a
+ ld a, 4
+ ld [wRequested2bppSize], a
+ ret
+; e5496 (39:5496)
+
+.RustlingGrassPointers: ; e5496
+ dw IntroGrass1GFX
+ dw IntroGrass2GFX
+ dw IntroGrass3GFX
+ dw IntroGrass2GFX
+; e549e
+
+Intro_SetCGBPalUpdate: ; e549e (39:549e)
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+
+Intro_ClearBGPals: ; e54a3 (39:54a3)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals2)
+ ld [rSVBK], a
+
+ ld hl, wBGPals2
+ ld bc, 16 palettes
+ xor a
+ call ByteFill
+
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ call DelayFrame
+ call DelayFrame
+ ret
+
+Intro_DecompressRequest2bpp_128Tiles: ; e54c2 (39:54c2)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wDecompressScratch)
+ ld [rSVBK], a
+
+ push de
+ ld de, wDecompressScratch
+ call Decompress
+ pop hl
+
+ ld de, wDecompressScratch
+ lb bc, $01, $80
+ call Request2bpp
+
+ pop af
+ ld [rSVBK], a
+ ret
+
+Intro_DecompressRequest2bpp_255Tiles: ; e54de (39:54de)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wDecompressScratch)
+ ld [rSVBK], a
+
+ push de
+ ld de, wDecompressScratch
+ call Decompress
+ pop hl
+
+ ld de, wDecompressScratch
+ lb bc, $01, $ff
+ call Request2bpp
+
+ pop af
+ ld [rSVBK], a
+ ret
+
+Intro_DecompressRequest2bpp_64Tiles: ; e54fa (39:54fa)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wDecompressScratch)
+ ld [rSVBK], a
+
+ push de
+ ld de, wDecompressScratch
+ call Decompress
+ pop hl
+
+ ld de, wDecompressScratch
+ lb bc, $01, $40
+ call Request2bpp
+
+ pop af
+ ld [rSVBK], a
+ ret
+
+Intro_ResetLYOverrides: ; e5516 (39:5516)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wLYOverrides)
+ ld [rSVBK], a
+
+ ld hl, wLYOverrides
+ ld bc, wLYOverridesEnd - wLYOverrides
+ xor a
+ call ByteFill
+
+ pop af
+ ld [rSVBK], a
+ ld a, rSCX - $ff00
+ ld [hLCDCPointer], a
+ ret
+
+Intro_PerspectiveScrollBG: ; e552f (39:552f)
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wLYOverrides)
+ ld [rSVBK], a
+ ; Scroll the grass every frame.
+ ; Scroll the trees every other frame and at half speed.
+ ; This creates an illusion of perspective.
+ ld a, [wIntroSceneFrameCounter]
+ and $1
+ jr z, .skip
+ ; trees in the back
+ ld hl, wLYOverrides
+ ld a, [hl]
+ inc a
+ ld bc, $5f
+ call ByteFill
+.skip
+ ; grass in the front
+ ld hl, wLYOverrides + $5f
+ ld a, [hl]
+ inc a
+ inc a
+ ld bc, $31
+ call ByteFill
+ ld a, [wLYOverrides + 0]
+ ld [hSCX], a
+ pop af
+ ld [rSVBK], a
+ ret
+
+IntroSuicuneRunGFX: ; e555d
+INCBIN "gfx/intro/suicune_run.2bpp.lz"
+; e592d
+
+IntroPichuWooperGFX: ; e592d
+INCBIN "gfx/intro/pichu_wooper.2bpp.lz"
+; e5c7d
+
+IntroBackgroundGFX: ; e5c7d
+INCBIN "gfx/intro/background.2bpp.lz"
+; e5e6d
+
+IntroTilemap004: ; e5e6d
+INCBIN "gfx/intro/004.tilemap.lz"
+; e5ecd
+
+IntroTilemap003: ; e5ecd
+INCBIN "gfx/intro/003.tilemap.lz"
+; e5edd
+
+IntroPalette1: ; e5edd
+INCLUDE "gfx/intro/intro_1.pal"
+; e5f5d
+
+IntroUnownsGFX: ; e5f5d
+INCBIN "gfx/intro/unowns.2bpp.lz"
+; e634d
+
+IntroPulseGFX: ; e634d
+INCBIN "gfx/intro/pulse.2bpp.lz"
+; e63dd
+
+IntroTilemap002: ; e63dd
+INCBIN "gfx/intro/002.tilemap.lz"
+; e641d
+
+IntroTilemap001: ; e641d
+INCBIN "gfx/intro/001.tilemap.lz"
+; e642d
+
+IntroTilemap006: ; e642d
+INCBIN "gfx/intro/006.tilemap.lz"
+; e647d
+
+IntroTilemap005: ; e647d
+INCBIN "gfx/intro/005.tilemap.lz"
+; e649d
+
+IntroTilemap008: ; e649d
+INCBIN "gfx/intro/008.tilemap.lz"
+; e655d
+
+IntroTilemap007: ; e655d
+INCBIN "gfx/intro/007.tilemap.lz"
+; e65ad
+
+IntroPalette2: ; e65ad
+INCLUDE "gfx/intro/intro_2.pal"
+; e662d
+
+IntroCrystalUnownsGFX: ; e662d
+INCBIN "gfx/intro/crystal_unowns.2bpp.lz"
+; e672d
+
+IntroTilemap017: ; e672d
+INCBIN "gfx/intro/017.tilemap.lz"
+; e676d
+
+IntroTilemap015: ; e676d
+INCBIN "gfx/intro/015.tilemap.lz"
+; e679d
+
+IntroPalette3: ; e679d
+INCLUDE "gfx/intro/intro_3.pal"
+; e681d
+
+IntroSuicuneCloseGFX: ; e681d
+INCBIN "gfx/intro/suicune_close.2bpp.lz"
+; e6c3d
+
+IntroTilemap012: ; e6c3d
+INCBIN "gfx/intro/012.tilemap.lz"
+; e6d0d
+
+IntroTilemap011: ; e6d0d
+INCBIN "gfx/intro/011.tilemap.lz"
+; e6d6d
+
+IntroPalette4: ; e6d6d
+INCLUDE "gfx/intro/intro_4.pal"
+; e6ded
+
+IntroSuicuneJumpGFX: ; e6ded
+INCBIN "gfx/intro/suicune_jump.2bpp.lz"
+; e72ad
+
+IntroSuicuneBackGFX: ; e72ad
+INCBIN "gfx/intro/suicune_back.2bpp.lz"
+; e764d
+
+IntroTilemap010: ; e764d
+INCBIN "gfx/intro/010.tilemap.lz"
+; e76ad
+
+IntroTilemap009: ; e76ad
+INCBIN "gfx/intro/009.tilemap.lz"
+; e76bd
+
+IntroTilemap014: ; e76bd
+INCBIN "gfx/intro/014.tilemap.lz"
+; e778d
+
+IntroTilemap013: ; e778d
+INCBIN "gfx/intro/013.tilemap.lz"
+; e77dd
+
+IntroPalette5: ; e77dd
+INCLUDE "gfx/intro/intro_5.pal"
+
+IntroUnownBackGFX: ; e785d
+INCBIN "gfx/intro/unown_back.2bpp.lz"
+; e799d
+
+IntroGrass1GFX: ; e799d
+INCBIN "gfx/intro/grass1.2bpp"
+IntroGrass2GFX: ; e79dd
+INCBIN "gfx/intro/grass2.2bpp"
+IntroGrass3GFX: ; e7a1d
+INCBIN "gfx/intro/grass3.2bpp"
+IntroGrass4GFX: ; e7a5d
+INCBIN "gfx/intro/grass4.2bpp"
--- /dev/null
+++ b/engine/movie/evolution_animation.asm
@@ -1,0 +1,368 @@
+EvolutionAnimation: ; 4e5e1
+ push hl
+ push de
+ push bc
+ ld a, [wCurSpecies]
+ push af
+ ld a, [rOBP0]
+ push af
+ ld a, [wBaseDexNo]
+ push af
+
+ call .EvolutionAnimation
+
+ pop af
+ ld [wBaseDexNo], a
+ pop af
+ ld [rOBP0], a
+ pop af
+ ld [wCurSpecies], a
+ pop bc
+ pop de
+ pop hl
+
+ ld a, [wEvolutionCanceled]
+ and a
+ ret z
+
+ scf
+ ret
+; 4e607
+
+.EvolutionAnimation: ; 4e607
+ ld a, %11100100
+ ld [rOBP0], a
+
+ ld de, MUSIC_NONE
+ call PlayMusic
+
+ farcall ClearSpriteAnims
+
+ ld de, .GFX
+ ld hl, vTiles0
+ lb bc, BANK(.GFX), 8
+ call Request2bpp
+
+ xor a
+ ld [wLowHealthAlarm], a
+ call WaitBGMap
+ xor a
+ ld [hBGMapMode], a
+ ld a, [wEvolutionOldSpecies]
+ ld [wPlayerHPPal], a
+
+ ld c, $0
+ call .GetSGBLayout
+ ld a, [wEvolutionOldSpecies]
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+ call .PlaceFrontpic
+
+ ld de, vTiles2
+ ld hl, vTiles2 tile $31
+ ld bc, 7 * 7
+ call Request2bpp
+
+ ld a, 7 * 7
+ ld [wEvolutionPicOffset], a
+ call .ReplaceFrontpic
+ ld a, [wEvolutionNewSpecies]
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+ call .LoadFrontpic
+ ld a, [wEvolutionOldSpecies]
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+
+ ld a, $1
+ ld [hBGMapMode], a
+ call .check_statused
+ jr c, .skip_cry
+
+ ld a, [wEvolutionOldSpecies]
+ call PlayMonCry
+
+.skip_cry
+ ld de, MUSIC_EVOLUTION
+ call PlayMusic
+
+ ld c, 80
+ call DelayFrames
+
+ ld c, $1
+ call .GetSGBLayout
+ call .AnimationSequence
+ jr c, .cancel_evo
+
+ ld a, -7 * 7
+ ld [wEvolutionPicOffset], a
+ call .ReplaceFrontpic
+ xor a
+ ld [wEvolutionCanceled], a
+
+ ld a, [wEvolutionNewSpecies]
+ ld [wPlayerHPPal], a
+
+ ld c, $0
+ call .GetSGBLayout
+ call .PlayEvolvedSFX
+ farcall ClearSpriteAnims
+ call .check_statused
+ jr c, .no_anim
+
+ ld a, [wBoxAlignment]
+ push af
+ ld a, $1
+ ld [wBoxAlignment], a
+ ld a, [wCurPartySpecies]
+ push af
+
+ ld a, [wPlayerHPPal]
+ ld [wCurPartySpecies], a
+ hlcoord 7, 2
+ ld d, $0
+ ld e, ANIM_MON_EVOLVE
+ predef AnimateFrontpic
+
+ pop af
+ ld [wCurPartySpecies], a
+ pop af
+ ld [wBoxAlignment], a
+ ret
+
+.no_anim
+ ret
+
+.cancel_evo
+ ld a, $1
+ ld [wEvolutionCanceled], a
+
+ ld a, [wEvolutionOldSpecies]
+ ld [wPlayerHPPal], a
+
+ ld c, $0
+ call .GetSGBLayout
+ call .PlayEvolvedSFX
+ farcall ClearSpriteAnims
+ call .check_statused
+ ret c
+
+ ld a, [wPlayerHPPal]
+ call PlayMonCry
+ ret
+; 4e703
+
+.GetSGBLayout: ; 4e703
+ ld b, SCGB_EVOLUTION
+ jp GetSGBLayout
+; 4e708
+
+.PlaceFrontpic: ; 4e708
+ call GetBaseData
+ hlcoord 7, 2
+ jp PrepMonFrontpic
+; 4e711
+
+.LoadFrontpic: ; 4e711
+ call GetBaseData
+ ld a, $1
+ ld [wBoxAlignment], a
+ ld de, vTiles2
+ predef GetAnimatedFrontpic
+ xor a
+ ld [wBoxAlignment], a
+ ret
+; 4e726
+
+.AnimationSequence: ; 4e726
+ call ClearJoypad
+ lb bc, 1, 2 * 7 ; flash b times, wait c frames in between
+.loop
+ push bc
+ call .WaitFrames_CheckPressedB
+ pop bc
+ jr c, .exit_sequence
+ push bc
+ call .Flash
+ pop bc
+ inc b
+ dec c
+ dec c
+ jr nz, .loop
+ and a
+ ret
+
+.exit_sequence
+ scf
+ ret
+; 4e741
+
+.Flash: ; 4e741
+ ld a, -7 * 7 ; new stage
+ ld [wEvolutionPicOffset], a
+ call .ReplaceFrontpic
+ ld a, 7 * 7 ; previous stage
+ ld [wEvolutionPicOffset], a
+ call .ReplaceFrontpic
+ dec b
+ jr nz, .Flash
+ ret
+; 4e755
+
+.ReplaceFrontpic: ; 4e755
+ push bc
+ xor a
+ ld [hBGMapMode], a
+ hlcoord 7, 2
+ lb bc, 7, 7
+ ld de, SCREEN_WIDTH - 7
+.loop1
+ push bc
+.loop2
+ ld a, [wEvolutionPicOffset]
+ add [hl]
+ ld [hli], a
+ dec c
+ jr nz, .loop2
+ pop bc
+ add hl, de
+ dec b
+ jr nz, .loop1
+ ld a, $1
+ ld [hBGMapMode], a
+ call WaitBGMap
+ pop bc
+ ret
+; 4e779
+
+.WaitFrames_CheckPressedB: ; 4e779
+ call DelayFrame
+ push bc
+ call JoyTextDelay
+ ld a, [hJoyDown]
+ pop bc
+ and B_BUTTON
+ jr nz, .pressed_b
+.loop3
+ dec c
+ jr nz, .WaitFrames_CheckPressedB
+ and a
+ ret
+
+.pressed_b
+ ld a, [wForceEvolution]
+ and a
+ jr nz, .loop3
+ scf
+ ret
+; 4e794
+
+.check_statused ; 4e794
+ ld a, [wCurPartyMon]
+ ld hl, wPartyMon1Species
+ call GetPartyLocation
+ ld b, h
+ ld c, l
+ farcall CheckFaintedFrzSlp
+ ret
+; 4e7a6
+
+.PlayEvolvedSFX: ; 4e7a6
+ ld a, [wEvolutionCanceled]
+ and a
+ ret nz
+ ld de, SFX_EVOLVED
+ call PlaySFX
+ ld hl, wJumptableIndex
+ ld a, [hl]
+ push af
+ ld [hl], $0
+.loop4
+ call .balls_of_light
+ jr nc, .done
+ call .AnimateBallsOfLight
+ jr .loop4
+
+.done
+ ld c, 32
+.loop5
+ call .AnimateBallsOfLight
+ dec c
+ jr nz, .loop5
+ pop af
+ ld [wJumptableIndex], a
+ ret
+; 4e7cf
+
+.balls_of_light ; 4e7cf
+ ld hl, wJumptableIndex
+ ld a, [hl]
+ cp 32
+ ret nc
+ ld d, a
+ inc [hl]
+ and $1
+ jr nz, .done_balls
+ ld e, $0
+ call .GenerateBallOfLight
+ ld e, $10
+ call .GenerateBallOfLight
+
+.done_balls
+ scf
+ ret
+; 4e7e8
+
+.GenerateBallOfLight: ; 4e7e8
+ push de
+ depixel 9, 11
+ ld a, SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ ld a, [wJumptableIndex]
+ and %1110
+ sla a
+ pop de
+ add e
+ ld [hl], a
+ ld hl, SPRITEANIMSTRUCT_TILE_ID
+ add hl, bc
+ ld [hl], $0
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $10
+ ret
+; 4e80c
+
+.AnimateBallsOfLight: ; 4e80c
+ push bc
+ callfar PlaySpriteAnimations
+ ; a = (([hVBlankCounter] + 4) / 2) % NUM_PALETTES
+ ld a, [hVBlankCounter]
+ and %1110
+ srl a
+ inc a
+ inc a
+ and $7
+ ld b, a
+ ld hl, wVirtualOAMSprite00Attributes
+ ld c, NUM_SPRITE_OAM_STRUCTS
+.loop6
+ ld a, [hl]
+ or b
+ ld [hli], a ; attributes
+rept SPRITEOAMSTRUCT_LENGTH + -1
+ inc hl
+endr
+ dec c
+ jr nz, .loop6
+ pop bc
+ call DelayFrame
+ ret
+; 4e831
+
+
+.GFX:
+INCBIN "gfx/evo/bubble_large.2bpp"
+INCBIN "gfx/evo/bubble.2bpp"
--- /dev/null
+++ b/engine/movie/gbc_only.asm
@@ -1,0 +1,149 @@
+GBCOnlyScreen: ; 4ea82
+
+ ld a, [hCGB]
+ and a
+ ret nz
+
+ ld de, MUSIC_NONE
+ call PlayMusic
+
+ call ClearTileMap
+
+ ld hl, GBCOnlyGFX
+ ld de, wGBCOnlyDecompressBuffer
+ ld a, [rSVBK]
+ push af
+ ld a, 0 ; this has the same effect as selecting bank 1
+ ld [rSVBK], a
+ call Decompress
+ pop af
+ ld [rSVBK], a
+
+ ld de, wGBCOnlyDecompressBuffer
+ ld hl, vTiles2
+ lb bc, BANK(GBCOnlyGFX), 84
+ call Get2bpp
+
+ ld de, Font
+ ld hl, vTiles1
+ lb bc, BANK(Font), $80
+ call Get1bpp
+
+ call DrawGBCOnlyScreen
+
+ call WaitBGMap
+
+; better luck next time
+.loop
+ call DelayFrame
+ jr .loop
+; 4eac5
+
+
+DrawGBCOnlyScreen: ; 4eac5
+
+ call DrawGBCOnlyBorder
+
+ ; Pokemon
+ hlcoord 3, 2
+ ld b, 14
+ ld c, 4
+ ld a, $8
+ call DrawGBCOnlyGraphic
+
+ ; Crystal
+ hlcoord 5, 6
+ ld b, 10
+ ld c, 2
+ ld a, $40
+ call DrawGBCOnlyGraphic
+
+ ld de, GBCOnlyString
+ hlcoord 1, 10
+ call PlaceString
+
+ ret
+; 4eaea
+
+
+DrawGBCOnlyBorder: ; 4eaea
+
+ hlcoord 0, 0
+ ld [hl], 0 ; top-left
+
+ inc hl
+ ld a, 1 ; top
+ call .FillRow
+
+ ld [hl], 2 ; top-right
+
+ hlcoord 0, 1
+ ld a, 3 ; left
+ call .FillColumn
+
+ hlcoord 19, 1
+ ld a, 4 ; right
+ call .FillColumn
+
+ hlcoord 0, 17
+ ld [hl], 5 ; bottom-left
+
+ inc hl
+ ld a, 6 ; bottom
+ call .FillRow
+
+ ld [hl], 7 ; bottom-right
+ ret
+; 4eb15
+
+.FillRow: ; 4eb15
+ ld c, SCREEN_WIDTH - 2
+.next_column
+ ld [hli], a
+ dec c
+ jr nz, .next_column
+ ret
+; 4eb1c
+
+.FillColumn: ; 4eb1c
+ ld de, SCREEN_WIDTH
+ ld c, SCREEN_HEIGHT - 2
+.next_row
+ ld [hl], a
+ add hl, de
+ dec c
+ jr nz, .next_row
+ ret
+; 4eb27
+
+
+DrawGBCOnlyGraphic: ; 4eb27
+ ld de, SCREEN_WIDTH
+.y
+ push bc
+ push hl
+.x
+ ld [hli], a
+ inc a
+ dec b
+ jr nz, .x
+ pop hl
+ add hl, de
+ pop bc
+ dec c
+ jr nz, .y
+ ret
+; 4eb38
+
+
+GBCOnlyString: ; 4eb38
+ db "This Game Pak is"
+ next "designed only for"
+ next "use on the"
+ next "Game Boy Color.@"
+; 4eb76
+
+
+GBCOnlyGFX: ; 4eb76
+INCBIN "gfx/sgb/gbc_only.2bpp.lz"
+; 4f0bc
--- /dev/null
+++ b/engine/movie/init_hof_credits.asm
@@ -1,0 +1,79 @@
+InitDisplayForHallOfFame: ; 4e881
+ call ClearBGPalettes
+ call ClearTileMap
+ call ClearSprites
+ call DisableLCD
+ call LoadStandardFont
+ call LoadFontsBattleExtra
+ hlbgcoord 0, 0
+ ld bc, vBGMap1 - vBGMap0
+ ld a, " "
+ call ByteFill
+ hlcoord 0, 0, wAttrMap
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ xor a
+ call ByteFill
+ xor a
+ ld [hSCY], a
+ ld [hSCX], a
+ call EnableLCD
+ ld hl, .SavingRecordDontTurnOff
+ call PrintText
+ call WaitBGMap2
+ call SetPalettes
+ ret
+
+.SavingRecordDontTurnOff: ; 0x4e8bd
+ ; SAVING RECORD… DON'T TURN OFF!
+ text_jump UnknownText_0x1bd39e
+ db "@"
+
+InitDisplayForRedCredits: ; 4e8c2
+ call ClearBGPalettes
+ call ClearTileMap
+ call ClearSprites
+ call DisableLCD
+ call LoadStandardFont
+ call LoadFontsBattleExtra
+ hlbgcoord 0, 0
+ ld bc, vBGMap1 - vBGMap0
+ ld a, " "
+ call ByteFill
+ hlcoord 0, 0, wAttrMap
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ xor a
+ call ByteFill
+ ld hl, wBGPals1
+ ld c, 4 tiles
+.load_white_palettes
+ ld a, LOW(PALRGB_WHITE)
+ ld [hli], a
+ ld a, HIGH(PALRGB_WHITE)
+ ld [hli], a
+ dec c
+ jr nz, .load_white_palettes
+ xor a
+ ld [hSCY], a
+ ld [hSCX], a
+ call EnableLCD
+ call WaitBGMap2
+ call SetPalettes
+ ret
+
+ResetDisplayBetweenHallOfFameMons: ; 4e906
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wDecompressScratch)
+ ld [rSVBK], a
+ ld hl, wDecompressScratch
+ ld bc, wScratchAttrMap - wDecompressScratch
+ ld a, " "
+ call ByteFill
+ hlbgcoord 0, 0
+ ld de, wDecompressScratch
+ ld b, 0
+ ld c, 4 tiles
+ call Request2bpp
+ pop af
+ ld [rSVBK], a
+ ret
--- /dev/null
+++ b/engine/movie/title.asm
@@ -1,0 +1,402 @@
+_TitleScreen: ; 10ed67
+
+ call ClearBGPalettes
+ call ClearSprites
+ call ClearTileMap
+
+; Turn BG Map update off
+ xor a
+ ld [hBGMapMode], a
+
+; Reset timing variables
+ ld hl, wJumptableIndex
+ ld [hli], a ; wJumptableIndex
+ ld [hli], a ; wIntroSceneFrameCounter
+ ld [hli], a ; wTitleScreenTimer
+ ld [hl], a ; wTitleScreenTimer + 1
+
+; Turn LCD off
+ call DisableLCD
+
+
+; VRAM bank 1
+ ld a, 1
+ ld [rVBK], a
+
+
+; Decompress running Suicune gfx
+ ld hl, TitleSuicuneGFX
+ ld de, vTiles1
+ call Decompress
+
+
+; Clear screen palettes
+ hlbgcoord 0, 0
+ ld bc, 20 * BG_MAP_WIDTH
+ xor a
+ call ByteFill
+
+
+; Fill tile palettes:
+
+; BG Map 1:
+
+; line 0 (copyright)
+ hlbgcoord 0, 0, vBGMap1
+ ld bc, BG_MAP_WIDTH
+ ld a, 7 ; palette
+ call ByteFill
+
+
+; BG Map 0:
+
+; Apply logo gradient:
+
+; lines 3-4
+ hlbgcoord 0, 3
+ ld bc, 2 * BG_MAP_WIDTH
+ ld a, 2
+ call ByteFill
+; line 5
+ hlbgcoord 0, 5
+ ld bc, BG_MAP_WIDTH
+ ld a, 3
+ call ByteFill
+; line 6
+ hlbgcoord 0, 6
+ ld bc, BG_MAP_WIDTH
+ ld a, 4
+ call ByteFill
+; line 7
+ hlbgcoord 0, 7
+ ld bc, BG_MAP_WIDTH
+ ld a, 5
+ call ByteFill
+; lines 8-9
+ hlbgcoord 0, 8
+ ld bc, 2 * BG_MAP_WIDTH
+ ld a, 6
+ call ByteFill
+
+
+; 'CRYSTAL VERSION'
+ hlbgcoord 5, 9
+ ld bc, NAME_LENGTH ; length of version text
+ ld a, 1
+ call ByteFill
+
+; Suicune gfx
+ hlbgcoord 0, 12
+ ld bc, 6 * BG_MAP_WIDTH ; the rest of the screen
+ ld a, 0 | VRAM_BANK_1
+ call ByteFill
+
+
+; Back to VRAM bank 0
+ ld a, $0
+ ld [rVBK], a
+
+
+; Decompress logo
+ ld hl, TitleLogoGFX
+ ld de, vTiles1
+ call Decompress
+
+; Decompress background crystal
+ ld hl, TitleCrystalGFX
+ ld de, vTiles0
+ call Decompress
+
+
+; Clear screen tiles
+ hlbgcoord 0, 0
+ ld bc, 64 * BG_MAP_WIDTH
+ ld a, " "
+ call ByteFill
+
+; Draw Pokemon logo
+ hlcoord 0, 3
+ lb bc, 7, 20
+ ld d, $80
+ ld e, $14
+ call DrawTitleGraphic
+
+; Draw copyright text
+ hlbgcoord 3, 0, vBGMap1
+ lb bc, 1, 13
+ ld d, $c
+ ld e, $10
+ call DrawTitleGraphic
+
+; Initialize running Suicune?
+ ld d, $0
+ call LoadSuicuneFrame
+
+; Initialize background crystal
+ call InitializeBackground
+
+; Save WRAM bank
+ ld a, [rSVBK]
+ push af
+; WRAM bank 5
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+; Update palette colors
+ ld hl, TitleScreenPalettes
+ ld de, wBGPals1
+ ld bc, 16 palettes
+ call CopyBytes
+
+ ld hl, TitleScreenPalettes
+ ld de, wBGPals2
+ ld bc, 16 palettes
+ call CopyBytes
+
+; Restore WRAM bank
+ pop af
+ ld [rSVBK], a
+
+
+; LY/SCX trickery starts here
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wLYOverrides)
+ ld [rSVBK], a
+
+; Make alternating lines come in from opposite sides
+
+; (This part is actually totally pointless, you can't
+; see anything until these values are overwritten!)
+
+ ld b, 80 / 2 ; alternate for 80 lines
+ ld hl, wLYOverrides
+.loop
+; $00 is the middle position
+ ld [hl], +112 ; coming from the left
+ inc hl
+ ld [hl], -112 ; coming from the right
+ inc hl
+ dec b
+ jr nz, .loop
+
+; Make sure the rest of the buffer is empty
+ ld hl, wLYOverrides + 80
+ xor a
+ ld bc, wLYOverridesEnd - (wLYOverrides + 80)
+ call ByteFill
+
+; Let LCD Stat know we're messing around with SCX
+ ld a, rSCX - $ff00
+ ld [hLCDCPointer], a
+
+ pop af
+ ld [rSVBK], a
+
+
+; Reset audio
+ call ChannelsOff
+ call EnableLCD
+
+; Set sprite size to 8x16
+ ld a, [rLCDC]
+ set rLCDC_SPRITE_SIZE, a
+ ld [rLCDC], a
+
+ ld a, +112
+ ld [hSCX], a
+ ld a, 8
+ ld [hSCY], a
+ ld a, 7
+ ld [hWX], a
+ ld a, -112
+ ld [hWY], a
+
+ ld a, $1
+ ld [hCGBPalUpdate], a
+
+; Update BG Map 0 (bank 0)
+ ld [hBGMapMode], a
+
+ xor a
+ ld [wBGPals1 + 2], a
+
+; Play starting sound effect
+ call SFXChannelsOff
+ ld de, SFX_TITLE_SCREEN_ENTRANCE
+ call PlaySFX
+
+ ret
+; 10eea7
+
+SuicuneFrameIterator: ; 10eea7
+ ld hl, wBGPals1 + 2
+ ld a, [hl]
+ ld c, a
+ inc [hl]
+
+; Only do this once every eight frames
+ and %111
+ ret nz
+
+ ld a, c
+ and %11000
+ sla a
+ swap a
+ ld e, a
+ ld d, $0
+ ld hl, .Frames
+ add hl, de
+ ld d, [hl]
+ xor a
+ ld [hBGMapMode], a
+ call LoadSuicuneFrame
+ ld a, $1
+ ld [hBGMapMode], a
+ ld a, $3
+ ld [hBGMapThird], a
+ ret
+; 10eece
+
+.Frames: ; 10eece
+ db $80 ; vTiles4 tile $00
+ db $88 ; vTiles4 tile $08
+ db $00 ; vTiles5 tile $00
+ db $08 ; vTiles5 tile $08
+; 10eed2
+
+
+LoadSuicuneFrame: ; 10eed2
+ hlcoord 6, 12
+ ld b, 6
+.bgrows
+ ld c, 8
+.col
+ ld a, d
+ ld [hli], a
+ inc d
+ dec c
+ jr nz, .col
+ ld a, SCREEN_WIDTH - 8
+ add l
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+ ld a, 8
+ add d
+ ld d, a
+ dec b
+ jr nz, .bgrows
+ ret
+; 10eeef
+
+DrawTitleGraphic: ; 10eeef
+; input:
+; hl: draw location
+; b: height
+; c: width
+; d: tile to start drawing from
+; e: number of tiles to advance for each bgrows
+.bgrows
+ push de
+ push bc
+ push hl
+.col
+ ld a, d
+ ld [hli], a
+ inc d
+ dec c
+ jr nz, .col
+ pop hl
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ pop de
+ ld a, e
+ add d
+ ld d, a
+ dec b
+ jr nz, .bgrows
+ ret
+; 10ef06
+
+InitializeBackground: ; 10ef06
+ ld hl, wVirtualOAMSprite00
+ ld d, -$22
+ ld e, $0
+ ld c, 5
+.loop
+ push bc
+ call .InitColumn
+ pop bc
+ ld a, $10
+ add d
+ ld d, a
+ dec c
+ jr nz, .loop
+ ret
+; 10ef1c
+
+.InitColumn: ; 10ef1c
+ ld c, $6
+ ld b, $40
+.loop2
+ ld a, d
+ ld [hli], a ; y
+ ld a, b
+ ld [hli], a ; x
+ add $8
+ ld b, a
+ ld a, e
+ ld [hli], a ; tile id
+ inc e
+ inc e
+ ld a, 0 | PRIORITY
+ ld [hli], a ; attributes
+ dec c
+ jr nz, .loop2
+ ret
+; 10ef32
+
+
+AnimateTitleCrystal: ; 10ef32
+; Move the title screen crystal downward until it's fully visible
+
+; Stop at y=6
+; y is really from the bottom of the sprite, which is two tiles high
+ ld hl, wVirtualOAMSprite00YCoord
+ ld a, [hl]
+ cp 6 + 2 * TILE_WIDTH
+ ret z
+
+; Move all 30 parts of the crystal down by 2
+ ld c, 30
+.loop
+ ld a, [hl]
+ add 2
+ ld [hli], a ; y
+rept SPRITEOAMSTRUCT_LENGTH + -1
+ inc hl
+endr
+ dec c
+ jr nz, .loop
+
+ ret
+; 10ef46
+
+TitleSuicuneGFX: ; 10ef46
+INCBIN "gfx/title/suicune.2bpp.lz"
+; 10f326
+
+TitleLogoGFX: ; 10f326
+INCBIN "gfx/title/logo.2bpp.lz"
+; 10fcee
+
+TitleCrystalGFX: ; 10fcee
+INCBIN "gfx/title/crystal.2bpp.lz"
+; 10fede
+
+TitleScreenPalettes:
+INCLUDE "gfx/title/title.pal"
--- /dev/null
+++ b/engine/movie/trade_animation.asm
@@ -1,0 +1,1646 @@
+TRADEANIM_RIGHT_ARROW EQU $ed
+TRADEANIM_LEFT_ARROW EQU $ee
+
+; TradeAnim_TubeAnimJumptable.Jumptable indexes
+ const_def
+ const TRADEANIMSTATE_0 ; 0
+ const TRADEANIMSTATE_1 ; 1
+ const TRADEANIMSTATE_2 ; 2
+ const TRADEANIMSTATE_3 ; 3
+TRADEANIMJUMPTABLE_LENGTH EQU const_value
+
+TradeAnimation: ; 28f24
+ xor a
+ ld [wcf66], a
+ ld hl, wPlayerTrademonSenderName
+ ld de, wOTTrademonSenderName
+ call LinkTradeAnim_LoadTradePlayerNames
+ ld hl, wPlayerTrademonSpecies
+ ld de, wOTTrademonSpecies
+ call LinkTradeAnim_LoadTradeMonSpecies
+ ld de, .script
+ jr RunTradeAnimScript
+
+.script
+ tradeanim_setup_givemon_scroll
+ tradeanim_show_givemon_data
+ tradeanim_do_givemon_scroll
+ tradeanim_wait_80
+ tradeanim_wait_96
+ tradeanim_poof
+ tradeanim_rocking_ball
+ tradeanim_enter_link_tube
+ tradeanim_wait_anim
+ tradeanim_bulge_through_tube
+ tradeanim_wait_anim
+ tradeanim_textbox_scroll
+ tradeanim_give_trademon_sfx
+ tradeanim_tube_to_ot
+ tradeanim_sent_to_ot_text
+ tradeanim_scroll_out_right
+
+ tradeanim_ot_sends_text_1
+ tradeanim_ot_bids_farewell
+ tradeanim_wait_40
+ tradeanim_scroll_out_right
+ tradeanim_get_trademon_sfx
+ tradeanim_tube_to_player
+ tradeanim_enter_link_tube
+ tradeanim_drop_ball
+ tradeanim_exit_link_tube
+ tradeanim_wait_anim
+ tradeanim_show_getmon_data
+ tradeanim_poof
+ tradeanim_wait_anim
+ tradeanim_frontpic_scroll
+ tradeanim_animate_frontpic
+ tradeanim_wait_80_if_ot_egg
+ tradeanim_textbox_scroll
+ tradeanim_take_care_of_text
+ tradeanim_scroll_out_right
+ tradeanim_end
+
+TradeAnimationPlayer2: ; 28f63
+ xor a
+ ld [wcf66], a
+ ld hl, wOTTrademonSenderName
+ ld de, wPlayerTrademonSenderName
+ call LinkTradeAnim_LoadTradePlayerNames
+ ld hl, wOTTrademonSpecies
+ ld de, wPlayerTrademonSpecies
+ call LinkTradeAnim_LoadTradeMonSpecies
+ ld de, .script
+ jr RunTradeAnimScript
+
+.script
+ tradeanim_ot_sends_text_2
+ tradeanim_ot_bids_farewell
+ tradeanim_wait_40
+ tradeanim_scroll_out_right
+ tradeanim_get_trademon_sfx
+ tradeanim_tube_to_ot
+ tradeanim_enter_link_tube
+ tradeanim_drop_ball
+ tradeanim_exit_link_tube
+ tradeanim_wait_anim
+ tradeanim_show_getmon_data
+ tradeanim_poof
+ tradeanim_wait_anim
+ tradeanim_frontpic_scroll
+ tradeanim_animate_frontpic
+ tradeanim_wait_180_if_ot_egg
+ tradeanim_textbox_scroll
+ tradeanim_take_care_of_text
+ tradeanim_scroll_out_right
+
+ tradeanim_setup_givemon_scroll
+ tradeanim_show_givemon_data
+ tradeanim_do_givemon_scroll
+ tradeanim_wait_40
+ tradeanim_poof
+ tradeanim_rocking_ball
+ tradeanim_enter_link_tube
+ tradeanim_wait_anim
+ tradeanim_bulge_through_tube
+ tradeanim_wait_anim
+ tradeanim_textbox_scroll
+ tradeanim_give_trademon_sfx
+ tradeanim_tube_to_player
+ tradeanim_sent_to_ot_text
+ tradeanim_scroll_out_right
+ tradeanim_end
+
+RunTradeAnimScript: ; 28fa1
+ ld hl, wTradeAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ld a, [hMapAnims]
+ push af
+ xor a
+ ld [hMapAnims], a
+ ld hl, wVramState
+ ld a, [hl]
+ push af
+ res 0, [hl]
+ ld hl, wOptions
+ ld a, [hl]
+ push af
+ set 4, [hl]
+ call .TradeAnimLayout
+ ld a, [wcf66]
+ and a
+ jr nz, .anim_loop
+ ld de, MUSIC_EVOLUTION
+ call PlayMusic2
+.anim_loop
+ call DoTradeAnimation
+ jr nc, .anim_loop
+ pop af
+ ld [wOptions], a
+ pop af
+ ld [wVramState], a
+ pop af
+ ld [hMapAnims], a
+ ret
+
+; 28fdb
+
+.TradeAnimLayout: ; 28fdb
+ xor a
+ ld [wJumptableIndex], a
+ call ClearBGPalettes
+ call ClearSprites
+ call ClearTileMap
+ call DisableLCD
+ call LoadFontsBattleExtra
+ callfar ClearSpriteAnims
+ ld a, [hCGB]
+ and a
+ jr z, .NotCGB
+ ld a, $1
+ ld [rVBK], a
+ ld hl, vTiles0
+ ld bc, sScratch - vTiles0
+ xor a
+ call ByteFill
+ ld a, $0
+ ld [rVBK], a
+
+.NotCGB:
+ hlbgcoord 0, 0
+ ld bc, sScratch - vBGMap0
+ ld a, " "
+ call ByteFill
+ ld hl, TradeGameBoyLZ
+ ld de, vTiles2 tile $31
+ call Decompress
+ ld hl, TradeArrowGFX
+ ld de, vTiles0 tile TRADEANIM_RIGHT_ARROW
+ ld bc, 1 tiles
+ ld a, BANK(TradeArrowGFX)
+ call FarCopyBytes
+ ld hl, TradeArrowGFX + 1 tiles
+ ld de, vTiles0 tile TRADEANIM_LEFT_ARROW
+ ld bc, 1 tiles
+ ld a, BANK(TradeArrowGFX)
+ call FarCopyBytes
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ farcall GetTrademonFrontpic
+ call EnableLCD
+ call LoadTradeBallAndCableGFX
+ ld a, [wPlayerTrademonSpecies]
+ ld hl, wPlayerTrademonDVs
+ ld de, vTiles0
+ call TradeAnim_GetFrontpic
+ ld a, [wOTTrademonSpecies]
+ ld hl, wOTTrademonDVs
+ ld de, vTiles0 tile $31
+ call TradeAnim_GetFrontpic
+ ld a, [wPlayerTrademonSpecies]
+ ld de, wPlayerTrademonSpeciesName
+ call TradeAnim_GetNickname
+ ld a, [wOTTrademonSpecies]
+ ld de, wOTTrademonSpeciesName
+ call TradeAnim_GetNickname
+ call TradeAnim_NormalPals
+ ret
+
+; 29082
+
+DoTradeAnimation: ; 29082
+ ld a, [wJumptableIndex]
+ bit 7, a
+ jr nz, .finished
+ call .DoTradeAnimCommand
+ callfar PlaySpriteAnimations
+ ld hl, wcf65
+ inc [hl]
+ call DelayFrame
+ and a
+ ret
+
+.finished
+ call LoadStandardFont
+ scf
+ ret
+
+; 290a0
+
+.DoTradeAnimCommand: ; 290a0
+ ld a, [wJumptableIndex]
+ ld e, a
+ ld d, 0
+ ld hl, .JumpTable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; 290af
+
+.JumpTable: ; 290af
+; entries correspond to macros/scripts/trade_anims.asm enumeration
+ dw TradeAnim_AdvanceScriptPointer ; 00
+ dw TradeAnim_ShowGivemonData ; 01
+ dw TradeAnim_ShowGetmonData ; 02
+ dw TradeAnim_EnterLinkTube1 ; 03
+ dw TradeAnim_EnterLinkTube2 ; 04
+ dw TradeAnim_ExitLinkTube ; 05
+ dw TradeAnim_TubeToOT1 ; 06
+ dw TradeAnim_TubeToOT2 ; 07
+ dw TradeAnim_TubeToOT3 ; 08
+ dw TradeAnim_TubeToOT4 ; 09
+ dw TradeAnim_TubeToOT5 ; 0a
+ dw TradeAnim_TubeToOT6 ; 0b
+ dw TradeAnim_TubeToOT7 ; 0c
+ dw TradeAnim_TubeToOT8 ; 0d
+ dw TradeAnim_TubeToPlayer1 ; 0e
+ dw TradeAnim_TubeToPlayer2 ; 0f
+ dw TradeAnim_TubeToPlayer3 ; 10
+ dw TradeAnim_TubeToPlayer4 ; 11
+ dw TradeAnim_TubeToPlayer5 ; 12
+ dw TradeAnim_TubeToPlayer6 ; 13
+ dw TradeAnim_TubeToPlayer7 ; 14
+ dw TradeAnim_TubeToPlayer8 ; 15
+ dw TradeAnim_SentToOTText ; 16
+ dw TradeAnim_OTBidsFarewell ; 17
+ dw TradeAnim_TakeCareOfText ; 18
+ dw TradeAnim_OTSendsText1 ; 19
+ dw TradeAnim_OTSendsText2 ; 1a
+ dw TradeAnim_SetupGivemonScroll ; 1b
+ dw TradeAnim_DoGivemonScroll ; 1c
+ dw TradeAnim_FrontpicScrollStart ; 1d
+ dw TradeAnim_TextboxScrollStart ; 1e
+ dw TradeAnim_ScrollOutRight ; 1f
+ dw TradeAnim_ScrollOutRight2 ; 20
+ dw TraideAnim_Wait80 ; 21
+ dw TraideAnim_Wait40 ; 22
+ dw TradeAnim_RockingBall ; 23
+ dw TradeAnim_DropBall ; 24
+ dw TradeAnim_WaitAnim ; 25
+ dw TradeAnim_WaitAnim2 ; 26
+ dw TradeAnim_Poof ; 27
+ dw TradeAnim_BulgeThroughTube ; 28
+ dw TradeAnim_GiveTrademonSFX ; 29
+ dw TradeAnim_GetTrademonSFX ; 2a
+ dw TradeAnim_End ; 2b
+ dw TradeAnim_AnimateFrontpic ; 2c
+ dw TraideAnim_Wait96 ; 2d
+ dw TraideAnim_Wait80IfOTEgg ; 2e
+ dw TraideAnim_Wait180IfOTEgg ; 2f
+; 2910f
+
+TradeAnim_IncrementJumptableIndex: ; 2910f
+ ld hl, wJumptableIndex
+ inc [hl]
+ ret
+
+; 29114
+
+TradeAnim_AdvanceScriptPointer: ; 29114
+ ld hl, wTradeAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld a, [de]
+ ld [wJumptableIndex], a
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+; 29123
+
+TradeAnim_End: ; 29123
+ ld hl, wJumptableIndex
+ set 7, [hl]
+ ret
+
+; 29129
+
+TradeAnim_TubeToOT1: ; 29129
+ ld a, TRADEANIM_RIGHT_ARROW
+ call TradeAnim_PlaceTrademonStatsOnTubeAnim
+ ld a, [wLinkTradeSendmonSpecies]
+ ld [wd265], a
+ xor a
+ depixel 5, 11, 4, 0
+ ld b, $0
+ jr TradeAnim_InitTubeAnim
+
+TradeAnim_TubeToPlayer1: ; 2913c
+ ld a, TRADEANIM_LEFT_ARROW
+ call TradeAnim_PlaceTrademonStatsOnTubeAnim
+ ld a, [wLinkTradeGetmonSpecies]
+ ld [wd265], a
+ ld a, TRADEANIMSTATE_2
+ depixel 9, 18, 4, 4
+ ld b, $4
+TradeAnim_InitTubeAnim: ; 2914e
+ push bc
+ push de
+ push bc
+ push de
+
+ push af
+ call DisableLCD
+ callfar ClearSpriteAnims
+ hlbgcoord 20, 3
+ ld bc, 12
+ ld a, $60
+ call ByteFill
+ pop af
+
+ call TradeAnim_TubeAnimJumptable
+
+ xor a
+ ld [hSCX], a
+ ld a, $7
+ ld [hWX], a
+ ld a, $70
+ ld [hWY], a
+ call EnableLCD
+ call LoadTradeBubbleGFX
+
+ pop de
+ ld a, SPRITE_ANIM_INDEX_TRADEMON_ICON
+ call _InitSpriteAnimStruct
+
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ pop bc
+ ld [hl], b
+
+ pop de
+ ld a, SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
+ call _InitSpriteAnimStruct
+
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ pop bc
+ ld [hl], b
+
+ call WaitBGMap
+ ld b, SCGB_TRADE_TUBE
+ call GetSGBLayout
+ ld a, %11100100 ; 3,2,1,0
+ call DmgToCgbBGPals
+ ld a, %11010000
+ call DmgToCgbObjPal0
+
+ call TradeAnim_IncrementJumptableIndex
+ ld a, 92
+ ld [wFrameCounter], a
+ ret
+
+; 291af
+
+TradeAnim_TubeToOT2: ; 291af
+ call TradeAnim_FlashBGPals
+ ld a, [hSCX]
+ add $2
+ ld [hSCX], a
+ cp $50
+ ret nz
+ ld a, TRADEANIMSTATE_1
+ call TradeAnim_TubeAnimJumptable
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 291c4
+
+TradeAnim_TubeToOT3: ; 291c4
+ call TradeAnim_FlashBGPals
+ ld a, [hSCX]
+ add $2
+ ld [hSCX], a
+ cp $a0
+ ret nz
+ ld a, TRADEANIMSTATE_2
+ call TradeAnim_TubeAnimJumptable
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 291d9
+
+TradeAnim_TubeToOT4: ; 291d9
+ call TradeAnim_FlashBGPals
+ ld a, [hSCX]
+ add $2
+ ld [hSCX], a
+ and a
+ ret nz
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 291e8
+
+TradeAnim_TubeToPlayer3: ; 291e8
+ call TradeAnim_FlashBGPals
+ ld a, [hSCX]
+ sub $2
+ ld [hSCX], a
+ cp $b0
+ ret nz
+ ld a, TRADEANIMSTATE_1
+ call TradeAnim_TubeAnimJumptable
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 291fd
+
+TradeAnim_TubeToPlayer4: ; 291fd
+ call TradeAnim_FlashBGPals
+ ld a, [hSCX]
+ sub $2
+ ld [hSCX], a
+ cp $60
+ ret nz
+ xor a ; TRADEANIMSTATE_0
+ call TradeAnim_TubeAnimJumptable
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 29211
+
+TradeAnim_TubeToPlayer5: ; 29211
+ call TradeAnim_FlashBGPals
+ ld a, [hSCX]
+ sub $2
+ ld [hSCX], a
+ and a
+ ret nz
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 29220
+
+TradeAnim_TubeToOT6:
+TradeAnim_TubeToPlayer6: ; 29220
+ ld a, 128
+ ld [wFrameCounter], a
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 29229
+
+TradeAnim_TubeToOT8:
+TradeAnim_TubeToPlayer8: ; 29229
+ call ClearBGPalettes
+ call ClearTileMap
+ call ClearSprites
+ call DisableLCD
+ callfar ClearSpriteAnims
+ hlbgcoord 0, 0
+ ld bc, sScratch - vBGMap0
+ ld a, " "
+ call ByteFill
+ xor a
+ ld [hSCX], a
+ ld a, $90
+ ld [hWY], a
+ call EnableLCD
+ call LoadTradeBallAndCableGFX
+ call WaitBGMap
+ call TradeAnim_NormalPals
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 2925d
+
+TradeAnim_TubeToOT5:
+TradeAnim_TubeToOT7:
+TradeAnim_TubeToPlayer2:
+TradeAnim_TubeToPlayer7: ; 2925d
+ call TradeAnim_FlashBGPals
+ ld hl, wFrameCounter
+ ld a, [hl]
+ and a
+ jr z, .done
+ dec [hl]
+ ret
+
+.done
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 2926d
+
+TradeAnim_GiveTrademonSFX: ; 2926d
+ call TradeAnim_AdvanceScriptPointer
+ ld de, SFX_GIVE_TRADEMON
+ call PlaySFX
+ ret
+
+; 29277
+
+TradeAnim_GetTrademonSFX: ; 29277
+ call TradeAnim_AdvanceScriptPointer
+ ld de, SFX_GET_TRADEMON
+ call PlaySFX
+ ret
+
+; 29281
+
+TradeAnim_TubeAnimJumptable: ; 29281
+ maskbits TRADEANIMJUMPTABLE_LENGTH
+ ld e, a
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; 2928f
+
+.Jumptable: ; 2928f
+; entries correspond to TRADEANIMSTATE_* constants
+ dw .Zero
+ dw .One
+ dw .Two
+ dw .Three
+; 29297
+
+.Zero: ; 29297
+.Three: ; 29297
+ call TradeAnim_BlankTileMap
+ hlcoord 9, 3
+ ld [hl], $5b
+ inc hl
+ ld bc, 10
+ ld a, $60
+ call ByteFill
+ hlcoord 3, 2
+ call TradeAnim_CopyTradeGameBoyTilemap
+ ret
+
+; 292af
+
+.One: ; 292af
+ call TradeAnim_BlankTileMap
+ hlcoord 0, 3
+ ld bc, SCREEN_WIDTH
+ ld a, $60
+ call ByteFill
+ ret
+
+; 292be
+
+.Two: ; 292be
+ call TradeAnim_BlankTileMap
+ hlcoord 0, 3
+ ld bc, $11
+ ld a, $60
+ call ByteFill
+ hlcoord 17, 3
+ ld a, $5d
+ ld [hl], a
+
+ ld a, $61
+ ld de, SCREEN_WIDTH
+ ld c, $3
+.loop
+ add hl, de
+ ld [hl], a
+ dec c
+ jr nz, .loop
+
+ add hl, de
+ ld a, $5f
+ ld [hld], a
+ ld a, $5b
+ ld [hl], a
+ hlcoord 10, 6
+ call TradeAnim_CopyTradeGameBoyTilemap
+ ret
+
+; 292ec
+
+TradeAnim_CopyTradeGameBoyTilemap: ; 292ec
+ ld de, TradeGameBoyTilemap
+ lb bc, 8, 6
+ call TradeAnim_CopyBoxFromDEtoHL
+ ret
+
+; 292f6
+
+TradeAnim_PlaceTrademonStatsOnTubeAnim: ; 292f6
+ push af
+ call ClearBGPalettes
+ call WaitTop
+ ld a, HIGH(vBGMap1)
+ ld [hBGMapAddress + 1], a
+ call ClearTileMap
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH
+ ld a, "─"
+ call ByteFill
+ hlcoord 0, 1
+ ld de, wLinkPlayer1Name
+ call PlaceString
+ ld hl, wLinkPlayer2Name
+ ld de, 0
+.find_name_end_loop
+ ld a, [hli]
+ cp "@"
+ jr z, .done
+ dec de
+ jr .find_name_end_loop
+
+.done
+ hlcoord 0, 4
+ add hl, de
+ ld de, wLinkPlayer2Name
+ call PlaceString
+ hlcoord 7, 2
+ ld bc, 6
+ pop af
+ call ByteFill
+ call WaitBGMap
+ call WaitTop
+ ld a, HIGH(vBGMap0)
+ ld [hBGMapAddress + 1], a
+ call ClearTileMap
+ ret
+
+; 29348
+
+TradeAnim_EnterLinkTube1: ; 29348
+ call ClearTileMap
+ call WaitTop
+ ld a, $a0
+ ld [hSCX], a
+ call DelayFrame
+ hlcoord 8, 2
+ ld de, TradeLinkTubeTilemap
+ lb bc, 3, 12
+ call TradeAnim_CopyBoxFromDEtoHL
+ call WaitBGMap
+ ld b, SCGB_TRADE_TUBE
+ call GetSGBLayout
+ ld a, %11100100 ; 3,2,1,0
+ call DmgToCgbBGPals
+ lb de, %11100100, %11100100 ; 3,2,1,0, 3,2,1,0
+ call DmgToCgbObjPals
+ ld de, SFX_POTION
+ call PlaySFX
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 2937e
+
+TradeAnim_EnterLinkTube2: ; 2937e
+ ld a, [hSCX]
+ and a
+ jr z, .done
+ add $4
+ ld [hSCX], a
+ ret
+
+.done
+ ld c, 80
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29391
+
+TradeAnim_ExitLinkTube: ; 29391
+ ld a, [hSCX]
+ cp $a0
+ jr z, .done
+ sub $4
+ ld [hSCX], a
+ ret
+
+.done
+ call ClearTileMap
+ xor a
+ ld [hSCX], a
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 293a6
+
+TradeAnim_SetupGivemonScroll: ; 293a6
+ ld a, $8f
+ ld [hWX], a
+ ld a, $88
+ ld [hSCX], a
+ ld a, $50
+ ld [hWY], a
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 293b6
+
+TradeAnim_DoGivemonScroll: ; 293b6
+ ld a, [hWX]
+ cp $7
+ jr z, .done
+ sub $4
+ ld [hWX], a
+ ld a, [hSCX]
+ sub $4
+ ld [hSCX], a
+ ret
+
+.done
+ ld a, $7
+ ld [hWX], a
+ xor a
+ ld [hSCX], a
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 293d2
+
+TradeAnim_FrontpicScrollStart: ; 293d2
+ ld a, $7
+ ld [hWX], a
+ ld a, $50
+ ld [hWY], a
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 293de
+
+TradeAnim_TextboxScrollStart: ; 293de
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 293ea
+
+TradeAnim_ScrollOutRight: ; 293ea
+ call WaitTop
+ ld a, HIGH(vBGMap1)
+ ld [hBGMapAddress + 1], a
+ call WaitBGMap
+ ld a, $7
+ ld [hWX], a
+ xor a
+ ld [hWY], a
+ call DelayFrame
+ call WaitTop
+ ld a, HIGH(vBGMap0)
+ ld [hBGMapAddress + 1], a
+ call ClearTileMap
+ call TradeAnim_IncrementJumptableIndex
+ ret
+
+; 2940c
+
+TradeAnim_ScrollOutRight2: ; 2940c
+ ld a, [hWX]
+ cp $a1
+ jr nc, .done
+ add $4
+ ld [hWX], a
+ ret
+
+.done
+ ld a, HIGH(vBGMap1)
+ ld [hBGMapAddress + 1], a
+ call WaitBGMap
+ ld a, $7
+ ld [hWX], a
+ ld a, $90
+ ld [hWY], a
+ ld a, HIGH(vBGMap0)
+ ld [hBGMapAddress + 1], a
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 2942e
+
+TradeAnim_ShowGivemonData: ; 2942e
+ call ShowPlayerTrademonStats
+ ld a, [wPlayerTrademonSpecies]
+ ld [wCurPartySpecies], a
+ ld a, [wPlayerTrademonDVs]
+ ld [wTempMonDVs], a
+ ld a, [wPlayerTrademonDVs + 1]
+ ld [wTempMonDVs + 1], a
+ ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
+ call GetSGBLayout
+ ld a, %11100100 ; 3,2,1,0
+ call DmgToCgbBGPals
+ call TradeAnim_ShowGivemonFrontpic
+
+ ld a, [wPlayerTrademonSpecies]
+ call GetCryIndex
+ jr c, .skip_cry
+ ld e, c
+ ld d, b
+ call PlayCry
+.skip_cry
+
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29461
+
+TradeAnim_ShowGetmonData: ; 29461
+ call ShowOTTrademonStats
+ ld a, [wOTTrademonSpecies]
+ ld [wCurPartySpecies], a
+ ld a, [wOTTrademonDVs]
+ ld [wTempMonDVs], a
+ ld a, [wOTTrademonDVs + 1]
+ ld [wTempMonDVs + 1], a
+ ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
+ call GetSGBLayout
+ ld a, %11100100 ; 3,2,1,0
+ call DmgToCgbBGPals
+ call TradeAnim_ShowGetmonFrontpic
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29487
+
+TradeAnim_AnimateFrontpic: ; 29487
+ farcall AnimateTrademonFrontpic
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29491
+
+TradeAnim_GetFrontpic: ; 29491
+ push de
+ push af
+ predef GetUnownLetter
+ pop af
+ ld [wCurPartySpecies], a
+ ld [wCurSpecies], a
+ call GetBaseData
+ pop de
+ predef GetMonFrontpic
+ ret
+
+; 294a9
+
+TradeAnim_GetNickname: ; 294a9
+ push de
+ ld [wd265], a
+ call GetPokemonName
+ ld hl, wStringBuffer1
+ pop de
+ ld bc, NAME_LENGTH
+ call CopyBytes
+ ret
+
+; 294bb
+
+TradeAnim_ShowGivemonFrontpic: ; 294bb
+ ld de, vTiles0
+ jr TradeAnim_ShowFrontpic
+
+TradeAnim_ShowGetmonFrontpic: ; 294c0
+ ld de, vTiles0 tile $31
+TradeAnim_ShowFrontpic: ; 294c3
+ call DelayFrame
+ ld hl, vTiles2
+ lb bc, 10, $31
+ call Request2bpp
+ call WaitTop
+ call TradeAnim_BlankTileMap
+ hlcoord 7, 2
+ xor a
+ ld [hGraphicStartTile], a
+ lb bc, 7, 7
+ predef PlaceGraphic
+ call WaitBGMap
+ ret
+
+; 294e7
+
+TraideAnim_Wait80: ; 294e7
+ ld c, 80
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 294f0
+
+TraideAnim_Wait40: ; 294f0
+ ld c, 40
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 294f9
+
+TraideAnim_Wait96: ; 294f9
+ ld c, 96
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29502
+
+TraideAnim_Wait80IfOTEgg: ; 29502
+ call IsOTTrademonEgg
+ ret nz
+ ld c, 80
+ call DelayFrames
+ ret
+
+; 2950c
+
+TraideAnim_Wait180IfOTEgg: ; 2950c
+ call IsOTTrademonEgg
+ ret nz
+ ld c, 180
+ call DelayFrames
+ ret
+
+; 29516
+
+IsOTTrademonEgg: ; 29516
+ call TradeAnim_AdvanceScriptPointer
+ ld a, [wOTTrademonSpecies]
+ cp EGG
+ ret
+
+; 2951f
+ShowPlayerTrademonStats: ; 2951f
+ ld de, wPlayerTrademonSpecies
+ ld a, [de]
+ cp EGG
+ jr z, TrademonStats_Egg
+ call TrademonStats_MonTemplate
+ ld de, wPlayerTrademonSpecies
+ call TrademonStats_PrintSpeciesNumber
+ ld de, wPlayerTrademonSpeciesName
+ call TrademonStats_PrintSpeciesName
+ ld a, [wPlayerTrademonCaughtData]
+ ld de, wPlayerTrademonOTName
+ call TrademonStats_PrintOTName
+ ld de, wPlayerTrademonID
+ call TrademonStats_PrintTrademonID
+ call TrademonStats_WaitBGMap
+ ret
+
+; 29549
+
+ShowOTTrademonStats: ; 29549
+ ld de, wOTTrademonSpecies
+ ld a, [de]
+ cp EGG
+ jr z, TrademonStats_Egg
+ call TrademonStats_MonTemplate
+ ld de, wOTTrademonSpecies
+ call TrademonStats_PrintSpeciesNumber
+ ld de, wOTTrademonSpeciesName
+ call TrademonStats_PrintSpeciesName
+ ld a, [wOTTrademonCaughtData]
+ ld de, wOTTrademonOTName
+ call TrademonStats_PrintOTName
+ ld de, wOTTrademonID
+ call TrademonStats_PrintTrademonID
+ call TrademonStats_WaitBGMap
+ ret
+
+; 29573
+
+TrademonStats_MonTemplate: ; 29573
+ call WaitTop
+ call TradeAnim_BlankTileMap
+ ld a, HIGH(vBGMap1)
+ ld [hBGMapAddress + 1], a
+ hlcoord 3, 0
+ ld b, $6
+ ld c, $d
+ call TextBox
+ hlcoord 4, 0
+ ld de, .OTMonData
+ call PlaceString
+ ret
+
+; 29591
+
+.OTMonData: ; 29591
+ db "─── №."
+ next ""
+ next "OT/"
+ next "<ID>№.@"
+; 295a1
+
+TrademonStats_Egg: ; 295a1
+ call WaitTop
+ call TradeAnim_BlankTileMap
+ ld a, HIGH(vBGMap1)
+ ld [hBGMapAddress + 1], a
+ hlcoord 3, 0
+ ld b, 6
+ ld c, 13
+ call TextBox
+ hlcoord 4, 2
+ ld de, .EggData
+ call PlaceString
+ call TrademonStats_WaitBGMap
+ ret
+
+; 295c2
+
+.EggData: ; 295c2
+ db "EGG"
+ next "OT/?????"
+ next "<ID>№.?????@"
+; 295d8
+
+TrademonStats_WaitBGMap: ; 295d8
+ call WaitBGMap
+ call WaitTop
+ ld a, HIGH(vBGMap0)
+ ld [hBGMapAddress + 1], a
+ ret
+
+; 295e3
+
+TrademonStats_PrintSpeciesNumber: ; 295e3
+ hlcoord 10, 0
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 3
+ call PrintNum
+ ld [hl], " "
+ ret
+
+; 295ef
+
+TrademonStats_PrintSpeciesName: ; 295ef
+ hlcoord 4, 2
+ call PlaceString
+ ret
+
+; 295f6
+
+TrademonStats_PrintOTName: ; 295f6
+ cp 3
+ jr c, .caught_gender_okay
+ xor a
+.caught_gender_okay
+ push af
+ hlcoord 7, 4
+ call PlaceString
+ inc bc
+ pop af
+ ld hl, .Gender
+ ld d, 0
+ ld e, a
+ add hl, de
+ ld a, [hl]
+ ld [bc], a
+ ret
+
+; 2960e
+
+.Gender: ; 2960e
+ db " ", "♂", "♀"
+; 29611
+
+TrademonStats_PrintTrademonID: ; 29611
+ hlcoord 7, 6
+ lb bc, PRINTNUM_LEADINGZEROS | 2, 5
+ call PrintNum
+ ret
+
+; 2961b
+
+TradeAnim_RockingBall: ; 2961b
+ depixel 10, 11, 4, 0
+ ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
+ call _InitSpriteAnimStruct
+ call TradeAnim_AdvanceScriptPointer
+ ld a, 32
+ ld [wFrameCounter], a
+ ret
+
+; 2962c
+
+TradeAnim_DropBall: ; 2962c
+ depixel 10, 11, 4, 0
+ ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
+ call _InitSpriteAnimStruct
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ ld [hl], $1
+ ld hl, SPRITEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $dc
+ call TradeAnim_AdvanceScriptPointer
+ ld a, 56
+ ld [wFrameCounter], a
+ ret
+
+; 29649
+
+TradeAnim_Poof: ; 29649
+ depixel 10, 11, 4, 0
+ ld a, SPRITE_ANIM_INDEX_TRADE_POOF
+ call _InitSpriteAnimStruct
+ call TradeAnim_AdvanceScriptPointer
+ ld a, 16
+ ld [wFrameCounter], a
+ ld de, SFX_BALL_POOF
+ call PlaySFX
+ ret
+
+; 29660
+
+TradeAnim_BulgeThroughTube: ; 29660
+ ld a, %11100100 ; 3,2,1,0
+ call DmgToCgbObjPal0
+ depixel 5, 11
+ ld a, SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
+ call _InitSpriteAnimStruct
+ call TradeAnim_AdvanceScriptPointer
+ ld a, 64
+ ld [wFrameCounter], a
+ ret
+
+; 29676
+
+TradeAnim_AnimateTrademonInTube: ; 29676 (a:5676)
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; 29686
+
+.Jumptable: ; 29686 (a:5686)
+ dw .InitTimer
+ dw .WaitTimer1
+ dw .MoveRight
+ dw .MoveDown
+ dw .MoveUp
+ dw .MoveLeft
+ dw .WaitTimer2
+; 2969a
+
+.JumptableNext: ; 29694 (a:5694)
+ ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+.InitTimer: ; 2969a (a:569a)
+ call .JumptableNext
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $80
+ ret
+
+.WaitTimer1: ; 296a4 (a:56a4)
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call .JumptableNext
+
+.MoveRight: ; 296af (a:56af)
+ ld hl, SPRITEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $94
+ jr nc, .done_move_right
+ inc [hl]
+ ret
+
+.done_move_right
+ call .JumptableNext
+
+.MoveDown: ; 296bd (a:56bd)
+ ld hl, SPRITEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $4c
+ jr nc, .done_move_down
+ inc [hl]
+ ret
+
+.done_move_down
+ ld hl, SPRITEANIMSTRUCT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.MoveUp: ; 296cf (a:56cf)
+ ld hl, SPRITEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $2c
+ jr z, .done_move_up
+ dec [hl]
+ ret
+
+.done_move_up
+ call .JumptableNext
+
+.MoveLeft: ; 296dd (a:56dd)
+ ld hl, SPRITEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $58
+ jr z, .done_move_left
+ dec [hl]
+ ret
+
+.done_move_left
+ call .JumptableNext
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld [hl], $80
+ ret
+
+.WaitTimer2: ; 296f2 (a:56f2)
+ ld hl, SPRITEANIMSTRUCT_0C
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ ld hl, SPRITEANIMSTRUCT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+; 29701 (a:5701)
+
+TradeAnim_SentToOTText: ; 29701
+ ld a, [wLinkMode]
+ cp LINK_TIMECAPSULE
+ jr z, .time_capsule
+ ld hl, .Text_MonName
+ call PrintText
+ ld c, 189
+ call DelayFrames
+ ld hl, .Text_WasSentTo
+ call PrintText
+ call TradeAnim_Wait80Frames
+ ld c, 128
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+.time_capsule
+ ld hl, .Text_WasSentTo
+ call PrintText
+ call TradeAnim_Wait80Frames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29732
+
+.Text_WasSentTo: ; 0x29732
+ ; was sent to @ .
+ text_jump UnknownText_0x1bc6e9
+ db "@"
+; 0x29737
+
+.Text_MonName: ; 0x29737
+ ;
+ text_jump UnknownText_0x1bc701
+ db "@"
+; 0x2973c
+
+TradeAnim_OTBidsFarewell: ; 2973c
+ ld hl, .Text_BidsFarewellToMon
+ call PrintText
+ call TradeAnim_Wait80Frames
+ ld hl, .Text_MonName
+ call PrintText
+ call TradeAnim_Wait80Frames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29752
+
+.Text_BidsFarewellToMon: ; 0x29752
+ ; bids farewell to
+ text_jump UnknownText_0x1bc703
+ db "@"
+; 0x29757
+
+.Text_MonName: ; 0x29757
+ ; .
+ text_jump UnknownText_0x1bc719
+ db "@"
+; 0x2975c
+
+TradeAnim_TakeCareOfText: ; 2975c
+ call WaitTop
+ hlcoord 0, 10
+ ld bc, 8 * SCREEN_WIDTH
+ ld a, " "
+ call ByteFill
+ call WaitBGMap
+ ld hl, .Text_TakeGoodCareOfMon
+ call PrintText
+ call TradeAnim_Wait80Frames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 2977a
+
+.Text_TakeGoodCareOfMon: ; 0x2977a
+ ; Take good care of @ .
+ text_jump UnknownText_0x1bc71f
+ db "@"
+; 0x2977f
+
+TradeAnim_OTSendsText1: ; 2977f
+ ld hl, .Text_ForYourMon
+ call PrintText
+ call TradeAnim_Wait80Frames
+ ld hl, .Text_OTSends
+ call PrintText
+ call TradeAnim_Wait80Frames
+ ld c, 14
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 2979a
+
+.Text_ForYourMon: ; 0x2979a
+ ; For @ 's @ ,
+ text_jump UnknownText_0x1bc739
+ db "@"
+; 0x2979f
+
+.Text_OTSends: ; 0x2979f
+ ; sends @ .
+ text_jump UnknownText_0x1bc74c
+ db "@"
+; 0x297a4
+
+TradeAnim_OTSendsText2: ; 297a4
+ ld hl, .Text_WillTrade
+ call PrintText
+ call TradeAnim_Wait80Frames
+ ld hl, .Text_ForYourMon
+ call PrintText
+ call TradeAnim_Wait80Frames
+ ld c, 14
+ call DelayFrames
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 297bf
+
+.Text_WillTrade: ; 0x297bf
+ ; will trade @ @
+ text_jump UnknownText_0x1bc75e
+ db "@"
+; 0x297c4
+
+.Text_ForYourMon: ; 0x297c4
+ ; for @ 's @ .
+ text_jump UnknownText_0x1bc774
+ db "@"
+; 0x297c9
+
+TradeAnim_Wait80Frames: ; 297c9
+ ld c, 80
+ call DelayFrames
+ ret
+
+; 297cf
+
+TradeAnim_BlankTileMap: ; 297cf
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ ld a, " "
+ call ByteFill
+ ret
+
+; 297db
+
+TradeAnim_CopyBoxFromDEtoHL: ; 297db
+.row
+ push bc
+ push hl
+.col
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec c
+ jr nz, .col
+ pop hl
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .row
+ ret
+
+; 297ed
+
+TradeAnim_NormalPals: ; 297ed
+ ld a, [hSGB]
+ and a
+ ld a, %11100100 ; 3,2,1,0
+ jr z, .not_sgb
+ ld a, $f0
+
+.not_sgb
+ call DmgToCgbObjPal0
+ ld a, %11100100 ; 3,2,1,0
+ call DmgToCgbBGPals
+ ret
+
+; 297ff
+
+LinkTradeAnim_LoadTradePlayerNames: ; 297ff
+ push de
+ ld de, wLinkPlayer1Name
+ ld bc, NAME_LENGTH
+ call CopyBytes
+ pop hl
+ ld de, wLinkPlayer2Name
+ ld bc, NAME_LENGTH
+ call CopyBytes
+ ret
+
+; 29814
+
+LinkTradeAnim_LoadTradeMonSpecies: ; 29814
+ ld a, [hl]
+ ld [wLinkTradeSendmonSpecies], a
+ ld a, [de]
+ ld [wLinkTradeGetmonSpecies], a
+ ret
+
+; 2981d
+
+TradeAnim_FlashBGPals: ; 2981d
+ ld a, [wcf65]
+ and $7
+ ret nz
+ ld a, [rBGP]
+ xor %00111100
+ call DmgToCgbBGPals
+ ret
+
+; 2982b
+
+LoadTradeBallAndCableGFX: ; 2982b
+ call DelayFrame
+ ld de, TradeBallGFX
+ ld hl, vTiles0 tile $62
+ lb bc, BANK(TradeBallGFX), 6
+ call Request2bpp
+ ld de, TradePoofGFX
+ ld hl, vTiles0 tile $68
+ lb bc, BANK(TradePoofGFX), 12
+ call Request2bpp
+ ld de, TradeCableGFX
+ ld hl, vTiles0 tile $74
+ lb bc, BANK(TradeCableGFX), 4
+ call Request2bpp
+ xor a
+ ld hl, wSpriteAnimDict
+ ld [hli], a
+ ld [hl], $62
+ ret
+
+; 2985a
+
+LoadTradeBubbleGFX: ; 2985a
+ call DelayFrame
+ ld e, $3
+ callfar LoadMenuMonIcon
+ ld de, TradeBubbleGFX
+ ld hl, vTiles0 tile $72
+ lb bc, BANK(TradeBubbleGFX), 4
+ call Request2bpp
+ xor a
+ ld hl, wSpriteAnimDict
+ ld [hli], a
+ ld [hl], $62
+ ret
+
+; 29879
+
+TradeAnim_WaitAnim: ; 29879
+ ld hl, wFrameCounter
+ ld a, [hl]
+ and a
+ jr z, .done
+ dec [hl]
+ ret
+
+.done
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29886
+
+TradeAnim_WaitAnim2: ; 29886
+ ld hl, wFrameCounter
+ ld a, [hl]
+ and a
+ jr z, .done
+ dec [hl]
+ ret
+
+.done
+ call TradeAnim_AdvanceScriptPointer
+ ret
+
+; 29893
+
+
+Unreferenced_DebugTrade: ; 29893
+; This function is not referenced.
+; It was meant for use in Japanese versions, so the
+; constant used for copy length was changed by accident.
+
+ ld hl, .DebugTradeData
+
+ ld a, [hli]
+ ld [wPlayerTrademonSpecies], a
+ ld de, wPlayerTrademonSenderName
+ ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
+.loop1
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop1
+
+ ld a, [hli]
+ ld [wOTTrademonSpecies], a
+ ld de, wOTTrademonSenderName
+ ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
+.loop2
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop2
+ ret
+
+; 298b5
+
+debugtrade: MACRO
+; species, ot name, ot id (?)
+ db \1, \2
+ dw \3
+ENDM
+
+.DebugTradeData: ; 298b5
+ debugtrade VENUSAUR, "ゲーフり@@", $0123 ; GAME FREAK
+ debugtrade CHARIZARD, "クりーチャ@", $0456 ; Creatures Inc.
+; 298c7
+
+
+TradeGameBoyTilemap: ; 298c7
+; 6x8
+ db $31, $32, $32, $32, $32, $33
+ db $34, $35, $36, $36, $37, $38
+ db $34, $39, $3a, $3a, $3b, $38
+ db $3c, $3d, $3e, $3e, $3f, $40
+ db $41, $42, $43, $43, $44, $45
+ db $46, $47, $43, $48, $49, $4a
+ db $41, $43, $4b, $4c, $4d, $4e
+ db $4f, $50, $50, $50, $51, $52
+; 297f7
+
+TradeLinkTubeTilemap: ; 297f7
+; 12x3
+ db $43, $55, $56, $53, $53, $53, $53, $53, $53, $53, $53, $53
+ db $43, $57, $58, $54, $54, $54, $54, $54, $54, $54, $54, $54
+ db $43, $59, $5a, $43, $43, $43, $43, $43, $43, $43, $43, $43
+; 2991b
+
+TradeArrowGFX: INCBIN "gfx/trade/arrow.2bpp"
+TradeCableGFX: INCBIN "gfx/trade/cable.2bpp"
+TradeBubbleGFX: INCBIN "gfx/trade/bubble.2bpp"
+TradeGameBoyLZ: INCBIN "gfx/trade/game_boy.2bpp.lz"
+TradeBallGFX: INCBIN "gfx/trade/ball.2bpp"
+TradePoofGFX: INCBIN "gfx/trade/poof.2bpp"
--- /dev/null
+++ b/engine/movie/unused_title.asm
@@ -1,0 +1,178 @@
+UnusedTitleScreen: ; 10c000
+
+ call ClearBGPalettes
+ call ClearTileMap
+ call DisableLCD
+
+; Turn BG Map update off
+ xor a
+ ld [hBGMapMode], a
+
+; Reset timing variables
+ ld hl, wJumptableIndex
+ ld [hli], a ; wJumptableIndex
+ ld [hli], a ; wIntroSceneFrameCounter
+ ld [hli], a ; wTitleScreenTimer
+ ld [hl], a ; wTitleScreenTimer + 1
+
+ ld hl, UnusedTitleBG_GFX
+ ld de, vTiles2
+ ld bc, vBGMap0 - vTiles2
+ call CopyBytes
+
+ ld hl, UnusedTitleBG_GFX + $80 tiles
+ ld de, vTiles1
+ ld bc, vTiles2 - vTiles1
+ call CopyBytes
+
+ ld hl, UnusedTitleFG_GFX
+ ld de, vTiles0
+ ld bc, vTiles1 - vTiles0
+ call CopyBytes
+
+ ld hl, UnusedTitleBG_Tilemap
+ debgcoord 0, 0
+ ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT
+.copy
+ ld a, 0
+ ld [rVBK], a
+ ld a, [hli]
+ ld [de], a
+ ld a, 1
+ ld [rVBK], a
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec bc
+ ld a, b
+ or c
+ jr nz, .copy
+
+ ld hl, UnusedTitleFG_OAM
+ ld de, wVirtualOAMSprite00
+ ld bc, SPRITEOAMSTRUCT_LENGTH * NUM_SPRITE_OAM_STRUCTS
+ call CopyBytes
+
+ call EnableLCD
+ ld a, [rLCDC]
+ set rLCDC_SPRITES_ENABLE, a
+ set rLCDC_SPRITE_SIZE, a
+ ld [rLCDC], a
+
+ call DelayFrame
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+ ld hl, UnusedTitleBG_Palettes
+ ld de, wBGPals1
+ ld bc, 8 palettes
+ call CopyBytes
+
+ ld hl, UnusedTitleFG_Palettes
+ ld de, wOBPals1
+ ld bc, 8 palettes
+ call CopyBytes
+
+ ld hl, UnusedTitleBG_Palettes
+ ld de, wBGPals2
+ ld bc, 8 palettes
+ call CopyBytes
+
+ ld hl, UnusedTitleFG_Palettes
+ ld de, wOBPals2
+ ld bc, 8 palettes
+ call CopyBytes
+
+ pop af
+ ld [rSVBK], a
+
+ ld a, $1
+ ld [hCGBPalUpdate], a
+
+ ld de, MUSIC_TITLE
+ call PlayMusic
+
+ ret
+; 10c0b1
+
+UnusedTitleBG_GFX: ; 10c0b1
+INCBIN "gfx/title/old_bg.2bpp"
+; 10d0b1
+
+UnusedTitleBG_Tilemap: ; 10d0b1
+; 32x32 (alternating tiles and attributes)
+INCBIN "gfx/title/old_bg.tilemap"
+; 10d8b1
+
+UnusedTitleBG_Palettes: ; 10d8b1
+INCLUDE "gfx/title/old_bg.pal"
+; 10dab1
+
+UnusedTitleFG_GFX: ; 10dab1
+INCBIN "gfx/title/old_fg.2bpp"
+; 10eab1
+
+UnusedTitleFG_Palettes: ; 10eab1
+INCLUDE "gfx/title/old_fg.pal"
+; 10ecb1
+
+UnusedTitleFG_OAM: ; 10ecb1
+ dsprite 3, 0, 7, 0, $00, 1
+ dsprite 3, 0, 8, 0, $02, 1
+ dsprite 3, 0, 9, 0, $04, 1
+ dsprite 3, 0, 10, 0, $06, 1
+ dsprite 3, 0, 11, 0, $08, 1
+ dsprite 3, 0, 12, 0, $0a, 1
+ dsprite 3, 0, 13, 0, $0c, 1
+ dsprite 3, 0, 14, 0, $0e, 1
+ dsprite 5, 0, 7, 0, $10, 0
+ dsprite 5, 0, 8, 0, $12, 0
+ dsprite 5, 0, 9, 0, $14, 0
+ dsprite 5, 0, 10, 0, $16, 0
+ dsprite 5, 0, 11, 0, $18, 0
+ dsprite 5, 0, 12, 0, $1a, 0
+ dsprite 5, 0, 13, 0, $1c, 0
+ dsprite 5, 0, 14, 0, $1e, 0
+ dsprite 7, 0, 7, 0, $20, 0
+ dsprite 7, 0, 8, 0, $22, 0
+ dsprite 7, 0, 9, 0, $24, 0
+ dsprite 7, 0, 10, 0, $26, 0
+ dsprite 7, 0, 11, 0, $28, 0
+ dsprite 7, 0, 12, 0, $2a, 0
+ dsprite 7, 0, 13, 0, $2c, 0
+ dsprite 7, 0, 14, 0, $2e, 0
+ dsprite 9, 0, 7, 0, $30, 2
+ dsprite 9, 0, 8, 0, $32, 2
+ dsprite 9, 0, 9, 0, $34, 2
+ dsprite 9, 0, 10, 0, $36, 2
+ dsprite 9, 0, 11, 0, $38, 2
+ dsprite 9, 0, 12, 0, $3a, 2
+ dsprite 9, 0, 13, 0, $3c, 2
+ dsprite 9, 0, 14, 0, $3e, 2
+ dsprite 11, 0, 7, 0, $40, 1
+ dsprite 11, 0, 8, 0, $42, 1
+ dsprite 11, 0, 9, 0, $44, 1
+ dsprite 11, 0, 10, 0, $46, 1
+ dsprite 11, 0, 11, 0, $48, 1
+ dsprite 11, 0, 12, 0, $4a, 1
+ dsprite 11, 0, 13, 0, $4c, 1
+ dsprite 11, 0, 14, 0, $4e, 1
+; 10ed51
+
+Function10ed51: ; 10ed51
+ call _TitleScreen
+.loop
+ call JoyTextDelay
+ ld a, [hJoyLast]
+ ld b, a
+ and 1
+ jr nz, .done
+ call SuicuneFrameIterator
+ call DelayFrame
+ jr .loop
+.done
+ ret
+; 10ed67
--- /dev/null
+++ b/engine/phone/phonering_copytilemapatonce.asm
@@ -1,0 +1,80 @@
+PhoneRing_CopyTilemapAtOnce: ; 4d188
+ ld a, [hCGB]
+ and a
+ jp z, WaitBGMap
+ ld a, [wSpriteUpdatesEnabled]
+ cp $0
+ jp z, WaitBGMap
+
+; What follows is a modified version of CopyTilemapAtOnce.
+ ld a, [hBGMapMode]
+ push af
+ xor a
+ ld [hBGMapMode], a
+ ld a, [hMapAnims]
+ push af
+ xor a
+ ld [hMapAnims], a
+.wait
+ ld a, [rLY]
+ cp LY_VBLANK - 1
+ jr c, .wait
+
+ di
+ ld a, BANK(vBGMap2)
+ ld [rVBK], a
+ hlcoord 0, 0, wAttrMap
+ call .CopyTilemapAtOnce
+ ld a, BANK(vBGMap0)
+ ld [rVBK], a
+ hlcoord 0, 0
+ call .CopyTilemapAtOnce
+.wait2
+ ld a, [rLY]
+ cp LY_VBLANK - 1
+ jr c, .wait2
+ ei
+
+ pop af
+ ld [hMapAnims], a
+ pop af
+ ld [hBGMapMode], a
+ ret
+
+.CopyTilemapAtOnce: ; 4d1cb
+ ld [hSPBuffer], sp
+ ld sp, hl
+ ld a, [hBGMapAddress + 1]
+ ld h, a
+ ld l, 0
+ ld a, SCREEN_HEIGHT
+ ld [hTilesPerCycle], a
+ ld b, 1 << 1 ; not in v/hblank
+ ld c, LOW(rSTAT)
+
+.loop
+rept SCREEN_WIDTH / 2
+ pop de
+.loop\@
+ ld a, [$ff00+c]
+ and b
+ jr nz, .loop\@
+ ld [hl], e
+ inc l
+ ld [hl], d
+ inc l
+endr
+
+ ld de, BG_MAP_WIDTH - SCREEN_WIDTH
+ add hl, de
+ ld a, [hTilesPerCycle]
+ dec a
+ ld [hTilesPerCycle], a
+ jr nz, .loop
+
+ ld a, [hSPBuffer]
+ ld l, a
+ ld a, [hSPBuffer + 1]
+ ld h, a
+ ld sp, hl
+ ret
--- /dev/null
+++ b/engine/pokegear/townmap_convertlinebreakcharacters.asm
@@ -1,0 +1,21 @@
+TownMap_ConvertLineBreakCharacters: ; 1de2c5
+ ld hl, wStringBuffer1
+.loop
+ ld a, [hl]
+ cp "@"
+ jr z, .end
+ cp "%"
+ jr z, .line_break
+ cp "¯"
+ jr z, .line_break
+ inc hl
+ jr .loop
+
+.line_break
+ ld [hl], "<LNBRK>"
+
+.end
+ ld de, wStringBuffer1
+ hlcoord 9, 0
+ call PlaceString
+ ret
--- /dev/null
+++ b/engine/pokemon/checknickerrors.asm
@@ -1,0 +1,74 @@
+CheckNickErrors:: ; 669f
+; error-check monster nick before use
+; must be a peace offering to gamesharkers
+
+; input: de = nick location
+
+ push bc
+ push de
+ ld b, MON_NAME_LENGTH
+
+.checkchar
+; end of nick?
+ ld a, [de]
+ cp "@" ; terminator
+ jr z, .end
+
+; check if this char is a text command
+ ld hl, .textcommands
+ dec hl
+.loop
+; next entry
+ inc hl
+; reached end of commands table?
+ ld a, [hl]
+ cp -1
+ jr z, .done
+
+; is the current char between this value (inclusive)...
+ ld a, [de]
+ cp [hl]
+ inc hl
+ jr c, .loop
+; ...and this one?
+ cp [hl]
+ jr nc, .loop
+
+; replace it with a "?"
+ ld a, "?"
+ ld [de], a
+ jr .loop
+
+.done
+; next char
+ inc de
+; reached end of nick without finding a terminator?
+ dec b
+ jr nz, .checkchar
+
+; change nick to "?@"
+ pop de
+ push de
+ ld a, "?"
+ ld [de], a
+ inc de
+ ld a, "@"
+ ld [de], a
+.end
+; if the nick has any errors at this point it's out of our hands
+ pop de
+ pop bc
+ ret
+
+.textcommands ; 66cf
+; table defining which characters are actually text commands
+; format:
+ ; ≥ <
+ db TX_START, TX_BOX + 1
+ db "<PLAY_G>", "<JP_18>" + 1
+ db "<NI>", "<NO>" + 1
+ db "<ROUTE>", "<GREEN>" + 1
+ db "<ENEMY>", "<ENEMY>" + 1
+ db "<MOM>", "<TM>" + 1
+ db "<ROCKET>", "┘" + 1
+ db -1 ; end
--- /dev/null
+++ b/engine/pokemon/correcterrorsinplayerparty.asm
@@ -1,0 +1,229 @@
+Unreferenced_CorrectErrorsInPlayerParty:
+ ld hl, wPartyCount
+ ld a, [hl]
+ and a
+ ret z
+
+ cp PARTY_LENGTH + 1
+ jr c, .party_length_okay
+ ld a, PARTY_LENGTH
+ ld [hl], a
+.party_length_okay
+ inc hl
+
+ ld b, a
+ ld c, 0
+.loop1
+ ld a, [hl]
+ and a
+ jr z, .invalid_species
+ cp NUM_POKEMON + 1
+ jr z, .invalid_species
+ cp EGG + 1
+ jr c, .next_species
+
+.invalid_species
+ ld [hl], SMEARGLE
+ push hl
+ push bc
+ ld a, c
+ ld hl, wPartyMon1Species
+ call GetPartyLocation
+ ld [hl], SMEARGLE
+ pop bc
+ pop hl
+
+.next_species
+ inc hl
+ inc c
+ dec b
+ jr nz, .loop1
+ ld [hl], $ff
+
+ ld hl, wPartyMon1
+ ld a, [wPartyCount]
+ ld d, a
+ ld e, 0
+.loop2
+ push de
+ push hl
+ ld b, h
+ ld c, l
+ ld a, [hl]
+ and a
+ jr z, .invalid_species_2
+ cp NUM_POKEMON + 1
+ jr c, .check_level
+
+.invalid_species_2
+ ld [hl], SMEARGLE
+ push de
+ ld d, 0
+ ld hl, wPartySpecies
+ add hl, de
+ pop de
+ ld a, SMEARGLE
+ ld [hl], a
+
+.check_level
+ ld [wCurSpecies], a
+ call GetBaseData
+ ld hl, MON_LEVEL
+ add hl, bc
+ ld a, [hl]
+ cp MIN_LEVEL
+ ld a, MIN_LEVEL
+ jr c, .invalid_level
+ ld a, [hl]
+ cp MAX_LEVEL
+ jr c, .load_level
+ ld a, MAX_LEVEL
+.invalid_level
+ ld [hl], a
+.load_level
+ ld [wCurPartyLevel], a
+
+ ld hl, MON_MAXHP
+ add hl, bc
+ ld d, h
+ ld e, l
+ ld hl, MON_STAT_EXP - 1
+ add hl, bc
+ ld b, TRUE
+ predef CalcMonStats
+ pop hl
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop de
+ inc e
+ dec d
+ jr nz, .loop2
+
+ ld de, wPartyMonNicknames
+ ld a, [wPartyCount]
+ ld b, a
+ ld c, 0
+.loop3
+ push bc
+ call .GetLengthOfStringWith6CharCap
+ push de
+ farcall CheckStringForErrors
+ pop hl
+ pop bc
+ jr nc, .valid_nickname
+
+ push bc
+ push hl
+ ld hl, wPartySpecies
+ push bc
+ ld b, 0
+ add hl, bc
+ pop bc
+ ld a, [hl]
+ cp EGG
+ ld hl, .TAMAGO
+ jr z, .got_nickname
+ ld [wd265], a
+ call GetPokemonName
+ ld hl, wStringBuffer1
+.got_nickname
+ pop de
+ ld bc, MON_NAME_LENGTH
+ call CopyBytes
+ pop bc
+
+.valid_nickname
+ inc c
+ dec b
+ jr nz, .loop3
+
+ ld de, wPartyMonOT
+ ld a, [wPartyCount]
+ ld b, a
+ ld c, 0
+.loop4
+ push bc
+ call .GetLengthOfStringWith6CharCap
+ push de
+ farcall CheckStringForErrors
+ pop hl
+ jr nc, .valid_ot_name
+ ld d, h
+ ld e, l
+ ld hl, wPlayerName
+ ld bc, NAME_LENGTH
+ call CopyBytes
+.valid_ot_name
+ pop bc
+ inc c
+ dec b
+ jr nz, .loop4
+
+ ld hl, wPartyMon1Moves
+ ld a, [wPartyCount]
+ ld b, a
+.loop5
+ push hl
+ ld c, NUM_MOVES
+ ld a, [hl]
+ and a
+ jr z, .invalid_move
+ cp NUM_ATTACKS + 1
+ jr c, .moves_loop
+.invalid_move
+ ld [hl], POUND
+
+.moves_loop
+ ld a, [hl]
+ and a
+ jr z, .fill_invalid_moves
+ cp NUM_ATTACKS + 1
+ jr c, .next_move
+
+.fill_invalid_moves
+ xor a
+ ld [hli], a
+ dec c
+ jr nz, .fill_invalid_moves
+ jr .next_pokemon
+
+.next_move
+ inc hl
+ dec c
+ jr nz, .moves_loop
+
+.next_pokemon
+ pop hl
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .loop5
+ ret
+; 13b6b
+
+.TAMAGO: ; 13b6b
+ db "タマゴ@@@"
+; 13b71
+
+.GetLengthOfStringWith6CharCap: ; 13b71
+ push de
+ ld c, 1
+ ld b, NAME_LENGTH_JAPANESE
+.search_loop
+ ld a, [de]
+ cp "@"
+ jr z, .done
+ inc de
+ inc c
+ dec b
+ jr nz, .search_loop
+ dec c
+ dec de
+ ld a, "@"
+ ld [de], a
+.done
+ pop de
+ ret
+; 13b87
--- a/engine/pokemon/tmhm.asm
+++ /dev/null
@@ -1,589 +1,0 @@
-TMHMPocket: ; 2c76f (b:476f)
- ld a, $1
- ld [hInMenu], a
- call TMHM_PocketLoop
- ld a, $0
- ld [hInMenu], a
- ret nc
- call PlaceHollowCursor
- call WaitBGMap
- ld a, [wCurItem]
- dec a
- ld [wCurItemQuantity], a
- ld hl, wTMsHMs
- ld c, a
- ld b, 0
- add hl, bc
- ld a, [hl]
- ld [wItemQuantityBuffer], a
- call .ConvertItemToTMHMNumber
- scf
- ret
-
-.ConvertItemToTMHMNumber: ; 2c798 (b:4798)
- ld a, [wCurItem]
- ld c, a
- callfar GetNumberedTMHM
- ld a, c
- ld [wCurItem], a
- ret
-
-ConvertCurItemIntoCurTMHM: ; 2c7a7 (b:47a7)
- ld a, [wCurItem]
- ld c, a
- callfar GetTMHMNumber
- ld a, c
- ld [wCurTMHM], a
- ret
-
-GetTMHMItemMove: ; 2c7b6 (b:47b6)
- call ConvertCurItemIntoCurTMHM
- predef GetTMHMMove
- ret
-
-AskTeachTMHM: ; 2c7bf (b:47bf)
- ld hl, wOptions
- ld a, [hl]
- push af
- res NO_TEXT_SCROLL, [hl]
- ld a, [wCurItem]
- cp TM01
- jr c, .NotTMHM
- call GetTMHMItemMove
- ld a, [wCurTMHM]
- ld [wPutativeTMHMMove], a
- call GetMoveName
- call CopyName1
- ld hl, Text_BootedTM ; Booted up a TM
- ld a, [wCurItem]
- cp HM01
- jr c, .TM
- ld hl, Text_BootedHM ; Booted up an HM
-.TM:
- call PrintText
- ld hl, Text_ItContained
- call PrintText
- call YesNoBox
-.NotTMHM:
- pop bc
- ld a, b
- ld [wOptions], a
- ret
-
-ChooseMonToLearnTMHM: ; 2c7fb
- ld hl, wStringBuffer2
- ld de, wTMHMMoveNameBackup
- ld bc, 12
- call CopyBytes
- call ClearBGPalettes
-ChooseMonToLearnTMHM_NoRefresh: ; 2c80a
- farcall LoadPartyMenuGFX
- farcall InitPartyMenuWithCancel
- farcall InitPartyMenuGFX
- ld a, PARTYMENUACTION_TEACH_TMHM
- ld [wPartyMenuActionText], a
-.loopback
- farcall WritePartyMenuTilemap
- farcall PrintPartyMenuText
- call WaitBGMap
- call SetPalettes
- call DelayFrame
- farcall PartyMenuSelect
- push af
- ld a, [wCurPartySpecies]
- cp EGG
- pop bc ; now contains the former contents of af
- jr z, .egg
- push bc
- ld hl, wTMHMMoveNameBackup
- ld de, wStringBuffer2
- ld bc, 12
- call CopyBytes
- pop af ; now contains the original contents of af
- ret
-
-.egg
- push hl
- push de
- push bc
- push af
- ld de, SFX_WRONG
- call PlaySFX
- call WaitSFX
- pop af
- pop bc
- pop de
- pop hl
- jr .loopback
-; 2c867
-
-TeachTMHM: ; 2c867
- predef CanLearnTMHMMove
-
- push bc
- ld a, [wCurPartyMon]
- ld hl, wPartyMonNicknames
- call GetNick
- pop bc
-
- ld a, c
- and a
- jr nz, .compatible
- push de
- ld de, SFX_WRONG
- call PlaySFX
- pop de
- ld hl, Text_TMHMNotCompatible
- call PrintText
- jr .nope
-
-.compatible
- callfar KnowsMove
- jr c, .nope
-
- predef LearnMove
- ld a, b
- and a
- jr z, .nope
-
- farcall StubbedTrainerRankings_TMsHMsTaught
- ld a, [wCurItem]
- call IsHM
- ret c
-
- ld c, HAPPINESS_LEARNMOVE
- callfar ChangeHappiness
- call ConsumeTM
- jr .learned_move
-
-.nope
- and a
- ret
-
-.unused
- ld a, 2
- ld [wItemEffectSucceeded], a
-.learned_move
- scf
- ret
-; 2c8bf (b:48bf)
-
-Text_BootedTM: ; 0x2c8bf
- ; Booted up a TM.
- text_jump UnknownText_0x1c0373
- db "@"
-; 0x2c8c4
-
-Text_BootedHM: ; 0x2c8c4
- ; Booted up an HM.
- text_jump UnknownText_0x1c0384
- db "@"
-; 0x2c8c9
-
-Text_ItContained: ; 0x2c8c9
- ; It contained @ . Teach @ to a #MON?
- text_jump UnknownText_0x1c0396
- db "@"
-; 0x2c8ce
-
-Text_TMHMNotCompatible: ; 0x2c8ce
- ; is not compatible with @ . It can't learn @ .
- text_jump UnknownText_0x1c03c2
- db "@"
-; 0x2c8d3
-
-TMHM_PocketLoop: ; 2c8d3 (b:48d3)
- xor a
- ld [hBGMapMode], a
- call TMHM_DisplayPocketItems
- ld a, 2
- ld [w2DMenuCursorInitY], a
- ld a, 7
- ld [w2DMenuCursorInitX], a
- ld a, 1
- ld [w2DMenuNumCols], a
- ld a, 5
- sub d
- inc a
- cp 6
- jr nz, .okay
- dec a
-.okay
- ld [w2DMenuNumRows], a
- ld a, $c
- ld [w2DMenuFlags1], a
- xor a
- ld [w2DMenuFlags2], a
- ld a, $20
- ld [w2DMenuCursorOffsets], a
- ld a, A_BUTTON | B_BUTTON | D_UP | D_DOWN | D_LEFT | D_RIGHT
- ld [wMenuJoypadFilter], a
- ld a, [wTMHMPocketCursor]
- inc a
- ld [wMenuCursorY], a
- ld a, $1
- ld [wMenuCursorX], a
- jr TMHM_ShowTMMoveDescription
-
-TMHM_JoypadLoop: ; 2c915 (b:4915)
- call TMHM_DisplayPocketItems
- call StaticMenuJoypad
- ld b, a
- ld a, [wMenuCursorY]
- dec a
- ld [wTMHMPocketCursor], a
- xor a
- ld [hBGMapMode], a
- ld a, [w2DMenuFlags2]
- bit 7, a
- jp nz, TMHM_ScrollPocket
- ld a, b
- ld [wMenuJoypad], a
- bit A_BUTTON_F, a
- jp nz, TMHM_ChooseTMorHM
- bit B_BUTTON_F, a
- jp nz, TMHM_ExitPack
- bit D_RIGHT_F, a
- jp nz, TMHM_ExitPocket
- bit D_LEFT_F, a
- jp nz, TMHM_ExitPocket
-TMHM_ShowTMMoveDescription: ; 2c946 (b:4946)
- call TMHM_CheckHoveringOverCancel
- jp nc, TMHM_ExitPocket
- hlcoord 0, 12
- ld b, 4
- ld c, SCREEN_WIDTH - 2
- call TextBox
- ld a, [wCurItem]
- cp NUM_TMS + NUM_HMS + 1
- jr nc, TMHM_JoypadLoop
- ld [wd265], a
- predef GetTMHMMove
- ld a, [wd265]
- ld [wCurSpecies], a
- hlcoord 1, 14
- call PrintMoveDesc
- jp TMHM_JoypadLoop
-
-TMHM_ChooseTMorHM: ; 2c974 (b:4974)
- call TMHM_PlaySFX_ReadText2
- call CountTMsHMs ; This stores the count to wd265.
- ld a, [wMenuCursorY]
- dec a
- ld b, a
- ld a, [wTMHMPocketScrollPosition]
- add b
- ld b, a
- ld a, [wd265]
- cp b
- jr z, _TMHM_ExitPack ; our cursor was hovering over CANCEL
-TMHM_CheckHoveringOverCancel: ; 2c98a (b:498a)
- call TMHM_GetCurrentPocketPosition
- ld a, [wMenuCursorY]
- ld b, a
-.loop
- inc c
- ld a, c
- cp NUM_TMS + NUM_HMS + 1
- jr nc, .okay
- ld a, [hli]
- and a
- jr z, .loop
- dec b
- jr nz, .loop
- ld a, c
-.okay
- ld [wCurItem], a
- cp -1
- ret
-
-TMHM_ExitPack: ; 2c9a5 (b:49a5)
- call TMHM_PlaySFX_ReadText2
-_TMHM_ExitPack: ; 2c9a8 (b:49a8)
- ld a, $2
- ld [wMenuJoypad], a
- and a
- ret
-
-TMHM_ExitPocket: ; 2c9af (b:49af)
- and a
- ret
-
-TMHM_ScrollPocket: ; 2c9b1 (b:49b1)
- ld a, b
- bit 7, a
- jr nz, .skip
- ld hl, wTMHMPocketScrollPosition
- ld a, [hl]
- and a
- jp z, TMHM_JoypadLoop
- dec [hl]
- call TMHM_DisplayPocketItems
- jp TMHM_ShowTMMoveDescription
-
-.skip
- call TMHM_GetCurrentPocketPosition
- ld b, 5
-.loop
- inc c
- ld a, c
- cp NUM_TMS + NUM_HMS + 1
- jp nc, TMHM_JoypadLoop
- ld a, [hli]
- and a
- jr z, .loop
- dec b
- jr nz, .loop
- ld hl, wTMHMPocketScrollPosition
- inc [hl]
- call TMHM_DisplayPocketItems
- jp TMHM_ShowTMMoveDescription
-
-TMHM_DisplayPocketItems: ; 2c9e2 (b:49e2)
- ld a, [wBattleType]
- cp BATTLETYPE_TUTORIAL
- jp z, Tutorial_TMHMPocket
-
- hlcoord 5, 2
- lb bc, 10, 15
- ld a, " "
- call ClearBox
- call TMHM_GetCurrentPocketPosition
- ld d, $5
-.loop2
- inc c
- ld a, c
- cp NUM_TMS + NUM_HMS + 1
- jr nc, .NotTMHM
- ld a, [hli]
- and a
- jr z, .loop2
- ld b, a
- ld a, c
- ld [wd265], a
- push hl
- push de
- push bc
- call TMHMPocket_GetCurrentLineCoord
- push hl
- ld a, [wd265]
- cp NUM_TMS + 1
- jr nc, .HM
- ld de, wd265
- lb bc, PRINTNUM_LEADINGZEROS | 1, 2
- call PrintNum
- jr .okay
-
-.HM:
- push af
- sub NUM_TMS
- ld [wd265], a
- ld [hl], "H"
- inc hl
- ld de, wd265
- lb bc, PRINTNUM_RIGHTALIGN | 1, 2
- call PrintNum
- pop af
- ld [wd265], a
-.okay
- predef GetTMHMMove
- ld a, [wd265]
- ld [wPutativeTMHMMove], a
- call GetMoveName
- pop hl
- ld bc, 3
- add hl, bc
- push hl
- call PlaceString
- pop hl
- pop bc
- ld a, c
- push bc
- cp NUM_TMS + 1
- jr nc, .hm2
- ld bc, SCREEN_WIDTH + 9
- add hl, bc
- ld [hl], "×"
- inc hl
- ld a, "0" ; why are we doing this?
- pop bc
- push bc
- ld a, b
- ld [wd265], a
- ld de, wd265
- lb bc, 1, 2
- call PrintNum
-.hm2
- pop bc
- pop de
- pop hl
- dec d
- jr nz, .loop2
- jr .done
-
-.NotTMHM:
- call TMHMPocket_GetCurrentLineCoord
- inc hl
- inc hl
- inc hl
- push de
- ld de, TMHM_String_Cancel
- call PlaceString
- pop de
-.done
- ret
-
-TMHMPocket_GetCurrentLineCoord: ; 2ca86 (b:4a86)
- hlcoord 5, 0
- ld bc, 2 * SCREEN_WIDTH
- ld a, 6
- sub d
- ld e, a
- ; AddNTimes
-.loop
- add hl, bc
- dec e
- jr nz, .loop
- ret
-; 2ca95 (b:4a95)
-
-Unreferenced_Function2ca95: ; 2ca95
- pop hl
- ld bc, 3
- add hl, bc
- predef GetTMHMMove
- ld a, [wd265]
- ld [wPutativeTMHMMove], a
- call GetMoveName
- push hl
- call PlaceString
- pop hl
- ret
-; 2caae
-
-TMHM_String_Cancel: ; 2caae
- db "CANCEL@"
-; 2cab5
-
-TMHM_GetCurrentPocketPosition: ; 2cab5 (b:4ab5)
- ld hl, wTMsHMs
- ld a, [wTMHMPocketScrollPosition]
- ld b, a
- inc b
- ld c, 0
-.loop
- inc c
- ld a, [hli]
- and a
- jr z, .loop
- dec b
- jr nz, .loop
- dec hl
- dec c
- ret
-
-Tutorial_TMHMPocket: ; 2caca (b:4aca)
- hlcoord 9, 3
- push de
- ld de, TMHM_String_Cancel
- call PlaceString
- pop de
- ret
-
-TMHM_PlaySFX_ReadText2: ; 2cad6 (b:4ad6)
- push de
- ld de, SFX_READ_TEXT_2
- call PlaySFX
- pop de
- ret
-; 2cadf (b:4adf)
-
-Unreferenced_Function2cadf: ; 2cadf
- call ConvertCurItemIntoCurTMHM
- call .CheckHaveRoomForTMHM
- ld hl, .NoRoomText
- jr nc, .print
- ld hl, .ReceivedText
- jp PrintText
-; 2caf0
-
-.NoRoomText: ; 0x2caf0
- ; You have no room for any more @ S.
- text_jump UnknownText_0x1c03fa
- db "@"
-; 0x2caf5
-
-.ReceivedText: ; 0x2caf5
- ; You received @ !
- text_jump UnknownText_0x1c0421
- db "@"
-; 0x2cafa
-
-.CheckHaveRoomForTMHM: ; 2cafa
- ld a, [wd265]
- dec a
- ld hl, wTMsHMs
- ld b, 0
- ld c, a
- add hl, bc
- ld a, [hl]
- inc a
- cp NUM_TMS * 2
- ret nc
- ld [hl], a
- ret
-; 2cb0c
-
-ConsumeTM: ; 2cb0c (b:4b0c)
- call ConvertCurItemIntoCurTMHM
- ld a, [wd265]
- dec a
- ld hl, wTMsHMs
- ld b, 0
- ld c, a
- add hl, bc
- ld a, [hl]
- and a
- ret z
- dec a
- ld [hl], a
- ret nz
- ld a, [wTMHMPocketScrollPosition]
- and a
- ret z
- dec a
- ld [wTMHMPocketScrollPosition], a
- ret
-
-CountTMsHMs: ; 2cb2a (b:4b2a)
- ld b, 0
- ld c, NUM_TMS + NUM_HMS
- ld hl, wTMsHMs
-.loop
- ld a, [hli]
- and a
- jr z, .skip
- inc b
-.skip
- dec c
- jr nz, .loop
- ld a, b
- ld [wd265], a
- ret
-
-PrintMoveDesc: ; 2cb3e
- push hl
- ld hl, MoveDescriptions
- ld a, [wCurSpecies]
- dec a
- ld c, a
- ld b, 0
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld e, a
- ld d, [hl]
- pop hl
- jp PlaceString
-; 2cb52
--- a/engine/predef.asm
+++ /dev/null
@@ -1,29 +1,0 @@
-GetPredefPointer:: ; 854b
-; Return the bank and address of wPredefID in a and wPredefAddress.
-
-; Save hl for later (back in Predef)
- ld a, h
- ld [wPredefTemp], a
- ld a, l
- ld [wPredefTemp + 1], a
-
- push de
- ld a, [wPredefID]
- ld e, a
- ld d, 0
- ld hl, PredefPointers
- add hl, de
- add hl, de
- add hl, de
- pop de
-
- ld a, [hli]
- ld [wPredefAddress + 1], a
- ld a, [hli]
- ld [wPredefAddress], a
- ld a, [hl]
-
- ret
-; 856b
-
-INCLUDE "data/predef_pointers.asm"
--- a/engine/routines/checknickerrors.asm
+++ /dev/null
@@ -1,74 +1,0 @@
-CheckNickErrors:: ; 669f
-; error-check monster nick before use
-; must be a peace offering to gamesharkers
-
-; input: de = nick location
-
- push bc
- push de
- ld b, MON_NAME_LENGTH
-
-.checkchar
-; end of nick?
- ld a, [de]
- cp "@" ; terminator
- jr z, .end
-
-; check if this char is a text command
- ld hl, .textcommands
- dec hl
-.loop
-; next entry
- inc hl
-; reached end of commands table?
- ld a, [hl]
- cp -1
- jr z, .done
-
-; is the current char between this value (inclusive)...
- ld a, [de]
- cp [hl]
- inc hl
- jr c, .loop
-; ...and this one?
- cp [hl]
- jr nc, .loop
-
-; replace it with a "?"
- ld a, "?"
- ld [de], a
- jr .loop
-
-.done
-; next char
- inc de
-; reached end of nick without finding a terminator?
- dec b
- jr nz, .checkchar
-
-; change nick to "?@"
- pop de
- push de
- ld a, "?"
- ld [de], a
- inc de
- ld a, "@"
- ld [de], a
-.end
-; if the nick has any errors at this point it's out of our hands
- pop de
- pop bc
- ret
-
-.textcommands ; 66cf
-; table defining which characters are actually text commands
-; format:
- ; ≥ <
- db TX_START, TX_BOX + 1
- db "<PLAY_G>", "<JP_18>" + 1
- db "<NI>", "<NO>" + 1
- db "<ROUTE>", "<GREEN>" + 1
- db "<ENEMY>", "<ENEMY>" + 1
- db "<MOM>", "<TM>" + 1
- db "<ROCKET>", "┘" + 1
- db -1 ; end
--- a/engine/routines/checksave.asm
+++ /dev/null
@@ -1,20 +1,0 @@
-CheckSave:: ; 4cffe
- ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
- call GetSRAMBank
- ld a, [sCheckValue1]
- ld b, a
- ld a, [sCheckValue2]
- ld c, a
- call CloseSRAM
- ld a, b
- cp SAVE_CHECK_VALUE_1
- jr nz, .ok
- ld a, c
- cp SAVE_CHECK_VALUE_2
- jr nz, .ok
- ld c, $1
- ret
-
-.ok
- ld c, $0
- ret
--- a/engine/routines/checktime.asm
+++ /dev/null
@@ -1,19 +1,0 @@
-CheckTime:: ; c000
- ld a, [wTimeOfDay]
- ld hl, .TimeOfDayTable
- ld de, 2
- call IsInArray
- inc hl
- ld c, [hl]
- ret c
-
- xor a
- ld c, a
- ret
-
-.TimeOfDayTable: ; c012
- db MORN_F, MORN
- db DAY_F, DAY
- db NITE_F, NITE
- db NITE_F, NITE
- db -1
--- a/engine/routines/correcterrorsinplayerparty.asm
+++ /dev/null
@@ -1,229 +1,0 @@
-Unreferenced_CorrectErrorsInPlayerParty:
- ld hl, wPartyCount
- ld a, [hl]
- and a
- ret z
-
- cp PARTY_LENGTH + 1
- jr c, .party_length_okay
- ld a, PARTY_LENGTH
- ld [hl], a
-.party_length_okay
- inc hl
-
- ld b, a
- ld c, 0
-.loop1
- ld a, [hl]
- and a
- jr z, .invalid_species
- cp NUM_POKEMON + 1
- jr z, .invalid_species
- cp EGG + 1
- jr c, .next_species
-
-.invalid_species
- ld [hl], SMEARGLE
- push hl
- push bc
- ld a, c
- ld hl, wPartyMon1Species
- call GetPartyLocation
- ld [hl], SMEARGLE
- pop bc
- pop hl
-
-.next_species
- inc hl
- inc c
- dec b
- jr nz, .loop1
- ld [hl], $ff
-
- ld hl, wPartyMon1
- ld a, [wPartyCount]
- ld d, a
- ld e, 0
-.loop2
- push de
- push hl
- ld b, h
- ld c, l
- ld a, [hl]
- and a
- jr z, .invalid_species_2
- cp NUM_POKEMON + 1
- jr c, .check_level
-
-.invalid_species_2
- ld [hl], SMEARGLE
- push de
- ld d, 0
- ld hl, wPartySpecies
- add hl, de
- pop de
- ld a, SMEARGLE
- ld [hl], a
-
-.check_level
- ld [wCurSpecies], a
- call GetBaseData
- ld hl, MON_LEVEL
- add hl, bc
- ld a, [hl]
- cp MIN_LEVEL
- ld a, MIN_LEVEL
- jr c, .invalid_level
- ld a, [hl]
- cp MAX_LEVEL
- jr c, .load_level
- ld a, MAX_LEVEL
-.invalid_level
- ld [hl], a
-.load_level
- ld [wCurPartyLevel], a
-
- ld hl, MON_MAXHP
- add hl, bc
- ld d, h
- ld e, l
- ld hl, MON_STAT_EXP - 1
- add hl, bc
- ld b, TRUE
- predef CalcMonStats
- pop hl
- ld bc, PARTYMON_STRUCT_LENGTH
- add hl, bc
- pop de
- inc e
- dec d
- jr nz, .loop2
-
- ld de, wPartyMonNicknames
- ld a, [wPartyCount]
- ld b, a
- ld c, 0
-.loop3
- push bc
- call .GetLengthOfStringWith6CharCap
- push de
- farcall CheckStringForErrors
- pop hl
- pop bc
- jr nc, .valid_nickname
-
- push bc
- push hl
- ld hl, wPartySpecies
- push bc
- ld b, 0
- add hl, bc
- pop bc
- ld a, [hl]
- cp EGG
- ld hl, .TAMAGO
- jr z, .got_nickname
- ld [wd265], a
- call GetPokemonName
- ld hl, wStringBuffer1
-.got_nickname
- pop de
- ld bc, MON_NAME_LENGTH
- call CopyBytes
- pop bc
-
-.valid_nickname
- inc c
- dec b
- jr nz, .loop3
-
- ld de, wPartyMonOT
- ld a, [wPartyCount]
- ld b, a
- ld c, 0
-.loop4
- push bc
- call .GetLengthOfStringWith6CharCap
- push de
- farcall CheckStringForErrors
- pop hl
- jr nc, .valid_ot_name
- ld d, h
- ld e, l
- ld hl, wPlayerName
- ld bc, NAME_LENGTH
- call CopyBytes
-.valid_ot_name
- pop bc
- inc c
- dec b
- jr nz, .loop4
-
- ld hl, wPartyMon1Moves
- ld a, [wPartyCount]
- ld b, a
-.loop5
- push hl
- ld c, NUM_MOVES
- ld a, [hl]
- and a
- jr z, .invalid_move
- cp NUM_ATTACKS + 1
- jr c, .moves_loop
-.invalid_move
- ld [hl], POUND
-
-.moves_loop
- ld a, [hl]
- and a
- jr z, .fill_invalid_moves
- cp NUM_ATTACKS + 1
- jr c, .next_move
-
-.fill_invalid_moves
- xor a
- ld [hli], a
- dec c
- jr nz, .fill_invalid_moves
- jr .next_pokemon
-
-.next_move
- inc hl
- dec c
- jr nz, .moves_loop
-
-.next_pokemon
- pop hl
- push bc
- ld bc, PARTYMON_STRUCT_LENGTH
- add hl, bc
- pop bc
- dec b
- jr nz, .loop5
- ret
-; 13b6b
-
-.TAMAGO: ; 13b6b
- db "タマゴ@@@"
-; 13b71
-
-.GetLengthOfStringWith6CharCap: ; 13b71
- push de
- ld c, 1
- ld b, NAME_LENGTH_JAPANESE
-.search_loop
- ld a, [de]
- cp "@"
- jr z, .done
- inc de
- inc c
- dec b
- jr nz, .search_loop
- dec c
- dec de
- ld a, "@"
- ld [de], a
-.done
- pop de
- ret
-; 13b87
--- a/engine/routines/loadpushoam.asm
+++ /dev/null
@@ -1,21 +1,0 @@
-WriteOAMDMACodeToHRAM:: ; 4031
- ld c, hTransferVirtualOAM - $ff00
- ld b, .PushOAMEnd - .PushOAM
- ld hl, .PushOAM
-.loop
- ld a, [hli]
- ld [$ff00+c], a
- inc c
- dec b
- jr nz, .loop
- ret
-
-.PushOAM: ; 403f
- ld a, HIGH(wVirtualOAM)
- ld [rDMA], a
- ld a, NUM_SPRITE_OAM_STRUCTS
-.pushoam_loop
- dec a
- jr nz, .pushoam_loop
- ret
-.PushOAMEnd
--- a/engine/routines/phonering_copytilemapatonce.asm
+++ /dev/null
@@ -1,80 +1,0 @@
-PhoneRing_CopyTilemapAtOnce: ; 4d188
- ld a, [hCGB]
- and a
- jp z, WaitBGMap
- ld a, [wSpriteUpdatesEnabled]
- cp $0
- jp z, WaitBGMap
-
-; What follows is a modified version of CopyTilemapAtOnce.
- ld a, [hBGMapMode]
- push af
- xor a
- ld [hBGMapMode], a
- ld a, [hMapAnims]
- push af
- xor a
- ld [hMapAnims], a
-.wait
- ld a, [rLY]
- cp LY_VBLANK - 1
- jr c, .wait
-
- di
- ld a, BANK(vBGMap2)
- ld [rVBK], a
- hlcoord 0, 0, wAttrMap
- call .CopyTilemapAtOnce
- ld a, BANK(vBGMap0)
- ld [rVBK], a
- hlcoord 0, 0
- call .CopyTilemapAtOnce
-.wait2
- ld a, [rLY]
- cp LY_VBLANK - 1
- jr c, .wait2
- ei
-
- pop af
- ld [hMapAnims], a
- pop af
- ld [hBGMapMode], a
- ret
-
-.CopyTilemapAtOnce: ; 4d1cb
- ld [hSPBuffer], sp
- ld sp, hl
- ld a, [hBGMapAddress + 1]
- ld h, a
- ld l, 0
- ld a, SCREEN_HEIGHT
- ld [hTilesPerCycle], a
- ld b, 1 << 1 ; not in v/hblank
- ld c, LOW(rSTAT)
-
-.loop
-rept SCREEN_WIDTH / 2
- pop de
-.loop\@
- ld a, [$ff00+c]
- and b
- jr nz, .loop\@
- ld [hl], e
- inc l
- ld [hl], d
- inc l
-endr
-
- ld de, BG_MAP_WIDTH - SCREEN_WIDTH
- add hl, de
- ld a, [hTilesPerCycle]
- dec a
- ld [hTilesPerCycle], a
- jr nz, .loop
-
- ld a, [hSPBuffer]
- ld l, a
- ld a, [hSPBuffer + 1]
- ld h, a
- ld sp, hl
- ret
--- a/engine/routines/placewaitingtext.asm
+++ /dev/null
@@ -1,24 +1,0 @@
-PlaceWaitingText:: ; 4000
- hlcoord 3, 10
- ld b, 1
- ld c, 11
-
- ld a, [wBattleMode]
- and a
- jr z, .notinbattle
-
- call TextBox
- jr .proceed
-
-.notinbattle
- predef LinkTextboxAtHL
-
-.proceed
- hlcoord 4, 11
- ld de, .Waiting
- call PlaceString
- ld c, 50
- jp DelayFrames
-
-.Waiting: ; 4025
- db "Waiting...!@"
--- a/engine/routines/playslowcry.asm
+++ /dev/null
@@ -1,31 +1,0 @@
-PlaySlowCry: ; fb841
- ld a, [wScriptVar]
- call LoadCry
- jr c, .done
-
- ld hl, wCryPitch
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld bc, -$140
- add hl, bc
- ld a, l
- ld [wCryPitch], a
- ld a, h
- ld [wCryPitch + 1], a
- ld hl, wCryLength
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld bc, $60
- add hl, bc
- ld a, l
- ld [wCryLength], a
- ld a, h
- ld [wCryLength + 1], a
- farcall _PlayCry
- call WaitSFX
-
-.done
- ret
-; fb877
--- /dev/null
+++ b/engine/routines/predef.asm
@@ -1,0 +1,29 @@
+GetPredefPointer:: ; 854b
+; Return the bank and address of wPredefID in a and wPredefAddress.
+
+; Save hl for later (back in Predef)
+ ld a, h
+ ld [wPredefTemp], a
+ ld a, l
+ ld [wPredefTemp + 1], a
+
+ push de
+ ld a, [wPredefID]
+ ld e, a
+ ld d, 0
+ ld hl, PredefPointers
+ add hl, de
+ add hl, de
+ add hl, de
+ pop de
+
+ ld a, [hli]
+ ld [wPredefAddress + 1], a
+ ld a, [hli]
+ ld [wPredefAddress], a
+ ld a, [hl]
+
+ ret
+; 856b
+
+INCLUDE "data/predef_pointers.asm"
--- a/engine/routines/savemenu_copytilemapatonce.asm
+++ /dev/null
@@ -1,77 +1,0 @@
-SaveMenu_CopyTilemapAtOnce: ; 4cf45 (13:4f45)
- ld a, [hCGB]
- and a
- jp z, WaitBGMap
-
-; The following is a modified version of CopyTilemapAtOnce.
- ld a, [hBGMapMode]
- push af
- xor a
- ld [hBGMapMode], a
- ld a, [hMapAnims]
- push af
- xor a
- ld [hMapAnims], a
-.WaitLY:
- ld a, [rLY]
- cp $60
- jr c, .WaitLY
-
- di
- ld a, BANK(vBGMap2)
- ld [rVBK], a
- hlcoord 0, 0, wAttrMap
- call .CopyTilemapAtOnce
- ld a, BANK(vBGMap0)
- ld [rVBK], a
- hlcoord 0, 0
- call .CopyTilemapAtOnce
-.WaitLY2:
- ld a, [rLY]
- cp $60
- jr c, .WaitLY2
- ei
-
- pop af
- ld [hMapAnims], a
- pop af
- ld [hBGMapMode], a
- ret
-
-.CopyTilemapAtOnce: ; 4cf80 (13:4f80)
- ld [hSPBuffer], sp ; $ffd9
- ld sp, hl
- ld a, [hBGMapAddress + 1]
- ld h, a
- ld l, 0
- ld a, SCREEN_HEIGHT
- ld [hTilesPerCycle], a
- ld b, 1 << 1
- ld c, LOW(rSTAT)
-
-.loop
-rept SCREEN_WIDTH / 2
- pop de
-.loop\@
- ld a, [$ff00+c]
- and b
- jr nz, .loop\@
- ld [hl], e
- inc l
- ld [hl], d
- inc l
-endr
-
- ld de, BG_MAP_WIDTH - SCREEN_WIDTH
- add hl, de
- ld a, [hTilesPerCycle]
- dec a
- ld [hTilesPerCycle], a
- jr nz, .loop
-
- ld a, [hSPBuffer]
- ld l, a
- ld a, [hSPBuffer + 1]
- ld h, a
- ld sp, hl
- ret
--- a/engine/routines/townmap_convertlinebreakcharacters.asm
+++ /dev/null
@@ -1,21 +1,0 @@
-TownMap_ConvertLineBreakCharacters: ; 1de2c5
- ld hl, wStringBuffer1
-.loop
- ld a, [hl]
- cp "@"
- jr z, .end
- cp "%"
- jr z, .line_break
- cp "¯"
- jr z, .line_break
- inc hl
- jr .loop
-
-.line_break
- ld [hl], "<LNBRK>"
-
-.end
- ld de, wStringBuffer1
- hlcoord 9, 0
- call PlaceString
- ret
--- a/engine/save.asm
+++ /dev/null
@@ -1,1210 +1,0 @@
-SaveMenu: ; 14a1a
- call LoadStandardMenuHeader
- farcall DisplaySaveInfoOnSave
- call SpeechTextBox
- call UpdateSprites
- farcall SaveMenu_CopyTilemapAtOnce
- ld hl, Text_WouldYouLikeToSaveTheGame
- call SaveTheGame_yesorno
- jr nz, .refused
- call AskOverwriteSaveFile
- jr c, .refused
- call PauseGameLogic
- call _SavingDontTurnOffThePower
- call ResumeGameLogic
- call ExitMenu
- and a
- ret
-
-.refused
- call ExitMenu
- call ret_d90
- farcall SaveMenu_CopyTilemapAtOnce
- scf
- ret
-
-SaveAfterLinkTrade: ; 14a58
- call PauseGameLogic
- farcall StageRTCTimeForSave
- farcall BackupMysteryGift
- call SavePokemonData
- call SaveChecksum
- call SaveBackupPokemonData
- call SaveBackupChecksum
- farcall BackupPartyMonMail
- farcall SaveRTC
- call ResumeGameLogic
- ret
-; 14a83
-
-
-ChangeBoxSaveGame: ; 14a83 (5:4a83)
- push de
- ld hl, Text_SaveOnBoxSwitch
- call MenuTextBox
- call YesNoBox
- call ExitMenu
- jr c, .refused
- call AskOverwriteSaveFile
- jr c, .refused
- call PauseGameLogic
- call SavingDontTurnOffThePower
- call SaveBox
- pop de
- ld a, e
- ld [wCurBox], a
- call LoadBox
- call SavedTheGame
- call ResumeGameLogic
- and a
- ret
-.refused
- pop de
- ret
-
-Link_SaveGame: ; 14ab2
- call AskOverwriteSaveFile
- jr c, .refused
- call PauseGameLogic
- call _SavingDontTurnOffThePower
- call ResumeGameLogic
- and a
-
-.refused
- ret
-; 14ac2
-
-MoveMonWOMail_SaveGame: ; 14ac2
- call PauseGameLogic
- push de
- call SaveBox
- pop de
- ld a, e
- ld [wCurBox], a
- call LoadBox
- call ResumeGameLogic
- ret
-; 14ad5
-
-MoveMonWOMail_InsertMon_SaveGame: ; 14ad5
- call PauseGameLogic
- push de
- call SaveBox
- pop de
- ld a, e
- ld [wCurBox], a
- ld a, $1
- ld [wSaveFileExists], a
- farcall StageRTCTimeForSave
- farcall BackupMysteryGift
- call ValidateSave
- call SaveOptions
- call SavePlayerData
- call SavePokemonData
- call SaveChecksum
- call ValidateBackupSave
- call SaveBackupOptions
- call SaveBackupPlayerData
- call SaveBackupPokemonData
- call SaveBackupChecksum
- farcall BackupPartyMonMail
- farcall BackupMobileEventIndex
- farcall SaveRTC
- call LoadBox
- call ResumeGameLogic
- ld de, SFX_SAVE
- call PlaySFX
- ld c, 24
- call DelayFrames
- ret
-; 14b34
-
-StartMoveMonWOMail_SaveGame: ; 14b34
- ld hl, Text_SaveOnMoveMonWOMail
- call MenuTextBox
- call YesNoBox
- call ExitMenu
- jr c, .refused
- call AskOverwriteSaveFile
- jr c, .refused
- call PauseGameLogic
- call _SavingDontTurnOffThePower
- call ResumeGameLogic
- and a
- ret
-
-.refused
- scf
- ret
-; 14b54
-
-PauseGameLogic: ; 14b54
- ld a, $1
- ld [wGameLogicPaused], a
- ret
-; 14b5a
-
-ResumeGameLogic: ; 14b5a
- xor a
- ld [wGameLogicPaused], a
- ret
-; 14b5f
-
-
-AddHallOfFameEntry: ; 14b5f
- ld a, BANK(sHallOfFame)
- call GetSRAMBank
- ld hl, sHallOfFame + HOF_LENGTH * (NUM_HOF_TEAMS - 1) - 1
- ld de, sHallOfFame + HOF_LENGTH * NUM_HOF_TEAMS - 1
- ld bc, HOF_LENGTH * (NUM_HOF_TEAMS - 1)
-.loop
- ld a, [hld]
- ld [de], a
- dec de
- dec bc
- ld a, c
- or b
- jr nz, .loop
- ld hl, wOverworldMap
- ld de, sHallOfFame
- ld bc, HOF_LENGTH
- call CopyBytes
- call CloseSRAM
- ret
-; 14b85
-
-SaveGameData: ; 14b85
- call SaveGameData_
- ret
-; 14b89
-
-AskOverwriteSaveFile: ; 14b89
- ld a, [wSaveFileExists]
- and a
- jr z, .erase
- call CompareLoadedAndSavedPlayerID
- jr z, .yoursavefile
- ld hl, Text_AnotherSaveFile
- call SaveTheGame_yesorno
- jr nz, .refused
- jr .erase
-
-.yoursavefile
- ld hl, Text_AlreadyASaveFile
- call SaveTheGame_yesorno
- jr nz, .refused
- jr .ok
-
-.erase
- call ErasePreviousSave
-
-.ok
- and a
- ret
-
-.refused
- scf
- ret
-; 14baf
-
-SaveTheGame_yesorno: ; 14baf
- ld b, BANK(Text_WouldYouLikeToSaveTheGame)
- call MapTextbox
- call LoadMenuTextBox
- lb bc, 0, 7
- call PlaceYesNoBox
- ld a, [wMenuCursorY]
- dec a
- call CloseWindow
- push af
- call ret_d90
- pop af
- and a
- ret
-; 14bcb
-
-CompareLoadedAndSavedPlayerID: ; 14bcb
- ld a, BANK(sPlayerData)
- call GetSRAMBank
- ld hl, sPlayerData + (wPlayerID - wPlayerData)
- ld a, [hli]
- ld c, [hl]
- ld b, a
- call CloseSRAM
- ld a, [wPlayerID]
- cp b
- ret nz
- ld a, [wPlayerID + 1]
- cp c
- ret
-; 14be3
-
-_SavingDontTurnOffThePower: ; 14be3
- call SavingDontTurnOffThePower
-SavedTheGame: ; 14be6
- call SaveGameData_
- ; wait 32 frames
- ld c, $20
- call DelayFrames
- ; copy the original text speed setting to the stack
- ld a, [wOptions]
- push af
- ; set text speed super slow
- ld a, 3
- ld [wOptions], a
- ; <PLAYER> saved the game!
- ld hl, Text_PlayerSavedTheGame
- call PrintText
- ; restore the original text speed setting
- pop af
- ld [wOptions], a
- ld de, SFX_SAVE
- call WaitPlaySFX
- call WaitSFX
- ; wait 30 frames
- ld c, $1e
- call DelayFrames
- ret
-; 14c10
-
-
-SaveGameData_: ; 14c10
- ld a, 1
- ld [wSaveFileExists], a
- farcall StageRTCTimeForSave
- farcall BackupMysteryGift
- call ValidateSave
- call SaveOptions
- call SavePlayerData
- call SavePokemonData
- call SaveBox
- call SaveChecksum
- call ValidateBackupSave
- call SaveBackupOptions
- call SaveBackupPlayerData
- call SaveBackupPokemonData
- call SaveBackupChecksum
- call UpdateStackTop
- farcall BackupPartyMonMail
- farcall BackupMobileEventIndex
- farcall SaveRTC
- ld a, BANK(sBattleTowerChallengeState)
- call GetSRAMBank
- ld a, [sBattleTowerChallengeState]
- cp BATTLETOWER_RECEIVED_REWARD
- jr nz, .ok
- xor a
- ld [sBattleTowerChallengeState], a
-.ok
- call CloseSRAM
- ret
-; 14c6b
-
-UpdateStackTop: ; 14c6b
-; sStackTop appears to be unused.
-; It could have been used to debug stack overflow during saving.
- call FindStackTop
- ld a, BANK(sStackTop)
- call GetSRAMBank
- ld a, [sStackTop + 0]
- ld e, a
- ld a, [sStackTop + 1]
- ld d, a
- or e
- jr z, .update
- ld a, e
- sub l
- ld a, d
- sbc h
- jr c, .done
-
-.update
- ld a, l
- ld [sStackTop + 0], a
- ld a, h
- ld [sStackTop + 1], a
-
-.done
- call CloseSRAM
- ret
-; 14c90
-
-FindStackTop: ; 14c90
-; Find the furthest point that sp has traversed to.
-; This is distinct from the current value of sp.
- ld hl, wStack - $ff
-.loop
- ld a, [hl]
- or a
- ret nz
- inc hl
- jr .loop
-; 14c99
-
-SavingDontTurnOffThePower: ; 14c99
- ; Prevent joypad interrupts
- xor a
- ld [hJoypadReleased], a
- ld [hJoypadPressed], a
- ld [hJoypadSum], a
- ld [hJoypadDown], a
- ; Save the text speed setting to the stack
- ld a, [wOptions]
- push af
- ; Set the text speed to super slow
- ld a, $3
- ld [wOptions], a
- ; SAVING... DON'T TURN OFF THE POWER.
- ld hl, Text_SavingDontTurnOffThePower
- call PrintText
- ; Restore the text speed setting
- pop af
- ld [wOptions], a
- ; Wait for 16 frames
- ld c, $10
- call DelayFrames
- ret
-; 14cbb
-
-
-ErasePreviousSave: ; 14cbb
- call EraseBoxes
- call EraseHallOfFame
- call EraseLinkBattleStats
- call EraseMysteryGift
- call SaveData
- call EraseBattleTowerStatus
- ld a, BANK(sStackTop)
- call GetSRAMBank
- xor a
- ld [sStackTop + 0], a
- ld [sStackTop + 1], a
- call CloseSRAM
- ld a, $1
- ld [wSavedAtLeastOnce], a
- ret
-; 14ce2
-
-EraseLinkBattleStats: ; 14ce2
- ld a, BANK(sLinkBattleStats)
- call GetSRAMBank
- ld hl, sLinkBattleStats
- ld bc, sLinkBattleStatsEnd - sLinkBattleStats
- xor a
- call ByteFill
- jp CloseSRAM
-; 14cf4
-
-EraseMysteryGift: ; 14cf4
- ld a, BANK(sBackupMysteryGiftItem)
- call GetSRAMBank
- ld hl, sBackupMysteryGiftItem
- ld bc, sBackupMysteryGiftItemEnd - sBackupMysteryGiftItem
- xor a
- call ByteFill
- jp CloseSRAM
-; 14d06
-
-EraseHallOfFame: ; 14d06
- ld a, BANK(sHallOfFame)
- call GetSRAMBank
- ld hl, sHallOfFame
- ld bc, sHallOfFameEnd - sHallOfFame
- xor a
- call ByteFill
- jp CloseSRAM
-; 14d18
-
-Unreferenced_Function14d18: ; 14d18
-; copy .Data to SRA4:a007
- ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
- call GetSRAMBank
- ld hl, .Data
- ld de, $a007 ; address of MBC30 bank
- ld bc, .DataEnd - .Data
- call CopyBytes
- jp CloseSRAM
-; 14d2c
-
-.Data: ; 14d2c
- db $0d, $02, $00, $05, $00, $00
- db $22, $02, $01, $05, $00, $00
- db $03, $04, $05, $08, $03, $05
- db $0e, $06, $03, $02, $00, $00
- db $39, $07, $07, $04, $00, $05
- db $04, $07, $01, $05, $00, $00
- db $0f, $05, $14, $07, $05, $05
- db $11, $0c, $0c, $06, $06, $04
-; 14d5c
-.DataEnd
-
-EraseBattleTowerStatus: ; 14d5c
- ld a, BANK(sBattleTowerChallengeState)
- call GetSRAMBank
- xor a
- ld [sBattleTowerChallengeState], a
- jp CloseSRAM
-; 14d68
-
-SaveData: ; 14d68
- call _SaveData
- ret
-; 14d6c
-
-Unreferenced_Function14d6c: ; 14d6c
- ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
- call GetSRAMBank
- ld a, [$a60b] ; address of MBC30 bank
- ld b, $0
- and a
- jr z, .ok
- ld b, $2
-
-.ok
- ld a, b
- ld [$a60b], a ; address of MBC30 bank
- call CloseSRAM
- ret
-; 14d83
-
-Unreferenced_Function14d83: ; 14d83
- ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
- call GetSRAMBank
- xor a
- ld [$a60c], a ; address of MBC30 bank
- ld [$a60d], a ; address of MBC30 bank
- call CloseSRAM
- ret
-; 14d93
-
-Unreferenced_Function14d93: ; 14d93
- ld a, 7 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
- call GetSRAMBank
- xor a
- ld [$a000], a ; address of MBC30 bank
- call CloseSRAM
- ret
-; 14da0
-
-
-HallOfFame_InitSaveIfNeeded: ; 14da0
- ld a, [wSavedAtLeastOnce]
- and a
- ret nz
- call ErasePreviousSave
- ret
-; 14da9
-
-ValidateSave: ; 14da9
- ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
- call GetSRAMBank
- ld a, SAVE_CHECK_VALUE_1
- ld [sCheckValue1], a
- ld a, SAVE_CHECK_VALUE_2
- ld [sCheckValue2], a
- jp CloseSRAM
-; 14dbb
-
-SaveOptions: ; 14dbb
- ld a, BANK(sOptions)
- call GetSRAMBank
- ld hl, wOptions
- ld de, sOptions
- ld bc, wOptionsEnd - wOptions
- call CopyBytes
- ld a, [wOptions]
- and $ff ^ (1 << NO_TEXT_SCROLL)
- ld [sOptions], a
- jp CloseSRAM
-; 14dd7
-
-SavePlayerData: ; 14dd7
- ld a, BANK(sPlayerData)
- call GetSRAMBank
- ld hl, wPlayerData
- ld de, sPlayerData
- ld bc, wPlayerDataEnd - wPlayerData
- call CopyBytes
- ld hl, wCurrMapData
- ld de, sCurrMapData
- ld bc, wCurrMapDataEnd - wCurrMapData
- call CopyBytes
- jp CloseSRAM
-; 14df7
-
-SavePokemonData: ; 14df7
- ld a, BANK(sPokemonData)
- call GetSRAMBank
- ld hl, wPokemonData
- ld de, sPokemonData
- ld bc, wPokemonDataEnd - wPokemonData
- call CopyBytes
- call CloseSRAM
- ret
-; 14e0c
-
-SaveBox: ; 14e0c
- call GetBoxAddress
- call SaveBoxAddress
- ret
-; 14e13
-
-SaveChecksum: ; 14e13
- ld hl, sGameData
- ld bc, sGameDataEnd - sGameData
- ld a, BANK(sGameData)
- call GetSRAMBank
- call Checksum
- ld a, e
- ld [sChecksum + 0], a
- ld a, d
- ld [sChecksum + 1], a
- call CloseSRAM
- ret
-; 14e2d
-
-ValidateBackupSave: ; 14e2d
- ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2)
- call GetSRAMBank
- ld a, SAVE_CHECK_VALUE_1
- ld [sBackupCheckValue1], a
- ld a, SAVE_CHECK_VALUE_2
- ld [sBackupCheckValue2], a
- call CloseSRAM
- ret
-; 14e40
-
-SaveBackupOptions: ; 14e40
- ld a, BANK(sBackupOptions)
- call GetSRAMBank
- ld hl, wOptions
- ld de, sBackupOptions
- ld bc, wOptionsEnd - wOptions
- call CopyBytes
- call CloseSRAM
- ret
-; 14e55
-
-SaveBackupPlayerData: ; 14e55
- ld a, BANK(sBackupPlayerData)
- call GetSRAMBank
- ld hl, wPlayerData
- ld de, sBackupPlayerData
- ld bc, wPlayerDataEnd - wPlayerData
- call CopyBytes
- ld hl, wCurrMapData
- ld de, sBackupCurrMapData
- ld bc, wCurrMapDataEnd - wCurrMapData
- call CopyBytes
- call CloseSRAM
- ret
-; 14e76
-
-SaveBackupPokemonData: ; 14e76
- ld a, BANK(sBackupPokemonData)
- call GetSRAMBank
- ld hl, wPokemonData
- ld de, sBackupPokemonData
- ld bc, wPokemonDataEnd - wPokemonData
- call CopyBytes
- call CloseSRAM
- ret
-; 14e8b
-
-SaveBackupChecksum: ; 14e8b
- ld hl, sBackupGameData
- ld bc, sBackupGameDataEnd - sBackupGameData
- ld a, BANK(sBackupGameData)
- call GetSRAMBank
- call Checksum
- ld a, e
- ld [sBackupChecksum + 0], a
- ld a, d
- ld [sBackupChecksum + 1], a
- call CloseSRAM
- ret
-; 14ea5
-
-
-TryLoadSaveFile: ; 14ea5 (5:4ea5)
- call VerifyChecksum
- jr nz, .backup
- call LoadPlayerData
- call LoadPokemonData
- call LoadBox
- farcall RestorePartyMonMail
- farcall RestoreMobileEventIndex
- farcall RestoreMysteryGift
- call ValidateBackupSave
- call SaveBackupOptions
- call SaveBackupPlayerData
- call SaveBackupPokemonData
- call SaveBackupChecksum
- and a
- ret
-
-.backup
- call VerifyBackupChecksum
- jr nz, .corrupt
- call LoadBackupPlayerData
- call LoadBackupPokemonData
- call LoadBox
- farcall RestorePartyMonMail
- farcall RestoreMobileEventIndex
- farcall RestoreMysteryGift
- call ValidateSave
- call SaveOptions
- call SavePlayerData
- call SavePokemonData
- call SaveChecksum
- and a
- ret
-
-.corrupt
- ld a, [wOptions]
- push af
- set NO_TEXT_SCROLL, a
- ld [wOptions], a
- ld hl, Text_SaveFileCorrupted
- call PrintText
- pop af
- ld [wOptions], a
- scf
- ret
-
-
-TryLoadSaveData: ; 14f1c
- xor a
- ld [wSaveFileExists], a
- call CheckPrimarySaveFile
- ld a, [wSaveFileExists]
- and a
- jr z, .backup
-
- ld a, BANK(sPlayerData)
- call GetSRAMBank
- ld hl, sPlayerData + wStartDay - wPlayerData
- ld de, wStartDay
- ld bc, 8
- call CopyBytes
- ld hl, sPlayerData + wStatusFlags - wPlayerData
- ld de, wStatusFlags
- ld a, [hl]
- ld [de], a
- call CloseSRAM
- ret
-
-.backup
- call CheckBackupSaveFile
- ld a, [wSaveFileExists]
- and a
- jr z, .corrupt
-
- ld a, BANK(sBackupPlayerData)
- call GetSRAMBank
- ld hl, sBackupPlayerData + wStartDay - wPlayerData
- ld de, wStartDay
- ld bc, 8
- call CopyBytes
- ld hl, sBackupPlayerData + wStatusFlags - wPlayerData
- ld de, wStatusFlags
- ld a, [hl]
- ld [de], a
- call CloseSRAM
- ret
-
-.corrupt
- ld hl, DefaultOptions
- ld de, wOptions
- ld bc, wOptionsEnd - wOptions
- call CopyBytes
- call PanicResetClock
- ret
-; 14f7c
-
-
-INCLUDE "data/default_options.asm"
-
-
-CheckPrimarySaveFile: ; 14f84
- ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
- call GetSRAMBank
- ld a, [sCheckValue1]
- cp SAVE_CHECK_VALUE_1
- jr nz, .nope
- ld a, [sCheckValue2]
- cp SAVE_CHECK_VALUE_2
- jr nz, .nope
- ld hl, sOptions
- ld de, wOptions
- ld bc, wOptionsEnd - wOptions
- call CopyBytes
- call CloseSRAM
- ld a, $1
- ld [wSaveFileExists], a
-
-.nope
- call CloseSRAM
- ret
-; 14faf
-
-CheckBackupSaveFile: ; 14faf
- ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2)
- call GetSRAMBank
- ld a, [sBackupCheckValue1]
- cp SAVE_CHECK_VALUE_1
- jr nz, .nope
- ld a, [sBackupCheckValue2]
- cp SAVE_CHECK_VALUE_2
- jr nz, .nope
- ld hl, sBackupOptions
- ld de, wOptions
- ld bc, wOptionsEnd - wOptions
- call CopyBytes
- ld a, $2
- ld [wSaveFileExists], a
-
-.nope
- call CloseSRAM
- ret
-; 14fd7
-
-
-LoadPlayerData: ; 14fd7 (5:4fd7)
- ld a, BANK(sPlayerData)
- call GetSRAMBank
- ld hl, sPlayerData
- ld de, wPlayerData
- ld bc, wPlayerDataEnd - wPlayerData
- call CopyBytes
- ld hl, sCurrMapData
- ld de, wCurrMapData
- ld bc, wCurrMapDataEnd - wCurrMapData
- call CopyBytes
- call CloseSRAM
- ld a, BANK(sBattleTowerChallengeState)
- call GetSRAMBank
- ld a, [sBattleTowerChallengeState]
- cp BATTLETOWER_RECEIVED_REWARD
- jr nz, .not_4
- ld a, BATTLETOWER_WON_CHALLENGE
- ld [sBattleTowerChallengeState], a
-.not_4
- call CloseSRAM
- ret
-
-LoadPokemonData: ; 1500c
- ld a, BANK(sPokemonData)
- call GetSRAMBank
- ld hl, sPokemonData
- ld de, wPokemonData
- ld bc, wPokemonDataEnd - wPokemonData
- call CopyBytes
- call CloseSRAM
- ret
-; 15021
-
-LoadBox: ; 15021 (5:5021)
- call GetBoxAddress
- call LoadBoxAddress
- ret
-
-VerifyChecksum: ; 15028 (5:5028)
- ld hl, sGameData
- ld bc, sGameDataEnd - sGameData
- ld a, BANK(sGameData)
- call GetSRAMBank
- call Checksum
- ld a, [sChecksum + 0]
- cp e
- jr nz, .fail
- ld a, [sChecksum + 1]
- cp d
-.fail
- push af
- call CloseSRAM
- pop af
- ret
-
-LoadBackupPlayerData: ; 15046 (5:5046)
- ld a, BANK(sBackupPlayerData)
- call GetSRAMBank
- ld hl, sBackupPlayerData
- ld de, wPlayerData
- ld bc, wPlayerDataEnd - wPlayerData
- call CopyBytes
- ld hl, sBackupCurrMapData
- ld de, wCurrMapData
- ld bc, wCurrMapDataEnd - wCurrMapData
- call CopyBytes
- call CloseSRAM
- ret
-
-LoadBackupPokemonData: ; 15067 (5:5067)
- ld a, BANK(sBackupPokemonData)
- call GetSRAMBank
- ld hl, sBackupPokemonData
- ld de, wPokemonData
- ld bc, wPokemonDataEnd - wPokemonData
- call CopyBytes
- call CloseSRAM
- ret
-
-VerifyBackupChecksum: ; 1507c (5:507c)
- ld hl, sBackupGameData
- ld bc, sBackupGameDataEnd - sBackupGameData
- ld a, BANK(sBackupGameData)
- call GetSRAMBank
- call Checksum
- ld a, [sBackupChecksum + 0]
- cp e
- jr nz, .fail
- ld a, [sBackupChecksum + 1]
- cp d
-.fail
- push af
- call CloseSRAM
- pop af
- ret
-
-
-_SaveData: ; 1509a
- ; This is called within two scenarios:
- ; a) ErasePreviousSave (the process of erasing the save from a previous game file)
- ; b) unused mobile functionality
- ; It is not part of a regular save.
-
- ld a, BANK(sCrystalData)
- call GetSRAMBank
- ld hl, wCrystalData
- ld de, sCrystalData
- ld bc, wCrystalDataEnd - wCrystalData
- call CopyBytes
-
- ; This block originally had some mobile functionality, but since we're still in
- ; BANK(sCrystalData), it instead overwrites the sixteen wEventFlags starting at 1:a603 with
- ; garbage from wd479. This isn't an issue, since ErasePreviousSave is followed by a regular
- ; save that unwrites the garbage.
-
- ld hl, wd479
- ld a, [hli]
- ld [$a60e + 0], a
- ld a, [hli]
- ld [$a60e + 1], a
-
- jp CloseSRAM
-
-
-_LoadData: ; 150b9
- ld a, BANK(sCrystalData)
- call GetSRAMBank
- ld hl, sCrystalData
- ld de, wCrystalData
- ld bc, wCrystalDataEnd - wCrystalData
- call CopyBytes
-
- ; This block originally had some mobile functionality to mirror _SaveData above, but instead it
- ; (harmlessly) writes the aforementioned wEventFlags to the unused wd479.
-
- ld hl, wd479
- ld a, [$a60e + 0]
- ld [hli], a
- ld a, [$a60e + 1]
- ld [hli], a
-
- jp CloseSRAM
-
-
-GetBoxAddress: ; 150d8
- ld a, [wCurBox]
- cp NUM_BOXES
- jr c, .ok
- xor a
- ld [wCurBox], a
-
-.ok
- ld e, a
- ld d, 0
- ld hl, BoxAddresses
-rept 5
- add hl, de
-endr
- ld a, [hli]
- push af
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- pop af
- ret
-; 150f9
-
-SaveBoxAddress: ; 150f9
-; Save box via wMisc.
-; We do this in three steps because the size of wMisc is less than
-; the size of sBox.
- push hl
-; Load the first part of the active box.
- push af
- push de
- ld a, BANK(sBox)
- call GetSRAMBank
- ld hl, sBox
- ld de, wMisc
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
- pop de
- pop af
-; Save it to the target box.
- push af
- push de
- call GetSRAMBank
- ld hl, wMisc
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
-
-; Load the second part of the active box.
- ld a, BANK(sBox)
- call GetSRAMBank
- ld hl, sBox + (wMiscEnd - wMisc)
- ld de, wMisc
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
- pop de
- pop af
-
- ld hl, (wMiscEnd - wMisc)
- add hl, de
- ld e, l
- ld d, h
-; Save it to the next part of the target box.
- push af
- push de
- call GetSRAMBank
- ld hl, wMisc
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
-
-; Load the third and final part of the active box.
- ld a, BANK(sBox)
- call GetSRAMBank
- ld hl, sBox + (wMiscEnd - wMisc) * 2
- ld de, wMisc
- ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
- call CopyBytes
- call CloseSRAM
- pop de
- pop af
-
- ld hl, (wMiscEnd - wMisc)
- add hl, de
- ld e, l
- ld d, h
-; Save it to the final part of the target box.
- call GetSRAMBank
- ld hl, wMisc
- ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
- call CopyBytes
- call CloseSRAM
-
- pop hl
- ret
-; 1517d
-
-
-LoadBoxAddress: ; 1517d (5:517d)
-; Load box via wMisc.
-; We do this in three steps because the size of wMisc is less than
-; the size of sBox.
- push hl
- ld l, e
- ld h, d
-; Load part 1
- push af
- push hl
- call GetSRAMBank
- ld de, wMisc
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
- ld a, BANK(sBox)
- call GetSRAMBank
- ld hl, wMisc
- ld de, sBox
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
- pop hl
- pop af
-
- ld de, (wMiscEnd - wMisc)
- add hl, de
-; Load part 2
- push af
- push hl
- call GetSRAMBank
- ld de, wMisc
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
- ld a, BANK(sBox)
- call GetSRAMBank
- ld hl, wMisc
- ld de, sBox + (wMiscEnd - wMisc)
- ld bc, (wMiscEnd - wMisc)
- call CopyBytes
- call CloseSRAM
- pop hl
- pop af
-; Load part 3
- ld de, (wMiscEnd - wMisc)
- add hl, de
- call GetSRAMBank
- ld de, wMisc
- ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
- call CopyBytes
- call CloseSRAM
- ld a, BANK(sBox)
- call GetSRAMBank
- ld hl, wMisc
- ld de, sBox + (wMiscEnd - wMisc) * 2
- ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e
- call CopyBytes
- call CloseSRAM
-
- pop hl
- ret
-
-
-EraseBoxes: ; 151fb
- ld hl, BoxAddresses
- ld c, NUM_BOXES
-.next
- push bc
- ld a, [hli]
- call GetSRAMBank
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- xor a
- ld [de], a
- inc de
- ld a, -1
- ld [de], a
- inc de
- ld bc, sBoxEnd - (sBox + 2)
-.clear
- xor a
- ld [de], a
- inc de
- dec bc
- ld a, b
- or c
- jr nz, .clear
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, -1
- ld [de], a
- inc de
- xor a
- ld [de], a
- call CloseSRAM
- pop bc
- dec c
- jr nz, .next
- ret
-; 1522d
-
-BoxAddresses: ; 1522d
-; dbww bank, address, address
- dbww BANK(sBox1), sBox1, sBox1End
- dbww BANK(sBox2), sBox2, sBox2End
- dbww BANK(sBox3), sBox3, sBox3End
- dbww BANK(sBox4), sBox4, sBox4End
- dbww BANK(sBox5), sBox5, sBox5End
- dbww BANK(sBox6), sBox6, sBox6End
- dbww BANK(sBox7), sBox7, sBox7End
- dbww BANK(sBox8), sBox8, sBox8End
- dbww BANK(sBox9), sBox9, sBox9End
- dbww BANK(sBox10), sBox10, sBox10End
- dbww BANK(sBox11), sBox11, sBox11End
- dbww BANK(sBox12), sBox12, sBox12End
- dbww BANK(sBox13), sBox13, sBox13End
- dbww BANK(sBox14), sBox14, sBox14End
-; 15273
-
-
-Checksum: ; 15273
- ld de, 0
-.loop
- ld a, [hli]
- add e
- ld e, a
- ld a, 0
- adc d
- ld d, a
- dec bc
- ld a, b
- or c
- jr nz, .loop
- ret
-; 15283
-
-
-Text_WouldYouLikeToSaveTheGame: ; 0x15283
- ; Would you like to save the game?
- text_jump UnknownText_0x1c454b
- db "@"
-; 0x15288
-
-Text_SavingDontTurnOffThePower: ; 0x15288
- ; SAVING… DON'T TURN OFF THE POWER.
- text_jump UnknownText_0x1c456d
- db "@"
-; 0x1528d
-
-Text_PlayerSavedTheGame: ; 0x1528d
- ; saved the game.
- text_jump UnknownText_0x1c4590
- db "@"
-; 0x15292
-
-Text_AlreadyASaveFile: ; 0x15292
- ; There is already a save file. Is it OK to overwrite?
- text_jump UnknownText_0x1c45a3
- db "@"
-; 0x15297
-
-Text_AnotherSaveFile: ; 0x15297
- ; There is another save file. Is it OK to overwrite?
- text_jump UnknownText_0x1c45d9
- db "@"
-; 0x1529c
-
-Text_SaveFileCorrupted: ; 0x1529c
- ; The save file is corrupted!
- text_jump UnknownText_0x1c460d
- db "@"
-; 0x152a1
-
-Text_SaveOnBoxSwitch: ; 0x152a1
- ; When you change a #MON BOX, data will be saved. OK?
- text_jump UnknownText_0x1c462a
- db "@"
-; 0x152a6
-
-Text_SaveOnMoveMonWOMail: ; 0x152a6
- ; Each time you move a #MON, data will be saved. OK?
- text_jump UnknownText_0x1c465f
- db "@"
-; 0x152ab
--- /dev/null
+++ b/engine/tilesets/map_palettes.asm
@@ -1,0 +1,86 @@
+SwapTextboxPalettes:: ; 4c000
+ hlcoord 0, 0
+ decoord 0, 0, wAttrMap
+ ld b, SCREEN_HEIGHT
+.loop
+ push bc
+ ld c, SCREEN_WIDTH
+.innerloop
+ ld a, [hl]
+ push hl
+ srl a
+ jr c, .UpperNybble
+ ld hl, wTilesetPalettes
+ add [hl]
+ ld l, a
+ ld a, [wTilesetPalettes + 1]
+ adc 0
+ ld h, a
+ ld a, [hl]
+ and $f
+ jr .next
+
+.UpperNybble:
+ ld hl, wTilesetPalettes
+ add [hl]
+ ld l, a
+ ld a, [wTilesetPalettes + 1]
+ adc 0
+ ld h, a
+ ld a, [hl]
+ swap a
+ and $f
+
+.next
+ pop hl
+ ld [de], a
+ res 7, [hl]
+ inc hl
+ inc de
+ dec c
+ jr nz, .innerloop
+ pop bc
+ dec b
+ jr nz, .loop
+ ret
+
+ScrollBGMapPalettes:: ; 4c03f
+ ld hl, wBGMapBuffer
+ ld de, wBGMapPalBuffer
+.loop
+ ld a, [hl]
+ push hl
+ srl a
+ jr c, .UpperNybble
+
+; .LowerNybble
+ ld hl, wTilesetPalettes
+ add [hl]
+ ld l, a
+ ld a, [wTilesetPalettes + 1]
+ adc 0
+ ld h, a
+ ld a, [hl]
+ and $f
+ jr .next
+
+.UpperNybble:
+ ld hl, wTilesetPalettes
+ add [hl]
+ ld l, a
+ ld a, [wTilesetPalettes + 1]
+ adc 0
+ ld h, a
+ ld a, [hl]
+ swap a
+ and $f
+
+.next
+ pop hl
+ ld [de], a
+ res 7, [hl]
+ inc hl
+ inc de
+ dec c
+ jr nz, .loop
+ ret
--- /dev/null
+++ b/engine/tilesets/mapgroup_roofs.asm
@@ -1,0 +1,20 @@
+LoadMapGroupRoof:: ; 1c000
+ ld a, [wMapGroup]
+ ld e, a
+ ld d, 0
+ ld hl, MapGroupRoofs
+ add hl, de
+ ld a, [hl]
+ cp -1
+ ret z
+ ld hl, Roofs
+ ld bc, 9 tiles
+ call AddNTimes
+ ld de, vTiles2 tile $0a
+ ld bc, 9 tiles
+ call CopyBytes
+ ret
+; 1c021
+
+
+INCLUDE "data/maps/roofs.asm"
--- /dev/null
+++ b/engine/tilesets/tileset_anims.asm
@@ -1,0 +1,1060 @@
+_AnimateTileset:: ; fc000
+; Iterate over a given pointer array of
+; animation functions (one per frame).
+
+; Typically in wra1, vra0
+
+ ld a, [wTilesetAnim]
+ ld e, a
+ ld a, [wTilesetAnim + 1]
+ ld d, a
+
+ ld a, [hTileAnimFrame]
+ ld l, a
+ inc a
+ ld [hTileAnimFrame], a
+
+ ld h, 0
+ add hl, hl
+ add hl, hl
+ add hl, de
+
+; 2-byte parameter
+; All functions take input de.
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+
+; Function address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ jp hl
+; fc01b
+
+Tileset0Anim: ; 0xfc01b
+TilesetJohtoModernAnim: ; 0xfc01b
+TilesetKantoAnim: ; 0xfc01b
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc047
+
+TilesetParkAnim: ; 0xfc047
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw vTiles2 tile $5f, AnimateFountain
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc073
+
+TilesetForestAnim: ; 0xfc073
+ dw NULL, ForestTreeLeftAnimation
+ dw NULL, ForestTreeRightAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, ForestTreeLeftAnimation2
+ dw NULL, ForestTreeRightAnimation2
+ dw NULL, AnimateFlowerTile
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, TileAnimationPalette
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc0a3
+
+TilesetJohtoAnim: ; 0xfc0a3
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw WhirlpoolFrames1, AnimateWhirlpoolTile
+ dw WhirlpoolFrames2, AnimateWhirlpoolTile
+ dw WhirlpoolFrames3, AnimateWhirlpoolTile
+ dw WhirlpoolFrames4, AnimateWhirlpoolTile
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc0d7
+
+UnusedTilesetAnim_fc0d7: ; 0xfc0d7
+ dw vTiles2 tile $03, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $03, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc103
+
+UnusedTilesetAnim_fc103: ; 0xfc103
+ dw vTiles2 tile $14, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $14, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc12f
+
+TilesetPortAnim: ; 0xfc12f
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc15f
+
+TilesetEliteFourRoomAnim: ; 0xfc15f
+ dw NULL, LavaBubbleAnim2
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, LavaBubbleAnim1
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc17f
+
+UnusedTilesetAnim_fc17f: ; 0xfc17f
+ dw vTiles2 tile $53, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $53, WriteTileFromBuffer
+ dw vTiles2 tile $03, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $03, WriteTileFromBuffer
+ dw vTiles2 tile $53, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $53, WriteTileFromBuffer
+ dw NULL, DoneTileAnimation
+; 0xfc1af
+
+UnusedTilesetAnim_fc1af: ; 0xfc1af
+ dw vTiles2 tile $54, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $54, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw vTiles2 tile $03, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $03, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw vTiles2 tile $54, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $54, WriteTileFromBuffer
+ dw NULL, DoneTileAnimation
+; 0xfc1e7
+
+TilesetCaveAnim: ; 0xfc1e7
+TilesetDarkCaveAnim: ; 0xfc1e7
+ dw vTiles2 tile $14, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $14, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, TileAnimationPalette
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $40, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $40, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, DoneTileAnimation
+; 0xfc233
+
+TilesetIcePathAnim: ; 0xfc233
+ dw vTiles2 tile $35, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $35, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, TileAnimationPalette
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $31, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $31, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, DoneTileAnimation
+; 0xfc27f
+
+TilesetTowerAnim: ; 0xfc27f
+ dw TowerPillarTilePointer9, AnimateTowerPillarTile
+ dw TowerPillarTilePointer10, AnimateTowerPillarTile
+ dw TowerPillarTilePointer7, AnimateTowerPillarTile
+ dw TowerPillarTilePointer8, AnimateTowerPillarTile
+ dw TowerPillarTilePointer5, AnimateTowerPillarTile
+ dw TowerPillarTilePointer6, AnimateTowerPillarTile
+ dw TowerPillarTilePointer3, AnimateTowerPillarTile
+ dw TowerPillarTilePointer4, AnimateTowerPillarTile
+ dw TowerPillarTilePointer1, AnimateTowerPillarTile
+ dw TowerPillarTilePointer2, AnimateTowerPillarTile
+ dw NULL, StandingTileFrame
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc2bf
+
+UnusedTilesetAnim_fc2bf: ; 0xfc2bf
+ dw vTiles2 tile $4f, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $4f, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc2e7
+
+TilesetBattleTowerOutsideAnim: ; 0xfc2e7
+TilesetHouseAnim: ; 0xfc2e7
+TilesetPlayersHouseAnim: ; 0xfc2e7
+TilesetPokecenterAnim: ; 0xfc2e7
+TilesetGateAnim: ; 0xfc2e7
+TilesetLabAnim: ; 0xfc2e7
+TilesetFacilityAnim: ; 0xfc2e7
+TilesetMartAnim: ; 0xfc2e7
+TilesetMansionAnim: ; 0xfc2e7
+TilesetGameCornerAnim: ; 0xfc2e7
+TilesetTraditionalHouseAnim: ; 0xfc2e7
+TilesetTrainStationAnim: ; 0xfc2e7
+TilesetChampionsRoomAnim: ; 0xfc2e7
+TilesetLighthouseAnim: ; 0xfc2e7
+TilesetPlayersRoomAnim: ; 0xfc2e7
+TilesetPokeComCenterAnim: ; 0xfc2e7
+TilesetBattleTowerAnim: ; 0xfc2e7
+TilesetRuinsOfAlphAnim: ; 0xfc2e7
+TilesetRadioTowerAnim: ; 0xfc2e7
+TilesetUndergroundAnim: ; 0xfc2e7
+TilesetBetaWordRoomAnim: ; 0xfc2e7
+TilesetHoOhWordRoomAnim: ; 0xfc2e7
+TilesetKabutoWordRoomAnim: ; 0xfc2e7
+TilesetOmanyteWordRoomAnim: ; 0xfc2e7
+TilesetAerodactylWordRoomAnim: ; 0xfc2e7
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc2fb
+
+DoneTileAnimation: ; fc2fb
+; Reset the animation command loop.
+ xor a
+ ld [hTileAnimFrame], a
+
+WaitTileAnimation: ; fc2fe
+; Do nothing this frame.
+ ret
+; fc2ff
+
+StandingTileFrame8: ; fc2ff
+ ld a, [wTileAnimationTimer]
+ inc a
+ and %111
+ ld [wTileAnimationTimer], a
+ ret
+; fc309
+
+
+ScrollTileRightLeft: ; fc309
+; Scroll right for 4 ticks, then left for 4 ticks.
+ ld a, [wTileAnimationTimer]
+ inc a
+ and %111
+ ld [wTileAnimationTimer], a
+ and %100
+ jr nz, ScrollTileLeft
+ jr ScrollTileRight
+; fc318
+
+ScrollTileUpDown: ; fc318
+; Scroll up for 4 ticks, then down for 4 ticks.
+ ld a, [wTileAnimationTimer]
+ inc a
+ and %111
+ ld [wTileAnimationTimer], a
+ and %100
+ jr nz, ScrollTileDown
+ jr ScrollTileUp
+; fc327
+
+ScrollTileLeft: ; fc327
+ ld h, d
+ ld l, e
+ ld c, 4
+.loop
+rept 4
+ ld a, [hl]
+ rlca
+ ld [hli], a
+endr
+ dec c
+ jr nz, .loop
+ ret
+; fc33b
+
+ScrollTileRight: ; fc33b
+ ld h, d
+ ld l, e
+ ld c, 4
+.loop
+rept 4
+ ld a, [hl]
+ rrca
+ ld [hli], a
+endr
+ dec c
+ jr nz, .loop
+ ret
+; fc34f
+
+ScrollTileUp: ; fc34f
+ ld h, d
+ ld l, e
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ ld bc, TILE_WIDTH * 2 - 2
+ add hl, bc
+ ld a, TILE_WIDTH / 2
+.loop
+ ld c, [hl]
+ ld [hl], e
+ dec hl
+ ld b, [hl]
+ ld [hl], d
+ dec hl
+ ld e, [hl]
+ ld [hl], c
+ dec hl
+ ld d, [hl]
+ ld [hl], b
+ dec hl
+ dec a
+ jr nz, .loop
+ ret
+; fc36a
+
+ScrollTileDown: ; fc36a
+ ld h, d
+ ld l, e
+ ld de, TILE_WIDTH * 2 - 2
+ push hl
+ add hl, de
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ pop hl
+ ld a, TILE_WIDTH / 2
+.loop
+ ld b, [hl]
+ ld [hl], d
+ inc hl
+ ld c, [hl]
+ ld [hl], e
+ inc hl
+ ld d, [hl]
+ ld [hl], b
+ inc hl
+ ld e, [hl]
+ ld [hl], c
+ inc hl
+ dec a
+ jr nz, .loop
+ ret
+; fc387
+
+
+AnimateFountain: ; fc387
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+ ld hl, .frames
+ ld a, [wTileAnimationTimer]
+ and %111
+ add a
+ add l
+ ld l, a
+ jr nc, .okay
+ inc h
+.okay
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld sp, hl
+ ld l, e
+ ld h, d
+ jp WriteTile
+
+.frames
+ dw .frame1
+ dw .frame2
+ dw .frame3
+ dw .frame4
+ dw .frame3
+ dw .frame4
+ dw .frame5
+ dw .frame1
+
+.frame1 INCBIN "gfx/tilesets/fountain/1.2bpp"
+.frame2 INCBIN "gfx/tilesets/fountain/2.2bpp"
+.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp"
+.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp"
+.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp"
+; fc402
+
+
+AnimateWaterTile: ; fc402
+; Draw a water tile for the current frame in VRAM tile at de.
+
+; Save sp in bc (see WriteTile).
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld a, [wTileAnimationTimer]
+
+; 4 tile graphics, updated every other frame.
+ and %110
+
+; 2 x 8 = 16 bytes per tile
+ add a
+ add a
+ add a
+
+ add LOW(WaterTileFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(WaterTileFrames)
+ ld h, a
+
+; The stack now points to the start of the tile for this frame.
+ ld sp, hl
+
+ ld l, e
+ ld h, d
+
+ jp WriteTile
+; fc41c
+
+WaterTileFrames: ; fc41c
+ INCBIN "gfx/tilesets/water/water.2bpp"
+; fc45c
+
+
+ForestTreeLeftAnimation: ; fc45c
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
+ jr nz, .asm_fc46c
+ ld hl, ForestTreeLeftFrames
+ jr .asm_fc47d
+
+.asm_fc46c
+ ld a, [wTileAnimationTimer]
+ call GetForestTreeFrame
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+
+.asm_fc47d
+ ld sp, hl
+ ld hl, vTiles2 tile $0c
+ jp WriteTile
+; fc484
+
+
+ForestTreeLeftFrames: ; fc484
+ INCBIN "gfx/tilesets/forest-tree/1.2bpp"
+ INCBIN "gfx/tilesets/forest-tree/2.2bpp"
+; fc4a4
+
+ForestTreeRightFrames: ; fc4a4
+ INCBIN "gfx/tilesets/forest-tree/3.2bpp"
+ INCBIN "gfx/tilesets/forest-tree/4.2bpp"
+; fc4c4
+
+
+ForestTreeRightAnimation: ; fc4c4
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
+ jr nz, .asm_fc4d4
+ ld hl, ForestTreeRightFrames
+ jr .asm_fc4eb
+
+.asm_fc4d4
+ ld a, [wTileAnimationTimer]
+ call GetForestTreeFrame
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+ push bc
+ ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
+ add hl, bc
+ pop bc
+
+.asm_fc4eb
+ ld sp, hl
+ ld hl, vTiles2 tile $0f
+ jp WriteTile
+; fc4f2
+
+
+ForestTreeLeftAnimation2: ; fc4f2
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
+ jr nz, .asm_fc502
+ ld hl, ForestTreeLeftFrames
+ jr .asm_fc515
+
+.asm_fc502
+ ld a, [wTileAnimationTimer]
+ call GetForestTreeFrame
+ xor 2
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+
+.asm_fc515
+ ld sp, hl
+ ld hl, vTiles2 tile $0c
+ jp WriteTile
+; fc51c
+
+
+ForestTreeRightAnimation2: ; fc51c
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
+ jr nz, .asm_fc52c
+ ld hl, ForestTreeRightFrames
+ jr .asm_fc545
+
+.asm_fc52c
+ ld a, [wTileAnimationTimer]
+ call GetForestTreeFrame
+ xor 2
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+ push bc
+ ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
+ add hl, bc
+ pop bc
+
+.asm_fc545
+ ld sp, hl
+ ld hl, vTiles2 tile $0f
+ jp WriteTile
+; fc54c
+
+
+GetForestTreeFrame: ; fc54c
+; Return 0 if a is even, or 2 if odd.
+ and a
+ jr z, .even
+ cp 1
+ jr z, .odd
+ cp 2
+ jr z, .even
+ cp 3
+ jr z, .odd
+ cp 4
+ jr z, .even
+ cp 5
+ jr z, .odd
+ cp 6
+ jr z, .even
+.odd
+ ld a, 2
+ scf
+ ret
+.even
+ xor a
+ ret
+; fc56d
+
+
+AnimateFlowerTile: ; fc56d
+; No parameters.
+
+; Save sp in bc (see WriteTile).
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Alternate tile graphic every other frame
+ ld a, [wTileAnimationTimer]
+ and %10
+ ld e, a
+
+; CGB has different color mappings for flowers.
+ ld a, [hCGB]
+ and 1
+
+ add e
+ swap a
+ ld e, a
+ ld d, 0
+ ld hl, FlowerTileFrames
+ add hl, de
+ ld sp, hl
+
+ ld hl, vTiles2 tile $03
+
+ jp WriteTile
+; fc58c
+
+FlowerTileFrames: ; fc58c
+ INCBIN "gfx/tilesets/flower/dmg_1.2bpp"
+ INCBIN "gfx/tilesets/flower/cgb_1.2bpp"
+ INCBIN "gfx/tilesets/flower/dmg_2.2bpp"
+ INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
+; fc5cc
+
+
+LavaBubbleAnim1: ; fc5cc
+; Splash in the bottom-right corner of the fountain.
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+ ld a, [wTileAnimationTimer]
+ and %110
+ srl a
+ inc a
+ inc a
+ and %011
+ swap a
+ ld e, a
+ ld d, 0
+ ld hl, LavaBubbleFrames
+ add hl, de
+ ld sp, hl
+ ld hl, vTiles2 tile $5b
+ jp WriteTile
+; fc5eb
+
+
+LavaBubbleAnim2: ; fc5eb
+; Splash in the top-left corner of the fountain.
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+ ld a, [wTileAnimationTimer]
+ and %110
+ add a
+ add a
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, LavaBubbleFrames
+ add hl, de
+ ld sp, hl
+ ld hl, vTiles2 tile $38
+ jp WriteTile
+; fc605
+
+
+LavaBubbleFrames: ; fc605
+ INCBIN "gfx/tilesets/lava/1.2bpp"
+ INCBIN "gfx/tilesets/lava/2.2bpp"
+ INCBIN "gfx/tilesets/lava/3.2bpp"
+ INCBIN "gfx/tilesets/lava/4.2bpp"
+; fc645
+
+
+AnimateTowerPillarTile: ; fc645
+; Read from struct at de:
+; Destination (VRAM)
+; Address of the first tile in the frame array
+
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld a, [wTileAnimationTimer]
+ and %111
+
+; Get frame index a
+ ld hl, .frames
+ add l
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+ ld a, [hl]
+
+; Destination
+ ld l, e
+ ld h, d
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+
+; Add the frame index to the starting address
+ add [hl]
+ inc hl
+ ld h, [hl]
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+
+ ld sp, hl
+ ld l, e
+ ld h, d
+ jr WriteTile
+
+.frames
+ db $00, $10, $20, $30, $40, $30, $20, $10
+; fc673
+
+
+StandingTileFrame: ; fc673
+ ld hl, wTileAnimationTimer
+ inc [hl]
+ ret
+; fc678
+
+
+AnimateWhirlpoolTile: ; fc678
+; Update whirlpool tile using struct at de.
+
+; Struct:
+; VRAM address
+; Address of the first tile
+
+; Only does one of 4 tiles at a time.
+
+; Save sp in bc (see WriteTile).
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; de = VRAM address
+ ld l, e
+ ld h, d
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+; Tile address is now at hl.
+
+; Get the tile for this frame.
+ ld a, [wTileAnimationTimer]
+ and %11 ; 4 frames x2
+ swap a ; * 16 bytes per tile
+
+ add [hl]
+ inc hl
+ ld h, [hl]
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+
+; The stack now points to the desired frame.
+ ld sp, hl
+
+ ld l, e
+ ld h, d
+
+ jr WriteTile
+; fc696
+
+
+WriteTileFromBuffer: ; fc696
+; Write tiledata at wTileAnimBuffer to de.
+; wTileAnimBuffer is loaded to sp for WriteTile.
+
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld hl, wTileAnimBuffer
+ ld sp, hl
+
+ ld h, d
+ ld l, e
+ jr WriteTile
+; fc6a2
+
+
+WriteTileToBuffer: ; fc6a2
+; Write tiledata de to wTileAnimBuffer.
+; de is loaded to sp for WriteTile.
+
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld h, d
+ ld l, e
+ ld sp, hl
+
+ ld hl, wTileAnimBuffer
+
+ ; fallthrough
+
+WriteTile: ; fc6ac
+; Write one 8x8 tile ($10 bytes) from sp to hl.
+
+; Warning: sp is saved in bc so we can abuse pop.
+; sp is restored to address bc. Save sp in bc before calling.
+
+ pop de
+ ld [hl], e
+ inc hl
+ ld [hl], d
+
+rept 7
+ pop de
+ inc hl
+ ld [hl], e
+ inc hl
+ ld [hl], d
+endr
+
+; restore sp
+ ld h, b
+ ld l, c
+ ld sp, hl
+ ret
+; fc6d7
+
+
+TileAnimationPalette: ; fc6d7
+; Transition between color values 0-2 for color 0 in palette 3.
+
+; No palette changes on DMG.
+ ld a, [hCGB]
+ and a
+ ret z
+
+; We don't want to mess with non-standard palettes.
+ ld a, [rBGP] ; BGP
+ cp %11100100
+ ret nz
+
+; Only update on even frames.
+ ld a, [wTileAnimationTimer]
+ ld l, a
+ and 1 ; odd
+ ret nz
+
+; Ready for BGPD input...
+
+ ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER
+ ld [rBGPI], a
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+; Update color 0 in order 0 1 2 1
+ ld a, l
+ and %110 ; frames 0 2 4 6
+ jr z, .color0
+ cp %100 ; frame 4
+ jr z, .color2
+
+.color1
+ ld hl, wBGPals1 palette PAL_BG_WATER color 1
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+ jr .end
+
+.color0
+ ld hl, wBGPals1 palette PAL_BG_WATER color 0
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+ jr .end
+
+.color2
+ ld hl, wBGPals1 palette PAL_BG_WATER color 2
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+
+.end
+ pop af
+ ld [rSVBK], a
+ ret
+; fc71e
+
+
+FlickeringCaveEntrancePalette: ; fc71e
+; No palette changes on DMG.
+ ld a, [hCGB]
+ and a
+ ret z
+; We don't want to mess with non-standard palettes.
+ ld a, [rBGP]
+ cp %11100100
+ ret nz
+; We only want to be here if we're in a dark cave.
+ ld a, [wTimeOfDayPalset]
+ cp %11111111 ; 3,3,3,3
+ ret nz
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+; Ready for BGPD input...
+ ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW
+ ld [rBGPI], a
+ ld a, [hVBlankCounter]
+ and %10
+ jr nz, .bit1set
+ ld hl, wBGPals1 palette PAL_BG_YELLOW
+ jr .okay
+
+.bit1set
+ ld hl, wBGPals1 palette PAL_BG_YELLOW color 1
+
+.okay
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+
+ pop af
+ ld [rSVBK], a
+ ret
+; fc750
+
+
+TowerPillarTilePointer1: dw vTiles2 tile $2d, TowerPillarTile1
+TowerPillarTilePointer2: dw vTiles2 tile $2f, TowerPillarTile2
+TowerPillarTilePointer3: dw vTiles2 tile $3d, TowerPillarTile3
+TowerPillarTilePointer4: dw vTiles2 tile $3f, TowerPillarTile4
+TowerPillarTilePointer5: dw vTiles2 tile $3c, TowerPillarTile5
+TowerPillarTilePointer6: dw vTiles2 tile $2c, TowerPillarTile6
+TowerPillarTilePointer7: dw vTiles2 tile $4d, TowerPillarTile7
+TowerPillarTilePointer8: dw vTiles2 tile $4f, TowerPillarTile8
+TowerPillarTilePointer9: dw vTiles2 tile $5d, TowerPillarTile9
+TowerPillarTilePointer10: dw vTiles2 tile $5f, TowerPillarTile10
+
+TowerPillarTile1: INCBIN "gfx/tilesets/tower-pillar/1.2bpp"
+TowerPillarTile2: INCBIN "gfx/tilesets/tower-pillar/2.2bpp"
+TowerPillarTile3: INCBIN "gfx/tilesets/tower-pillar/3.2bpp"
+TowerPillarTile4: INCBIN "gfx/tilesets/tower-pillar/4.2bpp"
+TowerPillarTile5: INCBIN "gfx/tilesets/tower-pillar/5.2bpp"
+TowerPillarTile6: INCBIN "gfx/tilesets/tower-pillar/6.2bpp"
+TowerPillarTile7: INCBIN "gfx/tilesets/tower-pillar/7.2bpp"
+TowerPillarTile8: INCBIN "gfx/tilesets/tower-pillar/8.2bpp"
+TowerPillarTile9: INCBIN "gfx/tilesets/tower-pillar/9.2bpp"
+TowerPillarTile10: INCBIN "gfx/tilesets/tower-pillar/10.2bpp"
+; fca98
+
+
+WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1
+WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2
+WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3
+WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4
+; fcaa8
+
+WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp"
+WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp"
+WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp"
+WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp"
+; fcba8
--- /dev/null
+++ b/engine/tilesets/tileset_palettes.asm
@@ -1,0 +1,151 @@
+LoadSpecialMapPalette: ; 494ac
+ ld a, [wMapTileset]
+ cp TILESET_POKECOM_CENTER
+ jr z, .pokecom_2f
+ cp TILESET_BATTLE_TOWER
+ jr z, .battle_tower
+ cp TILESET_ICE_PATH
+ jr z, .ice_path
+ cp TILESET_HOUSE
+ jr z, .house
+ cp TILESET_RADIO_TOWER
+ jr z, .radio_tower
+ cp TILESET_MANSION
+ jr z, .mansion_mobile
+ jr .do_nothing
+
+.pokecom_2f
+ call LoadPokeComPalette
+ scf
+ ret
+
+.battle_tower
+ call LoadBattleTowerPalette
+ scf
+ ret
+
+.ice_path
+ ld a, [wEnvironment]
+ and $7
+ cp INDOOR ; Hall of Fame
+ jr z, .do_nothing
+ call LoadIcePathPalette
+ scf
+ ret
+
+.house
+ call LoadHousePalette
+ scf
+ ret
+
+.radio_tower
+ call LoadRadioTowerPalette
+ scf
+ ret
+
+.mansion_mobile
+ call LoadMansionPalette
+ scf
+ ret
+
+.do_nothing
+ and a
+ ret
+; 494f2
+
+LoadPokeComPalette: ; 494f2
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1
+ ld hl, PokeComPalette
+ ld bc, 8 palettes
+ call FarCopyWRAM
+ ret
+; 49501
+
+PokeComPalette: ; 49501
+INCLUDE "gfx/tilesets/pokecom_center.pal"
+; 49541
+
+LoadBattleTowerPalette: ; 49541
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1
+ ld hl, BattleTowerPalette
+ ld bc, 8 palettes
+ call FarCopyWRAM
+ ret
+; 49550
+
+BattleTowerPalette: ; 49550
+INCLUDE "gfx/tilesets/battle_tower.pal"
+; 49590
+
+LoadIcePathPalette: ; 49590
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1
+ ld hl, IcePathPalette
+ ld bc, 8 palettes
+ call FarCopyWRAM
+ ret
+; 4959f
+
+IcePathPalette: ; 4959f
+INCLUDE "gfx/tilesets/ice_path.pal"
+; 495df
+
+LoadHousePalette: ; 495df
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1
+ ld hl, HousePalette
+ ld bc, 8 palettes
+ call FarCopyWRAM
+ ret
+; 495ee
+
+HousePalette: ; 495ee
+INCLUDE "gfx/tilesets/house.pal"
+; 4962e
+
+LoadRadioTowerPalette: ; 4962e
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1
+ ld hl, RadioTowerPalette
+ ld bc, 8 palettes
+ call FarCopyWRAM
+ ret
+; 4963d
+
+RadioTowerPalette: ; 4963d
+INCLUDE "gfx/tilesets/radio_tower.pal"
+; 4967d
+
+MansionPalette1: ; 4967d
+INCLUDE "gfx/tilesets/mansion_1.pal"
+; 496c5
+
+LoadMansionPalette: ; 496c5
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1
+ ld hl, MansionPalette1
+ ld bc, 8 palettes
+ call FarCopyWRAM
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1 palette PAL_BG_YELLOW
+ ld hl, MansionPalette2
+ ld bc, 1 palettes
+ call FarCopyWRAM
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1 palette PAL_BG_WATER
+ ld hl, MansionPalette1 + 6 palettes
+ ld bc, 1 palettes
+ call FarCopyWRAM
+ ld a, BANK(wBGPals1)
+ ld de, wBGPals1 palette PAL_BG_ROOF
+ ld hl, MansionPalette1 + 8 palettes
+ ld bc, 1 palettes
+ call FarCopyWRAM
+ ret
+; 496fe
+
+MansionPalette2: ; 496fe
+INCLUDE "gfx/tilesets/mansion_2.pal"
+; 49706
--- /dev/null
+++ b/engine/tilesets/timeofdaypals.asm
@@ -1,0 +1,415 @@
+DummyPredef35: ; 8c000
+DummyPredef36:
+ ret
+
+UpdateTimeOfDayPal:: ; 8c001
+ call UpdateTime
+ ld a, [wTimeOfDay]
+ ld [wCurTimeOfDay], a
+ call GetTimePalette
+ ld [wTimeOfDayPal], a
+ ret
+; 8c011
+
+
+_TimeOfDayPals:: ; 8c011
+; return carry if pals are changed
+
+; forced pals?
+ ld hl, wTimeOfDayPalFlags
+ bit 7, [hl]
+ jr nz, .dontchange
+
+; do we need to bother updating?
+ ld a, [wTimeOfDay]
+ ld hl, wCurTimeOfDay
+ cp [hl]
+ jr z, .dontchange
+
+; if so, the time of day has changed
+ ld a, [wTimeOfDay]
+ ld [wCurTimeOfDay], a
+
+; get palette id
+ call GetTimePalette
+
+; same palette as before?
+ ld hl, wTimeOfDayPal
+ cp [hl]
+ jr z, .dontchange
+
+; update palette id
+ ld [wTimeOfDayPal], a
+
+; save bg palette 7
+ ld hl, wBGPals1 palette PAL_BG_TEXT
+
+; save wram bank
+ ld a, [rSVBK]
+ ld b, a
+
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+; push palette
+ ld c, NUM_PAL_COLORS
+.push
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ inc hl
+ push de
+ dec c
+ jr nz, .push
+
+; restore wram bank
+ ld a, b
+ ld [rSVBK], a
+
+
+; update sgb pals
+ ld b, SCGB_MAPPALS
+ call GetSGBLayout
+
+
+; restore bg palette 7
+ ld hl, wOBPals1 - 1 ; last byte in wBGPals1
+
+; save wram bank
+ ld a, [rSVBK]
+ ld d, a
+
+ ld a, BANK(wOBPals1)
+ ld [rSVBK], a
+
+; pop palette
+ ld e, NUM_PAL_COLORS
+.pop
+ pop bc
+ ld [hl], c
+ dec hl
+ ld [hl], b
+ dec hl
+ dec e
+ jr nz, .pop
+
+; restore wram bank
+ ld a, d
+ ld [rSVBK], a
+
+; update palettes
+ call _UpdateTimePals
+ call DelayFrame
+
+; successful change
+ scf
+ ret
+
+.dontchange
+; no change occurred
+ and a
+ ret
+; 8c070
+
+
+_UpdateTimePals:: ; 8c070
+ ld c, $9 ; normal
+ call GetTimePalFade
+ call DmgToCgbTimePals
+ ret
+; 8c079
+
+FadeInPalettes:: ; 8c079
+ ld c, $12
+ call GetTimePalFade
+ ld b, $4
+ call ConvertTimePalsDecHL
+ ret
+; 8c084
+
+FadeOutPalettes:: ; 8c084
+ call FillWhiteBGColor
+ ld c, $9
+ call GetTimePalFade
+ ld b, $4
+ call ConvertTimePalsIncHL
+ ret
+; 8c092
+
+BattleTowerFade: ; 8c092
+ call FillWhiteBGColor
+ ld c, $9
+ call GetTimePalFade
+ ld b, $4
+.asm_8c09c
+ call DmgToCgbTimePals
+ inc hl
+ inc hl
+ inc hl
+ ld c, $7
+ call DelayFrames
+ dec b
+ jr nz, .asm_8c09c
+ ret
+; 8c0ab
+
+FadeInQuickly: ; 8c0ab
+ ld c, $0
+ call GetTimePalFade
+ ld b, $4
+ call ConvertTimePalsIncHL
+ ret
+; 8c0b6
+
+FadeBlackQuickly: ; 8c0b6
+ ld c, $9
+ call GetTimePalFade
+ ld b, $4
+ call ConvertTimePalsDecHL
+ ret
+; 8c0c1
+
+
+FillWhiteBGColor: ; 8c0c1
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+ ld hl, wBGPals1
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld hl, wBGPals1 + 1 palettes
+ ld c, 6
+.loop
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+rept 6
+ inc hl
+endr
+ dec c
+ jr nz, .loop
+
+ pop af
+ ld [rSVBK], a
+ ret
+; 8c0e5
+
+ReplaceTimeOfDayPals: ; 8c0e5
+ ld hl, .BrightnessLevels
+ ld a, [wMapTimeOfDay]
+ cp $4 ; Dark cave, needs Flash
+ jr z, .DarkCave
+ and $7
+ add l
+ ld l, a
+ ld a, $0
+ adc h
+ ld h, a
+ ld a, [hl]
+ ld [wTimeOfDayPalset], a
+ ret
+
+.DarkCave:
+ ld a, [wStatusFlags]
+ bit STATUSFLAGS_FLASH_F, a
+ jr nz, .UsedFlash
+ ld a, %11111111 ; 3, 3, 3, 3
+ ld [wTimeOfDayPalset], a
+ ret
+
+.UsedFlash:
+ ld a, %10101010 ; 2, 2, 2, 2
+ ld [wTimeOfDayPalset], a
+ ret
+; 8c10f (23:410f)
+
+.BrightnessLevels: ; 8c10f
+ dc 3, 2, 1, 0
+ dc 1, 1, 1, 1
+ dc 2, 2, 2, 2
+ dc 0, 0, 0, 0
+ dc 3, 3, 3, 3
+ dc 3, 2, 1, 0
+ dc 3, 2, 1, 0
+ dc 3, 2, 1, 0
+; 8c117
+
+GetTimePalette: ; 8c117
+ ld a, [wTimeOfDay]
+ ld e, a
+ ld d, 0
+ ld hl, .TimePalettes
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; 8c126
+
+.TimePalettes:
+ dw .MorningPalette
+ dw .DayPalette
+ dw .NitePalette
+ dw .DarknessPalette
+
+.MorningPalette:
+ ld a, [wTimeOfDayPalset]
+ and %00000011 ; 0
+ ret
+
+.DayPalette:
+ ld a, [wTimeOfDayPalset]
+ and %00001100 ; 1
+ srl a
+ srl a
+ ret
+
+.NitePalette:
+ ld a, [wTimeOfDayPalset]
+ and %00110000 ; 2
+ swap a
+ ret
+
+.DarknessPalette:
+ ld a, [wTimeOfDayPalset]
+ and %11000000 ; 3
+ rlca
+ rlca
+ ret
+; 8c14e
+
+
+DmgToCgbTimePals: ; 8c14e
+ push hl
+ push de
+ ld a, [hli]
+ call DmgToCgbBGPals
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ call DmgToCgbObjPals
+ pop de
+ pop hl
+ ret
+; 8c15e
+
+ConvertTimePalsIncHL: ; 8c15e
+.loop
+ call DmgToCgbTimePals
+ inc hl
+ inc hl
+ inc hl
+ ld c, 2
+ call DelayFrames
+ dec b
+ jr nz, .loop
+ ret
+; 8c16d
+
+ConvertTimePalsDecHL: ; 8c16d
+.loop
+ call DmgToCgbTimePals
+ dec hl
+ dec hl
+ dec hl
+ ld c, 2
+ call DelayFrames
+ dec b
+ jr nz, .loop
+ ret
+; 8c17c
+
+
+GetTimePalFade: ; 8c17c
+; check cgb
+ ld a, [hCGB]
+ and a
+ jr nz, .cgb
+
+; else: dmg
+
+; index
+ ld a, [wTimeOfDayPal]
+ and %11
+
+; get fade table
+ push bc
+ ld c, a
+ ld b, $0
+ ld hl, .dmgfades
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop bc
+
+; get place in fade table
+ ld b, $0
+ add hl, bc
+ ret
+
+.cgb
+ ld hl, .cgbfade
+ ld b, $0
+ add hl, bc
+ ret
+
+.dmgfades
+ dw .morn
+ dw .day
+ dw .nite
+ dw .darkness
+
+.morn
+ db %11111111, %11111111, %11111111
+ db %11111110, %11111110, %11111110
+ db %11111001, %11100100, %11100100
+ db %11100100, %11010000, %11010000
+ db %10010000, %10000000, %10000000
+ db %01000000, %01000000, %01000000
+ db %00000000, %00000000, %00000000
+
+.day
+ db %11111111, %11111111, %11111111
+ db %11111110, %11111110, %11111110
+ db %11111001, %11100100, %11100100
+ db %11100100, %11010000, %11010000
+ db %10010000, %10000000, %10000000
+ db %01000000, %01000000, %01000000
+ db %00000000, %00000000, %00000000
+
+.nite
+ db %11111111, %11111111, %11111111
+ db %11111110, %11111110, %11111110
+ db %11111001, %11100100, %11100100
+ db %11101001, %11010000, %11010000
+ db %10010000, %10000000, %10000000
+ db %01000000, %01000000, %01000000
+ db %00000000, %00000000, %00000000
+
+.darkness
+ db %11111111, %11111111, %11111111
+ db %11111110, %11111110, %11111111
+ db %11111110, %11100100, %11111111
+ db %11111101, %11010000, %11111111
+ db %11111101, %10000000, %11111111
+ db %00000000, %01000000, %00000000
+ db %00000000, %00000000, %00000000
+
+.cgbfade
+ db %11111111, %11111111, %11111111
+ db %11111110, %11111110, %11111110
+ db %11111001, %11111001, %11111001
+ db %11100100, %11100100, %11100100
+ db %10010000, %10010000, %10010000
+ db %01000000, %01000000, %01000000
+ db %00000000, %00000000, %00000000
+; 8c20f
--- a/engine/title/credits.asm
+++ /dev/null
@@ -1,621 +1,0 @@
-INCLUDE "constants.asm"
-
-
-SECTION "Credits", ROMX
-
-Credits:: ; 109847
- bit 6, b ; Hall Of Fame
- ld a, $0
- jr z, .okay
- ld a, $40
-.okay
- ld [wJumptableIndex], a
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wGBCPalettes)
- ld [rSVBK], a
-
- call ClearBGPalettes
- call ClearTileMap
- call ClearSprites
-
- ld hl, wCreditsFaux2bpp
- ld c, $80
- ld de, $ff00
-
-.load_loop
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
- dec c
- jr nz, .load_loop
-
- ld de, CreditsBorderGFX
- ld hl, vTiles2 tile $20
- lb bc, BANK(CreditsBorderGFX), 9
- call Request2bpp
-
- ld de, CopyrightGFX
- ld hl, vTiles2 tile $60
- lb bc, BANK(CopyrightGFX), 29
- call Request2bpp
-
- ld de, TheEndGFX
- ld hl, vTiles2 tile $40
- lb bc, BANK(TheEndGFX), 16
- call Request2bpp
-
- ld a, $ff
- ld [wCreditsBorderFrame], a
- xor a
- ld [wCreditsBorderMon], a
-
- call Credits_LoadBorderGFX
- ld e, l
- ld d, h
- ld hl, vTiles2
- lb bc, BANK(CreditsMonsGFX), 16
- call Request2bpp
-
- call ConstructCreditsTilemap
- xor a
- ld [wCreditsLYOverride], a
-
- ld hl, wLYOverrides
- ld bc, $100
- xor a
- call ByteFill
-
- ld a, rSCX - $ff00
- ld [hLCDCPointer], a
-
- call GetCreditsPalette
- call SetPalettes
- ld a, [hVBlank]
- push af
- ld a, $5
- ld [hVBlank], a
- ld a, $1
- ld [hInMenu], a
- xor a
- ld [hBGMapMode], a
- ld [wCreditsPos], a
- ld [wCreditsUnusedCD21], a
- ld [wCreditsTimer], a
-
-.execution_loop
- call Credits_HandleBButton
- call Credits_HandleAButton
- jr nz, .exit_credits
-
- call Credits_Jumptable
- call DelayFrame
- jr .execution_loop
-
-.exit_credits
- call ClearBGPalettes
- xor a
- ld [hLCDCPointer], a
- ld [hBGMapAddress], a
- pop af
- ld [hVBlank], a
- pop af
- ld [rSVBK], a
- ret
-; 1098fd
-
-Credits_HandleAButton: ; 1098fd
- ld a, [hJoypadDown]
- and A_BUTTON
- ret z
- ld a, [wJumptableIndex]
- bit 7, a
- ret
-; 109908
-
-Credits_HandleBButton: ; 109908
- ld a, [hJoypadDown]
- and B_BUTTON
- ret z
- ld a, [wJumptableIndex]
- bit 6, a
- ret z
- ld hl, wCreditsPos
- ld a, [hli]
- cp $d
- jr nc, .okay
- ld a, [hli]
- and a
- ret z
-.okay
- ld hl, wCreditsTimer
- ld a, [hl]
- and a
- ret z
- dec [hl]
- ret
-; 109926
-
-Credits_Jumptable: ; 109926
- ld a, [wJumptableIndex]
- and $f
- ld e, a
- ld d, 0
- ld hl, .Jumptable
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; 109937
-
-.Jumptable: ; 109937 (42:5937)
- dw ParseCredits
- dw Credits_Next
- dw Credits_Next
- dw Credits_PrepBGMapUpdate
- dw Credits_UpdateGFXRequestPath
- dw Credits_RequestGFX
- dw Credits_LYOverride
- dw Credits_Next
- dw Credits_Next
- dw Credits_Next
- dw Credits_UpdateGFXRequestPath
- dw Credits_RequestGFX
- dw Credits_LoopBack
-
-Credits_Next: ; 109951 (42:5951)
- ld hl, wJumptableIndex
- inc [hl]
- ret
-
-Credits_LoopBack: ; 109956 (42:5956)
- ld hl, wJumptableIndex
- ld a, [hl]
- and $f0
- ld [hl], a
- ret
-
-Credits_PrepBGMapUpdate: ; 10995e (42:595e)
- xor a
- ld [hBGMapMode], a
- jp Credits_Next
-
-Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
- call Credits_LoadBorderGFX
- ld a, l
- ld [wRequested2bppSource], a
- ld a, h
- ld [wRequested2bppSource + 1], a
- ld a, LOW(vTiles2)
- ld [wRequested2bppDest], a
- ld a, HIGH(vTiles2)
- ld [wRequested2bppDest + 1], a
- jr Credits_RequestGFX
-
-Credits_RequestGFX: ; 10997b (42:597b)
- xor a
- ld [hBGMapMode], a
- ld a, $8
- ld [wRequested2bpp], a
- jp Credits_Next
-
-Credits_LYOverride: ; 109986 (42:5986)
- ld a, [rLY]
- cp $30
- jr c, Credits_LYOverride
- ld a, [wCreditsLYOverride]
- dec a
- dec a
- ld [wCreditsLYOverride], a
- ld hl, wLYOverrides + $1f
- call .Fill
- ld hl, wLYOverrides + $87
- call .Fill
- jp Credits_Next
-
-.Fill: ; 1099a3 (42:59a3)
- ld c, $8
-.loop
- ld [hli], a
- dec c
- jr nz, .loop
- ret
-; 1099aa
-
-
-ParseCredits: ; 1099aa
- ld hl, wJumptableIndex
- bit 7, [hl]
- jp nz, .done
-
-; Wait until the timer has run out to parse the next command.
- ld hl, wCreditsTimer
- ld a, [hl]
- and a
- jr z, .parse
-
-; One tick has passed.
- dec [hl]
- jp .done
-
-.parse
-; First, let's clear the current text display,
-; starting from line 5.
- xor a
- ld [hBGMapMode], a
- hlcoord 0, 5
- ld bc, 20 * 12
- ld a, " "
- call ByteFill
-
-; Then read the script.
-
-.loop
- call .get
-
-; Commands:
- cp CREDITS_END
- jp z, .end
- cp CREDITS_WAIT
- jr z, .wait
- cp CREDITS_SCENE
- jr z, .scene
- cp CREDITS_CLEAR
- jr z, .clear
- cp CREDITS_MUSIC
- jr z, .music
- cp CREDITS_WAIT2
- jr z, .wait2
- cp CREDITS_THEEND
- jr z, .theend
-
-; If it's not a command, it's a string identifier.
-
- push af
- ld e, a
- ld d, 0
- ld hl, CreditsStrings
- add hl, de
- add hl, de
- ld a, [hli]
- ld d, [hl]
- ld e, a
- pop af
-
-; Strings spanning multiple lines have special cases.
-
- cp COPYRIGHT
- jr z, .copyright
-
- cp STAFF
- jr c, .staff
-
-; The rest start from line 6.
-
- hlcoord 0, 6
- jr .print
-
-.copyright
- hlcoord 2, 6
- jr .print
-
-.staff
- hlcoord 0, 6
-
-; Print strings spaced every two lines.
- call .get
- ld bc, 20 * 2
- call AddNTimes
- call PlaceString
- jr .loop
-
-.theend
-; Display "The End" graphic.
- call Credits_TheEnd
- jr .loop
-
-.scene
-; Update the scene number and corresponding palette.
- call .get
- ld [wCreditsBorderMon], a ; scene
- xor a
- ld [wCreditsBorderFrame], a ; frame
- call GetCreditsPalette
- call SetPalettes ; update hw pal registers
- jr .loop
-
-.clear
-; Clear the banner.
- ld a, $ff
- ld [wCreditsBorderFrame], a ; frame
- jr .loop
-
-.music
-; Play the credits music.
- ld de, MUSIC_CREDITS
- push de
- ld de, MUSIC_NONE
- call PlayMusic
- call DelayFrame
- pop de
- call PlayMusic
- jp .loop
-
-.wait2
-; Wait for some amount of ticks.
- call .get
- ld [wCreditsTimer], a
- jr .done
-
-.wait
-; Wait for some amount of ticks, and do something else.
- call .get
- ld [wCreditsTimer], a
-
- xor a
- ld [hBGMapThird], a
- ld a, 1
- ld [hBGMapMode], a
-
-.done
- jp Credits_Next
-
-.end
-; Stop execution.
- ld hl, wJumptableIndex
- set 7, [hl]
- ld a, 32
- ld [wMusicFade], a
- ld a, LOW(MUSIC_POST_CREDITS)
- ld [wMusicFadeID], a
- ld a, HIGH(MUSIC_POST_CREDITS)
- ld [wMusicFadeID + 1], a
- ret
-
-.get
-; Get byte wCreditsPos from CreditsScript
- push hl
- push de
- ld a, [wCreditsPos]
- ld e, a
- ld a, [wCreditsPos+1]
- ld d, a
- ld hl, CreditsScript
- add hl, de
-
- inc de
- ld a, e
- ld [wCreditsPos], a
- ld a, d
- ld [wCreditsPos+1], a
- ld a, [hl]
- pop de
- pop hl
- ret
-; 109a95
-
-
-ConstructCreditsTilemap: ; 109a95 (42:5a95)
- xor a
- ld [hBGMapMode], a
- ld a, $c
- ld [hBGMapAddress], a
-
- ld a, $28
- hlcoord 0, 0
- ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
- call ByteFill
-
- ld a, $7f
- hlcoord 0, 4
- ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH
- call ByteFill
-
- hlcoord 0, 4
- ld a, $24
- call DrawCreditsBorder
-
- hlcoord 0, 17
- ld a, $20
- call DrawCreditsBorder
-
- hlcoord 0, 0, wAttrMap
- ld bc, 4 * SCREEN_WIDTH
- xor a
- call ByteFill
-
- hlcoord 0, 4, wAttrMap
- ld bc, SCREEN_WIDTH
- ld a, $1
- call ByteFill
-
- hlcoord 0, 5, wAttrMap
- ld bc, 12 * SCREEN_WIDTH
- ld a, $2
- call ByteFill
-
- hlcoord 0, 17, wAttrMap
- ld bc, SCREEN_WIDTH
- ld a, $1
- call ByteFill
-
- call WaitBGMap2
- xor a
- ld [hBGMapMode], a
- ld [hBGMapAddress], a
- hlcoord 0, 0
- call .InitTopPortion
- call WaitBGMap2
- ret
-
-.InitTopPortion: ; 109aff (42:5aff)
- ld b, 5
-.outer_loop
- push hl
- ld de, SCREEN_WIDTH - 3
- ld c, 4
- xor a
-.inner_loop
-rept 3
- ld [hli], a
- inc a
-endr
- ld [hl], a
- inc a
- add hl, de
- dec c
- jr nz, .inner_loop
- pop hl
-rept 4
- inc hl
-endr
- dec b
- jr nz, .outer_loop
- ret
-
-DrawCreditsBorder: ; 109b1d (42:5b1d)
- ld c, SCREEN_WIDTH / 4
-.loop
- push af
-rept 3
- ld [hli], a
- inc a
-endr
- ld [hli], a
- pop af
- dec c
- jr nz, .loop
- ret
-
-GetCreditsPalette: ; 109b2c
- call .GetPalAddress
-
- push hl
- ld a, 0
- call .UpdatePals
- pop hl
- ret
-
-.GetPalAddress:
-; Each set of palette data is 24 bytes long.
- ld a, [wCreditsBorderMon] ; scene
- and %11
- add a
- add a ; * 8
- add a
- ld e, a
- ld d, 0
- ld hl, CreditsPalettes
- add hl, de
- add hl, de ; * 3
- add hl, de
- ret
-
-.UpdatePals:
-; Update the first three colors in both palette buffers.
- push af
- push hl
- add LOW(wBGPals1)
- ld e, a
- ld a, 0
- adc HIGH(wBGPals1)
- ld d, a
- ld bc, 24
- call CopyBytes
-
- pop hl
- pop af
- add LOW(wBGPals2)
- ld e, a
- ld a, 0
- adc HIGH(wBGPals2)
- ld d, a
- ld bc, 24
- call CopyBytes
- ret
-
-CreditsPalettes:
-INCLUDE "gfx/credits/credits.pal"
-; 109bca
-
-Credits_LoadBorderGFX: ; 109bca (42:5bca)
- ld hl, wCreditsBorderFrame
- ld a, [hl]
- cp $ff
- jr z, .init
-
- and %11
- ld e, a
- inc a
- and %11
- ld [hl], a
- ld a, [wCreditsBorderMon]
- and %11
- add a
- add a
- add e
- add a
- ld e, a
- ld d, 0
- ld hl, .Frames
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ret
-
-.init
- ld hl, wCreditsFaux2bpp
- ret
-; 109bf1 (42:5bf1)
-
-.Frames: ; 109bf1
- dw CreditsPichuGFX
- dw CreditsPichuGFX + 16 tiles
- dw CreditsPichuGFX + 32 tiles
- dw CreditsPichuGFX + 48 tiles
- dw CreditsSmoochumGFX
- dw CreditsSmoochumGFX + 16 tiles
- dw CreditsSmoochumGFX + 32 tiles
- dw CreditsSmoochumGFX + 48 tiles
- dw CreditsDittoGFX
- dw CreditsDittoGFX + 16 tiles
- dw CreditsDittoGFX + 32 tiles
- dw CreditsDittoGFX + 48 tiles
- dw CreditsIgglybuffGFX
- dw CreditsIgglybuffGFX + 16 tiles
- dw CreditsIgglybuffGFX + 32 tiles
- dw CreditsIgglybuffGFX + 48 tiles
-; 109c11
-
-Credits_TheEnd: ; 109c11 (42:5c11)
- ld a, $40
- hlcoord 6, 9
- call .Load
- hlcoord 6, 10
-.Load: ; 109c1c (42:5c1c)
- ld c, 8
-.loop
- ld [hli], a
- inc a
- dec c
- jr nz, .loop
- ret
-; 109c24 (42:5c24)
-
-
-CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp"
-
-CreditsMonsGFX:
-CreditsPichuGFX: INCBIN "gfx/credits/pichu.2bpp"
-CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.2bpp"
-CreditsDittoGFX: INCBIN "gfx/credits/ditto.2bpp"
-CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.2bpp"
-
-INCLUDE "data/credits_script.asm"
-INCLUDE "data/credits_strings.asm"
--- a/engine/title/crystal_intro.asm
+++ /dev/null
@@ -1,2199 +1,0 @@
-Copyright_GFPresents: ; e4579
- ld de, MUSIC_NONE
- call PlayMusic
- call ClearBGPalettes
- call ClearTileMap
- ld a, HIGH(vBGMap0)
- ld [hBGMapAddress + 1], a
- xor a ; LOW(vBGMap0)
- ld [hBGMapAddress], a
- ld [hJoyDown], a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $90
- ld [hWY], a
- call WaitBGMap
- ld b, SCGB_GAMEFREAK_LOGO
- call GetSGBLayout
- call SetPalettes
- ld c, 10
- call DelayFrames
- callfar Copyright
- call WaitBGMap
- ld c, 100
- call DelayFrames
- call ClearTileMap
- farcall GBCOnlyScreen
- call .GetGFLogoGFX
-.joy_loop
- call JoyTextDelay
- ld a, [hJoyLast]
- and BUTTONS
- jr nz, .pressed_button
- ld a, [wJumptableIndex]
- bit 7, a
- jr nz, .finish
- call PlaceGameFreakPresents
- farcall PlaySpriteAnimations
- call DelayFrame
- jr .joy_loop
-
-.pressed_button
- call .StopGamefreakAnim
- scf
- ret
-
-.finish
- call .StopGamefreakAnim
- and a
- ret
-; e45e8
-
-.GetGFLogoGFX: ; e45e8
- ld de, GameFreakLogo
- ld hl, vTiles2
- lb bc, BANK(GameFreakLogo), 28
- call Get1bpp
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
-
- ld hl, IntroLogoGFX
- ld de, wDecompressScratch
- ld a, BANK(IntroLogoGFX)
- call FarDecompress
-
- ld hl, vTiles0
- ld de, wDecompressScratch
- lb bc, 1, 8 tiles
- call Request2bpp
-
- ld hl, vTiles1
- ld de, wDecompressScratch + $80 tiles
- lb bc, 1, 8 tiles
- call Request2bpp
-
- pop af
- ld [rSVBK], a
-
- farcall ClearSpriteAnims
- depixel 10, 11, 4, 0
- ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], $a0
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $60
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $30
- xor a
- ld [wJumptableIndex], a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $1
- ld [hBGMapMode], a
- ld a, $90
- ld [hWY], a
- lb de, %11100100, %11100100
- call DmgToCgbObjPals
- ret
-; e465e
-
-.StopGamefreakAnim: ; e465e
- farcall ClearSpriteAnims
- call ClearTileMap
- call ClearSprites
- ld c, 16
- call DelayFrames
- ret
-; e4670
-
-PlaceGameFreakPresents: ; e4670
- ld a, [wJumptableIndex]
- ld e, a
- ld d, 0
- ld hl, .dw
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; e467f
-
-.dw ; e467f
- dw PlaceGameFreakPresents_0
- dw PlaceGameFreakPresents_1
- dw PlaceGameFreakPresents_2
- dw PlaceGameFreakPresents_3
-; e4687
-
-PlaceGameFreakPresents_AdvanceIndex: ; e4687
- ld hl, wJumptableIndex
- inc [hl]
- ret
-; e468c
-
-PlaceGameFreakPresents_0: ; e468c
- ret
-; e468d
-
-PlaceGameFreakPresents_1: ; e468d
- ld hl, wIntroSceneTimer
- ld a, [hl]
- cp $20
- jr nc, .PlaceGameFreak
- inc [hl]
- ret
-
-.PlaceGameFreak:
- ld [hl], 0
- ld hl, .GAME_FREAK
- decoord 5, 10
- ld bc, .end - .GAME_FREAK
- call CopyBytes
- call PlaceGameFreakPresents_AdvanceIndex
- ld de, SFX_GAME_FREAK_PRESENTS
- call PlaySFX
- ret
-; e46af
-
-.GAME_FREAK:
- ; G A M E _ F R E A K
- db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
-.end
- db "@"
-; e46ba
-
-PlaceGameFreakPresents_2: ; e46ba
- ld hl, wIntroSceneTimer
- ld a, [hl]
- cp $40
- jr nc, .place_presents
- inc [hl]
- ret
-
-.place_presents
- ld [hl], 0
- ld hl, .presents
- decoord 7, 11
- ld bc, .end - .presents
- call CopyBytes
- call PlaceGameFreakPresents_AdvanceIndex
- ret
-; e46d6
-
-.presents
- db 7, 8, 9, 10, 11, 12
-.end
- db "@"
-; e46dd
-
-PlaceGameFreakPresents_3: ; e46dd
- ld hl, wIntroSceneTimer
- ld a, [hl]
- cp $80
- jr nc, .finish
- inc [hl]
- ret
-
-.finish
- ld hl, wJumptableIndex
- set 7, [hl]
- ret
-; e46ed
-
-
-GameFreakLogoJumper: ; e46ed (39:46ed)
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- ld e, [hl]
- ld d, 0
- ld hl, GameFreakLogoScenes
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-GameFreakLogoScenes: ; e46fd (39:46fd)
- dw GameFreakLogoScene1
- dw GameFreakLogoScene2
- dw GameFreakLogoScene3
- dw GameFreakLogoScene4
- dw GameFreakLogoScene5
-
-GameFreakLogoScene1: ; e4707 (39:4707)
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- inc [hl]
- ret
-
-GameFreakLogoScene2: ; e470d (39:470d)
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld a, [hl]
- and a
- jr z, .asm_e4747
- ld d, a
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld a, [hl]
- and %111111
- cp %100000
- jr nc, .asm_e4723
- add %100000
-.asm_e4723
- ld e, a
- farcall BattleAnim_Sine_e
- ld hl, SPRITEANIMSTRUCT_YOFFSET
- add hl, bc
- ld [hl], e
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld a, [hl]
- dec [hl]
- and $1f
- ret nz
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld a, [hl]
- sub $30
- ld [hl], a
- ld de, SFX_DITTO_BOUNCE
- call PlaySFX
- ret
-
-.asm_e4747
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- inc [hl]
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $0
- ld de, SFX_DITTO_POP_UP
- call PlaySFX
- ret
-
-GameFreakLogoScene3: ; e4759 (39:4759)
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld a, [hl]
- cp $20
- jr nc, .asm_e4764
- inc [hl]
- ret
-
-.asm_e4764
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- inc [hl]
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld [hl], $0
- ld de, SFX_DITTO_TRANSFORM
- call PlaySFX
- ret
-
-GameFreakLogoScene4: ; e4776 (39:4776)
- ld hl, SPRITEANIMSTRUCT_0D
- add hl, bc
- ld a, [hl]
- cp $40
- jr z, .asm_e47a3
- inc [hl]
- srl a
- srl a
- ld e, a
- ld d, $0
- ld hl, GameFreakLogoPalettes
- add hl, de
- add hl, de
- ld a, [rSVBK]
- push af
- ld a, BANK(wOBPals2)
- ld [rSVBK], a
- ld a, [hli]
- ld [wOBPals2 + 12], a
- ld a, [hli]
- ld [wOBPals2 + 13], a
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-
-.asm_e47a3
- ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
- add hl, bc
- inc [hl]
- call PlaceGameFreakPresents_AdvanceIndex
-GameFreakLogoScene5: ; e47ab (39:47ab)
- ret
-; e47ac (39:47ac)
-
-GameFreakLogoPalettes: ; e47ac
-INCLUDE "gfx/intro/gamefreak_logo.pal"
-; e47cc
-
-GameFreakLogo: ; e47cc
-INCBIN "gfx/splash/logo1.1bpp"
-INCBIN "gfx/splash/logo2.1bpp"
-; e48ac
-
-CrystalIntro: ; e48ac
- ld a, [rSVBK]
- push af
- ld a, BANK(wGBCPalettes)
- ld [rSVBK], a
- ld a, [hInMenu]
- push af
- ld a, [hVBlank]
- push af
- call .InitRAMAddrs
-.loop ; e48bc
- call JoyTextDelay
- ld a, [hJoyLast]
- and BUTTONS
- jr nz, .ShutOffMusic
- ld a, [wJumptableIndex]
- bit 7, a
- jr nz, .done
- call IntroSceneJumper
- farcall PlaySpriteAnimations
- call DelayFrame
- jp .loop
-
-.ShutOffMusic:
- ld de, MUSIC_NONE
- call PlayMusic
-
-.done
- call ClearBGPalettes
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- pop af
- ld [hVBlank], a
- pop af
- ld [hInMenu], a
- pop af
- ld [rSVBK], a
- ret
-; e4901
-
-.InitRAMAddrs: ; e4901
- xor a
- ld [hVBlank], a
- ld a, $1
- ld [hInMenu], a
- xor a
- ld [hMapAnims], a
- ld [wJumptableIndex], a
- ret
-; e490f
-
-IntroSceneJumper: ; e490f
- ld a, [wJumptableIndex]
- ld e, a
- ld d, 0
- ld hl, IntroScenes
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-; e491e
-
-IntroScenes: ; e491e (39:491e)
- dw IntroScene1
- dw IntroScene2
- dw IntroScene3
- dw IntroScene4
- dw IntroScene5
- dw IntroScene6
- dw IntroScene7
- dw IntroScene8
- dw IntroScene9
- dw IntroScene10
- dw IntroScene11
- dw IntroScene12
- dw IntroScene13
- dw IntroScene14
- dw IntroScene15
- dw IntroScene16
- dw IntroScene17
- dw IntroScene18
- dw IntroScene19
- dw IntroScene20
- dw IntroScene21
- dw IntroScene22
- dw IntroScene23
- dw IntroScene24
- dw IntroScene25
- dw IntroScene26
- dw IntroScene27
- dw IntroScene28
-
-NextIntroScene: ; e4956 (39:4956)
- ld hl, wJumptableIndex
- inc [hl]
- ret
-
-IntroScene1: ; e495b (39:495b)
-; Setup the next scene.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap001
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroUnownsGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroPulseGFX
- ld de, vTiles0 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroTilemap002
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette2
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette2
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene2: ; e49d6 (39:49d6)
-; First Unown (A) fades in, pulses, then fades out.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $80
- jr nc, .endscene
- cp $60
- jr nz, .DontPlaySound
- push af
- depixel 11, 11
- call CrystalIntro_InitUnownAnim
- ld de, SFX_INTRO_UNOWN_1
- call PlaySFX
- pop af
-.DontPlaySound:
- ld [wIntroSceneTimer], a
- xor a
- call CrystalIntro_UnownFade
- ret
-.endscene
- call NextIntroScene
- ret
-
-IntroScene3: ; e49fd (39:49fd)
-; More setup. Transition to the outdoor scene.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap003
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroBackgroundGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroTilemap004
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette1
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette1
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- call Intro_ResetLYOverrides
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- call NextIntroScene
- ret
-
-IntroScene4: ; e4a69 (39:4a69)
-; Scroll the outdoor panorama for a bit.
- call Intro_PerspectiveScrollBG
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- cp $80
- jr z, .endscene
- inc [hl]
- ret
-
-.endscene
- call NextIntroScene
- ret
-
-IntroScene5: ; e4a7a (39:4a7a)
-; Go back to the Unown.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld [hLCDCPointer], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap005
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroUnownsGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroPulseGFX
- ld de, vTiles0 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroTilemap006
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette2
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette2
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene6: ; e4af7 (39:4af7)
-; Two more Unown (I, H) fade in.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $80
- jr nc, .endscene
- cp $60
- jr z, .SecondUnown
- cp $40
- jr nc, .StopUnown
- cp $20
- jr z, .FirstUnown
- jr .NoUnown
-
-.FirstUnown:
- push af
- depixel 7, 15
- call CrystalIntro_InitUnownAnim
- ld de, SFX_INTRO_UNOWN_2
- call PlaySFX
- pop af
-.NoUnown:
- ld [wIntroSceneTimer], a
- xor a
- call CrystalIntro_UnownFade
- ret
-
-.SecondUnown:
- push af
- depixel 14, 6
- call CrystalIntro_InitUnownAnim
- ld de, SFX_INTRO_UNOWN_1
- call PlaySFX
- pop af
-.StopUnown:
- ld [wIntroSceneTimer], a
- ld a, $1
- call CrystalIntro_UnownFade
- ret
-
-.endscene
- call NextIntroScene
- ret
-
-IntroScene7: ; e4b3f (39:4b3f)
-; Back to the outdoor scene.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
-
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap003
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
-
- ld hl, IntroPichuWooperGFX
- ld de, vTiles0 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
-
- ld a, $0
- ld [rVBK], a
- ld hl, IntroSuicuneRunGFX
- ld de, vTiles0 tile $00
- call Intro_DecompressRequest2bpp_255Tiles
-
- ld hl, IntroBackgroundGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
-
- ld hl, IntroTilemap004
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
- ld hl, IntroPalette1
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
-
- ld hl, IntroPalette1
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
-
- pop af
- ld [rSVBK], a
-
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- call Intro_ResetLYOverrides
- farcall ClearSpriteAnims
- depixel 13, 27, 4, 0
- ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
- call _InitSpriteAnimStruct
- ld a, $f0
- ld [wGlobalAnimXOffset], a
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene8: ; e4bd3 (39:4bd3)
-; Scroll the scene, then show Suicune running across the screen.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $40
- jr z, .suicune_sound
- jr nc, .animate_suicune
- call Intro_PerspectiveScrollBG
- ret
-
-.suicune_sound
- ld de, SFX_INTRO_SUICUNE_3
- call PlaySFX
-.animate_suicune
- ld a, [wGlobalAnimXOffset]
- and a
- jr z, .finish
- sub $8
- ld [wGlobalAnimXOffset], a
- ret
-
-.finish
- ld de, SFX_INTRO_SUICUNE_2
- call PlaySFX
- farcall DeinitializeAllSprites
- call NextIntroScene
- ret
-
-IntroScene9: ; e4c04 (39:4c04)
-; Set up the next scene (same bg).
- xor a
- ld [hLCDCPointer], a
- call ClearSprites
- hlcoord 0, 0, wAttrMap
- ; first 12 rows have palette 1
- ld bc, 12 * SCREEN_WIDTH
- ld a, $1
- call ByteFill
- ; middle 3 rows have palette 2
- ld bc, 3 * SCREEN_WIDTH
- ld a, $2
- call ByteFill
- ; last three rows have palette 3
- ld bc, 3 * SCREEN_WIDTH
- ld a, $3
- call ByteFill
- ld a, $2
- ld [hBGMapMode], a
- call DelayFrame
- call DelayFrame
- call DelayFrame
- ld a, $c ; $980c
- ld [hBGMapAddress], a
- call DelayFrame
- call DelayFrame
- call DelayFrame
- xor a
- ld [hBGMapMode], a
- ld [hBGMapAddress], a
- ld [wGlobalAnimXOffset], a
- xor a
- ld [wIntroSceneFrameCounter], a
- call NextIntroScene
- ret
-
-IntroScene10: ; e4c4f (39:4c4f)
-; Wooper and Pichu enter.
- call Intro_RustleGrass
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $c0
- jr z, .done
- cp $20
- jr z, .wooper
- cp $40
- jr z, .pichu
- ret
-
-.pichu
- depixel 21, 16, 1, 0
- ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
- call _InitSpriteAnimStruct
- ld de, SFX_INTRO_PICHU
- call PlaySFX
- ret
-
-.wooper
- depixel 22, 6
- ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
- call _InitSpriteAnimStruct
- ld de, SFX_INTRO_PICHU
- call PlaySFX
- ret
-.done
- call NextIntroScene
- ret
-
-IntroScene11: ; e4c86 (39:4c86)
-; Back to Unown again.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld [hLCDCPointer], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap007
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroUnownsGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroTilemap008
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette2
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette2
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene12: ; e4cfa (39:4cfa)
-; Even more Unown.
- call .PlayUnownSound
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $c0
- jr nc, .done
- cp $80
- jr nc, .second_half
-; first half
- ld c, a
- and $1f
- sla a
- ld [wIntroSceneTimer], a
- ld a, c
- and $e0
- srl a
- swap a
- call CrystalIntro_UnownFade
- ret
-
-.second_half
-; double speed
- ld c, a
- and $f
- sla a
- sla a
- ld [wIntroSceneTimer], a
- ld a, c
- and $70
- or $40
- swap a
- call CrystalIntro_UnownFade
- ret
-
-.done
- call NextIntroScene
- ret
-
-.PlayUnownSound: ; e4d36 (39:4d36)
- ld a, [wIntroSceneFrameCounter]
- ld c, a
- ld hl, .UnownSounds
-.loop
- ld a, [hli]
- cp -1
- ret z
- cp c
- jr z, .playsound
- inc hl
- inc hl
- jr .loop
-.playsound
- ld a, [hli]
- ld d, [hl]
- ld e, a
- push de
- call SFXChannelsOff
- pop de
- call PlaySFX
- ret
-; e4d54 (39:4d54)
-
-.UnownSounds: ; e4d54
- dbw $00, SFX_INTRO_UNOWN_3
- dbw $20, SFX_INTRO_UNOWN_2
- dbw $40, SFX_INTRO_UNOWN_1
- dbw $60, SFX_INTRO_UNOWN_2
- dbw $80, SFX_INTRO_UNOWN_3
- dbw $90, SFX_INTRO_UNOWN_2
- dbw $a0, SFX_INTRO_UNOWN_1
- dbw $b0, SFX_INTRO_UNOWN_2
- db -1 ; e4d6d
-
-IntroScene13: ; e4d6d (39:4d6d)
-; Switch scenes again.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap003
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroSuicuneRunGFX
- ld de, vTiles0 tile $00
- call Intro_DecompressRequest2bpp_255Tiles
- ld hl, IntroBackgroundGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroTilemap004
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette1
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette1
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- depixel 13, 11, 4, 0
- ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
- call _InitSpriteAnimStruct
- ld de, MUSIC_CRYSTAL_OPENING
- call PlayMusic
- xor a
- ld [wGlobalAnimXOffset], a
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene14: ; e4dfa (39:4dfa)
-; Suicune runs then jumps.
- ld a, [hSCX]
- sub 10
- ld [hSCX], a
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $80
- jr z, .done
- cp $60
- jr z, .jump
- jr nc, .asm_e4e1a
- cp $40
- jr nc, .asm_e4e33
- ret
-
-.jump
- ld de, SFX_INTRO_SUICUNE_4
- call PlaySFX
-
-.asm_e4e1a
- ld a, $1
- ld [wIntroSceneTimer], a
- ld a, [wGlobalAnimXOffset]
- cp $88
- jr c, .asm_e4e2c
- sub $8
- ld [wGlobalAnimXOffset], a
- ret
-
-.asm_e4e2c
- farcall DeinitializeAllSprites
- ret
-
-.asm_e4e33
- ld a, [wGlobalAnimXOffset]
- sub $2
- ld [wGlobalAnimXOffset], a
- ret
-
-.done
- call NextIntroScene
- ret
-
-IntroScene15: ; e4e40 (39:4e40)
-; Transition to a new scene.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap009
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroSuicuneJumpGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroUnownBackGFX
- ld de, vTiles0 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld de, IntroGrass4GFX
- ld hl, vTiles1 tile $00
- lb bc, BANK(IntroGrass4GFX), 1
- call Request2bpp
- ld hl, IntroTilemap010
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- call Intro_LoadTilemap
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette5
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette5
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld a, $90
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- call Intro_SetCGBPalUpdate
- depixel 8, 5
- ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
- call _InitSpriteAnimStruct
- depixel 12, 0
- ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
- call _InitSpriteAnimStruct
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene16: ; e4edc (39:4edc)
-; Suicune shows its face. An Unown appears in front.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $80
- jr nc, .done
- call Intro_Scene16_AnimateSuicune
- ld a, [hSCY]
- and a
- ret z
- add 8
- ld [hSCY], a
- ret
-.done
- call NextIntroScene
- ret
-
-IntroScene17: ; e4ef5 (39:4ef5)
-; ...
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap011
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroSuicuneCloseGFX
- ld de, vTiles1 tile $00
- call Intro_DecompressRequest2bpp_255Tiles
- ld hl, IntroTilemap012
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette4
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette4
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene18: ; e4f67 (39:4f67)
-; Suicune close up.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $60
- jr nc, .done
- ld a, [hSCX]
- cp $60
- ret z
- add 8
- ld [hSCX], a
- ret
-.done
- call NextIntroScene
- ret
-
-IntroScene19: ; e4f7e (39:4f7e)
-; More setup.
- call Intro_ClearBGPals
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap013
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroSuicuneBackGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroUnownsGFX
- ld de, vTiles1 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld de, IntroGrass4GFX
- ld hl, vTiles1 tile $7f
- lb bc, BANK(IntroGrass4GFX), 1
- call Request2bpp
- ld hl, IntroTilemap014
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- call Intro_LoadTilemap
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette5
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette5
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld a, $d8
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- ld hl, wSpriteAnimDict
- xor a
- ld [hli], a
- ld [hl], $7f
- call Intro_SetCGBPalUpdate
- depixel 12, 0
- ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
- call _InitSpriteAnimStruct
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene20: ; e5019 (39:5019)
-; Suicune running away. A bunch of Unown appear.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $98
- jr nc, .finished
- cp $58
- ret nc
- cp $40
- jr nc, .AppearUnown
- cp $28
- ret nc
- ld a, [hSCY]
- inc a
- ld [hSCY], a
- ret
-
-.AppearUnown:
- sub $18
- ld c, a
- and $3
- cp $3
- ret nz
- ld a, c
- and $1c
- srl a
- srl a
- ld [wIntroSceneTimer], a
- xor a
- call Intro_Scene20_AppearUnown
- ret
-; e5049 (39:5049)
-; unused
- ld a, c
- and $1c
- srl a
- srl a
- ld [wIntroSceneTimer], a
- ld a, 1
- call Intro_Scene20_AppearUnown
- ret
-
-.finished
- call NextIntroScene
- ret
-
-IntroScene21: ; e505d (39:505d)
-; Suicune gets more distant and turns black.
- call Intro_ColoredSuicuneFrameSwap
- ld c, 3
- call DelayFrames
- xor a
- ld [hBGMapMode], a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene22: ; e5072 (39:5072)
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $8
- jr nc, .done
- ret
-.done
- farcall DeinitializeAllSprites
- call NextIntroScene
- ret
-
-IntroScene23: ; e5086 (39:5086)
- xor a
- ld [wIntroSceneFrameCounter], a
- call NextIntroScene
- ret
-
-IntroScene24: ; e508e (39:508e)
-; Fade to white.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $20
- jr nc, .done
-
- ld c, a
- and $3
- ret nz
-
- ld a, c
- and $1c
- sla a
- call Intro_Scene24_ApplyPaletteFade
- ret
-
-.done
- ld a, $40
- ld [wIntroSceneFrameCounter], a
- call NextIntroScene
- ret
-
-IntroScene25: ; e50ad (39:50ad)
-; Wait around a bit.
- ld a, [wIntroSceneFrameCounter]
- dec a
- jr z, .done
- ld [wIntroSceneFrameCounter], a
- ret
-
-.done
- call NextIntroScene
- ret
-
-IntroScene26: ; e50bb (39:50bb)
-; Load the final scene.
- call ClearBGPalettes
- call ClearSprites
- call ClearTileMap
- xor a
- ld [hBGMapMode], a
- ld a, $1
- ld [rVBK], a
- ld hl, IntroTilemap015
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, $0
- ld [rVBK], a
- ld hl, IntroCrystalUnownsGFX
- ld de, vTiles2 tile $00
- call Intro_DecompressRequest2bpp_128Tiles
- ld hl, IntroTilemap017
- debgcoord 0, 0
- call Intro_DecompressRequest2bpp_64Tiles
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
- ld hl, IntroPalette3
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
- ld hl, IntroPalette3
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
- pop af
- ld [rSVBK], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- ld a, $7
- ld [hWX], a
- ld a, $90
- ld [hWY], a
- farcall ClearSpriteAnims
- call Intro_SetCGBPalUpdate
- xor a
- ld [wIntroSceneFrameCounter], a
- ld [wIntroSceneTimer], a
- call NextIntroScene
- ret
-
-IntroScene27: ; e512d (39:512d)
-; Spell out C R Y S T A L with Unown.
- ld hl, wIntroSceneTimer
- inc [hl]
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- inc [hl]
- cp $80
- jr nc, .done
-
- ld c, a
- and $f
- ld [wIntroSceneTimer], a
- ld a, c
- and $70
- swap a
- call Intro_FadeUnownWordPals
- ret
-
-.done
- call NextIntroScene
- ld a, $80
- ld [wIntroSceneFrameCounter], a
- ret
-
-IntroScene28: ; e5152 (39:5152)
-; Cut out when the music ends, and lead into the title screen.
- ld hl, wIntroSceneFrameCounter
- ld a, [hl]
- and a
- jr z, .done
- dec [hl]
- cp $18
- jr z, .clear
- cp $8
- ret nz
-
- ld de, SFX_UNKNOWN_CB
- call PlaySFX
- ret
-
-.clear
- call ClearBGPalettes
- ret
-
-.done
- ld hl, wJumptableIndex
- set 7, [hl]
- ret
-
-Intro_Scene24_ApplyPaletteFade: ; e5172 (39:5172)
-; load the (a)th palette from .FadePals to all wBGPals2
- ld hl, .FadePals
- add l
- ld l, a
- ld a, $0
- adc h
- ld h, a
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
- ld de, wBGPals2
- ld b, 8 ; number of BG pals
-.loop1
- push hl
- ld c, 1 palettes
-.loop2
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .loop2
- pop hl
- dec b
- jr nz, .loop1
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-; e519c (39:519c)
-
-.FadePals: ; e519c
-INCLUDE "gfx/intro/fade.pal"
-; e51dc
-
-CrystalIntro_InitUnownAnim: ; e51dc (39:51dc)
- push de
- ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $8
- ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
- call ReinitSpriteAnimFrame
- pop de
-
- push de
- ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $18
- ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
- call ReinitSpriteAnimFrame
- pop de
-
- push de
- ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $28
- ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
- call ReinitSpriteAnimFrame
- pop de
-
- ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
- ld hl, SPRITEANIMSTRUCT_0C
- add hl, bc
- ld [hl], $38
- ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
- call ReinitSpriteAnimFrame
- ret
-
-CrystalIntro_UnownFade: ; e5223 (39:5223)
- add a
- add a
- add a
- ld e, a
- ld d, $0
- ld hl, wBGPals2
- add hl, de
- inc hl
- inc hl
- ld a, [wIntroSceneTimer]
- and %111111
- cp %011111
- jr z, .okay
- jr c, .okay
- ld c, a
- ld a, %111111
- sub c
-.okay
-
- ld c, a
- ld b, $0
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
-
- push hl
- push bc
- ld hl, wBGPals2
- ld bc, 8 palettes
- xor a
- call ByteFill
- pop bc
- pop hl
-
- push hl
- ld hl, .BWFade
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- ld e, a
- pop hl
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
-
- push hl
- ld hl, .BlackLBlueFade
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- ld e, a
- pop hl
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
-
- push hl
- ld hl, .BlackBlueFade
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- ld e, a
- pop hl
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
-
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-; e5288 (39:5288)
-
-.BWFade: ; e5288
-; Fade between black and white.
-hue = 0
-rept 32
- RGB hue, hue, hue
-hue = hue + 1
-endr
-; e52c8
-
-.BlackLBlueFade: ; e52c8
-; Fade between black and light blue.
-hue = 0
-rept 32
- RGB 0, hue / 2, hue
-hue = hue + 1
-endr
-; e5308
-
-.BlackBlueFade: ; e5308
-; Fade between black and blue.
-hue = 0
-rept 32
- RGB 0, 0, hue
-hue = hue + 1
-endr
-; e5348
-
-Intro_Scene20_AppearUnown: ; e5348 (39:5348)
-; Spawn the palette for the nth Unown
- and a
- jr nz, .load_pal_2
-
- ld hl, .pal1
- jr .got_pointer
-
-.load_pal_2
- ld hl, .pal2
-
-.got_pointer
- ld a, [wIntroSceneTimer]
- and $7
- add a
- add a
- add a
- ld c, a
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
-
- push bc
- ld de, wBGPals2
-
- ld a, c
- add e
- ld e, a
- ld a, $0
- adc d
- ld d, a
-
- ld bc, 1 palettes
- call CopyBytes
- pop bc
-
- ld de, wBGPals1
- ld a, c
- add e
- ld e, a
- ld a, $0
- adc d
- ld d, a
-
- ld bc, 1 palettes
- call CopyBytes
-
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-; e538d (39:538d)
-
-.pal1 ; e538d
- RGB 24, 12, 09
- RGB 31, 31, 31
- RGB 12, 00, 31
- RGB 00, 00, 00
-
-; e5395
-
-.pal2 ; e5395
- RGB 24, 12, 09
- RGB 31, 31, 31
- RGB 31, 31, 31
- RGB 31, 31, 31
-
-; e539d
-
-Intro_FadeUnownWordPals: ; e539d (39:539d)
- add a
- add a
- add a
- ld e, a
- ld d, $0
- ld hl, wBGPals2
- add hl, de
-rept 4
- inc hl
-endr
- ld a, [wIntroSceneTimer]
- add a
- ld c, a
- ld b, $0
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
-
- push hl
- ld hl, .FastFadePalettes
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- ld e, a
- pop hl
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
-
- push hl
- ld hl, .SlowFadePalettes
- add hl, bc
- ld a, [hli]
- ld d, [hl]
- ld e, a
- pop hl
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
-
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-; e53db (39:53db)
-
-.FastFadePalettes: ; e53db
-hue = 31
-rept 8
- RGB hue, hue, hue
-hue = hue + -1
- RGB hue, hue, hue
-hue = hue + -2
-endr
-; e53fb
-
-.SlowFadePalettes: ; e53fb
-hue = 31
-rept 16
- RGB hue, hue, hue
-hue = hue + -1
-endr
-; e541b
-
-Intro_LoadTilemap: ; e541b (39:541b)
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
-
- ld hl, wDecompressScratch
- decoord 0, 0
- ld b, SCREEN_HEIGHT
-.row
- ld c, SCREEN_WIDTH
-.col
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .col
- ld a, BG_MAP_WIDTH - SCREEN_WIDTH
- add l
- ld l, a
- ld a, 0
- adc h
- ld h, a
- dec b
- jr nz, .row
-
- pop af
- ld [rSVBK], a
- ret
-
-Intro_Scene16_AnimateSuicune: ; e5441 (39:5441)
- ld a, [wIntroSceneFrameCounter]
- and $3
- jr z, Intro_ColoredSuicuneFrameSwap
- cp $3
- jr z, .PrepareForSuicuneSwap
- ret
-
-.PrepareForSuicuneSwap:
- xor a
- ld [hBGMapMode], a
- ret
-
-Intro_ColoredSuicuneFrameSwap: ; e5451 (39:5451)
- hlcoord 0, 0
- ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
-.loop
- ld a, [hl]
- and a
- jr z, .skip
- cp $80
- jr nc, .skip
- xor $8
- ld [hl], a
-.skip
- inc hl
- dec bc
- ld a, c
- or b
- jr nz, .loop
- ld a, $1
- ld [hBGMapMode], a
- ret
-
-Intro_RustleGrass: ; e546d (39:546d)
- ld a, [wIntroSceneFrameCounter]
- cp 36
- ret nc
- and $c
- srl a
- ld e, a
- ld d, $0
- ld hl, .RustlingGrassPointers
- add hl, de
- ld a, [hli]
- ld [wRequested2bppSource], a
- ld a, [hli]
- ld [wRequested2bppSource + 1], a
- ld a, LOW(vTiles2 tile $09)
- ld [wRequested2bppDest], a
- ld a, HIGH(vTiles2 tile $09)
- ld [wRequested2bppDest + 1], a
- ld a, 4
- ld [wRequested2bppSize], a
- ret
-; e5496 (39:5496)
-
-.RustlingGrassPointers: ; e5496
- dw IntroGrass1GFX
- dw IntroGrass2GFX
- dw IntroGrass3GFX
- dw IntroGrass2GFX
-; e549e
-
-Intro_SetCGBPalUpdate: ; e549e (39:549e)
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-
-Intro_ClearBGPals: ; e54a3 (39:54a3)
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals2)
- ld [rSVBK], a
-
- ld hl, wBGPals2
- ld bc, 16 palettes
- xor a
- call ByteFill
-
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- call DelayFrame
- call DelayFrame
- ret
-
-Intro_DecompressRequest2bpp_128Tiles: ; e54c2 (39:54c2)
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
-
- push de
- ld de, wDecompressScratch
- call Decompress
- pop hl
-
- ld de, wDecompressScratch
- lb bc, $01, $80
- call Request2bpp
-
- pop af
- ld [rSVBK], a
- ret
-
-Intro_DecompressRequest2bpp_255Tiles: ; e54de (39:54de)
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
-
- push de
- ld de, wDecompressScratch
- call Decompress
- pop hl
-
- ld de, wDecompressScratch
- lb bc, $01, $ff
- call Request2bpp
-
- pop af
- ld [rSVBK], a
- ret
-
-Intro_DecompressRequest2bpp_64Tiles: ; e54fa (39:54fa)
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
-
- push de
- ld de, wDecompressScratch
- call Decompress
- pop hl
-
- ld de, wDecompressScratch
- lb bc, $01, $40
- call Request2bpp
-
- pop af
- ld [rSVBK], a
- ret
-
-Intro_ResetLYOverrides: ; e5516 (39:5516)
- ld a, [rSVBK]
- push af
- ld a, BANK(wLYOverrides)
- ld [rSVBK], a
-
- ld hl, wLYOverrides
- ld bc, wLYOverridesEnd - wLYOverrides
- xor a
- call ByteFill
-
- pop af
- ld [rSVBK], a
- ld a, rSCX - $ff00
- ld [hLCDCPointer], a
- ret
-
-Intro_PerspectiveScrollBG: ; e552f (39:552f)
- ld a, [rSVBK]
- push af
- ld a, BANK(wLYOverrides)
- ld [rSVBK], a
- ; Scroll the grass every frame.
- ; Scroll the trees every other frame and at half speed.
- ; This creates an illusion of perspective.
- ld a, [wIntroSceneFrameCounter]
- and $1
- jr z, .skip
- ; trees in the back
- ld hl, wLYOverrides
- ld a, [hl]
- inc a
- ld bc, $5f
- call ByteFill
-.skip
- ; grass in the front
- ld hl, wLYOverrides + $5f
- ld a, [hl]
- inc a
- inc a
- ld bc, $31
- call ByteFill
- ld a, [wLYOverrides + 0]
- ld [hSCX], a
- pop af
- ld [rSVBK], a
- ret
-
-IntroSuicuneRunGFX: ; e555d
-INCBIN "gfx/intro/suicune_run.2bpp.lz"
-; e592d
-
-IntroPichuWooperGFX: ; e592d
-INCBIN "gfx/intro/pichu_wooper.2bpp.lz"
-; e5c7d
-
-IntroBackgroundGFX: ; e5c7d
-INCBIN "gfx/intro/background.2bpp.lz"
-; e5e6d
-
-IntroTilemap004: ; e5e6d
-INCBIN "gfx/intro/004.tilemap.lz"
-; e5ecd
-
-IntroTilemap003: ; e5ecd
-INCBIN "gfx/intro/003.tilemap.lz"
-; e5edd
-
-IntroPalette1: ; e5edd
-INCLUDE "gfx/intro/intro_1.pal"
-; e5f5d
-
-IntroUnownsGFX: ; e5f5d
-INCBIN "gfx/intro/unowns.2bpp.lz"
-; e634d
-
-IntroPulseGFX: ; e634d
-INCBIN "gfx/intro/pulse.2bpp.lz"
-; e63dd
-
-IntroTilemap002: ; e63dd
-INCBIN "gfx/intro/002.tilemap.lz"
-; e641d
-
-IntroTilemap001: ; e641d
-INCBIN "gfx/intro/001.tilemap.lz"
-; e642d
-
-IntroTilemap006: ; e642d
-INCBIN "gfx/intro/006.tilemap.lz"
-; e647d
-
-IntroTilemap005: ; e647d
-INCBIN "gfx/intro/005.tilemap.lz"
-; e649d
-
-IntroTilemap008: ; e649d
-INCBIN "gfx/intro/008.tilemap.lz"
-; e655d
-
-IntroTilemap007: ; e655d
-INCBIN "gfx/intro/007.tilemap.lz"
-; e65ad
-
-IntroPalette2: ; e65ad
-INCLUDE "gfx/intro/intro_2.pal"
-; e662d
-
-IntroCrystalUnownsGFX: ; e662d
-INCBIN "gfx/intro/crystal_unowns.2bpp.lz"
-; e672d
-
-IntroTilemap017: ; e672d
-INCBIN "gfx/intro/017.tilemap.lz"
-; e676d
-
-IntroTilemap015: ; e676d
-INCBIN "gfx/intro/015.tilemap.lz"
-; e679d
-
-IntroPalette3: ; e679d
-INCLUDE "gfx/intro/intro_3.pal"
-; e681d
-
-IntroSuicuneCloseGFX: ; e681d
-INCBIN "gfx/intro/suicune_close.2bpp.lz"
-; e6c3d
-
-IntroTilemap012: ; e6c3d
-INCBIN "gfx/intro/012.tilemap.lz"
-; e6d0d
-
-IntroTilemap011: ; e6d0d
-INCBIN "gfx/intro/011.tilemap.lz"
-; e6d6d
-
-IntroPalette4: ; e6d6d
-INCLUDE "gfx/intro/intro_4.pal"
-; e6ded
-
-IntroSuicuneJumpGFX: ; e6ded
-INCBIN "gfx/intro/suicune_jump.2bpp.lz"
-; e72ad
-
-IntroSuicuneBackGFX: ; e72ad
-INCBIN "gfx/intro/suicune_back.2bpp.lz"
-; e764d
-
-IntroTilemap010: ; e764d
-INCBIN "gfx/intro/010.tilemap.lz"
-; e76ad
-
-IntroTilemap009: ; e76ad
-INCBIN "gfx/intro/009.tilemap.lz"
-; e76bd
-
-IntroTilemap014: ; e76bd
-INCBIN "gfx/intro/014.tilemap.lz"
-; e778d
-
-IntroTilemap013: ; e778d
-INCBIN "gfx/intro/013.tilemap.lz"
-; e77dd
-
-IntroPalette5: ; e77dd
-INCLUDE "gfx/intro/intro_5.pal"
-
-IntroUnownBackGFX: ; e785d
-INCBIN "gfx/intro/unown_back.2bpp.lz"
-; e799d
-
-IntroGrass1GFX: ; e799d
-INCBIN "gfx/intro/grass1.2bpp"
-IntroGrass2GFX: ; e79dd
-INCBIN "gfx/intro/grass2.2bpp"
-IntroGrass3GFX: ; e7a1d
-INCBIN "gfx/intro/grass3.2bpp"
-IntroGrass4GFX: ; e7a5d
-INCBIN "gfx/intro/grass4.2bpp"
--- a/engine/title/init_hof_credits.asm
+++ /dev/null
@@ -1,79 +1,0 @@
-InitDisplayForHallOfFame: ; 4e881
- call ClearBGPalettes
- call ClearTileMap
- call ClearSprites
- call DisableLCD
- call LoadStandardFont
- call LoadFontsBattleExtra
- hlbgcoord 0, 0
- ld bc, vBGMap1 - vBGMap0
- ld a, " "
- call ByteFill
- hlcoord 0, 0, wAttrMap
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- xor a
- call ByteFill
- xor a
- ld [hSCY], a
- ld [hSCX], a
- call EnableLCD
- ld hl, .SavingRecordDontTurnOff
- call PrintText
- call WaitBGMap2
- call SetPalettes
- ret
-
-.SavingRecordDontTurnOff: ; 0x4e8bd
- ; SAVING RECORD… DON'T TURN OFF!
- text_jump UnknownText_0x1bd39e
- db "@"
-
-InitDisplayForRedCredits: ; 4e8c2
- call ClearBGPalettes
- call ClearTileMap
- call ClearSprites
- call DisableLCD
- call LoadStandardFont
- call LoadFontsBattleExtra
- hlbgcoord 0, 0
- ld bc, vBGMap1 - vBGMap0
- ld a, " "
- call ByteFill
- hlcoord 0, 0, wAttrMap
- ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
- xor a
- call ByteFill
- ld hl, wBGPals1
- ld c, 4 tiles
-.load_white_palettes
- ld a, LOW(PALRGB_WHITE)
- ld [hli], a
- ld a, HIGH(PALRGB_WHITE)
- ld [hli], a
- dec c
- jr nz, .load_white_palettes
- xor a
- ld [hSCY], a
- ld [hSCX], a
- call EnableLCD
- call WaitBGMap2
- call SetPalettes
- ret
-
-ResetDisplayBetweenHallOfFameMons: ; 4e906
- ld a, [rSVBK]
- push af
- ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
- ld hl, wDecompressScratch
- ld bc, wScratchAttrMap - wDecompressScratch
- ld a, " "
- call ByteFill
- hlbgcoord 0, 0
- ld de, wDecompressScratch
- ld b, 0
- ld c, 4 tiles
- call Request2bpp
- pop af
- ld [rSVBK], a
- ret
--- a/engine/title/title.asm
+++ /dev/null
@@ -1,402 +1,0 @@
-_TitleScreen: ; 10ed67
-
- call ClearBGPalettes
- call ClearSprites
- call ClearTileMap
-
-; Turn BG Map update off
- xor a
- ld [hBGMapMode], a
-
-; Reset timing variables
- ld hl, wJumptableIndex
- ld [hli], a ; wJumptableIndex
- ld [hli], a ; wIntroSceneFrameCounter
- ld [hli], a ; wTitleScreenTimer
- ld [hl], a ; wTitleScreenTimer + 1
-
-; Turn LCD off
- call DisableLCD
-
-
-; VRAM bank 1
- ld a, 1
- ld [rVBK], a
-
-
-; Decompress running Suicune gfx
- ld hl, TitleSuicuneGFX
- ld de, vTiles1
- call Decompress
-
-
-; Clear screen palettes
- hlbgcoord 0, 0
- ld bc, 20 * BG_MAP_WIDTH
- xor a
- call ByteFill
-
-
-; Fill tile palettes:
-
-; BG Map 1:
-
-; line 0 (copyright)
- hlbgcoord 0, 0, vBGMap1
- ld bc, BG_MAP_WIDTH
- ld a, 7 ; palette
- call ByteFill
-
-
-; BG Map 0:
-
-; Apply logo gradient:
-
-; lines 3-4
- hlbgcoord 0, 3
- ld bc, 2 * BG_MAP_WIDTH
- ld a, 2
- call ByteFill
-; line 5
- hlbgcoord 0, 5
- ld bc, BG_MAP_WIDTH
- ld a, 3
- call ByteFill
-; line 6
- hlbgcoord 0, 6
- ld bc, BG_MAP_WIDTH
- ld a, 4
- call ByteFill
-; line 7
- hlbgcoord 0, 7
- ld bc, BG_MAP_WIDTH
- ld a, 5
- call ByteFill
-; lines 8-9
- hlbgcoord 0, 8
- ld bc, 2 * BG_MAP_WIDTH
- ld a, 6
- call ByteFill
-
-
-; 'CRYSTAL VERSION'
- hlbgcoord 5, 9
- ld bc, NAME_LENGTH ; length of version text
- ld a, 1
- call ByteFill
-
-; Suicune gfx
- hlbgcoord 0, 12
- ld bc, 6 * BG_MAP_WIDTH ; the rest of the screen
- ld a, 0 | VRAM_BANK_1
- call ByteFill
-
-
-; Back to VRAM bank 0
- ld a, $0
- ld [rVBK], a
-
-
-; Decompress logo
- ld hl, TitleLogoGFX
- ld de, vTiles1
- call Decompress
-
-; Decompress background crystal
- ld hl, TitleCrystalGFX
- ld de, vTiles0
- call Decompress
-
-
-; Clear screen tiles
- hlbgcoord 0, 0
- ld bc, 64 * BG_MAP_WIDTH
- ld a, " "
- call ByteFill
-
-; Draw Pokemon logo
- hlcoord 0, 3
- lb bc, 7, 20
- ld d, $80
- ld e, $14
- call DrawTitleGraphic
-
-; Draw copyright text
- hlbgcoord 3, 0, vBGMap1
- lb bc, 1, 13
- ld d, $c
- ld e, $10
- call DrawTitleGraphic
-
-; Initialize running Suicune?
- ld d, $0
- call LoadSuicuneFrame
-
-; Initialize background crystal
- call InitializeBackground
-
-; Save WRAM bank
- ld a, [rSVBK]
- push af
-; WRAM bank 5
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
-; Update palette colors
- ld hl, TitleScreenPalettes
- ld de, wBGPals1
- ld bc, 16 palettes
- call CopyBytes
-
- ld hl, TitleScreenPalettes
- ld de, wBGPals2
- ld bc, 16 palettes
- call CopyBytes
-
-; Restore WRAM bank
- pop af
- ld [rSVBK], a
-
-
-; LY/SCX trickery starts here
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wLYOverrides)
- ld [rSVBK], a
-
-; Make alternating lines come in from opposite sides
-
-; (This part is actually totally pointless, you can't
-; see anything until these values are overwritten!)
-
- ld b, 80 / 2 ; alternate for 80 lines
- ld hl, wLYOverrides
-.loop
-; $00 is the middle position
- ld [hl], +112 ; coming from the left
- inc hl
- ld [hl], -112 ; coming from the right
- inc hl
- dec b
- jr nz, .loop
-
-; Make sure the rest of the buffer is empty
- ld hl, wLYOverrides + 80
- xor a
- ld bc, wLYOverridesEnd - (wLYOverrides + 80)
- call ByteFill
-
-; Let LCD Stat know we're messing around with SCX
- ld a, rSCX - $ff00
- ld [hLCDCPointer], a
-
- pop af
- ld [rSVBK], a
-
-
-; Reset audio
- call ChannelsOff
- call EnableLCD
-
-; Set sprite size to 8x16
- ld a, [rLCDC]
- set rLCDC_SPRITE_SIZE, a
- ld [rLCDC], a
-
- ld a, +112
- ld [hSCX], a
- ld a, 8
- ld [hSCY], a
- ld a, 7
- ld [hWX], a
- ld a, -112
- ld [hWY], a
-
- ld a, $1
- ld [hCGBPalUpdate], a
-
-; Update BG Map 0 (bank 0)
- ld [hBGMapMode], a
-
- xor a
- ld [wBGPals1 + 2], a
-
-; Play starting sound effect
- call SFXChannelsOff
- ld de, SFX_TITLE_SCREEN_ENTRANCE
- call PlaySFX
-
- ret
-; 10eea7
-
-SuicuneFrameIterator: ; 10eea7
- ld hl, wBGPals1 + 2
- ld a, [hl]
- ld c, a
- inc [hl]
-
-; Only do this once every eight frames
- and %111
- ret nz
-
- ld a, c
- and %11000
- sla a
- swap a
- ld e, a
- ld d, $0
- ld hl, .Frames
- add hl, de
- ld d, [hl]
- xor a
- ld [hBGMapMode], a
- call LoadSuicuneFrame
- ld a, $1
- ld [hBGMapMode], a
- ld a, $3
- ld [hBGMapThird], a
- ret
-; 10eece
-
-.Frames: ; 10eece
- db $80 ; vTiles4 tile $00
- db $88 ; vTiles4 tile $08
- db $00 ; vTiles5 tile $00
- db $08 ; vTiles5 tile $08
-; 10eed2
-
-
-LoadSuicuneFrame: ; 10eed2
- hlcoord 6, 12
- ld b, 6
-.bgrows
- ld c, 8
-.col
- ld a, d
- ld [hli], a
- inc d
- dec c
- jr nz, .col
- ld a, SCREEN_WIDTH - 8
- add l
- ld l, a
- ld a, 0
- adc h
- ld h, a
- ld a, 8
- add d
- ld d, a
- dec b
- jr nz, .bgrows
- ret
-; 10eeef
-
-DrawTitleGraphic: ; 10eeef
-; input:
-; hl: draw location
-; b: height
-; c: width
-; d: tile to start drawing from
-; e: number of tiles to advance for each bgrows
-.bgrows
- push de
- push bc
- push hl
-.col
- ld a, d
- ld [hli], a
- inc d
- dec c
- jr nz, .col
- pop hl
- ld bc, SCREEN_WIDTH
- add hl, bc
- pop bc
- pop de
- ld a, e
- add d
- ld d, a
- dec b
- jr nz, .bgrows
- ret
-; 10ef06
-
-InitializeBackground: ; 10ef06
- ld hl, wVirtualOAMSprite00
- ld d, -$22
- ld e, $0
- ld c, 5
-.loop
- push bc
- call .InitColumn
- pop bc
- ld a, $10
- add d
- ld d, a
- dec c
- jr nz, .loop
- ret
-; 10ef1c
-
-.InitColumn: ; 10ef1c
- ld c, $6
- ld b, $40
-.loop2
- ld a, d
- ld [hli], a ; y
- ld a, b
- ld [hli], a ; x
- add $8
- ld b, a
- ld a, e
- ld [hli], a ; tile id
- inc e
- inc e
- ld a, 0 | PRIORITY
- ld [hli], a ; attributes
- dec c
- jr nz, .loop2
- ret
-; 10ef32
-
-
-AnimateTitleCrystal: ; 10ef32
-; Move the title screen crystal downward until it's fully visible
-
-; Stop at y=6
-; y is really from the bottom of the sprite, which is two tiles high
- ld hl, wVirtualOAMSprite00YCoord
- ld a, [hl]
- cp 6 + 2 * TILE_WIDTH
- ret z
-
-; Move all 30 parts of the crystal down by 2
- ld c, 30
-.loop
- ld a, [hl]
- add 2
- ld [hli], a ; y
-rept SPRITEOAMSTRUCT_LENGTH + -1
- inc hl
-endr
- dec c
- jr nz, .loop
-
- ret
-; 10ef46
-
-TitleSuicuneGFX: ; 10ef46
-INCBIN "gfx/title/suicune.2bpp.lz"
-; 10f326
-
-TitleLogoGFX: ; 10f326
-INCBIN "gfx/title/logo.2bpp.lz"
-; 10fcee
-
-TitleCrystalGFX: ; 10fcee
-INCBIN "gfx/title/crystal.2bpp.lz"
-; 10fede
-
-TitleScreenPalettes:
-INCLUDE "gfx/title/title.pal"
--- a/engine/title/unused_title.asm
+++ /dev/null
@@ -1,178 +1,0 @@
-UnusedTitleScreen: ; 10c000
-
- call ClearBGPalettes
- call ClearTileMap
- call DisableLCD
-
-; Turn BG Map update off
- xor a
- ld [hBGMapMode], a
-
-; Reset timing variables
- ld hl, wJumptableIndex
- ld [hli], a ; wJumptableIndex
- ld [hli], a ; wIntroSceneFrameCounter
- ld [hli], a ; wTitleScreenTimer
- ld [hl], a ; wTitleScreenTimer + 1
-
- ld hl, UnusedTitleBG_GFX
- ld de, vTiles2
- ld bc, vBGMap0 - vTiles2
- call CopyBytes
-
- ld hl, UnusedTitleBG_GFX + $80 tiles
- ld de, vTiles1
- ld bc, vTiles2 - vTiles1
- call CopyBytes
-
- ld hl, UnusedTitleFG_GFX
- ld de, vTiles0
- ld bc, vTiles1 - vTiles0
- call CopyBytes
-
- ld hl, UnusedTitleBG_Tilemap
- debgcoord 0, 0
- ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT
-.copy
- ld a, 0
- ld [rVBK], a
- ld a, [hli]
- ld [de], a
- ld a, 1
- ld [rVBK], a
- ld a, [hli]
- ld [de], a
- inc de
- dec bc
- ld a, b
- or c
- jr nz, .copy
-
- ld hl, UnusedTitleFG_OAM
- ld de, wVirtualOAMSprite00
- ld bc, SPRITEOAMSTRUCT_LENGTH * NUM_SPRITE_OAM_STRUCTS
- call CopyBytes
-
- call EnableLCD
- ld a, [rLCDC]
- set rLCDC_SPRITES_ENABLE, a
- set rLCDC_SPRITE_SIZE, a
- ld [rLCDC], a
-
- call DelayFrame
-
- ld a, [rSVBK]
- push af
- ld a, BANK(wBGPals1)
- ld [rSVBK], a
-
- ld hl, UnusedTitleBG_Palettes
- ld de, wBGPals1
- ld bc, 8 palettes
- call CopyBytes
-
- ld hl, UnusedTitleFG_Palettes
- ld de, wOBPals1
- ld bc, 8 palettes
- call CopyBytes
-
- ld hl, UnusedTitleBG_Palettes
- ld de, wBGPals2
- ld bc, 8 palettes
- call CopyBytes
-
- ld hl, UnusedTitleFG_Palettes
- ld de, wOBPals2
- ld bc, 8 palettes
- call CopyBytes
-
- pop af
- ld [rSVBK], a
-
- ld a, $1
- ld [hCGBPalUpdate], a
-
- ld de, MUSIC_TITLE
- call PlayMusic
-
- ret
-; 10c0b1
-
-UnusedTitleBG_GFX: ; 10c0b1
-INCBIN "gfx/title/old_bg.2bpp"
-; 10d0b1
-
-UnusedTitleBG_Tilemap: ; 10d0b1
-; 32x32 (alternating tiles and attributes)
-INCBIN "gfx/title/old_bg.tilemap"
-; 10d8b1
-
-UnusedTitleBG_Palettes: ; 10d8b1
-INCLUDE "gfx/title/old_bg.pal"
-; 10dab1
-
-UnusedTitleFG_GFX: ; 10dab1
-INCBIN "gfx/title/old_fg.2bpp"
-; 10eab1
-
-UnusedTitleFG_Palettes: ; 10eab1
-INCLUDE "gfx/title/old_fg.pal"
-; 10ecb1
-
-UnusedTitleFG_OAM: ; 10ecb1
- dsprite 3, 0, 7, 0, $00, 1
- dsprite 3, 0, 8, 0, $02, 1
- dsprite 3, 0, 9, 0, $04, 1
- dsprite 3, 0, 10, 0, $06, 1
- dsprite 3, 0, 11, 0, $08, 1
- dsprite 3, 0, 12, 0, $0a, 1
- dsprite 3, 0, 13, 0, $0c, 1
- dsprite 3, 0, 14, 0, $0e, 1
- dsprite 5, 0, 7, 0, $10, 0
- dsprite 5, 0, 8, 0, $12, 0
- dsprite 5, 0, 9, 0, $14, 0
- dsprite 5, 0, 10, 0, $16, 0
- dsprite 5, 0, 11, 0, $18, 0
- dsprite 5, 0, 12, 0, $1a, 0
- dsprite 5, 0, 13, 0, $1c, 0
- dsprite 5, 0, 14, 0, $1e, 0
- dsprite 7, 0, 7, 0, $20, 0
- dsprite 7, 0, 8, 0, $22, 0
- dsprite 7, 0, 9, 0, $24, 0
- dsprite 7, 0, 10, 0, $26, 0
- dsprite 7, 0, 11, 0, $28, 0
- dsprite 7, 0, 12, 0, $2a, 0
- dsprite 7, 0, 13, 0, $2c, 0
- dsprite 7, 0, 14, 0, $2e, 0
- dsprite 9, 0, 7, 0, $30, 2
- dsprite 9, 0, 8, 0, $32, 2
- dsprite 9, 0, 9, 0, $34, 2
- dsprite 9, 0, 10, 0, $36, 2
- dsprite 9, 0, 11, 0, $38, 2
- dsprite 9, 0, 12, 0, $3a, 2
- dsprite 9, 0, 13, 0, $3c, 2
- dsprite 9, 0, 14, 0, $3e, 2
- dsprite 11, 0, 7, 0, $40, 1
- dsprite 11, 0, 8, 0, $42, 1
- dsprite 11, 0, 9, 0, $44, 1
- dsprite 11, 0, 10, 0, $46, 1
- dsprite 11, 0, 11, 0, $48, 1
- dsprite 11, 0, 12, 0, $4a, 1
- dsprite 11, 0, 13, 0, $4c, 1
- dsprite 11, 0, 14, 0, $4e, 1
-; 10ed51
-
-Function10ed51: ; 10ed51
- call _TitleScreen
-.loop
- call JoyTextDelay
- ld a, [hJoyLast]
- ld b, a
- and 1
- jr nz, .done
- call SuicuneFrameIterator
- call DelayFrame
- jr .loop
-.done
- ret
-; 10ed67
--- a/main.asm
+++ b/main.asm
@@ -3,13 +3,13 @@
SECTION "bank1", ROMX
-INCLUDE "engine/routines/placewaitingtext.asm"
-INCLUDE "engine/routines/loadpushoam.asm"
+INCLUDE "engine/link/placewaitingtext.asm"
+INCLUDE "engine/gfx/loadpushoam.asm"
INCLUDE "engine/overworld/map_objects.asm"
INCLUDE "engine/menus/intro_menu.asm"
INCLUDE "engine/overworld/init_map.asm"
INCLUDE "engine/pokemon/learn.asm"
-INCLUDE "engine/routines/checknickerrors.asm"
+INCLUDE "engine/pokemon/checknickerrors.asm"
INCLUDE "engine/routines/math.asm"
INCLUDE "data/items/attributes.asm"
INCLUDE "engine/overworld/npc_movement.asm"
@@ -21,13 +21,13 @@
INCLUDE "engine/overworld/player_object.asm"
INCLUDE "engine/routines/sine.asm"
-INCLUDE "engine/predef.asm"
+INCLUDE "engine/routines/predef.asm"
INCLUDE "engine/gfx/color.asm"
SECTION "bank3", ROMX
-INCLUDE "engine/routines/checktime.asm"
+INCLUDE "engine/events/checktime.asm"
INCLUDE "engine/events/specials.asm"
INCLUDE "engine/routines/printnum.asm"
INCLUDE "engine/pokemon/health.asm"
@@ -48,7 +48,7 @@
INCLUDE "engine/items/pack.asm"
INCLUDE "engine/overworld/time.asm"
-INCLUDE "engine/items/tmhm.asm"
+INCLUDE "engine/items/tmhm2.asm"
INCLUDE "engine/menus/naming_screen.asm"
INCLUDE "engine/events/misc_scripts.asm"
INCLUDE "engine/events/heal_machine_anim.asm"
@@ -64,7 +64,7 @@
INCLUDE "engine/events/bug_contest/judging.asm"
INCLUDE "engine/events/pokerus/apply_pokerus_tick.asm"
INCLUDE "engine/events/bug_contest/contest_2.asm"
-INCLUDE "engine/routines/correcterrorsinplayerparty.asm"
+INCLUDE "engine/pokemon/correcterrorsinplayerparty.asm"
INCLUDE "engine/routines/getsquareroot.asm"
@@ -73,12 +73,12 @@
INCLUDE "engine/rtc/rtc.asm"
INCLUDE "engine/overworld/overworld.asm"
INCLUDE "engine/overworld/tile_events.asm"
-INCLUDE "engine/save.asm"
+INCLUDE "engine/menus/save.asm"
INCLUDE "engine/overworld/spawn_points.asm"
INCLUDE "engine/overworld/map_setup.asm"
INCLUDE "engine/events/pokecenter_pc.asm"
INCLUDE "engine/items/mart.asm"
-INCLUDE "engine/money.asm"
+INCLUDE "engine/events/money.asm"
INCLUDE "data/items/marts.asm"
INCLUDE "engine/events/mom.asm"
INCLUDE "engine/events/daycare.asm"
@@ -90,7 +90,7 @@
SECTION "Roofs", ROMX
-INCLUDE "engine/gfx/mapgroup_roofs.asm"
+INCLUDE "engine/tilesets/mapgroup_roofs.asm"
SECTION "Clock Reset", ROMX
@@ -144,7 +144,7 @@
INCLUDE "engine/battle/ai/redundant.asm"
INCLUDE "engine/events/move_deleter.asm"
INCLUDE "engine/link/mystery_gift_2.asm"
-INCLUDE "engine/pokemon/tmhm.asm"
+INCLUDE "engine/items/tmhm.asm"
INCLUDE "data/moves/descriptions.asm"
INCLUDE "engine/events/pokerus/pokerus.asm"
INCLUDE "engine/battle/start_battle.asm"
@@ -205,15 +205,15 @@
SECTION "bank13", ROMX
-INCLUDE "engine/gfx/map_palettes.asm"
+INCLUDE "engine/tilesets/map_palettes.asm"
INCLUDE "gfx/tileset_palette_maps.asm"
INCLUDE "data/collision_permissions.asm"
INCLUDE "engine/routines/emptyallsrambanks.asm"
-INCLUDE "engine/routines/savemenu_copytilemapatonce.asm"
-INCLUDE "engine/routines/checksave.asm"
+INCLUDE "engine/menus/savemenu_copytilemapatonce.asm"
+INCLUDE "engine/events/checksave.asm"
INCLUDE "data/maps/scenes.asm"
INCLUDE "engine/overworld/loadmappart.asm"
-INCLUDE "engine/routines/phonering_copytilemapatonce.asm"
+INCLUDE "engine/phone/phonering_copytilemapatonce.asm"
Shrink1Pic: ; 4d249
INCBIN "gfx/new_game/shrink1.2bpp.lz"
@@ -232,13 +232,13 @@
INCLUDE "engine/pokemon/search2.asm"
INCLUDE "engine/pokemon/stats_screen.asm"
INCLUDE "engine/events/catch_tutorial.asm"
-INCLUDE "engine/gfx/evolution_animation.asm"
-INCLUDE "engine/title/init_hof_credits.asm"
+INCLUDE "engine/movie/evolution_animation.asm"
+INCLUDE "engine/movie/init_hof_credits.asm"
INCLUDE "engine/events/battle_tower/get_trainer_class.asm"
INCLUDE "engine/battle/sliding_intro.asm"
INCLUDE "mobile/print_opp_message.asm"
INCLUDE "engine/battle/checkbattlescene.asm"
-INCLUDE "engine/gfx/gbc_only.asm"
+INCLUDE "engine/movie/gbc_only.asm"
INCLUDE "engine/events/poke_seer.asm"
@@ -277,10 +277,10 @@
SECTION "bank20", ROMX
INCLUDE "engine/overworld/player_movement.asm"
-INCLUDE "engine/engine_flags.asm"
+INCLUDE "engine/events/engine_flags.asm"
INCLUDE "engine/overworld/variables.asm"
INCLUDE "data/text/battle.asm"
-INCLUDE "engine/debug.asm"
+INCLUDE "engine/menus/debug.asm"
SECTION "bank21", ROMX
@@ -304,7 +304,7 @@
SECTION "bank23", ROMX
-INCLUDE "engine/gfx/timeofdaypals.asm"
+INCLUDE "engine/tilesets/timeofdaypals.asm"
INCLUDE "engine/battle/battle_transition.asm"
INCLUDE "engine/events/field_moves.asm"
INCLUDE "engine/events/magnet_train.asm"
@@ -442,7 +442,7 @@
INCBIN "gfx/splash/copyright.2bpp"
INCLUDE "engine/menus/options_menu.asm"
-INCLUDE "engine/title/crystal_intro.asm"
+INCLUDE "engine/movie/crystal_intro.asm"
SECTION "bank3E", ROMX
@@ -450,7 +450,7 @@
INCLUDE "engine/gfx/load_font.asm"
INCLUDE "engine/link/time_capsule.asm"
INCLUDE "engine/events/name_rater.asm"
-INCLUDE "engine/routines/playslowcry.asm"
+INCLUDE "engine/events/playslowcry.asm"
INCLUDE "engine/pokedex/newpokedexentry.asm"
INCLUDE "engine/link/time_capsule_2.asm"
INCLUDE "engine/pokedex/unown_dex.asm"
@@ -461,7 +461,7 @@
SECTION "bank3F", ROMX
-INCLUDE "engine/gfx/tileset_anims.asm"
+INCLUDE "engine/tilesets/tileset_anims.asm"
INCLUDE "engine/events/npc_trade.asm"
INCLUDE "engine/events/mom_phone.asm"
@@ -471,7 +471,7 @@
SECTION "bank41", ROMX
-INCLUDE "engine/dma_transfer.asm"
+INCLUDE "engine/gfx/dma_transfer.asm"
INCLUDE "gfx/emotes.asm"
INCLUDE "engine/overworld/warp_connection.asm"
INCLUDE "engine/link/mystery_gift.asm"
@@ -493,8 +493,8 @@
SECTION "Title", ROMX
-INCLUDE "engine/title/unused_title.asm"
-INCLUDE "engine/title/title.asm"
+INCLUDE "engine/movie/unused_title.asm"
+INCLUDE "engine/movie/title.asm"
INCLUDE "mobile/mobile_45.asm"
@@ -586,7 +586,7 @@
INCLUDE "engine/events/diploma.asm"
INCLUDE "engine/pokedex/pokedex_3.asm"
INCLUDE "engine/events/catch_tutorial_input.asm"
-INCLUDE "engine/routines/townmap_convertlinebreakcharacters.asm"
+INCLUDE "engine/pokegear/townmap_convertlinebreakcharacters.asm"
PokegearGFX: ; 1de2e4
INCBIN "gfx/pokegear/pokegear.2bpp.lz"