ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/OlivineLighthouse1F.asm/
const_value set 2 const OLIVINELIGHTHOUSE1F_SAILOR const OLIVINELIGHTHOUSE1F_POKEFAN_F OlivineLighthouse1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 OlivineLighthouse1FSailorScript: jumptextfaceplayer OlivineLighthouse1FSailorText OlivineLighthouse1FPokefanFScript: jumptextfaceplayer OlivineLighthouse1FPokefanFText OlivineLighthouse1FSailorText: text "People train at" line "this LIGHTHOUSE." para "It's not easy to" line "climb because of" cont "all the trainers." done OlivineLighthouse1FPokefanFText: text "In the past, #-" line "MON used to light" para "the sea around" line "OLIVINE at night." para "The LIGHTHOUSE was" line "made in honor of" cont "those #MON." done OlivineLighthouse1F_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def $11, $a, 9, OLIVINE_CITY warp_def $11, $b, 9, OLIVINE_CITY warp_def $b, $3, 1, OLIVINE_LIGHTHOUSE_2F warp_def $d, $10, 3, OLIVINE_LIGHTHOUSE_2F warp_def $d, $11, 4, OLIVINE_LIGHTHOUSE_2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event SPRITE_SAILOR, 2, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FSailorScript, -1 object_event SPRITE_POKEFAN_F, 9, 16, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FPokefanFScript, -1