shithub: pokecrystal

Download patch

ref: 20e88485a572de121bdef6b03d93728dad1b5d5b
parent: 77a98f2f44a72601b039982f8298a855cd2c5909
author: surskitty <surskitty@gmail.com>
date: Thu Sep 28 08:33:26 EDT 2017

Renaming labels for E4.

--- a/maps/BrunosRoom.asm
+++ b/maps/BrunosRoom.asm
@@ -17,7 +17,7 @@
 	dbw MAPCALLBACK_TILES, .BrunosRoomDoors
 
 .Trigger0:
-	priorityjump UnknownScript_0x1809ad
+	priorityjump .BrunosDoorLocksBehindYou
 	end
 
 .Trigger1:
@@ -34,7 +34,7 @@
 .OpenDoor:
 	return
 
-UnknownScript_0x1809ad:
+.BrunosDoorLocksBehindYou:
 	applymovement PLAYER, MovementData_0x1809f9
 	refreshscreen $86
 	playsound SFX_STRENGTH
@@ -47,21 +47,21 @@
 	waitsfx
 	end
 
-BrunoScript_0x1809c5:
+BrunoScript_Battle:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_ELITE_4_BRUNO
 	iftrue UnknownScript_0x1809f3
-	writetext UnknownText_0x1809fe
+	writetext BrunoScript_BrunoBeforeText
 	waitbutton
 	closetext
-	winlosstext UnknownText_0x180b23, 0
+	winlosstext BrunoScript_BrunoBeatenText, 0
 	loadtrainer BRUNO, 1
 	startbattle
 	reloadmapafterbattle
 	setevent EVENT_BEAT_ELITE_4_BRUNO
 	opentext
-	writetext UnknownText_0x180b3c
+	writetext BrunoScript_BrunoDefeatText
 	waitbutton
 	closetext
 	playsound SFX_ENTER_DOOR
@@ -73,7 +73,7 @@
 	end
 
 UnknownScript_0x1809f3:
-	writetext UnknownText_0x180b3c
+	writetext BrunoScript_BrunoDefeatText
 	waitbutton
 	closetext
 	end
@@ -85,7 +85,7 @@
 	step UP
 	step_end
 
-UnknownText_0x1809fe:
+BrunoScript_BrunoBeforeText:
 	text "I am BRUNO of the"
 	line "ELITE FOUR."
 
@@ -115,12 +115,12 @@
 	para "Hoo hah!"
 	done
 
-UnknownText_0x180b23:
+BrunoScript_BrunoBeatenText:
 	text "Why? How could we"
 	line "lose?"
 	done
 
-UnknownText_0x180b3c:
+BrunoScript_BrunoDefeatText:
 	text "Having lost, I"
 	line "have no right to"
 	cont "say anything…"
@@ -148,4 +148,4 @@
 
 .PersonEvents:
 	db 1
-	person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_0x1809c5, -1
+	person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_Battle, -1
--- a/maps/KarensRoom.asm
+++ b/maps/KarensRoom.asm
@@ -6,8 +6,8 @@
 	db 2
 
 	; triggers
-	dw UnknownScript_0x180bbc, 0
-	dw UnknownScript_0x180bc0, 0
+	dw .Trigger0, 0
+	dw .Trigger1, 0
 
 .MapCallbacks:
 	db 1
@@ -14,27 +14,27 @@
 
 	; callbacks
 
-	dbw MAPCALLBACK_TILES, UnknownScript_0x180bc1
+	dbw MAPCALLBACK_TILES, .KarensRoomDoors
 
-UnknownScript_0x180bbc:
-	priorityjump UnknownScript_0x180bd6
+.Trigger0:
+	priorityjump .KarensDoorLocksBehindYou
 	end
 
-UnknownScript_0x180bc0:
+.Trigger1:
 	end
 
-UnknownScript_0x180bc1:
+.KarensRoomDoors:
 	checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
-	iffalse UnknownScript_0x180bcb
+	iffalse .KeepDoorsClosed
 	changeblock $4, $e, $2a
-UnknownScript_0x180bcb:
+.KeepDoorsClosed:
 	checkevent EVENT_KARENS_ROOM_EXIT_OPEN
-	iffalse UnknownScript_0x180bd5
+	iffalse .OpenDoors
 	changeblock $4, $2, $16
-UnknownScript_0x180bd5:
+.OpenDoors:
 	return
 
-UnknownScript_0x180bd6:
+.KarensDoorLocksBehindYou:
 	applymovement PLAYER, MovementData_0x180c22
 	refreshscreen $86
 	playsound SFX_STRENGTH
@@ -47,21 +47,21 @@
 	waitsfx
 	end
 
-KarenScript_0x180bee:
+KarenScript_Battle:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_ELITE_4_KAREN
 	iftrue UnknownScript_0x180c1c
-	writetext UnknownText_0x180c27
+	writetext KarenScript_KarenBeforeText
 	waitbutton
 	closetext
-	winlosstext UnknownText_0x180cf8, 0
+	winlosstext KarenScript_KarenBeatenText, 0
 	loadtrainer KAREN, 1
 	startbattle
 	reloadmapafterbattle
 	setevent EVENT_BEAT_ELITE_4_KAREN
 	opentext
-	writetext UnknownText_0x180d29
+	writetext KarenScript_KarenDefeatText
 	waitbutton
 	closetext
 	playsound SFX_ENTER_DOOR
@@ -73,7 +73,7 @@
 	end
 
 UnknownScript_0x180c1c:
-	writetext UnknownText_0x180d29
+	writetext KarenScript_KarenDefeatText
 	waitbutton
 	closetext
 	end
@@ -85,7 +85,7 @@
 	step UP
 	step_end
 
-UnknownText_0x180c27:
+KarenScript_KarenBeforeText:
 	text "I am KAREN of the"
 	line "ELITE FOUR."
 
@@ -108,13 +108,13 @@
 	para "Let's go."
 	done
 
-UnknownText_0x180cf8:
+KarenScript_KarenBeatenText:
 	text "Well, aren't you"
 	line "good. I like that"
 	cont "in a trainer."
 	done
 
-UnknownText_0x180d29:
+KarenScript_KarenDefeatText:
 	text "Strong #MON."
 
 	para "Weak #MON."
@@ -156,4 +156,4 @@
 
 .PersonEvents:
 	db 1
-	person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1
+	person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_Battle, -1
--- a/maps/KogasRoom.asm
+++ b/maps/KogasRoom.asm
@@ -6,8 +6,8 @@
 	db 2
 
 	; triggers
-	dw UnknownScript_0x180728, 0
-	dw UnknownScript_0x18072c, 0
+	dw .Trigger0, 0
+	dw .Trigger1, 0
 
 .MapCallbacks:
 	db 1
@@ -14,27 +14,27 @@
 
 	; callbacks
 
-	dbw MAPCALLBACK_TILES, UnknownScript_0x18072d
+	dbw MAPCALLBACK_TILES, .KogasRoomDoors
 
-UnknownScript_0x180728:
-	priorityjump UnknownScript_0x180742
+.Trigger0:
+	priorityjump .KogasDoorLocksBehindYou
 	end
 
-UnknownScript_0x18072c:
+.Trigger1:
 	end
 
-UnknownScript_0x18072d:
+.KogasRoomDoors:
 	checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
-	iffalse UnknownScript_0x180737
+	iffalse .KeepDoorsClosed
 	changeblock $4, $e, $2a
-UnknownScript_0x180737:
+.KeepDoorsClosed:
 	checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
-	iffalse UnknownScript_0x180741
+	iffalse .OpenDoors
 	changeblock $4, $2, $16
-UnknownScript_0x180741:
+.OpenDoors:
 	return
 
-UnknownScript_0x180742:
+.KogasDoorLocksBehindYou:
 	applymovement PLAYER, MovementData_0x18078e
 	refreshscreen $86
 	playsound SFX_STRENGTH
@@ -47,21 +47,21 @@
 	waitsfx
 	end
 
-KogaScript_0x18075a:
+KogaScript_Battle:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_ELITE_4_KOGA
 	iftrue UnknownScript_0x180788
-	writetext UnknownText_0x180793
+	writetext KogaScript_KogaBeforeText
 	waitbutton
 	closetext
-	winlosstext UnknownText_0x1808a9, 0
+	winlosstext KogaScript_KogaBeatenText, 0
 	loadtrainer KOGA, 1
 	startbattle
 	reloadmapafterbattle
 	setevent EVENT_BEAT_ELITE_4_KOGA
 	opentext
-	writetext UnknownText_0x1808ca
+	writetext KogaScript_KogaDefeatText
 	waitbutton
 	closetext
 	playsound SFX_ENTER_DOOR
@@ -73,7 +73,7 @@
 	end
 
 UnknownScript_0x180788:
-	writetext UnknownText_0x1808ca
+	writetext KogaScript_KogaDefeatText
 	waitbutton
 	closetext
 	end
@@ -85,7 +85,7 @@
 	step UP
 	step_end
 
-UnknownText_0x180793:
+KogaScript_KogaBeforeText:
 	text "Fwahahahaha!"
 
 	para "I am KOGA of the"
@@ -114,13 +114,13 @@
 	line "see soon enough!"
 	done
 
-UnknownText_0x1808a9:
+KogaScript_KogaBeatenText:
 	text "Ah!"
 	line "You have proven"
 	cont "your worth!"
 	done
 
-UnknownText_0x1808ca:
+KogaScript_KogaDefeatText:
 	text "I subjected you to"
 	line "everything I could"
 	cont "muster."
@@ -153,4 +153,4 @@
 
 .PersonEvents:
 	db 1
-	person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_0x18075a, -1
+	person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_Battle, -1
--- a/maps/WillsRoom.asm
+++ b/maps/WillsRoom.asm
@@ -6,8 +6,8 @@
 	db 2
 
 	; triggers
-	dw UnknownScript_0x1804c6, 0
-	dw UnknownScript_0x1804ca, 0
+	dw .Trigger0, 0
+	dw .Trigger1, 0
 
 .MapCallbacks:
 	db 1
@@ -14,27 +14,27 @@
 
 	; callbacks
 
-	dbw MAPCALLBACK_TILES, UnknownScript_0x1804cb
+	dbw MAPCALLBACK_TILES, .WillsRoomDoors
 
-UnknownScript_0x1804c6:
-	priorityjump UnknownScript_0x1804e0
+.Trigger0:
+	priorityjump .WillsDoorLocksBehindYou
 	end
 
-UnknownScript_0x1804ca:
+.Trigger1:
 	end
 
-UnknownScript_0x1804cb:
+.WillsRoomDoors:
 	checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
-	iffalse UnknownScript_0x1804d5
+	iffalse .KeepDoorClosed
 	changeblock $4, $e, $2a
-UnknownScript_0x1804d5:
+.KeepDoorClosed:
 	checkevent EVENT_WILLS_ROOM_EXIT_OPEN
-	iffalse UnknownScript_0x1804df
+	iffalse .OpenDoor
 	changeblock $4, $2, $16
-UnknownScript_0x1804df:
+.OpenDoor:
 	return
 
-UnknownScript_0x1804e0:
+.WillsDoorLocksBehindYou:
 	applymovement PLAYER, MovementData_0x18052c
 	refreshscreen $86
 	playsound SFX_STRENGTH
@@ -47,21 +47,21 @@
 	waitsfx
 	end
 
-WillScript_0x1804f8:
+WillScript_Battle:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_ELITE_4_WILL
-	iftrue UnknownScript_0x180526
-	writetext UnknownText_0x180531
+	iftrue WillsRoom_0x180526
+	writetext WillScript_WillBeforeText
 	waitbutton
 	closetext
-	winlosstext UnknownText_0x18062c, 0
+	winlosstext WillScript_WillBeatenText, 0
 	loadtrainer WILL, 1
 	startbattle
 	reloadmapafterbattle
 	setevent EVENT_BEAT_ELITE_4_WILL
 	opentext
-	writetext UnknownText_0x180644
+	writetext WillScript_WillDefeatText
 	waitbutton
 	closetext
 	playsound SFX_ENTER_DOOR
@@ -72,8 +72,8 @@
 	waitsfx
 	end
 
-UnknownScript_0x180526:
-	writetext UnknownText_0x180644
+WillScript_0x180526:
+	writetext WillScript_WillDefeatText
 	waitbutton
 	closetext
 	end
@@ -85,7 +85,7 @@
 	step UP
 	step_end
 
-UnknownText_0x180531:
+WillScript_WillBeforeText:
 	text "Welcome to #MON"
 	line "LEAGUE, <PLAYER>."
 
@@ -110,12 +110,12 @@
 	line "option!"
 	done
 
-UnknownText_0x18062c:
+WillScript_WillBeatenText:
 	text "I… I can't…"
 	line "believe it…"
 	done
 
-UnknownText_0x180644:
+WillScript_WillDefeatText:
 	text "Even though I was"
 	line "defeated, I won't"
 	cont "change my course."
@@ -151,4 +151,4 @@
 
 .PersonEvents:
 	db 1
-	person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_0x1804f8, -1
+	person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_Battle, -1