shithub: pokecrystal

ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/CeladonPokecenter1F.asm/

View raw version
const_value set 2
	const CELADONPOKECENTER1F_NURSE
	const CELADONPOKECENTER1F_GENTLEMAN
	const CELADONPOKECENTER1F_PHARMACIST
	const CELADONPOKECENTER1F_COOLTRAINER_F
	const CELADONPOKECENTER1F_EUSINE

CeladonPokecenter1F_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

NurseScript_0x71e22:
	jumpstd pokecenternurse

GentlemanScript_0x71e25:
	jumpstd happinesschecknpc

CeladonPokecenter1FCooltrainerFScript:
	jumptextfaceplayer CeladonPokecenter1FCooltrainerFText

CeladonPokecenter1FPharmacistScript:
	jumptextfaceplayer CeladonPokecenter1FPharmacistText

CeladonEusine:
	faceplayer
	opentext
	writetext CeladonEusineText1
	buttonsound
	writebyte SUICUNE
	special SpecialMonCheck
	iffalse .NoSuicune
	special SpecialBeastsCheck
	iftrue .HoOh
	writetext NoBeastsText
	waitbutton
.NoSuicune:
	closetext
	end

.HoOh:
	writetext EusineLeavesCeladonText
	waitbutton
	closetext
	checkcode VAR_FACING
	if_equal $1, .Location1
	applymovement CELADONPOKECENTER1F_EUSINE, .Movement1
	jump .Continue

.Location1:
	applymovement CELADONPOKECENTER1F_EUSINE, .Movement2
.Continue:
	disappear CELADONPOKECENTER1F_EUSINE
	playsound SFX_EXIT_BUILDING
	waitsfx
	end

.Movement2:
	step LEFT
	step DOWN
	step DOWN
	step DOWN
	step DOWN
	step_end

.Movement1:
	step DOWN
	step DOWN
	step DOWN
	step DOWN
	step_end

CeladonPokecenter1FCooltrainerFText:
	text "ERIKA is a master"
	line "of grass #MON."

	para "She'll make you"
	line "pay if you don't"
	cont "watch yourself."
	done

CeladonPokecenter1FPharmacistText:
	text "TEAM ROCKET's"
	line "hideout is in the"

	para "basement of the"
	line "GAME CORNER."

	para "Oh, wait. That was"
	line "three years ago."
	done

CeladonEusineText1:
	text "EUSINE: Hi!"

	para "I'm back visiting"
	line "my hometown."

	para "It's been quite a"
	line "while."
	done

EusineLeavesCeladonText:
	text "<PLAYER>, have you"
	line "heard?"

	para "There have been"
	line "fresh rumors of a"

	para "rainbow-colored"
	line "#MON appearing"
	cont "at TIN TOWER."

	para "I've just had my"
	line "party healed, so"

	para "now I'm headed to"
	line "ECRUTEAK."

	para "I'll be seeing"
	line "you, <PLAYER>!"
	done

NoBeastsText:
	text "Oh, by the way,"
	line "<PLAYER>."

	para "Have you caught"
	line "the legendary"

	para "#MON RAIKOU and"
	line "ENTEI?"

	para $56, $56, $56

	para "Okay…"

	para "If you catch even"
	line "one, I hope that"
	cont "you'll inform me."

	para "I'm counting on"
	line "you, <PLAYER>!"
	done

CeladonPokecenter1F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 3
	warp_def $7, $3, 5, CELADON_CITY
	warp_def $7, $4, 5, CELADON_CITY
	warp_def $7, $0, 1, POKECENTER_2F

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 5
	object_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x71e22, -1
	object_event SPRITE_GENTLEMAN, 5, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1
	object_event SPRITE_PHARMACIST, 3, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1
	object_event SPRITE_COOLTRAINER_F, 6, 8, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1
	object_event SPRITE_SUPER_NERD, 3, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH