shithub: pokecrystal

Download patch

ref: 1840af8b4f02d6b8f748ea917344c64cb1c5ff2d
parent: 85f7328bf853d30c23149151718c2ccef337ced5
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Wed May 23 18:01:21 EDT 2018

Identify more sprite move data flag bits

--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -44,21 +44,32 @@
 OW_RIGHT EQU RIGHT << 2
 
 ; object_struct OBJECT_FLAGS1 bit flags
-INVISIBLE_F    EQU 0
-FIXED_FACING_F EQU 2
-SLIDING_F      EQU 3
-EMOTE_OBJECT_F EQU 7
+	const_def
+	const INVISIBLE_F     ; 0
+	const WONT_DELETE_F   ; 1
+	const FIXED_FACING_F  ; 2
+	const SLIDING_F       ; 3
+	const NOCLIP_TILES_F  ; 4
+	const MOVE_ANYWHERE_F ; 5
+	const NOCLIP_OBJS_F   ; 6
+	const EMOTE_OBJECT_F  ; 7
 
-INVISIBLE    EQU 1 << INVISIBLE_F
-FIXED_FACING EQU 1 << FIXED_FACING_F
-SLIDING      EQU 1 << SLIDING_F
-EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
+INVISIBLE     EQU 1 << INVISIBLE_F
+WONT_DELETE   EQU 1 << WONT_DELETE_F
+FIXED_FACING  EQU 1 << FIXED_FACING_F
+SLIDING       EQU 1 << SLIDING_F
+NOCLIP_TILES  EQU 1 << NOCLIP_TILES_F
+MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
+NOCLIP_OBJS   EQU 1 << NOCLIP_OBJS_F
+EMOTE_OBJECT  EQU 1 << EMOTE_OBJECT_F
 
 ; object_struct OBJECT_FLAGS2 bit flags
-LOW_PRIORITY_F  EQU 0
-HIGH_PRIORITY_F EQU 1
-OVERHEAD_F      EQU 3
-USE_OBP1_F      EQU 4
+	const_def
+	const LOW_PRIORITY_F  ; 0
+	const HIGH_PRIORITY_F ; 1
+	const OBJ_FLAGS2_2    ; 2
+	const OVERHEAD_F      ; 3
+	const USE_OBP1_F      ; 4
 
 LOW_PRIORITY  EQU 1 << LOW_PRIORITY_F
 HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
@@ -66,14 +77,22 @@
 USE_OBP1      EQU 1 << USE_OBP1_F
 
 ; object_struct OBJECT_PALETTE bit flags
-SWIMMING_F         EQU 5
-STRENGTH_BOULDER_F EQU 6
-BIG_OBJECT_F       EQU 7
+	const_def 5
+	const SWIMMING_F         ; 5
+	const STRENGTH_BOULDER_F ; 6
+	const BIG_OBJECT_F       ; 7
 
 SWIMMING         EQU 1 << SWIMMING_F
 STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
 BIG_OBJECT       EQU 1 << BIG_OBJECT_F
 
+; facing attribute bit flags
+RELATIVE_ATTRIBUTES_F EQU 1
+ABSOLUTE_TILE_ID_F    EQU 2
+
+RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
+ABSOLUTE_TILE_ID    EQU 1 << ABSOLUTE_TILE_ID_F
+
 ; map_object struct members (see macros/wram.asm)
 	const_def
 	const MAPOBJECT_OBJECT_STRUCT_ID ; 0
@@ -104,8 +123,8 @@
 	const SPRITEMOVEATTR_PALFLAGS ; 5
 NUM_SPRITEMOVEDATA_FIELDS EQU const_value
 
-MAPOBJECT_SCREEN_HEIGHT EQU 11
-MAPOBJECT_SCREEN_WIDTH EQU 12
+MAPOBJECT_SCREEN_WIDTH  EQU (SCREEN_WIDTH / 2) + 2
+MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
 
 
 ; SpriteMovementData indexes (see data/sprites/map_objects.asm)
--- a/data/sprites/facings.asm
+++ b/data/sprites/facings.asm
@@ -50,8 +50,8 @@
 	db 4 ; #
 	db  0,  0, 0, $00
 	db  0,  8, 0, $01
-	db  8,  0, 2, $02
-	db  8,  8, 2, $03
+	db  8,  0, RELATIVE_ATTRIBUTES, $02
+	db  8,  8, RELATIVE_ATTRIBUTES, $03
 ; 409c
 
 FacingStepDown1: ; walking down 1
@@ -58,8 +58,8 @@
 	db 4 ; #
 	db  0,  0, 0, $80
 	db  0,  8, 0, $81
-	db  8,  0, 2, $82
-	db  8,  8, 2, $83
+	db  8,  0, RELATIVE_ATTRIBUTES, $82
+	db  8,  8, RELATIVE_ATTRIBUTES, $83
 ; 40ad
 
 FacingStepDown3: ; walking down 2
@@ -66,8 +66,8 @@
 	db 4 ; #
 	db  0,  8, X_FLIP, $80
 	db  0,  0, X_FLIP, $81
-	db  8,  8, 2 | X_FLIP, $82
-	db  8,  0, 2 | X_FLIP, $83
+	db  8,  8, RELATIVE_ATTRIBUTES | X_FLIP, $82
+	db  8,  0, RELATIVE_ATTRIBUTES | X_FLIP, $83
 ; 40be
 
 FacingStepUp0:
@@ -75,8 +75,8 @@
 	db 4 ; #
 	db  0,  0, 0, $04
 	db  0,  8, 0, $05
-	db  8,  0, 2, $06
-	db  8,  8, 2, $07
+	db  8,  0, RELATIVE_ATTRIBUTES, $06
+	db  8,  8, RELATIVE_ATTRIBUTES, $07
 ; 40cf
 
 FacingStepUp1: ; walking up 1
@@ -83,8 +83,8 @@
 	db 4 ; #
 	db  0,  0, 0, $84
 	db  0,  8, 0, $85
-	db  8,  0, 2, $86
-	db  8,  8, 2, $87
+	db  8,  0, RELATIVE_ATTRIBUTES, $86
+	db  8,  8, RELATIVE_ATTRIBUTES, $87
 ; 40e0
 
 FacingStepUp3: ; walking up 2
@@ -91,8 +91,8 @@
 	db 4 ; #
 	db  0,  8, X_FLIP, $84
 	db  0,  0, X_FLIP, $85
-	db  8,  8, 2 | X_FLIP, $86
-	db  8,  0, 2 | X_FLIP, $87
+	db  8,  8, RELATIVE_ATTRIBUTES | X_FLIP, $86
+	db  8,  0, RELATIVE_ATTRIBUTES | X_FLIP, $87
 ; 40f1
 
 FacingStepLeft0:
@@ -100,8 +100,8 @@
 	db 4 ; #
 	db  0,  0, 0, $08
 	db  0,  8, 0, $09
-	db  8,  0, 2, $0a
-	db  8,  8, 2, $0b
+	db  8,  0, RELATIVE_ATTRIBUTES, $0a
+	db  8,  8, RELATIVE_ATTRIBUTES, $0b
 ; 4102
 
 FacingStepRight0:
@@ -109,8 +109,8 @@
 	db 4 ; #
 	db  0,  8, X_FLIP, $08
 	db  0,  0, X_FLIP, $09
-	db  8,  8, 2 | X_FLIP, $0a
-	db  8,  0, 2 | X_FLIP, $0b
+	db  8,  8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
+	db  8,  0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
 ; 4113
 
 FacingStepLeft1:
@@ -118,8 +118,8 @@
 	db 4 ; #
 	db  0,  0, 0, $88
 	db  0,  8, 0, $89
-	db  8,  0, 2, $8a
-	db  8,  8, 2, $8b
+	db  8,  0, RELATIVE_ATTRIBUTES, $8a
+	db  8,  8, RELATIVE_ATTRIBUTES, $8b
 ; 4124
 
 FacingStepRight1:
@@ -127,8 +127,8 @@
 	db 4 ; #
 	db  0,  8, X_FLIP, $88
 	db  0,  0, X_FLIP, $89
-	db  8,  8, 2 | X_FLIP, $8a
-	db  8,  0, 2 | X_FLIP, $8b
+	db  8,  8, RELATIVE_ATTRIBUTES | X_FLIP, $8a
+	db  8,  0, RELATIVE_ATTRIBUTES | X_FLIP, $8b
 ; 4135
 
 FacingFishDown: ; fishing down
@@ -135,9 +135,9 @@
 	db 5 ; #
 	db  0,  0, 0, $00
 	db  0,  8, 0, $01
-	db  8,  0, 2, $02
-	db  8,  8, 2, $03
-	db 16,  0, 4, $fc
+	db  8,  0, RELATIVE_ATTRIBUTES, $02
+	db  8,  8, RELATIVE_ATTRIBUTES, $03
+	db 16,  0, ABSOLUTE_TILE_ID, $fc
 ; 414a
 
 FacingFishUp: ; fishing up
@@ -144,9 +144,9 @@
 	db 5 ; #
 	db  0,  0, 0, $04
 	db  0,  8, 0, $05
-	db  8,  0, 2, $06
-	db  8,  8, 2, $07
-	db -8,  0, 4, $fc
+	db  8,  0, RELATIVE_ATTRIBUTES, $06
+	db  8,  8, RELATIVE_ATTRIBUTES, $07
+	db -8,  0, ABSOLUTE_TILE_ID, $fc
 ; 415f
 
 FacingFishLeft: ; fishing left
@@ -153,9 +153,9 @@
 	db 5 ; #
 	db  0,  0, 0, $08
 	db  0,  8, 0, $09
-	db  8,  0, 2, $0a
-	db  8,  8, 2, $0b
-	db  5, -8, 4 | X_FLIP, $fd
+	db  8,  0, RELATIVE_ATTRIBUTES, $0a
+	db  8,  8, RELATIVE_ATTRIBUTES, $0b
+	db  5, -8, ABSOLUTE_TILE_ID | X_FLIP, $fd
 ; 4174
 
 FacingFishRight: ; fishing right
@@ -162,23 +162,23 @@
 	db 5 ; #
 	db  0,  8, X_FLIP, $08
 	db  0,  0, X_FLIP, $09
-	db  8,  8, 2 | X_FLIP, $0a
-	db  8,  0, 2 | X_FLIP, $0b
-	db  5, 16, 4, $fd
+	db  8,  8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
+	db  8,  0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
+	db  5, 16, ABSOLUTE_TILE_ID, $fd
 ; 4189
 
 FacingEmote: ; emote
 	db 4 ; #
-	db  0,  0, 4, $f8
-	db  0,  8, 4, $f9
-	db  8,  0, 4, $fa
-	db  8,  8, 4, $fb
+	db  0,  0, ABSOLUTE_TILE_ID, $f8
+	db  0,  8, ABSOLUTE_TILE_ID, $f9
+	db  8,  0, ABSOLUTE_TILE_ID, $fa
+	db  8,  8, ABSOLUTE_TILE_ID, $fb
 ; 419a
 
 FacingShadow: ; shadow
 	db 2 ; #
-	db  0,  0, 4, $fc
-	db  0,  8, 4 | X_FLIP, $fc
+	db  0,  0, ABSOLUTE_TILE_ID, $fc
+	db  0,  8, ABSOLUTE_TILE_ID | X_FLIP, $fc
 ; 41a3
 
 FacingBigDollSymmetric: ; big snorlax or lapras doll
@@ -237,28 +237,28 @@
 
 FacingBoulderDust1: ; boulder dust 1
 	db 4 ; #
-	db  0,  0, 4, $fe
-	db  0,  8, 4, $fe
-	db  8,  0, 4, $fe
-	db  8,  8, 4, $fe
+	db  0,  0, ABSOLUTE_TILE_ID, $fe
+	db  0,  8, ABSOLUTE_TILE_ID, $fe
+	db  8,  0, ABSOLUTE_TILE_ID, $fe
+	db  8,  8, ABSOLUTE_TILE_ID, $fe
 ; 4250
 
 FacingBoulderDust2: ; boulder dust 2
 	db 4 ; #
-	db  0,  0, 4, $ff
-	db  0,  8, 4, $ff
-	db  8,  0, 4, $ff
-	db  8,  8, 4, $ff
+	db  0,  0, ABSOLUTE_TILE_ID, $ff
+	db  0,  8, ABSOLUTE_TILE_ID, $ff
+	db  8,  0, ABSOLUTE_TILE_ID, $ff
+	db  8,  8, ABSOLUTE_TILE_ID, $ff
 ; 4261
 
 FacingGrass1: ; 4261
 	db 2 ; #
-	db  8,  0, 4, $fe
-	db  8,  8, 4 | X_FLIP, $fe
+	db  8,  0, ABSOLUTE_TILE_ID, $fe
+	db  8,  8, ABSOLUTE_TILE_ID | X_FLIP, $fe
 ; 426a
 
 FacingGrass2: ; 426a
 	db 2 ; #
-	db  9, -1, 4, $fe
-	db  9,  9, 4 | X_FLIP, $fe
+	db  9, -1, ABSOLUTE_TILE_ID, $fe
+	db  9,  9, ABSOLUTE_TILE_ID | X_FLIP, $fe
 ; 4273
--- a/data/sprites/map_objects.asm
+++ b/data/sprites/map_objects.asm
@@ -5,7 +5,7 @@
 	db SPRITEMOVEFN_00 ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 ; flags1
+	db WONT_DELETE ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -93,7 +93,7 @@
 	db SPRITEMOVEFN_OBEY_DPAD ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 ; flags1
+	db WONT_DELETE ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -157,7 +157,7 @@
 	db SPRITEMOVEFN_FOLLOW ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 ; flags1
+	db WONT_DELETE ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -165,7 +165,7 @@
 	db SPRITEMOVEFN_SCRIPTED ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 ; flags1
+	db WONT_DELETE ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -173,7 +173,7 @@
 	db SPRITEMOVEFN_BIG_SNORLAX ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_BIG_DOLL_SYM ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
 	db LOW_PRIORITY ; flags2
 	db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
 
@@ -181,7 +181,7 @@
 	db SPRITEMOVEFN_BOUNCE ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_BOUNCE ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -197,7 +197,7 @@
 	db SPRITEMOVEFN_STANDING ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
 	db USE_OBP1 ; flags2
 	db 0 ; palette flags
 
@@ -205,7 +205,7 @@
 	db SPRITEMOVEFN_STRENGTH ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
 	db 0 ; flags2
 	db STRENGTH_BOULDER ; palette flags
 
@@ -213,7 +213,7 @@
 	db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_STAND ; action
-	db 1 << 1 ; flags1
+	db WONT_DELETE ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -221,7 +221,7 @@
 	db SPRITEMOVEFN_SHADOW ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_00 ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
 	db LOW_PRIORITY ; flags2
 	db 0 ; palette flags
 
@@ -229,7 +229,7 @@
 	db SPRITEMOVEFN_EMOTE ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_EMOTE ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
 	db HIGH_PRIORITY ; flags2
 	db 0 ; palette flags
 
@@ -237,7 +237,7 @@
 	db SPRITEMOVEFN_SCREENSHAKE ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_00 ; action
-	db 1 << 1 | EMOTE_OBJECT ; flags1
+	db WONT_DELETE | EMOTE_OBJECT ; flags1
 	db 0 ; flags2
 	db 0 ; palette flags
 
@@ -261,7 +261,7 @@
 	db SPRITEMOVEFN_STRENGTH ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_BIG_DOLL_ASYM ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
 	db LOW_PRIORITY ; flags2
 	db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
 
@@ -269,7 +269,7 @@
 	db SPRITEMOVEFN_STRENGTH ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_BIG_DOLL ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | 1 << 5 ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | MOVE_ANYWHERE ; flags1
 	db LOW_PRIORITY ; flags2
 	db STRENGTH_BOULDER | BIG_OBJECT ; palette flags
 
@@ -277,7 +277,7 @@
 	db SPRITEMOVEFN_BOULDERDUST ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_BOULDER_DUST ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
 	db LOW_PRIORITY ; flags2
 	db 0 ; palette flags
 
@@ -285,7 +285,7 @@
 	db SPRITEMOVEFN_GRASS ; movement function
 	db DOWN ; facing
 	db OBJECT_ACTION_GRASS_SHAKE ; action
-	db 1 << 1 | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
+	db WONT_DELETE | FIXED_FACING | SLIDING | EMOTE_OBJECT ; flags1
 	db HIGH_PRIORITY ; flags2
 	db 0 ; palette flags
 
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -1194,11 +1194,11 @@
 ```asm
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	bit 4, [hl] ; lost, uncomment next line to fix
-;	jr nz, .resume
+	bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
+	; jr nz, .noclip_tiles
 ```
 
-**Fix:** Uncomment `jr nz, .resume`.
+**Fix:** Uncomment `jr nz, .noclip_tiles`.
 
 
 ## `CheckOwnMon` only checks the first five letters of OT names
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -93,7 +93,7 @@
 .ok2
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	bit 1, [hl]
+	bit WONT_DELETE_F, [hl]
 	jr nz, .yes2
 	call DeleteMapObject
 	scf
@@ -3063,7 +3063,7 @@
 	ld e, [hl]
 	inc hl
 	ld a, [hFFC1]
-	bit 2, e
+	bit ABSOLUTE_TILE_ID_F, e
 	jr z, .nope1
 	xor a
 .nope1
@@ -3072,7 +3072,7 @@
 	ld [bc], a ; tile id
 	inc c
 	ld a, e
-	bit 1, a
+	bit RELATIVE_ATTRIBUTES_F, a
 	jr z, .nope2
 	ld a, [hFFC2]
 	or e
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -7,31 +7,32 @@
 
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	bit 4, [hl] ; lost, uncomment next line to fix
-;	jr nz, .resume
+	bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
+	; jr nz, .noclip_tiles
 	push hl
 	push bc
-	call Function6f2c
+	call WillObjectBumpIntoLand
 	pop bc
 	pop hl
 	ret c
-	jr .resume
+	jr .continue
 
 .not_swimming
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
-	bit 4, [hl]
-	jr nz, .resume
+	bit NOCLIP_TILES_F, [hl]
+	jr nz, .noclip_tiles
 	push hl
 	push bc
-	call Function6f07
+	call WillObjectBumpIntoWater
 	pop bc
 	pop hl
 	ret c
 
-.resume
-	bit 6, [hl]
-	jr nz, .bit_6
+.noclip_tiles
+.continue
+	bit NOCLIP_OBJS_F, [hl]
+	jr nz, .noclip_objs
 
 	push hl
 	push bc
@@ -40,9 +41,9 @@
 	pop hl
 	ret c
 
-.bit_6
-	bit 5, [hl]
-	jr nz, .bit_5
+.noclip_objs
+	bit MOVE_ANYWHERE_F, [hl]
+	jr nz, .move_anywhere
 	push hl
 	call HasObjectReachedMovementLimit
 	pop hl
@@ -53,13 +54,13 @@
 	pop hl
 	ret c
 
-.bit_5
+.move_anywhere
 	and a
 	ret
 ; 6f07
 
 
-Function6f07: ; 6f07
+WillObjectBumpIntoWater: ; 6f07
 	call Function6f5f
 	ret c
 	ld hl, OBJECT_NEXT_MAP_X
@@ -78,12 +79,12 @@
 	ld d, a
 	call GetTileCollision
 	and a ; LANDTILE
-	jr z, Function6f3e
+	jr z, WillObjectBumpIntoTile
 	scf
 	ret
 ; 6f2c
 
-Function6f2c: ; 6f2c
+WillObjectBumpIntoLand: ; 6f2c
 	call Function6f5f
 	ret c
 	ld hl, OBJECT_NEXT_TILE
@@ -91,12 +92,12 @@
 	ld a, [hl]
 	call GetTileCollision
 	cp WATERTILE
-	jr z, Function6f3e
+	jr z, WillObjectBumpIntoTile
 	scf
 	ret
 ; 6f3e
 
-Function6f3e: ; 6f3e
+WillObjectBumpIntoTile: ; 6f3e
 	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]