ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/CeruleanGym.asm/
const_value set 2 const CERULEANGYM_ROCKET const CERULEANGYM_MISTY const CERULEANGYM_SWIMMER_GIRL1 const CERULEANGYM_SWIMMER_GIRL2 const CERULEANGYM_SWIMMER_GUY const CERULEANGYM_GYM_GUY CeruleanGym_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .GruntRunsOut .MapCallbacks: db 0 .DummyScene0: end .GruntRunsOut: priorityjump .GruntRunsOutScript end .GruntRunsOutScript: applymovement CERULEANGYM_ROCKET, MovementData_0x1884e3 playsound SFX_TACKLE applymovement CERULEANGYM_ROCKET, MovementData_0x1884eb playmusic MUSIC_ROCKET_ENCOUNTER opentext writetext UnknownText_0x1884fb waitbutton closetext showemote EMOTE_SHOCK, CERULEANGYM_ROCKET, 15 applymovement CERULEANGYM_ROCKET, MovementData_0x1884f7 opentext writetext UnknownText_0x188574 waitbutton closetext applymovement CERULEANGYM_ROCKET, MovementData_0x1884f5 opentext writetext UnknownText_0x1885a5 waitbutton closetext applymovement CERULEANGYM_ROCKET, MovementData_0x1884e8 playsound SFX_EXIT_BUILDING disappear CERULEANGYM_ROCKET setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM clearevent EVENT_ROUTE_24_ROCKET clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND setscene $0 setmapscene ROUTE_25, $1 setmapscene POWER_PLANT, $0 waitsfx special RestartMapMusic pause 15 spriteface PLAYER, DOWN pause 15 end MistyScript_0x188432: faceplayer opentext checkflag ENGINE_CASCADEBADGE iftrue .FightDone writetext UnknownText_0x188674 waitbutton closetext winlosstext UnknownText_0x18870c, 0 loadtrainer MISTY, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_MISTY setevent EVENT_BEAT_SWIMMERF_DIANA setevent EVENT_BEAT_SWIMMERF_BRIANA setevent EVENT_BEAT_SWIMMERM_PARKER opentext writetext UnknownText_0x188768 playsound SFX_GET_BADGE waitsfx setflag ENGINE_CASCADEBADGE .FightDone: writetext UnknownText_0x188782 waitbutton closetext end TrainerSwimmerfDiana: trainer EVENT_BEAT_SWIMMERF_DIANA, SWIMMERF, DIANA, SwimmerfDianaSeenText, SwimmerfDianaBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmerfDianaAfterBattleText waitbutton closetext end TrainerSwimmerfBriana: trainer EVENT_BEAT_SWIMMERF_BRIANA, SWIMMERF, BRIANA, SwimmerfBrianaSeenText, SwimmerfBrianaBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmerfBrianaAfterBattleText waitbutton closetext end TrainerSwimmermParker: trainer EVENT_BEAT_SWIMMERM_PARKER, SWIMMERM, PARKER, SwimmermParkerSeenText, SwimmermParkerBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmermParkerAfterBattleText waitbutton closetext end CeruleanGymGuyScript: faceplayer opentext checkevent EVENT_BEAT_MISTY iftrue .CeruleanGymGuyWinScript writetext CeruleanGymGuyText waitbutton closetext end .CeruleanGymGuyWinScript: writetext CeruleanGymGuyWinText waitbutton closetext end CeruleanGymHiddenMachinePart: dwb EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM, MACHINE_PART CeruleanGymStatue1: checkevent EVENT_TRAINERS_IN_CERULEAN_GYM iffalse CeruleanGymStatue opentext writetext CeruleanGymNote1 waitbutton closetext end CeruleanGymStatue2: checkevent EVENT_TRAINERS_IN_CERULEAN_GYM iffalse CeruleanGymStatue opentext writetext CeruleanGymNote2 waitbutton closetext end CeruleanGymStatue: checkflag ENGINE_CASCADEBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext MISTY, 1, $1 jumpstd gymstatue2 MovementData_0x1884e3: big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_0x1884e8: big_step RIGHT big_step DOWN step_end MovementData_0x1884eb: fix_facing db $39 ; movement jump_step UP db $38 ; movement remove_fixed_facing step_sleep 8 step_sleep 8 step DOWN step DOWN step_end MovementData_0x1884f5: big_step DOWN step_end MovementData_0x1884f7: fix_facing slow_step UP remove_fixed_facing step_end UnknownText_0x1884fb: text "Oops! I so sorry!" line "You not hurt," cont "okay?" para "I very busy." line "No time for talk-" cont "ing with you. Not" cont "good for me if" cont "seen by somebody." done UnknownText_0x188574: text "Oh no! You seen" line "me already! I make" cont "big mistake!" done UnknownText_0x1885a5: text "Hey, you! Forget" line "you see me, okay?" para "You see, hear," line "know nothing," para "okay?" line "Bye, kid! Nothing!" para "Bye-bye a go-go!" done CeruleanGymNote1: text "Sorry, I'll be out" line "for a while." cont "MISTY, GYM LEADER" done CeruleanGymNote2: text "Since MISTY's out," line "we'll be away too." cont "GYM TRAINERS" done UnknownText_0x188674: text "MISTY: I was ex-" line "pecting you, you" cont "pest!" para "You may have a" line "lot of JOHTO GYM" para "BADGES, but you'd" line "better not take me" cont "too lightly." para "My water-type" line "#MON are tough!" done UnknownText_0x18870c: text "MISTY: You really" line "are good…" para "I'll admit that" line "you are skilled…" para "Here you go. It's" line "CASCADEBADGE." done UnknownText_0x188768: text "<PLAYER> received" line "CASCADEBADGE." done UnknownText_0x188782: text "MISTY: Are there" line "many strong train-" cont "ers in JOHTO? Like" cont "you, I mean." para "I'm going to" line "travel one day, so" para "I can battle some" line "skilled trainers." done SwimmerfDianaSeenText: text "Sorry about being" line "away. Let's get on" cont "with it!" done SwimmerfDianaBeatenText: text "I give up! You're" line "the winner!" done SwimmerfDianaAfterBattleText: text "I'll be swimming" line "quietly." done SwimmerfBrianaSeenText: text "Don't let my ele-" line "gant swimming un-" cont "nerve you." done SwimmerfBrianaBeatenText: text "Ooh, you calmly" line "disposed of me…" done SwimmerfBrianaAfterBattleText: text "Don't be too smug" line "about beating me." para "MISTY will destroy" line "you if you get" cont "complacent." done SwimmermParkerSeenText: text "Glub…" para "I'm first! Come" line "and get me!" done SwimmermParkerBeatenText: text "This can't be…" done SwimmermParkerAfterBattleText: text "MISTY has gotten" line "much better in the" cont "past few years." para "Don't let your" line "guard down, or" cont "you'll be crushed!" done CeruleanGymGuyText: text "Yo! CHAMP in" line "making!" para "Since MISTY was" line "away, I went out" para "for some fun too." line "He-he-he." done CeruleanGymGuyWinText: text "Hoo, you showed me" line "how tough you are." para "As always, that" line "was one heck of a" cont "great battle!" done CeruleanGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $f, $4, 5, CERULEAN_CITY warp_def $f, $5, 5, CERULEAN_CITY .CoordEvents: db 0 .BGEvents: db 3 bg_event 8, 3, BGEVENT_ITEM, CeruleanGymHiddenMachinePart bg_event 13, 2, BGEVENT_READ, CeruleanGymStatue1 bg_event 13, 6, BGEVENT_READ, CeruleanGymStatue2 .ObjectEvents: db 6 object_event SPRITE_ROCKET, 10, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET object_event SPRITE_MISTY, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MistyScript_0x188432, EVENT_TRAINERS_IN_CERULEAN_GYM object_event SPRITE_SWIMMER_GIRL, 6, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM object_event SPRITE_SWIMMER_GIRL, 9, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM object_event SPRITE_SWIMMER_GUY, 9, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM object_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM