shithub: pokecrystal

ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/CianwoodLugiaSpeechHouse.asm/

View raw version
const_value set 2
	const CIANWOODLUGIASPEECHHOUSE_TEACHER
	const CIANWOODLUGIASPEECHHOUSE_LASS
	const CIANWOODLUGIASPEECHHOUSE_TWIN

CianwoodLugiaSpeechHouse_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

CianwoodLugiaSpeechHouseTeacherScript:
	jumptextfaceplayer CianwoodLugiaSpeechHouseTeacherText

CianwoodLugiaSpeechHouseLassScript:
	jumptextfaceplayer CianwoodLugiaSpeechHouseLassText

CianwoodLugiaSpeechHouseTwinScript:
	jumptextfaceplayer CianwoodLugiaSpeechHouseTwinText

CianwoodLugiaSpeechHouseBookshelf:
	jumpstd picturebookshelf

CianwoodLugiaSpeechHouseTeacherText:
	text "You came from"
	line "OLIVINE?"

	para "Do you remember"
	line "the four islands"
	cont "along the way?"

	para "I heard that a "
	line "mythical sea crea-"
	cont "ture is hiding in"
	cont "them."
	done

CianwoodLugiaSpeechHouseLassText:
	text "I heard that you"
	line "can only see it if"

	para "you have a SILVER"
	line "WING."

	para "It must have the"
	line "same scent as the"
	cont "creature."
	done

CianwoodLugiaSpeechHouseTwinText:
	text "I've heard that"
	line "the whirlpools"

	para "around the islands"
	line "are caused by the"
	cont "sea creature."

	para "You might need a"
	line "special move to"
	cont "get past them."
	done

CianwoodLugiaSpeechHouse_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def $7, $2, 6, CIANWOOD_CITY
	warp_def $7, $3, 6, CIANWOOD_CITY

.CoordEvents:
	db 0

.BGEvents:
	db 2
	bg_event 1, 0, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf
	bg_event 1, 1, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf

.ObjectEvents:
	db 3
	object_event SPRITE_TEACHER, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTeacherScript, -1
	object_event SPRITE_LASS, 5, 6, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseLassScript, -1
	object_event SPRITE_TWIN, 2, 0, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTwinScript, -1