ref: 0dd914e5f9d3fd41ad9d440d9f2c2baa20b42aee
dir: /battle/misc.asm/
_DisappearUser: ; fbd54 xor a ld [hBGMapMode], a ld a, [hBattleTurn] and a jr z, .player call GetEnemyFrontpicCoords jr .okay .player call GetPlayerBackpicCoords .okay call ClearBox jr FinishAppearDisappearUser _AppearUserRaiseSub: ; fbd69 (3e:7d69) callba BattleCommand_RaiseSubNoAnim jr AppearUser _AppearUserLowerSub: ; fbd71 (3e:7d71) callba BattleCommand_LowerSubNoAnim AppearUser: ; fbd77 (3e:7d77) xor a ld [hBGMapMode], a ld a, [hBattleTurn] and a jr z, .player call GetEnemyFrontpicCoords xor a jr .okay .player call GetPlayerBackpicCoords ld a, $31 .okay ld [hGraphicStartTile], a predef PlaceGraphic FinishAppearDisappearUser: ; fbd91 (3e:7d91) ld a, $1 ld [hBGMapMode], a ret GetEnemyFrontpicCoords: ; fbd96 (3e:7d96) hlcoord 12, 0 lb bc, 7, 7 ret GetPlayerBackpicCoords: ; fbd9d (3e:7d9d) hlcoord 2, 6 lb bc, 6, 6 ret DoWeatherModifiers: ; fbda4 ld de, .WeatherTypeModifiers ld a, [Weather] ld b, a ld a, [wd265] ; move type ld c, a .CheckWeatherType: ld a, [de] inc de cp $ff jr z, .done_weather_types cp b jr nz, .NextWeatherType ld a, [de] cp c jr z, .ApplyModifier .NextWeatherType: inc de inc de jr .CheckWeatherType .done_weather_types ld de, .WeatherMoveModifiers ld a, BATTLE_VARS_MOVE_EFFECT call GetBattleVar ld c, a .CheckWeatherMove: ld a, [de] inc de cp $ff jr z, .done cp b jr nz, .NextWeatherMove ld a, [de] cp c jr z, .ApplyModifier .NextWeatherMove: inc de inc de jr .CheckWeatherMove .ApplyModifier: xor a ld [hMultiplicand + 0], a ld hl, CurDamage ld a, [hli] ld [hMultiplicand + 1], a ld a, [hl] ld [hMultiplicand + 2], a inc de ld a, [de] ld [hMultiplier], a call Multiply ld a, 10 ld [hDivisor], a ld b, $4 call Divide ld a, [hQuotient + 0] and a ld bc, -1 jr nz, .Update ld a, [hQuotient + 1] ld b, a ld a, [hQuotient + 2] ld c, a or b jr nz, .Update ld bc, 1 .Update: ld a, b ld [CurDamage], a ld a, c ld [CurDamage + 1], a .done ret .WeatherTypeModifiers: db WEATHER_RAIN, WATER, 15 db WEATHER_RAIN, FIRE, 05 db WEATHER_SUN, FIRE, 15 db WEATHER_SUN, WATER, 05 db $ff .WeatherMoveModifiers: db WEATHER_RAIN, EFFECT_SOLARBEAM, 05 db $ff ; fbe24 DoBadgeTypeBoosts: ; fbe24 ld a, [wLinkMode] and a ret nz ld a, [InBattleTowerBattle] and a ret nz ld a, [hBattleTurn] and a ret nz push de push bc ld hl, .BadgeTypes ld a, [KantoBadges] ld b, a ld a, [JohtoBadges] ld c, a .CheckBadge: ld a, [hl] cp $ff jr z, .done srl b rr c jr nc, .NextBadge ld a, [wd265] ; move type cp [hl] jr z, .ApplyBoost .NextBadge: inc hl jr .CheckBadge .ApplyBoost: ld a, [CurDamage] ld h, a ld d, a ld a, [CurDamage + 1] ld l, a ld e, a srl d rr e srl d rr e srl d rr e ld a, e or d jr nz, .done_min ld e, 1 .done_min add hl, de jr nc, .Update ld hl, $ffff .Update: ld a, h ld [CurDamage], a ld a, l ld [CurDamage + 1], a .done pop bc pop de ret .BadgeTypes: db FLYING ; zephyrbadge db BUG ; hivebadge db NORMAL ; plainbadge db GHOST ; fogbadge db STEEL ; mineralbadge db FIGHTING ; stormbadge db ICE ; glacierbadge db DRAGON ; risingbadge db ROCK ; boulderbadge db WATER ; cascadebadge db ELECTRIC ; thunderbadge db GRASS ; rainbowbadge db POISON ; soulbadge db PSYCHIC ; marshbadge db FIRE ; volcanobadge db GROUND ; earthbadge db $ff ; fbe91