ref: 2f98c2032fd47ada3484bfc37d590992f286d3d4
parent: 8983c0c80935eee544e39857712e8651d82ddb59
author: Remy Oukaour <remy.oukaour@gmail.com>
date: Tue Dec 26 10:09:39 EST 2017
Constant comments
--- a/data/map_objects.asm
+++ b/data/map_objects.asm
@@ -6,42 +6,42 @@
SpriteMovementData:: ; 4273
; entries correspond to SPRITEMOVEDATA_* constants
; function, facing, action, flags1, flags2, palette flags
- sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 00
- sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; 01
- sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 02
- sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 03
- sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 04
- sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 05
- sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 06
- sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; 07
- sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 08
- sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 09
- sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0a
- sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 0b
- sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0c
- sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0d
- sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0e
- sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0f
- sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 10
- sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 11
- sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 12
- sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 13
- sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 14
- sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; 15
- sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; 16
- sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; 17
- sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; 18
- sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; 19
- sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 1a
- sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; 1b
- sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; 1c
- sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; 1d
- sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 1e
- sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 1f
- sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; 20
- sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; 21
- sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; 22
- sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
- sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; 24
+ sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
+ sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
+ sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
+ sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
+ sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
+ sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
+ sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
+ sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
+ sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
+ sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
+ sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
+ sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
+ sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
+ sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
+ sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
+ sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
+ sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
+ sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
+ sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
+ sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
+ sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
+ sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
+ sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
+ sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
+ sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
+ sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
+ sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
+ sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
+ sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
; 4357