shithub: pokecrystal

Download patch

ref: 25048bd12dfb1f7182be32f1dba24616c6175377
parent: 55d8de6c24b0a05d9b76f32ce64074cb22589164
author: Remy Oukaour <remy.oukaour@gmail.com>
date: Thu Jan 18 19:16:08 EST 2018

wiggle → wobble

--- a/audio/sfx.asm
+++ b/audio/sfx.asm
@@ -2,8 +2,8 @@
 	musicheader 1, 5, Sfx_PokeballsPlacedOnTable_Ch5
 ; f0944
 
-Sfx_BallWiggle: ; f0944
-	musicheader 1, 5, Sfx_BallWiggle_Ch5
+Sfx_BallWobble: ; f0944
+	musicheader 1, 5, Sfx_BallWobble_Ch5
 ; f0947
 
 Sfx_Potion: ; f0947
@@ -4075,7 +4075,7 @@
 	endchannel
 ; f1d32
 
-Sfx_BallWiggle_Ch5: ; f1d32
+Sfx_BallWobble_Ch5: ; f1d32
 	dutycycle $2
 	soundinput $3a
 	sound __,  5, $f2, $0400
--- a/audio/sfx_pointers.asm
+++ b/audio/sfx_pointers.asm
@@ -180,7 +180,7 @@
 	dba Sfx_Encore
 	dba Sfx_BeatUp
 	dba Sfx_BatonPass
-	dba Sfx_BallWiggle
+	dba Sfx_BallWobble
 	dba Sfx_SweetScent
 	dba Sfx_SweetScent2
 	dba Sfx_HitEndOfExpBar
--- a/constants/sfx_constants.asm
+++ b/constants/sfx_constants.asm
@@ -180,7 +180,7 @@
 	const SFX_ENCORE                      ; b0
 	const SFX_BEAT_UP                     ; b1
 	const SFX_BATON_PASS                  ; b2
-	const SFX_BALL_WIGGLE                 ; b3
+	const SFX_BALL_WOBBLE                 ; b3
 	const SFX_SWEET_SCENT                 ; b4
 	const SFX_SWEET_SCENT_2               ; b5
 	const SFX_HIT_END_OF_EXP_BAR          ; b6
--- a/constants/sprite_anim_constants.asm
+++ b/constants/sprite_anim_constants.asm
@@ -127,7 +127,7 @@
 	const SPRITE_ANIM_FRAMESET_RED_WALK                 ; 11
 	const SPRITE_ANIM_FRAMESET_STILL_CURSOR             ; 12
 	const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL          ; 13
-	const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WIGGLE   ; 14
+	const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE   ; 14
 	const SPRITE_ANIM_FRAMESET_TRADE_POOF               ; 15
 	const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE         ; 16
 	const SPRITE_ANIM_FRAMESET_TRADEMON_ICON            ; 17
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -401,7 +401,7 @@
 	anim_if_var_equal $1, .Click
 	anim_if_var_equal $2, .BreakFree
 	anim_incobj  1
-	anim_sound 0, 1, SFX_BALL_WIGGLE
+	anim_sound 0, 1, SFX_BALL_WOBBLE
 	anim_jump .Loop
 ; c93bc
 
--- a/data/sprite_anims/framesets.asm
+++ b/data/sprite_anims/framesets.asm
@@ -20,7 +20,7 @@
 	dw .Frameset_RedWalk
 	dw .Frameset_StillCursor
 	dw .Frameset_TradePokeBall
-	dw .Frameset_TradePokeBallWiggle
+	dw .Frameset_TradePokeBallWobble
 	dw .Frameset_TradePoof
 	dw .Frameset_TradeTubeBulge
 	dw .Frameset_TrademonIcon
@@ -202,7 +202,7 @@
 	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
 	endanim
 
-.Frameset_TradePokeBallWiggle:
+.Frameset_TradePokeBallWobble:
 	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
 	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2,  3
 	frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1,  3
--- a/engine/sprite_anims.asm
+++ b/engine/sprite_anims.asm
@@ -430,7 +430,7 @@
 ; 8d493
 
 .TradePokeBall_zero ; 8d493
-	ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WIGGLE
+	ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
 	call _ReinitSpriteAnimFrame
 
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX