shithub: pokecrystal

Download patch

ref: 31edd7f803a9df47d76469559065af96d78f1c7d
parent: 187196ff80e5e46a981429fc8dd1cf088a31ad5b
author: Remy Oukaour <remy.oukaour@gmail.com>
date: Mon Jan 8 19:23:48 EST 2018

Move text/ into data/

--- a/Makefile
+++ b/Makefile
@@ -22,6 +22,7 @@
 main.o \
 maps.o \
 wram.o \
+data/common_text/common_text.o \
 data/pokemon/dex_entries.o \
 data/pokemon/egg_moves.o \
 data/pokemon/evos_attacks.o \
@@ -29,8 +30,7 @@
 engine/events.o \
 gfx/pics.o \
 gfx/sprites.o \
-lib/mobile/main.o \
-text/common_text.o
+lib/mobile/main.o
 
 crystal11_obj := $(crystal_obj:.o=11.o)
 
--- /dev/null
+++ b/data/battle_text.asm
@@ -1,0 +1,1293 @@
+BattleText::
+
+BattleText_PlayerPickedUpPayDayMoney: ; 0x80730
+	text "<PLAYER> picked up"
+	line "¥@"
+	deciram wPayDayMoney, 3, 6
+	text "!"
+	prompt
+; 0x80746
+
+WildPokemonAppearedText: ; 0x80746
+	text "Wild @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "appeared!"
+	prompt
+; 0x8075c
+
+HookedPokemonAttackedText: ; 0x8075c
+	text "The hooked"
+	line "@"
+	text_from_ram EnemyMonNick
+	text ""
+	cont "attacked!"
+	prompt
+; 0x80778
+
+PokemonFellFromTreeText: ; 0x80778
+	text_from_ram EnemyMonNick
+	text " fell"
+	line "out of the tree!"
+	prompt
+; 0x80793
+
+WildCelebiAppearedText: ; 0x80793
+	text "Wild @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "appeared!"
+	prompt
+; 0x807a9
+
+WantsToBattleText:: ; 0x807a9
+	text "<ENEMY>"
+	line "wants to battle!"
+	prompt
+; 0x807bd
+
+BattleText_WildFled: ; 0x807bd
+	text "Wild @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "fled!"
+	prompt
+; 0x807cf
+
+BattleText_EnemyFled: ; 0x807cf
+	text "Enemy @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "fled!"
+	prompt
+; 0x807e2
+
+HurtByPoisonText: ; 0x807e2
+	text "<USER>"
+	line "is hurt by poison!"
+	prompt
+; 0x807f8
+
+HurtByBurnText: ; 0x807f8
+	text "<USER>'s"
+	line "hurt by its burn!"
+	prompt
+; 0x8080e
+
+LeechSeedSapsText: ; 0x8080e
+	text "LEECH SEED saps"
+	line "<USER>!"
+	prompt
+; 0x80822
+
+HasANightmareText: ; 0x80822
+	text "<USER>"
+	line "has a NIGHTMARE!"
+	prompt
+; 0x80836
+
+HurtByCurseText: ; 0x80836
+	text "<USER>'s"
+	line "hurt by the CURSE!"
+	prompt
+; 0x8084d
+
+SandstormHitsText: ; 0x8084d
+	text "The SANDSTORM hits"
+	line "<USER>!"
+	prompt
+; 0x80864
+
+PerishCountText: ; 0x80864
+	text "<USER>'s"
+	line "PERISH count is @"
+	deciram wd265, 1, 1
+	text "!"
+	prompt
+; 0x80880
+
+BattleText_TargetRecoveredWithItem: ; 0x80880
+	text "<TARGET>"
+	line "recovered with"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+; 0x80899
+
+BattleText_UserRecoveredPPUsing: ; 0x80899
+	text "<USER>"
+	line "recovered PP using"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+; 0x808b6
+
+BattleText_TargetWasHitByFutureSight: ; 0x808b6
+	text "<TARGET>"
+	line "was hit by FUTURE"
+	cont "SIGHT!"
+	prompt
+; 0x808d2
+
+BattleText_SafeguardFaded: ; 0x808d2
+	text "<USER>'s"
+	line "SAFEGUARD faded!"
+	prompt
+; 0x808e7
+
+BattleText_PkmnLightScreenFell: ; 0x808e7
+	text_from_ram StringBuffer1
+	text " #MON's"
+	line "LIGHT SCREEN fell!"
+	prompt
+; 0x80905
+
+BattleText_PkmnReflectFaded: ; 0x80905
+	text_from_ram StringBuffer1
+	text " #MON's"
+	line "REFLECT faded!"
+	prompt
+; 0x8091f
+
+BattleText_RainContinuesToFall: ; 0x8091f
+	text "Rain continues to"
+	line "fall."
+	prompt
+; 0x80938
+
+BattleText_TheSunlightIsStrong: ; 0x80938
+	text "The sunlight is"
+	line "strong."
+	prompt
+; 0x80951
+
+BattleText_TheSandstormRages: ; 0x80951
+	text "The SANDSTORM"
+	line "rages."
+	prompt
+; 0x80967
+
+BattleText_TheRainStopped: ; 0x80967
+	text "The rain stopped."
+	prompt
+; 0x8097a
+
+BattleText_TheSunlightFaded: ; 0x8097a
+	text "The sunlight"
+	line "faded."
+	prompt
+; 0x8098f
+
+BattleText_TheSandstormSubsided: ; 0x8098f
+	text "The SANDSTORM"
+	line "subsided."
+	prompt
+; 0x809a8
+
+BattleText_EnemyPkmnFainted: ; 0x809a8
+	text "Enemy @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "fainted!"
+	prompt
+; 0x809be
+
+GotMoneyForWinningText:
+	text "<PLAYER> got ¥@"
+	deciram wBattleReward, 3, 6
+	text ""
+	line "for winning!"
+	prompt
+
+BattleText_EnemyWasDefeated: ; 0x809da
+	text "<ENEMY>"
+	line "was defeated!"
+	prompt
+; 0x809eb
+
+TiedAgainstText: ; 0x809eb
+	text "Tied against"
+	line "<ENEMY>!"
+	prompt
+; 0x809fc
+
+SentSomeToMomText:
+	text "<PLAYER> got ¥@"
+	deciram wBattleReward, 3, 6
+	text ""
+	line "for winning!"
+	cont "Sent some to MOM!"
+	prompt
+
+SentHalfToMomText:
+	text "Sent half to MOM!"
+	prompt
+
+SentAllToMomText:
+	text "Sent all to MOM!"
+	prompt
+
+BattleText_0x80a4f: ; 0x80a4f
+	text "<RIVAL>: Huh? I"
+	line "should've chosen"
+	cont "your #MON!"
+	prompt
+; 0x80a75
+
+BattleText_PkmnFainted: ; 0x80a75
+	text_from_ram BattleMonNick
+	text ""
+	line "fainted!"
+	prompt
+; 0x80a83
+
+BattleText_UseNextMon: ; 0x80a83
+	text "Use next #MON?"
+	done
+; 0x80a93
+
+BattleText_0x80a93: ; 0x80a93
+	text "<RIVAL>: Yes!"
+	line "I guess I chose a"
+	cont "good #MON!"
+	prompt
+; 0x80ab9
+
+LostAgainstText: ; 0x80ab9
+	text "Lost against"
+	line "<ENEMY>!"
+	prompt
+; 0x80aca
+
+BattleText_EnemyIsAboutToUseWillPlayerChangePkmn: ; 0x80aca
+	text "<ENEMY>"
+	line "is about to use"
+	cont "@"
+	text_from_ram EnemyMonNick
+	text "."
+
+	para "Will <PLAYER>"
+	line "change #MON?"
+	done
+; 0x80af8
+
+BattleText_EnemySentOut: ; 0x80af8
+	text "<ENEMY>"
+	line "sent out"
+	cont "@"
+	text_from_ram EnemyMonNick
+	text "!"
+	done
+; 0x80b0b
+
+BattleText_TheresNoWillToBattle: ; 0x80b0b
+	text "There's no will to"
+	line "battle!"
+	prompt
+; 0x80b26
+
+BattleText_AnEGGCantBattle: ; 0x80b26
+	text "An EGG can't"
+	line "battle!"
+	prompt
+; 0x80b3b
+
+BattleText_CantEscape2: ; 0x80b3b
+	text "Can't escape!"
+	prompt
+; 0x80b49
+
+BattleText_TheresNoEscapeFromTrainerBattle: ; 0x80b49
+	text "No! There's no"
+	line "running from a"
+	cont "trainer battle!"
+	prompt
+
+BattleText_GotAwaySafely: ; 0x80b77
+	text "Got away safely!"
+	prompt
+
+BattleText_UserFledUsingAStringBuffer1: ; 0x80b89
+	text "<USER>"
+	line "fled using a"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x80ba0
+
+BattleText_CantEscape: ; 0x80ba0
+	text "Can't escape!"
+	prompt
+; 0x80bae
+
+BattleText_UserHurtBySpikes: ; 0x80bae
+	text "<USER>'s"
+	line "hurt by SPIKES!"
+	prompt
+; 0x80bc2
+
+RecoveredUsingText: ; 0x80bc2
+	text "<TARGET>"
+	line "recovered using a"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x80bde
+
+BattleText_UsersStringBuffer1Activated: ; 0x80bde
+	text "<USER>'s"
+	line "@"
+	text_from_ram StringBuffer1
+	text ""
+	cont "activated!"
+	prompt
+; 0x80bf3
+
+BattleText_ItemsCantBeUsedHere: ; 0x80bf3
+	text "Items can't be"
+	line "used here."
+	prompt
+; 0x80c0d
+
+BattleText_PkmnIsAlreadyOut: ; 0x80c0d
+	text_from_ram BattleMonNick
+	text ""
+	line "is already out."
+	prompt
+; 0x80c22
+
+BattleText_PkmnCantBeRecalled: ; 0x80c22
+	text_from_ram BattleMonNick
+	text ""
+	line "can't be recalled!"
+	prompt
+; 0x80c39
+
+BattleText_TheresNoPPLeftForThisMove: ; 0x80c39
+	text "There's no PP left"
+	line "for this move!"
+	prompt
+; 0x80c5b
+
+BattleText_TheMoveIsDisabled: ; 0x80c5b
+	text "The move is"
+	line "DISABLED!"
+	prompt
+; 0x80c72
+
+BattleText_PkmnHasNoMovesLeft: ; 0x80c72
+	text_from_ram BattleMonNick
+	text ""
+	line "has no moves left!"
+	done
+; 0x80c8a
+
+BattleText_TargetsEncoreEnded: ; 0x80c8a
+	text "<TARGET>'s"
+	line "ENCORE ended!"
+	prompt
+; 0x80c9c
+
+BattleText_StringBuffer1GrewToLevel: ; 0x80c9c
+	text_from_ram StringBuffer1
+	text " grew to"
+	line "level @"
+	deciram CurPartyLevel, 1, 3
+	text "!@"
+	sound_dex_fanfare_50_79
+	db "@@"
+; 0x80cb9
+
+BattleText_WildPkmnIsEating: ; 0x80cba
+	text "Wild @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "is eating!"
+	prompt
+; 0x80cd1
+
+BattleText_WildPkmnIsAngry: ; 0x80cd1
+	text "Wild @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "is angry!"
+	prompt
+; 0x80ce7
+
+FastAsleepText: ; 0x80ce7
+	text "<USER>"
+	line "is fast asleep!"
+	prompt
+; 0x80cfa
+
+WokeUpText: ; 0x80cfa
+	text "<USER>"
+	line "woke up!"
+	prompt
+; 0x80d06
+
+FrozenSolidText: ; 0x80d06
+	text "<USER>"
+	line "is frozen solid!"
+	prompt
+; 0x80d1a
+
+FlinchedText: ; 0x80d1a
+	text "<USER>"
+	line "flinched!"
+	prompt
+; 0x80d27
+
+MustRechargeText: ; 0x80d27
+	text "<USER>"
+	line "must recharge!"
+	prompt
+; 0x80d39
+
+DisabledNoMoreText: ; 0x80d39
+	text "<USER>'s"
+	line "disabled no more!"
+	prompt
+; 0x80d4f
+
+IsConfusedText: ; 0x80d4f
+	text "<USER>"
+	line "is confused!"
+	prompt
+; 0x80d5f
+
+HurtItselfText: ; 0x80d5f
+	text "It hurt itself in"
+	line "its confusion!"
+	prompt
+; 0x80d81
+
+ConfusedNoMoreText: ; 0x80d81
+	text "<USER>'s"
+	line "confused no more!"
+	prompt
+; 0x80d97
+
+BecameConfusedText: ; 0x80d97
+	text "<TARGET>"
+	line "became confused!"
+	prompt
+; ItemHealedConfusion
+
+BattleText_ItemHealedConfusion: ; ItemHealedConfusion
+	text "A @"
+	text_from_ram StringBuffer1
+	text " rid"
+	line "<TARGET>"
+	cont "of its confusion."
+	prompt
+; 0x80dcc
+
+AlreadyConfusedText: ; 0x80dcc
+	text "<TARGET>'s"
+	line "already confused!"
+	prompt
+; 0x80de2
+
+BattleText_UsersHurtByStringBuffer1: ; 0x80de2
+	text "<USER>'s"
+	line "hurt by"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x80df5
+
+BattleText_UserWasReleasedFromStringBuffer1: ; 0x80df5
+	text "<USER>"
+	line "was released from"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x80e11
+
+UsedBindText: ; 0x80e11
+	text "<USER>"
+	line "used BIND on"
+	cont "<TARGET>!"
+	prompt
+; 0x80e24
+
+WhirlpoolTrapText: ; 0x80e24
+	text "<TARGET>"
+	line "was trapped!"
+	prompt
+; 0x80e34
+
+FireSpinTrapText: ; 0x80e34
+	text "<TARGET>"
+	line "was trapped!"
+	prompt
+; 0x80e44
+
+WrappedByText: ; 0x80e44
+	text "<TARGET>"
+	line "was WRAPPED by"
+	cont "<USER>!"
+	prompt
+; 0x80e59
+
+ClampedByText: ; 0x80e59
+	text "<TARGET>"
+	line "was CLAMPED by"
+	cont "<USER>!"
+	prompt
+; 0x80e6e
+
+StoringEnergyText: ; 0x80e6e
+	text "<USER>"
+	line "is storing energy!"
+	prompt
+; 0x80e84
+
+UnleashedEnergyText: ; 0x80e84
+	text "<USER>"
+	line "unleashed energy!"
+	prompt
+; 0x80e99
+
+HungOnText: ; 0x80e99
+	text "<TARGET>"
+	line "hung on with"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x80eb0
+
+EnduredText: ; 0x80eb0
+	text "<TARGET>"
+	line "ENDURED the hit!"
+	prompt
+; 0x80ec4
+
+InLoveWithText: ; 0x80ec4
+	text "<USER>"
+	line "is in love with"
+	cont "<TARGET>!"
+	prompt
+; 0x80eda
+
+InfatuationText: ; 0x80eda
+	text "<USER>'s"
+	line "infatuation kept"
+	cont "it from attacking!"
+	prompt
+; 0x80f02
+
+DisabledMoveText: ; 0x80f02
+	text "<USER>'s"
+	line "@"
+	text_from_ram StringBuffer1
+	text " is"
+	cont "DISABLED!"
+	prompt
+; 0x80f19
+
+LoafingAroundText: ; 0x80f19
+	text_from_ram BattleMonNick
+	text " is"
+	line "loafing around."
+	prompt
+; 0x80f31
+
+BeganToNapText: ; 0x80f31
+	text_from_ram BattleMonNick
+	text " began"
+	line "to nap!"
+	prompt
+; 0x80f44
+
+WontObeyText: ; 0x80f44
+	text_from_ram BattleMonNick
+	text " won't"
+	line "obey!"
+	prompt
+; 0x80f54
+
+TurnedAwayText: ; 0x80f54
+	text_from_ram BattleMonNick
+	text " turned"
+	line "away!"
+	prompt
+; 0x80f66
+
+IgnoredOrdersText: ; 0x80f66
+	text_from_ram BattleMonNick
+	text " ignored"
+	line "orders!"
+	prompt
+; 0x80f7b
+
+IgnoredSleepingText: ; 0x80f7b
+	text_from_ram BattleMonNick
+	text " ignored"
+	line "orders…sleeping!"
+	prompt
+; 0x80f99
+
+NoPPLeftText: ; 0x80f99
+	text "But no PP is left"
+	line "for the move!"
+	prompt
+; 0x80fba
+
+HasNoPPLeftText: ; 0x80fba
+	text "<USER>"
+	line "has no PP left for"
+	cont "@"
+	text_from_ram StringBuffer2
+	text "!"
+	prompt
+; 0x80fd7
+
+WentToSleepText: ; 0x80fd7
+	text "<USER>"
+	line "went to sleep!"
+	done
+; 0x80fe9
+
+RestedText: ; 0x80fe9
+	text "<USER>"
+	line "fell asleep and"
+	cont "became healthy!"
+	done
+; 0x8100c
+
+RegainedHealthText: ; 0x8100c
+	text "<USER>"
+	line "regained health!"
+	prompt
+; 0x81020
+
+AttackMissedText: ; 0x81020
+	text "<USER>'s"
+	line "attack missed!"
+	prompt
+; 0x81033
+
+AttackMissed2Text: ; 0x81033
+	text "<USER>'s"
+	line "attack missed!"
+	prompt
+; 0x81046
+
+CrashedText: ; 0x81046
+	text "<USER>"
+	line "kept going and"
+	cont "crashed!"
+	prompt
+; 0x81061
+
+UnaffectedText: ; 0x81061
+	text "<TARGET>'s"
+	line "unaffected!"
+	prompt
+; 0x81071
+
+DoesntAffectText: ; 0x81071
+	text "It doesn't affect"
+	line "<TARGET>!"
+	prompt
+; 0x81086
+
+CriticalHitText: ; 0x81086
+	text "A critical hit!"
+	prompt
+; 0x81097
+
+OneHitKOText: ; 0x81097
+	text "It's a one-hit KO!"
+	prompt
+; 0x810aa
+
+SuperEffectiveText: ; 0x810aa
+	text "It's super-"
+	line "effective!"
+	prompt
+; 0x810c1
+
+NotVeryEffectiveText: ; 0x810c1
+	text "It's not very"
+	line "effective…"
+	prompt
+; 0x810da
+
+TookDownWithItText: ; 0x810da
+	text "<TARGET>"
+	line "took down with it,"
+	cont "<USER>!"
+	prompt
+; 0x810f3
+
+RageBuildingText: ; 0x810f3
+	text "<USER>'s"
+	line "RAGE is building!"
+	prompt
+; 0x81109
+
+GotAnEncoreText: ; 0x81109
+	text "<TARGET>"
+	line "got an ENCORE!"
+	prompt
+; 0x8111b
+
+SharedPainText: ; 0x8111b
+	text "The battlers"
+	line "shared pain!"
+	prompt
+; 0x81136
+
+TookAimText: ; 0x81136
+	text "<USER>"
+	line "took aim!"
+	prompt
+; 0x81143
+
+SketchedText: ; 0x81143
+	text "<USER>"
+	line "SKETCHED"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x81156
+
+DestinyBondEffectText: ; 0x81156
+	text "<USER>'s"
+	line "trying to take its"
+	cont "opponent with it!"
+	prompt
+; 0x8117f
+
+SpiteEffectText: ; 0x8117f
+	text "<TARGET>'s"
+	line "@"
+	text_from_ram StringBuffer1
+	text " was"
+	cont "reduced by @"
+	deciram wd265, 1, 1
+	text "!"
+	prompt
+; 0x811a0
+
+BellChimedText: ; 0x811a0
+	text "A bell chimed!"
+	line ""
+	prompt
+; 0x811b1
+
+FellAsleepText: ; 0x811b1
+	text "<TARGET>"
+	line "fell asleep!"
+	prompt
+; 0x811c1
+
+AlreadyAsleepText: ; 0x811c1
+	text "<TARGET>'s"
+	line "already asleep!"
+	prompt
+; 0x811d5
+
+WasPoisonedText: ; 0x811d5
+	text "<TARGET>"
+	line "was poisoned!"
+	prompt
+; 0x811e6
+
+BadlyPoisonedText: ; 0x811e6
+	text "<TARGET>'s"
+	line "badly poisoned!"
+	prompt
+; 0x811fa
+
+AlreadyPoisonedText: ; 0x811fa
+	text "<TARGET>'s"
+	line "already poisoned!"
+	prompt
+; 0x81210
+
+SuckedHealthText: ; 0x81210
+	text "Sucked health from"
+	line "<TARGET>!"
+	prompt
+; 0x81227
+
+DreamEatenText: ; 0x81227
+	text "<TARGET>'s"
+	line "dream was eaten!"
+	prompt
+; 0x8123c
+
+WasBurnedText: ; 0x8123c
+	text "<TARGET>"
+	line "was burned!"
+	prompt
+; 0x8124b
+
+DefrostedOpponentText: ; 0x8124b
+	text "<TARGET>"
+	line "was defrosted!"
+	prompt
+; 0x8125d
+
+WasFrozenText: ; 0x8125d
+	text "<TARGET>"
+	line "was frozen solid!"
+	prompt
+; 0x81272
+
+WontRiseAnymoreText: ; 0x81272
+	text "<USER>'s"
+	line "@"
+	text_from_ram StringBuffer2
+	text " won't"
+	cont "rise anymore!"
+	prompt
+; 0x8128f
+
+WontDropAnymoreText: ; 0x8128f
+	text "<TARGET>'s"
+	line "@"
+	text_from_ram StringBuffer2
+	text " won't"
+	cont "drop anymore!"
+	prompt
+; 0x812ac
+
+FledFromBattleText:: ; 0x812ac
+	text "<USER>"
+	line "fled from battle!"
+	prompt
+; 0x812c1
+
+FledInFearText: ; 0x812c1
+	text "<TARGET>"
+	line "fled in fear!"
+	prompt
+; 0x812d2
+
+BlownAwayText: ; 0x812d2
+	text "<TARGET>"
+	line "was blown away!"
+	prompt
+; 0x812e5
+
+PlayerHitTimesText: ; 0x812e5
+	text "Hit @"
+	deciram PlayerDamageTaken, 1, 1
+	text " times!"
+	prompt
+; 0x812f8
+
+EnemyHitTimesText: ; 0x812f8
+	text "Hit @"
+	deciram EnemyDamageTaken, 1, 1
+	text " times!"
+	prompt
+; 0x8130b
+
+MistText: ; 0x8130b
+	text "<USER>'s"
+	line "shrouded in MIST!"
+	prompt
+; 0x81321
+
+ProtectedByMistText: ; 0x81321
+	text "<TARGET>'s"
+	line "protected by MIST."
+	prompt
+; 0x81338
+
+GettingPumpedText: ; 0x81338
+	interpret_data
+	text "<USER>'s"
+	line "getting pumped!"
+	prompt
+; 0x8134d
+
+RecoilText: ; 0x8134d
+	text "<USER>'s"
+	line "hit with recoil!"
+	prompt
+; 0x81362
+
+MadeSubstituteText: ; 0x81362
+	text "<USER>"
+	line "made a SUBSTITUTE!"
+	prompt
+; 0x81378
+
+HasSubstituteText: ; 0x81378
+	text "<USER>"
+	line "has a SUBSTITUTE!"
+	prompt
+; 0x8138d
+
+TooWeakSubText: ; 0x8138d
+	text "Too weak to make"
+	line "a SUBSTITUTE!"
+	prompt
+; 0x813ad
+
+SubTookDamageText: ; 0x813ad
+	text "The SUBSTITUTE"
+	line "took damage for"
+	cont "<TARGET>!"
+	prompt
+; 0x813d0
+
+SubFadedText: ; 0x813d0
+	text "<TARGET>'s"
+	line "SUBSTITUTE faded!"
+	prompt
+; 0x813e6
+
+LearnedMoveText: ; 0x813e6
+	text "<USER>"
+	line "learned"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x813f8
+
+WasSeededText: ; 0x813f8
+	text "<TARGET>"
+	line "was seeded!"
+	prompt
+; 0x81407
+
+EvadedText: ; 0x81407
+	text "<TARGET>"
+	line "evaded the attack!"
+	prompt
+; 0x8141d
+
+WasDisabledText: ; 0x8141d
+	text "<TARGET>'s"
+	line "@"
+	text_from_ram StringBuffer1
+	text " was"
+	cont "DISABLED!"
+	prompt
+; 0x81435
+
+CoinsScatteredText: ; 0x81435
+	text "Coins scattered"
+	line "everywhere!"
+	prompt
+; 0x81452
+
+TransformedTypeText: ; 0x81452
+	text "<USER>"
+	line "transformed into"
+	cont "the @"
+	text_from_ram StringBuffer1
+	text "-type!"
+	prompt
+; 0x81476
+
+EliminatedStatsText: ; 0x81476
+	text "All stat changes"
+	line "were eliminated!"
+	prompt
+; 0x81499
+
+TransformedText: ; 0x81499
+	text "<USER>"
+	line "TRANSFORMED into"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x814b4
+
+LightScreenEffectText: ; 0x814b4
+	text "<USER>'s"
+	line "SPCL.DEF rose!"
+	prompt
+; 0x814c7
+
+ReflectEffectText: ; 0x814c7
+	text "<USER>'s"
+	line "DEFENSE rose!"
+	prompt
+; 0x814d9
+
+NothingHappenedText: ; 0x814d9
+	text "But nothing"
+	line "happened."
+	prompt
+; 0x814f0
+
+ButItFailedText: ; 0x814f0
+	text "But it failed!"
+	prompt
+; 0x81500
+
+ItFailedText: ; 0x81500
+	text "It failed!"
+	prompt
+; 0x8150c
+
+DidntAffect1Text: ; 0x8150c
+	text "It didn't affect"
+	line "<TARGET>!"
+	prompt
+; 0x81520
+
+DidntAffect2Text: ; 0x81520
+	text "It didn't affect"
+	line "<TARGET>!"
+	prompt
+; 0x81534
+
+HPIsFullText: ; 0x81534
+	text "<USER>'s"
+	line "HP is full!"
+	prompt
+; 0x81544
+
+DraggedOutText: ; 0x81544
+	text "<USER>"
+	line "was dragged out!"
+	prompt
+; 0x81558
+
+ParalyzedText: ; 0x81558
+	text "<TARGET>'s"
+	line "paralyzed! Maybe"
+	cont "it can't attack!"
+	prompt
+; 0x8157d
+
+FullyParalyzedText: ; 0x8157d
+	text "<USER>'s"
+	line "fully paralyzed!"
+	prompt
+; 0x81592
+
+AlreadyParalyzedText: ; 0x81592
+	text "<TARGET>'s"
+	line "already paralyzed!"
+	prompt
+; 0x815a9
+
+ProtectedByText: ; 0x815a9
+	text "<TARGET>'s"
+	line "protected by"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+; 0x815c1
+
+MirrorMoveFailedText: ; 0x815c1
+	text "The MIRROR MOVE"
+	next "failed!"
+	prompt
+; 0x815da
+
+StoleText: ; 0x815da
+	text "<USER>"
+	line "stole @"
+	text_from_ram StringBuffer1
+	text ""
+	cont "from its foe!"
+	prompt
+; 0x815f7
+
+CantEscapeNowText: ; 0x815f7
+	text "<TARGET>"
+	line "can't escape now!"
+	prompt
+; 0x8160b
+
+StartedNightmareText: ; 0x8160b
+	text "<TARGET>"
+	line "started to have a"
+	cont "NIGHTMARE!"
+	prompt
+; 0x8162b
+
+WasDefrostedText: ; 0x8162b
+	text "<USER>"
+	line "was defrosted!"
+	prompt
+; 0x8163d
+
+PutACurseText: ; 0x8163d
+	text "<USER>"
+	line "cut its own HP and"
+
+	para "put a CURSE on"
+	line "<TARGET>!"
+	prompt
+; 0x81665
+
+ProtectedItselfText: ; 0x81665
+	text "<USER>"
+	line "PROTECTED itself!"
+	prompt
+; 0x8167a
+
+ProtectingItselfText: ; 0x8167a
+	text "<TARGET>'s"
+	line "PROTECTING itself!"
+	done
+; 0x81691
+
+SpikesText: ; 0x81691
+	text "SPIKES scattered"
+	line "all around"
+	cont "<TARGET>!"
+	prompt
+; 0x816b1
+
+IdentifiedText: ; 0x816b1
+	text "<USER>"
+	line "identified"
+	cont "<TARGET>!"
+	prompt
+; 0x816c2
+
+StartPerishText: ; 0x816c2
+	text "Both #MON will"
+	line "faint in 3 turns!"
+	prompt
+; 0x816e4
+
+SandstormBrewedText: ; 0x816e4
+	text "A SANDSTORM"
+	line "brewed!"
+	prompt
+; 0x816f9
+
+BracedItselfText: ; 0x816f9
+	text "<USER>"
+	line "braced itself!"
+	prompt
+; 0x8170b
+
+FellInLoveText: ; 0x8170b
+	text "<TARGET>"
+	line "fell in love!"
+	prompt
+; 0x8171c
+
+CoveredByVeilText: ; 0x8171c
+	text "<USER>'s"
+	line "covered by a veil!"
+	prompt
+; 0x81733
+
+SafeguardProtectText: ; 0x81733
+	text "<TARGET>"
+	line "is protected by"
+	cont "SAFEGUARD!"
+	prompt
+; 0x81751
+
+MagnitudeText: ; 0x81751
+	text "Magnitude @"
+	deciram wd265, 1, 1
+	text "!"
+	prompt
+; 0x81764
+
+ReleasedByText: ; 0x81764
+	text "<USER>"
+	line "was released by"
+	cont "<TARGET>!"
+	prompt
+; 0x8177a
+
+ShedLeechSeedText: ; 0x8177a
+	text "<USER>"
+	line "shed LEECH SEED!"
+	prompt
+; 0x8178e
+
+BlewSpikesText: ; 0x8178e
+	text "<USER>"
+	line "blew away SPIKES!"
+	prompt
+; 0x817a3
+
+DownpourText: ; 0x817a3
+	text "A downpour"
+	line "started!"
+	prompt
+; 0x817b8
+
+SunGotBrightText: ; 0x817b8
+	text "The sunlight got"
+	line "bright!"
+	prompt
+; 0x817d2
+
+BellyDrumText: ; 0x817d2
+	text "<USER>"
+	line "cut its HP and"
+	cont "maximized ATTACK!"
+	prompt
+; 0x817f6
+
+CopiedStatsText: ; 0x817f6
+	text "<USER>"
+	line "copied the stat"
+
+	para "changes of"
+	line "<TARGET>!"
+	prompt
+; 0x81817
+
+ForesawAttackText: ; 0x81817
+	text "<USER>"
+	line "foresaw an attack!"
+	prompt
+; 0x8182d
+
+BeatUpAttackText: ; 0x8182d
+	text_from_ram StringBuffer1
+	text "'s"
+	line "attack!"
+	done
+; 0x8183b
+
+RefusedGiftText: ; 0x8183b
+	text "<TARGET>"
+	line "refused the gift!"
+	prompt
+; 0x81850
+
+IgnoredOrders2Text: ; 0x81850
+	text "<USER>"
+	line "ignored orders!"
+	prompt
+; 0x81863
+
+BattleText_LinkErrorBattleCanceled: ; 0x81863
+	text "Link error…"
+
+	para "The battle has"
+	line "been canceled…"
+	prompt
+; 0x8188e
+
+BattleText_0x8188e: ; 0x8188e
+	text "There is no time"
+	line "left today!"
+	done
+; 0x818ac
--- /dev/null
+++ b/data/battle_tower/trainer_text.asm
@@ -1,0 +1,743 @@
+BattleTowerText_0x1ec000: ; 0x1ec000
+	text "Hello, glad to"
+	line "meet you!"
+
+	para "I do hope we have"
+	line "a good battle."
+	done
+; 0x1ec03b
+
+BattleTowerText_0x1ec03b: ; 0x1ec03b
+	text "Thank you! A most"
+	line "enjoyable battle!"
+	done
+; 0x1ec060
+
+UnknownText_0x1ec060: ; 0x1ec060
+	text "Thank you. You are"
+	line "formidable."
+	done
+; 0x1ec080
+
+BattleTowerText_0x1ec080: ; 0x1ec080
+	text "Work, work, work…"
+	line "I'm always busy!"
+	done
+; 0x1ec0a3
+
+UnknownText_0x1ec0a3: ; 0x1ec0a3
+	text "But, I work hard"
+	line "in battle too!"
+	done
+; 0x1ec0c4
+
+UnknownText_0x1ec0c4: ; 0x1ec0c4
+	text "I'm too busy to be"
+	line "battling!"
+	done
+; 0x1ec0e1
+
+UnknownText_0x1ec0e1: ; 0x1ec0e1
+	text "Brace yourself for"
+	line "my all-out attack!"
+	done
+; 0x1ec108
+
+UnknownText_0x1ec108: ; 0x1ec108
+	text "What a cakewalk!"
+	line "You're too easy!"
+	done
+; 0x1ec12a
+
+UnknownText_0x1ec12a: ; 0x1ec12a
+	text "I won't lose next"
+	line "time, all right?"
+	done
+; 0x1ec14d
+
+UnknownText_0x1ec14d: ; 0x1ec14d
+	text "Heh, your #MON"
+	line "look pretty cool."
+	done
+; 0x1ec16f
+
+UnknownText_0x1ec16f: ; 0x1ec16f
+	text "Hey, hey, no way!"
+	line "You won't win!"
+	done
+; 0x1ec190
+
+UnknownText_0x1ec190: ; 0x1ec190
+	text "You serious?"
+	line "This is brutal!"
+	done
+; 0x1ec1ae
+
+UnknownText_0x1ec1ae: ; 0x1ec1ae
+	text "#MON every day!"
+	line "I love battling!"
+	done
+; 0x1ec1d0
+
+UnknownText_0x1ec1d0: ; 0x1ec1d0
+	text "I'm on top of my"
+	line "game, but not you!"
+	done
+; 0x1ec1f4
+
+UnknownText_0x1ec1f4: ; 0x1ec1f4
+	text "I don't care that"
+	line "I lost, really!"
+	done
+; 0x1ec216
+
+UnknownText_0x1ec216: ; 0x1ec216
+	text "Hi, there! Let's"
+	line "keep this clean!"
+	done
+; 0x1ec238
+
+UnknownText_0x1ec238: ; 0x1ec238
+	text "Whoops, sorry for"
+	line "that wipeout!"
+	done
+; 0x1ec259
+
+UnknownText_0x1ec259: ; 0x1ec259
+	text "Whoops! Come on,"
+	line "let me win one!"
+	done
+; 0x1ec27b
+
+UnknownText_0x1ec27b: ; 0x1ec27b
+	text "Do you want to see"
+	line "my battle level?"
+	done
+; 0x1ec2a0
+
+UnknownText_0x1ec2a0: ; 0x1ec2a0
+	text "Hehehe, I know"
+	line "your level now!"
+	done
+; 0x1ec2c0
+
+UnknownText_0x1ec2c0: ; 0x1ec2c0
+	text "Ouch… I'm just too"
+	line "weak…"
+	done
+; 0x1ec2d9
+
+UnknownText_0x1ec2d9: ; 0x1ec2d9
+	text "Hey, let's battle."
+	line "I'm your opponent."
+	done
+; 0x1ec2fe
+
+UnknownText_0x1ec2fe: ; 0x1ec2fe
+	text "Wow, you're not"
+	line "serious about it!"
+	done
+; 0x1ec320
+
+UnknownText_0x1ec320: ; 0x1ec320
+	text "…Urgh… Nothing"
+	line "positive here…"
+	done
+; 0x1ec33f
+
+UnknownText_0x1ec33f: ; 0x1ec33f
+	text "I'm your"
+	line "opponent."
+
+	para "Get ready to be"
+	line "hammered."
+	done
+; 0x1ec36c
+
+UnknownText_0x1ec36c: ; 0x1ec36c
+	text "Hahah! That was a"
+	line "pushover!"
+	done
+; 0x1ec389
+
+UnknownText_0x1ec389: ; 0x1ec389
+	text "No way! There has"
+	line "to be a mistake!"
+	done
+; 0x1ec3ad
+
+UnknownText_0x1ec3ad: ; 0x1ec3ad
+	text "Hah!"
+	line "Let's get rolling!"
+	done
+; 0x1ec3c5
+
+UnknownText_0x1ec3c5: ; 0x1ec3c5
+	text "Wahahaha! Didn't"
+	line "break a sweat!"
+	done
+; 0x1ec3e5
+
+UnknownText_0x1ec3e5: ; 0x1ec3e5
+	text "Tough! I'm no"
+	line "match for you!"
+	done
+; 0x1ec402
+
+UnknownText_0x1ec402: ; 0x1ec402
+	text "<......><......><......>"
+	line "<......><......>Battle?"
+	done
+; 0x1ec411
+
+UnknownText_0x1ec411: ; 0x1ec411
+	text "<......><......><......>"
+	line "<......><......>I won?"
+	done
+; 0x1ec41f
+
+UnknownText_0x1ec41f: ; 0x1ec41f
+	text "<......><......><......>"
+	line "<......><......>I lost?"
+	done
+; 0x1ec42e
+
+UnknownText_0x1ec42e: ; 0x1ec42e
+	text "You want to be a"
+	line "leader?"
+
+	para "Let me battle you,"
+	line "then!"
+	done
+; 0x1ec461
+
+UnknownText_0x1ec461: ; 0x1ec461
+	text "You need another"
+	line "ten years of"
+
+	para "training to get"
+	line "better, I'd say."
+	done
+; 0x1ec4a0
+
+UnknownText_0x1ec4a0: ; 0x1ec4a0
+	text "You're incredibly"
+	line "talented."
+
+	para "No one can touch"
+	line "you now!"
+	done
+; 0x1ec4d6
+
+UnknownText_0x1ec4d6: ; 0x1ec4d6
+	text "Today, I'm going"
+	line "to whomp you."
+	done
+; 0x1ec4f5
+
+UnknownText_0x1ec4f5: ; 0x1ec4f5
+	text "I knew I'd win."
+	line "I'm so great!"
+	done
+; 0x1ec512
+
+UnknownText_0x1ec512: ; 0x1ec512
+	text "Uh? My plans are"
+	line "out of whack…"
+	done
+; 0x1ec532
+
+UnknownText_0x1ec532: ; 0x1ec532
+	text "I bet you can't"
+	line "beat me!"
+	done
+; 0x1ec54b
+
+UnknownText_0x1ec54b: ; 0x1ec54b
+	text "Those #MON"
+	line "aren't enough!"
+	done
+; 0x1ec565
+
+UnknownText_0x1ec565: ; 0x1ec565
+	text "I want your"
+	line "#MON. Please?"
+	done
+; 0x1ec580
+
+UnknownText_0x1ec580: ; 0x1ec580
+	text "I'll show you a"
+	line "real battle!"
+	done
+; 0x1ec59d
+
+UnknownText_0x1ec59d: ; 0x1ec59d
+	text "This battle…"
+	line "I'm bored!"
+	done
+; 0x1ec5b5
+
+UnknownText_0x1ec5b5: ; 0x1ec5b5
+	text "…I won't turn tail"
+	line "in battle!"
+	done
+; 0x1ec5d3
+
+UnknownText_0x1ec5d3: ; 0x1ec5d3
+	text "Let's go!"
+	line "No holds barred!"
+	done
+; 0x1ec5ee
+
+UnknownText_0x1ec5ee: ; 0x1ec5ee
+	text "Sorry! I wanted"
+	line "the win more!"
+	done
+; 0x1ec60d
+
+UnknownText_0x1ec60d: ; 0x1ec60d
+	text "Wahah! Congrats!"
+	line "I can't do better!"
+	done
+; 0x1ec631
+
+UnknownText_0x1ec631: ; 0x1ec631
+	text "My #MON skills"
+	line "are phenomenal!"
+	done
+; 0x1ec651
+
+UnknownText_0x1ec651: ; 0x1ec651
+	text "You've got a long"
+	line "way to go."
+
+	para "Well, keep trying!"
+	line "Best of luck!"
+	done
+; 0x1ec68f
+
+UnknownText_0x1ec68f: ; 0x1ec68f
+	text "Aww… Don't lose"
+	line "after beating me."
+	done
+; 0x1ec6b1
+
+UnknownText_0x1ec6b1: ; 0x1ec6b1
+	text "Who are you?"
+	line "I don't know you…"
+	done
+; 0x1ec6d0
+
+UnknownText_0x1ec6d0: ; 0x1ec6d0
+	text "I must've imagined"
+	line "that."
+
+	para "There seems to be"
+	line "no one here…"
+	done
+; 0x1ec708
+
+UnknownText_0x1ec708: ; 0x1ec708
+	text "Who am I?"
+	line "I don't know…"
+	done
+; 0x1ec720
+
+UnknownText_0x1ec720: ; 0x1ec720
+	text "Um… Are you that…"
+	line "um…person?"
+	done
+; 0x1ec73e
+
+UnknownText_0x1ec73e: ; 0x1ec73e
+	text "It doesn't appear"
+	line "to be you…"
+	done
+; 0x1ec75b
+
+UnknownText_0x1ec75b: ; 0x1ec75b
+	text "Then you really"
+	line "are the legendary…"
+	done
+; 0x1ec77f
+
+UnknownText_0x1ec77f: ; 0x1ec77f
+	text "I heard that"
+	line "you're hot!"
+	done
+; 0x1ec798
+
+UnknownText_0x1ec798: ; 0x1ec798
+	text "Not bad. I was"
+	line "just a bit better."
+	done
+; 0x1ec7bb
+
+UnknownText_0x1ec7bb: ; 0x1ec7bb
+	text "Eh, you're not"
+	line "that special."
+	done
+; 0x1ec7d8
+
+UnknownText_0x1ec7d8: ; 0x1ec7d8
+	text "I'm scared about"
+	line "what might happen."
+
+	para "My #MON are way"
+	line "too strong."
+	done
+; 0x1ec818
+
+UnknownText_0x1ec818: ; 0x1ec818
+	text "See? My #MON"
+	line "were too strong."
+	done
+; 0x1ec837
+
+UnknownText_0x1ec837: ; 0x1ec837
+	text "Graa! My #MON"
+	line "were total wimps!"
+	done
+; 0x1ec858
+
+UnknownText_0x1ec858: ; 0x1ec858
+	text "Hey, there!"
+	line "I'll take you on!"
+	done
+; 0x1ec876
+
+UnknownText_0x1ec876: ; 0x1ec876
+	text "Don't you have a"
+	line "better strategy?"
+	done
+; 0x1ec898
+
+UnknownText_0x1ec898: ; 0x1ec898
+	text "You've got decent"
+	line "style!"
+	done
+; 0x1ec8b1
+
+UnknownText_0x1ec8b1: ; 0x1ec8b1
+	text "I wonder if I can"
+	line "battle properly…"
+	done
+; 0x1ec8d5
+
+UnknownText_0x1ec8d5: ; 0x1ec8d5
+	text "Um… Sorry…"
+	line "I think I won."
+	done
+; 0x1ec8f0
+
+UnknownText_0x1ec8f0: ; 0x1ec8f0
+	text "I guess I'm not"
+	line "good enough yet…"
+	done
+; 0x1ec911
+
+UnknownText_0x1ec911: ; 0x1ec911
+	text "Wrrooar!"
+	line "I won't lose!"
+	done
+; 0x1ec928
+
+UnknownText_0x1ec928: ; 0x1ec928
+	text "Wrrooar! I knew"
+	line "I was a genius!"
+	done
+; 0x1ec949
+
+UnknownText_0x1ec949: ; 0x1ec949
+	text "Arrooh! I hate it"
+	line "when I lose!"
+	done
+; 0x1ec969
+
+UnknownText_0x1ec969: ; 0x1ec969
+	text "Sorry, but I'm"
+	line "going to win."
+	done
+; 0x1ec986
+
+UnknownText_0x1ec986: ; 0x1ec986
+	text "Yeah! My #MON"
+	line "rule!"
+	done
+; 0x1ec99b
+
+UnknownText_0x1ec99b: ; 0x1ec99b
+	text "Oh, close! I lost"
+	line "by just a bit!"
+	done
+; 0x1ec9bd
+
+UnknownText_0x1ec9bd: ; 0x1ec9bd
+	text "OK, I'm not"
+	line "fooling around!"
+	done
+; 0x1ec9d9
+
+UnknownText_0x1ec9d9: ; 0x1ec9d9
+	text "Yay! Too easy!"
+	line "Like, no way!"
+	done
+; 0x1ec9f7
+
+UnknownText_0x1ec9f7: ; 0x1ec9f7
+	text "No!"
+	line "Like, no way!"
+	done
+; 0x1eca0a
+
+UnknownText_0x1eca0a: ; 0x1eca0a
+	text "Look! My #MON"
+	line "are really cute!"
+	done
+; 0x1eca2a
+
+UnknownText_0x1eca2a: ; 0x1eca2a
+	text "Aren't they really"
+	line "adorable?"
+	done
+; 0x1eca47
+
+UnknownText_0x1eca47: ; 0x1eca47
+	text "I'm sorry, it's"
+	line "all my fault!"
+	done
+; 0x1eca64
+
+UnknownText_0x1eca64: ; 0x1eca64
+	text "Let's get our"
+	line "battle started!"
+	done
+; 0x1eca82
+
+UnknownText_0x1eca82: ; 0x1eca82
+	text "Was I too strong"
+	line "for you?"
+	done
+; 0x1eca9d
+
+UnknownText_0x1eca9d: ; 0x1eca9d
+	text "Ooh, you're in a"
+	line "different class."
+	done
+; 0x1ecabf
+
+UnknownText_0x1ecabf: ; 0x1ecabf
+	text "Are we going to"
+	line "battle? Let's!"
+	done
+; 0x1ecade
+
+UnknownText_0x1ecade: ; 0x1ecade
+	text "Oh, you're too"
+	line "weak. Shame."
+	done
+; 0x1ecafa
+
+UnknownText_0x1ecafa: ; 0x1ecafa
+	text "Wow! Are you quite"
+	line "satisfied?"
+	done
+; 0x1ecb19
+
+UnknownText_0x1ecb19: ; 0x1ecb19
+	text "Oh, you have some"
+	line "rare #MON."
+	done
+; 0x1ecb37
+
+UnknownText_0x1ecb37: ; 0x1ecb37
+	text "May I have one of"
+	line "your #MON?"
+	done
+; 0x1ecb55
+
+UnknownText_0x1ecb55: ; 0x1ecb55
+	text "…I want one of"
+	line "your #MON."
+	done
+; 0x1ecb70
+
+UnknownText_0x1ecb70: ; 0x1ecb70
+	text "Want to hear about"
+	line "my cute #MON?"
+	done
+; 0x1ecb92
+
+UnknownText_0x1ecb92: ; 0x1ecb92
+	text "What do you think"
+	line "about my cuties?"
+	done
+; 0x1ecbb6
+
+UnknownText_0x1ecbb6: ; 0x1ecbb6
+	text "Oh! My! You're a"
+	line "dreadful trainer!"
+	done
+; 0x1ecbd9
+
+UnknownText_0x1ecbd9: ; 0x1ecbd9
+	text "Battle? Sure!"
+	line "Right now!"
+	done
+; 0x1ecbf3
+
+UnknownText_0x1ecbf3: ; 0x1ecbf3
+	text "Oh, I love it!"
+	line "Battling is wild!"
+	done
+; 0x1ecc15
+
+UnknownText_0x1ecc15: ; 0x1ecc15
+	text "Oh, how rude! Wait"
+	line "till next time!"
+	done
+; 0x1ecc39
+
+UnknownText_0x1ecc39: ; 0x1ecc39
+	text "Please let me win!"
+	line "Please?"
+	done
+; 0x1ecc55
+
+UnknownText_0x1ecc55: ; 0x1ecc55
+	text "Wow, thank you!"
+	line "You're so nice!"
+	done
+; 0x1ecc75
+
+UnknownText_0x1ecc75: ; 0x1ecc75
+	text "You're mean!"
+	line "I hate meanies!"
+	done
+; 0x1ecc92
+
+UnknownText_0x1ecc92: ; 0x1ecc92
+	text "Well, can we"
+	line "begin?"
+	done
+; 0x1ecca7
+
+UnknownText_0x1ecca7: ; 0x1ecca7
+	text "Well, I beg your"
+	line "pardon…"
+	done
+; 0x1eccc1
+
+UnknownText_0x1eccc1: ; 0x1eccc1
+	text "Sob… That's not"
+	line "fair!"
+	done
+; 0x1eccd7
+
+UnknownText_0x1eccd7: ; 0x1eccd7
+	text "I'm good!"
+	line "You can't win."
+	done
+; 0x1eccef
+
+UnknownText_0x1eccef: ; 0x1eccef
+	text "Giving up? You're"
+	line "pretty weak!"
+	done
+; 0x1ecd0e
+
+UnknownText_0x1ecd0e: ; 0x1ecd0e
+	text "I won't accept"
+	line "this… No way!"
+	done
+; 0x1ecd2b
+
+UnknownText_0x1ecd2b: ; 0x1ecd2b
+	text "Are you treating"
+	line "this seriously?"
+	done
+; 0x1ecd4d
+
+UnknownText_0x1ecd4d: ; 0x1ecd4d
+	text "Oh, sorry! Looks"
+	line "like I won!"
+	done
+; 0x1ecd6b
+
+UnknownText_0x1ecd6b: ; 0x1ecd6b
+	text "Oh, how nasty!"
+	line "You were serious!"
+	done
+; 0x1ecd8d
+
+UnknownText_0x1ecd8d: ; 0x1ecd8d
+	text "Ahahah! I'll take"
+	line "it easy on you!"
+	done
+; 0x1ecdaf
+
+UnknownText_0x1ecdaf: ; 0x1ecdaf
+	text "Oops, sorry! But"
+	line "I'm happy too!"
+	done
+; 0x1ecdcf
+
+UnknownText_0x1ecdcf: ; 0x1ecdcf
+	text "Oh, oh, I lost!"
+	line "Thanks. Bye!"
+	done
+; 0x1ecded
+
+UnknownText_0x1ecded: ; 0x1ecded
+	text "BATTLE TOWER is a"
+	line "tough place!"
+	done
+; 0x1ece0d
+
+UnknownText_0x1ece0d: ; 0x1ece0d
+	text "You might have a"
+	line "hard time."
+	done
+; 0x1ece2a
+
+UnknownText_0x1ece2a: ; 0x1ece2a
+	text "Ooh, you might"
+	line "make a run here!"
+	done
+; 0x1ece4b
+
+UnknownText_0x1ece4b: ; 0x1ece4b
+	text "I want to see your"
+	line "style in action!"
+	done
+; 0x1ece70
+
+UnknownText_0x1ece70: ; 0x1ece70
+	text "Every battle is a"
+	line "drama!"
+	done
+; 0x1ece8a
+
+UnknownText_0x1ece8a: ; 0x1ece8a
+	text "Oh… Want to trade"
+	line "something?"
+	done
+; 0x1ecea8
+
+UnknownText_0x1ecea8: ; 0x1ecea8
+	text "OK, here goes!"
+	line "I have momentum!"
+	done
+; 0x1ecec9
+
+UnknownText_0x1ecec9: ; 0x1ecec9
+	text "See, I rolled"
+	line "right over you!"
+	done
+; 0x1ecee8
+
+UnknownText_0x1ecee8: ; 0x1ecee8
+	text "No! This did not"
+	line "happen!"
+	done
+; 0x1ecf02
--- /dev/null
+++ b/data/common_text/common_text.asm
@@ -1,0 +1,16 @@
+INCLUDE "includes.asm"
+
+
+SECTION "Text 1", ROMX
+
+INCLUDE "data/common_text/common_text_1.asm"
+
+
+SECTION "Text 2", ROMX
+
+INCLUDE "data/common_text/common_text_2.asm"
+
+
+SECTION "Text 3", ROMX
+
+INCLUDE "data/common_text/common_text_3.asm"
--- /dev/null
+++ b/data/common_text/common_text_1.asm
@@ -1,0 +1,1844 @@
+_FruitBearingTreeText::
+	text "It's a fruit-"
+	line "bearing tree."
+	done
+
+_HeyItsFruitText::
+	text "Hey! It's"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+_ObtainedFruitText::
+	text "Obtained"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+_FruitPackIsFullText::
+	text "But the PACK is"
+	line "full…"
+	done
+
+_NothingHereText::
+	text "There's nothing"
+	line "here…"
+	done
+
+UnknownText_0x1bc06b::
+	text "Which APRICORN"
+	line "should I use?"
+	done
+
+UnknownText_0x1bc089::
+	text "How many should I"
+	line "make?"
+	done
+
+UnknownText_0x1bc0a2::
+	text_from_ram StringBuffer1
+	text ""
+	line "recovered @"
+	deciram wd1f3, 2, 3
+	text "HP!"
+	done
+
+UnknownText_0x1bc0bb::
+	text_from_ram StringBuffer1
+	text "'s"
+	line "cured of poison."
+	done
+
+UnknownText_0x1bc0d2::
+	text_from_ram StringBuffer1
+	text "'s"
+	line "rid of paralysis."
+	done
+
+UnknownText_0x1bc0ea::
+	text_from_ram StringBuffer1
+	text "'s"
+	line "burn was healed."
+	done
+
+UnknownText_0x1bc101::
+	text_from_ram StringBuffer1
+	text ""
+	line "was defrosted."
+	done
+
+UnknownText_0x1bc115::
+	text_from_ram StringBuffer1
+	text ""
+	line "woke up."
+	done
+
+UnknownText_0x1bc123::
+	text_from_ram StringBuffer1
+	text "'s"
+	line "health returned."
+	done
+
+UnknownText_0x1bc13a::
+	text_from_ram StringBuffer1
+	text ""
+	line "is revitalized."
+	done
+
+UnknownText_0x1bc14f::
+	text_from_ram StringBuffer1
+	text " grew to"
+	line "level @"
+	deciram CurPartyLevel, 1, 3
+	text "!@"
+	sound_dex_fanfare_50_79
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1bc16e::
+	text_from_ram StringBuffer1
+	text " came"
+	line "to its senses."
+	done
+
+UnknownText_0x1bc187::
+	text "Please enter any"
+	line "four-digit number."
+	done
+
+UnknownText_0x1bc1ac::
+	text "Enter the same"
+	line "number to confirm."
+	done
+
+UnknownText_0x1bc1cf::
+	text "That's not the"
+	line "same number."
+	done
+
+UnknownText_0x1bc1eb::
+	text "Your PASSCODE has"
+	line "been set."
+	para "Enter this number"
+	line "next time to open"
+	cont "the CARD FOLDER."
+	para ""
+	done
+
+UnknownText_0x1bc23e::
+	text "0000 is invalid!"
+	para ""
+	done
+
+UnknownText_0x1bc251::
+	text "Enter the CARD"
+	next "FOLDER PASSCODE."
+	done
+
+UnknownText_0x1bc272::
+	text "Incorrect"
+	line "PASSCODE!"
+	para ""
+	done
+
+UnknownText_0x1bc288::
+	text "CARD FOLDER open.@@"
+
+UnknownText_0x1bc29c::
+	text "<......><......><......><......><......><......>"
+	line "<......><......><......><......><......><......>"
+
+	para "Zzz… Hm? Wha…?"
+	line "You woke me up!"
+
+	para "Will you check the"
+	line "clock for me?"
+	prompt
+
+UnknownText_0x1bc2eb::
+	text "What time is it?"
+	done
+
+UnknownText_0x1bc2fd::
+	text "What?@@"
+
+UnknownText_0x1bc305::
+	text "?"
+	done
+
+UnknownText_0x1bc308::
+	text "How many minutes?"
+	done
+
+UnknownText_0x1bc31b::
+	text "Whoa!@@"
+
+UnknownText_0x1bc323::
+	text "?"
+	done
+
+UnknownText_0x1bc326::
+	text "!"
+	line "I overslept!"
+	done
+
+UnknownText_0x1bc336::
+	text "!"
+	line "Yikes! I over-"
+	cont "slept!"
+	done
+
+UnknownText_0x1bc34f::
+	text "!"
+	line "No wonder it's so"
+	cont "dark!"
+	done
+
+UnknownText_0x1bc369::
+	text "What day is it?"
+	done
+
+UnknownText_0x1bc37a::
+	text ", is it?"
+	done
+
+UnknownText_0x1bc384::
+	text "There is nothing"
+	line "connected."
+	done
+
+UnknownText_0x1bc3a1::
+	text "Check cell phone"
+	line "adapter."
+	done
+
+UnknownText_0x1bc3bc::
+	text "Check CDMA"
+	line "adapter."
+	done
+
+UnknownText_0x1bc3d1::
+	text "Check DOCOMO PHS"
+	line "adapter."
+	done
+
+UnknownText_0x1bc3ec::
+	text "Check DDI PHS"
+	line "adapter."
+	done
+
+UnknownText_0x1bc404::
+	text "Check unlimited"
+	line "battle mobile"
+	cont "adapter."
+	done
+
+UnknownText_0x1bc42c::
+	text "The password is:"
+	line ""
+	done
+
+UnknownText_0x1bc43f::
+	text "Is this OK?"
+	done
+
+UnknownText_0x1bc44c::
+	text "Enter the"
+	line "ID no."
+	done
+
+UnknownText_0x1bc45e::
+	text "Enter the"
+	line "amount."
+	done
+
+UnknownText_0x1bc471::
+	text "There's nothing to"
+	line "choose."
+	prompt
+
+UnknownText_0x1bc48c::
+	text "Which side do you"
+	line "want to put it on?"
+	done
+
+UnknownText_0x1bc4b2::
+	text "Which side do you"
+	line "want to put away?"
+	done
+
+UnknownText_0x1bc4d7::
+	text "Put away the"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	prompt
+
+UnknownText_0x1bc4ec::
+	text "There's nothing to"
+	line "put away."
+	prompt
+
+UnknownText_0x1bc509::
+	text "Set up the"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	prompt
+
+UnknownText_0x1bc51c::
+	text "Put away the"
+	line "@"
+	text_from_ram StringBuffer3
+	text ""
+
+	para "and set up the"
+	line "@"
+	text_from_ram StringBuffer4
+	text "."
+	prompt
+
+UnknownText_0x1bc546::
+	text "That's already set"
+	line "up."
+	prompt
+
+UnknownText_0x1bc55d::
+	text "It's the TOWN MAP."
+	done
+
+UnknownText_0x1bc570::
+	text "It's a poster of a"
+	line "cute PIKACHU."
+	done
+
+UnknownText_0x1bc591::
+	text "It's a poster of a"
+	line "cute CLEFAIRY."
+	done
+
+UnknownText_0x1bc5b3::
+	text "It's a poster of a"
+	line "cute JIGGLYPUFF."
+	done
+
+UnknownText_0x1bc5d7::
+	text "It's an adorable"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1bc5ef::
+	text "A giant doll! It's"
+	line "fluffy and cuddly."
+	done
+
+UnknownText_0x1bc615::
+	text "Hi, <PLAYER>!"
+	line "How are you?"
+	prompt
+
+UnknownText_0x1bc62a::
+	text "I found a useful"
+	line "item shopping, so"
+	prompt
+
+UnknownText_0x1bc64e::
+	text "I bought it with"
+	line "your money. Sorry!"
+	prompt
+
+UnknownText_0x1bc673::
+	text "It's in your PC."
+	line "You'll like it!"
+	done
+
+UnknownText_0x1bc693::
+	text "While shopping"
+	line "today, I saw this"
+	cont "adorable doll, so"
+	prompt
+
+UnknownText_0x1bc6c7::
+	text "It's in your room."
+	line "You'll love it!"
+	done
+
+UnknownText_0x1bc6e9::
+	text_from_ram wPlayerTrademonSpeciesName
+	text " was"
+	line "sent to @"
+	text_from_ram wOTTrademonSenderName
+	text "."
+	done
+
+UnknownText_0x1bc701::
+	text ""
+	done
+
+UnknownText_0x1bc703::
+	text_from_ram wOTTrademonSenderName
+	text " bids"
+	line "farewell to"
+	done
+
+UnknownText_0x1bc719::
+	text_from_ram wOTTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc71f::
+	text "Take good care of"
+	line "@"
+	text_from_ram wOTTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc739::
+	text "For @"
+	text_from_ram wPlayerTrademonSenderName
+	text "'s"
+	line "@"
+	text_from_ram wPlayerTrademonSpeciesName
+	text ","
+	done
+
+UnknownText_0x1bc74c::
+	text_from_ram wOTTrademonSenderName
+	text " sends"
+	line "@"
+	text_from_ram wOTTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc75e::
+	text_from_ram wOTTrademonSenderName
+	text " will"
+	line "trade @"
+	text_from_ram wOTTrademonSpeciesName
+	db "@@"
+
+UnknownText_0x1bc774::
+	text "for @"
+	text_from_ram wPlayerTrademonSenderName
+	text "'s"
+	line "@"
+	text_from_ram wPlayerTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc787::
+	text_from_ram wPlayerTrademonSenderName
+	text " will"
+	line "trade @"
+	text_from_ram wPlayerTrademonSpeciesName
+	db "@@"
+
+UnknownText_0x1bc79d::
+	text "for @"
+	text_from_ram wOTTrademonSenderName
+	text "'s"
+	line "@"
+	text_from_ram wOTTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc7b0::
+	text_from_ram wPlayerTrademonSenderName
+	text "'s"
+	line "@"
+	text_from_ram wPlayerTrademonSpeciesName
+	text " trade…"
+	done
+
+UnknownText_0x1bc7c3::
+	text "Take good care of"
+	line "@"
+	text_from_ram wOTTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc7dd::
+	text_from_ram wPlayerTrademonSenderName
+	text "'s"
+	line "@"
+	text_from_ram wPlayerTrademonSpeciesName
+	text " trade…"
+	done
+
+UnknownText_0x1bc7f0::
+	text "Take good care of"
+	line "@"
+	text_from_ram wOTTrademonSpeciesName
+	text "."
+	done
+
+UnknownText_0x1bc80a::
+	text_from_ram wOTTrademonSpeciesName
+	text " came"
+	line "back!"
+	done
+
+; Oak's Pokémon Talk
+
+_OPT_IntroText1::
+	text ""
+	line "MARY: PROF.OAK'S"
+	done
+
+_OPT_IntroText2::
+	text ""
+	line "#MON TALK!"
+	done
+
+_OPT_IntroText3::
+	text ""
+	line "With me, MARY!"
+	done
+
+_OPT_OakText1::
+	text ""
+	line "OAK: @"
+	text_from_ram wMonOrItemNameBuffer
+	db "@@"
+
+_OPT_OakText2::
+	text ""
+	line "may be seen around"
+	done
+
+_OPT_OakText3::
+	text ""
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	done
+
+_OPT_MaryText1::
+	text ""
+	line "MARY: @"
+	text_from_ram StringBuffer1
+	text "'s"
+	done
+
+OPT_SweetAdorably::
+	text ""
+	line "sweet and adorably"
+	done
+
+OPT_WigglySlickly::
+	text ""
+	line "wiggly and slickly"
+	done
+
+OPT_AptlyNamed::
+	text ""
+	line "aptly named and"
+	done
+
+OPT_UndeniablyKindOf::
+	text ""
+	line "undeniably kind of"
+	done
+
+OPT_Unbearably::
+	text ""
+	line "so, so unbearably"
+	done
+
+OPT_WowImpressively::
+	text ""
+	line "wow, impressively"
+	done
+
+OPT_AlmostPoisonously::
+	text ""
+	line "almost poisonously"
+	done
+
+OPT_Sensually::
+	text ""
+	line "ooh, so sensually"
+	done
+
+OPT_Mischievously::
+	text ""
+	line "so mischievously"
+	done
+
+OPT_Topically::
+	text ""
+	line "so very topically"
+	done
+
+OPT_Addictively::
+	text ""
+	line "sure addictively"
+	done
+
+OPT_LooksInWater::
+	text ""
+	line "looks in water is"
+	done
+
+OPT_EvolutionMustBe::
+	text ""
+	line "evolution must be"
+	done
+
+OPT_Provocatively::
+	text ""
+	line "provocatively"
+	done
+
+OPT_FlippedOut::
+	text ""
+	line "so flipped out and"
+	done
+
+OPT_HeartMeltingly::
+	text ""
+	line "heart-meltingly"
+	done
+
+OPT_Cute::
+	text ""
+	line "cute."
+	done
+
+OPT_Weird::
+	text ""
+	line "weird."
+	done
+
+OPT_Pleasant::
+	text ""
+	line "pleasant."
+	done
+
+OPT_BoldSortOf::
+	text ""
+	line "bold, sort of."
+	done
+
+OPT_Frightening::
+	text ""
+	line "frightening."
+	done
+
+OPT_SuaveDebonair::
+	text ""
+	line "suave & debonair!"
+	done
+
+OPT_Powerful::
+	text ""
+	line "powerful."
+	done
+
+OPT_Exciting::
+	text ""
+	line "exciting."
+	done
+
+OPT_Groovy::
+	text ""
+	line "groovy!"
+	done
+
+OPT_Inspiring::
+	text ""
+	line "inspiring."
+	done
+
+OPT_Friendly::
+	text ""
+	line "friendly."
+	done
+
+OPT_HotHotHot::
+	text ""
+	line "hot, hot, hot!"
+	done
+
+OPT_Stimulating::
+	text ""
+	line "stimulating."
+	done
+
+OPT_Guarded::
+	text ""
+	line "guarded."
+	done
+
+OPT_Lovely::
+	text ""
+	line "lovely."
+	done
+
+OPT_Speedy::
+	text ""
+	line "speedy."
+	done
+
+_OPT_PokemonChannelText::
+	text "#MON"
+	done
+
+_PokedexShowText::
+	text ""
+	line "@"
+	text_from_ram StringBuffer1
+	db "@@"
+
+; Pokémon Music Channel / Pokémusic
+
+_BenIntroText1::
+	text ""
+	line "BEN: #MON MUSIC"
+	done
+
+_BenIntroText2::
+	text ""
+	line "CHANNEL!"
+	done
+
+_BenIntroText3::
+	text ""
+	line "It's me, DJ BEN!"
+	done
+
+_FernIntroText1::
+	text ""
+	line "FERN: #MUSIC!"
+	done
+
+_FernIntroText2::
+	text ""
+	line "With DJ FERN!"
+	done
+
+_BenFernText1::
+	text ""
+	line "Today's @"
+	current_day
+	text ","
+	done
+
+_BenFernText2A::
+	text ""
+	line "so let us jam to"
+	done
+
+_BenFernText2B::
+	text ""
+	line "so chill out to"
+	done
+
+_BenFernText3A::
+	text ""
+	line "#MON March!"
+	done
+
+_BenFernText3B::
+	text ""
+	line "#MON Lullaby!"
+	done
+
+; Lucky Channel
+
+_LC_Text1::
+	text ""
+	line "REED: Yeehaw! How"
+	done
+
+_LC_Text2::
+	text ""
+	line "y'all doin' now?"
+	done
+
+_LC_Text3::
+	text ""
+	line "Whether you're up"
+	done
+
+_LC_Text4::
+	text ""
+	line "or way down low,"
+	done
+
+_LC_Text5::
+	text ""
+	line "don't you miss the"
+	done
+
+_LC_Text6::
+	text ""
+	line "LUCKY NUMBER SHOW!"
+	done
+
+_LC_Text7::
+	text ""
+	line "This week's Lucky"
+	done
+
+_LC_Text8::
+	text ""
+	line "Number is @"
+	interpret_data
+	text_from_ram StringBuffer1
+	text "!"
+	done
+
+_LC_Text9::
+	text ""
+	line "I'll repeat that!"
+	done
+
+_LC_Text10::
+	text ""
+	line "Match it and go to"
+	done
+
+_LC_Text11::
+	text ""
+	line "the RADIO TOWER!"
+	done
+
+_LC_DragText1::
+	text ""
+	line "…Repeating myself"
+	done
+
+_LC_DragText2::
+	text ""
+	line "gets to be a drag…"
+	done
+
+; Places and People
+
+_PnP_Text1::
+	text ""
+	line "PLACES AND PEOPLE!"
+	done
+
+_PnP_Text2::
+	text ""
+	line "Brought to you by"
+	done
+
+_PnP_Text3::
+	text ""
+	line "me, DJ LILY!"
+	done
+
+_PnP_Text4::
+	text ""
+	line "@"
+	text_from_ram StringBuffer2
+	text " @"
+	text_from_ram StringBuffer1
+	db "@@"
+
+_PnP_cute::
+	text ""
+	line "is cute."
+	done
+
+_PnP_lazy::
+	text ""
+	line "is sort of lazy."
+	done
+
+_PnP_happy::
+	text ""
+	line "is always happy."
+	done
+
+_PnP_noisy::
+	text ""
+	line "is quite noisy."
+	done
+
+_PnP_precocious::
+	text ""
+	line "is precocious."
+	done
+
+_PnP_bold::
+	text ""
+	line "is somewhat bold."
+	done
+
+_PnP_picky::
+	text ""
+	line "is too picky!"
+	done
+
+_PnP_sortofok::
+	text ""
+	line "is sort of OK."
+	done
+
+_PnP_soso::
+	text ""
+	line "is just so-so."
+	done
+
+_PnP_great::
+	text ""
+	line "is actually great."
+	done
+
+_PnP_mytype::
+	text ""
+	line "is just my type."
+	done
+
+_PnP_cool::
+	text ""
+	line "is so cool, no?"
+	done
+
+_PnP_inspiring::
+	text ""
+	line "is inspiring!"
+	done
+
+_PnP_weird::
+	text ""
+	line "is kind of weird."
+	done
+
+_PnP_rightforme::
+	text ""
+	line "is right for me?"
+	done
+
+_PnP_odd::
+	text ""
+	line "is definitely odd!"
+	done
+
+_PnP_Text5::
+	text ""
+	line "@"
+	text_from_ram StringBuffer1
+	db "@@"
+
+_RocketRadioText1::
+	text ""
+	line "… …Ahem, we are"
+	done
+
+_RocketRadioText2::
+	text ""
+	line "TEAM ROCKET!"
+	done
+
+_RocketRadioText3::
+	text ""
+	line "After three years"
+	done
+
+_RocketRadioText4::
+	text ""
+	line "of preparation, we"
+	done
+
+_RocketRadioText5::
+	text ""
+	line "have risen again"
+	done
+
+_RocketRadioText6::
+	text ""
+	line "from the ashes!"
+	done
+
+_RocketRadioText7::
+	text ""
+	line "GIOVANNI! @"
+	interpret_data
+	text "Can you"
+	done
+
+_RocketRadioText8::
+	text ""
+	line "hear?@"
+	interpret_data
+	text " We did it!"
+	done
+
+_RocketRadioText9::
+	text ""
+	line "@"
+	interpret_data
+	text "Where is our boss?"
+	done
+
+_RocketRadioText10::
+	text ""
+	line "@"
+	interpret_data
+	text "Is he listening?"
+	done
+
+_BuenaRadioText1::
+	text ""
+	line "BUENA: BUENA here!"
+	done
+
+_BuenaRadioText2::
+	text ""
+	line "Today's password!"
+	done
+
+_BuenaRadioText3::
+	text ""
+	line "Let me think… It's"
+	done
+
+_BuenaRadioText4::
+	text ""
+	line "@"
+	text_from_ram StringBuffer1
+	text "!"
+	done
+
+_BuenaRadioText5::
+	text ""
+	line "Don't forget it!"
+	done
+
+_BuenaRadioText6::
+	text ""
+	line "I'm in GOLDENROD's"
+	done
+
+_BuenaRadioText7::
+	text ""
+	line "RADIO TOWER!"
+	done
+
+_BuenaRadioMidnightText1::
+	text ""
+	line "BUENA: Oh my…"
+	done
+
+_BuenaRadioMidnightText2::
+	text ""
+	line "It's midnight! I"
+	done
+
+_BuenaRadioMidnightText3::
+	text ""
+	line "have to shut down!"
+	done
+
+_BuenaRadioMidnightText4::
+	text ""
+	line "Thanks for tuning"
+	done
+
+_BuenaRadioMidnightText5::
+	text ""
+	line "in to the end! But"
+	done
+
+_BuenaRadioMidnightText6::
+	text ""
+	line "don't stay up too"
+	done
+
+_BuenaRadioMidnightText7::
+	text ""
+	line "late! Presented to"
+	done
+
+_BuenaRadioMidnightText8::
+	text ""
+	line "you by DJ BUENA!"
+	done
+
+_BuenaRadioMidnightText9::
+	text "I'm outta here!"
+	done
+
+_BuenaRadioMidnightText10::
+	text "…"
+	done
+
+_BuenaOffTheAirText::
+	text ""
+	line ""
+	done
+
+Text_EnemyWithdrew::
+	text "<ENEMY>"
+	line "withdrew"
+	cont "@"
+	text_from_ram EnemyMonNick
+	text "!"
+	prompt
+
+Text_EnemyUsedOn::
+	text "<ENEMY>"
+	line "used @"
+	text_from_ram wMonOrItemNameBuffer
+	text ""
+	cont "on @"
+	text_from_ram EnemyMonNick
+	text "!"
+	prompt
+
+Text_ThatCantBeUsedRightNow::
+	text "That can't be used"
+	line "right now."
+	prompt
+
+Text_ThatItemCantBePutInThePack::
+	text "That item can't be"
+	line "put in the PACK."
+	done
+
+Text_TheItemWasPutInThePack::
+	text "The @"
+	text_from_ram StringBuffer1
+	text ""
+	line "was put in the"
+	cont "PACK."
+	done
+
+Text_RemainingTime::
+	text "Remaining Time"
+	done
+
+Text_YourPkmnsHPWasHealed::
+	text "Your #MON's HP"
+	line "was healed."
+	prompt
+
+Text_Warping::
+	text "Warping…"
+	done
+
+UnknownText_0x1bd05e::
+	text "Which number"
+	line "should be changed?"
+	done
+
+UnknownText_0x1bd07f::
+	text "Will you play with"
+	line "@"
+	text_from_ram StringBuffer2
+	text "?"
+	done
+
+UnknownText_0x1bd09a::
+	text "You need two #-"
+	line "MON for breeding."
+	prompt
+
+Text_BreedingIsNotPossible::
+	text "Breeding is not"
+	line "possible."
+	prompt
+
+UnknownText_0x1bd0d8::
+	text "The compatibility"
+	line "is @"
+	deciram wd265, 1, 3
+	text "."
+	cont "Should they breed?"
+	done
+
+UnknownText_0x1bd109::
+	text "There is no EGG."
+	line ""
+	prompt
+
+UnknownText_0x1bd11c::
+	text "It's going to"
+	line "hatch!"
+	prompt
+
+UnknownText_0x1bd131::
+	text "Test event"
+	line "@"
+	deciram StringBuffer2, 1, 2
+	text "?"
+	done
+
+UnknownText_0x1bd145::
+	text "Start!"
+	done
+
+UnknownText_0x1bd14d::
+	text "End!"
+	done
+
+UnknownText_0x1bd153::
+	text "For a boy!"
+	done
+
+UnknownText_0x1bd15f::
+	text "For a girl!"
+	done
+
+UnknownText_0x1bd16c::
+	text "This doesn't"
+	line "concern a boy!"
+	done
+
+UnknownText_0x1bd188::
+	text "The BOX is full!"
+	done
+
+UnknownText_0x1bd19a::
+	text "A new CARD arrived"
+	line "from @"
+	text_from_ram StringBuffer2
+	text "."
+	done
+
+UnknownText_0x1bd1ba::
+	text "Put this CARD in"
+	line "the CARD FOLDER?"
+	done
+
+UnknownText_0x1bd1dd::
+	text_from_ram StringBuffer2
+	text "'s CARD was"
+	line "listed as no.@"
+	deciram StringBuffer1, 1, 2
+	text "."
+	prompt
+
+UnknownText_0x1bd201::
+	text "Starting link."
+	done
+
+UnknownText_0x1bd211::
+	text "Link terminated."
+	done
+
+UnknownText_0x1bd223::
+	text "Closing link."
+	done
+
+UnknownText_0x1bd232::
+	text "Clear the time"
+	line "limit?"
+	done
+
+UnknownText_0x1bd249::
+	text "The time limit was"
+	line "cleared."
+	done
+
+UnknownText_0x1bd266::
+	text "Pick which packet"
+	line "as an error?"
+	done
+
+UnknownText_0x1bd286::
+	text "Trading @"
+	text_from_ram StringBuffer2
+	text ""
+	line "for @"
+	text_from_ram StringBuffer1
+	text "…"
+	done
+
+UnknownText_0x1bd2a0::
+	text "Obtained the"
+	line "VOLTORBBADGE!"
+	done
+
+UnknownText_0x1bd2bc::
+	text "Which floor?"
+	done
+
+UnknownText_0x1bd2ca::
+	text "ANNOUNCER: BEEEP!"
+
+	para "Time's up!"
+	done
+
+UnknownText_0x1bd2e7::
+	text "ANNOUNCER: The"
+	line "Contest is over!"
+	done
+
+UnknownText_0x1bd308::
+	text "REPEL's effect"
+	line "wore off."
+	done
+
+UnknownText_0x1bd321::
+	text "<PLAYER> found"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1bd331::
+	text "But <PLAYER> has"
+	line "no space left…"
+	done
+
+UnknownText_0x1bd34b::
+	text "I just saw some"
+	line "rare @"
+	text_from_ram StringBuffer1
+	text " in"
+	cont "@"
+	text_from_ram StringBuffer2
+	text "."
+
+	para "I'll call you if I"
+	line "see another rare"
+	cont "#MON, OK?"
+	prompt
+
+UnknownText_0x1bd39e::
+	text "SAVING RECORD…"
+	line "DON'T TURN OFF!"
+	done
+
+UnknownText_0x1bd3be::
+	text_from_ram PlayerName
+	text " received"
+	line "@"
+	text_from_ram StringBuffer1
+	text "!@"
+	sound_item
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1bd3d7::
+	text "You have no coins."
+	prompt
+
+UnknownText_0x1bd3eb::
+	text "You don't have a"
+	line "COIN CASE."
+	prompt
+
+UnknownText_0x1bd407::
+	text "OK, connect the"
+	line "Game Link Cable."
+	prompt
+
+UnknownText_0x1bd429::
+	text "<PLAYER> traded"
+	line "@"
+	text_from_ram wMonOrItemNameBuffer
+	text " for"
+	cont "@"
+	text_from_ram StringBuffer2
+	text ".@@"
+
+UnknownText_0x1bd445::
+	sound_dex_fanfare_80_109
+	interpret_data
+	db "@@"
+
+UnknownText_0x1bd449::
+	text "I collect #MON."
+	line "Do you have"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "?"
+
+	para "Want to trade it"
+	line "for my @"
+	text_from_ram StringBuffer2
+	text "?"
+	done
+
+UnknownText_0x1bd48c::
+	text "You don't want to"
+	line "trade? Aww…"
+	done
+
+UnknownText_0x1bd4aa::
+	text "Huh? That's not"
+	line "@"
+	text_from_ram StringBuffer1
+	text ". "
+	cont "What a letdown…"
+	done
+
+UnknownText_0x1bd4d2::
+	text "Yay! I got myself"
+	line "@"
+	text_from_ram StringBuffer1
+	text "!"
+	cont "Thanks!"
+	done
+
+UnknownText_0x1bd4f4::
+	text "Hi, how's my old"
+	line "@"
+	text_from_ram StringBuffer2
+	text " doing?"
+	done
+
+UnknownText_0x1bd512::
+	text "Hi, I'm looking"
+	line "for this #MON."
+
+	para "If you have"
+	line "@"
+	text_from_ram StringBuffer1
+	text ", would"
+
+	para "you trade it for"
+	line "my @"
+	text_from_ram StringBuffer2
+	text "?"
+	done
+
+UnknownText_0x1bd565::
+	text "You don't have"
+	line "one either?"
+
+	para "Gee, that's really"
+	line "disappointing…"
+	done
+
+UnknownText_0x1bd5a1::
+	text "You don't have"
+	line "@"
+	text_from_ram StringBuffer1
+	text "? That's"
+	cont "too bad, then."
+	done
+
+UnknownText_0x1bd5cc::
+	text "Great! Thank you!"
+
+	para "I finally got"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	done
+
+UnknownText_0x1bd5f4::
+	text "Hi! The @"
+	text_from_ram wMonOrItemNameBuffer
+	text ""
+	line "you traded me is"
+	cont "doing great!"
+	done
+
+UnknownText_0x1bd621::
+	text_from_ram wMonOrItemNameBuffer
+	text "'s cute,"
+	line "but I don't have"
+
+	para "it. Do you have"
+	line "@"
+	text_from_ram StringBuffer1
+	text "?"
+
+	para "Want to trade it"
+	line "for my @"
+	text_from_ram StringBuffer2
+	text "?"
+	done
+
+UnknownText_0x1bd673::
+	text "You don't want to"
+	line "trade? Oh, darn…"
+	done
+
+UnknownText_0x1bd696::
+	text "That's not"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+
+	para "Please trade with"
+	line "me if you get one."
+	done
+
+UnknownText_0x1bd6cd::
+	text "Wow! Thank you!"
+	line "I always wanted"
+	cont "@"
+	text_from_ram wMonOrItemNameBuffer
+	text "!"
+	done
+
+UnknownText_0x1bd6f5::
+	text "How is that"
+	line "@"
+	text_from_ram StringBuffer2
+	text " I"
+	cont "traded you doing?"
+
+	para "Your @"
+	text_from_ram wMonOrItemNameBuffer
+	text "'s"
+	line "so cute!"
+	done
+
+UnknownText_0x1bd731::
+	text "Uh? What happened?"
+	done
+
+UnknownText_0x1bd745::
+	text "Trading is so odd…"
+
+	para "I still have a lot"
+	line "to learn about it."
+	done
+
+UnknownText_0x1bd77f::
+	text "Wow, that's a cute"
+	line "#MON."
+
+	para "Where did you get"
+	line "it?"
+
+	para "…"
+
+	para "So, you're leaving"
+	line "on an adventure…"
+
+	para "OK!"
+	line "I'll help too."
+
+	para "But what can I do"
+	line "for you?"
+
+	para "I know! I'll save"
+	line "money for you."
+
+	para "On a long journey,"
+	line "money's important."
+
+	para "Do you want me to"
+	line "save your money?"
+	done
+
+UnknownText_0x1bd868::
+	text "OK, I'll take care"
+	line "of your money."
+
+	para "<......><......><......>"
+	prompt
+
+UnknownText_0x1bd88e::
+	text "Be careful."
+
+	para "#MON are your"
+	line "friends. You need"
+	cont "to work as a team."
+
+	para "Now, go on!"
+	done
+
+UnknownText_0x1bd8da::
+	text "Hi! Welcome home!"
+	line "You're trying very"
+	cont "hard, I see."
+
+	para "I've kept your"
+	line "room tidy."
+
+	para "Or is this about"
+	line "your money?"
+	done
+
+UnknownText_0x1bd942::
+	text "What do you want"
+	line "to do?"
+	done
+
+UnknownText_0x1bd95b::
+	text "How much do you"
+	line "want to save?"
+	done
+
+UnknownText_0x1bd97a::
+	text "How much do you"
+	line "want to take?"
+	done
+
+UnknownText_0x1bd999::
+	text "Do you want to"
+	line "save some money?"
+	done
+
+UnknownText_0x1bd9ba::
+	text "You haven't saved"
+	line "that much."
+	prompt
+
+UnknownText_0x1bd9d7::
+	text "You can't take"
+	line "that much."
+	prompt
+
+UnknownText_0x1bd9f1::
+	text "You don't have"
+	line "that much."
+	prompt
+
+UnknownText_0x1bda0b::
+	text "You can't save"
+	line "that much."
+	prompt
+
+UnknownText_0x1bda25::
+	text "OK, I'll save your"
+	line "money. Trust me!"
+
+	para "<PLAYER>, stick"
+	line "with it!"
+	done
+
+UnknownText_0x1bda5b::
+	text "Your money's safe"
+	line "here! Get going!"
+	done
+
+UnknownText_0x1bda7e::
+	text "<PLAYER>, don't"
+	line "give up!"
+	done
+
+UnknownText_0x1bda90::
+	text "Just do what"
+	line "you can."
+	done
+
+UnknownText_0x1bdaa7::
+	text ""
+	done
+
+UnknownText_0x1bdaa9::
+	text "I'm the DAY-CARE"
+	line "MAN. Want me to"
+	cont "raise a #MON?"
+	done
+
+UnknownText_0x1bdad8::
+	text "I'm the DAY-CARE"
+	line "MAN. Do you know"
+	cont "about EGGS?"
+
+	para "I was raising"
+	line "#MON with my"
+	cont "wife, you see."
+
+	para "We were shocked to"
+	line "find an EGG!"
+
+	para "How incredible is"
+	line "that?"
+
+	para "So, want me to"
+	line "raise a #MON?"
+	done
+
+UnknownText_0x1bdb85::
+	text "I'm the DAY-CARE"
+	line "LADY."
+
+	para "Should I raise a"
+	line "#MON for you?"
+	done
+
+UnknownText_0x1bdbbb::
+	text "I'm the DAY-CARE"
+	line "LADY. Do you know"
+	cont "about EGGS?"
+
+	para "My husband and I"
+	line "were raising some"
+	cont "#MON, you see."
+
+	para "We were shocked to"
+	line "find an EGG!"
+
+	para "How incredible"
+	line "could that be?"
+
+	para "Should I raise a"
+	line "#MON for you?"
+	done
+
+UnknownText_0x1bdc79::
+	text "What should I"
+	line "raise for you?"
+	prompt
+
+UnknownText_0x1bdc97::
+	text "Oh? But you have"
+	line "just one #MON."
+	prompt
+
+UnknownText_0x1bdcb8::
+	text "Sorry, but I can't"
+	line "accept an EGG."
+	prompt
+
+UnknownText_0x1bdcda::
+	text "Remove MAIL before"
+	line "you come see me."
+	prompt
+
+UnknownText_0x1bdcff::
+	text "If you give me"
+	line "that, what will"
+	cont "you battle with?"
+	prompt
+
+UnknownText_0x1bdd30::
+	text "OK. I'll raise"
+	line "your @"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1bdd4b::
+	text "Come back for it"
+	line "later."
+	done
+
+UnknownText_0x1bdd64::
+	text "Are we geniuses or"
+	line "what? Want to see"
+	cont "your @"
+	text_from_ram StringBuffer1
+	text "?"
+	done
+
+UnknownText_0x1bdd96::
+	text "Your @"
+	text_from_ram StringBuffer1
+	text ""
+	line "has grown a lot."
+
+	para "By level, it's"
+	line "grown by @"
+	deciram StringBuffer2 + 1, 1, 3
+	text "."
+
+	para "If you want your"
+	line "#MON back, it"
+	cont "will cost ¥@"
+	deciram StringBuffer2 + 2, 3, 4
+	text "."
+	done
+
+UnknownText_0x1bde04::
+	text "Perfect! Here's"
+	line "your #MON."
+	prompt
+
+UnknownText_0x1bde1f::
+	text "<PLAYER> got back"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1bde32::
+	text "Huh? Back already?"
+	line "Your @"
+	text_from_ram StringBuffer1
+	text ""
+	para "needs a little"
+	line "more time with us."
+
+	para "If you want your"
+	line "#MON back, it"
+	cont "will cost ¥100."
+	done
+
+UnknownText_0x1bdea2::
+	text "You have no room"
+	line "for it."
+	prompt
+
+UnknownText_0x1bdebc::
+	text "You don't have"
+	line "enough money."
+	prompt
+
+UnknownText_0x1bded9::
+	text "Oh, fine then."
+	prompt
+
+UnknownText_0x1bdee9::
+	text "Come again."
+	done
+
+UnknownText_0x1bdef6::
+	text "Not yet…"
+	done
+
+UnknownText_0x1bdf00::
+	text "Ah, it's you!"
+
+	para "We were raising"
+	line "your #MON, and"
+
+	para "my goodness, were"
+	line "we surprised!"
+
+	para "Your #MON had"
+	line "an EGG!"
+
+	para "We don't know how"
+	line "it got there, but"
+
+	para "your #MON had"
+	line "it. You want it?"
+	done
+
+UnknownText_0x1bdfa5::
+	text "<PLAYER> received"
+	line "the EGG!"
+	done
+
+UnknownText_0x1bdfba::
+	text "Take good care of"
+	line "it."
+	done
+
+UnknownText_0x1bdfd1::
+	text "Well then, I'll"
+	line "keep it. Thanks!"
+	done
+
+UnknownText_0x1bdff2::
+	text "You have no room"
+	line "in your party."
+	cont "Come back later."
+	done
+
+UnknownText_0x1be024::
+	text "Which #MON"
+	line "should I photo-"
+	cont "graph?"
+	prompt
+
+UnknownText_0x1be047::
+	text "All righty. Hold"
+	line "still for a bit."
+	prompt
+
+UnknownText_0x1be06a::
+	text "Presto! All done."
+	line "Come again, OK?"
+	done
--- /dev/null
+++ b/data/common_text/common_text_2.asm
@@ -1,0 +1,1530 @@
+UnknownText_0x1c0000::
+	text "Oh, no picture?"
+	line "Come again, OK?"
+	done
+
+UnknownText_0x1c0021::
+	text "An EGG? My talent"
+	line "is worth more…"
+	done
+
+UnknownText_0x1c0043::
+	text "Hello, hello! I'm"
+	line "the NAME RATER."
+
+	para "I rate the names"
+	line "of #MON."
+
+	para "Would you like me"
+	line "to rate names?"
+	done
+
+UnknownText_0x1c00a0::
+	text "Which #MON's"
+	line "nickname should I"
+	cont "rate for you?"
+	prompt
+
+UnknownText_0x1c00cd::
+	text "Hm… @"
+	text_from_ram StringBuffer1
+	text "…"
+	line "That's a fairly"
+	cont "decent name."
+
+	para "But, how about a"
+	line "slightly better"
+	cont "nickname?"
+
+	para "Want me to give it"
+	line "a better name?"
+	done
+
+UnknownText_0x1c0142::
+	text "All right. What"
+	line "name should we"
+	cont "give it, then?"
+	prompt
+
+UnknownText_0x1c0171::
+	text "That's a better"
+	line "name than before!"
+
+	para "Well done!"
+	done
+
+UnknownText_0x1c019e::
+	text "OK, then. Come"
+	line "again sometime."
+	done
+
+UnknownText_0x1c01be::
+	text "Hm… @"
+	text_from_ram StringBuffer1
+	text "?"
+	line "What a great name!"
+	cont "It's perfect."
+
+	para "Treat @"
+	text_from_ram StringBuffer1
+	text ""
+	line "with loving care."
+	done
+
+UnknownText_0x1c0208::
+	text "Whoa… That's just"
+	line "an EGG."
+	done
+
+UnknownText_0x1c0222::
+	text "It might look the"
+	line "same as before,"
+
+	para "but this new name"
+	line "is much better!"
+
+	para "Well done!"
+	done
+
+UnknownText_0x1c0272::
+	text "All right. This"
+	line "#MON is now"
+	cont "named @"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+Text_Gained::
+	text_from_ram StringBuffer1
+	text " gained@@"
+
+Text_ABoostedStringBuffer2ExpPoints::
+	text ""
+	line "a boosted"
+	cont "@"
+	deciram StringBuffer2, 2, 4
+	text " EXP. Points!"
+	prompt
+
+Text_StringBuffer2ExpPoints::
+	text ""
+	line "@"
+	deciram StringBuffer2, 2, 4
+	text " EXP. Points!"
+	prompt
+
+Text_GoPkmn::
+	text "Go! @@"
+
+Text_DoItPkmn::
+	text "Do it! @@"
+
+Text_GoForItPkmn::
+	text "Go for it,"
+	line "@@"
+
+Text_YourFoesWeakGetmPkmn::
+	text "Your foe's weak!"
+	line "Get'm, @@"
+
+Text_BattleMonNick01::
+	text_from_ram BattleMonNick
+	text "!"
+	done
+
+Text_BattleMonNickComma::
+	text_from_ram BattleMonNick
+	text ",@@"
+
+Text_ThatsEnoughComeBack::
+	text " that's"
+	line "enough! Come back!@@"
+
+Text_OKComeBack::
+	text " OK!"
+	line "Come back!@@"
+
+Text_GoodComeBack::
+	text " good!"
+	line "Come back!@@"
+
+Text_ComeBack::
+	text " come"
+	line "back!"
+	done
+
+UnknownText_0x1c0373::
+	text "Booted up a TM."
+	prompt
+
+UnknownText_0x1c0384::
+	text "Booted up an HM."
+	prompt
+
+UnknownText_0x1c0396::
+	text "It contained"
+	line "@"
+	text_from_ram StringBuffer2
+	text "."
+
+	para "Teach @"
+	text_from_ram StringBuffer2
+	text ""
+	line "to a #MON?"
+	done
+
+UnknownText_0x1c03c2::
+	text_from_ram StringBuffer2
+	text " is"
+	line "not compatible"
+	cont "with @"
+	text_from_ram StringBuffer1
+	text "."
+
+	para "It can't learn"
+	line "@"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c03fa::
+	text "You have no room"
+	line "for any more"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "S."
+	prompt
+
+UnknownText_0x1c0421::
+	text "You received"
+	line "@"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+
+UnknownText_0x1c0436::
+	text "The link has been"
+	line "cancelled."
+	prompt
+
+UnknownText_0x1c0454::
+	text "Communication"
+	line "error."
+	prompt
+
+UnknownText_0x1c046a::
+	text "Must retrieve GIFT"
+	line "at #MON CENTER."
+	prompt
+
+UnknownText_0x1c048e::
+	text "Your friend isn't"
+	line "ready."
+	prompt
+
+UnknownText_0x1c04a7::
+	text "Sorry--only five"
+	line "GIFTS a day."
+	prompt
+
+UnknownText_0x1c04c6::
+	text "Sorry. One GIFT"
+	line "a day per person."
+	prompt
+
+UnknownText_0x1c04e9::
+	text_from_ram wMysteryGiftPartnerName
+	text " sent"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1c04fa::
+	text_from_ram wMysteryGiftPartnerName
+	text " sent"
+	line "@"
+	text_from_ram StringBuffer1
+	text ""
+	cont "to @"
+	text_from_ram wMysteryGiftPlayerName
+	text "'s home."
+	prompt
+
+UnknownText_0x1c051a::
+	text "Received"
+	line "@"
+	text_from_ram wc850
+	text "'s CARD."
+	prompt
+
+UnknownText_0x1c0531::
+	text_from_ram wc850
+	text "'s CARD was"
+	line "listed as no.@"
+	deciram wd265, 1, 2
+	text "."
+	prompt
+
+UnknownText_0x1c0555::
+	text "The CARD was not"
+	line "registered."
+	prompt
+
+UnknownText_0x1c0573::
+	text "The link has been"
+	line "cancelled."
+	prompt
+
+UnknownText_0x1c0591::
+	text "Communication"
+	line "error."
+	prompt
+
+_BadgeRequiredText::
+	text "Sorry! A new BADGE"
+	line "is required."
+	prompt
+
+UnknownText_0x1c05c8::
+	text "Can't use that"
+	line "here."
+	prompt
+
+UnknownText_0x1c05dd::
+	text_from_ram StringBuffer2
+	text " used"
+	line "CUT!"
+	prompt
+
+UnknownText_0x1c05ec::
+	text "There's nothing to"
+	line "CUT here."
+	prompt
+
+UnknownText_0x1c0609::
+	text "A blinding FLASH"
+	line "lights the area!@"
+	text_waitbutton
+	db "@@"
+
+_UsedSurfText::
+	text_from_ram StringBuffer2
+	text " used"
+	line "SURF!"
+	done
+
+_CantSurfText::
+	text "You can't SURF"
+	line "here."
+	prompt
+
+_AlreadySurfingText::
+	text "You're already"
+	line "SURFING."
+	prompt
+
+_AskSurfText::
+	text "The water is calm."
+	line "Want to SURF?"
+	done
+
+UnknownText_0x1c068e::
+	text_from_ram StringBuffer2
+	text " used"
+	line "WATERFALL!"
+	done
+
+UnknownText_0x1c06a3::
+	text "Wow, it's a huge"
+	line "waterfall."
+	done
+
+UnknownText_0x1c06bf::
+	text "Do you want to use"
+	line "WATERFALL?"
+	done
+
+UnknownText_0x1c06de::
+	text_from_ram StringBuffer2
+	text " used"
+	line "DIG!"
+	done
+
+UnknownText_0x1c06ed::
+	text "<PLAYER> used an"
+	line "ESCAPE ROPE."
+	done
+
+UnknownText_0x1c0705::
+	text "Can't use that"
+	line "here."
+	done
+
+UnknownText_0x1c071a::
+	text "Return to the last"
+	line "#MON CENTER."
+	done
+
+UnknownText_0x1c073b::
+	text "Can't use that"
+	line "here."
+
+	para ""
+	done
+
+UnknownText_0x1c0751::
+	text "A #MON is using"
+	line "STRENGTH already."
+	prompt
+
+UnknownText_0x1c0774::
+	text_from_ram StringBuffer2
+	text " used"
+	line "STRENGTH!"
+	done
+
+UnknownText_0x1c0788::
+	text_from_ram StringBuffer1
+	text " can"
+	line "move boulders."
+	prompt
+
+UnknownText_0x1c07a0::
+	text "A #MON may be"
+	line "able to move this."
+
+	para "Want to use"
+	line "STRENGTH?"
+	done
+
+UnknownText_0x1c07d8::
+	text "Boulders may now"
+	line "be moved!"
+	done
+
+UnknownText_0x1c07f4::
+	text "A #MON may be"
+	line "able to move this."
+	done
+
+UnknownText_0x1c0816::
+	text_from_ram StringBuffer2
+	text " used"
+	line "WHIRLPOOL!"
+	prompt
+
+UnknownText_0x1c082b::
+	text "It's a vicious"
+	line "whirlpool!"
+
+	para "A #MON may be"
+	line "able to pass it."
+	done
+
+UnknownText_0x1c0864::
+	text "A whirlpool is in"
+	line "the way."
+
+	para "Want to use"
+	line "WHIRLPOOL?"
+	done
+
+UnknownText_0x1c0897::
+	text_from_ram StringBuffer2
+	text " did a"
+	line "HEADBUTT!"
+	prompt
+
+UnknownText_0x1c08ac::
+	text "Nope. Nothing…"
+	done
+
+UnknownText_0x1c08bc::
+	text "A #MON could be"
+	line "in this tree."
+
+	para "Want to HEADBUTT"
+	line "it?"
+	done
+
+UnknownText_0x1c08f0::
+	text_from_ram StringBuffer2
+	text " used"
+	line "ROCK SMASH!"
+	prompt
+
+UnknownText_0x1c0906::
+	text "Maybe a #MON"
+	line "can break this."
+	done
+
+UnknownText_0x1c0924::
+	text "This rock looks"
+	line "breakable."
+
+	para "Want to use ROCK"
+	line "SMASH?"
+	done
+
+UnknownText_0x1c0958::
+	text "Oh!"
+	line "A bite!"
+	prompt
+
+UnknownText_0x1c0965::
+	text "Not even a nibble!"
+	prompt
+
+UnknownText_0x1c0979::
+	text "Looks like there's"
+	line "nothing here."
+	prompt
+
+UnknownText_0x1c099a::
+	text "You can't get off"
+	line "here!"
+	done
+
+UnknownText_0x1c09b2::
+	text "<PLAYER> got on the"
+	line "@"
+	text_from_ram StringBuffer2
+	text "."
+	done
+
+UnknownText_0x1c09c7::
+	text "<PLAYER> got off"
+	line "the @"
+	text_from_ram StringBuffer2
+	text "."
+	done
+
+UnknownText_0x1c09dd::
+	text "This tree can be"
+	line "CUT!"
+
+	para "Want to use CUT?"
+	done
+
+UnknownText_0x1c0a05::
+	text "This tree can be"
+	line "CUT!"
+	done
+
+UnknownText_0x1c0a1c::
+	text "<PLAYER> found"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1c0a2c::
+	text "But <PLAYER> can't"
+	line "carry any more"
+	cont "items."
+	done
+
+UnknownText_0x1c0a4e::
+	text "<PLAYER> is out of"
+	line "useable #MON!"
+
+	para "<PLAYER> whited"
+	line "out!"
+	done
+
+UnknownText_0x1c0a77::
+	text "Yes! ITEMFINDER"
+	line "indicates there's"
+	cont "an item nearby."
+	prompt
+
+UnknownText_0x1c0aa9::
+	text "Nope! ITEMFINDER"
+	line "isn't responding."
+	prompt
+
+UnknownText_0x1c0acc::
+	text_from_ram StringBuffer3
+	text ""
+	line "fainted!"
+	prompt
+
+UnknownText_0x1c0ada::
+	text "<PLAYER> is out of"
+	line "useable #MON!"
+
+	para "<PLAYER> whited"
+	line "out!"
+	prompt
+
+UnknownText_0x1c0b03::
+	text_from_ram StringBuffer3
+	text " used"
+	line "SWEET SCENT!"
+	done
+
+UnknownText_0x1c0b1a::
+	text "Looks like there's"
+	line "nothing here…"
+	done
+
+UnknownText_0x1c0b3b::
+	text "<PLAYER> sprinkled"
+	line "water."
+
+	para "But nothing"
+	line "happened…"
+	done
+
+UnknownText_0x1c0b65::
+	text "<PLAYER>'s #MON"
+	line "were all healed!"
+	done
+
+Text_AnEGGCantHoldAnItem::
+	text "An EGG can't hold"
+	line "an item."
+	prompt
+
+UnknownText_0x1c0b9a::
+	text "No items."
+	done
+
+UnknownText_0x1c0ba5::
+	text "Throw away how"
+	line "many?"
+	done
+
+UnknownText_0x1c0bbb::
+	text "Throw away @"
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text ""
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)?"
+	done
+
+UnknownText_0x1c0bd8::
+	text "Threw away"
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)."
+	prompt
+
+UnknownText_0x1c0bee::
+	text "OAK: <PLAYER>!"
+	line "This isn't the"
+	cont "time to use that!"
+	prompt
+
+Text_YouDontHaveAPkmn::
+	text "You don't have a"
+	line "#MON!"
+	prompt
+
+UnknownText_0x1c0c2e::
+	text "Registered the"
+	line "@"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c0c45::
+	text "You can't register"
+	line "that item."
+	prompt
+
+UnknownText_0x1c0c63::
+	text "Where should this"
+	line "be moved to?"
+	done
+
+UnknownText_0x1c0c83::
+	text ""
+	done
+
+Text_YouCantUseItInABattle::
+	text "You can't use it"
+	line "in a battle."
+	prompt
+
+Text_AreYouABoyOrAreYouAGirl::
+	text "Are you a boy?"
+	line "Or are you a girl?"
+	done
+
+UnknownText_0x1c0cc6::
+	text "<USER>'s"
+	line "@"
+	text_from_ram StringBuffer2
+	db "@@"
+
+UnknownText_0x1c0cd0::
+	interpret_data
+	text $4c, "went way up!"
+	prompt
+
+UnknownText_0x1c0ce0::
+	text " went up!"
+	prompt
+
+UnknownText_0x1c0ceb::
+	text "<TARGET>'s"
+	line "@"
+	text_from_ram StringBuffer2
+	db "@@"
+
+UnknownText_0x1c0cf5::
+	interpret_data
+	text $4c, "sharply fell!"
+	prompt
+
+UnknownText_0x1c0d06::
+	text " fell!"
+	prompt
+
+UnknownText_0x1c0d0e::
+	text "<USER>@@"
+
+UnknownText_0x1c0d12::
+	text ""
+	line "made a whirlwind!"
+	prompt
+
+UnknownText_0x1c0d26::
+	text ""
+	line "took in sunlight!"
+	prompt
+
+UnknownText_0x1c0d3a::
+	text ""
+	line "lowered its head!"
+	prompt
+
+UnknownText_0x1c0d4e::
+	text ""
+	line "is glowing!"
+	prompt
+
+UnknownText_0x1c0d5c::
+	text ""
+	line "flew up high!"
+	prompt
+
+UnknownText_0x1c0d6c::
+	text ""
+	line "dug a hole!"
+	prompt
+
+_ActorNameText::
+	text "<USER>@@"
+
+_UsedMove1Text::
+	text ""
+	line "used @@"
+
+_UsedMove2Text::
+	text ""
+	line "used @@"
+
+_UsedInsteadText::
+	text "instead,"
+	cont "@@"
+
+_MoveNameText::
+	text_from_ram StringBuffer2
+	db "@@"
+
+_EndUsedMove1Text::
+	text "!"
+	done
+
+_EndUsedMove2Text::
+	text "!"
+	done
+
+_EndUsedMove3Text::
+	text "!"
+	done
+
+_EndUsedMove4Text::
+	text "!"
+	done
+
+_EndUsedMove5Text::
+	text "!"
+	done
+
+UnknownText_0x1c0db0::
+	text "Huh?"
+	para "@@"
+
+UnknownText_0x1c0db8::
+	text ""
+	done
+
+UnknownText_0x1c0dba::
+	text_from_ram StringBuffer1
+	text " came"
+	line "out of its EGG!@"
+	sound_caught_mon
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1c0dd8::
+	text "Give a nickname to"
+	line "@"
+	text_from_ram StringBuffer1
+	text "?"
+	done
+
+UnknownText_0x1c0df3::
+	text "It's @"
+	text_from_ram wBreedMon2Nick
+	text ""
+	line "that was left with"
+	cont "the DAY-CARE LADY."
+	done
+
+UnknownText_0x1c0e24::
+	text "It's @"
+	text_from_ram wBreedMon1
+	text ""
+	line "that was left with"
+	cont "the DAY-CARE MAN."
+	done
+
+UnknownText_0x1c0e54::
+	text "It's brimming with"
+	line "energy."
+	prompt
+
+UnknownText_0x1c0e6f::
+	text "It has no interest"
+	line "in @"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1c0e8d::
+	text "It appears to care"
+	line "for @"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1c0eac::
+	text "It's friendly with"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1c0ec6::
+	text "It shows interest"
+	line "in @"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+_EmptyMailboxText::
+	text "There's no MAIL"
+	line "here."
+	prompt
+
+ClearedMailPutAwayText::
+	text "The cleared MAIL"
+	line "was put away."
+	prompt
+
+MailPackFullText::
+	text "The PACK is full."
+	prompt
+
+MailMessageLostText::
+	text "The MAIL's message"
+	line "will be lost. OK?"
+	done
+
+MailAlreadyHoldingItemText::
+	text "It's already hold-"
+	line "ing an item."
+	prompt
+
+MailEggText::
+	text "An EGG can't hold"
+	line "any MAIL."
+	prompt
+
+MailMovedFromBoxText::
+	text "The MAIL was moved"
+	line "from the MAILBOX."
+	prompt
+
+UnknownText_0x1c0fb3::
+	text "Yes"
+	prompt
+
+UnknownText_0x1c0fb8::
+	text "No"
+	prompt
+
+UnknownText_0x1c0fbc::
+	deciram wcf64, 1, 3
+	text " @"
+	text_from_ram StringBuffer1
+	text ""
+	line "Animation type @"
+	text_from_ram StringBuffer2
+	db "@@"
+
+UnknownText_0x1c0fdd::
+	text "#MON number?"
+	done
+
+Text_WasSentToBillsPC::
+	text_from_ram StringBuffer1
+	text " was"
+	line "sent to BILL's PC."
+	prompt
+
+UnknownText_0x1c1006::
+	text "You gotta have"
+	line "#MON to call!"
+	prompt
+
+UnknownText_0x1c1024::
+	text "What?"
+	done
+
+UnknownText_0x1c102b::
+	text "There is a #MON"
+	line "holding MAIL."
+
+	para "Please remove the"
+	line "MAIL."
+	prompt
+
+UnknownText_0x1c1062::
+	text "You don't have a"
+	line "single #MON!"
+	prompt
+
+UnknownText_0x1c1080::
+	text "You can't deposit"
+	line "your last #MON!"
+	prompt
+
+UnknownText_0x1c10a2::
+	text "You can't take any"
+	line "more #MON."
+	prompt
+
+UnknownText_0x1c10c0::
+	text "Caught @"
+	text_from_ram StringBuffer1
+	text "!"
+	prompt
+
+UnknownText_0x1c10cf::
+	text "Switch #MON?"
+	done
+
+UnknownText_0x1c10dd::
+	text "You already caught"
+	line "a @"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+ContestJudging_FirstPlaceText::
+	text "This Bug-Catching"
+	line "Contest winner is@"
+	interpret_data
+	text "…"
+
+	para "@"
+	text_from_ram wBugContestWinnerName
+	text ","
+	line "who caught a"
+	cont "@"
+	text_from_ram StringBuffer1
+	text "!@@"
+
+ContestJudging_FirstPlaceScoreText::
+	text ""
+
+	para "The winning score"
+	line "was @"
+	deciram wBugContestFirstPlaceScore, 2, 3
+	text " points!"
+	prompt
+
+ContestJudging_SecondPlaceText::
+	text "Placing second was"
+	line "@"
+	text_from_ram wBugContestWinnerName
+	text ","
+	para "who caught a"
+	line "@"
+	text_from_ram StringBuffer1
+	text "!@@"
+
+ContestJudging_SecondPlaceScoreText::
+	text ""
+	para "The score was"
+	line "@"
+	deciram wBugContestSecondPlaceScore, 2, 3
+	text " points!"
+	prompt
+
+ContestJudging_ThirdPlaceText::
+	text "Placing third was"
+	line "@"
+	text_from_ram wBugContestWinnerName
+	text ","
+	para "who caught a"
+	line "@"
+	text_from_ram StringBuffer1
+	text "!@@"
+
+ContestJudging_ThirdPlaceScoreText::
+	text ""
+	para "The score was"
+	line "@"
+	deciram wBugContestThirdPlaceScore, 2, 3
+	text " points!"
+	prompt
+
+UnknownText_0x1c1203::
+	text "Let me measure"
+	line "that MAGIKARP."
+
+	para "…Hm, it measures"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1c123a::
+	text "CURRENT RECORD"
+	para "@"
+	text_from_ram StringBuffer1
+	text " caught by"
+	line "@"
+	text_from_ram wMagikarpRecordHoldersName
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1c1261::
+	text "Congratulations!"
+
+	para "We have a match"
+	line "with the ID number"
+
+	para "of @"
+	text_from_ram StringBuffer1
+	text " in"
+	line "your party."
+	prompt
+
+UnknownText_0x1c12ae::
+	text "Congratulations!"
+
+	para "We have a match"
+	line "with the ID number"
+
+	para "of @"
+	text_from_ram StringBuffer1
+	text " in"
+	line "your PC BOX."
+	prompt
+
+UnknownText_0x1c12fc::
+	text "Give a nickname to"
+	line "the @"
+	text_from_ram StringBuffer1
+	text " you"
+	cont "received?"
+	done
+
+UnknownText_0x1c1328::
+	text "Bzzzzt! You must"
+	line "have a #MON to"
+	cont "use this!"
+	prompt
+
+UnknownText_0x1c1353::
+	text "<PLAYER> turned on"
+	line "the PC."
+	prompt
+
+UnknownText_0x1c1368::
+	text "What do you want"
+	line "to do?"
+	done
+
+_KrissPCHowManyWithdrawText::
+	text "How many do you"
+	line "want to withdraw?"
+	done
+
+_KrissPCWithdrewItemsText::
+	text "Withdrew @"
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text ""
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)."
+	prompt
+
+_KrissPCNoRoomWithdrawText::
+	text "There's no room"
+	line "for more items."
+	prompt
+
+UnknownText_0x1c13df::
+	text "No items here!"
+	prompt
+
+_KrissPCHowManyDepositText::
+	text "How many do you"
+	line "want to deposit?"
+	done
+
+_KrissPCDepositItemsText::
+	text "Deposited @"
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text ""
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)."
+	prompt
+
+_KrissPCNoRoomDepositText::
+	text "There's no room to"
+	line "store items."
+	prompt
+
+UnknownText_0x1c144d::
+	text "<PLAYER> turned on"
+	line "the PC."
+	prompt
+
+UnknownText_0x1c1462::
+	text "Access whose PC?"
+	done
+
+UnknownText_0x1c1474::
+	text "BILL's PC"
+	line "accessed."
+
+	para "#MON Storage"
+	line "System opened."
+	prompt
+
+UnknownText_0x1c14a4::
+	text "Accessed own PC."
+
+	para "Item Storage"
+	line "System opened."
+	prompt
+
+UnknownText_0x1c14d2::
+	text "PROF.OAK's PC"
+	line "accessed."
+
+	para "#DEX Rating"
+	line "System opened."
+	prompt
+
+UnknownText_0x1c1505::
+	text "…"
+	line "Link closed…"
+	done
+
+_OakPCText1::
+	text "Want to get your"
+	line "#DEX rated?"
+	done
+
+_OakPCText2::
+	text "Current #DEX"
+	line "completion level:"
+	prompt
+
+_OakPCText3::
+	text_from_ram StringBuffer3
+	text " #MON seen"
+	line "@"
+	text_from_ram StringBuffer4
+	text " #MON owned"
+
+	para "PROF.OAK's"
+	line "Rating:"
+	done
+
+_OakRating01::
+	text "Look for #MON"
+	line "in grassy areas!"
+	done
+
+_OakRating02::
+	text "Good. I see you"
+	line "understand how to"
+	cont "use # BALLS."
+	done
+
+_OakRating03::
+	text "You're getting"
+	line "good at this."
+
+	para "But you have a"
+	line "long way to go."
+	done
+
+_OakRating04::
+	text "You need to fill"
+	line "up the #DEX."
+
+	para "Catch different"
+	line "kinds of #MON!"
+	done
+
+_OakRating05::
+	text "You're trying--I"
+	line "can see that."
+
+	para "Your #DEX is"
+	line "coming together."
+	done
+
+_OakRating06::
+	text "To evolve, some"
+	line "#MON grow,"
+
+	para "others use the"
+	line "effects of STONES."
+	done
+
+_OakRating07::
+	text "Have you gotten a"
+	line "fishing ROD? You"
+
+	para "can catch #MON"
+	line "by fishing."
+	done
+
+_OakRating08::
+	text "Excellent! You"
+	line "seem to like col-"
+	cont "lecting things!"
+	done
+
+_OakRating09::
+	text "Some #MON only"
+	line "appear during"
+
+	para "certain times of"
+	line "the day."
+	done
+
+_OakRating10::
+	text "Your #DEX is"
+	line "filling up. Keep"
+	cont "up the good work!"
+	done
+
+_OakRating11::
+	text "I'm impressed."
+	line "You're evolving"
+
+	para "#MON, not just"
+	line "catching them."
+	done
+
+_OakRating12::
+	text "Have you met KURT?"
+	line "His custom BALLS"
+	cont "should help."
+	done
+
+_OakRating13::
+	text "Wow. You've found"
+	line "more #MON than"
+
+	para "the last #DEX"
+	line "research project."
+	done
+
+_OakRating14::
+	text "Are you trading"
+	line "your #MON?"
+
+	para "It's tough to do"
+	line "this alone!"
+	done
+
+_OakRating15::
+	text "Wow! You've hit"
+	line "200! Your #DEX"
+	cont "is looking great!"
+	done
+
+_OakRating16::
+	text "You've found so"
+	line "many #MON!"
+
+	para "You've really"
+	line "helped my studies!"
+	done
+
+_OakRating17::
+	text "Magnificent! You"
+	line "could become a"
+
+	para "#MON professor"
+	line "right now!"
+	done
+
+_OakRating18::
+	text "Your #DEX is"
+	line "amazing! You're"
+
+	para "ready to turn"
+	line "professional!"
+	done
+
+_OakRating19::
+	text "Whoa! A perfect"
+	line "#DEX! I've"
+
+	para "dreamt about this!"
+	line "Congratulations!"
+	done
+
+_OakPCText4::
+	text "The link to PROF."
+	line "OAK's PC closed."
+	done
+
+UnknownText_0x1c19cd::
+	text "Triple-theme"
+	line "trainer ranking!"
+	para "The SAVE file you"
+	line "just sent might"
+	cont "make the rankings!"
+	para ""
+	done
+
+UnknownText_0x1c1a22::
+	text "There is no"
+	line "ranking data."
+	para "Link to obtain"
+	line "ranking data."
+	para ""
+	done
+
+UnknownText_0x1c1a5b::
+	text " , yeah!"
+	done
+
+UnknownText_0x1c1a65::
+	text "Darn…"
+	done
+
+UnknownText_0x1c1a6c::
+	text "Would you like to"
+	line "end the Contest?"
+	done
+
+UnknownText_0x1c1a90::
+	text "Toss out how many"
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)?"
+	done
+
+UnknownText_0x1c1aad::
+	text "Throw away @"
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text ""
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)?"
+	done
+
+UnknownText_0x1c1aca::
+	text "Discarded"
+	line "@"
+	text_from_ram StringBuffer1
+	text "(S)."
+	prompt
+
+UnknownText_0x1c1adf::
+	text "That's too impor-"
+	line "tant to toss out!"
+	prompt
+
+UnknownText_0x1c1b03::
+	text "OAK: <PLAYER>!"
+	line "This isn't the"
+	cont "time to use that!"
+	done
+
+UnknownText_0x1c1b2c::
+	text "Took @"
+	text_from_ram wMonOrItemNameBuffer
+	text "'s"
+	line "@"
+	text_from_ram StringBuffer1
+	text " and"
+
+	para "made it hold"
+	line "@"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c1b57::
+	text "Made @"
+	text_from_ram wMonOrItemNameBuffer
+	text ""
+	line "hold @"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c1b6f::
+	text "Please remove the"
+	line "MAIL first."
+	prompt
+
+UnknownText_0x1c1b8e::
+	text_from_ram wMonOrItemNameBuffer
+	text " isn't"
+	line "holding anything."
+	prompt
+
+UnknownText_0x1c1baa::
+	text "Item storage space"
+	line "full."
+	prompt
+
+UnknownText_0x1c1bc4::
+	text "Took @"
+	text_from_ram StringBuffer1
+	text ""
+	line "from @"
+	text_from_ram wMonOrItemNameBuffer
+	text "."
+	prompt
+
+UnknownText_0x1c1bdc::
+	text_from_ram wMonOrItemNameBuffer
+	text " is"
+	line "already holding"
+
+	para "@"
+	text_from_ram StringBuffer1
+	text "."
+	line "Switch items?"
+	done
+
+UnknownText_0x1c1c09::
+	text "This item can't be"
+	line "held."
+	prompt
+
+UnknownText_0x1c1c22::
+	text "The MAIL will lose"
+	line "its message. OK?"
+	done
+
+UnknownText_0x1c1c47::
+	text "MAIL detached from"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+	prompt
+
+UnknownText_0x1c1c62::
+	text "There's no space"
+	line "for removing MAIL."
+	prompt
+
+UnknownText_0x1c1c86::
+	text "Send the removed"
+	line "MAIL to your PC?"
+	done
+
+UnknownText_0x1c1ca9::
+	text "Your PC's MAILBOX"
+	line "is full."
+	prompt
+
+UnknownText_0x1c1cc4::
+	text "The MAIL was sent"
+	line "to your PC."
+	prompt
+
+UnknownText_0x1c1ce3::
+	text "Not enough HP!"
+	prompt
+
+UnknownText_0x1c1cf3::
+	text "An item in your"
+	line "PACK may be"
+
+	para "registered for use"
+	line "on SELECT Button."
+	done
+
+_OakText1::
+	text "Hello! Sorry to"
+	line "keep you waiting!"
+
+	para "Welcome to the"
+	line "world of #MON!"
+
+	para "My name is OAK."
+
+	para "People call me the"
+	line "#MON PROF."
+	prompt
+
+_OakText2::
+	text "This world is in-"
+	line "habited by crea-"
+	cont "tures that we call"
+	cont "#MON.@@"
+
+_OakText3::
+	text_waitbutton
+	db "@@"
+
+_OakText4::
+	text "People and #MON"
+	line "live together by"
+
+	para "supporting each"
+	line "other."
+
+	para "Some people play"
+	line "with #MON, some"
+	cont "battle with them."
+	prompt
+
+_OakText5::
+	text "But we don't know"
+	line "everything about"
+	cont "#MON yet."
+
+	para "There are still"
+	line "many mysteries to"
+	cont "solve."
+
+	para "That's why I study"
+	line "#MON every day."
+	prompt
--- /dev/null
+++ b/data/common_text/common_text_3.asm
@@ -1,0 +1,1477 @@
+_OakText6::
+	text "Now, what did you"
+	line "say your name was?"
+	prompt
+
+_OakText7::
+	text "<PLAYER>, are you"
+	line "ready?"
+
+	para "Your very own"
+	line "#MON story is"
+	cont "about to unfold."
+
+	para "You'll face fun"
+	line "times and tough"
+	cont "challenges."
+
+	para "A world of dreams"
+	line "and adventures"
+
+	para "with #MON"
+	line "awaits! Let's go!"
+
+	para "I'll be seeing you"
+	line "later!"
+	done
+
+UnknownText_0x1c40e6::
+	text "The clock's time"
+	line "may be wrong."
+
+	para "Please reset the"
+	line "time."
+	prompt
+
+UnknownText_0x1c411c::
+	text "Set with the"
+	line "Control Pad."
+
+	para "Confirm: A Button"
+	line "Cancel:  B Button"
+	done
+
+UnknownText_0x1c415b::
+	text "Is this OK?"
+	done
+
+UnknownText_0x1c4168::
+	text "The clock has been"
+	line "reset."
+	done
+
+UnknownText_0x1c4183::
+	text "Too much time has"
+	line "elapsed. Please"
+	cont "try again."
+	prompt
+
+UnknownText_0x1c41b1::
+	text "If you trade that"
+	line "#MON, you won't"
+	cont "be able to battle."
+	prompt
+
+UnknownText_0x1c41e6::
+	text "Your friend's"
+	line "@"
+	text_from_ram StringBuffer1
+	text " appears"
+	cont "to be abnormal!"
+	prompt
+
+UnknownText_0x1c4212::
+	text "Trade @"
+	text_from_ram wd004
+	text ""
+	line "for @"
+	text_from_ram StringBuffer1
+	text "?"
+	done
+
+UnknownText_0x1c422a::
+	text "To enter a mobile"
+	line "battle, you must"
+
+	para "pick a team of"
+	line "three #MON."
+
+	para "Is that OK?"
+	done
+
+UnknownText_0x1c4275::
+	text "Need more info on"
+	line "mobile battles?"
+	done
+
+UnknownText_0x1c4298::
+	text "For a mobile"
+	line "battle, choose"
+	cont "three #MON."
+
+	para "The maximum daily"
+	line "play time is ten"
+
+	para "minutes for each"
+	line "linked player."
+
+	para "If a battle isn't"
+	line "finished within"
+
+	para "the time limit,"
+	line "the player with"
+
+	para "the fewest fainted"
+	line "#MON wins."
+
+	para "If tied, the team"
+	line "that lost the"
+
+	para "least amount of HP"
+	line "wins."
+	done
+
+UnknownText_0x1c439c::
+	text "Today's remaining"
+	line "time is @"
+	deciram StringBuffer2, 1, 2
+	text " min."
+
+	para "Would you like to"
+	line "battle?"
+	done
+
+UnknownText_0x1c43dc::
+	text "There are only @"
+	deciram StringBuffer2, 1, 2
+	text ""
+	line "min. left today."
+
+	para "Want a quick"
+	line "battle?"
+	done
+
+UnknownText_0x1c4419::
+	text "There is only"
+	line "1 min. left today!"
+
+	para "Want to rush"
+	line "through a battle?"
+	done
+
+UnknownText_0x1c445a::
+	text "There is less than"
+	line "1 min. left today!"
+
+	para "Please try again"
+	line "tomorrow."
+	done
+
+UnknownText_0x1c449c::
+	text "Try again using"
+	line "the same settings?"
+	done
+
+UnknownText_0x1c44c0::
+	text "There is less than"
+	line "1 min. left today!"
+	done
+
+UnknownText_0x1c44e7::
+	text "No time left for"
+	line "linking today."
+	done
+
+UnknownText_0x1c4508::
+	text "Pick three #MON"
+	line "for battle."
+	done
+
+UnknownText_0x1c4525::
+	text "Today's remaining"
+	line "time is @"
+	deciram StringBuffer2, 1, 2
+	text " min."
+	done
+
+UnknownText_0x1c454b::
+	text "Would you like to"
+	line "save the game?"
+	done
+
+UnknownText_0x1c456d::
+	text "SAVING… DON'T TURN"
+	line "OFF THE POWER."
+	done
+
+UnknownText_0x1c4590::
+	text "<PLAYER> saved"
+	line "the game."
+	done
+
+UnknownText_0x1c45a3::
+	text "There is already a"
+	line "save file. Is it"
+	cont "OK to overwrite?"
+	done
+
+UnknownText_0x1c45d9::
+	text "There is another"
+	line "save file. Is it"
+	cont "OK to overwrite?"
+	done
+
+UnknownText_0x1c460d::
+	text "The save file is"
+	line "corrupted!"
+	prompt
+
+UnknownText_0x1c462a::
+	text "When you change a"
+	line "#MON BOX, data"
+	cont "will be saved. OK?"
+	done
+
+UnknownText_0x1c465f::
+	text "Each time you move"
+	line "a #MON, data"
+	cont "will be saved. OK?"
+	done
+
+UnknownText_0x1c4693::
+	text "The window save"
+	line "area was exceeded."
+	done
+
+UnknownText_0x1c46b7::
+	text "No windows avail-"
+	line "able for popping."
+	done
+
+UnknownText_0x1c46dc::
+	text "Corrupted event!"
+	prompt
+
+_ObjectEventText::
+	text "Object event"
+	done
+
+UnknownText_0x1c46fc::
+	text "BG event"
+	done
+
+UnknownText_0x1c4706::
+	text "Coordinates event"
+	done
+
+UnknownText_0x1c4719::
+	text "<PLAYER> received"
+	line "@"
+	text_from_ram StringBuffer4
+	text "."
+	done
+
+UnknownText_0x1c472c::
+	text "<PLAYER> put the"
+	line "@"
+	text_from_ram StringBuffer1
+	text " in"
+	cont "the @"
+	text_from_ram StringBuffer3
+	text "."
+	prompt
+
+UnknownText_0x1c474b::
+	text "The @"
+	text_from_ram StringBuffer3
+	text ""
+	line "is full…"
+	prompt
+
+UnknownText_0x1c475f::
+	text "I see all."
+	line "I know all…"
+
+	para "Certainly, I know"
+	line "of your #MON!"
+	done
+
+UnknownText_0x1c4797::
+	text "Whaaaat? I can't"
+	line "tell a thing!"
+
+	para "How could I not"
+	line "know of this?"
+	done
+
+UnknownText_0x1c47d4::
+	text "Hm… I see you met"
+	line "@"
+	text_from_ram wSeerNickname
+	text " here:"
+	cont "@"
+	text_from_ram wSeerCaughtLocation
+	text "!"
+	prompt
+
+UnknownText_0x1c47fa::
+	text "The time was"
+	line "@"
+	text_from_ram wSeerTimeOfDay
+	text "!"
+
+	para "Its level was @"
+	text_from_ram wSeerCaughtLevelString
+	text "!"
+
+	para "Am I good or what?"
+	prompt
+
+UnknownText_0x1c4837::
+	text "Hm… @"
+	text_from_ram wSeerNickname
+	text ""
+	line "came from @"
+	text_from_ram wSeerOTName
+	text ""
+	cont "in a trade?"
+
+	para "@"
+	text_from_ram wSeerCaughtLocation
+	text ""
+	line "was where @"
+	text_from_ram wSeerOTName
+	text ""
+	cont "met @"
+	text_from_ram wSeerNickname
+	text "!"
+	prompt
+
+UnknownText_0x1c487f::
+	text "What!? Incredible!"
+
+	para "I don't understand"
+	line "how, but it is"
+
+	para "incredible!"
+	line "You are special."
+
+	para "I can't tell where"
+	line "you met it, but it"
+	cont "was at level @"
+	text_from_ram wSeerCaughtLevelString
+	text "."
+
+	para "Am I good or what?"
+	prompt
+
+UnknownText_0x1c491d::
+	text "Hey!"
+
+	para "That's an EGG!"
+
+	para "You can't say that"
+	line "you've met it yet…"
+	done
+
+UnknownText_0x1c4955::
+	text "Fufufu! I saw that"
+	line "you'd do nothing!"
+	done
+
+UnknownText_0x1c497a::
+	text "Incidentally…"
+
+	para "It would be wise"
+	line "to raise your"
+
+	para "#MON with a"
+	line "little more care."
+	done
+
+UnknownText_0x1c49c6::
+	text "Incidentally…"
+
+	para "It seems to have"
+	line "grown a little."
+
+	para "@"
+	text_from_ram wSeerNickname
+	text " seems"
+	line "to be becoming"
+	cont "more confident."
+	done
+
+UnknownText_0x1c4a21::
+	text "Incidentally…"
+
+	para "@"
+	text_from_ram wSeerNickname
+	text " has"
+	line "grown. It's gained"
+	cont "much strength."
+	done
+
+UnknownText_0x1c4a5b::
+	text "Incidentally…"
+
+	para "It certainly has"
+	line "grown mighty!"
+
+	para "This @"
+	text_from_ram wSeerNickname
+	text ""
+	line "must have come"
+
+	para "through numerous"
+	line "#MON battles."
+
+	para "It looks brimming"
+	line "with confidence."
+	done
+
+UnknownText_0x1c4ae5::
+	text "Incidentally…"
+
+	para "I'm impressed by"
+	line "your dedication."
+
+	para "It's been a long"
+	line "time since I've"
+
+	para "seen a #MON as"
+	line "mighty as this"
+	cont "@"
+	text_from_ram wSeerNickname
+	text "."
+
+	para "I'm sure that"
+	line "seeing @"
+	text_from_ram wSeerNickname
+	text ""
+	para "in battle would"
+	line "excite anyone."
+	done
+
+UnknownText_0x1c4b92::
+	text "Congratulations!"
+	line "Your @"
+	text_from_ram StringBuffer2
+	db "@@"
+
+UnknownText_0x1c4baf::
+	text ""
+	para "evolved into"
+	line "@"
+	text_from_ram StringBuffer1
+	text "!"
+	done
+
+UnknownText_0x1c4bc5::
+	text "Huh? @"
+	text_from_ram StringBuffer2
+	text ""
+	line "stopped evolving!"
+	prompt
+
+UnknownText_0x1c4be3::
+	text "What? @"
+	text_from_ram StringBuffer2
+	text ""
+	line "is evolving!"
+	done
+
+UnknownText_0x1c4bfd::
+	text "How many?"
+	done
+
+UnknownText_0x1c4c08::
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text " @"
+	text_from_ram StringBuffer2
+	text "(S)"
+	line "will be ¥@"
+	deciram hMoneyTemp, 3, 6
+	text "."
+	done
+
+UnknownText_0x1c4c28::
+	text "Hello, dear."
+
+	para "I sell inexpensive"
+	line "herbal medicine."
+
+	para "They're good, but"
+	line "a trifle bitter."
+
+	para "Your #MON may"
+	line "not like them."
+
+	para "Hehehehe…"
+	done
+
+UnknownText_0x1c4ca3::
+	text "How many?"
+	done
+
+UnknownText_0x1c4cae::
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text " @"
+	text_from_ram StringBuffer2
+	text "(S)"
+	line "will be ¥@"
+	deciram hMoneyTemp, 3, 6
+	text "."
+	done
+
+UnknownText_0x1c4cce::
+	text "Thank you, dear."
+	line "Hehehehe…"
+	done
+
+UnknownText_0x1c4cea::
+	text "Oh? Your PACK is"
+	line "full, dear."
+	done
+
+UnknownText_0x1c4d08::
+	text "Hehehe… You don't"
+	line "have the money."
+	done
+
+UnknownText_0x1c4d2a::
+	text "Come again, dear."
+	line "Hehehehe…"
+	done
+
+UnknownText_0x1c4d47::
+	text "Hiya! Care to see"
+	line "some bargains?"
+
+	para "I sell rare items"
+	line "that nobody else"
+
+	para "carries--but only"
+	line "one of each item."
+	done
+
+UnknownText_0x1c4db0::
+	text_from_ram StringBuffer2
+	text " costs"
+	line "¥@"
+	deciram hMoneyTemp, 3, 6
+	text ". Want it?"
+	done
+
+UnknownText_0x1c4dcd::
+	text "Thanks."
+	done
+
+UnknownText_0x1c4dd6::
+	text "Uh-oh, your PACK"
+	line "is chock-full."
+	done
+
+UnknownText_0x1c4df7::
+	text "You bought that"
+	line "already. I'm all"
+	cont "sold out of it."
+	done
+
+UnknownText_0x1c4e28::
+	text "Uh-oh, you're"
+	line "short on funds."
+	done
+
+UnknownText_0x1c4e46::
+	text "Come by again"
+	line "sometime."
+	done
+
+UnknownText_0x1c4e5f::
+	text "What's up? Need"
+	line "some medicine?"
+	done
+
+UnknownText_0x1c4e7e::
+	text "How many?"
+	done
+
+UnknownText_0x1c4e89::
+	deciram wItemQuantityChangeBuffer, 1, 2
+	text " @"
+	text_from_ram StringBuffer2
+	text "(S)"
+	line "will cost ¥@"
+	deciram hMoneyTemp, 3, 6
+	text "."
+	done
+
+UnknownText_0x1c4eab::
+	text "Thanks much!"
+	done
+
+UnknownText_0x1c4eb9::
+	text "You don't have any"
+	line "more space."
+	done
+
+UnknownText_0x1c4ed8::
+	text "Huh? That's not"
+	line "enough money."
+	done
+
+UnknownText_0x1c4ef6::
+	text "All right."
+	line "See you around."
+	done
+
+UnknownText_0x1c4f12::
+	text "You don't have"
+	line "anything to sell."
+	prompt
+
+UnknownText_0x1c4f33::
+	text "How many?"
+	done
+
+UnknownText_0x1c4f3e::
+	text "I can pay you"
+	line "¥@"
+	deciram hMoneyTemp, 3, 6
+	text "."
+
+	para "Is that OK?"
+	done
+
+UnknownText_0x1c4f62::
+	text "Welcome! How may I"
+	line "help you?"
+	done
+
+UnknownText_0x1c4f80::
+	text "Here you are."
+	line "Thank you!"
+	done
+
+UnknownText_0x1c4f9a::
+	text "You don't have"
+	line "enough money."
+	done
+
+UnknownText_0x1c4fb7::
+	text "You can't carry"
+	line "any more items."
+	done
+
+UnknownText_0x1c4fd7::
+	text "Sorry, I can't buy"
+	line "that from you."
+	prompt
+
+UnknownText_0x1c4ff9::
+	text "Please come again!"
+	done
+
+UnknownText_0x1c500d::
+	text "Can I do anything"
+	line "else for you?"
+	done
+
+UnknownText_0x1c502e::
+	text "Got ¥@"
+	deciram hMoneyTemp, 3, 6
+	text " for"
+	line "@"
+	text_from_ram StringBuffer2
+	text "(S)."
+	done
+
+UnknownText_0x1c5049::
+	text "Bet how many"
+	line "coins?"
+	done
+
+UnknownText_0x1c505e::
+	text "Start!"
+	done
+
+UnknownText_0x1c5066::
+	text "Not enough"
+	line "coins."
+	prompt
+
+UnknownText_0x1c5079::
+	text "Darn… Ran out of"
+	line "coins…"
+	done
+
+UnknownText_0x1c5092::
+	text "Play again?"
+	done
+
+UnknownText_0x1c509f::
+	text "lined up!"
+	line "Won @"
+	text_from_ram StringBuffer2
+	text " coins!"
+	done
+
+UnknownText_0x1c50bb::
+	text "Darn!"
+	done
+
+_MobileStadiumEntryText::
+	text "Data for use in"
+	line "the MOBILE STADIUM"
+
+	para "of the N64 #MON"
+	line "STADIUM 2 can be"
+	cont "read here."
+
+	para "Read the data?"
+	done
+
+_MobileStadiumSuccessText::
+	text "Data transfer is"
+	line "complete."
+	para "We hope you enjoy"
+	line "MOBILE STADIUM"
+	para "battles in the N64"
+	line "#MON STADIUM 2."
+	para ""
+	done
+
+UnknownText_0x1c5182::
+	text "Clock time unknown"
+	done
+
+UnknownText_0x1c5196::
+	text "Delete the saved"
+	line "LOG-IN PASSWORD?"
+	done
+
+UnknownText_0x1c51b9::
+	text "Deleted the LOG-IN"
+	line "PASSWORD."
+	done
+
+UnknownText_0x1c51d7::
+	text "Pick three #MON"
+	line "for battle."
+	prompt
+
+UnknownText_0x1c51f4::
+	text_from_ram wMobileParticipant1Nickname
+	text ","
+	line "@"
+	text_from_ram wMobileParticipant2Nickname
+	text " and"
+	cont "@"
+	text_from_ram wMobileParticipant3Nickname
+	text "."
+
+	para "Use these three?"
+	done
+
+UnknownText_0x1c521c::
+	text "Only three #MON"
+	line "may enter."
+	prompt
+
+UnknownText_0x1c5238::
+	text "The CARD FOLDER"
+	line "stores your and"
+	para "your friends'"
+	line "CARDS."
+	para "A CARD contains"
+	line "information like"
+	para "the person's name,"
+	line "phone number and"
+	cont "profile."
+	para ""
+	done
+
+UnknownText_0x1c52bc::
+	text "This is your CARD."
+	para "Once you've"
+	line "entered your phone"
+	para "number, you can"
+	line "trade CARDS with"
+	cont "your friends."
+	para ""
+	done
+
+UnknownText_0x1c531e::
+	text "If you have your"
+	line "friend's CARD, you"
+	para "can use it to make"
+	line "a call from a"
+	para "mobile phone on"
+	line "the 2nd floor of a"
+	cont "#MON CENTER."
+	para ""
+	done
+
+UnknownText_0x1c5394::
+	text "To safely store"
+	line "your collection of"
+	para "CARDS, you must"
+	line "set a PASSCODE for"
+	cont "your CARD FOLDER."
+	para ""
+	done
+
+UnknownText_0x1c53ee::
+	text "If the CARD FOLDER"
+	line "is deleted, all"
+
+	para "its CARDS and the"
+	line "PASSCODE will also"
+	cont "be deleted."
+
+	para "Beware--a deleted"
+	line "CARD FOLDER can't"
+	cont "be restored."
+
+	para "Want to delete"
+	line "your CARD FOLDER?"
+	done
+
+UnknownText_0x1c5494::
+	text "Are you sure you"
+	line "want to delete it?"
+	done
+
+UnknownText_0x1c54b9::
+	text "The CARD FOLDER"
+	line "has been deleted."
+	para ""
+	done
+
+UnknownText_0x1c54dd::
+	text "There is an older"
+	line "CARD FOLDER from a"
+	cont "previous journey."
+
+	para "Do you want to"
+	line "open it?"
+	done
+
+UnknownText_0x1c552d::
+	text "Delete the old"
+	line "CARD FOLDER?"
+	done
+
+UnknownText_0x1c554a::
+	text "Finish registering"
+	line "CARDS?"
+	done
+
+UnknownText_0x1c5565::
+	text "Huh? Sorry, wrong"
+	line "number!"
+	done
+
+UnknownText_0x1c5580::
+	text "Click!"
+	done
+
+UnknownText_0x1c5588::
+	text "<......>"
+	done
+
+UnknownText_0x1c558b::
+	text "That number is out"
+	line "of the area."
+	done
+
+UnknownText_0x1c55ac::
+	text "Just go talk to"
+	line "that person!"
+	done
+
+UnknownText_0x1c55ca::
+	text "Thank you!"
+	done
+
+UnknownText_0x1c55d6::
+	text "  :"
+	done
+
+UnknownText_0x1c55db::
+	text "Password OK."
+	line "Select CONTINUE &"
+	cont "reset settings."
+	prompt
+
+UnknownText_0x1c560b::
+	text "Wrong password!"
+	prompt
+
+UnknownText_0x1c561c::
+	text "Reset the clock?"
+	done
+
+UnknownText_0x1c562e::
+	text "Please enter the"
+	line "password."
+	done
+
+UnknownText_0x1c564a::
+	text "Clear all save"
+	line "data?"
+	done
+
+UnknownText_0x1c5660::
+	text_from_ram wMonOrItemNameBuffer
+	text " learned"
+	line "@"
+	text_from_ram StringBuffer2
+	text "!@"
+	sound_dex_fanfare_50_79
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1c5678::
+	text "Which move should"
+	next "be forgotten?"
+	done
+
+UnknownText_0x1c5699::
+	text "Stop learning"
+	line "@"
+	text_from_ram StringBuffer2
+	text "?"
+	done
+
+UnknownText_0x1c56af::
+	text_from_ram wMonOrItemNameBuffer
+	text ""
+	line "did not learn"
+	cont "@"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c56c9::
+	text_from_ram wMonOrItemNameBuffer
+	text " is"
+	line "trying to learn"
+	cont "@"
+	text_from_ram StringBuffer2
+	text "."
+
+	para "But @"
+	text_from_ram wMonOrItemNameBuffer
+	text ""
+	line "can't learn more"
+	cont "than four moves."
+
+	para "Delete an older"
+	line "move to make room"
+	cont "for @"
+	text_from_ram StringBuffer2
+	text "?"
+	done
+
+UnknownText_0x1c5740::
+	text "1, 2 and…@"
+	interpret_data
+	db "@@"
+
+UnknownText_0x1c574e::
+	text " Poof!@"
+	interpret_data
+	text ""
+	para "@"
+	text_from_ram wMonOrItemNameBuffer
+	text " forgot"
+	line "@"
+	text_from_ram StringBuffer1
+	text "."
+
+	para "And…"
+	prompt
+
+UnknownText_0x1c5772::
+	text "HM moves can't be"
+	line "forgotten now."
+	prompt
+
+UnknownText_0x1c5793::
+	text "Play with three"
+	line "coins?"
+	done
+
+UnknownText_0x1c57ab::
+	text "Not enough coins…"
+	prompt
+
+UnknownText_0x1c57be::
+	text "Choose a card."
+	done
+
+UnknownText_0x1c57ce::
+	text "Place your bet."
+	done
+
+UnknownText_0x1c57df::
+	text "Want to play"
+	line "again?"
+	done
+
+UnknownText_0x1c57f4::
+	text "The cards have"
+	line "been shuffled."
+	prompt
+
+UnknownText_0x1c5813::
+	text "Yeah!"
+	done
+
+UnknownText_0x1c581a::
+	text "Darn…"
+	done
+
+UnknownText_0x1c5821::
+	current_day
+	db "@@"
+
+UnknownText_0x1c5824::
+	text "<......>"
+	done
+
+UnknownText_0x1c5827::
+	text "You're out of the"
+	line "service area."
+	prompt
+
+UnknownText_0x1c5847::
+	text "Whom do you want"
+	line "to call?"
+	done
+
+UnknownText_0x1c5862::
+	text "Press any button"
+	line "to exit."
+	done
+
+UnknownText_0x1c587d::
+	text "Delete this stored"
+	line "phone number?"
+	done
+
+UnknownText_0x1c589f::
+	text "Which prize would"
+	line "you like?"
+	done
+
+UnknownText_0x1c58bc::
+	text_from_ram StringBuffer1
+	text "?"
+	line "Is that right?"
+	done
+
+UnknownText_0x1c58d1::
+	text "Here you go!"
+	para ""
+	done
+
+UnknownText_0x1c58e0::
+	text "You don't have"
+	line "enough points."
+	para ""
+	done
+
+UnknownText_0x1c58ff::
+	text "You have no room"
+	line "for it."
+	para ""
+	done
+
+UnknownText_0x1c591a::
+	text "Oh. Please come"
+	line "back again!"
+	done
+
+UnknownText_0x1c5937::
+	text "Excuse me!"
+	para ""
+	done
+
+Text_ExcuseMeYoureNotReady::
+	text "Excuse me."
+	line "You're not ready."
+	para ""
+	done
+
+UnknownText_0x1c5962::
+	text "Please return when"
+	line "you're ready."
+	done
+
+UnknownText_0x1c5983::
+	text "You need at least"
+	line "three #MON."
+	para ""
+	done
+
+UnknownText_0x1c59a3::
+	text "Sorry, an EGG"
+	line "doesn't qualify."
+	para ""
+	done
+
+Text_OnlyThreePkmnMayBeEntered::
+	text "Only three #MON"
+	line "may be entered."
+	para ""
+	done
+
+Text_ThePkmnMustAllBeDifferentKinds::
+	text "The @"
+	text_from_ram StringBuffer2
+	text " #MON"
+	line "must all be"
+	cont "different kinds."
+	para ""
+	done
+
+Text_ThePkmnMustNotHoldTheSameItems::
+	text "The @"
+	text_from_ram StringBuffer2
+	text " #MON"
+	line "must not hold the"
+	cont "same items."
+	para ""
+	done
+
+Text_YouCantTakeAnEgg::
+	text "You can't take an"
+	line "EGG!"
+	para ""
+	done
+
+UnknownText_0x1c5a5a::
+	text "It dodged the"
+	line "thrown BALL!"
+
+	para "This #MON"
+	line "can't be caught!"
+	prompt
+
+UnknownText_0x1c5a90::
+	text "You missed the"
+	line "#MON!"
+	prompt
+
+UnknownText_0x1c5aa6::
+	text "Oh no! The #MON"
+	line "broke free!"
+	prompt
+
+UnknownText_0x1c5ac3::
+	text "Aww! It appeared"
+	line "to be caught!"
+	prompt
+
+UnknownText_0x1c5ae3::
+	text "Aargh!"
+	line "Almost had it!"
+	prompt
+
+UnknownText_0x1c5afa::
+	text "Shoot! It was so"
+	line "close too!"
+	prompt
+
+UnknownText_0x1c5b17::
+	text "Gotcha! @"
+	text_from_ram EnemyMonNick
+	text ""
+	line "was caught!@"
+	sound_caught_mon
+	db "@@"
+
+Text_Waitbutton_2::
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1c5b38::
+	text_from_ram wMonOrItemNameBuffer
+	text " was"
+	line "sent to BILL's PC."
+	prompt
+
+UnknownText_0x1c5b53::
+	text_from_ram EnemyMonNick
+	text "'s data"
+	line "was newly added to"
+	cont "the #DEX.@"
+	sound_slot_machine_start
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1c5b7f::
+	text "Give a nickname to"
+	line "@"
+	text_from_ram StringBuffer1
+	text "?"
+	done
+
+UnknownText_0x1c5b9a::
+	text_from_ram StringBuffer1
+	text "'s"
+	line "@"
+	text_from_ram StringBuffer2
+	text " rose."
+	prompt
+
+UnknownText_0x1c5bac::
+	text "That can't be used"
+	line "on this #MON."
+	prompt
+
+Text_RepelUsedEarlierIsStillInEffect::
+	text "The REPEL used"
+	line "earlier is still"
+	cont "in effect."
+	prompt
+
+UnknownText_0x1c5bf9::
+	text "Played the #"
+	line "FLUTE."
+
+	para "Now, that's a"
+	line "catchy tune!"
+	prompt
+
+UnknownText_0x1c5c28::
+	text "All sleeping"
+	line "#MON woke up."
+	prompt
+
+UnknownText_0x1c5c44::
+	text "<PLAYER> played the"
+	line "# FLUTE.@"
+	text_waitbutton
+	db "@@"
+
+UnknownText_0x1c5c5e::
+	text "You now have"
+	line "@"
+	deciram wBlueCardBalance, 1, 2
+	text " points."
+	done
+
+UnknownText_0x1c5c7b::
+	text "Coins:"
+	line "@"
+	deciram Coins, 2, 4
+	db "@@"
+
+Text_RaiseThePPOfWhichMove::
+	text "Raise the PP of"
+	line "which move?"
+	done
+
+Text_RestoreThePPOfWhichMove::
+	text "Restore the PP of"
+	line "which move?"
+	done
+
+Text_PPIsMaxedOut::
+	text_from_ram StringBuffer2
+	text "'s PP"
+	line "is maxed out."
+	prompt
+
+Text_PPsIncreased::
+	text_from_ram StringBuffer2
+	text "'s PP"
+	line "increased."
+	prompt
+
+UnknownText_0x1c5cf1::
+	text "PP was restored."
+	prompt
+
+UnknownText_0x1c5d03::
+	text "There was a trophy"
+	line "inside!@"
+	sound_dex_fanfare_50_79
+	text ""
+	para "@"
+	text_from_ram PlayerName
+	text " sent the"
+	line "trophy home."
+	prompt
+
+UnknownText_0x1c5d3e::
+	text "It looks bitter…"
+	prompt
+
+UnknownText_0x1c5d50::
+	text "That can't be used"
+	line "on an EGG."
+	prompt
+
+UnknownText_0x1c5d6e::
+	text "OAK: <PLAYER>!"
+	line "This isn't the"
+	cont "time to use that!"
+	prompt
+
+UnknownText_0x1c5d97::
+	text "That belongs to"
+	line "someone else!"
+	prompt
+
+UnknownText_0x1c5db6::
+	text "It won't have any"
+	line "effect."
+	prompt
+
+UnknownText_0x1c5dd0::
+	text "The trainer"
+	line "blocked the BALL!"
+	prompt
+
+UnknownText_0x1c5def::
+	text "Don't be a thief!"
+	prompt
+
+UnknownText_0x1c5e01::
+	text "Cycling isn't"
+	line "allowed here."
+	prompt
+
+UnknownText_0x1c5e1d::
+	text "Can't get on your"
+	line "@"
+	text_from_ram StringBuffer1
+	text " now."
+	prompt
+
+UnknownText_0x1c5e3a::
+	text "The #MON BOX"
+	line "is full. That"
+	cont "can't be used now."
+	prompt
+
+UnknownText_0x1c5e68::
+	text "<PLAYER> used the@"
+	text_low
+	text_from_ram StringBuffer2
+	text "."
+	done
+
+UnknownText_0x1c5e7b::
+	text "<PLAYER> got on the@"
+	text_low
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c5e90::
+	text "<PLAYER> got off@"
+	text_low
+	text "the @"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c5ea8::
+	text_from_ram StringBuffer1
+	text " knows"
+	line "@"
+	text_from_ram StringBuffer2
+	text "."
+	prompt
+
+UnknownText_0x1c5eba::
+	text "That #MON knows"
+	line "only one move."
+	done
+
+UnknownText_0x1c5eda::
+	text "Oh, make it forget"
+	line "@"
+	text_from_ram StringBuffer1
+	text "?"
+	done
+
+UnknownText_0x1c5ef5::
+	text "Done! Your #MON"
+	line "forgot the move."
+	done
+
+UnknownText_0x1c5f17::
+	text "An EGG doesn't"
+	line "know any moves!"
+	done
+
+UnknownText_0x1c5f36::
+	text "No? Come visit me"
+	line "again."
+	done
+
+UnknownText_0x1c5f50::
+	text "Which move should"
+	line "it forget, then?"
+	prompt
+
+UnknownText_0x1c5f74::
+	text "Um… Oh, yes, I'm"
+	line "the MOVE DELETER."
+
+	para "I can make #MON"
+	line "forget moves."
+
+	para "Shall I make a"
+	line "#MON forget?"
+	done
+
+UnknownText_0x1c5fd1::
+	text "Which #MON?"
+	prompt
+
+Text_DSTIsThatOK::
+	text " DST,"
+	line "is that OK?"
+	done
+
+UnknownText_0x1c5ff1::
+	text ","
+	line "is that OK?"
+	done
+
+UnknownText_0x1c6000::
+	text "Do you want to"
+	line "switch to Daylight"
+	cont "Saving Time?"
+	done
+
+UnknownText_0x1c6030::
+	text "I set the clock"
+	line "forward by one"
+	cont "hour."
+	prompt
+
+UnknownText_0x1c6056::
+	text "Is Daylight Saving"
+	line "Time over?"
+	done
+
+UnknownText_0x1c6075::
+	text "I put the clock"
+	line "back one hour."
+	prompt
+
+UnknownText_0x1c6095::
+	text "Do you want to"
+	line "adjust your clock"
+
+	para "for Daylight"
+	line "Saving Time?"
+	done
+
+UnknownText_0x1c60d1::
+	text "I lost the in-"
+	line "struction booklet"
+	cont "for the #GEAR."
+
+	para "Come back again in"
+	line "a while."
+	prompt
--- /dev/null
+++ b/data/phone_text/alan_overworld.asm
@@ -1,0 +1,71 @@
+AlanAskNumber1Text:
+	text "Reading textbooks"
+	line "is worthwhile"
+	cont "every so often."
+
+	para "When I'm reading"
+	line "and walking, I"
+	cont "have to look down."
+
+	para "So I notice items"
+	line "on the ground."
+
+	para "Next time I find"
+	line "something, I'll"
+	cont "give it to you."
+
+	para "May I have your"
+	line "phone number?"
+	done
+
+AlanAskNumber2Text:
+	text "If I find some-"
+	line "thing, it's yours."
+
+	para "So may I have your"
+	line "phone number?"
+	done
+
+AlanNumberAcceptedText:
+	text "I'll call you as"
+	line "soon as I find"
+
+	para "something. You can"
+	line "count on it!"
+	done
+
+AlanNumberDeclinedText:
+	text "Oh… I thought it"
+	line "would be a good"
+
+	para "break to call you"
+	line "when I'm studying…"
+	done
+
+AlanPhoneFullText:
+	text "There's no room"
+	line "for my number."
+	done
+
+AlanRematchText:
+	text "I waited around"
+	line "for you!"
+
+	para "I'm thoroughly"
+	line "prepared today!"
+	done
+
+AlanGiftText:
+	text "This, this! This"
+	line "is yours! Ta-da!"
+	done
+
+AlanPackFullText:
+	text "Whoops!"
+
+	para "You can't carry"
+	line "any more items!"
+
+	para "I'll hold it until"
+	line "next time."
+	done
--- /dev/null
+++ b/data/phone_text/anthony_overworld.asm
@@ -1,0 +1,52 @@
+AnthonyAskNumber1Text:
+	text "By the way, I'm a"
+	line "HIKER, so I often"
+
+	para "go to mountains"
+	line "and caves."
+
+	para "I occasionally see"
+	line "rare #MON."
+
+	para "I could call you"
+	line "the next time I"
+	cont "see one."
+
+	para "Feel like swapping"
+	line "phone numbers?"
+	done
+
+AnthonyAskNumber2Text:
+	text "I could call you"
+	line "when I see some"
+	cont "rare #MON."
+
+	para "Feel like swapping"
+	line "phone numbers?"
+	done
+
+AnthonyNumberAcceptedText:
+	text "Be patient. I'll"
+	line "find some rare"
+	cont "#MON for you!"
+	done
+
+AnthonyNumberDeclinedText:
+	text "You're cold. I may"
+	line "as well head to"
+	cont "the mountains…"
+	done
+
+AnthonyPhoneFullText:
+	text "Your phone's full."
+
+	para "It can't register"
+	line "my phone number."
+	done
+
+AnthonyRematchText:
+	text "All righty, then!"
+
+	para "My #MON and I"
+	line "are raring to go!"
+	done
--- /dev/null
+++ b/data/phone_text/arnie_overworld.asm
@@ -1,0 +1,59 @@
+ArnieAskNumber1Text:
+	text "Do you get the"
+	line "feeling that there"
+
+	para "are more rare"
+	line "#MON around?"
+
+	para "I'm positive there"
+	line "are, so I look all"
+	cont "the time."
+
+	para "If I find one, I"
+	line "want to share the"
+
+	para "good news with"
+	line "everyone I know."
+
+	para "I know! Give me"
+	line "your phone number."
+	done
+
+ArnieAskNumber2Text:
+	text "I want to let"
+	line "people know if I"
+	cont "see rare #MON."
+
+	para "Please give me"
+	line "your phone number!"
+	done
+
+ArnieNumberAcceptedText:
+	text "If I spot any"
+	line "awesome #MON,"
+
+	para "I'll be sure to"
+	line "give you a call!"
+	done
+
+ArnieNumberDeclinedText:
+	text "Aww! I want to"
+	line "tell someone about"
+	cont "my discoveries!"
+	done
+
+ArniePhoneFullText:
+	text "There's no space"
+	line "for my number."
+
+	para "If you make room,"
+	line "register me!"
+	done
+
+ArnieRematchText:
+	text "It's my turn to"
+	line "win now!"
+
+	para "I've turned over a"
+	line "new leaf!"
+	done
--- /dev/null
+++ b/data/phone_text/beth_overworld.asm
@@ -1,0 +1,56 @@
+BethAskNumber1Text:
+	text "It's been a while"
+	line "since I lost…"
+
+	para "You're very good"
+	line "at battling."
+
+	para "We should battle"
+	line "again sometime."
+
+	para "By challenging a"
+	line "tough trainer like"
+
+	para "you, I think I can"
+	line "get better too."
+
+	para "So how about it?"
+
+	para "Would you give me"
+	line "your phone number?"
+	done
+
+BethAskNumber2Text:
+	text "By challenging a"
+	line "tough trainer like"
+
+	para "you, I think I can"
+	line "get better too."
+
+	para "So how about it?"
+
+	para "Would you give me"
+	line "your phone number?"
+	done
+
+BethNumberAcceptedText:
+	text "Let's battle again"
+	line "sometime!"
+	done
+
+BethNumberDeclinedText:
+	text "That's too bad…"
+
+	para "Let me know if you"
+	line "change your mind."
+	done
+
+BethPhoneFullText:
+	text "Oh no. Your phone"
+	line "is out of memory."
+	done
+
+BethRematchText:
+	text "You sure kept me"
+	line "waiting! Let's go!"
+	done
--- /dev/null
+++ b/data/phone_text/beverly_overworld.asm
@@ -1,0 +1,60 @@
+BeverlyAskNumber1Text:
+	text "Your MARILL is so"
+	line "cute and adorable!"
+
+	para "You love #MON"
+	line "just like I do!"
+
+	para "Want to trade"
+	line "phone numbers?"
+
+	para "Let's chat! It'll"
+	line "be so much fun!"
+	done
+
+BeverlyAskNumber2Text:
+	text "Your MARILL is so"
+	line "cute and adorable!"
+
+	para "We should chat, it"
+	line "will be fun."
+
+	para "Can I have your"
+	line "phone number?"
+	done
+
+BeverlyNumberAcceptedText:
+	text "To be honest, I"
+	line "want a MARILL."
+
+	para "But I make do with"
+	line "my cute SNUBBULL."
+	done
+
+BeverlyNumberDeclinedText:
+	text "Oh… That's"
+	line "disappointing…"
+
+	para "Goodbye, MARILL…"
+	done
+
+BeverlyPhoneFullText:
+	text "Oh? Your phone's"
+	line "memory is full."
+	done
+
+BeverlyGiftText:
+	text "Oh? <PLAYER>? "
+	line "I waited here for"
+
+	para "you. I brought you"
+	line "a little gift."
+	done
+
+BeverlyPackFullText:
+	text "Oh?"
+	line "You have no room."
+
+	para "Please come back"
+	line "for it later."
+	done
--- /dev/null
+++ b/data/phone_text/bill.asm
@@ -1,0 +1,101 @@
+BillPhoneMornGreetingText: ; 0x1b4427
+	text "Good morning!"
+
+	para "This is the #-"
+	line "MON STORAGE SYSTEM"
+
+	para "ADMINISTRATION"
+	line "SERVICE."
+	done
+
+BillPhoneDayGreetingText: ; 0x1b4470
+	text "Good day!"
+
+	para "This is the #-"
+	line "MON STORAGE SYSTEM"
+
+	para "ADMINISTRATION"
+	line "SERVICE."
+	done
+
+BillPhoneNiteGreetingText: ; 0x1b44b5
+	text "Good evening!"
+
+	para "This is the #-"
+	line "MON STORAGE SYSTEM"
+
+	para "ADMINISTRATION"
+	line "SERVICE."
+	done
+
+BillPhoneGeneriText: ; 0x1b44fe
+	text "Who's calling?"
+
+	para "<PLAY_G>, is it?"
+	line "Hang on a sec…"
+
+	para $56
+	line $56
+	done
+
+BillPhoneNotFullText: ; 0x1b452a
+	text "Thanks for"
+	line "waiting!"
+
+	para "<PLAY_G>, your BOX"
+	line "has room for @"
+	text_from_ram StringBuffer3
+	text ""
+	cont "more #MON."
+
+	para "Get out there and"
+	line "fill it up!"
+	done
+
+BillPhoneNearlyFullText: ; 0x1b4587
+	text "Thanks for"
+	line "waiting!"
+
+	para "<PLAY_G>, your BOX"
+	line "has room for only"
+	cont "@"
+	text_from_ram StringBuffer3
+	text " more #MON."
+
+	para "Maybe you should"
+	line "switch your BOX."
+	done
+
+BillPhoneFullText: ; 0x1b45ed
+	text "Thanks for"
+	line "waiting!"
+
+	para "<PLAY_G>, your BOX"
+	line "is full!"
+
+	para "You'll have to"
+	line "switch BOXES if"
+
+	para "you want to catch"
+	line "more #MON."
+	done
+
+BillPhoneNewlyFullText: ; 0x1b4652
+	text "Hi, <PLAY_G>?"
+	line "It's me, BILL!"
+
+	para "Thanks for using"
+	line "my STORAGE SYSTEM."
+
+	para "That last #MON"
+	line "you sent filled"
+	cont "your BOX up."
+
+	para "You'll have to"
+	line "switch BOXES if"
+
+	para "you want to catch"
+	line "more #MON."
+
+	para "Bye now!"
+	done
--- /dev/null
+++ b/data/phone_text/brent_overworld.asm
@@ -1,0 +1,62 @@
+BrentAskNumber1Text:
+	text "By the way, you're"
+	line "a #MANIAC…"
+
+	para "I can tell."
+	line "Yes, you are."
+
+	para "But your knowledge"
+	line "is shallow still!"
+
+	para "Do you know BILL?"
+	line "He's an incredible"
+
+	para "#MANIAC."
+	line "I revere him."
+
+	para "I'll teach you all"
+	line "I know about BILL,"
+
+	para "so leave me your"
+	line "phone number."
+	done
+
+BrentAskNumber2Text:
+	text "I'll teach you all"
+	line "I know about BILL,"
+
+	para "so leave me your"
+	line "phone number."
+	done
+
+BrentNumberAcceptedText:
+	text "BILL--he's more"
+	line "than amazing!"
+
+	para "To be a #MANIAC"
+	line "like him someday…"
+
+	para "That's my dream."
+	done
+
+BrentNumberDeclinedText:
+	text "You're going to"
+	line "regret it…"
+
+	para "And I won't care…"
+	done
+
+BrentPhoneFullText:
+	text "Huh? Your phone"
+	line "list's full."
+
+	para "A #MANIAC has"
+	line "to be more tidy!"
+	done
+
+BrentRematchText:
+	text "I've been waiting."
+
+	para "Look, check out my"
+	line "#MON!"
+	done
--- /dev/null
+++ b/data/phone_text/buena.asm
@@ -1,0 +1,550 @@
+UnknownText_0xa0c28: ; 0xa0c28
+	text "Hi, this is BUENA…"
+
+	para "Oh! Good morning,"
+	line "<PLAY_G>!"
+
+	para "I'm kind of foggy"
+	line "in the morning…"
+	done
+; 0xa0c72
+
+UnknownText_0xa0c72: ; 0xa0c72
+	text "Hi, this is BUENA…"
+	line "Oh! Hi, <PLAY_G>!"
+
+	para "Do you tune into"
+	line "BUENA's show?"
+	done
+; 0xa0caf
+
+UnknownText_0xa0caf: ; 0xa0caf
+	text "This is BUENA."
+	line "I can't come to"
+
+	para "the phone right"
+	line "now."
+
+	para "If you want to"
+	line "chat, tune into"
+
+	para "BUENA's PASSWORD"
+	line "on the radio and"
+
+	para "give me a call"
+	line "after midnight!"
+	done
+; 0xa0d42
+
+UnknownText_0xa0d42: ; 0xa0d42
+	text "Hi, this is BUENA…"
+	line "Oh! Hi, <PLAY_G>!"
+
+	para "I just got off"
+	line "work. "
+
+	para "Let me tell you,"
+	line "I'm exhausted!"
+	done
+; 0xa0d96
+
+UnknownText_0xa0d96: ; 0xa0d96
+	text "<PLAY_G>!"
+	line "Hi, it's BUENA!"
+
+	para "I got up early, so"
+	line "I decided to call!"
+	done
+; 0xa0dcf
+
+UnknownText_0xa0dcf: ; 0xa0dcf
+	text "<PLAY_G>!"
+	line "Hi, it's BUENA!"
+
+	para "I needed someone"
+	line "to chat with!"
+	done
+; 0xa0e01
+
+UnknownText_0xa0e01: ; 0xa0e01
+	text "<PLAY_G>!"
+	line "Hi, it's BUENA!"
+
+	para "I'm just on my"
+	line "break."
+	done
+; 0xa0e29
+
+UnknownText_0xa0e29: ; 0xa0e29
+	text "<PLAY_G>!"
+	line "Hi, it's BUENA!"
+
+	para "I couldn't sleep,"
+	line "so I called you."
+	done
+; 0xa0e5e
+
+UnknownText_0xa0e5e: ; 0xa0e5e
+	text "Oh. Hi, <PLAY_G>!"
+
+	para "You are how?"
+
+	para "Aiyee! This isn't"
+	line "the time for me to"
+
+	para "be cracking silly"
+	line "gag greetings!"
+
+	para "The RADIO TOWER is"
+	line "in deep trouble!"
+
+	para "<PLAY_G>, you'd"
+	line "better be careful!"
+	done
+; 0xa0efb
+
+UnknownText_0xa0efb: ; 0xa0efb
+	text "The other day, I"
+	line "went out to eat"
+
+	para "with DJ BEN!"
+	line "Isn't it great?"
+
+	para "Not only that, he"
+	line "said the music on"
+
+	para "my program is"
+	line "cool!"
+
+	para "Oh, wow! Like,"
+	line "what should I do?"
+
+	para "…Oops, I have to"
+	line "get ready for my"
+
+	para "show! I'll catch"
+	line "you later!"
+	done
+; 0xa0fcf
+
+UnknownText_0xa0fcf: ; 0xa0fcf
+	text "You know the"
+	line "receptionist at"
+	cont "the RADIO TOWER?"
+
+	para "'Welcome,' is all"
+	line "she ever says."
+
+	para "But she's really"
+	line "the chattiest"
+
+	para "person at the"
+	line "RADIO TOWER."
+
+	para "So she must be"
+	line "holding back."
+
+	para "Isn't that fun to"
+	line "know?"
+
+	para "Catch you later!"
+	done
+; 0xa109d
+
+UnknownText_0xa109d: ; 0xa109d
+	text "Tell me, <PLAY_G>."
+	line "Have you ever won"
+
+	para "a prize on the"
+	line "LUCKY NUMBER SHOW?"
+
+	para "REED moans that"
+	line "he's never won, so"
+
+	para "he vows to keep"
+	line "the show on the"
+	cont "air till he does."
+
+	para "Let's chat again!"
+	done
+; 0xa1143
+
+UnknownText_0xa1143: ; 0xa1143
+	text "You know, last"
+	line "night…"
+
+	para "I was so stressed"
+	line "out from work, I"
+
+	para "ate a ton of junk"
+	line "food!"
+
+	para "MARY and I have"
+	line "this deal about"
+	cont "losing weight…"
+
+	para "This won't do…"
+
+	para "Huh? What's the"
+	line "weight?"
+
+	para "This has to be a"
+	line "total secret!"
+
+	para "MARY weighs…"
+
+	para "Aiyee! M-MARY!"
+
+	para "Uh… Um… I… Sorry,"
+	line "wrong number!"
+	done
+; 0xa1244
+
+UnknownText_0xa1244: ; 0xa1244
+	text "Yesterday, PROF."
+	line "OAK was in the"
+
+	para "studio to tape his"
+	line "show."
+
+	para "So I went over and"
+	line "introduced myself."
+
+	para "Get this--he tunes"
+	line "in to my program!"
+
+	para "Oh! Here comes"
+	line "PROF.OAK again!"
+
+	para "I'm going to chat"
+	line "him up again!"
+
+	para "Catch you later!"
+	done
+; 0xa1318
+
+UnknownText_0xa1318: ; 0xa1318
+	text "…Cough, cough!"
+
+	para "Uhm sorry uh got"
+	line "uh code dite now."
+
+	para "Buh uma pro so uh"
+	line "hav to cover id ub"
+
+	para "so no un notice"
+	line "while uhm on air."
+
+	para "Uh fidz muh voice"
+	line "now."
+
+	para "I'll catch you on"
+	line "the fly. This has"
+	cont "been BUENA!"
+	done
+; 0xa13d8
+
+UnknownText_0xa13d8: ; 0xa13d8
+	text "Hey, <PLAY_G>."
+	line "You won that RADIO"
+
+	para "CARD by beating"
+	line "the quiz at the"
+
+	para "reception desk,"
+	line "didn't you?"
+
+	para "Guess what? I made"
+	line "up the questions!"
+
+	para "…Were they too"
+	line "easy for you?"
+
+	para "Well, let's chat"
+	line "again!"
+	done
+; 0xa1488
+
+UnknownText_0xa1488: ; 0xa1488
+	text "I'm elated that"
+	line "more people are"
+
+	para "taking part in my"
+	line "PASSWORD show."
+
+	para "But when PIKACHU"
+	line "was the password,"
+
+	para "it was uh… whew…"
+	line "overwhelming."
+
+	para "FAN CLUB people"
+	line "came in out in"
+
+	para "droves, shouting"
+	line "'PIKACHU!' over"
+
+	para "and over. I mean,"
+	line "they were loud."
+
+	para "Anyone tuning in"
+	line "around then must"
+
+	para "have been shocked"
+	line "by the racket!"
+
+	para "Anyway, back to"
+	line "work for me!"
+
+	para "Let's chat again!"
+	done
+; 0xa15de
+
+UnknownText_0xa15de: ; 0xa15de
+	text "Guess what?"
+	line "The RADIO TOWER's"
+
+	para "DIRECTOR is a big"
+	line "fan of TV!"
+
+	para "A while ago, a"
+	line "fashion show on TV"
+
+	para "said that black"
+	line "suits were in."
+
+	para "Now all he wears"
+	line "are black suits."
+
+	para "But it's a secret"
+	line "that our DIRECTOR"
+
+	para "is a TV fan, so if"
+	line "you see him, don't"
+
+	para "you dare mention"
+	line "it!"
+
+	para "Oh! The DIRECTOR"
+	line "will be here soon!"
+
+	para "Later! Tune into"
+	line "my show!"
+	done
+; 0xa1717
+
+UnknownText_0xa1717: ; 0xa1717
+	text "<PLAY_G>, tell me."
+
+	para "When do you relax"
+	line "the most?"
+
+	para "For me, it has to"
+	line "be in the studio"
+
+	para "right after my"
+	line "show, enjoying a"
+
+	para "nice cup of tea."
+	line "It's so pleasant"
+
+	para "that it gradually"
+	line "makes me drowsy…"
+
+	para "<......> <......> <......>"
+
+	para "<......> <......> <......>Zzz"
+
+	para "Oops, I drifted"
+	line "off just thinking"
+
+	para "about it! How, uh…"
+	line "embarrassing!"
+
+	para "Please forget this"
+	line "happened! Later!"
+	done
+; 0xa183d
+
+UnknownText_0xa183d: ; 0xa183d
+	text "<PLAY_G>, what was"
+	line "the first #MON"
+	cont "you ever caught?"
+
+	para "…Oh, really?"
+
+	para "I've seen lots of"
+	line "#MON around,"
+
+	para "but I've never"
+	line "caught one."
+
+	para "I should give it a"
+	line "try sometime."
+
+	para "Did you know that"
+	line "the first #MON"
+
+	para "MARY caught was a"
+	line "DROWZEE?"
+
+	para "Isn't that so out"
+	line "of character?"
+
+	para "But MARY's DROWZEE"
+	line "kept making her"
+
+	para "fall asleep on the"
+	line "job, so she traded"
+
+	para "with a fan for a"
+	line "MEOWTH."
+
+	para "Let's chat about"
+	line "#MON again!"
+
+	para "Bye-bye!"
+	done
+; 0xa19b1
+
+UnknownText_0xa19b1: ; 0xa19b1
+	text "Guess what? All of"
+	line "us from the RADIO"
+
+	para "TOWER are going on"
+	line "a company vacation"
+
+	para "to the RADIO TOWER"
+	line "in LAVENDER."
+
+	para "We're wasting our"
+	line "vacation on a trip"
+
+	para "to another RADIO"
+	line "TOWER?"
+
+	para "I'd much rather go"
+	line "to the beach!"
+
+	para "<PLAY_G>, I hope"
+	line "you have enough"
+
+	para "fun for both of us"
+	line "on your journey!"
+
+	para "Bye-bye!"
+	done
+; 0xa1ac0
+
+UnknownText_0xa1ac0: ; 0xa1ac0
+	text "Did you know…?"
+
+	para "BEN and FERN talk"
+	line "on the phone for"
+
+	para "hours about what"
+	line "#MON music they"
+
+	para "should play on"
+	line "different days of"
+	cont "the week."
+
+	para "One time, FERN's"
+	line "rapping style kind"
+
+	para "of rubbed off on"
+	line "BEN weirdly."
+
+	para "So we ended up"
+	line "enduring BEN's"
+
+	para "silly, chilly, a"
+	line "willy-nilly jive-"
+	cont "talking shtick for"
+	cont "a while."
+
+	para "Let's chat again!"
+	done
+; 0xa1bed
+
+UnknownText_0xa1bed: ; 0xa1bed
+	text "I'm going shopping"
+	line "with MARY and LILY"
+	cont "soon."
+
+	para "It'll be great if"
+	line "GOLDENROD DEPT."
+
+	para "STORE has a sale"
+	line "on when we go…"
+
+	para "<PLAY_G>, maybe we"
+	line "can hook up too!"
+
+	para "Catch you later!"
+	done
+; 0xa1c88
+
+UnknownText_0xa1c88: ; 0xa1c88
+	text "I'm thinking of"
+	line "going to the GAME"
+
+	para "CORNER tomorrow."
+	line "It's been a while."
+
+	para "You see, I have my"
+	line "favorite machine…"
+
+	para "It pays out a lot,"
+	line "I kid you not!"
+
+	para "Huh? Nuh-uh, it's"
+	line "my secret!"
+
+	para "You have to find"
+	line "it yourself!"
+
+	para "Catch you later!"
+	done
+; 0xa1d5f
+
+UnknownText_0xa1d5f: ; 0xa1d5f
+	text "Hey, <PLAY_G>. You"
+	line "use your #GEAR"
+
+	para "to listen to the"
+	line "radio, right?"
+
+	para "I heard that you"
+	line "can even display"
+
+	para "town maps with"
+	line "#GEAR."
+
+	para "I have a bad sense"
+	line "of direction, so"
+
+	para "#GEAR would be"
+	line "handy…"
+
+	para "Anyway, thanks for"
+	line "calling! Later!"
+	done
+; 0xa1e2f
+
+UnknownText_0xa1e2f: ; 0xa1e2f
+	text "Is it sunny"
+	line "outside today?"
+
+	para "When you're cooped"
+	line "up in the RADIO"
+
+	para "TOWER as much as I"
+	line "am, you lose touch"
+
+	para "with the outside."
+	line "It can be boring."
+
+	para "Please call again!"
+	done
+; 0xa1eca
--- /dev/null
+++ b/data/phone_text/chad_overworld.asm
@@ -1,0 +1,56 @@
+ChadAskNumber1Text:
+	text "Huh? Is that thing"
+	line "a #DEX? Have"
+	cont "you met PROF.OAK?"
+
+	para "Huh? You have? "
+	line "That's way cool!"
+
+	para "I have a dream of"
+	line "becoming a #MON"
+
+	para "researcher like"
+	line "PROF.OAK."
+
+	para "May I please have"
+	line "your phone number?"
+
+	para "We should chat"
+	line "about PROF.OAK."
+
+	para "I'm sure it will"
+	line "be loads of fun!"
+	done
+
+ChadAskNumber2Text:
+	text "May I please have"
+	line "your phone number?"
+
+	para "We should chat"
+	line "about PROF.OAK."
+
+	para "I'm sure it will"
+	line "be loads of fun!"
+	done
+
+ChadNumberAcceptedText:
+	text "You must listen to"
+	line "PROF.OAK'S #MON"
+	cont "TALK, right?"
+	done
+
+ChadNumberDeclinedText:
+	text "Oh… I wish I had a"
+	line "chance to meet"
+	cont "PROF.OAK…"
+	done
+
+ChadPhoneFullText:
+	text "Your phone list is"
+	line "completely full!"
+	done
+
+ChadRematchText:
+	text "I've been waiting!"
+	line "Let's battle now!"
+	done
--- /dev/null
+++ b/data/phone_text/dana_overworld.asm
@@ -1,0 +1,72 @@
+DanaAskNumber1Text:
+	text "You're really good"
+	line "at #MON!"
+
+	para "Boys give me items"
+	line "after battles, but"
+
+	para "sometimes they"
+	line "give me too much."
+
+	para "Next time, I can"
+	line "share some if you"
+
+	para "want. Let me get"
+	line "your phone number."
+	done
+
+DanaAskNumber2Text:
+	text "I'll share my"
+	line "gifts with you."
+
+	para "Let me get your"
+	line "phone number."
+	done
+
+DanaNumberAcceptedText:
+	text "Next time a boy"
+	line "gives me something"
+
+	para "after a battle,"
+	line "I'll share some!"
+
+	para "Does that make me"
+	line "bad?"
+	done
+
+DanaNumberDeclinedText:
+	text "Aww, you don't"
+	line "want anything?"
+
+	para "But it's all for"
+	line "free…"
+	done
+
+DanaPhoneFullText:
+	text "But your phone's"
+	line "out of memory!"
+	done
+
+DanaRematchText:
+	text "You're really"
+	line "late!"
+
+	para "I'm eager to get"
+	line "going!"
+	done
+
+DanaGiftText:
+	text "Hi! Are you here"
+	line "for your gift?"
+
+	para "This should really"
+	line "make your day!"
+	done
+
+DanaPackFullText:
+	text "Where are you"
+	line "going to put this?"
+
+	para "I'll keep it, so"
+	line "come get it later!"
+	done
--- /dev/null
+++ b/data/phone_text/derek_overworld.asm
@@ -1,0 +1,61 @@
+DerekAskNumber1Text:
+	text "Oh, wow! PIKACHU!"
+	line "It's so soft and"
+	cont "furry! How cute!"
+
+	para "Let's be friends!"
+	line "PIKACHU-lovers are"
+	cont "never bad people!"
+
+	para "Let's chat about"
+	line "PIKACHU!"
+
+	para "Can I get your"
+	line "phone number?"
+	done
+
+DerekAskNumber2Text:
+	text "Let's chat about"
+	line "PIKACHU!"
+
+	para "Can I get your"
+	line "phone number?"
+	done
+
+DerekNumberAcceptedText:
+	text "PIKACHU is the"
+	line "one! If anything"
+
+	para "comes up, I'll"
+	line "give you a jingle."
+	done
+
+DerekNumberDeclinedText:
+	text "You…"
+
+	para "I bet you don't"
+	line "even like PIKACHU…"
+	done
+
+DerekPhoneFullText:
+	text "Wait a sec! Your"
+	line "phone list's full!"
+	done
+
+DerekGiftText:
+	text "I've been looking"
+	line "for you! Here, see"
+	cont "this? This is it!"
+
+	para "I'm certain your"
+	line "PIKACHU will love"
+	cont "my gift too!"
+	done
+
+DerekPackFullText:
+	text "Uh-oh, too bad."
+	line "You don't have any"
+
+	para "room. Be sure to"
+	line "get it later."
+	done
--- /dev/null
+++ b/data/phone_text/elm.asm
@@ -1,0 +1,211 @@
+ElmPhoneStartText: ; 0x1b46fc
+	text "Hello, <PLAY_G>?"
+
+	para "Try not to overdo"
+	line "it."
+
+	para "Be sure to heal"
+	line "your #MON if"
+	cont "they are hurt."
+	done
+
+ElmPhoneSawMrPokemonText: ; 0x1b4749
+	text "Hello, <PLAY_G>?"
+
+	para "Did you meet MR."
+	line "#MON? Great!"
+	cont "Come back safely!"
+	done
+
+ElmPhonePokemonStolenText: ; 0x1b4784
+	text "<PLAY_G>? I'm very"
+	line "upset now."
+
+	para "We had a #MON"
+	line "stolen from here."
+
+	para "How could anyone"
+	line "do that?"
+	done
+
+ElmPhoneCheckingEggText: ; 0x1b47d5
+	text "Hello, <PLAY_G>?"
+
+	para "We're checking the"
+	line "EGG now. It does"
+
+	para "appear to be a"
+	line "#MON EGG."
+	done
+
+ElmPhoneAssistantText: ; 0x1b481c
+	text "Hello, <PLAY_G>?"
+
+	para "Did you see my"
+	line "assistant? He's at"
+
+	para "the #MON CENTER"
+	line "in VIOLET CITY."
+	done
+
+ElmPhoneEggUnhatchedText: ; 0x1b4868
+	text "Hello, <PLAY_G>?"
+
+	para "How's the EGG? Has"
+	line "anything changed?"
+
+	para "If anything hap-"
+	line "pens, please call."
+	done
+
+ElmPhoneEggHatchedText: ; 0x1b48bb
+	text "Hello, <PLAY_G>?"
+	line "How is the EGG?"
+
+	para "What? It hatched?"
+	line "Wow! What kind of"
+	cont "#MON is it?"
+
+	para "Please come show"
+	line "me now!"
+	done
+
+ElmPhoneDiscovery1Text: ; 0x1b491f
+	text "Hello, <PLAY_G>?"
+
+	para "I just made a new"
+	line "discovery."
+
+	para "The time it takes"
+	line "for an EGG to"
+
+	para "hatch depends on"
+	line "the #MON."
+	done
+
+ElmPhoneDiscovery2Text: ; 0x1b4982
+	text "Hello, <PLAY_G>?"
+
+	para "It's still a"
+	line "mystery what kinds"
+
+	para "of moves hatched"
+	line "#MON have."
+
+	para "We're investigat-"
+	line "ing that now."
+	done
+
+ElmPhonePokerusText: ; 0x1b49e7
+	text "Hello, <PLAY_G>?"
+
+	para "I discovered an"
+	line "odd thing."
+
+	para "Apparently there's"
+	line "something called"
+
+	para "#RUS that in-"
+	line "fects #MON."
+
+	para "Yes, it's like a"
+	line "virus, so it's"
+	cont "called #RUS."
+
+	para "It multiplies fast"
+	line "and infects other"
+
+	para "#MON too. But"
+	line "that's all."
+
+	para "It doesn't seem to"
+	line "do anything, and"
+
+	para "it goes away over"
+	line "time."
+
+	para "I guess it's"
+	line "nothing to worry"
+	cont "about. Bye!"
+	done
+
+ElmPhoneDisasterText: ; 0x1b4b17
+	text "H-hello? <PLAY_G>?"
+	line "It's a disaster!"
+
+	para "Uh, um, it's just"
+	line "terrible!"
+
+	para "What should I do?"
+	line "It… Oh, no…"
+
+	para "Please get back"
+	line "here now!"
+	done
+
+ElmPhoneEggAssistantText: ; 0x1b4b87
+	text "Hello, <PLAY_G>? We"
+	line "discovered some-"
+
+	para "thing about the"
+	line "EGG!"
+
+	para "My assistant is at"
+	line "the #MON CENTER"
+
+	para "in VIOLET CITY. "
+	line "Could you talk to"
+	cont "him?"
+	done
+
+ElmPhoneRocketText: ; 0x1b4c06
+	text "<PLAY_G>, how are"
+	line "things going?"
+
+	para "I called because"
+	line "something weird is"
+
+	para "happening with the"
+	line "radio broadcasts."
+
+	para "They were talking"
+	line "about TEAM ROCKET."
+
+	para "<PLAY_G>, do you"
+	line "know anything"
+	cont "about it?"
+
+	para "Maybe TEAM ROCKET"
+	line "has returned. No,"
+
+	para "that just can't"
+	line "be true."
+
+	para "Sorry to bug you."
+	line "Take care!"
+	done
+
+ElmPhoneGiftText: ; 0x1b4d09
+	text "Hello, <PLAY_G>?"
+
+	para "I have something"
+	line "here for you."
+
+	para "Could you swing by"
+	line "my LAB?"
+
+	para "See you later!"
+	done
+
+ElmPhoneUnusedText: ; 0x1b4d5d
+	text "Hello, <PLAY_G>?"
+	line "How's it going?"
+
+	para "I got ahold of"
+	line "something neat."
+
+	para "Swing by my LAB"
+	line "and pick it up!"
+
+	para "See you later!"
+	done
--- /dev/null
+++ b/data/phone_text/erin_overworld.asm
@@ -1,0 +1,63 @@
+ErinAskNumber1Text:
+	text "It really made me"
+	line "angry to lose."
+
+	para "I'll have to train"
+	line "much harder…"
+
+	para "Here's my number."
+	line "I'm ERIN--don't"
+
+	para "forget! Want to"
+	line "battle me again?"
+	done
+
+ErinAskNumber2Text:
+	text "I want to battle"
+	line "with you again."
+
+	para "Do you want to"
+	line "exchange numbers?"
+	done
+
+ErinNumberAcceptedText:
+	text "I'll remember to"
+	line "call when I want"
+	cont "to battle again!"
+	done
+
+ErinNumberDeclinedText:
+	text "Oh… I'm sad…"
+	line "If you do want to"
+
+	para "battle, come see"
+	line "ERIN--that's me!"
+	done
+
+ErinPhoneFullText:
+	text "Oh no. Your phone"
+	line "is all filled up."
+	done
+
+ErinRematchText:
+	text "Yay! I waited!"
+	line "Let's start now!"
+	done
+
+ErinPackFullText:
+	text "That's too bad!"
+	line "You have no room…"
+
+	para "I'll give it to"
+	line "you another time."
+	done
+
+ErinRematchGiftText:
+	text "Aww… I lost again!"
+
+	para "I wonder how many"
+	line "times that is…"
+
+	para "Thanks for coming!"
+	line "Here's a present!"
+	done
--- /dev/null
+++ b/data/phone_text/extra.asm
@@ -1,0 +1,1880 @@
+
+UnknownText_0x64000: ; 0x64000
+	text "I hate having to"
+	line "hang up on you!"
+
+	para "Call you later!"
+	done
+; 0x64032
+
+UnknownText_0x64032: ; 0x64032
+	text "<PLAY_G>, have you"
+	line "heard?"
+
+	para "GOLDENROD's RADIO"
+	line "TOWER has been"
+
+	para "taken over by TEAM"
+	line "ROCKET!"
+
+	para "…Um… What's TEAM"
+	line "ROCKET?"
+	done
+; 0x64099
+
+UnknownText_0x64099: ; 0x64099
+	text "<PLAY_G>, I heard!"
+
+	para "You defeated that"
+	line "WHITNEY?"
+
+	para "It makes me proud"
+	line "to be your friend!"
+	done
+; 0x640e6
+
+UnknownText_0x640e6: ; 0x640e6
+	text "Hey, I heard about"
+	line "you!"
+
+	para "You saved that"
+	line "#MON at the"
+
+	para "LIGHTHOUSE, didn't"
+	line "you?"
+
+	para "<PLAY_G>, I wish"
+	line "you'd come see me"
+
+	para "when I'm sick in"
+	line "bed with a cold!"
+	done
+; 0x6416d
+
+UnknownText_0x6416d: ; 0x6416d
+	text "I heard, I heard,"
+	line "I heard!"
+
+	para "You smashed TEAM"
+	line "ROCKET's hideout!"
+
+	para "You're like a"
+	line "movie hero, even!"
+
+	para "But um… What was"
+	line "TEAM ROCKET?"
+	done
+; 0x641e8
+
+UnknownText_0x641e8: ; 0x641e8
+	text "I heard, I heard,"
+	line "I heard!"
+
+	para "About your heroic"
+	line "liberation of the"
+
+	para "RADIO TOWER! You"
+	line "rock so hard!"
+	done
+; 0x64247
+
+UnknownText_0x64247: ; 0x64247
+	text "I saw, I saw!"
+
+	para "I saw you go into"
+	line "the DRAGON'S DEN!"
+
+	para "I'm certain you"
+	line "passed! Aww, no"
+
+	para "need to be modest!"
+	line "You can't fail!"
+	done
+; 0x642bb
+
+UnknownText_0x642bb: ; 0x642bb
+	text "Yesterday, I went"
+	line "out to NEW BARK"
+
+	para "TOWN.  There was a"
+	line "lady who looked a"
+
+	para "lot like you,"
+	line "<PLAY_G>."
+
+	para "What? That lady"
+	line "was your mom?"
+
+	para "Aww, I should've"
+	line "introduced myself!"
+
+	para "I bet your mom's"
+	line "really proud of"
+
+	para "all that you've"
+	line "accomplished."
+
+	para "Heh, put it this"
+	line "way. I'd be proud"
+
+	para "if I were your"
+	line "mom, believe me!"
+	done
+; 0x643d4
+
+UnknownText_0x643d4: ; 0x643d4
+	text "I saw, I saw,"
+	line "I saw!"
+
+	para "You striding onto"
+	line "a ship, <PLAY_G>!"
+
+	para "I can't get over"
+	line "how good you look"
+
+	para "with the sea as"
+	line "your backdrop!"
+	done
+; 0x64448
+
+UnknownText_0x64448: ; 0x64448
+	text "I heard, I heard!"
+
+	para "You got a MAGNET"
+	line "TRAIN PASS!"
+
+	para "When I saw you"
+	line "departing on the"
+
+	para "ship, I felt sad"
+	line "that I wouldn't be"
+
+	para "able to see you"
+	line "for a while."
+
+	para "But since you have"
+	line "that PASS, you can"
+
+	para "zip back anytime!"
+	line "That's reassuring!"
+
+	para "What? You can FLY"
+	line "back anytime?"
+
+	para "What do you mean"
+	line "by FLY?"
+	done
+; 0x6455b
+
+UnknownText_0x6455b: ; 0x6455b
+	text "I saw, I saw!"
+
+	para "You waking up"
+	line "SNORLAX!"
+
+	para "I was watching you"
+	line "from afar, so I"
+
+	para "couldn't tell what"
+	line "you did exactly."
+
+	para "Did you play a"
+	line "flute to wake it?"
+
+	para "Wow! That's like"
+	line "magic!"
+	done
+; 0x645ff
+
+UnknownText_0x645ff: ; 0x645ff
+	text "I hear rumors"
+	line "about you all over"
+	cont "the place."
+
+	para "It just makes me"
+	line "sigh, <PLAY_G>."
+
+	para "How did you get so"
+	line "strong?"
+
+	para "Go for the world"
+	line "championship now!"
+
+	para "I'll always be"
+	line "cheering you on!"
+	done
+; 0x646a3
+
+IrwinCalledRightAwayText: ; 0x646a3
+	text "Hehe, I called"
+	line "right away!"
+
+	para "I think we can be"
+	line "good friends!"
+	done
+; 0x646df
+
+UnknownText_0x646df: ; 0x646df
+	text "I saw, I heard!"
+
+	para "You beat MORTY of"
+	line "ECRUTEAK GYM!"
+
+	para "Th-that's just"
+	line "incredible!"
+
+	para "I actually went to"
+	line "the GYM's entrance"
+
+	para "to cheer you on."
+	line "Did you know that?"
+
+	para "But everyone was"
+	line "floating, and"
+
+	para "there were ghosts"
+	line "all over! So I"
+
+	para "chickened out and"
+	line "took off for home…"
+	done
+; 0x647d8
+
+UnknownText_0x647d8: ; 0x647d8
+	text "<PLAY_G>, I heard!"
+
+	para "You're kicking up"
+	line "a mighty ruckus"
+
+	para "over in KANTO!"
+	line "What a glorious"
+
+	para "rampage it must"
+	line "be!"
+
+	para "You so rock!"
+	done
+; 0x64846
+
+UnknownText_0x64846: ; 0x64846
+	text "Hearing about your"
+	line "escapades rocks my"
+
+	para "soul!"
+	line "It sure does!"
+	done
+; 0x64881
+
+UnknownText_0x64881: ; 0x64881
+	text "I'm so glad you"
+	line "called!"
+
+	para "I was just about"
+	line "to call you too!"
+
+	para "I guess we must be"
+	line "a good match!"
+	done
+; 0x648dc
+
+UnknownText_0x648dc: ; 0x648dc
+	text "How are you?"
+
+	para "What are you"
+	line "doing?"
+
+	para "Where are you?"
+
+	para "How many BADGES do"
+	line "you have now?"
+
+	para "How much money"
+	line "have you saved?"
+
+	para "How's your mom?"
+
+	para "Have you got lots"
+	line "of #MON?"
+
+	para "Is it going to be"
+	line "sunny tomorrow?"
+
+	para "Arrgh, there's so"
+	line "much I want to"
+
+	para "chat about! This"
+	line "is going nowhere!"
+	done
+; 0x649dc
+
+ArnieLovesTheCuteText: ; 0x649dc
+	text "I'm always with my"
+	line "@"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "It's so cute!"
+	line "I just love it!"
+	done
+; 0x64a13
+
+UnknownText_0x64a13: ; 0x64a13
+	text "Changing the topic"
+	line "here, I saw this"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " for the"
+	line "first time."
+
+	para "It was easy to"
+	line "beat, actually."
+	done
+; 0x64a71
+
+UnknownText_0x64a71: ; 0x64a71
+	text "I was wondering,"
+	line "do you happen to"
+	cont "have @"
+	text_from_ram StringBuffer4
+	text "?"
+
+	para "I can't seem to"
+	line "catch one. What is"
+
+	para "its weakness, I"
+	line "wonder."
+	done
+; 0x64ada
+
+UnknownText_0x64ada: ; 0x64ada
+	text "Hey, let's battle"
+	line "our #MON!"
+
+	para "I won't lose to"
+	line "you battling or in"
+
+	para "the Bug-Catching"
+	line "Contest!"
+
+	para "I'll be here on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x64b48
+
+UnknownText_0x64b48: ; 0x64b48
+	text "Let's talk again,"
+	line "huh?"
+	done
+; 0x64b5f
+
+UnknownText_0x64b5f: ; 0x64b5f
+	text "Boy, am I glad I"
+	line "caught you!"
+
+	para "A whole bunch of"
+	line "@"
+	text_from_ram StringBuffer4
+	text " have"
+
+	para "appeared around"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+
+	para "You have to see"
+	line "this!"
+	done
+; 0x64bc6
+
+UnknownText_0x64bc6: ; 0x64bc6
+	text "I haven't had any"
+	line "luck seeing rare"
+	cont "#MON lately…"
+
+	para "But I know they're"
+	line "out there!"
+	done
+; 0x64c13
+
+UnknownText_0x64c13: ; 0x64c13
+	text "Hey, where are you"
+	line "now?"
+
+	para "Let's battle. I'll"
+	line "be waiting for you"
+	cont "on @"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x64c5a
+
+UnknownText_0x64c5a: ; 0x64c5a
+	text "Hello? Are you"
+	line "coming or what?"
+
+	para "You're missing out"
+	line "on seeing YANMA!"
+
+	para "Get down to ROUTE"
+	line "35 right now!"
+	done
+; 0x64cbd
+
+AlanGettingStrongerText: ; 0x64cbd
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "getting stronger,"
+
+	para "exactly as I"
+	line "calculated!"
+	done
+; 0x64cf3
+
+UnknownText_0x64cf3: ; 0x64cf3
+	text "By the way, we"
+	line "knocked out a wild"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " just"
+	line "the other day."
+
+	para "Studying up in"
+	line "advance worked!"
+	done
+; 0x64d4f
+
+UnknownText_0x64d4f: ; 0x64d4f
+	text "By the way, a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text " escaped"
+	cont "on me yesterday."
+
+	para "A computational"
+	line "error on my part…"
+	done
+; 0x64da4
+
+UnknownText_0x64da4: ; 0x64da4
+	text "I've studied quite"
+	line "a bit since then,"
+
+	para "and I've gotten a"
+	line "lot better!"
+
+	para "I'm hanging out on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Can you come down"
+	line "for a battle?"
+	done
+; 0x64e1f
+
+UnknownText_0x64e1f: ; 0x64e1f
+	text "See you later!"
+	done
+; 0x64e2f
+
+UnknownText_0x64e2f: ; 0x64e2f
+	text "Hehehe, I picked"
+	line "up something nice!"
+
+	para "You can have it!"
+	line "Why don't you come"
+
+	para "to @"
+	text_from_ram StringBuffer5
+	text ""
+	line "and pick it up?"
+	done
+; 0x64e90
+
+UnknownText_0x64e90: ; 0x64e90
+	text "I haven't picked"
+	line "up anything yet."
+
+	para "I'll call you if I"
+	line "find something."
+	done
+; 0x64ed4
+
+UnknownText_0x64ed4: ; 0x64ed4
+	text "If we don't battle"
+	line "soon, I'll forget"
+	cont "my strategy!"
+
+	para "I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x64f1a
+
+UnknownText_0x64f1a: ; 0x64f1a
+	text "I have to do my"
+	line "homework, so can"
+
+	para "you come get your"
+	line "gift right away?"
+
+	para "I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x64f74
+
+UnknownText_0x64f74: ; 0x64f74
+	text "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "getting prettier!"
+
+	para "I've been taking"
+	line "photos galore!"
+	done
+; 0x64fb2
+
+UnknownText_0x64fb2: ; 0x64fb2
+	text "It took only an"
+	line "instant to KO a"
+	cont "wild @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "It must be because"
+	line "you gave me some"
+
+	para "battling tips last"
+	line "time."
+	done
+; 0x6501c
+
+UnknownText_0x6501c: ; 0x6501c
+	text "You know what?"
+	line "A wild @"
+	text_from_ram StringBuffer4
+	text ""
+	para "got away from me"
+	line "again."
+
+	para "It was so close!"
+	line "Really, just a"
+
+	para "little bit more,"
+	line "and I would've…"
+	done
+; 0x65091
+
+UnknownText_0x65091: ; 0x65091
+	text "Right now, I'm on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "If you're close"
+	line "by, let's battle!"
+
+	para "I'll be waiting"
+	line "for you!"
+	done
+; 0x650e2
+
+UnknownText_0x650e2: ; 0x650e2
+	text "See you!"
+	done
+; 0x650ec
+
+UnknownText_0x650ec: ; 0x650ec
+	text "You know what?"
+	line "I got a good gift!"
+
+	para "As I promised,"
+	line "it's yours!"
+
+	para "I'm sure you'd"
+	line "like it. Come get"
+
+	para "it! I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x65161
+
+UnknownText_0x65161: ; 0x65161
+	text "Oh! You wanted a"
+	line "gift, right?"
+
+	para "I got one, but I"
+	line "want to keep this."
+
+	para "Can you wait a bit"
+	line "longer?"
+	done
+; 0x651bf
+
+UnknownText_0x651bf: ; 0x651bf
+	text "Hi! You haven't"
+	line "forgotten about"
+
+	para "your promise to"
+	line "battle me?"
+
+	para "I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x6520f
+
+UnknownText_0x6520f: ; 0x6520f
+	text "Hello?"
+
+	para "If you don't come"
+	line "get your present"
+
+	para "soon, I'll give it"
+	line "to someone else."
+
+	para "I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x65271
+
+ChadObservingWildText: ; 0x65271
+	text "I recently began"
+	line "observing wild"
+	cont "@"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "I've been learning"
+	line "all sorts of new"
+
+	para "things through my"
+	line "observations."
+
+	para "I wish I could"
+	line "become a #MON"
+
+	para "researcher like"
+	line "PROF.OAK soon."
+	done
+; 0x65318
+
+UnknownText_0x65318: ; 0x65318
+	text "Oh yes, I managed"
+	line "to knock out a"
+
+	para "wild @"
+	text_from_ram StringBuffer4
+	text " a"
+	line "while back."
+
+	para "Well, considering"
+	line "all the studying I"
+
+	para "do every day, it"
+	line "was inevitable."
+	done
+; 0x65399
+
+UnknownText_0x65399: ; 0x65399
+	text "Oh yes, I came"
+	line "close to catching"
+
+	para "a wild @"
+	text_from_ram StringBuffer4
+	text ","
+	line "but it got away."
+
+	para "For the longest"
+	line "time, I've been"
+
+	para "wanting to observe"
+	line "@"
+	text_from_ram StringBuffer4
+	text ". Rats…"
+	done
+; 0x65419
+
+UnknownText_0x65419: ; 0x65419
+	text "Want to battle?"
+	line "I have to battle"
+
+	para "every so often to"
+	line "avoid rusting out."
+
+	para "I'll be on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x65471
+
+UnknownText_0x65471: ; 0x65471
+	text "See you later!"
+	done
+; 0x65481
+
+ChadBlueGossipText: ; 0x65481
+	text "Do you know BLUE?"
+
+	para "He's PROF.OAK's"
+	line "grandson and a"
+
+	para "former #MON"
+	line "LEAGUE CHAMPION!"
+
+	para "He's one super"
+	line "#MON trainer!"
+	done
+; 0x654ea
+
+ChadDaisyGossipText: ; 0x654ea
+	text "PROF.OAK has a"
+	line "granddaughter"
+	cont "named DAISY."
+
+	para "When she's around,"
+	line "even the most"
+
+	para "ferocious #MON"
+	line "calm right down."
+	done
+; 0x65555
+
+ChadProfElmGossipText: ; 0x65555
+	text "Everyone's talking"
+	line "about PROF.ELM."
+
+	para "He used to be an"
+	line "assistant to the"
+	cont "great PROF.OAK!"
+
+	para "That is so cool!"
+	line "I envy him!"
+	done
+; 0x655c7
+
+ChadDreamGossipText: ; 0x655c7
+	text "PROF.OAK's dream"
+	line "is to compile a"
+
+	para "comprehensive"
+	line "#DEX."
+
+	para "I envy you for"
+	line "taking part in"
+	cont "that project…"
+	done
+; 0x65628
+
+ChadKurtGossipText: ; 0x65628
+	text "Do you know KURT,"
+	line "the BALL creator?"
+
+	para "He and PROF.OAK go"
+	line "back a long way."
+
+	para "I guess great"
+	line "people attract one"
+	cont "another!"
+	done
+; 0x6569b
+
+ChadLeagueGossipText: ; 0x6569b
+	text "#MON LEAGUE is"
+	line "the great gather-"
+	cont "ing place for all"
+
+	para "trainers who wish"
+	line "to become CHAMP."
+
+	para "PROF.OAK acts as"
+	line "an advisor to the"
+
+	para "#MON LEAGUE's"
+	line "headquarters."
+
+	para "He really is a"
+	line "great man."
+	done
+; 0x6574a
+
+ChadRadioShowGossipText: ; 0x6574a
+	text "PROF.OAK'S #MON"
+	line "TALK is a popular"
+	cont "radio show, right?"
+
+	para "Did you know that"
+	line "he was going to"
+
+	para "turn down the show"
+	line "at first?"
+
+	para "But MARY's energy"
+	line "and persistence"
+	cont "wore him down."
+
+	para "So we have MARY to"
+	line "thank for it!"
+	done
+; 0x65810
+
+ChadBattlingGossipText: ; 0x65810
+	text "PROF.OAK used to"
+	line "be a trainer a"
+	cont "long time ago."
+
+	para "But rather than"
+	line "battling, he found"
+
+	para "#MON themselves"
+	line "to be interesting."
+
+	para "So he abandoned"
+	line "his training to"
+
+	para "focus on becoming"
+	line "a researcher."
+	done
+; 0x658c6
+
+ChadDaisyTeaGossipText: ; 0x658c6
+	text "PROF.OAK has a"
+	line "granddaughter"
+	cont "named DAISY."
+
+	para "She has tea every"
+	line "day for an hour"
+
+	para "from three in the"
+	line "afternoon."
+
+	para "I wish I could"
+	line "join her for tea"
+
+	para "and chat about"
+	line "PROF.OAK."
+	done
+; 0x65969
+
+ChadTravelGossipText: ; 0x65969
+	text "Did you know?"
+	line "PROF.OAK traveled"
+
+	para "all over the world"
+	line "when he was young."
+
+	para "While traveling,"
+	line "he must've learned"
+
+	para "about #MON"
+	line "naturally."
+
+	para "I envy him…"
+	line "I'd like to travel"
+
+	para "and learn about"
+	line "things too…"
+	done
+; 0x65a23
+
+UnknownText_0x65a23: ; 0x65a23
+	text "I'm going to study"
+	line "hard so PROF.OAK"
+
+	para "will make me his"
+	line "assistant!"
+	done
+; 0x65a63
+
+UnknownText_0x65a63: ; 0x65a63
+	text "Do you remember"
+	line "about our battle?"
+
+	para "The place is"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Hurry over--I'm"
+	line "waiting."
+	done
+; 0x65ab2
+
+DerekCheekPincherText: ; 0x65ab2
+	text "Listen to this."
+	line "My @"
+	text_from_ram StringBuffer4
+	text ""
+	para "grins happily when"
+	line "I pinch its cheek."
+
+	para "But it never grins"
+	line "for anyone else."
+
+	para "I must be special."
+	done
+; 0x65b29
+
+UnknownText_0x65b29: ; 0x65b29
+	text "Oh, and recently,"
+	line "my PIKACHU beat a"
+	cont "wild @"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "A wild @"
+	text_from_ram StringBuffer4
+	text ","
+	line "I tell you!"
+
+	para "Don't you think"
+	line "that's astounding?"
+
+	para "My PIKACHU is"
+	line "awesome!"
+
+	para "My PIKACHU is the"
+	line "greatest!"
+	done
+; 0x65bc8
+
+UnknownText_0x65bc8: ; 0x65bc8
+	text "Oh, and I saw a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text " a"
+	cont "little while ago."
+
+	para "But it wasn't very"
+	line "cute, so I left"
+
+	para "it…"
+	line "#MON have to be"
+
+	para "cute. They're no"
+	line "good otherwise."
+	done
+; 0x65c4e
+
+UnknownText_0x65c4e: ; 0x65c4e
+	text "Well, let's talk"
+	line "again!"
+	done
+; 0x65c66
+
+DerekBugCatchingContestText: ; 0x65c66
+	text "Did you remember?"
+	line "The Bug-Catching"
+	cont "Contest is today."
+
+	para "You're going to"
+	line "go, aren't you?"
+
+	para "I think I'll"
+	line "participate with"
+
+	para "PIKACHU to show"
+	line "off its cuteness."
+	done
+; 0x65cf9
+
+UnknownText_0x65cf9: ; 0x65cf9
+	text "I'd like you to"
+	line "have a NUGGET."
+
+	para "My PIKACHU just"
+	line "loves it."
+
+	para "I'm certain your"
+	line "PIKACHU will love"
+	cont "it too!"
+	done
+; 0x65d5c
+
+UnknownText_0x65d5c: ; 0x65d5c
+	text "How is your"
+	line "PIKACHU doing?"
+
+	para "Let's get together"
+	line "and brag about our"
+	cont "PIKACHU!"
+	done
+; 0x65da6
+
+UnknownText_0x65da6: ; 0x65da6
+	text "What's wrong?"
+
+	para "I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Come pick this up"
+	line "anytime."
+	done
+; 0x65de4
+
+TullyGrownText: ; 0x65de4
+	text "My @"
+	text_from_ram StringBuffer4
+	text " has"
+	line "grown again."
+
+	para "It was only about"
+	line "so big when I"
+
+	para "caught it, but now"
+	line "it's way bigger."
+	done
+; 0x65e42
+
+UnknownText_0x65e42: ; 0x65e42
+	text "Oh yeah, I KO'd a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "It was huge, like"
+	line "this big even."
+
+	para "Heh, I guess you"
+	line "can't tell over"
+	cont "the phone…"
+	done
+; 0x65eac
+
+UnknownText_0x65eac: ; 0x65eac
+	text "Oh yeah, I lost a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "It was huge, like"
+	line "this big even."
+
+	para "Heh, I guess you"
+	line "can't tell over"
+	cont "the phone…"
+	done
+; 0x65f17
+
+UnknownText_0x65f17: ; 0x65f17
+	text "We should get a"
+	line "battle going!"
+
+	para "I'll be fishing on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Swing by if you"
+	line "have the time."
+	done
+; 0x65f6e
+
+UnknownText_0x65f6e: ; 0x65f6e
+	text "Well, I'll be"
+	line "seeing you."
+	done
+; 0x65f88
+
+UnknownText_0x65f88: ; 0x65f88
+	text "I picked up a good"
+	line "little thing at"
+	cont "the water's edge."
+
+	para "Like I promised,"
+	line "it's yours."
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x65ff2
+
+UnknownText_0x65ff2: ; 0x65ff2
+	text "Have I found"
+	line "anything good?"
+
+	para "Nope, not yet."
+
+	para "It's like fishing,"
+	line "you need patience."
+	done
+; 0x66043
+
+UnknownText_0x66043: ; 0x66043
+	text "Yup, TULLY here…"
+
+	para "<PLAY_G>? What?"
+	line "You're lost?"
+
+	para "Our battle will be"
+	line "on @"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x66087
+
+UnknownText_0x66087: ; 0x66087
+	text "I've got something"
+	line "good for you."
+
+	para "Hustle over to"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x660be
+
+BrentRareTradeText: ; 0x660be
+	text "Oh yeah, I got an"
+	line "extremely rare"
+
+	para "#MON in a trade"
+	line "a while back."
+
+	para "Do you want to"
+	line "know what it is?"
+
+	para "Hehe, I'm keeping"
+	line "it a secret!"
+	done
+; 0x6613c
+
+UnknownText_0x6613c: ; 0x6613c
+	text "Oh yeah, I took"
+	line "down this wild"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text "."
+	line "It wasn't rare"
+
+	para "enough to bother"
+	line "catching."
+	done
+; 0x6618c
+
+UnknownText_0x6618c: ; 0x6618c
+	text "Oh yeah, I saw a"
+	line "rare #MON about"
+	cont "an hour ago."
+
+	para "It was my first"
+	line "sighting. But I"
+
+	para "didn't have any"
+	line "# BALLS…"
+
+	para "Would BILL laugh"
+	line "at my mistakes?"
+	done
+; 0x66214
+
+UnknownText_0x66214: ; 0x66214
+	text "You've got time"
+	line "like usual, right?"
+
+	para "Feel like having a"
+	line "battle?"
+
+	para "It'll be a chance"
+	line "to see my rare"
+
+	para "#MON. It'll be"
+	line "worth your time!"
+
+	para "You know where--"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x662a9
+
+UnknownText_0x662a9: ; 0x662a9
+	text "So that's it then."
+	done
+; 0x662bc
+
+UnknownText_0x662bc: ; 0x662bc
+	text "Did you know…?"
+	line "BILL's father is"
+
+	para "supposed to be a"
+	line "great #MANIAC."
+	done
+; 0x662fc
+
+UnknownText_0x662fc: ; 0x662fc
+	text "Did you know…?"
+	line "Apparently BILL's"
+
+	para "grandpa isn't a"
+	line "#MANIAC."
+	done
+; 0x66335
+
+UnknownText_0x66335: ; 0x66335
+	text "Did you know…?"
+	line "BILL's originally"
+	cont "from GOLDENROD."
+	done
+; 0x66366
+
+UnknownText_0x66366: ; 0x66366
+	text "Did you know…?"
+	line "BILL evidently"
+
+	para "lives on ROUTE 25"
+	line "in KANTO."
+	done
+; 0x663a1
+
+UnknownText_0x663a1: ; 0x663a1
+	text "Did you know…?"
+	line "ABRA was the first"
+
+	para "#MON that BILL"
+	line "ostensibly caught."
+	done
+; 0x663e6
+
+UnknownText_0x663e6: ; 0x663e6
+	text "Did you know…?"
+	line "BILL's younger"
+
+	para "sister apparently"
+	line "can't wink."
+	done
+; 0x66421
+
+UnknownText_0x66421: ; 0x66421
+	text "Did you know…?"
+	line "BILL supposedly"
+
+	para "hates milk and"
+	line "can't drink it."
+	done
+; 0x6645f
+
+UnknownText_0x6645f: ; 0x6645f
+	text "Did you know…?"
+	line "Evidently, BILL"
+
+	para "isn't very good at"
+	line "battling."
+	done
+; 0x6649b
+
+UnknownText_0x6649b: ; 0x6649b
+	text "Did you know…?"
+	line "BILL appears to"
+
+	para "like the lady at"
+	line "the FLOWER SHOP."
+	done
+; 0x664dd
+
+UnknownText_0x664dd: ; 0x664dd
+	text "Did you know…?"
+	line "BILL's mother is"
+
+	para "said to have been"
+	line "a KIMONO GIRL."
+	done
+; 0x6651e
+
+UnknownText_0x6651e: ; 0x6651e
+	text "You wanted to hear"
+	line "about BILL?"
+
+	para "Sorry, but I'm too"
+	line "busy for you."
+
+	para "I'll call when I"
+	line "have time."
+	done
+; 0x66579
+
+UnknownText_0x66579: ; 0x66579
+	text "You want to see my"
+	line "rare #MON."
+
+	para "Hurry over to"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x665ad
+
+UnknownText_0x665ad: ; 0x665ad
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "adorable, don't"
+
+	para "you think so?"
+	line "I always sleep"
+
+	para "with it--it's so"
+	line "fluffy and warm!"
+	done
+; 0x66605
+
+UnknownText_0x66605: ; 0x66605
+	text "Oh, and we had to"
+	line "battle a wild"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " a while"
+	line "ago…"
+
+	para "My CLEFAIRY came"
+	line "close to fainting!"
+
+	para "Isn't that awful?"
+
+	para "I hate those nasty"
+	line "@"
+	text_from_ram StringBuffer4
+	text "!"
+	done
+; 0x66688
+
+UnknownText_0x66688: ; 0x66688
+	text "Oh, and we had to"
+	line "battle a wild"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " a while"
+	line "ago…"
+
+	para "My CLEFAIRY got"
+	line "frightened, so we"
+
+	para "ran away as fast"
+	line "as we could!"
+
+	para "I just can't help"
+	line "feeling protective"
+	cont "of my CLEFAIRY."
+	done
+; 0x66730
+
+UnknownText_0x66730: ; 0x66730
+	text "I know this might"
+	line "surprise you, but"
+
+	para "would you like to"
+	line "battle?"
+
+	para "I'll be waiting"
+	line "with CLEFAIRY on"
+	cont "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x66796
+
+TiffanyItsAwfulText: ; 0x66796
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "It's awful."
+	line "My CLEFAIRY…"
+
+	para "Huh? <PLAY_G>?"
+
+	para "Oh, sorry! I was"
+	line "in a hurry, and I…"
+
+	para "I have to go!"
+	line "Bye-bye!"
+	done
+; 0x667f7
+
+UnknownText_0x667f7: ; 0x667f7
+	text "Bye-bye!"
+	done
+; 0x66801
+
+UnknownText_0x66801: ; 0x66801
+	text "I bought some PINK"
+	line "BOWS at GOLDENROD"
+
+	para "DEPT.STORE for my"
+	line "CLEFAIRY."
+
+	para "I got too many, so"
+	line "I'll give you one!"
+
+	para "Come collect it on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x66882
+
+UnknownText_0x66882: ; 0x66882
+	text "I love dressing up"
+	line "my CLEFAIRY!"
+	done
+; 0x668a3
+
+UnknownText_0x668a3: ; 0x668a3
+	text "What's wrong?"
+	line "Can't you visit?"
+
+	para "CLEFAIRY got tired"
+	line "and fell asleep."
+
+	para "I'm not sure if I"
+	line "can wake it up…"
+
+	para "Please hurry to"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x6691d
+
+UnknownText_0x6691d: ; 0x6691d
+	text "What's wrong?"
+	line "Can't you visit?"
+
+	para "I'm sure this will"
+	line "look good on your"
+	cont "CLEFAIRY."
+
+	para "Please hurry to"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x66980
+
+VanceLiftoffText: ; 0x66980
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "become tougher."
+
+	para "We've achieved"
+	line "liftoff!"
+	done
+; 0x669b2
+
+UnknownText_0x669b2: ; 0x669b2
+	text "We can easily beat"
+	line "@"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "…Huh? You too?"
+	line "Isn't that great?"
+	done
+; 0x669ed
+
+UnknownText_0x669ed: ; 0x669ed
+	text "But get this, a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text ""
+	para "just barely eluded"
+	line "us."
+
+	para "I wanted to FLY"
+	line "after it…"
+	done
+; 0x66a3a
+
+UnknownText_0x66a3a: ; 0x66a3a
+	text "Right now, I'm on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "You know, where I"
+	line "first met you?"
+
+	para "Want to battle?"
+	line "I'll wait here."
+	done
+; 0x66a93
+
+UnknownText_0x66a93: ; 0x66a93
+	text "OK, bye for now!"
+	done
+; 0x66aa5
+
+VanceLookingForwardText: ; 0x66aa5
+	text "I'll be looking"
+	line "forward to our"
+	cont "next battle!"
+	done
+; 0x66ad1
+
+VanceHurryHurryText: ; 0x66ad1
+	text "Oh, <PLAY_G>!"
+	line "Hurry, hurry!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "!"
+	line "FLY over now!"
+	done
+; 0x66afc
+
+WiltonGrownText: ; 0x66afc
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "grown impressive!"
+
+	para "My fishing skills"
+	line "have improved too!"
+	done
+; 0x66b3e
+
+UnknownText_0x66b3e: ; 0x66b3e
+	text "We beat a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text "…"
+
+	para "You know, I have"
+	line "more fun fishing"
+
+	para "than beating wild"
+	line "#MON."
+	done
+; 0x66b8f
+
+UnknownText_0x66b8f: ; 0x66b8f
+	text "But a while back,"
+	line "we came this close"
+
+	para "to landing a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "I tell you, it was"
+	line "huge. Believe me."
+	done
+; 0x66bf3
+
+UnknownText_0x66bf3: ; 0x66bf3
+	text "I'm fishing on"
+	line "@"
+	text_from_ram StringBuffer5
+	text ","
+
+	para "but nothing's"
+	line "biting today."
+
+	para "Help me while my"
+	line "time away, come"
+	cont "over for a battle."
+	done
+; 0x66c58
+
+UnknownText_0x66c58: ; 0x66c58
+	text "All right, later."
+	done
+; 0x66c6b
+
+UnknownText_0x66c6b: ; 0x66c6b
+	text "I snagged an item"
+	line "while fishing."
+
+	para "Come pick it up on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x66ca7
+
+WiltonHaventFoundAnythingText: ; 0x66ca7
+	text "Nah, I haven't"
+	line "found anything"
+
+	para "that's worth your"
+	line "time."
+
+	para "You have to have"
+	line "patience."
+	done
+; 0x66cf7
+
+WiltonNotBitingText: ; 0x66cf7
+	text "Sigh…"
+	line "They're not biting"
+
+	para "like before on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "…"
+
+	para "You have to come"
+	line "for a battle!"
+	done
+; 0x66d45
+
+WiltonWantThisText: ; 0x66d45
+	text "Don't you want"
+	line "this item?"
+
+	para "Hah? You don't"
+	line "know where?"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "…"
+	line "Just head from"
+
+	para "MAHOGANY toward"
+	line "BLACKTHORN!"
+	done
+; 0x66dab
+
+UnknownText_0x66dab: ; 0x66dab
+	text "Anyway, we'll chat"
+	line "again!"
+	done
+; 0x66dc5
+
+UnknownText_0x66dc5: ; 0x66dc5
+	text "Are you still on"
+	line "your journey?"
+
+	para "I remain dedicated"
+	line "to my training."
+
+	para "Oooooaaarrrgh!"
+	done
+; 0x66e17
+
+UnknownText_0x66e17: ; 0x66e17
+	text "I'm in training"
+	line "now. I apologize,"
+
+	para "but call me back"
+	line "another time."
+
+	para "Oooooaaarrrgh!"
+	done
+; 0x66e67
+
+UnknownText_0x66e67: ; 0x66e67
+	text "I apologize, but I"
+	line "don't have time to"
+
+	para "chat while I am in"
+	line "training!"
+
+	para "I'll have time to"
+	line "chat tomorrow!"
+
+	para "Yiiihah!"
+	done
+; 0x66ed3
+
+UnknownText_0x66ed3: ; 0x66ed3
+	text "I plan to take a"
+	line "lunch break, so"
+
+	para "come see me then!"
+	line "Ayiiiyah!"
+	done
+; 0x66f11
+
+KenjiBreakText: ; 0x66f11
+	text "I'm taking a break"
+	line "on ROUTE 45!"
+
+	para "Why not drop by if"
+	line "you are free?"
+	done
+; 0x66f52
+
+UnknownText_0x66f52: ; 0x66f52
+	text "I rested up over"
+	line "my lunch break."
+
+	para "Now it's time to"
+	line "resume training!"
+
+	para "Oooryaah!"
+	done
+; 0x66f9f
+
+ParryNoMatchText: ; 0x66f9f
+	text "Nothing can match"
+	line "my @"
+	text_from_ram StringBuffer4
+	text " now."
+	done
+; 0x66fc0
+
+UnknownText_0x66fc0: ; 0x66fc0
+	text "Yeah, we KO'd a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "That was OK, but I"
+	line "wanted to get it…"
+	done
+; 0x67001
+
+UnknownText_0x67001: ; 0x67001
+	text "And yesterday, we"
+	line "spotted a wild"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text "."
+	line "We were debating"
+
+	para "whether to catch"
+	line "it or beat it."
+
+	para "When along came"
+	line "another guy who"
+
+	para "caught it!"
+	line "How about that!"
+	done
+; 0x67096
+
+UnknownText_0x67096: ; 0x67096
+	text "You're thinking"
+	line "you'd like to"
+
+	para "battle me. Am I"
+	line "right or what?"
+
+	para "Yep! We'll meet on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x670eb
+
+UnknownText_0x670eb: ; 0x670eb
+	text "OK, give me a call"
+	line "again!"
+	done
+; 0x67106
+
+ParryBattleWithMeText: ; 0x67106
+	text "You'll battle with"
+	line "me again, right?"
+	done
+; 0x6712a
+
+ParryHaventYouGottenToText: ; 0x6712a
+	text "Haven't you gotten"
+	line "to @"
+	text_from_ram StringBuffer5
+	text "?"
+
+	para "Waiting here isn't"
+	line "bad, but I'd sure"
+	cont "like to battle!"
+	done
+; 0x6717a
+
+UnknownText_0x6717a: ; 0x6717a
+	text_from_ram StringBuffer3
+	text "'s @"
+	text_from_ram StringBuffer4
+	text ""
+	line "is much stronger"
+	cont "than before!"
+	done
+; 0x671a4
+
+UnknownText_0x671a4: ; 0x671a4
+	text "And, and…"
+	line "I just battled and"
+	cont "beat @"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "I've raised my"
+	line "#MON properly!"
+	done
+; 0x671eb
+
+UnknownText_0x671eb: ; 0x671eb
+	text "But, but…"
+
+	para "A wild @"
+	text_from_ram StringBuffer4
+	text ""
+	line "got away from me"
+
+	para "again. It's just"
+	line "not fair!"
+	done
+; 0x6722e
+
+UnknownText_0x6722e: ; 0x6722e
+	text "I'm ERIN. Want to"
+	line "battle me again?"
+
+	para "I won't lose this"
+	line "time!"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x67281
+
+UnknownText_0x67281: ; 0x67281
+	text "See you. Bye-bye!"
+	done
+; 0x67294
+
+ErinWorkingHardText: ; 0x67294
+	text "I'm working hard"
+	line "to raise my"
+	cont "#MON!"
+
+	para "Come back for"
+	line "another battle!"
+	done
+; 0x672d5
+
+ErinComeBattleText: ; 0x672d5
+	text "Oh, <PLAY_G>!"
+	line "Come battle ERIN!"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x67308
--- /dev/null
+++ b/data/phone_text/extra2.asm
@@ -1,0 +1,1927 @@
+UnknownText_0x174000: ; 0x174000
+	text "Hi, <PLAY_G>!"
+	line "Our BICYCLE sales"
+
+	para "have gone through"
+	line "the roof!"
+
+	para "We owe it all to"
+	line "your advertising"
+
+	para "by riding around"
+	line "on our BICYCLE."
+
+	para "As our way of say-"
+	line "ing thanks, please"
+
+	para "keep that BICYCLE."
+	line "Thanks again!"
+	done
+; 0x1740c0
+
+JackIntelligenceText: ; 0x1740c0
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "intelligence keeps"
+
+	para "rising. It might"
+	line "be smarter than"
+	cont "yours!"
+	done
+; 0x174106
+
+JackDefeatedMonText: ; 0x174106
+	text "The other day, I"
+	line "easily defeated a"
+	cont "@"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "I think swapping"
+	line "tips with you is"
+	cont "starting to help."
+	done
+; 0x174165
+
+UnknownText_0x174165: ; 0x174165
+	text "Oh, and listen."
+	line "I missed catching"
+
+	para "a @"
+	text_from_ram StringBuffer4
+	text " by"
+	line "just a tiny bit."
+
+	para "If I'd been a bit"
+	line "more informed, I'm"
+
+	para "sure I would've"
+	line "caught it…"
+	done
+; 0x1741e1
+
+UnknownText_0x1741e1: ; 0x1741e1
+	text "Do you want to"
+	line "battle? I'll show"
+
+	para "you how to battle"
+	line "logically."
+
+	para "I'll be in"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Give me a shout if"
+	line "you're nearby."
+	done
+; 0x174251
+
+UnknownText_0x174251: ; 0x174251
+	text "See you later!"
+	done
+; 0x174261
+
+JackThunderTriviaText: ; 0x174261
+	text "Did you know?"
+
+	para "When it's raining,"
+	line "THUNDER is sure to"
+	cont "strike."
+	done
+; 0x17429d
+
+JackRolloutTriviaText: ; 0x17429d
+	text "Did you know…?"
+
+	para "If you use DEFENSE"
+	line "CURL, ROLLOUT's"
+
+	para "power goes way up"
+	line "past normal."
+	done
+; 0x1742ee
+
+JackSolarbeamTriviaText: ; 0x1742ee
+	text "Did you know…?"
+
+	para "If the sunlight is"
+	line "harsh, SOLARBEAM"
+
+	para "doesn't need to be"
+	line "charged up."
+	done
+; 0x174340
+
+JackStompTriviaText: ; 0x174340
+	text "Did you know…?"
+
+	para "If the opponent"
+	line "uses MINIMIZE,"
+
+	para "your STOMP becomes"
+	line "more powerful."
+	done
+; 0x174391
+
+JackGustTriviaText: ; 0x174391
+	text "Did you know…?"
+
+	para "If your opponent"
+	line "is FLYing, your"
+
+	para "GUST becomes much"
+	line "more powerful."
+	done
+; 0x1743e3
+
+JackTwisterTriviaText: ; 0x1743e3
+	text "Did you know…?"
+
+	para "If your opponent"
+	line "is FLYing, your"
+
+	para "TWISTER becomes"
+	line "more powerful."
+	done
+; 0x174433
+
+JackEarthquakeTriviaText: ; 0x174433
+	text "Did you know…?"
+
+	para "If your opponent"
+	line "uses DIG, your"
+
+	para "EARTHQUAKE becomes"
+	line "more powerful."
+	done
+; 0x174485
+
+JackMagnitudeTriviaText: ; 0x174485
+	text "Did you know…?"
+
+	para "If your opponent"
+	line "uses DIG, your"
+
+	para "MAGNITUDE becomes"
+	line "more powerful."
+	done
+; 0x1744d6
+
+JackSandstormTriviaText: ; 0x1744d6
+	text "Did you know…?"
+
+	para "The rock, ground"
+	line "and steel types"
+
+	para "can't be hurt by"
+	line "SANDSTORM."
+	done
+; 0x174522
+
+JackSunnyDayTriviaText: ; 0x174522
+	text "Did you know…?"
+
+	para "If the sunlight is"
+	line "harsh, water-type"
+
+	para "moves become much"
+	line "weaker."
+	done
+; 0x174571
+
+JackRainDanceTriviaText: ; 0x174571
+	text "Did you know…?"
+
+	para "When it's raining,"
+	line "fire-type moves"
+
+	para "become much weaker"
+	line "than usual."
+	done
+; 0x1745c2
+
+UnknownText_0x1745c2: ; 0x1745c2
+	text "My friend heard"
+	line "some great tips."
+
+	para "He's going to let"
+	line "me in on some."
+
+	para "When he tells me,"
+	line "I'll call right"
+	cont "away and tell you."
+	done
+; 0x174638
+
+UnknownText_0x174638: ; 0x174638
+	text "Hey, <PLAY_G>!"
+
+	para "Do you remember"
+	line "your promise?"
+
+	para "We have to battle"
+	line "soon!"
+
+	para "I'll be at"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x174688
+
+UnknownText_0x174688: ; 0x174688
+	text "I fancied up my"
+	line "@"
+	text_from_ram StringBuffer4
+	text " and"
+
+	para "made it even cuter"
+	line "than before!"
+	done
+; 0x1746c3
+
+UnknownText_0x1746c3: ; 0x1746c3
+	text "I happened to come"
+	line "across a wild"
+	cont "SNUBBULL recently."
+
+	para "My SNUBBULL, I"
+	line "assure you, was"
+
+	para "far cuter than the"
+	line "wild one."
+	done
+; 0x174734
+
+UnknownText_0x174734: ; 0x174734
+	text "I happened to see"
+	line "a wild MARILL the"
+
+	para "other day."
+	line "Or so I thought."
+
+	para "A closer look"
+	line "showed it was"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text ". I was"
+	line "quite miffed."
+	done
+; 0x1747ac
+
+UnknownText_0x1747ac: ; 0x1747ac
+	text "You can expect a"
+	line "call from me."
+	done
+; 0x1747cc
+
+BeverlyFoundNuggetText: ; 0x1747cc
+	text "My husband got"
+	line "some NUGGETS."
+
+	para "If you'd like, you"
+	line "could have one as"
+
+	para "thanks for helping"
+	line "me out."
+
+	para "I'll be at"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Please come see me"
+	line "when you can."
+	done
+; 0x17485b
+
+UnknownText_0x17485b: ; 0x17485b
+	text "Are your #MON"
+	line "in prime form?"
+
+	para "Let's chat about"
+	line "#MON again."
+	done
+; 0x174895
+
+UnknownText_0x174895: ; 0x174895
+	text "Pardon?"
+	line "Oh, the NUGGET?"
+
+	para "There's no need to"
+	line "hurry. Come see me"
+
+	para "in @"
+	text_from_ram StringBuffer5
+	text ""
+	line "when you can."
+	done
+; 0x1748ea
+
+UnknownText_0x1748ea: ; 0x1748ea
+	text "Hey, I challenge"
+	line "you to a battle!"
+
+	para "It won't be like"
+	line "last time!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "'s"
+	line "where I'm waiting"
+
+	para "for you. Hustle"
+	line "over here pronto!"
+	done
+; 0x174962
+
+UnknownText_0x174962: ; 0x174962
+	text "See ya!"
+	done
+; 0x17496b
+
+UnknownText_0x17496b: ; 0x17496b
+	text "We have to battle"
+	line "again sometime."
+
+	para "You can bet I'm"
+	line "going to keep"
+
+	para "challenging you"
+	line "till I win."
+	done
+; 0x1749c7
+
+UnknownText_0x1749c7: ; 0x1749c7
+	text "Hey, you'd better"
+	line "not have forgotten"
+	cont "about our battle!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "!"
+
+	para "Hustle over quick!"
+	line "I'm waiting!"
+	done
+; 0x174a24
+
+GavenGreaterText: ; 0x174a24
+	text "My @"
+	text_from_ram StringBuffer4
+	text ""
+	line "might be greater"
+	cont "than I imagined."
+
+	para "I doubt I'll see a"
+	line "@"
+	text_from_ram StringBuffer4
+	text " that's"
+	cont "better than mine."
+	done
+; 0x174a80
+
+UnknownText_0x174a80: ; 0x174a80
+	text "Oh, and I managed"
+	line "to barely defeat"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " the"
+	line "other day."
+
+	para "I've never seen a"
+	line "@"
+	text_from_ram StringBuffer4
+	text " get"
+	cont "that strong…"
+
+	para "You shouldn't let"
+	line "your guard down,"
+
+	para "even against a"
+	line "#MON you're"
+	cont "used to seeing."
+	done
+; 0x174b2d
+
+UnknownText_0x174b2d: ; 0x174b2d
+	text "And a while back,"
+	line "I tried to catch a"
+	cont "wild @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "But it managed to"
+	line "elude me."
+
+	para "One wrong decision"
+	line "could mean total"
+
+	para "failure… You ought"
+	line "to be careful too."
+	done
+; 0x174bc5
+
+UnknownText_0x174bc5: ; 0x174bc5
+	text "Let's battle!"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Give me a shout"
+	line "when you're close."
+	done
+; 0x174c0e
+
+UnknownText_0x174c0e: ; 0x174c0e
+	text "OK, I'll talk to"
+	line "you soon!"
+	done
+; 0x174c29
+
+UnknownText_0x174c29: ; 0x174c29
+	text "I obsess over how"
+	line "to beat you."
+	done
+; 0x174c49
+
+UnknownText_0x174c49: ; 0x174c49
+	text "<PLAY_G>, why"
+	line "aren't you here?"
+
+	para "I'll take you down"
+	line "with @"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x174c7f
+
+UnknownText_0x174c7f: ; 0x174c7f
+	text "Do you remember my"
+	line "sweet @"
+	text_from_ram StringBuffer4
+	text "?"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " runs"
+	line "very fast."
+
+	para "It's exhilarating"
+	line "to ride on its"
+
+	para "back when it"
+	line "really gets going."
+	done
+; 0x174cf6
+
+UnknownText_0x174cf6: ; 0x174cf6
+	text "Oh, have you ever"
+	line "seen a @"
+	text_from_ram StringBuffer4
+	text ""
+	cont "before?"
+
+	para "I just battled"
+	line "one…"
+
+	para "It was much faster"
+	line "than I expected."
+
+	para "I was a little"
+	line "shocked."
+
+	para "I still won, of"
+	line "course."
+	done
+; 0x174d86
+
+UnknownText_0x174d86: ; 0x174d86
+	text "Oh, I just saw a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "I was trying to"
+	line "catch it when I"
+
+	para "noticed that I was"
+	line "all out of #"
+	cont "BALLS."
+
+	para "If you don't check"
+	line "your items, you"
+
+	para "may run out at the"
+	line "worst time."
+
+	para "I hope you learn"
+	line "from my mistake."
+	done
+; 0x174e4e
+
+UnknownText_0x174e4e: ; 0x174e4e
+	text "Do you want to"
+	line "battle? I'm going"
+	cont "to win this time!"
+
+	para "I'll be waiting"
+	line "for you around"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "."
+	line "Look for me, OK?"
+	done
+; 0x174eb7
+
+UnknownText_0x174eb7: ; 0x174eb7
+	text "OK, bye-bye!"
+	done
+; 0x174ec5
+
+UnknownText_0x174ec5: ; 0x174ec5
+	text "Let's battle again"
+	line "sometime!"
+	done
+; 0x174ee2
+
+BethForgetDealText: ; 0x174ee2
+	text "Um… <PLAY_G>?"
+	line "What's wrong?"
+
+	para "Did you forget our"
+	line "deal?"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "That's where I'm"
+	line "waiting."
+	done
+; 0x174f2f
+
+JoseAromaText: ; 0x174f2f
+	text "Hey listen, my"
+	line "@"
+	text_from_ram StringBuffer4
+	text "'s stick"
+
+	para "has this really"
+	line "delicious aroma."
+
+	para "That aroma gets my"
+	line "appetite going!"
+	done
+; 0x174f90
+
+UnknownText_0x174f90: ; 0x174f90
+	text "A while ago, my"
+	line "FARFETCH'D KO'd"
+	cont "this @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "You should have"
+	line "seen FARFETCH'D"
+
+	para "wield that stick."
+	line "Amazing stuff!"
+	done
+; 0x174ffd
+
+UnknownText_0x174ffd: ; 0x174ffd
+	text "I ran into a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text "…"
+
+	para "I was trying to"
+	line "catch it, but it"
+
+	para "took off faster"
+	line "than I thought it"
+
+	para "would. It was a"
+	line "bit disappointing."
+	done
+; 0x17507d
+
+UnknownText_0x17507d: ; 0x17507d
+	text "Want to battle"
+	line "again?"
+
+	para "For some reason,"
+	line "my FARFETCH'D is"
+
+	para "all worked up and"
+	line "raring to go."
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "'s"
+	line "where I'm at."
+
+	para "Keep an eye out"
+	line "for me, OK?"
+	done
+; 0x175106
+
+UnknownText_0x175106: ; 0x175106
+	text "Be seeing you!"
+	done
+; 0x175116
+
+JoseFoundSomethingText: ; 0x175116
+	text "My FARFETCH'D had"
+	line "something pretty"
+	cont "in its beak."
+
+	para "Like I promised,"
+	line "you can have it."
+
+	para "Catch up to me on"
+	line "@"
+	text_from_ram StringBuffer5
+	text ","
+
+	para "and I'll let you"
+	line "have it."
+	done
+; 0x17519b
+
+UnknownText_0x17519b: ; 0x17519b
+	text "I haven't gotten"
+	line "what I promised"
+	cont "you yet."
+
+	para "I'll call you as"
+	line "soon as I get it,"
+
+	para "so could you wait"
+	line "a little longer?"
+	done
+; 0x17520a
+
+UnknownText_0x17520a: ; 0x17520a
+	text "<PLAY_G>, could you"
+	line "hurry over?"
+
+	para "FARFETCH'D is"
+	line "agitated."
+
+	para "If you don't come"
+	line "soon, it might"
+
+	para "smack me with its"
+	line "stick!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "!"
+
+	para "Please come as"
+	line "soon as you can!"
+	done
+; 0x17529c
+
+UnknownText_0x17529c: ; 0x17529c
+	text "What's wrong?"
+
+	para "Don't you want"
+	line "this gift?"
+
+	para "Catch up to me on"
+	line "@"
+	text_from_ram StringBuffer5
+	text ","
+
+	para "and I'll let you"
+	line "have it."
+	done
+; 0x1752f5
+
+UnknownText_0x1752f5: ; 0x1752f5
+	text "Listen, dear…"
+
+	para "Do you recall my"
+	line "@"
+	text_from_ram StringBuffer4
+	text "?"
+
+	para "Yes, exactly. That"
+	line "lovely @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "Wouldn't you agree"
+	line "it's a perfect"
+	cont "match for me?"
+	done
+; 0x17536b
+
+UnknownText_0x17536b: ; 0x17536b
+	text "Have I ever faced"
+	line "a wild @"
+	text_from_ram StringBuffer4
+	text "?"
+
+	para "You need to ask?"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " I've"
+	line "beaten on numerous"
+	cont "occasions!"
+	done
+; 0x1753c5
+
+UnknownText_0x1753c5: ; 0x1753c5
+	text "Have I ever failed"
+	line "to catch a wild"
+	cont "#MON?"
+
+	para "You need to ask?"
+
+	para "I would never fail"
+	line "to catch a wild"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text "…"
+	line "Oh! Never mind!"
+	done
+; 0x17543a
+
+UnknownText_0x17543a: ; 0x17543a
+	text "We are going to"
+	line "battle!"
+
+	para "The place shall be"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+
+	para "Don't make me"
+	line "wait! Got it?"
+	done
+; 0x175488
+
+UnknownText_0x175488: ; 0x175488
+	text "Fine, you may go."
+	done
+; 0x17549b
+
+UnknownText_0x17549b: ; 0x17549b
+	text "Don't be too proud"
+	line "just because you"
+
+	para "happened to beat"
+	line "me… "
+
+	para "It was a fluke!"
+	done
+; 0x1754e5
+
+UnknownText_0x1754e5: ; 0x1754e5
+	text "What are you"
+	line "doing?"
+
+	para "I told you that"
+	line "the place was"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "!"
+	line "Don't try to run!"
+	done
+; 0x175530
+
+JoeySharperText: ; 0x175530
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "looking sharper"
+	cont "than before!"
+
+	para "I doubt there's a"
+	line "#MON as cool as"
+
+	para "this guy in your"
+	line "party!"
+	done
+; 0x175591
+
+UnknownText_0x175591: ; 0x175591
+	text "Oh yeah, I took"
+	line "down a @"
+	text_from_ram StringBuffer4
+	text ""
+	para "in the wild the"
+	line "other day."
+
+	para "It was a cakewalk."
+	line "Well, I guess it"
+
+	para "can't be helped,"
+	line "us being so tough."
+	done
+; 0x175611
+
+UnknownText_0x175611: ; 0x175611
+	text "Oh yeah, I saw a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "I thought about"
+	line "going for it, but"
+
+	para "I decided to work"
+	line "with my one-and-"
+
+	para "only right to the"
+	line "extreme end."
+	done
+; 0x175693
+
+UnknownText_0x175693: ; 0x175693
+	text "Let's get together"
+	line "and battle!"
+
+	para "I promise things"
+	line "will be different!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "'s"
+	line "where I'll be."
+
+	para "Give me a shout"
+	line "when you come."
+	done
+; 0x17570a
+
+UnknownText_0x17570a: ; 0x17570a
+	text "All right. Later!"
+	done
+; 0x17571d
+
+UnknownText_0x17571d: ; 0x17571d
+	text "I'm checking out"
+	line "@"
+	text_from_ram StringBuffer4
+	text "'s moves"
+
+	para "and devising some"
+	line "strategies."
+
+	para "When I come up"
+	line "with a good one,"
+	cont "let's battle!"
+	done
+; 0x175786
+
+UnknownText_0x175786: ; 0x175786
+	text "What's keeping"
+	line "you, <PLAYER>!"
+
+	para "Let's get down and"
+	line "battle already!"
+
+	para "I'm waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x1757d4
+
+WadeAreYouGrowingText: ; 0x1757d4
+	text "Are your #MON"
+	line "growing?"
+
+	para "My #MON are"
+	line "growing a bit too"
+
+	para "quickly for me."
+	line "It's overwhelming!"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text "'s grow-"
+	line "ing especially"
+
+	para "quickly. I think"
+	line "it'll get tough."
+	done
+; 0x175869
+
+UnknownText_0x175869: ; 0x175869
+	text "Oh yeah, we KO'd a"
+	line "wild @"
+	text_from_ram StringBuffer4
+	text ""
+	para "with one hit a"
+	line "while back."
+
+	para "It went down so"
+	line "easily, I felt a"
+
+	para "little sorry for"
+	line "the poor thing."
+	done
+; 0x1758e4
+
+UnknownText_0x1758e4: ; 0x1758e4
+	text "Oh yeah, a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text " got"
+
+	para "away from me at"
+	line "the last second."
+
+	para "I know it's a"
+	line "common #MON…"
+
+	para "But it does annoy"
+	line "me that it got"
+
+	para "away when I almost"
+	line "had it."
+	done
+; 0x175976
+
+UnknownText_0x175976: ; 0x175976
+	text "Do you feel like a"
+	line "#MON battle?"
+
+	para "It won't be like"
+	line "last time!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "'s"
+	line "where I'll be."
+
+	para "Let me know when"
+	line "you get there."
+	done
+; 0x1759e7
+
+UnknownText_0x1759e7: ; 0x1759e7
+	text "See you later!"
+	done
+; 0x1759f7
+
+WadeBugCatchingContestText: ; 0x1759f7
+	text "The Bug-Catching"
+	line "Contest is at the"
+
+	para "NATIONAL PARK"
+	line "today."
+
+	para "Are you going,"
+	line "<PLAY_G>?"
+
+	para "I'm trying to make"
+	line "up my mind."
+	done
+; 0x175a60
+
+WadeFoundBerryText: ; 0x175a60
+	text "I found all kinds"
+	line "of BERRIES. If you"
+
+	para "want, I'll share"
+	line "some with you."
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x175abe
+
+UnknownText_0x175abe: ; 0x175abe
+	text "Huh? BERRIES?"
+
+	para "Sorry, I haven't"
+	line "found any yet."
+
+	para "I'll call you if I"
+	line "find any. Will you"
+	cont "please wait?"
+	done
+; 0x175b1e
+
+UnknownText_0x175b1e: ; 0x175b1e
+	text "Let's battle"
+	line "already!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text " is"
+	line "where I am."
+
+	para "Please get here as"
+	line "soon as you can!"
+	done
+; 0x175b6d
+
+UnknownText_0x175b6d: ; 0x175b6d
+	text "How come you're"
+	line "not here yet?"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text " is"
+	line "where I am."
+
+	para "Please get here as"
+	line "soon as you can!"
+	done
+; 0x175bc4
+
+RalphNeglectingKidsText: ; 0x175bc4
+	text "I've been spending"
+	line "more time with my"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " than I"
+	line "have with my kids."
+
+	para "That's a bit sad,"
+	line "actually."
+	done
+; 0x175c24
+
+UnknownText_0x175c24: ; 0x175c24
+	text "I just beat a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "I told my kid, but"
+	line "he scoffed that he"
+
+	para "could do the same"
+	line "thing easily."
+
+	para "Boy, has he gotten"
+	line "cocky…"
+	done
+; 0x175c9f
+
+UnknownText_0x175c9f: ; 0x175c9f
+	text "Yesterday a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text " slipped"
+
+	para "away from me, in"
+	line "front of my kid."
+
+	para "I was feeling down"
+	line "about it until he"
+
+	para "shared his #"
+	line "BALLS with me."
+
+	para "Hahah, that sure"
+	line "made my day!"
+	done
+; 0x175d40
+
+UnknownText_0x175d40: ; 0x175d40
+	text "What do you say to"
+	line "a battle with me?"
+
+	para "Good, you're going"
+	line "to do it!"
+
+	para "For a kid, you're"
+	line "quite agreeable."
+
+	para "@"
+	text_from_ram StringBuffer5
+	text " is"
+	line "the spot!"
+	done
+; 0x175db7
+
+UnknownText_0x175db7: ; 0x175db7
+	text "You call your mom"
+	line "sometimes too!"
+	done
+; 0x175dd9
+
+UnknownText_0x175dd9: ; 0x175dd9
+	text "Listen, I… Yowch!"
+
+	para "Uh, sorry! See,"
+	line "@"
+	text_from_ram StringBuffer4
+	text " are"
+
+	para "biting like there"
+	line "is no tomorrow"
+
+	para "over here on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+
+	para "Aiyee! Ouch!"
+	line "One jabbed me!"
+
+	para "Heh, they're some"
+	line "kind of feisty!"
+
+	para "<PLAY_G>, you have"
+	line "to see this rare"
+
+	para "sight! Get ready"
+	line "to fish!"
+	done
+; 0x175eaf
+
+UnknownText_0x175eaf: ; 0x175eaf
+	text "Yeah, I know."
+
+	para "You're looking for"
+	line "rare #MON."
+
+	para "Recently, all I've"
+	line "been catching are"
+	cont "MAGIKARP, though…"
+	done
+; 0x175f11
+
+UnknownText_0x175f11: ; 0x175f11
+	text "So where are you?"
+	line "I'm waiting for"
+
+	para "you to show up on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "You shouldn't make"
+	line "your elders wait!"
+	done
+; 0x175f70
+
+UnknownText_0x175f70: ; 0x175f70
+	text "Hey, what's the"
+	line "matter with you?"
+
+	para "Aren't you coming"
+	line "over to fish for"
+	cont "QWILFISH?"
+
+	para "I'm on ROUTE 32,"
+	line "so hurry up!"
+	done
+; 0x175fda
+
+UnknownText_0x175fda: ; 0x175fda
+	text "Oh, you have to"
+	line "hear this."
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "so adorable!"
+
+	para "It always wants to"
+	line "nuzzle me!"
+	done
+; 0x17602d
+
+UnknownText_0x17602d: ; 0x17602d
+	text "And, and! Um…"
+
+	para "We beat a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text " with"
+
+	para "just one hit a"
+	line "little while ago."
+
+	para "We felt sorry for"
+	line "it, though."
+	done
+; 0x176095
+
+UnknownText_0x176095: ; 0x176095
+	text "And, and! Uh…"
+
+	para "We just saw a"
+	line "really gorgeous"
+	cont "@"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "But I was on the"
+	line "phone, so it got"
+
+	para "away. It made us"
+	line "really angry!"
+	done
+; 0x17610a
+
+UnknownText_0x17610a: ; 0x17610a
+	text "Hi! Do you have"
+	line "some free time?"
+
+	para "I've got all sorts"
+	line "of time. If you're"
+
+	para "free, would you"
+	line "like to battle?"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "Let me know when"
+	line "you get here!"
+	done
+; 0x1761a7
+
+LizHiTaniaText: ; 0x1761a7
+	text "Hi, TANIA. How are"
+	line "you? This is LIZ."
+
+	para "I'm fine, but I'm"
+	line "bored silly!"
+
+	para "Huh… Wrong number?"
+	line "Oops! Sorry!"
+	done
+; 0x17620a
+
+UnknownText_0x17620a: ; 0x17620a
+	text "OK, I'll call you"
+	line "later!"
+	done
+; 0x176223
+
+UnknownText_0x176223: ; 0x176223
+	text "Listen, listen!"
+
+	para "I was listening to"
+	line "the radio in the"
+
+	para "RUINS OF ALPH when"
+	line "an odd broadcast"
+
+	para "suddenly cut it on"
+	line "the regular show."
+
+	para "I wonder what it"
+	line "was. So strange!"
+	done
+; 0x1762c3
+
+UnknownText_0x1762c3: ; 0x1762c3
+	text "Listen, listen!"
+
+	para "Don't you think"
+	line "FALKNER of VIOLET"
+
+	para "GYM is cool and"
+	line "handsome?"
+
+	para "But they say his"
+	line "dad, who's out"
+
+	para "training on the"
+	line "road, is even more"
+
+	para "cool and handsome"
+	line "than FALKNER."
+
+	para "I wish I could"
+	line "meet him!"
+	done
+; 0x17638a
+
+UnknownText_0x17638a: ; 0x17638a
+	text "Listen, listen!"
+
+	para "Do you know EARL,"
+	line "the teacher who"
+
+	para "runs the #MON"
+	line "ACADEMY in VIOLET?"
+
+	para "I saw him doing"
+	line "pirouettes while"
+
+	para "he was running. It"
+	line "was wildly funny!"
+	done
+; 0x176424
+
+UnknownText_0x176424: ; 0x176424
+	text "Listen, listen!"
+
+	para "I collect #MON"
+	line "plush dolls."
+
+	para "But I can't seem"
+	line "to get a hold of a"
+
+	para "SURF PIKACHU DOLL."
+	line "None of my friends"
+
+	para "have it. It must"
+	line "be totally rare!"
+
+	para "You could really"
+	line "brag about it if"
+	cont "you had one."
+	done
+; 0x1764eb
+
+UnknownText_0x1764eb: ; 0x1764eb
+	text "Listen, listen!"
+
+	para "Do you know about"
+	line "MOOMOO MILK?"
+
+	para "You can buy it at"
+	line "MOOMOO FARM."
+
+	para "It's supposed to"
+	line "be good for health"
+
+	para "and beauty."
+	line "I really want to"
+
+	para "try some. I bet"
+	line "it's delicious!"
+	done
+; 0x176599
+
+UnknownText_0x176599: ; 0x176599
+	text "Listen, listen!"
+
+	para "There's a #MON"
+	line "SALON in GOLDENROD"
+
+	para "that's run by two"
+	line "brothers."
+
+	para "The older brother"
+	line "is good, but the"
+
+	para "younger one really"
+	line "isn't."
+
+	para "But sometimes the"
+	line "younger one does a"
+
+	para "better job than"
+	line "his brother."
+
+	para "Every time I go, I"
+	line "have a hard time"
+
+	para "trying to decide"
+	line "whom I should use…"
+	done
+; 0x1766ac
+
+UnknownText_0x1766ac: ; 0x1766ac
+	text "Listen, listen!"
+
+	para "GOLDENROD GYM's"
+	line "WHITNEY began"
+
+	para "battling only a"
+	line "little while ago!"
+
+	para "But the #MON"
+	line "LEAGUE chose her"
+	cont "as a GYM LEADER!"
+
+	para "I bet she must be"
+	line "totally talented."
+	done
+; 0x17674f
+
+UnknownText_0x17674f: ; 0x17674f
+	text "Listen, listen!"
+
+	para "Have you ever"
+	line "taken part in a"
+
+	para "Bug-Catching"
+	line "Contest at the"
+	cont "NATIONAL PARK?"
+
+	para "I did once, but"
+	line "all I could catch"
+	cont "was a CATERPIE."
+
+	para "But guess what!"
+
+	para "I won with that"
+	line "CATERPIE. Isn't"
+	cont "that great?"
+	done
+; 0x176816
+
+UnknownText_0x176816: ; 0x176816
+	text "Listen, listen!"
+
+	para "I saw a beautiful"
+	line "@"
+	text_from_ram StringBuffer4
+	text "!"
+
+	para "I wish I could"
+	line "become a beautiful"
+	cont "@"
+	text_from_ram StringBuffer4
+	text " too."
+	done
+; 0x17686d
+
+UnknownText_0x17686d: ; 0x17686d
+	text "Listen, listen!"
+
+	para "Uh… Um… Whoops!"
+
+	para "I forgot what I"
+	line "was going to say!"
+	done
+; 0x1768b0
+
+UnknownText_0x1768b0: ; 0x1768b0
+	text "Listen, listen!"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text "…"
+	line "it… so pretty…"
+
+	para "and… giggle… so"
+	line "awesome… yes… but…"
+
+	para "very much… eeek!"
+	line "And… lovely…"
+
+	para "Just ravishing…"
+	line "Oh, too much!"
+
+	para "…Hug it… sleeping…"
+	line "That's right…"
+
+	para "pretty… sigh… So"
+	line "nice… Cute…"
+
+	para "…Oops! Look at the"
+	line "time! I chatted"
+	cont "too long!"
+
+	para "I'm sorry I took"
+	line "so much of your"
+
+	para "time!"
+	line "I love chatting!"
+	done
+; 0x1769da
+
+UnknownText_0x1769da: ; 0x1769da
+	text "I've got too much"
+	line "time on my hands!"
+
+	para "Let's battle right"
+	line "away!"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x176a2f
+
+AnthonyAteBerriesText: ; 0x176a2f
+	text "The other day, I"
+	line "was watching my"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " eat"
+	line "some BERRIES."
+
+	para "It looked like it"
+	line "was enjoying its"
+
+	para "meal, so I decided"
+	line "to try some."
+
+	para "I'm not sure if"
+	line "people should eat"
+
+	para "that stuff, but it"
+	line "was delicious!"
+	done
+; 0x176aef
+
+UnknownText_0x176aef: ; 0x176aef
+	text "Lately, I've been"
+	line "running across"
+
+	para "wild @"
+	text_from_ram StringBuffer4
+	text ""
+	line "quite often."
+
+	para "They're easily"
+	line "taken care of."
+	done
+; 0x176b45
+
+UnknownText_0x176b45: ; 0x176b45
+	text "Oh yeah, I was"
+	line "battling this"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " the"
+	line "other day…"
+
+	para "It took off when I"
+	line "got distracted by"
+	cont "a passing BEAUTY."
+
+	para "Learn from my"
+	line "mistake--always"
+
+	para "stay focused on"
+	line "the job at hand!"
+	done
+; 0x176bee
+
+UnknownText_0x176bee: ; 0x176bee
+	text "Come on--let's"
+	line "battle right now!"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text " is"
+	line "where I am."
+
+	para "Come on down if"
+	line "you feel up to it!"
+	done
+; 0x176c47
+
+UnknownText_0x176c47: ; 0x176c47
+	text "All right then!"
+	line "Be good!"
+	done
+; 0x176c61
+
+UnknownText_0x176c61: ; 0x176c61
+	text "<PLAYER>! It's"
+	line "mind-blowing!"
+
+	para "I took a hike in"
+	line "@"
+	text_from_ram StringBuffer5
+	text ""
+	cont "yesterday, see?"
+
+	para "Well, there were"
+	line "tons of @"
+	text_from_ram StringBuffer4
+	text ""
+	para "around! You have"
+	line "to see it!"
+
+	para "I get this feeling"
+	line "that @"
+	text_from_ram StringBuffer4
+	text ""
+	para "may be timid."
+	line "I didn't see any"
+
+	para "where there are"
+	line "strong #MON."
+	done
+; 0x176d32
+
+UnknownText_0x176d32: ; 0x176d32
+	text "Rare #MON?"
+
+	para "Hey, sorry! I was"
+	line "too focused on my"
+
+	para "hike, so I wasn't"
+	line "paying attention."
+	done
+; 0x176d85
+
+UnknownText_0x176d85: ; 0x176d85
+	text "Hello! You haven't"
+	line "forgotten about"
+
+	para "our battle, have"
+	line "you?"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text "!"
+	line "I'm waiting!"
+	done
+; 0x176dd1
+
+UnknownText_0x176dd1: ; 0x176dd1
+	text "Hello? What? Where"
+	line "is DUNSPARCE?"
+
+	para "DARK CAVE! Hurry!"
+
+	para "I know I've said"
+	line "it before, but"
+
+	para "DUNSPARCE don't"
+	line "appear when there"
+
+	para "are strong #MON"
+	line "around."
+	done
+; 0x176e5d
+
+ToddLooksCuteLikeMeText: ; 0x176e5d
+	text "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "looking more and"
+
+	para "more like me. It's"
+	line "getting cuter!"
+	done
+; 0x176e9c
+
+UnknownText_0x176e9c: ; 0x176e9c
+	text "And, you know?"
+
+	para "Now we can KO"
+	line "@"
+	text_from_ram StringBuffer4
+	text " easily."
+
+	para "I should challenge"
+	line "the GOLDENROD GYM."
+	done
+; 0x176eee
+
+UnknownText_0x176eee: ; 0x176eee
+	text "And, you know?"
+	line "We just failed to"
+
+	para "beat @"
+	text_from_ram StringBuffer4
+	text " by"
+	line "a tiny margin."
+
+	para "I'm guessing my"
+	line "#MON's levels"
+
+	para "aren't high enough"
+	line "yet…"
+	done
+; 0x176f60
+
+UnknownText_0x176f60: ; 0x176f60
+	text "You must be a lot"
+	line "better now, huh?"
+
+	para "How about showing"
+	line "me your technique"
+
+	para "in a real battle"
+	line "with me?"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x176fdb
+
+UnknownText_0x176fdb: ; 0x176fdb
+	text "See you later!"
+	done
+; 0x176feb
+
+UnknownText_0x176feb: ; 0x176feb
+	text "This is it--the"
+	line "one we've all been"
+	cont "waiting for!"
+
+	para "GOLDENROD DEPT."
+	line "STORE's bargain"
+	cont "sale is on now!"
+
+	para "Want it cheap?"
+	line "Want it lots?"
+
+	para "Don't miss this"
+	line "GOLDENROD chance!"
+
+	para "Huh? I sound like"
+	line "a huckster?"
+
+	para "Well, yeah. I was"
+	line "mimicking them…"
+
+	para "Anyway, you've got"
+	line "to get there as"
+	cont "soon as you can!"
+	done
+; 0x1770fb
+
+UnknownText_0x1770fb: ; 0x1770fb
+	text "I'm saving up for"
+	line "the next bargain"
+
+	para "sale. When's the"
+	line "next one?"
+	done
+; 0x177138
+
+UnknownText_0x177138: ; 0x177138
+	text "Where are you?"
+
+	para "Let's have our"
+	line "battle soon!"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+	done
+; 0x17717c
+
+UnknownText_0x17717c: ; 0x17717c
+	text "Haven't you gone"
+	line "to GOLDENROD DEPT."
+
+	para "STORE? I've scoped"
+	line "it out already!"
+
+	para "They had some real"
+	line "bargains."
+
+	para "You should get"
+	line "there quickly."
+	done
+; 0x1771fd
+
+UnknownText_0x1771fd: ; 0x1771fd
+	text "My @"
+	text_from_ram StringBuffer4
+	text " and"
+	line "I are getting more"
+
+	para "in sync with each"
+	line "other."
+	done
+; 0x177237
+
+UnknownText_0x177237: ; 0x177237
+	text "We battled a wild"
+	line "@"
+	text_from_ram StringBuffer4
+	text " and"
+
+	para "managed to drop it"
+	line "in a close match."
+
+	para "We're getting into"
+	line "the groove!"
+	done
+; 0x177297
+
+UnknownText_0x177297: ; 0x177297
+	text "But, you know?"
+
+	para "I still haven't"
+	line "caught @"
+	text_from_ram StringBuffer4
+	text "."
+
+	para "It's getting past"
+	line "frustrating…"
+	done
+; 0x1772e2
+
+UnknownText_0x1772e2: ; 0x1772e2
+	text "Would you be my"
+	line "practice partner"
+	cont "again sometime?"
+
+	para "I'll be waiting on"
+	line "@"
+	text_from_ram StringBuffer5
+	text "."
+
+	para "…Could you take it"
+	line "a little easier on"
+	cont "me next time?"
+	done
+; 0x177361
+
+UnknownText_0x177361: ; 0x177361
+	text "Bye! Let's chat"
+	line "again!"
+	done
+; 0x177378
+
+UnknownText_0x177378: ; 0x177378
+	text "Have you heard"
+	line "about TEAM ROCKET?"
+
+	para "They've taken over"
+	line "the RADIO TOWER in"
+	cont "GOLDENROD."
+
+	para "Are the people"
+	line "inside safe?"
+	done
+; 0x1773e7
+
+UnknownText_0x1773e7: ; 0x1773e7
+	text "I picked up some-"
+	line "thing nice today."
+
+	para "I want you to have"
+	line "it, so I called!"
+
+	para "You will come for"
+	line "it, won't you?"
+
+	para "@"
+	text_from_ram StringBuffer5
+	text " is"
+	line "where I am."
+	done
+; 0x177465
+
+UnknownText_0x177465: ; 0x177465
+	text "Sorry, I haven't"
+	line "found anything"
+
+	para "useful yet…"
+	line "I promise, if I"
+
+	para "find anything, you"
+	line "can have it!"
+	done
+; 0x1774c1
+
+UnknownText_0x1774c1: ; 0x1774c1
+	text "Oh, <PLAY_G>!"
+	line "How soon can I"
+
+	para "expect to see you"
+	line "for our battle?"
+
+	para "Don't forget,"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x17750e
+
+UnknownText_0x17750e: ; 0x17750e
+	text "I'm getting really"
+	line "impatient, waiting"
+
+	para "to give you my"
+	line "present!"
+
+	para "Hurry over to"
+	line "@"
+	text_from_ram StringBuffer5
+	text "!"
+	done
+; 0x177561
--- /dev/null
+++ b/data/phone_text/gaven_overworld.asm
@@ -1,0 +1,63 @@
+GavenAskNumber1Text:
+	text "Wow, you're tough."
+	line "I haven't battled"
+
+	para "that seriously in"
+	line "a long time."
+
+	para "Could I get your"
+	line "phone number?"
+
+	para "I'd like to battle"
+	line "again when I heal"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " and the"
+	line "rest of my team."
+	done
+
+GavenAskNumber2Text:
+	text "Could I get your"
+	line "phone number?"
+
+	para "I'd like to battle"
+	line "again when I heal"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " and the"
+	line "rest of my team."
+	done
+
+GavenNumberAcceptedText:
+	text "How should I beat"
+	line "you? I'm tormented"
+
+	para "by those thoughts"
+	line "all the time…"
+	done
+
+GavenNumberDeclinedText:
+	text "OK… I understand…"
+	line "But if you change"
+
+	para "your mind, give me"
+	line "a shout anytime."
+	done
+
+GavenPhoneFullText:
+	text "Your phone's"
+	line "memory is full."
+
+	para "You can't register"
+	line "my number."
+	done
+
+GavenRematchText:
+	text "Hi! I've been"
+	line "waiting for you!"
+
+	para "This time, I'm"
+	line "going to win!"
+	done
--- /dev/null
+++ b/data/phone_text/gina_overworld.asm
@@ -1,0 +1,67 @@
+GinaAskNumber1Text:
+	text "Whenever I see a"
+	line "strong trainer, I"
+
+	para "want to be their"
+	line "cheerleader."
+
+	para "When I'm on my"
+	line "walk, I sometimes"
+	cont "pick up items."
+
+	para "If I get anything,"
+	line "you can have it!"
+
+	para "Want to give me"
+	line "your number?"
+
+	para "I'll call as soon"
+	line "as I get anything."
+	done
+
+GinaAskNumber2Text:
+	text "If I find an item,"
+	line "you can have it!"
+
+	para "Want to give me"
+	line "your number?"
+	done
+
+GinaNumberAcceptedText:
+	text "I'll call as soon"
+	line "as I get anything!"
+	done
+
+GinaNumberDeclinedText:
+	text "Is that so? Well,"
+	line "I'll still be"
+	cont "rooting for you!"
+	done
+
+GinaPhoneFullText:
+	text "But your phone is"
+	line "all filled up!"
+	done
+
+GinaRematchText:
+	text "I've been waiting!"
+
+	para "I've gotten a bit"
+	line "better at this!"
+	done
+
+GinaGiftText:
+	text "So you're finally"
+	line "here!"
+
+	para "I think this will"
+	line "make you happy."
+	done
+
+GinaPackFullText:
+	text "Your PACK looks"
+	line "completely full."
+
+	para "I'll have to hold"
+	line "on to this."
+	done
--- /dev/null
+++ b/data/phone_text/huey_overworld.asm
@@ -1,0 +1,80 @@
+HueyAskNumber1Text:
+	text "Cool! That's the"
+	line "first time I've"
+	cont "lost in a while!"
+
+	para "Hey, give me your"
+	line "phone number."
+
+	para "You'd be fun to"
+	line "battle, so I'll"
+
+	para "call you when I"
+	line "get stronger!"
+	done
+
+HueyAskNumber2Text:
+	text "Hey, give me your"
+	line "phone number."
+
+	para "You'd be fun to"
+	line "battle, so I'll"
+
+	para "call you when I"
+	line "get stronger!"
+	done
+
+HueyNumberAcceptedText:
+	text "Hey, let's battle"
+	line "again!"
+	done
+
+HueyNumberDeclinedText:
+	text "Looks like you're"
+	line "a wimp…"
+	done
+
+HueyPhoneFullText:
+	text "Hey! Your phone's"
+	line "already full!"
+	done
+
+HueyRematchText:
+	text "Hey! I'm tired of"
+	line "waiting for you!"
+	done
+
+HueyPackFullText:
+	text "Oh… Your PACK's"
+	line "full. I'll give it"
+	cont "to you later."
+	done
+
+HueyRematchGiftText:
+	text "Man! You're as"
+	line "tough as ever!"
+
+	para "I've battled you"
+	line "over and over, but"
+
+	para "<PLAYER>, I haven't"
+	line "won once."
+
+	para "I bought tons of"
+	line "items to toughen"
+
+	para "up my #MON, but"
+	line "to no avail…"
+
+	para "Items alone aren't"
+	line "the answer."
+
+	para "That must be what"
+	line "it is…"
+
+	para "Here, take this,"
+	line "<PLAYER>."
+
+	para "I won't be needing"
+	line "it anymore…"
+	done
--- /dev/null
+++ b/data/phone_text/irwin_overworld.asm
@@ -1,0 +1,53 @@
+IrwinAskNumber1Text:
+	text "You're the best"
+	line "I've ever battled!"
+
+	para "Huh? You're the"
+	line "one who saved all"
+	cont "the SLOWPOKE?"
+
+	para "Well, no wonder I"
+	line "couldn't beat you!"
+
+	para "Would it be OK to"
+	line "get your number?"
+
+	para "I don't want to"
+	line "miss anything you"
+	cont "do from now on!"
+	done
+
+IrwinAskNumber2Text:
+	text "You will tell me"
+	line "your phone number?"
+	done
+
+IrwinNumberAcceptedText:
+	text "Wow! Gee, thanks!"
+	line "Now I can call you"
+
+	para "anytime, whether"
+	line "anything's up or"
+
+	para "not. You know,"
+	line "just to chat!"
+	done
+
+IrwinNumberDeclinedText:
+	text "Oh, but…"
+	line "I'm not dangerous!"
+
+	para "I just want to"
+	line "call and chat"
+
+	para "about everything"
+	line "and nothing!"
+	done
+
+IrwinPhoneFullText:
+	text "Your phone list is"
+	line "already full…"
+
+	para "You must be really"
+	line "popular…"
+	done
--- /dev/null
+++ b/data/phone_text/jack_overworld.asm
@@ -1,0 +1,55 @@
+JackAskNumber1Text:
+	text "Your knowledge is"
+	line "impressive!"
+
+	para "I like that!"
+
+	para "Want to trade"
+	line "battle tips?"
+
+	para "I'll phone if I"
+	line "get good info."
+
+	para "Would you tell me"
+	line "your number?"
+	done
+
+JackAskNumber2Text:
+	text "Want to trade"
+	line "battle tips?"
+
+	para "I'll phone if I"
+	line "get good info."
+
+	para "Would you tell me"
+	line "your number?"
+	done
+
+JackNumberAcceptedText:
+	text "I'll call you if I"
+	line "hear anything!"
+	done
+
+JackNumberDeclinedText:
+	text "Oh, OK. Too bad…"
+
+	para "Well, if you ever"
+	line "want my number,"
+	cont "come see me, OK?"
+	done
+
+JackPhoneFullText:
+	text "Oh?"
+	line "Your phone's full."
+
+	para "It can't register"
+	line "my number."
+	done
+
+JackRematchText:
+	text "Hi, I was waiting"
+	line "for you to show!"
+
+	para "Let's get started"
+	line "right away!"
+	done
--- /dev/null
+++ b/data/phone_text/joey_overworld.asm
@@ -1,0 +1,71 @@
+JoeyAskNumber1Text:
+	text "Listen, can I get"
+	line "your phone number?"
+
+	para "I'll ring you for"
+	line "some battles."
+
+	para "I'm a rookie too, "
+	line "so I think it'd be"
+	cont "a good motivator."
+	done
+
+JoeyAskNumber2Text:
+	text "Can I get your"
+	line "phone number?"
+
+	para "I don't want to"
+	line "lose against you!"
+
+	para "We have to battle"
+	line "again, OK?"
+	done
+
+JoeyNumberAcceptedText:
+	text "I'll ring you"
+	line "whenever I get the"
+	cont "urge to battle!"
+	done
+
+JoeyNumberDeclinedText:
+	text "Oh, all right…"
+
+	para "But I won't lose"
+	line "to you again!"
+	done
+
+JoeyPhoneFullText:
+	text "Huh, what? Your"
+	line "phone's full."
+	done
+
+JoeyRematchText:
+	text "I've been waiting!"
+	line "Let's battle now!"
+	done
+
+JoeyPackFullText:
+	text "Hey, wait! Your"
+	line "PACK is stuffed!"
+
+	para "Well, we'll leave"
+	line "it till next time."
+	done
+
+JoeyRematchGiftText:
+	text "And yet another"
+	line "loss…"
+
+	para "No doubt about"
+	line "it--you're tough."
+
+	para "Being beaten this"
+	line "often actually"
+	cont "feels good now!"
+
+	para "Here, take this. "
+	line "Use it to get even"
+
+	para "tougher. That will"
+	line "toughen me up too!"
+	done
--- /dev/null
+++ b/data/phone_text/jose_overworld.asm
@@ -1,0 +1,73 @@
+JoseAskNumber1Text:
+	text "If my @"
+	text_from_ram StringBuffer4
+	text ""
+	line "sees anything"
+
+	para "pretty, it goes"
+	line "and gets it."
+
+	para "Do you like pretty"
+	line "things?"
+
+	para "I could share if"
+	line "it gets some more."
+
+	para "What's your phone"
+	line "number? I'll call."
+
+	para "Don't expect a"
+	line "whole lot, OK?"
+	done
+
+JoseAskNumber2Text:
+	text "Do you like pretty"
+	line "things?"
+
+	para "I could share if"
+	line "FARFETCH'D goes"
+	cont "and gets more."
+
+	para "What's your phone"
+	line "number? I'll call."
+	done
+
+JoseNumberAcceptedText:
+	text "I'll call you as"
+	line "soon as I get"
+	cont "something pretty."
+	done
+
+JoseNumberDeclinedText:
+	text "You sure? Well,"
+	line "tell me if you"
+	cont "change your mind."
+	done
+
+JosePhoneFullText:
+	text "Huh? Your phone"
+	line "list is full."
+	done
+
+JoseRematchText:
+	text "Tweet! Tweeeet!"
+
+	para "Kept me waiting!"
+	line "Go, FARFETCH'D!"
+	done
+
+JoseGiftText:
+	text "Kept me waiting!"
+	line "Look, this is it!"
+
+	para "See? Isn't it some"
+	line "kind of pretty?"
+	done
+
+JosePackFullText:
+	text "Huh? You don't"
+	line "have anywhere to"
+
+	para "put this. Better"
+	line "come back for it."
+	done
--- /dev/null
+++ b/data/phone_text/kenji_overworld.asm
@@ -1,0 +1,67 @@
+KenjiAskNumber1Text:
+	text "Our battle was"
+	line "remarkable!"
+
+	para "I wish for some-"
+	line "thing to remember"
+	cont "you by!"
+
+	para "Perhaps your phone"
+	line "number will do?"
+
+	para "My training makes"
+	line "it impossible to"
+	cont "chat much, but…"
+	done
+
+KenjiAskNumber2Text:
+	text "My training makes"
+	line "chatting tough,"
+
+	para "but will you take"
+	line "down my number?"
+	done
+
+KenjiNumberAcceptedText:
+	text "I must train"
+	line "harder to become"
+	cont "the mightiest!"
+	done
+
+KenjiNumberDeclinedText:
+	text "If you decide you"
+	line "want my number,"
+	cont "come see me."
+	done
+
+KenjiPhoneFullText:
+	text "Your phone appears"
+	line "to be full."
+
+	para "Come back later!"
+	done
+
+KenjiGiftText:
+	text "I wish to thank"
+	line "you, <PLAYER>!"
+
+	para "I've been training"
+	line "all alone…"
+
+	para "I was happy that"
+	line "you cared to call…"
+
+	para "I want you to have"
+	line "this!"
+	done
+
+KenjiPackFullText:
+	text "Your strength will"
+	line "not let you carry"
+
+	para "another thing!"
+	line "I will hold this"
+
+	para "till you lighten"
+	line "your PACK!"
+	done
--- /dev/null
+++ b/data/phone_text/liz_overworld.asm
@@ -1,0 +1,44 @@
+LizAskNumber1Text:
+	text "Oh? You're on a"
+	line "big journey to see"
+	cont "the sights? Neat!"
+
+	para "Let's be friends!"
+	line "Can I have your"
+	cont "phone number?"
+
+	para "I want to hear"
+	line "about everything"
+	cont "you've seen!"
+	done
+
+LizAskNumber2Text:
+	text "Let's be friends!"
+	line "Can I have your"
+	cont "phone number?"
+
+	para "I want to hear"
+	line "about everything"
+	cont "you've seen!"
+	done
+
+LizNumberAcceptedText:
+	text "I'll telephone you"
+	line "if I hear anything"
+	cont "interesting."
+	done
+
+LizNumberDeclinedText:
+	text "Aww… You won't be"
+	line "my friend?"
+	done
+
+LizPhoneFullText:
+	text "Wait! Your phone"
+	line "list is filled up!"
+	done
+
+LizRematchText:
+	text "You're late! Let's"
+	line "get started now!"
+	done
--- /dev/null
+++ b/data/phone_text/mom.asm
@@ -1,0 +1,165 @@
+MomPhoneGreetingText: ; 0x1b4000
+	text "Hello?"
+
+	para "Oh, hi, <PLAYER>!"
+	line "Working hard?"
+	done
+
+MomPhoneLandmarkText: ; 0x1b4021
+	text "Oh, so you're in"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Isn't that where"
+	line "@"
+	text_from_ram StringBuffer4
+	text ""
+	para "is? Did you go"
+	line "take a look?"
+	done
+
+MomPhoneGenericAreaText: ; 0x1b406b
+	text "Really, you're in"
+	line "@"
+	text_from_ram StringBuffer3
+	text "?"
+
+	para "I've never gone"
+	line "there. That's kind"
+	cont "of neat, <PLAYER>."
+	done
+
+MomPhoneNewBarkText: ; 0x1b40b1
+	text "What? You're in"
+	line "@"
+	text_from_ram StringBuffer3
+	text "?"
+
+	para "Come see your MOM"
+	line "sometime!"
+	done
+
+MomPhoneCherrygroveText: ; 0x1b40e4
+	text "You're visiting"
+	line "@"
+	text_from_ram StringBuffer3
+	text "?"
+
+	para "How about coming"
+	line "home for a bit?"
+	done
+
+MomOtherAreaText: ; 0x1b411c
+	text "Wow, you're in"
+	line "@"
+	text_from_ram StringBuffer3
+	text "?"
+
+	para "Good luck on your"
+	line "#MON quest!"
+	done
+
+MomDeterminedText: ; 0x1b4150
+	text "That sounds really"
+	line "tough."
+
+	para "But, <PLAYER>, I"
+	line "know you're really"
+
+	para "determined. You'll"
+	line "be OK, right?"
+	done
+
+MomCheckBalanceText: ; 0x1b41a7
+	text "By the way, you've"
+	line "saved up ¥@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Do you want to"
+	line "keep on saving?"
+	done
+
+MomImportantToSaveText: ; 0x1b41ea
+	text "It's important to"
+	line "save your money."
+	done
+
+MomYoureNotSavingText: ; 0x1b420d
+	text "Oh, <PLAYER>,"
+	line "you're not saving"
+
+	para "any money. Would"
+	line "you like to save?"
+	done
+
+MomYouveSavedText: ; 0x1b4249
+	text "By the way, you've"
+	line "saved up ¥@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Want to start"
+	line "saving again?"
+	done
+
+MomOKIllSaveText: ; 0x1b4289
+	text "OK. I'll save your"
+	line "money."
+	done
+
+MomPhoneWontSaveMoneyText: ; 0x1b42a3
+	text "OK. I won't save"
+	line "your money."
+	done
+
+MomPhoneHangUpText: ; 0x1b42c0
+	text "<PLAYER>, keep it"
+	line "up! I'm rooting"
+	cont "for you, baby!"
+	done
+
+MomPhoneNoPokemonText: ; 0x1b42ea
+	text "Hello?"
+
+	para "Oh, hi, <PLAYER>!"
+	line "Wasn't PROF.ELM"
+	cont "waiting for you?"
+	done
+
+MomPhoneNoPokedexText: ; 0x1b431d
+	text "Hello?"
+
+	para "Oh, hi, <PLAYER>!"
+	line "You're on a big"
+
+	para "mission for PROF."
+	line "ELM? Be good!"
+	done
+
+MomPhoneNoGymQuestText: ; 0x1b435f
+	text "Hello?"
+
+	para "Hi, <PLAYER>! If"
+	line "you're done with"
+
+	para "your errand come"
+	line "on home, dear."
+	done
+
+MomPhoneLectureText: ; 0x1b43a1
+	text "Hello?"
+
+	para "…… <PLAYER>?"
+	line "I heard from PROF."
+
+	para "ELM that you went"
+	line "on a long trip."
+
+	para "I wish you would"
+	line "have told me…"
+
+	para "What about money?"
+	line "Should I save it?"
+	done
--- /dev/null
+++ b/data/phone_text/parry_overworld.asm
@@ -1,0 +1,73 @@
+ParryAskNumber1Text:
+	text "Sheesh, the way"
+	line "you attacked! That"
+
+	para "was something! We"
+	line "should meet again!"
+
+	para "How about giving"
+	line "me your number?"
+	done
+
+ParryAskNumber2Text:
+	text "So you want to"
+	line "register my phone"
+
+	para "number for a re-"
+	line "match, huh?"
+	done
+
+ParryNumberAcceptedText:
+	text "I'll call you"
+	line "whenever I feel"
+	cont "like battling!"
+	done
+
+ParryNumberDeclinedText:
+	text "No? That's fine."
+
+	para "A definite no is"
+	line "easy to take!"
+
+	para "I'll be right here"
+	line "when you're ready"
+	cont "for a rematch."
+	done
+
+ParryPhoneFullText:
+	text "Oh? There's no"
+	line "room to register"
+	cont "my phone number."
+	done
+
+ParryRematchText:
+	text "Hey, here comes"
+	line "the kid! Let's go!"
+
+	para "Ready for my usual"
+	line "no-brainer, all-"
+	cont "out offense?"
+	done
+
+ParryPackFullText:
+	text "Your PACK looks"
+	line "stuffed full!"
+
+	para "You can't have"
+	line "this now."
+	done
+
+ParryRematchGiftText:
+	text "Well, you're"
+	line "special all right."
+
+	para "If only I'd begun"
+	line "#MON when I was"
+	cont "a tad younger…"
+
+	para "I want you to work"
+	line "and succeed for"
+
+	para "the both of us."
+	line "So take this, OK?"
+	done
--- /dev/null
+++ b/data/phone_text/ralph_overworld.asm
@@ -1,0 +1,58 @@
+RalphAskNumber1Text:
+	text "Don't young people"
+	line "fish anymore?"
+
+	para "I've seen rare"
+	line "#MON while I've"
+	cont "been fishing…"
+
+	para "You young people"
+	line "like that, right?"
+
+	para "Want to trade"
+	line "phone numbers?"
+
+	para "I'll let you know"
+	line "if I see anything."
+	done
+
+RalphAskNumber2Text:
+	text "Hm? So you do want"
+	line "me to phone if I"
+	cont "see rare #MON?"
+	done
+
+RalphNumberAcceptedText:
+	text "Yep, phone if I"
+	line "see rare #MON."
+
+	para "Don't worry, I"
+	line "won't forget!"
+	done
+
+RalphNumberDeclinedText:
+	text "Oh…"
+	line "My own kids won't"
+
+	para "even give me their"
+	line "phone numbers…"
+
+	para "Is that how young"
+	line "people are today?"
+	done
+
+RalphPhoneFullText:
+	text "Your phone's"
+	line "memory is full."
+
+	para "It seems that"
+	line "young people all"
+	cont "have #GEAR."
+	done
+
+RalphRematchText:
+	text "Hey, kid!"
+
+	para "No losing for me"
+	line "this day!"
+	done
--- /dev/null
+++ b/data/phone_text/reena_overworld.asm
@@ -1,0 +1,45 @@
+ReenaAskNumber1Text:
+	text "Not bad…"
+	line "It's something to"
+
+	para "beat me, even by"
+	line "an unlikely fluke…"
+
+	para "I like you! Give"
+	line "me your number!"
+
+	para "You can be my"
+	line "practice partner!"
+	done
+
+ReenaAskNumber2Text:
+	text "Give me your phone"
+	line "number!"
+
+	para "You are going to"
+	line "be my practice"
+	cont "partner!"
+	done
+
+ReenaNumberAcceptedText:
+	text "Don't be too proud"
+	line "about beating me!"
+
+	para "It was a fluke!"
+	done
+
+ReenaNumberDeclinedText:
+	text "I don't believe"
+	line "it! You're going"
+	cont "to regret this!"
+	done
+
+ReenaPhoneFullText:
+	text "What? Your phone"
+	line "list has no room!"
+	done
+
+ReenaRematchText:
+	text "What took you?"
+	line "Start right away!"
+	done
--- /dev/null
+++ b/data/phone_text/tiffany_overworld.asm
@@ -1,0 +1,62 @@
+TiffanyAskNumber1Text:
+	text "Hi! You like"
+	line "CLEFAIRY too?"
+
+	para "They're so very"
+	line "cute, aren't they?"
+
+	para "I think we can be"
+	line "good friends!"
+
+	para "I want to know"
+	line "your phone number!"
+
+	para "Let's talk about"
+	line "CLEFAIRY!"
+	done
+
+TiffanyAskNumber2Text:
+	text "I want to know"
+	line "your phone number!"
+
+	para "Let's talk about"
+	line "CLEFAIRY!"
+	done
+
+TiffanyNumberAcceptedText:
+	text "Isn't my CLEFAIRY"
+	line "super-adorable?"
+	done
+
+TiffanyNumberDeclinedText:
+	text "Aww… Oh well."
+	line "Look for me if you"
+
+	para "want to talk about"
+	line "CLEFAIRY."
+	done
+
+TiffanyPhoneFullText:
+	text "Oh? Your phone"
+	line "registry is full."
+	done
+
+TiffanyRematchText:
+	text "There you are!"
+
+	para "CLEFAIRY, I want"
+	line "you to try hard!"
+	done
+
+TiffanyGiftText:
+	text "You took a long"
+	line "time. See this?"
+
+	para "Isn't it cute?"
+	line "It's a PINK BOW."
+	done
+
+TiffanyPackFullText:
+	text "Uh-oh. Your PACK"
+	line "is crammed full."
+	done
--- /dev/null
+++ b/data/phone_text/todd_overworld.asm
@@ -1,0 +1,68 @@
+ToddAskNumber1Text:
+	text "From here, I can"
+	line "see GOLDENROD's"
+
+	para "DEPT.STORE. They"
+	line "have bargain sales"
+
+	para "up on the rooftop"
+	line "every so often."
+
+	para "Could I get your"
+	line "phone number?"
+
+	para "I'll call you when"
+	line "they have a sale."
+	done
+
+ToddAskNumber2Text:
+	text "If you give me"
+	line "your number, I'll"
+
+	para "call you when they"
+	line "have a sale."
+	done
+
+ToddNumberAcceptedText:
+	text "I check GOLDENROD"
+	line "DEPT.STORE every"
+
+	para "day, so I know"
+	line "when there's a"
+	cont "sale."
+	done
+
+ToddNumberDeclinedText:
+	text "Anyway…"
+
+	para "If you're short on"
+	line "money, take down"
+	cont "my number."
+
+	para "I'll call you when"
+	line "there's a sale."
+	done
+
+ToddPhoneFullText:
+	text "Your phone doesn't"
+	line "have enough memory"
+	cont "for more numbers."
+	done
+
+ToddRematchText:
+	text "I waited for you!"
+	line "I even cut back my"
+
+	para "shopping to raise"
+	line "my #MON better!"
+	done
+
+UnusedText_0xa43ca:
+; This is unused; Todd says this during the department store sale,
+; but this is a duplicate of the actual string in the Route 34 scripts.
+	text "Shopping under the"
+	line "sky!"
+
+	para "It feels so nice"
+	line "up on a rooftop."
+	done
--- /dev/null
+++ b/data/phone_text/trainers1.asm
@@ -1,0 +1,1989 @@
+UnknownText_0x1b4dc5: ; 0x1b4dc5
+	text "Hello. This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Good morning,"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b4ded: ; 0x1b4ded
+	text "Hello. This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "How's it going,"
+	line "<PLAY_G>?"
+	done
+
+UnknownText_0x1b4e16: ; 0x1b4e16
+	text "Hello. This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Good evening,"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b4e3e: ; 0x1b4e3e
+	text "<PLAY_G>, good"
+	line "morning!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b4e72: ; 0x1b4e72
+	text "<PLAY_G>, howdy!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Isn't it nice out?"
+	done
+
+UnknownText_0x1b4e9e: ; 0x1b4e9e
+	text "<PLAY_G>, good"
+	line "evening!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Got a minute?"
+	done
+
+UnknownText_0x1b4ecd: ; 0x1b4ecd
+	text "How are your"
+	line "#MON doing?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "so curious, it's a"
+
+	para "problem. Maybe"
+	line "it's like me…"
+	done
+
+UnknownText_0x1b4f21: ; 0x1b4f21
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh! Good morning,"
+	line "<PLAYER>."
+	done
+
+UnknownText_0x1b4f4d: ; 0x1b4f4d
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh! Good day,"
+	line "<PLAYER>."
+	done
+
+UnknownText_0x1b4f75: ; 0x1b4f75
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh! Good evening,"
+	line "<PLAYER>."
+	done
+
+UnknownText_0x1b4fa1: ; 0x1b4fa1
+	text "Hello, <PLAYER>."
+	line "Good morning."
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Were you asleep?"
+	done
+
+UnknownText_0x1b4fda: ; 0x1b4fda
+	text "Hi, <PLAYER>."
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "How are you doing?"
+	done
+
+UnknownText_0x1b5004: ; 0x1b5004
+	text "Hi, <PLAYER>."
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Were you awake?"
+	done
+
+UnknownText_0x1b502b: ; 0x1b502b
+	text "Keeping your"
+	line "#MON happy?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "healthy. It eats a"
+	cont "lot every day."
+	done
+
+UnknownText_0x1b5073: ; 0x1b5073
+	text "Yeah, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Huh? What's up,"
+	line "<PLAYER>?"
+	done
+
+UnknownText_0x1b509b: ; 0x1b509b
+	text "Yeah, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Huh? What's up"
+	line "<PLAYER>?"
+	done
+
+UnknownText_0x1b50c2: ; 0x1b50c2
+	text "Yeah, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Huh? What's up"
+	line "<PLAYER>?"
+	done
+
+UnknownText_0x1b50e9: ; 0x1b50e9
+	text "Yo, <PLAYER>!"
+	line "You awake?"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "How's it going?"
+	done
+
+UnknownText_0x1b511a: ; 0x1b511a
+	text "Yo, <PLAYER>! You"
+	line "free right now?"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "How's it going?"
+	done
+
+UnknownText_0x1b5154: ; 0x1b5154
+	text "Yo, <PLAYER>!"
+	line "Were you asleep?"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "How's it going?"
+	done
+
+UnknownText_0x1b518b: ; 0x1b518b
+	text "How are your"
+	line "#MON doing?"
+
+	para "My #MON are a"
+	line "bit too energetic."
+
+	para "@"
+	text_from_ram StringBuffer4
+	text ","
+	line "especially."
+
+	para "Every time it"
+	line "spots a trainer,"
+	cont "it has to battle."
+
+	para "It gets to be a"
+	line "bit much for me!"
+	done
+
+UnknownText_0x1b522b: ; 0x1b522b
+	text "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "looking tougher"
+	cont "than ever."
+
+	para "It looks even"
+	line "tougher than me!"
+	done
+
+UnknownText_0x1b5270: ; 0x1b5270
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking…"
+
+	para "Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b52a5: ; 0x1b52a5
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking…"
+
+	para "Hi, <PLAY_G>!"
+	done
+
+UnknownText_0x1b52cc: ; 0x1b52cc
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking…"
+
+	para "Hi, <PLAY_G>!"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b5301: ; 0x1b5301
+	text "<PLAY_G>, good"
+	line "morning!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b5335: ; 0x1b5335
+	text "Hi, <PLAY_G>!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b535f: ; 0x1b535f
+	text "<PLAY_G>, good"
+	line "evening!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you doing?"
+	done
+
+UnknownText_0x1b5393: ; 0x1b5393
+	text "How are your"
+	line "#MON doing?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "doing as great as"
+	cont "ever."
+
+	para "Let's keep at it"
+	line "and become #MON"
+	cont "CHAMPS!"
+	done
+
+UnknownText_0x1b53f7: ; 0x1b53f7
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	para "Oh, <PLAY_G>."
+	line "Good morning."
+	para ""
+	done
+
+UnknownText_0x1b5424: ; 0x1b5424
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh. Hi, <PLAY_G>."
+	done
+
+UnknownText_0x1b5446: ; 0x1b5446
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Good evening."
+	done
+
+UnknownText_0x1b5472: ; 0x1b5472
+	text "Good morning,"
+	line "<PLAY_G>!"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Were you sleeping?"
+	done
+
+UnknownText_0x1b54a6: ; 0x1b54a6
+	text "<PLAY_G>, hi!"
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Do you have some"
+	line "time?"
+	done
+
+UnknownText_0x1b54d4: ; 0x1b54d4
+	text "Hi, <PLAY_G>."
+	line "Good evening."
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "I hope you were"
+	line "awake."
+	done
+
+UnknownText_0x1b5510: ; 0x1b5510
+	text "Are you the kind"
+	line "of person who goes"
+
+	para "to #MON CENTERS"
+	line "often?"
+
+	para "I go every day."
+	line "Watching out for"
+
+	para "the health of your"
+	line "#MON is a basic"
+
+	para "part of being a"
+	line "#MON trainer."
+	done
+
+UnknownText_0x1b55ae: ; 0x1b55ae
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>?"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b55da: ; 0x1b55da
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>? Hi!"
+	done
+
+UnknownText_0x1b55fc: ; 0x1b55fc
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>?"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b5628: ; 0x1b5628
+	text "Oh, <PLAY_G>?"
+
+	para "Tweet! Yeah, it's"
+	line "me, @"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b564c: ; 0x1b564c
+	text "Oh, <PLAY_G>?"
+
+	para "Tweet! Yeah, it's"
+	line "me, @"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5670: ; 0x1b5670
+	text "Oh, <PLAY_G>?"
+
+	para "Tweet! Yeah, it's"
+	line "me, @"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5694: ; 0x1b5694
+	text "Are your #MON"
+	line "still cooking?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " has"
+	line "too much energy."
+
+	para "Once it takes off,"
+	line "it won't come back"
+	cont "for a while."
+	done
+
+UnknownText_0x1b5702: ; 0x1b5702
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh. Hi, <PLAYER>."
+	line "What's up?"
+	done
+
+UnknownText_0x1b572e: ; 0x1b572e
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAYER>,"
+	line "what's up?"
+	done
+
+UnknownText_0x1b575a: ; 0x1b575a
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAYER>,"
+	line "what's up?"
+	done
+
+UnknownText_0x1b5786: ; 0x1b5786
+	text "You're slow! Hurry"
+	line "up and answer!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b57b7: ; 0x1b57b7
+	text "You're slow! Hurry"
+	line "up and answer!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b57e8: ; 0x1b57e8
+	text "You're slow! Hurry"
+	line "up and answer!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b5819: ; 0x1b5819
+	text "Hey, how are your"
+	line "#MON doing?"
+
+	para "What? Great?"
+	line "I see…"
+
+	para "What? My #MON?"
+
+	para "Of course they're"
+	line "doing great! What"
+
+	para "kind of a question"
+	line "is that?"
+	done
+
+UnknownText_0x1b589a: ; 0x1b589a
+	text "Hi, @"
+	text_from_ram StringBuffer3
+	text " here!"
+
+	para "Oh, <PLAYER>? You"
+	line "doing well?"
+	done
+
+UnknownText_0x1b58c2: ; 0x1b58c2
+	text "Hi, @"
+	text_from_ram StringBuffer3
+	text " here!"
+
+	para "Oh, <PLAYER>? You"
+	line "doing well?"
+	done
+
+UnknownText_0x1b58ea: ; 0x1b58ea
+	text "Hi, @"
+	text_from_ram StringBuffer3
+	text " here!"
+
+	para "Oh, <PLAYER>? You"
+	line "doing well?"
+	done
+
+UnknownText_0x1b5912: ; 0x1b5912
+	text "Yo, <PLAYER>!"
+	line "How're you doing?"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text ","
+	line "got a minute?"
+	done
+
+UnknownText_0x1b5948: ; 0x1b5948
+	text "Yo, <PLAYER>! How's"
+	line "it going?"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Got a minute?"
+	done
+
+UnknownText_0x1b597c: ; 0x1b597c
+	text "Yo, <PLAYER>!"
+	line "How're you doing?"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text ","
+	line "got a minute?"
+	done
+
+UnknownText_0x1b59b2: ; 0x1b59b2
+	text "How are your"
+	line "#MON doing?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text "'s"
+	line "raring to go, just"
+	cont "like always."
+
+	para "It's the only one"
+	line "I have. I'm going"
+
+	para "to become a great"
+	line "trainer with it!"
+	done
+
+UnknownText_0x1b5a3b: ; 0x1b5a3b
+	text "Hello? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking."
+
+	para "Oh. Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b5a74: ; 0x1b5a74
+	text "Hello? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking."
+
+	para "Oh, hi, <PLAY_G>!"
+	done
+
+UnknownText_0x1b5a9f: ; 0x1b5a9f
+	text "Hello? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking."
+
+	para "Oh, hi, <PLAY_G>!"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b5ad8: ; 0x1b5ad8
+	text "<PLAY_G>, good"
+	line "morning!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Isn't it nice out?"
+	done
+
+UnknownText_0x1b5b0b: ; 0x1b5b0b
+	text "<PLAY_G>, howdy!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Isn't it nice out?"
+	done
+
+UnknownText_0x1b5b37: ; 0x1b5b37
+	text "Good evening,"
+	line "<PLAY_G>!"
+
+	para "It's me, @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Were you awake?"
+	done
+
+UnknownText_0x1b5b68: ; 0x1b5b68
+	text "How are your"
+	line "#MON doing?"
+
+	para "My #MON have"
+	line "too much energy to"
+
+	para "burn. It gets to"
+	line "be a problem."
+
+	para "Of all my #MON,"
+	line "@"
+	text_from_ram StringBuffer4
+	text " is the"
+	cont "hardest to handle."
+
+	para "Working with it is"
+	line "exhausting."
+	done
+
+UnknownText_0x1b5c10: ; 0x1b5c10
+	text "Yes? Ah, <PLAY_G>."
+
+	para "You're courteous"
+	line "enough to state"
+
+	para "your name when you"
+	line "call on the phone."
+	done
+
+UnknownText_0x1b5c63: ; 0x1b5c63
+	text "Yes? Ah, <PLAY_G>."
+
+	para "You're courteous"
+	line "enough to state"
+
+	para "your name when you"
+	line "call on the phone."
+	done
+
+UnknownText_0x1b5cb6: ; 0x1b5cb6
+	text "Yes? Ah, <PLAY_G>."
+
+	para "You're courteous"
+	line "enough to state"
+
+	para "your name when you"
+	line "call on the phone."
+	done
+
+UnknownText_0x1b5d09: ; 0x1b5d09
+	text "Hiya, it's Uncle"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5d21: ; 0x1b5d21
+	text "Hiya, it's Uncle"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5d39: ; 0x1b5d39
+	text "Hiya, it's Uncle"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b5d51: ; 0x1b5d51
+	text "Are you taking"
+	line "good care of your"
+
+	para "#MON? You have"
+	line "to be good to your"
+	cont "partners!"
+	done
+
+UnknownText_0x1b5d9f: ; 0x1b5d9f
+	text "Hello, @"
+	text_from_ram StringBuffer3
+	text ""
+	line "speaking."
+
+	para "Oh, <PLAY_G>."
+	line "Good morning."
+	done
+
+UnknownText_0x1b5dcc: ; 0x1b5dcc
+	text "Hello, @"
+	text_from_ram StringBuffer3
+	text ""
+	line "speaking."
+
+	para "Oh, <PLAY_G>."
+	line "How are you?"
+	done
+
+UnknownText_0x1b5df8: ; 0x1b5df8
+	text "Hello, @"
+	text_from_ram StringBuffer3
+	text ""
+	line "speaking."
+
+	para "Oh, <PLAY_G>."
+	line "Good evening."
+	done
+
+UnknownText_0x1b5e25: ; 0x1b5e25
+	text "Good morning,"
+	line "<PLAY_G>."
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Were you sleeping?"
+	done
+
+UnknownText_0x1b5e59: ; 0x1b5e59
+	text "Hi, <PLAY_G>."
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "How are things"
+	line "going for you?"
+	done
+
+UnknownText_0x1b5e8e: ; 0x1b5e8e
+	text "Good evening,"
+	line "<PLAY_G>."
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Are you awake?"
+	done
+
+UnknownText_0x1b5ebe: ; 0x1b5ebe
+	text "I had some time,"
+	line "so I called you."
+
+	para "So anyway, how are"
+	line "your #MON?"
+
+	para "Me, I take my"
+	line "@"
+	text_from_ram StringBuffer4
+	text " to the"
+
+	para "#MON CENTER in"
+	line "VIOLET every day,"
+
+	para "so it's doing just"
+	line "fantastic!"
+
+	para "I'm friends with"
+	line "the receptionist!"
+	done
+
+UnknownText_0x1b5f7a: ; 0x1b5f7a
+	text "Yeah, @"
+	text_from_ram StringBuffer3
+	text " the"
+	line "HIKER here."
+
+	para "Ah, <PLAYER>!"
+	done
+
+UnknownText_0x1b5f9e: ; 0x1b5f9e
+	text "Yeah, @"
+	text_from_ram StringBuffer3
+	text " the"
+	line "HIKER here."
+
+	para "Ah, <PLAYER>,"
+	line "right?"
+	done
+
+UnknownText_0x1b5fc9: ; 0x1b5fc9
+	text "Yeah, @"
+	text_from_ram StringBuffer3
+	text " the"
+	line "HIKER here."
+
+	para "Ah, <PLAYER>, isn't"
+	line "it?"
+	done
+
+UnknownText_0x1b5ff6: ; 0x1b5ff6
+	text "Yo, <PLAYER>?"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text ""
+	line "the HIKER!"
+	done
+
+UnknownText_0x1b6017: ; 0x1b6017
+	text "Hey, is this"
+	line "<PLAYER>?"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text ""
+	line "the HIKER!"
+	done
+
+UnknownText_0x1b6041: ; 0x1b6041
+	text "<PLAYER>, you still"
+	line "awake?"
+
+	para "This is @"
+	text_from_ram StringBuffer3
+	text ""
+	line "the HIKER!"
+	done
+
+UnknownText_0x1b606f: ; 0x1b606f
+	text "Are your #MON"
+	line "as feisty as ever?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " and"
+	line "me--we have energy"
+
+	para "to burn. We hike"
+	line "up mountains every"
+
+	para "day to work out"
+	line "all our energy."
+	done
+
+UnknownText_0x1b60f5: ; 0x1b60f5
+	text "Yes? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking."
+
+	para "Hey, <PLAY_G>!"
+	done
+
+UnknownText_0x1b611b: ; 0x1b611b
+	text "Yes? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking."
+
+	para "This must be"
+	line "<PLAY_G>."
+	done
+
+UnknownText_0x1b6149: ; 0x1b6149
+	text "Yes? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text " speaking."
+
+	para "Ah, <PLAY_G>!"
+	done
+
+UnknownText_0x1b616e: ; 0x1b616e
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "<PLAY_G>, right?"
+	done
+
+UnknownText_0x1b618f: ; 0x1b618f
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "<PLAY_G>, what are"
+	line "you doing?"
+	done
+
+UnknownText_0x1b61bd: ; 0x1b61bd
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "<PLAY_G>, sorry to"
+	line "call you so late."
+	done
+
+UnknownText_0x1b61f2: ; 0x1b61f2
+	text "How do you raise"
+	line "your #MON?"
+
+	para "I do all sorts"
+	line "of things, like"
+
+	para "leaving them in"
+	line "DAY-CARE and"
+
+	para "toughening them up"
+	line "with items."
+	done
+
+UnknownText_0x1b626a: ; 0x1b626a
+	text "Hello? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b6296: ; 0x1b6296
+	text "Hello? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>!"
+	line "Hi, how are you?"
+	done
+
+UnknownText_0x1b62c5: ; 0x1b62c5
+	text "Hello? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, <PLAY_G>!"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b62f1: ; 0x1b62f1
+	text "<PLAY_G>?"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Good morning!"
+	done
+
+UnknownText_0x1b630e: ; 0x1b630e
+	text "<PLAY_G>?"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text ". Is"
+	line "this a bad time?"
+	done
+
+UnknownText_0x1b6331: ; 0x1b6331
+	text "<PLAY_G>?"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "."
+	line "Got time to chat?"
+	done
+
+UnknownText_0x1b6352: ; 0x1b6352
+	text "Are your #MON"
+	line "still tough?"
+
+	para "I train every day"
+	line "with @"
+	text_from_ram StringBuffer4
+	text "."
+	done
+
+UnknownText_0x1b638c: ; 0x1b638c
+	text "Hello? @"
+	text_from_ram StringBuffer3
+	text ""
+	line "here…"
+
+	para "Hey, <PLAY_G>!"
+	done
+
+UnknownText_0x1b63a8: ; 0x1b63a8
+	text "Hello? @"
+	text_from_ram StringBuffer3
+	text ""
+	line "here…"
+
+	para "Wow, <PLAY_G>!"
+	done
+
+UnknownText_0x1b63c4: ; 0x1b63c4
+	text "Hello? @"
+	text_from_ram StringBuffer3
+	text ""
+	line "here…"
+
+	para "Yippee, <PLAY_G>!"
+	done
+
+UnknownText_0x1b63e3: ; 0x1b63e3
+	text "Uh, hello."
+	line "<PLAY_G>?"
+
+	para "It's your pal,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6407: ; 0x1b6407
+	text "Uh, hello,"
+	line "<PLAY_G>?"
+
+	para "It's your buddy"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b642c: ; 0x1b642c
+	text "Uh, hello,"
+	line "<PLAY_G>?"
+
+	para "It's your sidekick"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6454: ; 0x1b6454
+	text "Yeah, hello."
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "…Huh, <PLAY_G>? Yo!"
+	done
+
+UnknownText_0x1b647e: ; 0x1b647e
+	text "Yeah, hello, you"
+	line "got @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "…Huh, <PLAY_G>? Yo!"
+	done
+
+UnknownText_0x1b64a8: ; 0x1b64a8
+	text "Yeah, hello, you"
+	line "got @"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "…Huh, <PLAY_G>? Yo!"
+	done
+
+UnknownText_0x1b64d2: ; 0x1b64d2
+	text "Yeah, hello?"
+	line "@"
+	text_from_ram StringBuffer3
+	text " calling."
+
+	para "What are you up"
+	line "to, <PLAY_G>?"
+	done
+
+UnknownText_0x1b6506: ; 0x1b6506
+	text "Yeah, hello?"
+	line "@"
+	text_from_ram StringBuffer3
+	text " calling."
+
+	para "Where are you now,"
+	line "<PLAY_G>?"
+	done
+
+UnknownText_0x1b6539: ; 0x1b6539
+	text "Yeah, hello?"
+	line "@"
+	text_from_ram StringBuffer3
+	text " calling."
+
+	para "Are you awake now,"
+	line "<PLAY_G>?"
+	done
+
+UnknownText_0x1b656c: ; 0x1b656c
+	text "I bet your #MON"
+	line "are a lot stronger"
+	cont "than before."
+	done
+
+UnknownText_0x1b659d: ; 0x1b659d
+	text "Yup, it's @"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Is this <PLAY_G>?"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b65c7: ; 0x1b65c7
+	text "Yup, it's @"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Is that <PLAY_G>?"
+	done
+
+UnknownText_0x1b65e3: ; 0x1b65e3
+	text "Yup, it's @"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Is that <PLAY_G>?"
+	line "Good evening!"
+	done
+
+UnknownText_0x1b660d: ; 0x1b660d
+	text "Hello! It's me,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6624: ; 0x1b6624
+	text "Hello! It's me,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b663b: ; 0x1b663b
+	text "Hello! It's me,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6652: ; 0x1b6652
+	text "<PLAY_G>, are you"
+	line "raising your"
+	cont "#MON properly?"
+
+	para "I read in a book"
+	line "that you should"
+
+	para "raise any #MON"
+	line "you catch with"
+	cont "love and care."
+	done
+
+UnknownText_0x1b66c8: ; 0x1b66c8
+	text "Hi, @"
+	text_from_ram StringBuffer3
+	text " on the"
+	line "line."
+
+	para "Hey! It's <PLAY_G>!"
+	done
+
+UnknownText_0x1b66ec: ; 0x1b66ec
+	text "Hi, @"
+	text_from_ram StringBuffer3
+	text " on the"
+	line "line."
+
+	para "I know!"
+	line "It's <PLAY_G>!"
+	done
+
+UnknownText_0x1b6713: ; 0x1b6713
+	text "Hi, @"
+	text_from_ram StringBuffer3
+	text " on the"
+	line "line."
+
+	para "<PLAY_G>?"
+	line "What's up?"
+	done
+
+UnknownText_0x1b6738: ; 0x1b6738
+	text "Uh, <PLAY_G>?"
+
+	para "It's me!"
+	line "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6757: ; 0x1b6757
+	text "Uh, <PLAY_G>?"
+
+	para "It's me!"
+	line "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6776: ; 0x1b6776
+	text "Uh, <PLAY_G>?"
+
+	para "It's me!"
+	line "It's me, @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b6795: ; 0x1b6795
+	text "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "so full of energy,"
+
+	para "it's a little"
+	line "scary."
+
+	para "How are your"
+	line "#MON doing?"
+	done
+
+UnknownText_0x1b67e2: ; 0x1b67e2
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b680e: ; 0x1b680e
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Hi, <PLAY_G>, good"
+	line "day!"
+	done
+
+UnknownText_0x1b6836: ; 0x1b6836
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Hi, <PLAY_G>, good"
+	line "evening!"
+	done
+
+UnknownText_0x1b6862: ; 0x1b6862
+	text "Hi, <PLAY_G>, good"
+	line "morning!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you?"
+	done
+
+UnknownText_0x1b6890: ; 0x1b6890
+	text "Hi, <PLAY_G>, good"
+	line "day!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you?"
+	done
+
+UnknownText_0x1b68ba: ; 0x1b68ba
+	text "Hi, <PLAY_G>, good"
+	line "evening!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "."
+	line "How are you?"
+	done
+
+UnknownText_0x1b68e8: ; 0x1b68e8
+	text "How are your"
+	line "#MON doing?"
+
+	para "You know PROF.OAK,"
+	line "so of course your"
+	cont "#MON are fine!"
+
+	para "My #MON are"
+	line "doing well too."
+
+	para "But then, I am"
+	line "trying to become a"
+
+	para "#MON professor,"
+	line "so that shouldn't"
+	cont "be a big surprise."
+	done
+
+UnknownText_0x1b69a8: ; 0x1b69a8
+	text "Hi, <PLAY_G>?"
+
+	para "Good morning pika."
+	line "What's up pika?"
+	done
+
+UnknownText_0x1b69d2: ; 0x1b69d2
+	text "Hi, <PLAY_G>?"
+
+	para "Good day pika,"
+	line "what's up pika?"
+	done
+
+UnknownText_0x1b69f8: ; 0x1b69f8
+	text "Hi, <PLAY_G>?"
+
+	para "Good evening pika,"
+	line "what's up pika?"
+	done
+
+UnknownText_0x1b6a22: ; 0x1b6a22
+	text "<PLAY_G> pika, good"
+	line "morning!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text ", how"
+	line "pika are you?"
+	done
+
+UnknownText_0x1b6a56: ; 0x1b6a56
+	text "<PLAY_G> pika, good"
+	line "pika day!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text ", how"
+	line "pika are you?"
+	done
+
+UnknownText_0x1b6a8b: ; 0x1b6a8b
+	text "<PLAY_G> pika, good"
+	line "evening!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text ". Were"
+	line "you pika awake?"
+	done
+
+UnknownText_0x1b6ac2: ; 0x1b6ac2
+	text "You have to hear"
+	line "this! My lovable"
+
+	para "@"
+	text_from_ram StringBuffer4
+	text " looked"
+	line "at me and grinned!"
+
+	para "It must be because"
+	line "our hearts beat"
+	cont "together as one!"
+	done
+
+UnknownText_0x1b6b39: ; 0x1b6b39
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, Good morning,"
+	line "<PLAY_G>."
+	done
+
+UnknownText_0x1b6b65: ; 0x1b6b65
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "That voice…"
+	line "<PLAY_G>, right?"
+	done
+
+UnknownText_0x1b6b92: ; 0x1b6b92
+	text "Hello, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "This must be"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b6bb9: ; 0x1b6bb9
+	text "Hello!"
+	line "@"
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "Good morning! The"
+	line "weather's great!"
+	done
+
+UnknownText_0x1b6bef: ; 0x1b6bef
+	text "Hello!"
+	line "@"
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "What a perfect day"
+	line "for fishing!"
+	done
+
+UnknownText_0x1b6c23: ; 0x1b6c23
+	text "Hello!"
+	line "@"
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "It's a great night"
+	line "for fishing!"
+	done
+
+UnknownText_0x1b6c56: ; 0x1b6c56
+	text "How's your trip"
+	line "coming along?"
+
+	para "I can't complain"
+	line "about my fishing!"
+	done
+
+UnknownText_0x1b6c96: ; 0x1b6c96
+	text "Yes? @"
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "Ah, <PLAYER>. What"
+	line "can I do for you?"
+	done
+
+UnknownText_0x1b6cc6: ; 0x1b6cc6
+	text "Yes? @"
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "Ah, <PLAYER>. What"
+	line "can I do for you?"
+	done
+
+UnknownText_0x1b6cf6: ; 0x1b6cf6
+	text "Yes? @"
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "Ah, <PLAYER>. What"
+	line "can I do for you?"
+	done
+
+UnknownText_0x1b6d26: ; 0x1b6d26
+	text "Hiya, <PLAYER>. How"
+	line "are you doing?"
+
+	para "Hey! It's me,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6d57: ; 0x1b6d57
+	text "Hiya, <PLAYER>, how"
+	line "are you doing?"
+
+	para "Hey, it's me,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6d88: ; 0x1b6d88
+	text "Hiya, <PLAYER>, how"
+	line "are you doing?"
+
+	para "Hey, it's me,"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6db9: ; 0x1b6db9
+	text "Oh yeah, I saw you"
+	line "coming out of a"
+
+	para "#MON CENTER the"
+	line "other day."
+
+	para "You heal your"
+	line "#MON regularly,"
+
+	para "don't you?"
+	line "I'm impressed."
+
+	para "Heh, my @"
+	text_from_ram StringBuffer4
+	text ""
+	line "is so tough, it"
+
+	para "doesn't need to go"
+	line "to #MON CENTERS"
+	cont "often. Heheh!"
+	done
+
+UnknownText_0x1b6e7c: ; 0x1b6e7c
+	text "Yes? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Good morning."
+	done
+
+UnknownText_0x1b6ea6: ; 0x1b6ea6
+	text "Yes? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>."
+	line "Hello."
+	done
+
+UnknownText_0x1b6ec9: ; 0x1b6ec9
+	text "Yes? This is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "."
+
+	para "Oh, <PLAY_G>, good"
+	line "evening."
+	done
+
+UnknownText_0x1b6ef3: ; 0x1b6ef3
+	text "Is this <PLAY_G>?"
+
+	para "Good morning. This"
+	line "is @"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6f1c: ; 0x1b6f1c
+	text "Is this <PLAY_G>?"
+
+	para "Hi, it's @"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6f37: ; 0x1b6f37
+	text "Is this <PLAY_G>?"
+
+	para "Good evening. This"
+	line "is @"
+	text_from_ram StringBuffer3
+	text "."
+	done
+
+UnknownText_0x1b6f60: ; 0x1b6f60
+	text "Are your #MON"
+	line "doing well?"
+
+	para "I hope you take"
+	line "them to a #MON"
+	cont "CENTER every day."
+
+	para "Don't push them"
+	line "too hard."
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " is"
+	line "cute and lively"
+
+	para "precisely because"
+	line "I take it to a"
+
+	para "#MON CENTER"
+	line "every day."
+	done
+
+UnknownText_0x1b7019: ; 0x1b7019
+	text "Yes, hello?"
+	line "@"
+	text_from_ram StringBuffer3
+	text " here!"
+
+	para "Morning, <PLAY_G>!"
+
+	para "Are you using bird"
+	line "#MON?"
+	done
+
+UnknownText_0x1b7057: ; 0x1b7057
+	text "Yes, hello?"
+	line "@"
+	text_from_ram StringBuffer3
+	text " here!"
+
+	para "Hi, <PLAY_G>!"
+
+	para "Are your bird"
+	line "#MON flying?"
+	done
+
+UnknownText_0x1b7092: ; 0x1b7092
+	text "Yes, hello?"
+	line "@"
+	text_from_ram StringBuffer3
+	text " here!"
+
+	para "Evening, <PLAY_G>!"
+	line "Are you letting"
+
+	para "your bird #MON"
+	line "see some action?"
+	done
+
+UnknownText_0x1b70e7: ; 0x1b70e7
+	text "Good morning,"
+	line "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b7112: ; 0x1b7112
+	text "Hi, <PLAY_G>!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "Remember me?"
+	done
+
+UnknownText_0x1b7132: ; 0x1b7132
+	text "Good evening,"
+	line "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "Are you free now?"
+	done
+
+UnknownText_0x1b7161: ; 0x1b7161
+	text "Are you and your"
+	line "#MON fine?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text ""
+	line "looks like it will"
+
+	para "get tough enough"
+	line "to face and beat"
+
+	para "the legendary bird"
+	line "#MON!"
+	done
+
+UnknownText_0x1b71d5: ; 0x1b71d5
+	text "Hello, you have"
+	line "reached @"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Ah, <PLAY_G>."
+	done
+
+UnknownText_0x1b71fc: ; 0x1b71fc
+	text "Hello, you have"
+	line "reached @"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Ah, <PLAY_G>, is"
+	line "it?"
+	done
+
+UnknownText_0x1b722a: ; 0x1b722a
+	text "Hello, you have"
+	line "reached @"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Ah, if it isn't"
+	line "<PLAY_G>."
+	done
+
+UnknownText_0x1b725c: ; 0x1b725c
+	text "Ah, it's @"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Have you got a"
+	line "moment?"
+	done
+
+UnknownText_0x1b7283: ; 0x1b7283
+	text "Ah, it's @"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Can you talk now?"
+	done
+
+UnknownText_0x1b72a5: ; 0x1b72a5
+	text "Ah, it's @"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Sorry for calling"
+	line "so late."
+	done
+
+UnknownText_0x1b72d0: ; 0x1b72d0
+	text "Have your #MON"
+	line "grown any?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " has"
+	line "grown quite a bit."
+	done
+
+UnknownText_0x1b730b: ; 0x1b730b
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "<PLAYER>! Beautiful"
+	line "morning, hey?"
+	done
+
+UnknownText_0x1b7331: ; 0x1b7331
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "<PLAYER>! Beautiful"
+	line "weather, hey?"
+	done
+
+UnknownText_0x1b7357: ; 0x1b7357
+	text_from_ram StringBuffer3
+	text " here…"
+
+	para "<PLAYER>! Beautiful"
+	line "moonlight, hey?"
+	done
+
+UnknownText_0x1b737f: ; 0x1b737f
+	text "Hey, <PLAYER>!"
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b7397: ; 0x1b7397
+	text "Hey, <PLAYER>!"
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b73af: ; 0x1b73af
+	text "Hey, <PLAYER>!"
+	line "This is @"
+	text_from_ram StringBuffer3
+	text "!"
+	done
+
+UnknownText_0x1b73c7: ; 0x1b73c7
+	text "Yup, yup!"
+	line "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Hah, and here's"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b73ef: ; 0x1b73ef
+	text "Yup, yup!"
+	line "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Hah, and here's"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b7417: ; 0x1b7417
+	text "Yup, yup!"
+	line "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Hah, and here's"
+	line "<PLAY_G>!"
+	done
+
+UnknownText_0x1b743f: ; 0x1b743f
+	text "<PLAY_G>, it's"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Have you had a"
+	line "proper breakfast?"
+	done
+
+UnknownText_0x1b746f: ; 0x1b746f
+	text "<PLAY_G>, it's"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Have you had a"
+	line "proper lunch?"
+	done
+
+UnknownText_0x1b749b: ; 0x1b749b
+	text "<PLAY_G>, it's"
+	line "@"
+	text_from_ram StringBuffer3
+	text "!"
+
+	para "Have you had a"
+	line "proper dinner?"
+	done
+
+UnknownText_0x1b74c8: ; 0x1b74c8
+	text "Are your #MON"
+	line "looking good?"
+
+	para "My @"
+	text_from_ram StringBuffer4
+	text " and"
+	line "me--we're looking"
+
+	para "mighty dandy!"
+	line "Hahahah!"
+	done
+
+UnknownText_0x1b751a: ; 0x1b751a
+	text "Yes, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh. Hi, <PLAY_G>!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b7548: ; 0x1b7548
+	text "Yes, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAY_G>!"
+	line "Yahoo!"
+	done
+
+UnknownText_0x1b756f: ; 0x1b756f
+	text "Yes, this is"
+	line "@"
+	text_from_ram StringBuffer3
+	text "…"
+
+	para "Oh, hi, <PLAY_G>!"
+	done
+
+UnknownText_0x1b758f: ; 0x1b758f
+	text "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "Good morning!"
+	done
+
+UnknownText_0x1b75ac: ; 0x1b75ac
+	text "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "Working hard?"
+	done
+
+UnknownText_0x1b75c9: ; 0x1b75c9
+	text "<PLAY_G>!"
+
+	para "It's @"
+	text_from_ram StringBuffer3
+	text "!"
+	line "Were you up?"
+	done
+
+UnknownText_0x1b75e5: ; 0x1b75e5
+	text "Are you raising"
+	line "your #MON?"
+
+	para "Hey, @"
+	text_from_ram StringBuffer3
+	text "'s"
+	line "@"
+	text_from_ram StringBuffer4
+	text " is"
+	cont "looking good!"
+	done
+
+UnusedPhoneText: ; 0x1b7624
+	text "Good morning."
+	done
--- /dev/null
+++ b/data/phone_text/tully_overworld.asm
@@ -1,0 +1,73 @@
+TullyAskNumber1Text:
+	text "Hey, you're trying"
+	line "to be the ultimate"
+
+	para "trainer too? Then"
+	line "we're comrades!"
+
+	para "If I find any more"
+	line "items by the"
+
+	para "water, I'll give"
+	line "you some."
+
+	para "Just give me your"
+	line "phone number."
+	done
+
+TullyAskNumber2Text:
+	text "If I find any more"
+	line "items by the"
+
+	para "water, I'll give"
+	line "you some."
+
+	para "Just give me your"
+	line "phone number."
+	done
+
+TullyNumberAcceptedText:
+	text "You'll be hearing"
+	line "from me if I find"
+	cont "something good."
+	done
+
+TullyNumberDeclinedText:
+	text "Is that so? Then"
+	line "I'll just have to"
+	cont "use them myself."
+	done
+
+TullyPhoneFullText:
+	text "Your phone list is"
+	line "all filled up."
+
+	para "Come back if you"
+	line "make room for me."
+	done
+
+TullyRematchText:
+	text "I've been doing"
+	line "more than just"
+
+	para "fishing since we"
+	line "last met."
+
+	para "You're in for a"
+	line "big surprise!"
+	done
+
+TullyGiftText:
+	text "Hey, there you"
+	line "are!"
+
+	para "Here's a gift, as"
+	line "promised!"
+	done
+
+TullyPackFullText:
+	text "Your PACK's full?"
+
+	para "Come back later--"
+	line "that'll do it."
+	done
--- /dev/null
+++ b/data/phone_text/vance_overworld.asm
@@ -1,0 +1,73 @@
+VanceAskNumber1Text:
+	text "You know, you are"
+	line "really strong."
+
+	para "But I don't want"
+	line "to just slink off…"
+
+	para "I know! Could I"
+	line "get your number?"
+
+	para "Let's meet up for"
+	line "more battles!"
+	done
+
+VanceAskNumber2Text:
+	text "I want to battle"
+	line "tough trainers as"
+	cont "often as I can!"
+
+	para "Could I get your"
+	line "number?"
+
+	para "Let's meet up for"
+	line "more battles!"
+	done
+
+VanceNumberAcceptedText:
+	text "Don't forget to"
+	line "come see me when I"
+	cont "challenge you!"
+	done
+
+VanceNumberDeclinedText:
+	text "A bird-user friend"
+	line "isn't a bad thing"
+	cont "to have, I think…"
+
+	para "Won't you"
+	line "reconsider?"
+	done
+
+VancePhoneFullText:
+	text "Your phone's out"
+	line "of memory. Delete"
+	cont "a number for me!"
+	done
+
+VanceRematchText:
+	text "Am I happy to see"
+	line "you! I won't lose!"
+	done
+
+VancePackFullText:
+	text "Oh, too bad. You"
+	line "don't have room."
+
+	para "I'll give it to"
+	line "you next time!"
+	done
+
+VanceRematchGiftText:
+	text "You are really,"
+	line "really strong!"
+
+	para "Thanks for taking"
+	line "me on so often--I"
+
+	para "learned a whole"
+	line "lot from you."
+
+	para "I know! This will"
+	line "do as my thanks!"
+	done
--- /dev/null
+++ b/data/phone_text/wade_overworld.asm
@@ -1,0 +1,70 @@
+WadeAskNumber1Text:
+	text "You're awesome!"
+	line "I like you!"
+
+	para "I look for #MON"
+	line "here every day."
+
+	para "When I'm in the"
+	line "grass, I find all"
+	cont "kinds of BERRIES."
+
+	para "If you'd like,"
+	line "I'll share some."
+
+	para "Could I get your"
+	line "phone number?"
+	done
+
+WadeAskNumber2Text:
+	text "When I'm in the"
+	line "grass, I find all"
+	cont "kinds of BERRIES."
+
+	para "If you'd like,"
+	line "I'll share some."
+
+	para "Could I get your"
+	line "phone number?"
+	done
+
+WadeNumberAcceptedText:
+	text "You'll hear from"
+	line "me as soon as I"
+
+	para "find anything that"
+	line "you might like."
+	done
+
+WadeNumberDeclinedText:
+	text "Oh well. Don't be"
+	line "shy if you want to"
+	cont "get my number."
+	done
+
+WadePhoneFullText:
+	text "Your phone list"
+	line "has no room for my"
+	cont "number."
+	done
+
+WadeRematchText:
+	text "I was waiting for"
+	line "you. Let's battle!"
+	done
+
+WadeGiftText:
+	text "Good to see you!"
+	line "See? This is what"
+
+	para "I found."
+	line "It's for you!"
+	done
+
+WadePackFullText:
+	text "Oops, your PACK's"
+	line "full. Too bad."
+
+	para "You should come"
+	line "back for it later."
+	done
--- /dev/null
+++ b/data/phone_text/wilton_overworld.asm
@@ -1,0 +1,61 @@
+WiltonAskNumber1Text:
+	text "Eh, our battle was"
+	line "fun, I'd say…"
+
+	para "When I'm fishing,"
+	line "I sometimes snag"
+
+	para "items that people"
+	line "have dropped."
+
+	para "Do you want them?"
+	line "What's the number?"
+	done
+
+WiltonAskNumber2Text:
+	text "If I snag an item"
+	line "while I'm fishing,"
+
+	para "it's yours. What's"
+	line "your number?"
+	done
+
+WiltonNumberAcceptedText:
+	text "If I snag anything"
+	line "good, I'll be sure"
+	cont "to let you know."
+	done
+
+WiltonNumberDeclinedText:
+	text "All right… Come"
+	line "back if you have a"
+	cont "change of heart."
+	done
+
+WiltonPhoneFullText:
+	text "You can't register"
+	line "another number."
+	done
+
+WiltonRematchText:
+	text "Argh! You startled"
+	line "POLIWAG into"
+	cont "fleeing again!"
+	done
+
+WiltonGiftText:
+	text "So here you are."
+
+	para "See this?"
+	line "I snagged it just"
+
+	para "a little while"
+	line "ago. It's yours."
+	done
+
+WiltonPackFullText:
+	text "Your PACK's full?"
+
+	para "I'll give it to"
+	line "you later."
+	done
--- /dev/null
+++ b/data/std_text.asm
@@ -1,0 +1,388 @@
+NurseMornText:
+	text "Good morning!"
+	line "Welcome to our"
+	cont "#MON CENTER."
+	done
+
+NurseDayText:
+	text "Hello!"
+	line "Welcome to our"
+	cont "#MON CENTER."
+	done
+
+NurseNiteText:
+	text "Good evening!"
+	line "You're out late."
+
+	para "Welcome to our"
+	line "#MON CENTER."
+	done
+
+PokeComNurseMornText:
+	text "Good morning!"
+
+	para "This is the #-"
+	line "MON COMMUNICATION"
+
+	para "CENTER--or the"
+	line "#COM CENTER."
+	done
+
+PokeComNurseDayText:
+	text "Hello!"
+
+	para "This is the #-"
+	line "MON COMMUNICATION"
+
+	para "CENTER--or the"
+	line "#COM CENTER."
+	done
+
+PokeComNurseNiteText:
+	text "Good to see you"
+	line "working so late."
+
+	para "This is the #-"
+	line "MON COMMUNICATION"
+
+	para "CENTER--or the"
+	line "#COM CENTER."
+	done
+
+NurseAskHealText:
+	text "We can heal your"
+	line "#MON to perfect"
+	cont "health."
+
+	para "Shall we heal your"
+	line "#MON?"
+	done
+
+NurseTakePokemonText:
+	text "OK, may I see your"
+	line "#MON?"
+	done
+
+NurseReturnPokemonText:
+	text "Thank you for"
+	line "waiting."
+
+	para "Your #MON are"
+	line "fully healed."
+	done
+
+NurseGoodbyeText:
+	text "We hope to see you"
+	line "again."
+	done
+
+; not used
+	text "We hope to see you"
+	line "again."
+	done
+
+NursePokerusText:
+	text "Your #MON"
+	line "appear to be"
+
+	para "infected by tiny"
+	line "life forms."
+
+	para "Your #MON are"
+	line "healthy and seem"
+	cont "to be fine."
+
+	para "But we can't tell"
+	line "you anything more"
+
+	para "at a #MON"
+	line "CENTER."
+	done
+
+PokeComNursePokerusText:
+	text "Your #MON"
+	line "appear to be"
+
+	para "infected by tiny"
+	line "life forms."
+
+	para "Your #MON are"
+	line "healthy and seem"
+	cont "to be fine."
+
+	para "But we can't tell"
+	line "you anything more."
+	done
+
+DifficultBookshelfText:
+	text "It's full of"
+	line "difficult books."
+	done
+
+PictureBookshelfText:
+	text "A whole collection"
+	line "of #MON picture"
+	cont "books!"
+	done
+
+MagazineBookshelfText:
+	text "#MON magazines…"
+	line "#MON PAL,"
+
+	para "#MON HANDBOOK,"
+	line "#MON GRAPH…"
+	done
+
+TeamRocketOathText:
+	text "TEAM ROCKET OATH"
+
+	para "Steal #MON for"
+	line "profit!"
+
+	para "Exploit #MON"
+	line "for profit!"
+
+	para "All #MON exist"
+	line "for the glory of"
+	cont "TEAM ROCKET!"
+	done
+
+IncenseBurnerText:
+	text "What is this?"
+
+	para "Oh, it's an"
+	line "incense burner!"
+	done
+
+MerchandiseShelfText:
+	text "Lots of #MON"
+	line "merchandise!"
+	done
+
+TownMapText:
+	text "It's the TOWN MAP."
+	done
+
+WindowText:
+	text "My reflection!"
+	line "Lookin' good!"
+	done
+
+TVText:
+	text "It's a TV."
+	done
+
+HomepageText:
+	text "#MON JOURNAL"
+	line "HOME PAGE…"
+
+	para "It hasn't been"
+	line "updated…"
+	done
+
+; not used
+	text "#MON RADIO!"
+
+	para "Call in with your"
+	line "requests now!"
+	done
+
+TrashCanText:
+	text "There's nothing in"
+	line "here…"
+	done
+
+; not used
+	text "A #MON may be"
+	line "able to move this."
+	done
+
+; not used
+	text "Maybe a #MON"
+	line "can break this."
+	done
+
+PokecenterSignText:
+	text "Heal Your #MON!"
+	line "#MON CENTER"
+	done
+
+MartSignText:
+	text "For All Your"
+	line "#MON Needs"
+
+	para "#MON MART"
+	done
+
+ContestResults_ReadyToJudgeText:
+	text "We will now judge"
+	line "the #MON you've"
+	cont "caught."
+
+	para $56
+	line $56
+
+	para "We have chosen the"
+	line "winners!"
+
+	para "Are you ready for"
+	line "this?"
+	done
+
+ContestResults_PlayerWonAPrizeText:
+	text "<PLAYER>, the No.@"
+	text_from_ram StringBuffer3
+	text ""
+	line "finisher, wins"
+	cont "@"
+	text_from_ram StringBuffer4
+	text "!"
+	done
+
+ReceivedItemText:
+	text "<PLAYER> received"
+	line "@"
+	text_from_ram StringBuffer4
+	text "."
+	done
+
+ContestResults_JoinUsNextTimeText:
+	text "Please join us for"
+	line "the next Contest!"
+	done
+
+ContestResults_ConsolationPrizeText:
+	text "Everyone else gets"
+	line "a BERRY as a con-"
+	cont "solation prize!"
+	done
+
+ContestResults_DidNotWinText:
+	text "We hope you do"
+	line "better next time."
+	done
+
+ContestResults_ReturnPartyText:
+	text "We'll return the"
+	line "#MON we kept"
+
+	para "for you."
+	line "Here you go!"
+	done
+
+ContestResults_PartyFullText:
+	text "Your party's full,"
+	line "so the #MON was"
+
+	para "sent to your BOX"
+	line "in BILL's PC."
+	done
+
+GymStatue_CityGymText:
+	text_from_ram StringBuffer3
+	text ""
+	line "#MON GYM"
+	done
+
+GymStatue_WinningTrainersText:
+	text "LEADER: @"
+	text_from_ram StringBuffer4
+	text ""
+	para "WINNING TRAINERS:"
+	line "<PLAYER>"
+	done
+
+CoinVendor_WelcomeText:
+	text "Welcome to the"
+	line "GAME CORNER."
+	done
+
+CoinVendor_NoCoinCaseText:
+	text "Do you need game"
+	line "coins?"
+
+	para "Oh, you don't have"
+	line "a COIN CASE for"
+	cont "your coins."
+	done
+
+CoinVendor_IntroText:
+	text "Do you need some"
+	line "game coins?"
+
+	para "It costs ¥1000 for"
+	line "50 coins. Do you"
+	cont "want some?"
+	done
+
+CoinVendor_Buy50CoinsText:
+	text "Thank you!"
+	line "Here are 50 coins."
+	done
+
+CoinVendor_Buy500CoinsText:
+	text "Thank you! Here"
+	line "are 500 coins."
+	done
+
+CoinVendor_NotEnoughMoneyText:
+	text "You don't have"
+	line "enough money."
+	done
+
+CoinVendor_CoinCaseFullText:
+	text "Whoops! Your COIN"
+	line "CASE is full."
+	done
+
+CoinVendor_CancelText:
+	text "No coins for you?"
+	line "Come again!"
+	done
+
+BugContestPrizeNoRoomText:
+	text "Oh? Your PACK is"
+	line "full."
+
+	para "We'll keep this"
+	line "for you today, so"
+
+	para "come back when you"
+	line "make room for it."
+	done
+
+HappinessText3:
+	text "Wow! You and your"
+	line "#MON are really"
+	cont "close!"
+	done
+
+HappinessText2:
+	text "#MON get more"
+	line "friendly if you"
+
+	para "spend time with"
+	line "them."
+	done
+
+HappinessText1:
+	text "You haven't tamed"
+	line "your #MON."
+
+	para "If you aren't"
+	line "nice, it'll pout."
+	done
+
+RegisteredNumber1Text:
+	text "<PLAYER> registered"
+	line "@"
+	text_from_ram StringBuffer3
+	text "'s number."
+	done
+
+RegisteredNumber2Text:
+	text "<PLAYER> registered"
+	line "@"
+	text_from_ram StringBuffer3
+	text "'s number."
+	done
--- /dev/null
+++ b/data/unused_text/gen_1_trainers.asm
@@ -1,0 +1,92 @@
+GetGen1TrainerClassName: ; 50a28
+; XXX
+	ld hl, .Strings
+	ld a, [TrainerClass]
+	dec a
+	ld c, a
+	ld b, 0
+	add hl, bc
+	add hl, bc
+	ld a, [hli]
+	ld h, [hl]
+	ld l, a
+	ld de, StringBuffer1
+.copy
+	ld a, [hli]
+	ld [de], a
+	inc de
+	cp "@"
+	jr nz, .copy
+	ret
+
+.Strings: ; 50a42
+; Untranslated trainer class names from Red.
+	dw .Youngster
+	dw .BugCatcher
+	dw .Lass
+	dw OTClassName
+	dw .JrTrainerM
+	dw .JrTrainerF
+	dw .Pokemaniac
+	dw .SuperNerd
+	dw OTClassName
+	dw OTClassName
+	dw .Burglar
+	dw .Engineer
+	dw .Jack
+	dw OTClassName
+	dw .Swimmer
+	dw OTClassName
+	dw OTClassName
+	dw .Beauty
+	dw OTClassName
+	dw .Rocker
+	dw .Juggler
+	dw OTClassName
+	dw OTClassName
+	dw .Blackbelt
+	dw OTClassName
+	dw .ProfOak
+	dw .Chief
+	dw .Scientist
+	dw OTClassName
+	dw .Rocket
+	dw .CooltrainerM
+	dw .CooltrainerF
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+	dw OTClassName
+
+.Youngster:    db "たんパン@"
+.BugCatcher:   db "むしとり@"
+.Lass:         db "ミニスカ@"
+.JrTrainerM:   db "ボーイ@"
+.JrTrainerF:   db "ガール@"
+.Pokemaniac:   db "マニア@"
+.SuperNerd:    db "りかけい@"
+.Burglar:      db "どろぼう@"
+.Engineer:     db "ォヤジ@"
+.Jack:         db "ジャック@"
+.Swimmer:      db "かいパン@"
+.Beauty:       db "おねえさん@"
+.Rocker:       db "グループ@"
+.Juggler:      db "ジャグラー@"
+.Blackbelt:    db "からて@"
+.ProfOak:      db "ォーキド@"
+.Chief:        db "チーフ@"
+.Scientist:    db "けんきゅういん@"
+.Rocket:       db "だんいん@"
+.CooltrainerM: db "エりート♂@"
+.CooltrainerF: db "エりート♀@"
--- /dev/null
+++ b/data/unused_text/sweet_honey.asm
@@ -1,0 +1,68 @@
+; Sweet Honey is a feature that was scrapped before development.
+; It was later implemented in Pokémon Diamond and Pearl.
+;
+; Sweet Honey was probably reworked into Sweet Scent.
+; A map in the final game has a Butterfree and a woman who gives
+; the Sweet Scent TM.
+
+; Most of these texts seem to be associated with a single NPC.
+; The last text is associated with a second NPC, probably a Butterfree.
+
+UnusedSweetHoneyText: ; 0x5578a
+	text "My #MON is an"
+	line "expert at collect-"
+	cont "ing SWEET HONEY."
+
+	para "I'll share some"
+	line "with you."
+	done
+
+UnusedSweetHoneyBagFullText: ; 0x557d6
+	text "I want to give you"
+	line "some SWEET HONEY,"
+
+	para "but you have no"
+	line "room for it."
+	done
+
+UnusedSweetHoneyGiveText: ; 0x55819
+	text "Here you go! Have"
+	line "some SWEET HONEY!"
+	done
+
+UnusedGotSweetHoneyText: ; 0x5583e
+	text "<PLAYER> received"
+	line "SWEET HONEY."
+	done
+
+UnusedSweetHoneyAfterText1: ; 0x55856
+	text "My little brother"
+	line "takes SWEET HONEY"
+
+	para "and goes somewhere"
+	line "with it."
+
+	para "I wonder what he's"
+	line "up to?"
+	done
+
+UnusedSweetHoneyAfterText2: ; 0x558b1
+	text "Did you put SWEET"
+	line "HONEY on a tree?"
+
+	para "What happened to"
+	line "it?"
+	done
+
+UnusedSweetHoneyAfterText3: ; 0x558ea
+	text "Did you put SWEET"
+	line "HONEY on a tree?"
+
+	para "It takes about a"
+	line "day for #MON to"
+	cont "be drawn to it."
+	done
+
+UnusedSweetHoneyButterfreeText: ; 0x5593f
+	text "BUTTERFREE: Freeh!"
+	done
--- a/engine/phone/buenas_password.asm
+++ b/engine/phone/buenas_password.asm
@@ -167,4 +167,4 @@
 	end
 ; a0c28
 
-INCLUDE "text/phone/buena.asm"
+INCLUDE "data/phone_text/buena.asm"
--- a/main.asm
+++ b/main.asm
@@ -263,7 +263,7 @@
 INCLUDE "engine/events/sacred_ash.asm"
 INCLUDE "engine/tempmon.asm"
 INCLUDE "engine/types.asm"
-INCLUDE "text/unused_gen_1_trainers.asm"
+INCLUDE "data/unused_text/gen_1_trainers.asm"
 INCLUDE "engine/mon_stats.asm"
 INCLUDE "engine/routines/initlist.asm"
 INCLUDE "engine/experience.asm"
@@ -294,7 +294,7 @@
 
 SECTION "Crystal Phone Text", ROMX
 
-INCLUDE "text/phone/extra.asm"
+INCLUDE "data/phone_text/extra.asm"
 
 
 SECTION "bank20", ROMX
@@ -302,7 +302,7 @@
 INCLUDE "engine/player_movement.asm"
 INCLUDE "engine/engine_flags.asm"
 INCLUDE "engine/variables.asm"
-INCLUDE "text/battle.asm"
+INCLUDE "data/battle_text.asm"
 INCLUDE "engine/debug.asm"
 
 
@@ -354,23 +354,23 @@
 
 SECTION "Phone Text", ROMX
 
-INCLUDE "text/phone/anthony_overworld.asm"
-INCLUDE "text/phone/todd_overworld.asm"
-INCLUDE "text/phone/gina_overworld.asm"
-INCLUDE "text/phone/irwin_overworld.asm"
-INCLUDE "text/phone/arnie_overworld.asm"
-INCLUDE "text/phone/alan_overworld.asm"
-INCLUDE "text/phone/dana_overworld.asm"
-INCLUDE "text/phone/chad_overworld.asm"
-INCLUDE "text/phone/derek_overworld.asm"
-INCLUDE "text/phone/tully_overworld.asm"
-INCLUDE "text/phone/brent_overworld.asm"
-INCLUDE "text/phone/tiffany_overworld.asm"
-INCLUDE "text/phone/vance_overworld.asm"
-INCLUDE "text/phone/wilton_overworld.asm"
-INCLUDE "text/phone/kenji_overworld.asm"
-INCLUDE "text/phone/parry_overworld.asm"
-INCLUDE "text/phone/erin_overworld.asm"
+INCLUDE "data/phone_text/anthony_overworld.asm"
+INCLUDE "data/phone_text/todd_overworld.asm"
+INCLUDE "data/phone_text/gina_overworld.asm"
+INCLUDE "data/phone_text/irwin_overworld.asm"
+INCLUDE "data/phone_text/arnie_overworld.asm"
+INCLUDE "data/phone_text/alan_overworld.asm"
+INCLUDE "data/phone_text/dana_overworld.asm"
+INCLUDE "data/phone_text/chad_overworld.asm"
+INCLUDE "data/phone_text/derek_overworld.asm"
+INCLUDE "data/phone_text/tully_overworld.asm"
+INCLUDE "data/phone_text/brent_overworld.asm"
+INCLUDE "data/phone_text/tiffany_overworld.asm"
+INCLUDE "data/phone_text/vance_overworld.asm"
+INCLUDE "data/phone_text/wilton_overworld.asm"
+INCLUDE "data/phone_text/kenji_overworld.asm"
+INCLUDE "data/phone_text/parry_overworld.asm"
+INCLUDE "data/phone_text/erin_overworld.asm"
 
 
 SECTION "bank2E", ROMX
@@ -550,7 +550,7 @@
 
 SECTION "Crystal Phone Text 2", ROMX
 
-INCLUDE "text/phone/extra2.asm"
+INCLUDE "data/phone_text/extra2.asm"
 
 
 SECTION "UpdateBattleHUDs", ROMX
@@ -570,26 +570,26 @@
 
 SECTION "Common Text 1", ROMX
 
-INCLUDE "text/stdtext.asm"
-INCLUDE "text/phone/jack_overworld.asm"
-INCLUDE "text/phone/beverly_overworld.asm"
-INCLUDE "text/phone/huey_overworld.asm"
-INCLUDE "text/phone/gaven_overworld.asm"
-INCLUDE "text/phone/beth_overworld.asm"
-INCLUDE "text/phone/jose_overworld.asm"
-INCLUDE "text/phone/reena_overworld.asm"
-INCLUDE "text/phone/joey_overworld.asm"
-INCLUDE "text/phone/wade_overworld.asm"
-INCLUDE "text/phone/ralph_overworld.asm"
-INCLUDE "text/phone/liz_overworld.asm"
+INCLUDE "data/std_text.asm"
+INCLUDE "data/phone_text/jack_overworld.asm"
+INCLUDE "data/phone_text/beverly_overworld.asm"
+INCLUDE "data/phone_text/huey_overworld.asm"
+INCLUDE "data/phone_text/gaven_overworld.asm"
+INCLUDE "data/phone_text/beth_overworld.asm"
+INCLUDE "data/phone_text/jose_overworld.asm"
+INCLUDE "data/phone_text/reena_overworld.asm"
+INCLUDE "data/phone_text/joey_overworld.asm"
+INCLUDE "data/phone_text/wade_overworld.asm"
+INCLUDE "data/phone_text/ralph_overworld.asm"
+INCLUDE "data/phone_text/liz_overworld.asm"
 
 
 SECTION "Special Phone Text", ROMX
 
-INCLUDE "text/phone/mom.asm"
-INCLUDE "text/phone/bill.asm"
-INCLUDE "text/phone/elm.asm"
-INCLUDE "text/phone/trainers1.asm"
+INCLUDE "data/phone_text/mom.asm"
+INCLUDE "data/phone_text/bill.asm"
+INCLUDE "data/phone_text/elm.asm"
+INCLUDE "data/phone_text/trainers1.asm"
 
 
 SECTION "Miscellaneous Text", ROMX
@@ -624,7 +624,7 @@
 
 SECTION "Battle Tower Text", ROMX
 
-INCLUDE "text/battle_tower.asm"
+INCLUDE "data/battle_tower/trainer_text.asm"
 
 
 SECTION "Battle Tower Trainer Data", ROMX
--- a/maps/GoldenrodNameRater.asm
+++ b/maps/GoldenrodNameRater.asm
@@ -22,7 +22,7 @@
 GoldenrodNameRaterRadio:
 	jumpstd radio2
 
-INCLUDE "text/unused_sweet_honey.asm"
+INCLUDE "data/unused_text/sweet_honey.asm"
 
 GoldenrodNameRater_MapEventHeader:
 	; filler
--- a/text/battle.asm
+++ /dev/null
@@ -1,1293 +1,0 @@
-BattleText::
-
-BattleText_PlayerPickedUpPayDayMoney: ; 0x80730
-	text "<PLAYER> picked up"
-	line "¥@"
-	deciram wPayDayMoney, 3, 6
-	text "!"
-	prompt
-; 0x80746
-
-WildPokemonAppearedText: ; 0x80746
-	text "Wild @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "appeared!"
-	prompt
-; 0x8075c
-
-HookedPokemonAttackedText: ; 0x8075c
-	text "The hooked"
-	line "@"
-	text_from_ram EnemyMonNick
-	text ""
-	cont "attacked!"
-	prompt
-; 0x80778
-
-PokemonFellFromTreeText: ; 0x80778
-	text_from_ram EnemyMonNick
-	text " fell"
-	line "out of the tree!"
-	prompt
-; 0x80793
-
-WildCelebiAppearedText: ; 0x80793
-	text "Wild @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "appeared!"
-	prompt
-; 0x807a9
-
-WantsToBattleText:: ; 0x807a9
-	text "<ENEMY>"
-	line "wants to battle!"
-	prompt
-; 0x807bd
-
-BattleText_WildFled: ; 0x807bd
-	text "Wild @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "fled!"
-	prompt
-; 0x807cf
-
-BattleText_EnemyFled: ; 0x807cf
-	text "Enemy @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "fled!"
-	prompt
-; 0x807e2
-
-HurtByPoisonText: ; 0x807e2
-	text "<USER>"
-	line "is hurt by poison!"
-	prompt
-; 0x807f8
-
-HurtByBurnText: ; 0x807f8
-	text "<USER>'s"
-	line "hurt by its burn!"
-	prompt
-; 0x8080e
-
-LeechSeedSapsText: ; 0x8080e
-	text "LEECH SEED saps"
-	line "<USER>!"
-	prompt
-; 0x80822
-
-HasANightmareText: ; 0x80822
-	text "<USER>"
-	line "has a NIGHTMARE!"
-	prompt
-; 0x80836
-
-HurtByCurseText: ; 0x80836
-	text "<USER>'s"
-	line "hurt by the CURSE!"
-	prompt
-; 0x8084d
-
-SandstormHitsText: ; 0x8084d
-	text "The SANDSTORM hits"
-	line "<USER>!"
-	prompt
-; 0x80864
-
-PerishCountText: ; 0x80864
-	text "<USER>'s"
-	line "PERISH count is @"
-	deciram wd265, 1, 1
-	text "!"
-	prompt
-; 0x80880
-
-BattleText_TargetRecoveredWithItem: ; 0x80880
-	text "<TARGET>"
-	line "recovered with"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-; 0x80899
-
-BattleText_UserRecoveredPPUsing: ; 0x80899
-	text "<USER>"
-	line "recovered PP using"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-; 0x808b6
-
-BattleText_TargetWasHitByFutureSight: ; 0x808b6
-	text "<TARGET>"
-	line "was hit by FUTURE"
-	cont "SIGHT!"
-	prompt
-; 0x808d2
-
-BattleText_SafeguardFaded: ; 0x808d2
-	text "<USER>'s"
-	line "SAFEGUARD faded!"
-	prompt
-; 0x808e7
-
-BattleText_PkmnLightScreenFell: ; 0x808e7
-	text_from_ram StringBuffer1
-	text " #MON's"
-	line "LIGHT SCREEN fell!"
-	prompt
-; 0x80905
-
-BattleText_PkmnReflectFaded: ; 0x80905
-	text_from_ram StringBuffer1
-	text " #MON's"
-	line "REFLECT faded!"
-	prompt
-; 0x8091f
-
-BattleText_RainContinuesToFall: ; 0x8091f
-	text "Rain continues to"
-	line "fall."
-	prompt
-; 0x80938
-
-BattleText_TheSunlightIsStrong: ; 0x80938
-	text "The sunlight is"
-	line "strong."
-	prompt
-; 0x80951
-
-BattleText_TheSandstormRages: ; 0x80951
-	text "The SANDSTORM"
-	line "rages."
-	prompt
-; 0x80967
-
-BattleText_TheRainStopped: ; 0x80967
-	text "The rain stopped."
-	prompt
-; 0x8097a
-
-BattleText_TheSunlightFaded: ; 0x8097a
-	text "The sunlight"
-	line "faded."
-	prompt
-; 0x8098f
-
-BattleText_TheSandstormSubsided: ; 0x8098f
-	text "The SANDSTORM"
-	line "subsided."
-	prompt
-; 0x809a8
-
-BattleText_EnemyPkmnFainted: ; 0x809a8
-	text "Enemy @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "fainted!"
-	prompt
-; 0x809be
-
-GotMoneyForWinningText:
-	text "<PLAYER> got ¥@"
-	deciram wBattleReward, 3, 6
-	text ""
-	line "for winning!"
-	prompt
-
-BattleText_EnemyWasDefeated: ; 0x809da
-	text "<ENEMY>"
-	line "was defeated!"
-	prompt
-; 0x809eb
-
-TiedAgainstText: ; 0x809eb
-	text "Tied against"
-	line "<ENEMY>!"
-	prompt
-; 0x809fc
-
-SentSomeToMomText:
-	text "<PLAYER> got ¥@"
-	deciram wBattleReward, 3, 6
-	text ""
-	line "for winning!"
-	cont "Sent some to MOM!"
-	prompt
-
-SentHalfToMomText:
-	text "Sent half to MOM!"
-	prompt
-
-SentAllToMomText:
-	text "Sent all to MOM!"
-	prompt
-
-BattleText_0x80a4f: ; 0x80a4f
-	text "<RIVAL>: Huh? I"
-	line "should've chosen"
-	cont "your #MON!"
-	prompt
-; 0x80a75
-
-BattleText_PkmnFainted: ; 0x80a75
-	text_from_ram BattleMonNick
-	text ""
-	line "fainted!"
-	prompt
-; 0x80a83
-
-BattleText_UseNextMon: ; 0x80a83
-	text "Use next #MON?"
-	done
-; 0x80a93
-
-BattleText_0x80a93: ; 0x80a93
-	text "<RIVAL>: Yes!"
-	line "I guess I chose a"
-	cont "good #MON!"
-	prompt
-; 0x80ab9
-
-LostAgainstText: ; 0x80ab9
-	text "Lost against"
-	line "<ENEMY>!"
-	prompt
-; 0x80aca
-
-BattleText_EnemyIsAboutToUseWillPlayerChangePkmn: ; 0x80aca
-	text "<ENEMY>"
-	line "is about to use"
-	cont "@"
-	text_from_ram EnemyMonNick
-	text "."
-
-	para "Will <PLAYER>"
-	line "change #MON?"
-	done
-; 0x80af8
-
-BattleText_EnemySentOut: ; 0x80af8
-	text "<ENEMY>"
-	line "sent out"
-	cont "@"
-	text_from_ram EnemyMonNick
-	text "!"
-	done
-; 0x80b0b
-
-BattleText_TheresNoWillToBattle: ; 0x80b0b
-	text "There's no will to"
-	line "battle!"
-	prompt
-; 0x80b26
-
-BattleText_AnEGGCantBattle: ; 0x80b26
-	text "An EGG can't"
-	line "battle!"
-	prompt
-; 0x80b3b
-
-BattleText_CantEscape2: ; 0x80b3b
-	text "Can't escape!"
-	prompt
-; 0x80b49
-
-BattleText_TheresNoEscapeFromTrainerBattle: ; 0x80b49
-	text "No! There's no"
-	line "running from a"
-	cont "trainer battle!"
-	prompt
-
-BattleText_GotAwaySafely: ; 0x80b77
-	text "Got away safely!"
-	prompt
-
-BattleText_UserFledUsingAStringBuffer1: ; 0x80b89
-	text "<USER>"
-	line "fled using a"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x80ba0
-
-BattleText_CantEscape: ; 0x80ba0
-	text "Can't escape!"
-	prompt
-; 0x80bae
-
-BattleText_UserHurtBySpikes: ; 0x80bae
-	text "<USER>'s"
-	line "hurt by SPIKES!"
-	prompt
-; 0x80bc2
-
-RecoveredUsingText: ; 0x80bc2
-	text "<TARGET>"
-	line "recovered using a"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x80bde
-
-BattleText_UsersStringBuffer1Activated: ; 0x80bde
-	text "<USER>'s"
-	line "@"
-	text_from_ram StringBuffer1
-	text ""
-	cont "activated!"
-	prompt
-; 0x80bf3
-
-BattleText_ItemsCantBeUsedHere: ; 0x80bf3
-	text "Items can't be"
-	line "used here."
-	prompt
-; 0x80c0d
-
-BattleText_PkmnIsAlreadyOut: ; 0x80c0d
-	text_from_ram BattleMonNick
-	text ""
-	line "is already out."
-	prompt
-; 0x80c22
-
-BattleText_PkmnCantBeRecalled: ; 0x80c22
-	text_from_ram BattleMonNick
-	text ""
-	line "can't be recalled!"
-	prompt
-; 0x80c39
-
-BattleText_TheresNoPPLeftForThisMove: ; 0x80c39
-	text "There's no PP left"
-	line "for this move!"
-	prompt
-; 0x80c5b
-
-BattleText_TheMoveIsDisabled: ; 0x80c5b
-	text "The move is"
-	line "DISABLED!"
-	prompt
-; 0x80c72
-
-BattleText_PkmnHasNoMovesLeft: ; 0x80c72
-	text_from_ram BattleMonNick
-	text ""
-	line "has no moves left!"
-	done
-; 0x80c8a
-
-BattleText_TargetsEncoreEnded: ; 0x80c8a
-	text "<TARGET>'s"
-	line "ENCORE ended!"
-	prompt
-; 0x80c9c
-
-BattleText_StringBuffer1GrewToLevel: ; 0x80c9c
-	text_from_ram StringBuffer1
-	text " grew to"
-	line "level @"
-	deciram CurPartyLevel, 1, 3
-	text "!@"
-	sound_dex_fanfare_50_79
-	db "@@"
-; 0x80cb9
-
-BattleText_WildPkmnIsEating: ; 0x80cba
-	text "Wild @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "is eating!"
-	prompt
-; 0x80cd1
-
-BattleText_WildPkmnIsAngry: ; 0x80cd1
-	text "Wild @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "is angry!"
-	prompt
-; 0x80ce7
-
-FastAsleepText: ; 0x80ce7
-	text "<USER>"
-	line "is fast asleep!"
-	prompt
-; 0x80cfa
-
-WokeUpText: ; 0x80cfa
-	text "<USER>"
-	line "woke up!"
-	prompt
-; 0x80d06
-
-FrozenSolidText: ; 0x80d06
-	text "<USER>"
-	line "is frozen solid!"
-	prompt
-; 0x80d1a
-
-FlinchedText: ; 0x80d1a
-	text "<USER>"
-	line "flinched!"
-	prompt
-; 0x80d27
-
-MustRechargeText: ; 0x80d27
-	text "<USER>"
-	line "must recharge!"
-	prompt
-; 0x80d39
-
-DisabledNoMoreText: ; 0x80d39
-	text "<USER>'s"
-	line "disabled no more!"
-	prompt
-; 0x80d4f
-
-IsConfusedText: ; 0x80d4f
-	text "<USER>"
-	line "is confused!"
-	prompt
-; 0x80d5f
-
-HurtItselfText: ; 0x80d5f
-	text "It hurt itself in"
-	line "its confusion!"
-	prompt
-; 0x80d81
-
-ConfusedNoMoreText: ; 0x80d81
-	text "<USER>'s"
-	line "confused no more!"
-	prompt
-; 0x80d97
-
-BecameConfusedText: ; 0x80d97
-	text "<TARGET>"
-	line "became confused!"
-	prompt
-; ItemHealedConfusion
-
-BattleText_ItemHealedConfusion: ; ItemHealedConfusion
-	text "A @"
-	text_from_ram StringBuffer1
-	text " rid"
-	line "<TARGET>"
-	cont "of its confusion."
-	prompt
-; 0x80dcc
-
-AlreadyConfusedText: ; 0x80dcc
-	text "<TARGET>'s"
-	line "already confused!"
-	prompt
-; 0x80de2
-
-BattleText_UsersHurtByStringBuffer1: ; 0x80de2
-	text "<USER>'s"
-	line "hurt by"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x80df5
-
-BattleText_UserWasReleasedFromStringBuffer1: ; 0x80df5
-	text "<USER>"
-	line "was released from"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x80e11
-
-UsedBindText: ; 0x80e11
-	text "<USER>"
-	line "used BIND on"
-	cont "<TARGET>!"
-	prompt
-; 0x80e24
-
-WhirlpoolTrapText: ; 0x80e24
-	text "<TARGET>"
-	line "was trapped!"
-	prompt
-; 0x80e34
-
-FireSpinTrapText: ; 0x80e34
-	text "<TARGET>"
-	line "was trapped!"
-	prompt
-; 0x80e44
-
-WrappedByText: ; 0x80e44
-	text "<TARGET>"
-	line "was WRAPPED by"
-	cont "<USER>!"
-	prompt
-; 0x80e59
-
-ClampedByText: ; 0x80e59
-	text "<TARGET>"
-	line "was CLAMPED by"
-	cont "<USER>!"
-	prompt
-; 0x80e6e
-
-StoringEnergyText: ; 0x80e6e
-	text "<USER>"
-	line "is storing energy!"
-	prompt
-; 0x80e84
-
-UnleashedEnergyText: ; 0x80e84
-	text "<USER>"
-	line "unleashed energy!"
-	prompt
-; 0x80e99
-
-HungOnText: ; 0x80e99
-	text "<TARGET>"
-	line "hung on with"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x80eb0
-
-EnduredText: ; 0x80eb0
-	text "<TARGET>"
-	line "ENDURED the hit!"
-	prompt
-; 0x80ec4
-
-InLoveWithText: ; 0x80ec4
-	text "<USER>"
-	line "is in love with"
-	cont "<TARGET>!"
-	prompt
-; 0x80eda
-
-InfatuationText: ; 0x80eda
-	text "<USER>'s"
-	line "infatuation kept"
-	cont "it from attacking!"
-	prompt
-; 0x80f02
-
-DisabledMoveText: ; 0x80f02
-	text "<USER>'s"
-	line "@"
-	text_from_ram StringBuffer1
-	text " is"
-	cont "DISABLED!"
-	prompt
-; 0x80f19
-
-LoafingAroundText: ; 0x80f19
-	text_from_ram BattleMonNick
-	text " is"
-	line "loafing around."
-	prompt
-; 0x80f31
-
-BeganToNapText: ; 0x80f31
-	text_from_ram BattleMonNick
-	text " began"
-	line "to nap!"
-	prompt
-; 0x80f44
-
-WontObeyText: ; 0x80f44
-	text_from_ram BattleMonNick
-	text " won't"
-	line "obey!"
-	prompt
-; 0x80f54
-
-TurnedAwayText: ; 0x80f54
-	text_from_ram BattleMonNick
-	text " turned"
-	line "away!"
-	prompt
-; 0x80f66
-
-IgnoredOrdersText: ; 0x80f66
-	text_from_ram BattleMonNick
-	text " ignored"
-	line "orders!"
-	prompt
-; 0x80f7b
-
-IgnoredSleepingText: ; 0x80f7b
-	text_from_ram BattleMonNick
-	text " ignored"
-	line "orders…sleeping!"
-	prompt
-; 0x80f99
-
-NoPPLeftText: ; 0x80f99
-	text "But no PP is left"
-	line "for the move!"
-	prompt
-; 0x80fba
-
-HasNoPPLeftText: ; 0x80fba
-	text "<USER>"
-	line "has no PP left for"
-	cont "@"
-	text_from_ram StringBuffer2
-	text "!"
-	prompt
-; 0x80fd7
-
-WentToSleepText: ; 0x80fd7
-	text "<USER>"
-	line "went to sleep!"
-	done
-; 0x80fe9
-
-RestedText: ; 0x80fe9
-	text "<USER>"
-	line "fell asleep and"
-	cont "became healthy!"
-	done
-; 0x8100c
-
-RegainedHealthText: ; 0x8100c
-	text "<USER>"
-	line "regained health!"
-	prompt
-; 0x81020
-
-AttackMissedText: ; 0x81020
-	text "<USER>'s"
-	line "attack missed!"
-	prompt
-; 0x81033
-
-AttackMissed2Text: ; 0x81033
-	text "<USER>'s"
-	line "attack missed!"
-	prompt
-; 0x81046
-
-CrashedText: ; 0x81046
-	text "<USER>"
-	line "kept going and"
-	cont "crashed!"
-	prompt
-; 0x81061
-
-UnaffectedText: ; 0x81061
-	text "<TARGET>'s"
-	line "unaffected!"
-	prompt
-; 0x81071
-
-DoesntAffectText: ; 0x81071
-	text "It doesn't affect"
-	line "<TARGET>!"
-	prompt
-; 0x81086
-
-CriticalHitText: ; 0x81086
-	text "A critical hit!"
-	prompt
-; 0x81097
-
-OneHitKOText: ; 0x81097
-	text "It's a one-hit KO!"
-	prompt
-; 0x810aa
-
-SuperEffectiveText: ; 0x810aa
-	text "It's super-"
-	line "effective!"
-	prompt
-; 0x810c1
-
-NotVeryEffectiveText: ; 0x810c1
-	text "It's not very"
-	line "effective…"
-	prompt
-; 0x810da
-
-TookDownWithItText: ; 0x810da
-	text "<TARGET>"
-	line "took down with it,"
-	cont "<USER>!"
-	prompt
-; 0x810f3
-
-RageBuildingText: ; 0x810f3
-	text "<USER>'s"
-	line "RAGE is building!"
-	prompt
-; 0x81109
-
-GotAnEncoreText: ; 0x81109
-	text "<TARGET>"
-	line "got an ENCORE!"
-	prompt
-; 0x8111b
-
-SharedPainText: ; 0x8111b
-	text "The battlers"
-	line "shared pain!"
-	prompt
-; 0x81136
-
-TookAimText: ; 0x81136
-	text "<USER>"
-	line "took aim!"
-	prompt
-; 0x81143
-
-SketchedText: ; 0x81143
-	text "<USER>"
-	line "SKETCHED"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x81156
-
-DestinyBondEffectText: ; 0x81156
-	text "<USER>'s"
-	line "trying to take its"
-	cont "opponent with it!"
-	prompt
-; 0x8117f
-
-SpiteEffectText: ; 0x8117f
-	text "<TARGET>'s"
-	line "@"
-	text_from_ram StringBuffer1
-	text " was"
-	cont "reduced by @"
-	deciram wd265, 1, 1
-	text "!"
-	prompt
-; 0x811a0
-
-BellChimedText: ; 0x811a0
-	text "A bell chimed!"
-	line ""
-	prompt
-; 0x811b1
-
-FellAsleepText: ; 0x811b1
-	text "<TARGET>"
-	line "fell asleep!"
-	prompt
-; 0x811c1
-
-AlreadyAsleepText: ; 0x811c1
-	text "<TARGET>'s"
-	line "already asleep!"
-	prompt
-; 0x811d5
-
-WasPoisonedText: ; 0x811d5
-	text "<TARGET>"
-	line "was poisoned!"
-	prompt
-; 0x811e6
-
-BadlyPoisonedText: ; 0x811e6
-	text "<TARGET>'s"
-	line "badly poisoned!"
-	prompt
-; 0x811fa
-
-AlreadyPoisonedText: ; 0x811fa
-	text "<TARGET>'s"
-	line "already poisoned!"
-	prompt
-; 0x81210
-
-SuckedHealthText: ; 0x81210
-	text "Sucked health from"
-	line "<TARGET>!"
-	prompt
-; 0x81227
-
-DreamEatenText: ; 0x81227
-	text "<TARGET>'s"
-	line "dream was eaten!"
-	prompt
-; 0x8123c
-
-WasBurnedText: ; 0x8123c
-	text "<TARGET>"
-	line "was burned!"
-	prompt
-; 0x8124b
-
-DefrostedOpponentText: ; 0x8124b
-	text "<TARGET>"
-	line "was defrosted!"
-	prompt
-; 0x8125d
-
-WasFrozenText: ; 0x8125d
-	text "<TARGET>"
-	line "was frozen solid!"
-	prompt
-; 0x81272
-
-WontRiseAnymoreText: ; 0x81272
-	text "<USER>'s"
-	line "@"
-	text_from_ram StringBuffer2
-	text " won't"
-	cont "rise anymore!"
-	prompt
-; 0x8128f
-
-WontDropAnymoreText: ; 0x8128f
-	text "<TARGET>'s"
-	line "@"
-	text_from_ram StringBuffer2
-	text " won't"
-	cont "drop anymore!"
-	prompt
-; 0x812ac
-
-FledFromBattleText:: ; 0x812ac
-	text "<USER>"
-	line "fled from battle!"
-	prompt
-; 0x812c1
-
-FledInFearText: ; 0x812c1
-	text "<TARGET>"
-	line "fled in fear!"
-	prompt
-; 0x812d2
-
-BlownAwayText: ; 0x812d2
-	text "<TARGET>"
-	line "was blown away!"
-	prompt
-; 0x812e5
-
-PlayerHitTimesText: ; 0x812e5
-	text "Hit @"
-	deciram PlayerDamageTaken, 1, 1
-	text " times!"
-	prompt
-; 0x812f8
-
-EnemyHitTimesText: ; 0x812f8
-	text "Hit @"
-	deciram EnemyDamageTaken, 1, 1
-	text " times!"
-	prompt
-; 0x8130b
-
-MistText: ; 0x8130b
-	text "<USER>'s"
-	line "shrouded in MIST!"
-	prompt
-; 0x81321
-
-ProtectedByMistText: ; 0x81321
-	text "<TARGET>'s"
-	line "protected by MIST."
-	prompt
-; 0x81338
-
-GettingPumpedText: ; 0x81338
-	interpret_data
-	text "<USER>'s"
-	line "getting pumped!"
-	prompt
-; 0x8134d
-
-RecoilText: ; 0x8134d
-	text "<USER>'s"
-	line "hit with recoil!"
-	prompt
-; 0x81362
-
-MadeSubstituteText: ; 0x81362
-	text "<USER>"
-	line "made a SUBSTITUTE!"
-	prompt
-; 0x81378
-
-HasSubstituteText: ; 0x81378
-	text "<USER>"
-	line "has a SUBSTITUTE!"
-	prompt
-; 0x8138d
-
-TooWeakSubText: ; 0x8138d
-	text "Too weak to make"
-	line "a SUBSTITUTE!"
-	prompt
-; 0x813ad
-
-SubTookDamageText: ; 0x813ad
-	text "The SUBSTITUTE"
-	line "took damage for"
-	cont "<TARGET>!"
-	prompt
-; 0x813d0
-
-SubFadedText: ; 0x813d0
-	text "<TARGET>'s"
-	line "SUBSTITUTE faded!"
-	prompt
-; 0x813e6
-
-LearnedMoveText: ; 0x813e6
-	text "<USER>"
-	line "learned"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x813f8
-
-WasSeededText: ; 0x813f8
-	text "<TARGET>"
-	line "was seeded!"
-	prompt
-; 0x81407
-
-EvadedText: ; 0x81407
-	text "<TARGET>"
-	line "evaded the attack!"
-	prompt
-; 0x8141d
-
-WasDisabledText: ; 0x8141d
-	text "<TARGET>'s"
-	line "@"
-	text_from_ram StringBuffer1
-	text " was"
-	cont "DISABLED!"
-	prompt
-; 0x81435
-
-CoinsScatteredText: ; 0x81435
-	text "Coins scattered"
-	line "everywhere!"
-	prompt
-; 0x81452
-
-TransformedTypeText: ; 0x81452
-	text "<USER>"
-	line "transformed into"
-	cont "the @"
-	text_from_ram StringBuffer1
-	text "-type!"
-	prompt
-; 0x81476
-
-EliminatedStatsText: ; 0x81476
-	text "All stat changes"
-	line "were eliminated!"
-	prompt
-; 0x81499
-
-TransformedText: ; 0x81499
-	text "<USER>"
-	line "TRANSFORMED into"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x814b4
-
-LightScreenEffectText: ; 0x814b4
-	text "<USER>'s"
-	line "SPCL.DEF rose!"
-	prompt
-; 0x814c7
-
-ReflectEffectText: ; 0x814c7
-	text "<USER>'s"
-	line "DEFENSE rose!"
-	prompt
-; 0x814d9
-
-NothingHappenedText: ; 0x814d9
-	text "But nothing"
-	line "happened."
-	prompt
-; 0x814f0
-
-ButItFailedText: ; 0x814f0
-	text "But it failed!"
-	prompt
-; 0x81500
-
-ItFailedText: ; 0x81500
-	text "It failed!"
-	prompt
-; 0x8150c
-
-DidntAffect1Text: ; 0x8150c
-	text "It didn't affect"
-	line "<TARGET>!"
-	prompt
-; 0x81520
-
-DidntAffect2Text: ; 0x81520
-	text "It didn't affect"
-	line "<TARGET>!"
-	prompt
-; 0x81534
-
-HPIsFullText: ; 0x81534
-	text "<USER>'s"
-	line "HP is full!"
-	prompt
-; 0x81544
-
-DraggedOutText: ; 0x81544
-	text "<USER>"
-	line "was dragged out!"
-	prompt
-; 0x81558
-
-ParalyzedText: ; 0x81558
-	text "<TARGET>'s"
-	line "paralyzed! Maybe"
-	cont "it can't attack!"
-	prompt
-; 0x8157d
-
-FullyParalyzedText: ; 0x8157d
-	text "<USER>'s"
-	line "fully paralyzed!"
-	prompt
-; 0x81592
-
-AlreadyParalyzedText: ; 0x81592
-	text "<TARGET>'s"
-	line "already paralyzed!"
-	prompt
-; 0x815a9
-
-ProtectedByText: ; 0x815a9
-	text "<TARGET>'s"
-	line "protected by"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-; 0x815c1
-
-MirrorMoveFailedText: ; 0x815c1
-	text "The MIRROR MOVE"
-	next "failed!"
-	prompt
-; 0x815da
-
-StoleText: ; 0x815da
-	text "<USER>"
-	line "stole @"
-	text_from_ram StringBuffer1
-	text ""
-	cont "from its foe!"
-	prompt
-; 0x815f7
-
-CantEscapeNowText: ; 0x815f7
-	text "<TARGET>"
-	line "can't escape now!"
-	prompt
-; 0x8160b
-
-StartedNightmareText: ; 0x8160b
-	text "<TARGET>"
-	line "started to have a"
-	cont "NIGHTMARE!"
-	prompt
-; 0x8162b
-
-WasDefrostedText: ; 0x8162b
-	text "<USER>"
-	line "was defrosted!"
-	prompt
-; 0x8163d
-
-PutACurseText: ; 0x8163d
-	text "<USER>"
-	line "cut its own HP and"
-
-	para "put a CURSE on"
-	line "<TARGET>!"
-	prompt
-; 0x81665
-
-ProtectedItselfText: ; 0x81665
-	text "<USER>"
-	line "PROTECTED itself!"
-	prompt
-; 0x8167a
-
-ProtectingItselfText: ; 0x8167a
-	text "<TARGET>'s"
-	line "PROTECTING itself!"
-	done
-; 0x81691
-
-SpikesText: ; 0x81691
-	text "SPIKES scattered"
-	line "all around"
-	cont "<TARGET>!"
-	prompt
-; 0x816b1
-
-IdentifiedText: ; 0x816b1
-	text "<USER>"
-	line "identified"
-	cont "<TARGET>!"
-	prompt
-; 0x816c2
-
-StartPerishText: ; 0x816c2
-	text "Both #MON will"
-	line "faint in 3 turns!"
-	prompt
-; 0x816e4
-
-SandstormBrewedText: ; 0x816e4
-	text "A SANDSTORM"
-	line "brewed!"
-	prompt
-; 0x816f9
-
-BracedItselfText: ; 0x816f9
-	text "<USER>"
-	line "braced itself!"
-	prompt
-; 0x8170b
-
-FellInLoveText: ; 0x8170b
-	text "<TARGET>"
-	line "fell in love!"
-	prompt
-; 0x8171c
-
-CoveredByVeilText: ; 0x8171c
-	text "<USER>'s"
-	line "covered by a veil!"
-	prompt
-; 0x81733
-
-SafeguardProtectText: ; 0x81733
-	text "<TARGET>"
-	line "is protected by"
-	cont "SAFEGUARD!"
-	prompt
-; 0x81751
-
-MagnitudeText: ; 0x81751
-	text "Magnitude @"
-	deciram wd265, 1, 1
-	text "!"
-	prompt
-; 0x81764
-
-ReleasedByText: ; 0x81764
-	text "<USER>"
-	line "was released by"
-	cont "<TARGET>!"
-	prompt
-; 0x8177a
-
-ShedLeechSeedText: ; 0x8177a
-	text "<USER>"
-	line "shed LEECH SEED!"
-	prompt
-; 0x8178e
-
-BlewSpikesText: ; 0x8178e
-	text "<USER>"
-	line "blew away SPIKES!"
-	prompt
-; 0x817a3
-
-DownpourText: ; 0x817a3
-	text "A downpour"
-	line "started!"
-	prompt
-; 0x817b8
-
-SunGotBrightText: ; 0x817b8
-	text "The sunlight got"
-	line "bright!"
-	prompt
-; 0x817d2
-
-BellyDrumText: ; 0x817d2
-	text "<USER>"
-	line "cut its HP and"
-	cont "maximized ATTACK!"
-	prompt
-; 0x817f6
-
-CopiedStatsText: ; 0x817f6
-	text "<USER>"
-	line "copied the stat"
-
-	para "changes of"
-	line "<TARGET>!"
-	prompt
-; 0x81817
-
-ForesawAttackText: ; 0x81817
-	text "<USER>"
-	line "foresaw an attack!"
-	prompt
-; 0x8182d
-
-BeatUpAttackText: ; 0x8182d
-	text_from_ram StringBuffer1
-	text "'s"
-	line "attack!"
-	done
-; 0x8183b
-
-RefusedGiftText: ; 0x8183b
-	text "<TARGET>"
-	line "refused the gift!"
-	prompt
-; 0x81850
-
-IgnoredOrders2Text: ; 0x81850
-	text "<USER>"
-	line "ignored orders!"
-	prompt
-; 0x81863
-
-BattleText_LinkErrorBattleCanceled: ; 0x81863
-	text "Link error…"
-
-	para "The battle has"
-	line "been canceled…"
-	prompt
-; 0x8188e
-
-BattleText_0x8188e: ; 0x8188e
-	text "There is no time"
-	line "left today!"
-	done
-; 0x818ac
--- a/text/battle_tower.asm
+++ /dev/null
@@ -1,743 +1,0 @@
-BattleTowerText_0x1ec000: ; 0x1ec000
-	text "Hello, glad to"
-	line "meet you!"
-
-	para "I do hope we have"
-	line "a good battle."
-	done
-; 0x1ec03b
-
-BattleTowerText_0x1ec03b: ; 0x1ec03b
-	text "Thank you! A most"
-	line "enjoyable battle!"
-	done
-; 0x1ec060
-
-UnknownText_0x1ec060: ; 0x1ec060
-	text "Thank you. You are"
-	line "formidable."
-	done
-; 0x1ec080
-
-BattleTowerText_0x1ec080: ; 0x1ec080
-	text "Work, work, work…"
-	line "I'm always busy!"
-	done
-; 0x1ec0a3
-
-UnknownText_0x1ec0a3: ; 0x1ec0a3
-	text "But, I work hard"
-	line "in battle too!"
-	done
-; 0x1ec0c4
-
-UnknownText_0x1ec0c4: ; 0x1ec0c4
-	text "I'm too busy to be"
-	line "battling!"
-	done
-; 0x1ec0e1
-
-UnknownText_0x1ec0e1: ; 0x1ec0e1
-	text "Brace yourself for"
-	line "my all-out attack!"
-	done
-; 0x1ec108
-
-UnknownText_0x1ec108: ; 0x1ec108
-	text "What a cakewalk!"
-	line "You're too easy!"
-	done
-; 0x1ec12a
-
-UnknownText_0x1ec12a: ; 0x1ec12a
-	text "I won't lose next"
-	line "time, all right?"
-	done
-; 0x1ec14d
-
-UnknownText_0x1ec14d: ; 0x1ec14d
-	text "Heh, your #MON"
-	line "look pretty cool."
-	done
-; 0x1ec16f
-
-UnknownText_0x1ec16f: ; 0x1ec16f
-	text "Hey, hey, no way!"
-	line "You won't win!"
-	done
-; 0x1ec190
-
-UnknownText_0x1ec190: ; 0x1ec190
-	text "You serious?"
-	line "This is brutal!"
-	done
-; 0x1ec1ae
-
-UnknownText_0x1ec1ae: ; 0x1ec1ae
-	text "#MON every day!"
-	line "I love battling!"
-	done
-; 0x1ec1d0
-
-UnknownText_0x1ec1d0: ; 0x1ec1d0
-	text "I'm on top of my"
-	line "game, but not you!"
-	done
-; 0x1ec1f4
-
-UnknownText_0x1ec1f4: ; 0x1ec1f4
-	text "I don't care that"
-	line "I lost, really!"
-	done
-; 0x1ec216
-
-UnknownText_0x1ec216: ; 0x1ec216
-	text "Hi, there! Let's"
-	line "keep this clean!"
-	done
-; 0x1ec238
-
-UnknownText_0x1ec238: ; 0x1ec238
-	text "Whoops, sorry for"
-	line "that wipeout!"
-	done
-; 0x1ec259
-
-UnknownText_0x1ec259: ; 0x1ec259
-	text "Whoops! Come on,"
-	line "let me win one!"
-	done
-; 0x1ec27b
-
-UnknownText_0x1ec27b: ; 0x1ec27b
-	text "Do you want to see"
-	line "my battle level?"
-	done
-; 0x1ec2a0
-
-UnknownText_0x1ec2a0: ; 0x1ec2a0
-	text "Hehehe, I know"
-	line "your level now!"
-	done
-; 0x1ec2c0
-
-UnknownText_0x1ec2c0: ; 0x1ec2c0
-	text "Ouch… I'm just too"
-	line "weak…"
-	done
-; 0x1ec2d9
-
-UnknownText_0x1ec2d9: ; 0x1ec2d9
-	text "Hey, let's battle."
-	line "I'm your opponent."
-	done
-; 0x1ec2fe
-
-UnknownText_0x1ec2fe: ; 0x1ec2fe
-	text "Wow, you're not"
-	line "serious about it!"
-	done
-; 0x1ec320
-
-UnknownText_0x1ec320: ; 0x1ec320
-	text "…Urgh… Nothing"
-	line "positive here…"
-	done
-; 0x1ec33f
-
-UnknownText_0x1ec33f: ; 0x1ec33f
-	text "I'm your"
-	line "opponent."
-
-	para "Get ready to be"
-	line "hammered."
-	done
-; 0x1ec36c
-
-UnknownText_0x1ec36c: ; 0x1ec36c
-	text "Hahah! That was a"
-	line "pushover!"
-	done
-; 0x1ec389
-
-UnknownText_0x1ec389: ; 0x1ec389
-	text "No way! There has"
-	line "to be a mistake!"
-	done
-; 0x1ec3ad
-
-UnknownText_0x1ec3ad: ; 0x1ec3ad
-	text "Hah!"
-	line "Let's get rolling!"
-	done
-; 0x1ec3c5
-
-UnknownText_0x1ec3c5: ; 0x1ec3c5
-	text "Wahahaha! Didn't"
-	line "break a sweat!"
-	done
-; 0x1ec3e5
-
-UnknownText_0x1ec3e5: ; 0x1ec3e5
-	text "Tough! I'm no"
-	line "match for you!"
-	done
-; 0x1ec402
-
-UnknownText_0x1ec402: ; 0x1ec402
-	text "<......><......><......>"
-	line "<......><......>Battle?"
-	done
-; 0x1ec411
-
-UnknownText_0x1ec411: ; 0x1ec411
-	text "<......><......><......>"
-	line "<......><......>I won?"
-	done
-; 0x1ec41f
-
-UnknownText_0x1ec41f: ; 0x1ec41f
-	text "<......><......><......>"
-	line "<......><......>I lost?"
-	done
-; 0x1ec42e
-
-UnknownText_0x1ec42e: ; 0x1ec42e
-	text "You want to be a"
-	line "leader?"
-
-	para "Let me battle you,"
-	line "then!"
-	done
-; 0x1ec461
-
-UnknownText_0x1ec461: ; 0x1ec461
-	text "You need another"
-	line "ten years of"
-
-	para "training to get"
-	line "better, I'd say."
-	done
-; 0x1ec4a0
-
-UnknownText_0x1ec4a0: ; 0x1ec4a0
-	text "You're incredibly"
-	line "talented."
-
-	para "No one can touch"
-	line "you now!"
-	done
-; 0x1ec4d6
-
-UnknownText_0x1ec4d6: ; 0x1ec4d6
-	text "Today, I'm going"
-	line "to whomp you."
-	done
-; 0x1ec4f5
-
-UnknownText_0x1ec4f5: ; 0x1ec4f5
-	text "I knew I'd win."
-	line "I'm so great!"
-	done
-; 0x1ec512
-
-UnknownText_0x1ec512: ; 0x1ec512
-	text "Uh? My plans are"
-	line "out of whack…"
-	done
-; 0x1ec532
-
-UnknownText_0x1ec532: ; 0x1ec532
-	text "I bet you can't"
-	line "beat me!"
-	done
-; 0x1ec54b
-
-UnknownText_0x1ec54b: ; 0x1ec54b
-	text "Those #MON"
-	line "aren't enough!"
-	done
-; 0x1ec565
-
-UnknownText_0x1ec565: ; 0x1ec565
-	text "I want your"
-	line "#MON. Please?"
-	done
-; 0x1ec580
-
-UnknownText_0x1ec580: ; 0x1ec580
-	text "I'll show you a"
-	line "real battle!"
-	done
-; 0x1ec59d
-
-UnknownText_0x1ec59d: ; 0x1ec59d
-	text "This battle…"
-	line "I'm bored!"
-	done
-; 0x1ec5b5
-
-UnknownText_0x1ec5b5: ; 0x1ec5b5
-	text "…I won't turn tail"
-	line "in battle!"
-	done
-; 0x1ec5d3
-
-UnknownText_0x1ec5d3: ; 0x1ec5d3
-	text "Let's go!"
-	line "No holds barred!"
-	done
-; 0x1ec5ee
-
-UnknownText_0x1ec5ee: ; 0x1ec5ee
-	text "Sorry! I wanted"
-	line "the win more!"
-	done
-; 0x1ec60d
-
-UnknownText_0x1ec60d: ; 0x1ec60d
-	text "Wahah! Congrats!"
-	line "I can't do better!"
-	done
-; 0x1ec631
-
-UnknownText_0x1ec631: ; 0x1ec631
-	text "My #MON skills"
-	line "are phenomenal!"
-	done
-; 0x1ec651
-
-UnknownText_0x1ec651: ; 0x1ec651
-	text "You've got a long"
-	line "way to go."
-
-	para "Well, keep trying!"
-	line "Best of luck!"
-	done
-; 0x1ec68f
-
-UnknownText_0x1ec68f: ; 0x1ec68f
-	text "Aww… Don't lose"
-	line "after beating me."
-	done
-; 0x1ec6b1
-
-UnknownText_0x1ec6b1: ; 0x1ec6b1
-	text "Who are you?"
-	line "I don't know you…"
-	done
-; 0x1ec6d0
-
-UnknownText_0x1ec6d0: ; 0x1ec6d0
-	text "I must've imagined"
-	line "that."
-
-	para "There seems to be"
-	line "no one here…"
-	done
-; 0x1ec708
-
-UnknownText_0x1ec708: ; 0x1ec708
-	text "Who am I?"
-	line "I don't know…"
-	done
-; 0x1ec720
-
-UnknownText_0x1ec720: ; 0x1ec720
-	text "Um… Are you that…"
-	line "um…person?"
-	done
-; 0x1ec73e
-
-UnknownText_0x1ec73e: ; 0x1ec73e
-	text "It doesn't appear"
-	line "to be you…"
-	done
-; 0x1ec75b
-
-UnknownText_0x1ec75b: ; 0x1ec75b
-	text "Then you really"
-	line "are the legendary…"
-	done
-; 0x1ec77f
-
-UnknownText_0x1ec77f: ; 0x1ec77f
-	text "I heard that"
-	line "you're hot!"
-	done
-; 0x1ec798
-
-UnknownText_0x1ec798: ; 0x1ec798
-	text "Not bad. I was"
-	line "just a bit better."
-	done
-; 0x1ec7bb
-
-UnknownText_0x1ec7bb: ; 0x1ec7bb
-	text "Eh, you're not"
-	line "that special."
-	done
-; 0x1ec7d8
-
-UnknownText_0x1ec7d8: ; 0x1ec7d8
-	text "I'm scared about"
-	line "what might happen."
-
-	para "My #MON are way"
-	line "too strong."
-	done
-; 0x1ec818
-
-UnknownText_0x1ec818: ; 0x1ec818
-	text "See? My #MON"
-	line "were too strong."
-	done
-; 0x1ec837
-
-UnknownText_0x1ec837: ; 0x1ec837
-	text "Graa! My #MON"
-	line "were total wimps!"
-	done
-; 0x1ec858
-
-UnknownText_0x1ec858: ; 0x1ec858
-	text "Hey, there!"
-	line "I'll take you on!"
-	done
-; 0x1ec876
-
-UnknownText_0x1ec876: ; 0x1ec876
-	text "Don't you have a"
-	line "better strategy?"
-	done
-; 0x1ec898
-
-UnknownText_0x1ec898: ; 0x1ec898
-	text "You've got decent"
-	line "style!"
-	done
-; 0x1ec8b1
-
-UnknownText_0x1ec8b1: ; 0x1ec8b1
-	text "I wonder if I can"
-	line "battle properly…"
-	done
-; 0x1ec8d5
-
-UnknownText_0x1ec8d5: ; 0x1ec8d5
-	text "Um… Sorry…"
-	line "I think I won."
-	done
-; 0x1ec8f0
-
-UnknownText_0x1ec8f0: ; 0x1ec8f0
-	text "I guess I'm not"
-	line "good enough yet…"
-	done
-; 0x1ec911
-
-UnknownText_0x1ec911: ; 0x1ec911
-	text "Wrrooar!"
-	line "I won't lose!"
-	done
-; 0x1ec928
-
-UnknownText_0x1ec928: ; 0x1ec928
-	text "Wrrooar! I knew"
-	line "I was a genius!"
-	done
-; 0x1ec949
-
-UnknownText_0x1ec949: ; 0x1ec949
-	text "Arrooh! I hate it"
-	line "when I lose!"
-	done
-; 0x1ec969
-
-UnknownText_0x1ec969: ; 0x1ec969
-	text "Sorry, but I'm"
-	line "going to win."
-	done
-; 0x1ec986
-
-UnknownText_0x1ec986: ; 0x1ec986
-	text "Yeah! My #MON"
-	line "rule!"
-	done
-; 0x1ec99b
-
-UnknownText_0x1ec99b: ; 0x1ec99b
-	text "Oh, close! I lost"
-	line "by just a bit!"
-	done
-; 0x1ec9bd
-
-UnknownText_0x1ec9bd: ; 0x1ec9bd
-	text "OK, I'm not"
-	line "fooling around!"
-	done
-; 0x1ec9d9
-
-UnknownText_0x1ec9d9: ; 0x1ec9d9
-	text "Yay! Too easy!"
-	line "Like, no way!"
-	done
-; 0x1ec9f7
-
-UnknownText_0x1ec9f7: ; 0x1ec9f7
-	text "No!"
-	line "Like, no way!"
-	done
-; 0x1eca0a
-
-UnknownText_0x1eca0a: ; 0x1eca0a
-	text "Look! My #MON"
-	line "are really cute!"
-	done
-; 0x1eca2a
-
-UnknownText_0x1eca2a: ; 0x1eca2a
-	text "Aren't they really"
-	line "adorable?"
-	done
-; 0x1eca47
-
-UnknownText_0x1eca47: ; 0x1eca47
-	text "I'm sorry, it's"
-	line "all my fault!"
-	done
-; 0x1eca64
-
-UnknownText_0x1eca64: ; 0x1eca64
-	text "Let's get our"
-	line "battle started!"
-	done
-; 0x1eca82
-
-UnknownText_0x1eca82: ; 0x1eca82
-	text "Was I too strong"
-	line "for you?"
-	done
-; 0x1eca9d
-
-UnknownText_0x1eca9d: ; 0x1eca9d
-	text "Ooh, you're in a"
-	line "different class."
-	done
-; 0x1ecabf
-
-UnknownText_0x1ecabf: ; 0x1ecabf
-	text "Are we going to"
-	line "battle? Let's!"
-	done
-; 0x1ecade
-
-UnknownText_0x1ecade: ; 0x1ecade
-	text "Oh, you're too"
-	line "weak. Shame."
-	done
-; 0x1ecafa
-
-UnknownText_0x1ecafa: ; 0x1ecafa
-	text "Wow! Are you quite"
-	line "satisfied?"
-	done
-; 0x1ecb19
-
-UnknownText_0x1ecb19: ; 0x1ecb19
-	text "Oh, you have some"
-	line "rare #MON."
-	done
-; 0x1ecb37
-
-UnknownText_0x1ecb37: ; 0x1ecb37
-	text "May I have one of"
-	line "your #MON?"
-	done
-; 0x1ecb55
-
-UnknownText_0x1ecb55: ; 0x1ecb55
-	text "…I want one of"
-	line "your #MON."
-	done
-; 0x1ecb70
-
-UnknownText_0x1ecb70: ; 0x1ecb70
-	text "Want to hear about"
-	line "my cute #MON?"
-	done
-; 0x1ecb92
-
-UnknownText_0x1ecb92: ; 0x1ecb92
-	text "What do you think"
-	line "about my cuties?"
-	done
-; 0x1ecbb6
-
-UnknownText_0x1ecbb6: ; 0x1ecbb6
-	text "Oh! My! You're a"
-	line "dreadful trainer!"
-	done
-; 0x1ecbd9
-
-UnknownText_0x1ecbd9: ; 0x1ecbd9
-	text "Battle? Sure!"
-	line "Right now!"
-	done
-; 0x1ecbf3
-
-UnknownText_0x1ecbf3: ; 0x1ecbf3
-	text "Oh, I love it!"
-	line "Battling is wild!"
-	done
-; 0x1ecc15
-
-UnknownText_0x1ecc15: ; 0x1ecc15
-	text "Oh, how rude! Wait"
-	line "till next time!"
-	done
-; 0x1ecc39
-
-UnknownText_0x1ecc39: ; 0x1ecc39
-	text "Please let me win!"
-	line "Please?"
-	done
-; 0x1ecc55
-
-UnknownText_0x1ecc55: ; 0x1ecc55
-	text "Wow, thank you!"
-	line "You're so nice!"
-	done
-; 0x1ecc75
-
-UnknownText_0x1ecc75: ; 0x1ecc75
-	text "You're mean!"
-	line "I hate meanies!"
-	done
-; 0x1ecc92
-
-UnknownText_0x1ecc92: ; 0x1ecc92
-	text "Well, can we"
-	line "begin?"
-	done
-; 0x1ecca7
-
-UnknownText_0x1ecca7: ; 0x1ecca7
-	text "Well, I beg your"
-	line "pardon…"
-	done
-; 0x1eccc1
-
-UnknownText_0x1eccc1: ; 0x1eccc1
-	text "Sob… That's not"
-	line "fair!"
-	done
-; 0x1eccd7
-
-UnknownText_0x1eccd7: ; 0x1eccd7
-	text "I'm good!"
-	line "You can't win."
-	done
-; 0x1eccef
-
-UnknownText_0x1eccef: ; 0x1eccef
-	text "Giving up? You're"
-	line "pretty weak!"
-	done
-; 0x1ecd0e
-
-UnknownText_0x1ecd0e: ; 0x1ecd0e
-	text "I won't accept"
-	line "this… No way!"
-	done
-; 0x1ecd2b
-
-UnknownText_0x1ecd2b: ; 0x1ecd2b
-	text "Are you treating"
-	line "this seriously?"
-	done
-; 0x1ecd4d
-
-UnknownText_0x1ecd4d: ; 0x1ecd4d
-	text "Oh, sorry! Looks"
-	line "like I won!"
-	done
-; 0x1ecd6b
-
-UnknownText_0x1ecd6b: ; 0x1ecd6b
-	text "Oh, how nasty!"
-	line "You were serious!"
-	done
-; 0x1ecd8d
-
-UnknownText_0x1ecd8d: ; 0x1ecd8d
-	text "Ahahah! I'll take"
-	line "it easy on you!"
-	done
-; 0x1ecdaf
-
-UnknownText_0x1ecdaf: ; 0x1ecdaf
-	text "Oops, sorry! But"
-	line "I'm happy too!"
-	done
-; 0x1ecdcf
-
-UnknownText_0x1ecdcf: ; 0x1ecdcf
-	text "Oh, oh, I lost!"
-	line "Thanks. Bye!"
-	done
-; 0x1ecded
-
-UnknownText_0x1ecded: ; 0x1ecded
-	text "BATTLE TOWER is a"
-	line "tough place!"
-	done
-; 0x1ece0d
-
-UnknownText_0x1ece0d: ; 0x1ece0d
-	text "You might have a"
-	line "hard time."
-	done
-; 0x1ece2a
-
-UnknownText_0x1ece2a: ; 0x1ece2a
-	text "Ooh, you might"
-	line "make a run here!"
-	done
-; 0x1ece4b
-
-UnknownText_0x1ece4b: ; 0x1ece4b
-	text "I want to see your"
-	line "style in action!"
-	done
-; 0x1ece70
-
-UnknownText_0x1ece70: ; 0x1ece70
-	text "Every battle is a"
-	line "drama!"
-	done
-; 0x1ece8a
-
-UnknownText_0x1ece8a: ; 0x1ece8a
-	text "Oh… Want to trade"
-	line "something?"
-	done
-; 0x1ecea8
-
-UnknownText_0x1ecea8: ; 0x1ecea8
-	text "OK, here goes!"
-	line "I have momentum!"
-	done
-; 0x1ecec9
-
-UnknownText_0x1ecec9: ; 0x1ecec9
-	text "See, I rolled"
-	line "right over you!"
-	done
-; 0x1ecee8
-
-UnknownText_0x1ecee8: ; 0x1ecee8
-	text "No! This did not"
-	line "happen!"
-	done
-; 0x1ecf02
--- a/text/common_1.asm
+++ /dev/null
@@ -1,1844 +1,0 @@
-_FruitBearingTreeText::
-	text "It's a fruit-"
-	line "bearing tree."
-	done
-
-_HeyItsFruitText::
-	text "Hey! It's"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-_ObtainedFruitText::
-	text "Obtained"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-_FruitPackIsFullText::
-	text "But the PACK is"
-	line "full…"
-	done
-
-_NothingHereText::
-	text "There's nothing"
-	line "here…"
-	done
-
-UnknownText_0x1bc06b::
-	text "Which APRICORN"
-	line "should I use?"
-	done
-
-UnknownText_0x1bc089::
-	text "How many should I"
-	line "make?"
-	done
-
-UnknownText_0x1bc0a2::
-	text_from_ram StringBuffer1
-	text ""
-	line "recovered @"
-	deciram wd1f3, 2, 3
-	text "HP!"
-	done
-
-UnknownText_0x1bc0bb::
-	text_from_ram StringBuffer1
-	text "'s"
-	line "cured of poison."
-	done
-
-UnknownText_0x1bc0d2::
-	text_from_ram StringBuffer1
-	text "'s"
-	line "rid of paralysis."
-	done
-
-UnknownText_0x1bc0ea::
-	text_from_ram StringBuffer1
-	text "'s"
-	line "burn was healed."
-	done
-
-UnknownText_0x1bc101::
-	text_from_ram StringBuffer1
-	text ""
-	line "was defrosted."
-	done
-
-UnknownText_0x1bc115::
-	text_from_ram StringBuffer1
-	text ""
-	line "woke up."
-	done
-
-UnknownText_0x1bc123::
-	text_from_ram StringBuffer1
-	text "'s"
-	line "health returned."
-	done
-
-UnknownText_0x1bc13a::
-	text_from_ram StringBuffer1
-	text ""
-	line "is revitalized."
-	done
-
-UnknownText_0x1bc14f::
-	text_from_ram StringBuffer1
-	text " grew to"
-	line "level @"
-	deciram CurPartyLevel, 1, 3
-	text "!@"
-	sound_dex_fanfare_50_79
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1bc16e::
-	text_from_ram StringBuffer1
-	text " came"
-	line "to its senses."
-	done
-
-UnknownText_0x1bc187::
-	text "Please enter any"
-	line "four-digit number."
-	done
-
-UnknownText_0x1bc1ac::
-	text "Enter the same"
-	line "number to confirm."
-	done
-
-UnknownText_0x1bc1cf::
-	text "That's not the"
-	line "same number."
-	done
-
-UnknownText_0x1bc1eb::
-	text "Your PASSCODE has"
-	line "been set."
-	para "Enter this number"
-	line "next time to open"
-	cont "the CARD FOLDER."
-	para ""
-	done
-
-UnknownText_0x1bc23e::
-	text "0000 is invalid!"
-	para ""
-	done
-
-UnknownText_0x1bc251::
-	text "Enter the CARD"
-	next "FOLDER PASSCODE."
-	done
-
-UnknownText_0x1bc272::
-	text "Incorrect"
-	line "PASSCODE!"
-	para ""
-	done
-
-UnknownText_0x1bc288::
-	text "CARD FOLDER open.@@"
-
-UnknownText_0x1bc29c::
-	text "<......><......><......><......><......><......>"
-	line "<......><......><......><......><......><......>"
-
-	para "Zzz… Hm? Wha…?"
-	line "You woke me up!"
-
-	para "Will you check the"
-	line "clock for me?"
-	prompt
-
-UnknownText_0x1bc2eb::
-	text "What time is it?"
-	done
-
-UnknownText_0x1bc2fd::
-	text "What?@@"
-
-UnknownText_0x1bc305::
-	text "?"
-	done
-
-UnknownText_0x1bc308::
-	text "How many minutes?"
-	done
-
-UnknownText_0x1bc31b::
-	text "Whoa!@@"
-
-UnknownText_0x1bc323::
-	text "?"
-	done
-
-UnknownText_0x1bc326::
-	text "!"
-	line "I overslept!"
-	done
-
-UnknownText_0x1bc336::
-	text "!"
-	line "Yikes! I over-"
-	cont "slept!"
-	done
-
-UnknownText_0x1bc34f::
-	text "!"
-	line "No wonder it's so"
-	cont "dark!"
-	done
-
-UnknownText_0x1bc369::
-	text "What day is it?"
-	done
-
-UnknownText_0x1bc37a::
-	text ", is it?"
-	done
-
-UnknownText_0x1bc384::
-	text "There is nothing"
-	line "connected."
-	done
-
-UnknownText_0x1bc3a1::
-	text "Check cell phone"
-	line "adapter."
-	done
-
-UnknownText_0x1bc3bc::
-	text "Check CDMA"
-	line "adapter."
-	done
-
-UnknownText_0x1bc3d1::
-	text "Check DOCOMO PHS"
-	line "adapter."
-	done
-
-UnknownText_0x1bc3ec::
-	text "Check DDI PHS"
-	line "adapter."
-	done
-
-UnknownText_0x1bc404::
-	text "Check unlimited"
-	line "battle mobile"
-	cont "adapter."
-	done
-
-UnknownText_0x1bc42c::
-	text "The password is:"
-	line ""
-	done
-
-UnknownText_0x1bc43f::
-	text "Is this OK?"
-	done
-
-UnknownText_0x1bc44c::
-	text "Enter the"
-	line "ID no."
-	done
-
-UnknownText_0x1bc45e::
-	text "Enter the"
-	line "amount."
-	done
-
-UnknownText_0x1bc471::
-	text "There's nothing to"
-	line "choose."
-	prompt
-
-UnknownText_0x1bc48c::
-	text "Which side do you"
-	line "want to put it on?"
-	done
-
-UnknownText_0x1bc4b2::
-	text "Which side do you"
-	line "want to put away?"
-	done
-
-UnknownText_0x1bc4d7::
-	text "Put away the"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	prompt
-
-UnknownText_0x1bc4ec::
-	text "There's nothing to"
-	line "put away."
-	prompt
-
-UnknownText_0x1bc509::
-	text "Set up the"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	prompt
-
-UnknownText_0x1bc51c::
-	text "Put away the"
-	line "@"
-	text_from_ram StringBuffer3
-	text ""
-
-	para "and set up the"
-	line "@"
-	text_from_ram StringBuffer4
-	text "."
-	prompt
-
-UnknownText_0x1bc546::
-	text "That's already set"
-	line "up."
-	prompt
-
-UnknownText_0x1bc55d::
-	text "It's the TOWN MAP."
-	done
-
-UnknownText_0x1bc570::
-	text "It's a poster of a"
-	line "cute PIKACHU."
-	done
-
-UnknownText_0x1bc591::
-	text "It's a poster of a"
-	line "cute CLEFAIRY."
-	done
-
-UnknownText_0x1bc5b3::
-	text "It's a poster of a"
-	line "cute JIGGLYPUFF."
-	done
-
-UnknownText_0x1bc5d7::
-	text "It's an adorable"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1bc5ef::
-	text "A giant doll! It's"
-	line "fluffy and cuddly."
-	done
-
-UnknownText_0x1bc615::
-	text "Hi, <PLAYER>!"
-	line "How are you?"
-	prompt
-
-UnknownText_0x1bc62a::
-	text "I found a useful"
-	line "item shopping, so"
-	prompt
-
-UnknownText_0x1bc64e::
-	text "I bought it with"
-	line "your money. Sorry!"
-	prompt
-
-UnknownText_0x1bc673::
-	text "It's in your PC."
-	line "You'll like it!"
-	done
-
-UnknownText_0x1bc693::
-	text "While shopping"
-	line "today, I saw this"
-	cont "adorable doll, so"
-	prompt
-
-UnknownText_0x1bc6c7::
-	text "It's in your room."
-	line "You'll love it!"
-	done
-
-UnknownText_0x1bc6e9::
-	text_from_ram wPlayerTrademonSpeciesName
-	text " was"
-	line "sent to @"
-	text_from_ram wOTTrademonSenderName
-	text "."
-	done
-
-UnknownText_0x1bc701::
-	text ""
-	done
-
-UnknownText_0x1bc703::
-	text_from_ram wOTTrademonSenderName
-	text " bids"
-	line "farewell to"
-	done
-
-UnknownText_0x1bc719::
-	text_from_ram wOTTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc71f::
-	text "Take good care of"
-	line "@"
-	text_from_ram wOTTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc739::
-	text "For @"
-	text_from_ram wPlayerTrademonSenderName
-	text "'s"
-	line "@"
-	text_from_ram wPlayerTrademonSpeciesName
-	text ","
-	done
-
-UnknownText_0x1bc74c::
-	text_from_ram wOTTrademonSenderName
-	text " sends"
-	line "@"
-	text_from_ram wOTTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc75e::
-	text_from_ram wOTTrademonSenderName
-	text " will"
-	line "trade @"
-	text_from_ram wOTTrademonSpeciesName
-	db "@@"
-
-UnknownText_0x1bc774::
-	text "for @"
-	text_from_ram wPlayerTrademonSenderName
-	text "'s"
-	line "@"
-	text_from_ram wPlayerTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc787::
-	text_from_ram wPlayerTrademonSenderName
-	text " will"
-	line "trade @"
-	text_from_ram wPlayerTrademonSpeciesName
-	db "@@"
-
-UnknownText_0x1bc79d::
-	text "for @"
-	text_from_ram wOTTrademonSenderName
-	text "'s"
-	line "@"
-	text_from_ram wOTTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc7b0::
-	text_from_ram wPlayerTrademonSenderName
-	text "'s"
-	line "@"
-	text_from_ram wPlayerTrademonSpeciesName
-	text " trade…"
-	done
-
-UnknownText_0x1bc7c3::
-	text "Take good care of"
-	line "@"
-	text_from_ram wOTTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc7dd::
-	text_from_ram wPlayerTrademonSenderName
-	text "'s"
-	line "@"
-	text_from_ram wPlayerTrademonSpeciesName
-	text " trade…"
-	done
-
-UnknownText_0x1bc7f0::
-	text "Take good care of"
-	line "@"
-	text_from_ram wOTTrademonSpeciesName
-	text "."
-	done
-
-UnknownText_0x1bc80a::
-	text_from_ram wOTTrademonSpeciesName
-	text " came"
-	line "back!"
-	done
-
-; Oak's Pokémon Talk
-
-_OPT_IntroText1::
-	text ""
-	line "MARY: PROF.OAK'S"
-	done
-
-_OPT_IntroText2::
-	text ""
-	line "#MON TALK!"
-	done
-
-_OPT_IntroText3::
-	text ""
-	line "With me, MARY!"
-	done
-
-_OPT_OakText1::
-	text ""
-	line "OAK: @"
-	text_from_ram wMonOrItemNameBuffer
-	db "@@"
-
-_OPT_OakText2::
-	text ""
-	line "may be seen around"
-	done
-
-_OPT_OakText3::
-	text ""
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	done
-
-_OPT_MaryText1::
-	text ""
-	line "MARY: @"
-	text_from_ram StringBuffer1
-	text "'s"
-	done
-
-OPT_SweetAdorably::
-	text ""
-	line "sweet and adorably"
-	done
-
-OPT_WigglySlickly::
-	text ""
-	line "wiggly and slickly"
-	done
-
-OPT_AptlyNamed::
-	text ""
-	line "aptly named and"
-	done
-
-OPT_UndeniablyKindOf::
-	text ""
-	line "undeniably kind of"
-	done
-
-OPT_Unbearably::
-	text ""
-	line "so, so unbearably"
-	done
-
-OPT_WowImpressively::
-	text ""
-	line "wow, impressively"
-	done
-
-OPT_AlmostPoisonously::
-	text ""
-	line "almost poisonously"
-	done
-
-OPT_Sensually::
-	text ""
-	line "ooh, so sensually"
-	done
-
-OPT_Mischievously::
-	text ""
-	line "so mischievously"
-	done
-
-OPT_Topically::
-	text ""
-	line "so very topically"
-	done
-
-OPT_Addictively::
-	text ""
-	line "sure addictively"
-	done
-
-OPT_LooksInWater::
-	text ""
-	line "looks in water is"
-	done
-
-OPT_EvolutionMustBe::
-	text ""
-	line "evolution must be"
-	done
-
-OPT_Provocatively::
-	text ""
-	line "provocatively"
-	done
-
-OPT_FlippedOut::
-	text ""
-	line "so flipped out and"
-	done
-
-OPT_HeartMeltingly::
-	text ""
-	line "heart-meltingly"
-	done
-
-OPT_Cute::
-	text ""
-	line "cute."
-	done
-
-OPT_Weird::
-	text ""
-	line "weird."
-	done
-
-OPT_Pleasant::
-	text ""
-	line "pleasant."
-	done
-
-OPT_BoldSortOf::
-	text ""
-	line "bold, sort of."
-	done
-
-OPT_Frightening::
-	text ""
-	line "frightening."
-	done
-
-OPT_SuaveDebonair::
-	text ""
-	line "suave & debonair!"
-	done
-
-OPT_Powerful::
-	text ""
-	line "powerful."
-	done
-
-OPT_Exciting::
-	text ""
-	line "exciting."
-	done
-
-OPT_Groovy::
-	text ""
-	line "groovy!"
-	done
-
-OPT_Inspiring::
-	text ""
-	line "inspiring."
-	done
-
-OPT_Friendly::
-	text ""
-	line "friendly."
-	done
-
-OPT_HotHotHot::
-	text ""
-	line "hot, hot, hot!"
-	done
-
-OPT_Stimulating::
-	text ""
-	line "stimulating."
-	done
-
-OPT_Guarded::
-	text ""
-	line "guarded."
-	done
-
-OPT_Lovely::
-	text ""
-	line "lovely."
-	done
-
-OPT_Speedy::
-	text ""
-	line "speedy."
-	done
-
-_OPT_PokemonChannelText::
-	text "#MON"
-	done
-
-_PokedexShowText::
-	text ""
-	line "@"
-	text_from_ram StringBuffer1
-	db "@@"
-
-; Pokémon Music Channel / Pokémusic
-
-_BenIntroText1::
-	text ""
-	line "BEN: #MON MUSIC"
-	done
-
-_BenIntroText2::
-	text ""
-	line "CHANNEL!"
-	done
-
-_BenIntroText3::
-	text ""
-	line "It's me, DJ BEN!"
-	done
-
-_FernIntroText1::
-	text ""
-	line "FERN: #MUSIC!"
-	done
-
-_FernIntroText2::
-	text ""
-	line "With DJ FERN!"
-	done
-
-_BenFernText1::
-	text ""
-	line "Today's @"
-	current_day
-	text ","
-	done
-
-_BenFernText2A::
-	text ""
-	line "so let us jam to"
-	done
-
-_BenFernText2B::
-	text ""
-	line "so chill out to"
-	done
-
-_BenFernText3A::
-	text ""
-	line "#MON March!"
-	done
-
-_BenFernText3B::
-	text ""
-	line "#MON Lullaby!"
-	done
-
-; Lucky Channel
-
-_LC_Text1::
-	text ""
-	line "REED: Yeehaw! How"
-	done
-
-_LC_Text2::
-	text ""
-	line "y'all doin' now?"
-	done
-
-_LC_Text3::
-	text ""
-	line "Whether you're up"
-	done
-
-_LC_Text4::
-	text ""
-	line "or way down low,"
-	done
-
-_LC_Text5::
-	text ""
-	line "don't you miss the"
-	done
-
-_LC_Text6::
-	text ""
-	line "LUCKY NUMBER SHOW!"
-	done
-
-_LC_Text7::
-	text ""
-	line "This week's Lucky"
-	done
-
-_LC_Text8::
-	text ""
-	line "Number is @"
-	interpret_data
-	text_from_ram StringBuffer1
-	text "!"
-	done
-
-_LC_Text9::
-	text ""
-	line "I'll repeat that!"
-	done
-
-_LC_Text10::
-	text ""
-	line "Match it and go to"
-	done
-
-_LC_Text11::
-	text ""
-	line "the RADIO TOWER!"
-	done
-
-_LC_DragText1::
-	text ""
-	line "…Repeating myself"
-	done
-
-_LC_DragText2::
-	text ""
-	line "gets to be a drag…"
-	done
-
-; Places and People
-
-_PnP_Text1::
-	text ""
-	line "PLACES AND PEOPLE!"
-	done
-
-_PnP_Text2::
-	text ""
-	line "Brought to you by"
-	done
-
-_PnP_Text3::
-	text ""
-	line "me, DJ LILY!"
-	done
-
-_PnP_Text4::
-	text ""
-	line "@"
-	text_from_ram StringBuffer2
-	text " @"
-	text_from_ram StringBuffer1
-	db "@@"
-
-_PnP_cute::
-	text ""
-	line "is cute."
-	done
-
-_PnP_lazy::
-	text ""
-	line "is sort of lazy."
-	done
-
-_PnP_happy::
-	text ""
-	line "is always happy."
-	done
-
-_PnP_noisy::
-	text ""
-	line "is quite noisy."
-	done
-
-_PnP_precocious::
-	text ""
-	line "is precocious."
-	done
-
-_PnP_bold::
-	text ""
-	line "is somewhat bold."
-	done
-
-_PnP_picky::
-	text ""
-	line "is too picky!"
-	done
-
-_PnP_sortofok::
-	text ""
-	line "is sort of OK."
-	done
-
-_PnP_soso::
-	text ""
-	line "is just so-so."
-	done
-
-_PnP_great::
-	text ""
-	line "is actually great."
-	done
-
-_PnP_mytype::
-	text ""
-	line "is just my type."
-	done
-
-_PnP_cool::
-	text ""
-	line "is so cool, no?"
-	done
-
-_PnP_inspiring::
-	text ""
-	line "is inspiring!"
-	done
-
-_PnP_weird::
-	text ""
-	line "is kind of weird."
-	done
-
-_PnP_rightforme::
-	text ""
-	line "is right for me?"
-	done
-
-_PnP_odd::
-	text ""
-	line "is definitely odd!"
-	done
-
-_PnP_Text5::
-	text ""
-	line "@"
-	text_from_ram StringBuffer1
-	db "@@"
-
-_RocketRadioText1::
-	text ""
-	line "… …Ahem, we are"
-	done
-
-_RocketRadioText2::
-	text ""
-	line "TEAM ROCKET!"
-	done
-
-_RocketRadioText3::
-	text ""
-	line "After three years"
-	done
-
-_RocketRadioText4::
-	text ""
-	line "of preparation, we"
-	done
-
-_RocketRadioText5::
-	text ""
-	line "have risen again"
-	done
-
-_RocketRadioText6::
-	text ""
-	line "from the ashes!"
-	done
-
-_RocketRadioText7::
-	text ""
-	line "GIOVANNI! @"
-	interpret_data
-	text "Can you"
-	done
-
-_RocketRadioText8::
-	text ""
-	line "hear?@"
-	interpret_data
-	text " We did it!"
-	done
-
-_RocketRadioText9::
-	text ""
-	line "@"
-	interpret_data
-	text "Where is our boss?"
-	done
-
-_RocketRadioText10::
-	text ""
-	line "@"
-	interpret_data
-	text "Is he listening?"
-	done
-
-_BuenaRadioText1::
-	text ""
-	line "BUENA: BUENA here!"
-	done
-
-_BuenaRadioText2::
-	text ""
-	line "Today's password!"
-	done
-
-_BuenaRadioText3::
-	text ""
-	line "Let me think… It's"
-	done
-
-_BuenaRadioText4::
-	text ""
-	line "@"
-	text_from_ram StringBuffer1
-	text "!"
-	done
-
-_BuenaRadioText5::
-	text ""
-	line "Don't forget it!"
-	done
-
-_BuenaRadioText6::
-	text ""
-	line "I'm in GOLDENROD's"
-	done
-
-_BuenaRadioText7::
-	text ""
-	line "RADIO TOWER!"
-	done
-
-_BuenaRadioMidnightText1::
-	text ""
-	line "BUENA: Oh my…"
-	done
-
-_BuenaRadioMidnightText2::
-	text ""
-	line "It's midnight! I"
-	done
-
-_BuenaRadioMidnightText3::
-	text ""
-	line "have to shut down!"
-	done
-
-_BuenaRadioMidnightText4::
-	text ""
-	line "Thanks for tuning"
-	done
-
-_BuenaRadioMidnightText5::
-	text ""
-	line "in to the end! But"
-	done
-
-_BuenaRadioMidnightText6::
-	text ""
-	line "don't stay up too"
-	done
-
-_BuenaRadioMidnightText7::
-	text ""
-	line "late! Presented to"
-	done
-
-_BuenaRadioMidnightText8::
-	text ""
-	line "you by DJ BUENA!"
-	done
-
-_BuenaRadioMidnightText9::
-	text "I'm outta here!"
-	done
-
-_BuenaRadioMidnightText10::
-	text "…"
-	done
-
-_BuenaOffTheAirText::
-	text ""
-	line ""
-	done
-
-Text_EnemyWithdrew::
-	text "<ENEMY>"
-	line "withdrew"
-	cont "@"
-	text_from_ram EnemyMonNick
-	text "!"
-	prompt
-
-Text_EnemyUsedOn::
-	text "<ENEMY>"
-	line "used @"
-	text_from_ram wMonOrItemNameBuffer
-	text ""
-	cont "on @"
-	text_from_ram EnemyMonNick
-	text "!"
-	prompt
-
-Text_ThatCantBeUsedRightNow::
-	text "That can't be used"
-	line "right now."
-	prompt
-
-Text_ThatItemCantBePutInThePack::
-	text "That item can't be"
-	line "put in the PACK."
-	done
-
-Text_TheItemWasPutInThePack::
-	text "The @"
-	text_from_ram StringBuffer1
-	text ""
-	line "was put in the"
-	cont "PACK."
-	done
-
-Text_RemainingTime::
-	text "Remaining Time"
-	done
-
-Text_YourPkmnsHPWasHealed::
-	text "Your #MON's HP"
-	line "was healed."
-	prompt
-
-Text_Warping::
-	text "Warping…"
-	done
-
-UnknownText_0x1bd05e::
-	text "Which number"
-	line "should be changed?"
-	done
-
-UnknownText_0x1bd07f::
-	text "Will you play with"
-	line "@"
-	text_from_ram StringBuffer2
-	text "?"
-	done
-
-UnknownText_0x1bd09a::
-	text "You need two #-"
-	line "MON for breeding."
-	prompt
-
-Text_BreedingIsNotPossible::
-	text "Breeding is not"
-	line "possible."
-	prompt
-
-UnknownText_0x1bd0d8::
-	text "The compatibility"
-	line "is @"
-	deciram wd265, 1, 3
-	text "."
-	cont "Should they breed?"
-	done
-
-UnknownText_0x1bd109::
-	text "There is no EGG."
-	line ""
-	prompt
-
-UnknownText_0x1bd11c::
-	text "It's going to"
-	line "hatch!"
-	prompt
-
-UnknownText_0x1bd131::
-	text "Test event"
-	line "@"
-	deciram StringBuffer2, 1, 2
-	text "?"
-	done
-
-UnknownText_0x1bd145::
-	text "Start!"
-	done
-
-UnknownText_0x1bd14d::
-	text "End!"
-	done
-
-UnknownText_0x1bd153::
-	text "For a boy!"
-	done
-
-UnknownText_0x1bd15f::
-	text "For a girl!"
-	done
-
-UnknownText_0x1bd16c::
-	text "This doesn't"
-	line "concern a boy!"
-	done
-
-UnknownText_0x1bd188::
-	text "The BOX is full!"
-	done
-
-UnknownText_0x1bd19a::
-	text "A new CARD arrived"
-	line "from @"
-	text_from_ram StringBuffer2
-	text "."
-	done
-
-UnknownText_0x1bd1ba::
-	text "Put this CARD in"
-	line "the CARD FOLDER?"
-	done
-
-UnknownText_0x1bd1dd::
-	text_from_ram StringBuffer2
-	text "'s CARD was"
-	line "listed as no.@"
-	deciram StringBuffer1, 1, 2
-	text "."
-	prompt
-
-UnknownText_0x1bd201::
-	text "Starting link."
-	done
-
-UnknownText_0x1bd211::
-	text "Link terminated."
-	done
-
-UnknownText_0x1bd223::
-	text "Closing link."
-	done
-
-UnknownText_0x1bd232::
-	text "Clear the time"
-	line "limit?"
-	done
-
-UnknownText_0x1bd249::
-	text "The time limit was"
-	line "cleared."
-	done
-
-UnknownText_0x1bd266::
-	text "Pick which packet"
-	line "as an error?"
-	done
-
-UnknownText_0x1bd286::
-	text "Trading @"
-	text_from_ram StringBuffer2
-	text ""
-	line "for @"
-	text_from_ram StringBuffer1
-	text "…"
-	done
-
-UnknownText_0x1bd2a0::
-	text "Obtained the"
-	line "VOLTORBBADGE!"
-	done
-
-UnknownText_0x1bd2bc::
-	text "Which floor?"
-	done
-
-UnknownText_0x1bd2ca::
-	text "ANNOUNCER: BEEEP!"
-
-	para "Time's up!"
-	done
-
-UnknownText_0x1bd2e7::
-	text "ANNOUNCER: The"
-	line "Contest is over!"
-	done
-
-UnknownText_0x1bd308::
-	text "REPEL's effect"
-	line "wore off."
-	done
-
-UnknownText_0x1bd321::
-	text "<PLAYER> found"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1bd331::
-	text "But <PLAYER> has"
-	line "no space left…"
-	done
-
-UnknownText_0x1bd34b::
-	text "I just saw some"
-	line "rare @"
-	text_from_ram StringBuffer1
-	text " in"
-	cont "@"
-	text_from_ram StringBuffer2
-	text "."
-
-	para "I'll call you if I"
-	line "see another rare"
-	cont "#MON, OK?"
-	prompt
-
-UnknownText_0x1bd39e::
-	text "SAVING RECORD…"
-	line "DON'T TURN OFF!"
-	done
-
-UnknownText_0x1bd3be::
-	text_from_ram PlayerName
-	text " received"
-	line "@"
-	text_from_ram StringBuffer1
-	text "!@"
-	sound_item
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1bd3d7::
-	text "You have no coins."
-	prompt
-
-UnknownText_0x1bd3eb::
-	text "You don't have a"
-	line "COIN CASE."
-	prompt
-
-UnknownText_0x1bd407::
-	text "OK, connect the"
-	line "Game Link Cable."
-	prompt
-
-UnknownText_0x1bd429::
-	text "<PLAYER> traded"
-	line "@"
-	text_from_ram wMonOrItemNameBuffer
-	text " for"
-	cont "@"
-	text_from_ram StringBuffer2
-	text ".@@"
-
-UnknownText_0x1bd445::
-	sound_dex_fanfare_80_109
-	interpret_data
-	db "@@"
-
-UnknownText_0x1bd449::
-	text "I collect #MON."
-	line "Do you have"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "?"
-
-	para "Want to trade it"
-	line "for my @"
-	text_from_ram StringBuffer2
-	text "?"
-	done
-
-UnknownText_0x1bd48c::
-	text "You don't want to"
-	line "trade? Aww…"
-	done
-
-UnknownText_0x1bd4aa::
-	text "Huh? That's not"
-	line "@"
-	text_from_ram StringBuffer1
-	text ". "
-	cont "What a letdown…"
-	done
-
-UnknownText_0x1bd4d2::
-	text "Yay! I got myself"
-	line "@"
-	text_from_ram StringBuffer1
-	text "!"
-	cont "Thanks!"
-	done
-
-UnknownText_0x1bd4f4::
-	text "Hi, how's my old"
-	line "@"
-	text_from_ram StringBuffer2
-	text " doing?"
-	done
-
-UnknownText_0x1bd512::
-	text "Hi, I'm looking"
-	line "for this #MON."
-
-	para "If you have"
-	line "@"
-	text_from_ram StringBuffer1
-	text ", would"
-
-	para "you trade it for"
-	line "my @"
-	text_from_ram StringBuffer2
-	text "?"
-	done
-
-UnknownText_0x1bd565::
-	text "You don't have"
-	line "one either?"
-
-	para "Gee, that's really"
-	line "disappointing…"
-	done
-
-UnknownText_0x1bd5a1::
-	text "You don't have"
-	line "@"
-	text_from_ram StringBuffer1
-	text "? That's"
-	cont "too bad, then."
-	done
-
-UnknownText_0x1bd5cc::
-	text "Great! Thank you!"
-
-	para "I finally got"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	done
-
-UnknownText_0x1bd5f4::
-	text "Hi! The @"
-	text_from_ram wMonOrItemNameBuffer
-	text ""
-	line "you traded me is"
-	cont "doing great!"
-	done
-
-UnknownText_0x1bd621::
-	text_from_ram wMonOrItemNameBuffer
-	text "'s cute,"
-	line "but I don't have"
-
-	para "it. Do you have"
-	line "@"
-	text_from_ram StringBuffer1
-	text "?"
-
-	para "Want to trade it"
-	line "for my @"
-	text_from_ram StringBuffer2
-	text "?"
-	done
-
-UnknownText_0x1bd673::
-	text "You don't want to"
-	line "trade? Oh, darn…"
-	done
-
-UnknownText_0x1bd696::
-	text "That's not"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-
-	para "Please trade with"
-	line "me if you get one."
-	done
-
-UnknownText_0x1bd6cd::
-	text "Wow! Thank you!"
-	line "I always wanted"
-	cont "@"
-	text_from_ram wMonOrItemNameBuffer
-	text "!"
-	done
-
-UnknownText_0x1bd6f5::
-	text "How is that"
-	line "@"
-	text_from_ram StringBuffer2
-	text " I"
-	cont "traded you doing?"
-
-	para "Your @"
-	text_from_ram wMonOrItemNameBuffer
-	text "'s"
-	line "so cute!"
-	done
-
-UnknownText_0x1bd731::
-	text "Uh? What happened?"
-	done
-
-UnknownText_0x1bd745::
-	text "Trading is so odd…"
-
-	para "I still have a lot"
-	line "to learn about it."
-	done
-
-UnknownText_0x1bd77f::
-	text "Wow, that's a cute"
-	line "#MON."
-
-	para "Where did you get"
-	line "it?"
-
-	para "…"
-
-	para "So, you're leaving"
-	line "on an adventure…"
-
-	para "OK!"
-	line "I'll help too."
-
-	para "But what can I do"
-	line "for you?"
-
-	para "I know! I'll save"
-	line "money for you."
-
-	para "On a long journey,"
-	line "money's important."
-
-	para "Do you want me to"
-	line "save your money?"
-	done
-
-UnknownText_0x1bd868::
-	text "OK, I'll take care"
-	line "of your money."
-
-	para "<......><......><......>"
-	prompt
-
-UnknownText_0x1bd88e::
-	text "Be careful."
-
-	para "#MON are your"
-	line "friends. You need"
-	cont "to work as a team."
-
-	para "Now, go on!"
-	done
-
-UnknownText_0x1bd8da::
-	text "Hi! Welcome home!"
-	line "You're trying very"
-	cont "hard, I see."
-
-	para "I've kept your"
-	line "room tidy."
-
-	para "Or is this about"
-	line "your money?"
-	done
-
-UnknownText_0x1bd942::
-	text "What do you want"
-	line "to do?"
-	done
-
-UnknownText_0x1bd95b::
-	text "How much do you"
-	line "want to save?"
-	done
-
-UnknownText_0x1bd97a::
-	text "How much do you"
-	line "want to take?"
-	done
-
-UnknownText_0x1bd999::
-	text "Do you want to"
-	line "save some money?"
-	done
-
-UnknownText_0x1bd9ba::
-	text "You haven't saved"
-	line "that much."
-	prompt
-
-UnknownText_0x1bd9d7::
-	text "You can't take"
-	line "that much."
-	prompt
-
-UnknownText_0x1bd9f1::
-	text "You don't have"
-	line "that much."
-	prompt
-
-UnknownText_0x1bda0b::
-	text "You can't save"
-	line "that much."
-	prompt
-
-UnknownText_0x1bda25::
-	text "OK, I'll save your"
-	line "money. Trust me!"
-
-	para "<PLAYER>, stick"
-	line "with it!"
-	done
-
-UnknownText_0x1bda5b::
-	text "Your money's safe"
-	line "here! Get going!"
-	done
-
-UnknownText_0x1bda7e::
-	text "<PLAYER>, don't"
-	line "give up!"
-	done
-
-UnknownText_0x1bda90::
-	text "Just do what"
-	line "you can."
-	done
-
-UnknownText_0x1bdaa7::
-	text ""
-	done
-
-UnknownText_0x1bdaa9::
-	text "I'm the DAY-CARE"
-	line "MAN. Want me to"
-	cont "raise a #MON?"
-	done
-
-UnknownText_0x1bdad8::
-	text "I'm the DAY-CARE"
-	line "MAN. Do you know"
-	cont "about EGGS?"
-
-	para "I was raising"
-	line "#MON with my"
-	cont "wife, you see."
-
-	para "We were shocked to"
-	line "find an EGG!"
-
-	para "How incredible is"
-	line "that?"
-
-	para "So, want me to"
-	line "raise a #MON?"
-	done
-
-UnknownText_0x1bdb85::
-	text "I'm the DAY-CARE"
-	line "LADY."
-
-	para "Should I raise a"
-	line "#MON for you?"
-	done
-
-UnknownText_0x1bdbbb::
-	text "I'm the DAY-CARE"
-	line "LADY. Do you know"
-	cont "about EGGS?"
-
-	para "My husband and I"
-	line "were raising some"
-	cont "#MON, you see."
-
-	para "We were shocked to"
-	line "find an EGG!"
-
-	para "How incredible"
-	line "could that be?"
-
-	para "Should I raise a"
-	line "#MON for you?"
-	done
-
-UnknownText_0x1bdc79::
-	text "What should I"
-	line "raise for you?"
-	prompt
-
-UnknownText_0x1bdc97::
-	text "Oh? But you have"
-	line "just one #MON."
-	prompt
-
-UnknownText_0x1bdcb8::
-	text "Sorry, but I can't"
-	line "accept an EGG."
-	prompt
-
-UnknownText_0x1bdcda::
-	text "Remove MAIL before"
-	line "you come see me."
-	prompt
-
-UnknownText_0x1bdcff::
-	text "If you give me"
-	line "that, what will"
-	cont "you battle with?"
-	prompt
-
-UnknownText_0x1bdd30::
-	text "OK. I'll raise"
-	line "your @"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1bdd4b::
-	text "Come back for it"
-	line "later."
-	done
-
-UnknownText_0x1bdd64::
-	text "Are we geniuses or"
-	line "what? Want to see"
-	cont "your @"
-	text_from_ram StringBuffer1
-	text "?"
-	done
-
-UnknownText_0x1bdd96::
-	text "Your @"
-	text_from_ram StringBuffer1
-	text ""
-	line "has grown a lot."
-
-	para "By level, it's"
-	line "grown by @"
-	deciram StringBuffer2 + 1, 1, 3
-	text "."
-
-	para "If you want your"
-	line "#MON back, it"
-	cont "will cost ¥@"
-	deciram StringBuffer2 + 2, 3, 4
-	text "."
-	done
-
-UnknownText_0x1bde04::
-	text "Perfect! Here's"
-	line "your #MON."
-	prompt
-
-UnknownText_0x1bde1f::
-	text "<PLAYER> got back"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1bde32::
-	text "Huh? Back already?"
-	line "Your @"
-	text_from_ram StringBuffer1
-	text ""
-	para "needs a little"
-	line "more time with us."
-
-	para "If you want your"
-	line "#MON back, it"
-	cont "will cost ¥100."
-	done
-
-UnknownText_0x1bdea2::
-	text "You have no room"
-	line "for it."
-	prompt
-
-UnknownText_0x1bdebc::
-	text "You don't have"
-	line "enough money."
-	prompt
-
-UnknownText_0x1bded9::
-	text "Oh, fine then."
-	prompt
-
-UnknownText_0x1bdee9::
-	text "Come again."
-	done
-
-UnknownText_0x1bdef6::
-	text "Not yet…"
-	done
-
-UnknownText_0x1bdf00::
-	text "Ah, it's you!"
-
-	para "We were raising"
-	line "your #MON, and"
-
-	para "my goodness, were"
-	line "we surprised!"
-
-	para "Your #MON had"
-	line "an EGG!"
-
-	para "We don't know how"
-	line "it got there, but"
-
-	para "your #MON had"
-	line "it. You want it?"
-	done
-
-UnknownText_0x1bdfa5::
-	text "<PLAYER> received"
-	line "the EGG!"
-	done
-
-UnknownText_0x1bdfba::
-	text "Take good care of"
-	line "it."
-	done
-
-UnknownText_0x1bdfd1::
-	text "Well then, I'll"
-	line "keep it. Thanks!"
-	done
-
-UnknownText_0x1bdff2::
-	text "You have no room"
-	line "in your party."
-	cont "Come back later."
-	done
-
-UnknownText_0x1be024::
-	text "Which #MON"
-	line "should I photo-"
-	cont "graph?"
-	prompt
-
-UnknownText_0x1be047::
-	text "All righty. Hold"
-	line "still for a bit."
-	prompt
-
-UnknownText_0x1be06a::
-	text "Presto! All done."
-	line "Come again, OK?"
-	done
--- a/text/common_2.asm
+++ /dev/null
@@ -1,309 +1,0 @@
-UnknownText_0x1c0000::
-	text "Oh, no picture?"
-	line "Come again, OK?"
-	done
-
-UnknownText_0x1c0021::
-	text "An EGG? My talent"
-	line "is worth more…"
-	done
-
-UnknownText_0x1c0043::
-	text "Hello, hello! I'm"
-	line "the NAME RATER."
-
-	para "I rate the names"
-	line "of #MON."
-
-	para "Would you like me"
-	line "to rate names?"
-	done
-
-UnknownText_0x1c00a0::
-	text "Which #MON's"
-	line "nickname should I"
-	cont "rate for you?"
-	prompt
-
-UnknownText_0x1c00cd::
-	text "Hm… @"
-	text_from_ram StringBuffer1
-	text "…"
-	line "That's a fairly"
-	cont "decent name."
-
-	para "But, how about a"
-	line "slightly better"
-	cont "nickname?"
-
-	para "Want me to give it"
-	line "a better name?"
-	done
-
-UnknownText_0x1c0142::
-	text "All right. What"
-	line "name should we"
-	cont "give it, then?"
-	prompt
-
-UnknownText_0x1c0171::
-	text "That's a better"
-	line "name than before!"
-
-	para "Well done!"
-	done
-
-UnknownText_0x1c019e::
-	text "OK, then. Come"
-	line "again sometime."
-	done
-
-UnknownText_0x1c01be::
-	text "Hm… @"
-	text_from_ram StringBuffer1
-	text "?"
-	line "What a great name!"
-	cont "It's perfect."
-
-	para "Treat @"
-	text_from_ram StringBuffer1
-	text ""
-	line "with loving care."
-	done
-
-UnknownText_0x1c0208::
-	text "Whoa… That's just"
-	line "an EGG."
-	done
-
-UnknownText_0x1c0222::
-	text "It might look the"
-	line "same as before,"
-
-	para "but this new name"
-	line "is much better!"
-
-	para "Well done!"
-	done
-
-UnknownText_0x1c0272::
-	text "All right. This"
-	line "#MON is now"
-	cont "named @"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-Text_Gained::
-	text_from_ram StringBuffer1
-	text " gained@@"
-
-Text_ABoostedStringBuffer2ExpPoints::
-	text ""
-	line "a boosted"
-	cont "@"
-	deciram StringBuffer2, 2, 4
-	text " EXP. Points!"
-	prompt
-
-Text_StringBuffer2ExpPoints::
-	text ""
-	line "@"
-	deciram StringBuffer2, 2, 4
-	text " EXP. Points!"
-	prompt
-
-Text_GoPkmn::
-	text "Go! @@"
-
-Text_DoItPkmn::
-	text "Do it! @@"
-
-Text_GoForItPkmn::
-	text "Go for it,"
-	line "@@"
-
-Text_YourFoesWeakGetmPkmn::
-	text "Your foe's weak!"
-	line "Get'm, @@"
-
-Text_BattleMonNick01::
-	text_from_ram BattleMonNick
-	text "!"
-	done
-
-Text_BattleMonNickComma::
-	text_from_ram BattleMonNick
-	text ",@@"
-
-Text_ThatsEnoughComeBack::
-	text " that's"
-	line "enough! Come back!@@"
-
-Text_OKComeBack::
-	text " OK!"
-	line "Come back!@@"
-
-Text_GoodComeBack::
-	text " good!"
-	line "Come back!@@"
-
-Text_ComeBack::
-	text " come"
-	line "back!"
-	done
-
-UnknownText_0x1c0373::
-	text "Booted up a TM."
-	prompt
-
-UnknownText_0x1c0384::
-	text "Booted up an HM."
-	prompt
-
-UnknownText_0x1c0396::
-	text "It contained"
-	line "@"
-	text_from_ram StringBuffer2
-	text "."
-
-	para "Teach @"
-	text_from_ram StringBuffer2
-	text ""
-	line "to a #MON?"
-	done
-
-UnknownText_0x1c03c2::
-	text_from_ram StringBuffer2
-	text " is"
-	line "not compatible"
-	cont "with @"
-	text_from_ram StringBuffer1
-	text "."
-
-	para "It can't learn"
-	line "@"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c03fa::
-	text "You have no room"
-	line "for any more"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "S."
-	prompt
-
-UnknownText_0x1c0421::
-	text "You received"
-	line "@"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-
-UnknownText_0x1c0436::
-	text "The link has been"
-	line "cancelled."
-	prompt
-
-UnknownText_0x1c0454::
-	text "Communication"
-	line "error."
-	prompt
-
-UnknownText_0x1c046a::
-	text "Must retrieve GIFT"
-	line "at #MON CENTER."
-	prompt
-
-UnknownText_0x1c048e::
-	text "Your friend isn't"
-	line "ready."
-	prompt
-
-UnknownText_0x1c04a7::
-	text "Sorry--only five"
-	line "GIFTS a day."
-	prompt
-
-UnknownText_0x1c04c6::
-	text "Sorry. One GIFT"
-	line "a day per person."
-	prompt
-
-UnknownText_0x1c04e9::
-	text_from_ram wMysteryGiftPartnerName
-	text " sent"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1c04fa::
-	text_from_ram wMysteryGiftPartnerName
-	text " sent"
-	line "@"
-	text_from_ram StringBuffer1
-	text ""
-	cont "to @"
-	text_from_ram wMysteryGiftPlayerName
-	text "'s home."
-	prompt
-
-UnknownText_0x1c051a::
-	text "Received"
-	line "@"
-	text_from_ram wc850
-	text "'s CARD."
-	prompt
-
-UnknownText_0x1c0531::
-	text_from_ram wc850
-	text "'s CARD was"
-	line "listed as no.@"
-	deciram wd265, 1, 2
-	text "."
-	prompt
-
-UnknownText_0x1c0555::
-	text "The CARD was not"
-	line "registered."
-	prompt
-
-UnknownText_0x1c0573::
-	text "The link has been"
-	line "cancelled."
-	prompt
-
-UnknownText_0x1c0591::
-	text "Communication"
-	line "error."
-	prompt
-
-_BadgeRequiredText::
-	text "Sorry! A new BADGE"
-	line "is required."
-	prompt
-
-UnknownText_0x1c05c8::
-	text "Can't use that"
-	line "here."
-	prompt
-
-UnknownText_0x1c05dd::
-	text_from_ram StringBuffer2
-	text " used"
-	line "CUT!"
-	prompt
-
-UnknownText_0x1c05ec::
-	text "There's nothing to"
-	line "CUT here."
-	prompt
-
-UnknownText_0x1c0609::
-	text "A blinding FLASH"
-	line "lights the area!@"
-	text_waitbutton
-	db "@@"
--- a/text/common_3.asm
+++ /dev/null
@@ -1,1220 +1,0 @@
-_UsedSurfText::
-	text_from_ram StringBuffer2
-	text " used"
-	line "SURF!"
-	done
-
-_CantSurfText::
-	text "You can't SURF"
-	line "here."
-	prompt
-
-_AlreadySurfingText::
-	text "You're already"
-	line "SURFING."
-	prompt
-
-_AskSurfText::
-	text "The water is calm."
-	line "Want to SURF?"
-	done
-
-UnknownText_0x1c068e::
-	text_from_ram StringBuffer2
-	text " used"
-	line "WATERFALL!"
-	done
-
-UnknownText_0x1c06a3::
-	text "Wow, it's a huge"
-	line "waterfall."
-	done
-
-UnknownText_0x1c06bf::
-	text "Do you want to use"
-	line "WATERFALL?"
-	done
-
-UnknownText_0x1c06de::
-	text_from_ram StringBuffer2
-	text " used"
-	line "DIG!"
-	done
-
-UnknownText_0x1c06ed::
-	text "<PLAYER> used an"
-	line "ESCAPE ROPE."
-	done
-
-UnknownText_0x1c0705::
-	text "Can't use that"
-	line "here."
-	done
-
-UnknownText_0x1c071a::
-	text "Return to the last"
-	line "#MON CENTER."
-	done
-
-UnknownText_0x1c073b::
-	text "Can't use that"
-	line "here."
-
-	para ""
-	done
-
-UnknownText_0x1c0751::
-	text "A #MON is using"
-	line "STRENGTH already."
-	prompt
-
-UnknownText_0x1c0774::
-	text_from_ram StringBuffer2
-	text " used"
-	line "STRENGTH!"
-	done
-
-UnknownText_0x1c0788::
-	text_from_ram StringBuffer1
-	text " can"
-	line "move boulders."
-	prompt
-
-UnknownText_0x1c07a0::
-	text "A #MON may be"
-	line "able to move this."
-
-	para "Want to use"
-	line "STRENGTH?"
-	done
-
-UnknownText_0x1c07d8::
-	text "Boulders may now"
-	line "be moved!"
-	done
-
-UnknownText_0x1c07f4::
-	text "A #MON may be"
-	line "able to move this."
-	done
-
-UnknownText_0x1c0816::
-	text_from_ram StringBuffer2
-	text " used"
-	line "WHIRLPOOL!"
-	prompt
-
-UnknownText_0x1c082b::
-	text "It's a vicious"
-	line "whirlpool!"
-
-	para "A #MON may be"
-	line "able to pass it."
-	done
-
-UnknownText_0x1c0864::
-	text "A whirlpool is in"
-	line "the way."
-
-	para "Want to use"
-	line "WHIRLPOOL?"
-	done
-
-UnknownText_0x1c0897::
-	text_from_ram StringBuffer2
-	text " did a"
-	line "HEADBUTT!"
-	prompt
-
-UnknownText_0x1c08ac::
-	text "Nope. Nothing…"
-	done
-
-UnknownText_0x1c08bc::
-	text "A #MON could be"
-	line "in this tree."
-
-	para "Want to HEADBUTT"
-	line "it?"
-	done
-
-UnknownText_0x1c08f0::
-	text_from_ram StringBuffer2
-	text " used"
-	line "ROCK SMASH!"
-	prompt
-
-UnknownText_0x1c0906::
-	text "Maybe a #MON"
-	line "can break this."
-	done
-
-UnknownText_0x1c0924::
-	text "This rock looks"
-	line "breakable."
-
-	para "Want to use ROCK"
-	line "SMASH?"
-	done
-
-UnknownText_0x1c0958::
-	text "Oh!"
-	line "A bite!"
-	prompt
-
-UnknownText_0x1c0965::
-	text "Not even a nibble!"
-	prompt
-
-UnknownText_0x1c0979::
-	text "Looks like there's"
-	line "nothing here."
-	prompt
-
-UnknownText_0x1c099a::
-	text "You can't get off"
-	line "here!"
-	done
-
-UnknownText_0x1c09b2::
-	text "<PLAYER> got on the"
-	line "@"
-	text_from_ram StringBuffer2
-	text "."
-	done
-
-UnknownText_0x1c09c7::
-	text "<PLAYER> got off"
-	line "the @"
-	text_from_ram StringBuffer2
-	text "."
-	done
-
-UnknownText_0x1c09dd::
-	text "This tree can be"
-	line "CUT!"
-
-	para "Want to use CUT?"
-	done
-
-UnknownText_0x1c0a05::
-	text "This tree can be"
-	line "CUT!"
-	done
-
-UnknownText_0x1c0a1c::
-	text "<PLAYER> found"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1c0a2c::
-	text "But <PLAYER> can't"
-	line "carry any more"
-	cont "items."
-	done
-
-UnknownText_0x1c0a4e::
-	text "<PLAYER> is out of"
-	line "useable #MON!"
-
-	para "<PLAYER> whited"
-	line "out!"
-	done
-
-UnknownText_0x1c0a77::
-	text "Yes! ITEMFINDER"
-	line "indicates there's"
-	cont "an item nearby."
-	prompt
-
-UnknownText_0x1c0aa9::
-	text "Nope! ITEMFINDER"
-	line "isn't responding."
-	prompt
-
-UnknownText_0x1c0acc::
-	text_from_ram StringBuffer3
-	text ""
-	line "fainted!"
-	prompt
-
-UnknownText_0x1c0ada::
-	text "<PLAYER> is out of"
-	line "useable #MON!"
-
-	para "<PLAYER> whited"
-	line "out!"
-	prompt
-
-UnknownText_0x1c0b03::
-	text_from_ram StringBuffer3
-	text " used"
-	line "SWEET SCENT!"
-	done
-
-UnknownText_0x1c0b1a::
-	text "Looks like there's"
-	line "nothing here…"
-	done
-
-UnknownText_0x1c0b3b::
-	text "<PLAYER> sprinkled"
-	line "water."
-
-	para "But nothing"
-	line "happened…"
-	done
-
-UnknownText_0x1c0b65::
-	text "<PLAYER>'s #MON"
-	line "were all healed!"
-	done
-
-Text_AnEGGCantHoldAnItem::
-	text "An EGG can't hold"
-	line "an item."
-	prompt
-
-UnknownText_0x1c0b9a::
-	text "No items."
-	done
-
-UnknownText_0x1c0ba5::
-	text "Throw away how"
-	line "many?"
-	done
-
-UnknownText_0x1c0bbb::
-	text "Throw away @"
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text ""
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)?"
-	done
-
-UnknownText_0x1c0bd8::
-	text "Threw away"
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)."
-	prompt
-
-UnknownText_0x1c0bee::
-	text "OAK: <PLAYER>!"
-	line "This isn't the"
-	cont "time to use that!"
-	prompt
-
-Text_YouDontHaveAPkmn::
-	text "You don't have a"
-	line "#MON!"
-	prompt
-
-UnknownText_0x1c0c2e::
-	text "Registered the"
-	line "@"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c0c45::
-	text "You can't register"
-	line "that item."
-	prompt
-
-UnknownText_0x1c0c63::
-	text "Where should this"
-	line "be moved to?"
-	done
-
-UnknownText_0x1c0c83::
-	text ""
-	done
-
-Text_YouCantUseItInABattle::
-	text "You can't use it"
-	line "in a battle."
-	prompt
-
-Text_AreYouABoyOrAreYouAGirl::
-	text "Are you a boy?"
-	line "Or are you a girl?"
-	done
-
-UnknownText_0x1c0cc6::
-	text "<USER>'s"
-	line "@"
-	text_from_ram StringBuffer2
-	db "@@"
-
-UnknownText_0x1c0cd0::
-	interpret_data
-	text $4c, "went way up!"
-	prompt
-
-UnknownText_0x1c0ce0::
-	text " went up!"
-	prompt
-
-UnknownText_0x1c0ceb::
-	text "<TARGET>'s"
-	line "@"
-	text_from_ram StringBuffer2
-	db "@@"
-
-UnknownText_0x1c0cf5::
-	interpret_data
-	text $4c, "sharply fell!"
-	prompt
-
-UnknownText_0x1c0d06::
-	text " fell!"
-	prompt
-
-UnknownText_0x1c0d0e::
-	text "<USER>@@"
-
-UnknownText_0x1c0d12::
-	text ""
-	line "made a whirlwind!"
-	prompt
-
-UnknownText_0x1c0d26::
-	text ""
-	line "took in sunlight!"
-	prompt
-
-UnknownText_0x1c0d3a::
-	text ""
-	line "lowered its head!"
-	prompt
-
-UnknownText_0x1c0d4e::
-	text ""
-	line "is glowing!"
-	prompt
-
-UnknownText_0x1c0d5c::
-	text ""
-	line "flew up high!"
-	prompt
-
-UnknownText_0x1c0d6c::
-	text ""
-	line "dug a hole!"
-	prompt
-
-_ActorNameText::
-	text "<USER>@@"
-
-_UsedMove1Text::
-	text ""
-	line "used @@"
-
-_UsedMove2Text::
-	text ""
-	line "used @@"
-
-_UsedInsteadText::
-	text "instead,"
-	cont "@@"
-
-_MoveNameText::
-	text_from_ram StringBuffer2
-	db "@@"
-
-_EndUsedMove1Text::
-	text "!"
-	done
-
-_EndUsedMove2Text::
-	text "!"
-	done
-
-_EndUsedMove3Text::
-	text "!"
-	done
-
-_EndUsedMove4Text::
-	text "!"
-	done
-
-_EndUsedMove5Text::
-	text "!"
-	done
-
-UnknownText_0x1c0db0::
-	text "Huh?"
-	para "@@"
-
-UnknownText_0x1c0db8::
-	text ""
-	done
-
-UnknownText_0x1c0dba::
-	text_from_ram StringBuffer1
-	text " came"
-	line "out of its EGG!@"
-	sound_caught_mon
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1c0dd8::
-	text "Give a nickname to"
-	line "@"
-	text_from_ram StringBuffer1
-	text "?"
-	done
-
-UnknownText_0x1c0df3::
-	text "It's @"
-	text_from_ram wBreedMon2Nick
-	text ""
-	line "that was left with"
-	cont "the DAY-CARE LADY."
-	done
-
-UnknownText_0x1c0e24::
-	text "It's @"
-	text_from_ram wBreedMon1
-	text ""
-	line "that was left with"
-	cont "the DAY-CARE MAN."
-	done
-
-UnknownText_0x1c0e54::
-	text "It's brimming with"
-	line "energy."
-	prompt
-
-UnknownText_0x1c0e6f::
-	text "It has no interest"
-	line "in @"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1c0e8d::
-	text "It appears to care"
-	line "for @"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1c0eac::
-	text "It's friendly with"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1c0ec6::
-	text "It shows interest"
-	line "in @"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-_EmptyMailboxText::
-	text "There's no MAIL"
-	line "here."
-	prompt
-
-ClearedMailPutAwayText::
-	text "The cleared MAIL"
-	line "was put away."
-	prompt
-
-MailPackFullText::
-	text "The PACK is full."
-	prompt
-
-MailMessageLostText::
-	text "The MAIL's message"
-	line "will be lost. OK?"
-	done
-
-MailAlreadyHoldingItemText::
-	text "It's already hold-"
-	line "ing an item."
-	prompt
-
-MailEggText::
-	text "An EGG can't hold"
-	line "any MAIL."
-	prompt
-
-MailMovedFromBoxText::
-	text "The MAIL was moved"
-	line "from the MAILBOX."
-	prompt
-
-UnknownText_0x1c0fb3::
-	text "Yes"
-	prompt
-
-UnknownText_0x1c0fb8::
-	text "No"
-	prompt
-
-UnknownText_0x1c0fbc::
-	deciram wcf64, 1, 3
-	text " @"
-	text_from_ram StringBuffer1
-	text ""
-	line "Animation type @"
-	text_from_ram StringBuffer2
-	db "@@"
-
-UnknownText_0x1c0fdd::
-	text "#MON number?"
-	done
-
-Text_WasSentToBillsPC::
-	text_from_ram StringBuffer1
-	text " was"
-	line "sent to BILL's PC."
-	prompt
-
-UnknownText_0x1c1006::
-	text "You gotta have"
-	line "#MON to call!"
-	prompt
-
-UnknownText_0x1c1024::
-	text "What?"
-	done
-
-UnknownText_0x1c102b::
-	text "There is a #MON"
-	line "holding MAIL."
-
-	para "Please remove the"
-	line "MAIL."
-	prompt
-
-UnknownText_0x1c1062::
-	text "You don't have a"
-	line "single #MON!"
-	prompt
-
-UnknownText_0x1c1080::
-	text "You can't deposit"
-	line "your last #MON!"
-	prompt
-
-UnknownText_0x1c10a2::
-	text "You can't take any"
-	line "more #MON."
-	prompt
-
-UnknownText_0x1c10c0::
-	text "Caught @"
-	text_from_ram StringBuffer1
-	text "!"
-	prompt
-
-UnknownText_0x1c10cf::
-	text "Switch #MON?"
-	done
-
-UnknownText_0x1c10dd::
-	text "You already caught"
-	line "a @"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-ContestJudging_FirstPlaceText::
-	text "This Bug-Catching"
-	line "Contest winner is@"
-	interpret_data
-	text "…"
-
-	para "@"
-	text_from_ram wBugContestWinnerName
-	text ","
-	line "who caught a"
-	cont "@"
-	text_from_ram StringBuffer1
-	text "!@@"
-
-ContestJudging_FirstPlaceScoreText::
-	text ""
-
-	para "The winning score"
-	line "was @"
-	deciram wBugContestFirstPlaceScore, 2, 3
-	text " points!"
-	prompt
-
-ContestJudging_SecondPlaceText::
-	text "Placing second was"
-	line "@"
-	text_from_ram wBugContestWinnerName
-	text ","
-	para "who caught a"
-	line "@"
-	text_from_ram StringBuffer1
-	text "!@@"
-
-ContestJudging_SecondPlaceScoreText::
-	text ""
-	para "The score was"
-	line "@"
-	deciram wBugContestSecondPlaceScore, 2, 3
-	text " points!"
-	prompt
-
-ContestJudging_ThirdPlaceText::
-	text "Placing third was"
-	line "@"
-	text_from_ram wBugContestWinnerName
-	text ","
-	para "who caught a"
-	line "@"
-	text_from_ram StringBuffer1
-	text "!@@"
-
-ContestJudging_ThirdPlaceScoreText::
-	text ""
-	para "The score was"
-	line "@"
-	deciram wBugContestThirdPlaceScore, 2, 3
-	text " points!"
-	prompt
-
-UnknownText_0x1c1203::
-	text "Let me measure"
-	line "that MAGIKARP."
-
-	para "…Hm, it measures"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1c123a::
-	text "CURRENT RECORD"
-	para "@"
-	text_from_ram StringBuffer1
-	text " caught by"
-	line "@"
-	text_from_ram wMagikarpRecordHoldersName
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1c1261::
-	text "Congratulations!"
-
-	para "We have a match"
-	line "with the ID number"
-
-	para "of @"
-	text_from_ram StringBuffer1
-	text " in"
-	line "your party."
-	prompt
-
-UnknownText_0x1c12ae::
-	text "Congratulations!"
-
-	para "We have a match"
-	line "with the ID number"
-
-	para "of @"
-	text_from_ram StringBuffer1
-	text " in"
-	line "your PC BOX."
-	prompt
-
-UnknownText_0x1c12fc::
-	text "Give a nickname to"
-	line "the @"
-	text_from_ram StringBuffer1
-	text " you"
-	cont "received?"
-	done
-
-UnknownText_0x1c1328::
-	text "Bzzzzt! You must"
-	line "have a #MON to"
-	cont "use this!"
-	prompt
-
-UnknownText_0x1c1353::
-	text "<PLAYER> turned on"
-	line "the PC."
-	prompt
-
-UnknownText_0x1c1368::
-	text "What do you want"
-	line "to do?"
-	done
-
-_KrissPCHowManyWithdrawText::
-	text "How many do you"
-	line "want to withdraw?"
-	done
-
-_KrissPCWithdrewItemsText::
-	text "Withdrew @"
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text ""
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)."
-	prompt
-
-_KrissPCNoRoomWithdrawText::
-	text "There's no room"
-	line "for more items."
-	prompt
-
-UnknownText_0x1c13df::
-	text "No items here!"
-	prompt
-
-_KrissPCHowManyDepositText::
-	text "How many do you"
-	line "want to deposit?"
-	done
-
-_KrissPCDepositItemsText::
-	text "Deposited @"
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text ""
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)."
-	prompt
-
-_KrissPCNoRoomDepositText::
-	text "There's no room to"
-	line "store items."
-	prompt
-
-UnknownText_0x1c144d::
-	text "<PLAYER> turned on"
-	line "the PC."
-	prompt
-
-UnknownText_0x1c1462::
-	text "Access whose PC?"
-	done
-
-UnknownText_0x1c1474::
-	text "BILL's PC"
-	line "accessed."
-
-	para "#MON Storage"
-	line "System opened."
-	prompt
-
-UnknownText_0x1c14a4::
-	text "Accessed own PC."
-
-	para "Item Storage"
-	line "System opened."
-	prompt
-
-UnknownText_0x1c14d2::
-	text "PROF.OAK's PC"
-	line "accessed."
-
-	para "#DEX Rating"
-	line "System opened."
-	prompt
-
-UnknownText_0x1c1505::
-	text "…"
-	line "Link closed…"
-	done
-
-_OakPCText1::
-	text "Want to get your"
-	line "#DEX rated?"
-	done
-
-_OakPCText2::
-	text "Current #DEX"
-	line "completion level:"
-	prompt
-
-_OakPCText3::
-	text_from_ram StringBuffer3
-	text " #MON seen"
-	line "@"
-	text_from_ram StringBuffer4
-	text " #MON owned"
-
-	para "PROF.OAK's"
-	line "Rating:"
-	done
-
-_OakRating01::
-	text "Look for #MON"
-	line "in grassy areas!"
-	done
-
-_OakRating02::
-	text "Good. I see you"
-	line "understand how to"
-	cont "use # BALLS."
-	done
-
-_OakRating03::
-	text "You're getting"
-	line "good at this."
-
-	para "But you have a"
-	line "long way to go."
-	done
-
-_OakRating04::
-	text "You need to fill"
-	line "up the #DEX."
-
-	para "Catch different"
-	line "kinds of #MON!"
-	done
-
-_OakRating05::
-	text "You're trying--I"
-	line "can see that."
-
-	para "Your #DEX is"
-	line "coming together."
-	done
-
-_OakRating06::
-	text "To evolve, some"
-	line "#MON grow,"
-
-	para "others use the"
-	line "effects of STONES."
-	done
-
-_OakRating07::
-	text "Have you gotten a"
-	line "fishing ROD? You"
-
-	para "can catch #MON"
-	line "by fishing."
-	done
-
-_OakRating08::
-	text "Excellent! You"
-	line "seem to like col-"
-	cont "lecting things!"
-	done
-
-_OakRating09::
-	text "Some #MON only"
-	line "appear during"
-
-	para "certain times of"
-	line "the day."
-	done
-
-_OakRating10::
-	text "Your #DEX is"
-	line "filling up. Keep"
-	cont "up the good work!"
-	done
-
-_OakRating11::
-	text "I'm impressed."
-	line "You're evolving"
-
-	para "#MON, not just"
-	line "catching them."
-	done
-
-_OakRating12::
-	text "Have you met KURT?"
-	line "His custom BALLS"
-	cont "should help."
-	done
-
-_OakRating13::
-	text "Wow. You've found"
-	line "more #MON than"
-
-	para "the last #DEX"
-	line "research project."
-	done
-
-_OakRating14::
-	text "Are you trading"
-	line "your #MON?"
-
-	para "It's tough to do"
-	line "this alone!"
-	done
-
-_OakRating15::
-	text "Wow! You've hit"
-	line "200! Your #DEX"
-	cont "is looking great!"
-	done
-
-_OakRating16::
-	text "You've found so"
-	line "many #MON!"
-
-	para "You've really"
-	line "helped my studies!"
-	done
-
-_OakRating17::
-	text "Magnificent! You"
-	line "could become a"
-
-	para "#MON professor"
-	line "right now!"
-	done
-
-_OakRating18::
-	text "Your #DEX is"
-	line "amazing! You're"
-
-	para "ready to turn"
-	line "professional!"
-	done
-
-_OakRating19::
-	text "Whoa! A perfect"
-	line "#DEX! I've"
-
-	para "dreamt about this!"
-	line "Congratulations!"
-	done
-
-_OakPCText4::
-	text "The link to PROF."
-	line "OAK's PC closed."
-	done
-
-UnknownText_0x1c19cd::
-	text "Triple-theme"
-	line "trainer ranking!"
-	para "The SAVE file you"
-	line "just sent might"
-	cont "make the rankings!"
-	para ""
-	done
-
-UnknownText_0x1c1a22::
-	text "There is no"
-	line "ranking data."
-	para "Link to obtain"
-	line "ranking data."
-	para ""
-	done
-
-UnknownText_0x1c1a5b::
-	text " , yeah!"
-	done
-
-UnknownText_0x1c1a65::
-	text "Darn…"
-	done
-
-UnknownText_0x1c1a6c::
-	text "Would you like to"
-	line "end the Contest?"
-	done
-
-UnknownText_0x1c1a90::
-	text "Toss out how many"
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)?"
-	done
-
-UnknownText_0x1c1aad::
-	text "Throw away @"
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text ""
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)?"
-	done
-
-UnknownText_0x1c1aca::
-	text "Discarded"
-	line "@"
-	text_from_ram StringBuffer1
-	text "(S)."
-	prompt
-
-UnknownText_0x1c1adf::
-	text "That's too impor-"
-	line "tant to toss out!"
-	prompt
-
-UnknownText_0x1c1b03::
-	text "OAK: <PLAYER>!"
-	line "This isn't the"
-	cont "time to use that!"
-	done
-
-UnknownText_0x1c1b2c::
-	text "Took @"
-	text_from_ram wMonOrItemNameBuffer
-	text "'s"
-	line "@"
-	text_from_ram StringBuffer1
-	text " and"
-
-	para "made it hold"
-	line "@"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c1b57::
-	text "Made @"
-	text_from_ram wMonOrItemNameBuffer
-	text ""
-	line "hold @"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c1b6f::
-	text "Please remove the"
-	line "MAIL first."
-	prompt
-
-UnknownText_0x1c1b8e::
-	text_from_ram wMonOrItemNameBuffer
-	text " isn't"
-	line "holding anything."
-	prompt
-
-UnknownText_0x1c1baa::
-	text "Item storage space"
-	line "full."
-	prompt
-
-UnknownText_0x1c1bc4::
-	text "Took @"
-	text_from_ram StringBuffer1
-	text ""
-	line "from @"
-	text_from_ram wMonOrItemNameBuffer
-	text "."
-	prompt
-
-UnknownText_0x1c1bdc::
-	text_from_ram wMonOrItemNameBuffer
-	text " is"
-	line "already holding"
-
-	para "@"
-	text_from_ram StringBuffer1
-	text "."
-	line "Switch items?"
-	done
-
-UnknownText_0x1c1c09::
-	text "This item can't be"
-	line "held."
-	prompt
-
-UnknownText_0x1c1c22::
-	text "The MAIL will lose"
-	line "its message. OK?"
-	done
-
-UnknownText_0x1c1c47::
-	text "MAIL detached from"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-	prompt
-
-UnknownText_0x1c1c62::
-	text "There's no space"
-	line "for removing MAIL."
-	prompt
-
-UnknownText_0x1c1c86::
-	text "Send the removed"
-	line "MAIL to your PC?"
-	done
-
-UnknownText_0x1c1ca9::
-	text "Your PC's MAILBOX"
-	line "is full."
-	prompt
-
-UnknownText_0x1c1cc4::
-	text "The MAIL was sent"
-	line "to your PC."
-	prompt
-
-UnknownText_0x1c1ce3::
-	text "Not enough HP!"
-	prompt
-
-UnknownText_0x1c1cf3::
-	text "An item in your"
-	line "PACK may be"
-
-	para "registered for use"
-	line "on SELECT Button."
-	done
-
-_OakText1::
-	text "Hello! Sorry to"
-	line "keep you waiting!"
-
-	para "Welcome to the"
-	line "world of #MON!"
-
-	para "My name is OAK."
-
-	para "People call me the"
-	line "#MON PROF."
-	prompt
-
-_OakText2::
-	text "This world is in-"
-	line "habited by crea-"
-	cont "tures that we call"
-	cont "#MON.@@"
-
-_OakText3::
-	text_waitbutton
-	db "@@"
-
-_OakText4::
-	text "People and #MON"
-	line "live together by"
-
-	para "supporting each"
-	line "other."
-
-	para "Some people play"
-	line "with #MON, some"
-	cont "battle with them."
-	prompt
-
-_OakText5::
-	text "But we don't know"
-	line "everything about"
-	cont "#MON yet."
-
-	para "There are still"
-	line "many mysteries to"
-	cont "solve."
-
-	para "That's why I study"
-	line "#MON every day."
-	prompt
--- a/text/common_4.asm
+++ /dev/null
@@ -1,683 +1,0 @@
-_OakText6::
-	text "Now, what did you"
-	line "say your name was?"
-	prompt
-
-_OakText7::
-	text "<PLAYER>, are you"
-	line "ready?"
-
-	para "Your very own"
-	line "#MON story is"
-	cont "about to unfold."
-
-	para "You'll face fun"
-	line "times and tough"
-	cont "challenges."
-
-	para "A world of dreams"
-	line "and adventures"
-
-	para "with #MON"
-	line "awaits! Let's go!"
-
-	para "I'll be seeing you"
-	line "later!"
-	done
-
-UnknownText_0x1c40e6::
-	text "The clock's time"
-	line "may be wrong."
-
-	para "Please reset the"
-	line "time."
-	prompt
-
-UnknownText_0x1c411c::
-	text "Set with the"
-	line "Control Pad."
-
-	para "Confirm: A Button"
-	line "Cancel:  B Button"
-	done
-
-UnknownText_0x1c415b::
-	text "Is this OK?"
-	done
-
-UnknownText_0x1c4168::
-	text "The clock has been"
-	line "reset."
-	done
-
-UnknownText_0x1c4183::
-	text "Too much time has"
-	line "elapsed. Please"
-	cont "try again."
-	prompt
-
-UnknownText_0x1c41b1::
-	text "If you trade that"
-	line "#MON, you won't"
-	cont "be able to battle."
-	prompt
-
-UnknownText_0x1c41e6::
-	text "Your friend's"
-	line "@"
-	text_from_ram StringBuffer1
-	text " appears"
-	cont "to be abnormal!"
-	prompt
-
-UnknownText_0x1c4212::
-	text "Trade @"
-	text_from_ram wd004
-	text ""
-	line "for @"
-	text_from_ram StringBuffer1
-	text "?"
-	done
-
-UnknownText_0x1c422a::
-	text "To enter a mobile"
-	line "battle, you must"
-
-	para "pick a team of"
-	line "three #MON."
-
-	para "Is that OK?"
-	done
-
-UnknownText_0x1c4275::
-	text "Need more info on"
-	line "mobile battles?"
-	done
-
-UnknownText_0x1c4298::
-	text "For a mobile"
-	line "battle, choose"
-	cont "three #MON."
-
-	para "The maximum daily"
-	line "play time is ten"
-
-	para "minutes for each"
-	line "linked player."
-
-	para "If a battle isn't"
-	line "finished within"
-
-	para "the time limit,"
-	line "the player with"
-
-	para "the fewest fainted"
-	line "#MON wins."
-
-	para "If tied, the team"
-	line "that lost the"
-
-	para "least amount of HP"
-	line "wins."
-	done
-
-UnknownText_0x1c439c::
-	text "Today's remaining"
-	line "time is @"
-	deciram StringBuffer2, 1, 2
-	text " min."
-
-	para "Would you like to"
-	line "battle?"
-	done
-
-UnknownText_0x1c43dc::
-	text "There are only @"
-	deciram StringBuffer2, 1, 2
-	text ""
-	line "min. left today."
-
-	para "Want a quick"
-	line "battle?"
-	done
-
-UnknownText_0x1c4419::
-	text "There is only"
-	line "1 min. left today!"
-
-	para "Want to rush"
-	line "through a battle?"
-	done
-
-UnknownText_0x1c445a::
-	text "There is less than"
-	line "1 min. left today!"
-
-	para "Please try again"
-	line "tomorrow."
-	done
-
-UnknownText_0x1c449c::
-	text "Try again using"
-	line "the same settings?"
-	done
-
-UnknownText_0x1c44c0::
-	text "There is less than"
-	line "1 min. left today!"
-	done
-
-UnknownText_0x1c44e7::
-	text "No time left for"
-	line "linking today."
-	done
-
-UnknownText_0x1c4508::
-	text "Pick three #MON"
-	line "for battle."
-	done
-
-UnknownText_0x1c4525::
-	text "Today's remaining"
-	line "time is @"
-	deciram StringBuffer2, 1, 2
-	text " min."
-	done
-
-UnknownText_0x1c454b::
-	text "Would you like to"
-	line "save the game?"
-	done
-
-UnknownText_0x1c456d::
-	text "SAVING… DON'T TURN"
-	line "OFF THE POWER."
-	done
-
-UnknownText_0x1c4590::
-	text "<PLAYER> saved"
-	line "the game."
-	done
-
-UnknownText_0x1c45a3::
-	text "There is already a"
-	line "save file. Is it"
-	cont "OK to overwrite?"
-	done
-
-UnknownText_0x1c45d9::
-	text "There is another"
-	line "save file. Is it"
-	cont "OK to overwrite?"
-	done
-
-UnknownText_0x1c460d::
-	text "The save file is"
-	line "corrupted!"
-	prompt
-
-UnknownText_0x1c462a::
-	text "When you change a"
-	line "#MON BOX, data"
-	cont "will be saved. OK?"
-	done
-
-UnknownText_0x1c465f::
-	text "Each time you move"
-	line "a #MON, data"
-	cont "will be saved. OK?"
-	done
-
-UnknownText_0x1c4693::
-	text "The window save"
-	line "area was exceeded."
-	done
-
-UnknownText_0x1c46b7::
-	text "No windows avail-"
-	line "able for popping."
-	done
-
-UnknownText_0x1c46dc::
-	text "Corrupted event!"
-	prompt
-
-_ObjectEventText::
-	text "Object event"
-	done
-
-UnknownText_0x1c46fc::
-	text "BG event"
-	done
-
-UnknownText_0x1c4706::
-	text "Coordinates event"
-	done
-
-UnknownText_0x1c4719::
-	text "<PLAYER> received"
-	line "@"
-	text_from_ram StringBuffer4
-	text "."
-	done
-
-UnknownText_0x1c472c::
-	text "<PLAYER> put the"
-	line "@"
-	text_from_ram StringBuffer1
-	text " in"
-	cont "the @"
-	text_from_ram StringBuffer3
-	text "."
-	prompt
-
-UnknownText_0x1c474b::
-	text "The @"
-	text_from_ram StringBuffer3
-	text ""
-	line "is full…"
-	prompt
-
-UnknownText_0x1c475f::
-	text "I see all."
-	line "I know all…"
-
-	para "Certainly, I know"
-	line "of your #MON!"
-	done
-
-UnknownText_0x1c4797::
-	text "Whaaaat? I can't"
-	line "tell a thing!"
-
-	para "How could I not"
-	line "know of this?"
-	done
-
-UnknownText_0x1c47d4::
-	text "Hm… I see you met"
-	line "@"
-	text_from_ram wSeerNickname
-	text " here:"
-	cont "@"
-	text_from_ram wSeerCaughtLocation
-	text "!"
-	prompt
-
-UnknownText_0x1c47fa::
-	text "The time was"
-	line "@"
-	text_from_ram wSeerTimeOfDay
-	text "!"
-
-	para "Its level was @"
-	text_from_ram wSeerCaughtLevelString
-	text "!"
-
-	para "Am I good or what?"
-	prompt
-
-UnknownText_0x1c4837::
-	text "Hm… @"
-	text_from_ram wSeerNickname
-	text ""
-	line "came from @"
-	text_from_ram wSeerOTName
-	text ""
-	cont "in a trade?"
-
-	para "@"
-	text_from_ram wSeerCaughtLocation
-	text ""
-	line "was where @"
-	text_from_ram wSeerOTName
-	text ""
-	cont "met @"
-	text_from_ram wSeerNickname
-	text "!"
-	prompt
-
-UnknownText_0x1c487f::
-	text "What!? Incredible!"
-
-	para "I don't understand"
-	line "how, but it is"
-
-	para "incredible!"
-	line "You are special."
-
-	para "I can't tell where"
-	line "you met it, but it"
-	cont "was at level @"
-	text_from_ram wSeerCaughtLevelString
-	text "."
-
-	para "Am I good or what?"
-	prompt
-
-UnknownText_0x1c491d::
-	text "Hey!"
-
-	para "That's an EGG!"
-
-	para "You can't say that"
-	line "you've met it yet…"
-	done
-
-UnknownText_0x1c4955::
-	text "Fufufu! I saw that"
-	line "you'd do nothing!"
-	done
-
-UnknownText_0x1c497a::
-	text "Incidentally…"
-
-	para "It would be wise"
-	line "to raise your"
-
-	para "#MON with a"
-	line "little more care."
-	done
-
-UnknownText_0x1c49c6::
-	text "Incidentally…"
-
-	para "It seems to have"
-	line "grown a little."
-
-	para "@"
-	text_from_ram wSeerNickname
-	text " seems"
-	line "to be becoming"
-	cont "more confident."
-	done
-
-UnknownText_0x1c4a21::
-	text "Incidentally…"
-
-	para "@"
-	text_from_ram wSeerNickname
-	text " has"
-	line "grown. It's gained"
-	cont "much strength."
-	done
-
-UnknownText_0x1c4a5b::
-	text "Incidentally…"
-
-	para "It certainly has"
-	line "grown mighty!"
-
-	para "This @"
-	text_from_ram wSeerNickname
-	text ""
-	line "must have come"
-
-	para "through numerous"
-	line "#MON battles."
-
-	para "It looks brimming"
-	line "with confidence."
-	done
-
-UnknownText_0x1c4ae5::
-	text "Incidentally…"
-
-	para "I'm impressed by"
-	line "your dedication."
-
-	para "It's been a long"
-	line "time since I've"
-
-	para "seen a #MON as"
-	line "mighty as this"
-	cont "@"
-	text_from_ram wSeerNickname
-	text "."
-
-	para "I'm sure that"
-	line "seeing @"
-	text_from_ram wSeerNickname
-	text ""
-	para "in battle would"
-	line "excite anyone."
-	done
-
-UnknownText_0x1c4b92::
-	text "Congratulations!"
-	line "Your @"
-	text_from_ram StringBuffer2
-	db "@@"
-
-UnknownText_0x1c4baf::
-	text ""
-	para "evolved into"
-	line "@"
-	text_from_ram StringBuffer1
-	text "!"
-	done
-
-UnknownText_0x1c4bc5::
-	text "Huh? @"
-	text_from_ram StringBuffer2
-	text ""
-	line "stopped evolving!"
-	prompt
-
-UnknownText_0x1c4be3::
-	text "What? @"
-	text_from_ram StringBuffer2
-	text ""
-	line "is evolving!"
-	done
-
-UnknownText_0x1c4bfd::
-	text "How many?"
-	done
-
-UnknownText_0x1c4c08::
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text " @"
-	text_from_ram StringBuffer2
-	text "(S)"
-	line "will be ¥@"
-	deciram hMoneyTemp, 3, 6
-	text "."
-	done
-
-UnknownText_0x1c4c28::
-	text "Hello, dear."
-
-	para "I sell inexpensive"
-	line "herbal medicine."
-
-	para "They're good, but"
-	line "a trifle bitter."
-
-	para "Your #MON may"
-	line "not like them."
-
-	para "Hehehehe…"
-	done
-
-UnknownText_0x1c4ca3::
-	text "How many?"
-	done
-
-UnknownText_0x1c4cae::
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text " @"
-	text_from_ram StringBuffer2
-	text "(S)"
-	line "will be ¥@"
-	deciram hMoneyTemp, 3, 6
-	text "."
-	done
-
-UnknownText_0x1c4cce::
-	text "Thank you, dear."
-	line "Hehehehe…"
-	done
-
-UnknownText_0x1c4cea::
-	text "Oh? Your PACK is"
-	line "full, dear."
-	done
-
-UnknownText_0x1c4d08::
-	text "Hehehe… You don't"
-	line "have the money."
-	done
-
-UnknownText_0x1c4d2a::
-	text "Come again, dear."
-	line "Hehehehe…"
-	done
-
-UnknownText_0x1c4d47::
-	text "Hiya! Care to see"
-	line "some bargains?"
-
-	para "I sell rare items"
-	line "that nobody else"
-
-	para "carries--but only"
-	line "one of each item."
-	done
-
-UnknownText_0x1c4db0::
-	text_from_ram StringBuffer2
-	text " costs"
-	line "¥@"
-	deciram hMoneyTemp, 3, 6
-	text ". Want it?"
-	done
-
-UnknownText_0x1c4dcd::
-	text "Thanks."
-	done
-
-UnknownText_0x1c4dd6::
-	text "Uh-oh, your PACK"
-	line "is chock-full."
-	done
-
-UnknownText_0x1c4df7::
-	text "You bought that"
-	line "already. I'm all"
-	cont "sold out of it."
-	done
-
-UnknownText_0x1c4e28::
-	text "Uh-oh, you're"
-	line "short on funds."
-	done
-
-UnknownText_0x1c4e46::
-	text "Come by again"
-	line "sometime."
-	done
-
-UnknownText_0x1c4e5f::
-	text "What's up? Need"
-	line "some medicine?"
-	done
-
-UnknownText_0x1c4e7e::
-	text "How many?"
-	done
-
-UnknownText_0x1c4e89::
-	deciram wItemQuantityChangeBuffer, 1, 2
-	text " @"
-	text_from_ram StringBuffer2
-	text "(S)"
-	line "will cost ¥@"
-	deciram hMoneyTemp, 3, 6
-	text "."
-	done
-
-UnknownText_0x1c4eab::
-	text "Thanks much!"
-	done
-
-UnknownText_0x1c4eb9::
-	text "You don't have any"
-	line "more space."
-	done
-
-UnknownText_0x1c4ed8::
-	text "Huh? That's not"
-	line "enough money."
-	done
-
-UnknownText_0x1c4ef6::
-	text "All right."
-	line "See you around."
-	done
-
-UnknownText_0x1c4f12::
-	text "You don't have"
-	line "anything to sell."
-	prompt
-
-UnknownText_0x1c4f33::
-	text "How many?"
-	done
-
-UnknownText_0x1c4f3e::
-	text "I can pay you"
-	line "¥@"
-	deciram hMoneyTemp, 3, 6
-	text "."
-
-	para "Is that OK?"
-	done
-
-UnknownText_0x1c4f62::
-	text "Welcome! How may I"
-	line "help you?"
-	done
-
-UnknownText_0x1c4f80::
-	text "Here you are."
-	line "Thank you!"
-	done
-
-UnknownText_0x1c4f9a::
-	text "You don't have"
-	line "enough money."
-	done
-
-UnknownText_0x1c4fb7::
-	text "You can't carry"
-	line "any more items."
-	done
-
-UnknownText_0x1c4fd7::
-	text "Sorry, I can't buy"
-	line "that from you."
-	prompt
-
-UnknownText_0x1c4ff9::
-	text "Please come again!"
-	done
-
-UnknownText_0x1c500d::
-	text "Can I do anything"
-	line "else for you?"
-	done
-
-UnknownText_0x1c502e::
-	text "Got ¥@"
-	deciram hMoneyTemp, 3, 6
-	text " for"
-	line "@"
-	text_from_ram StringBuffer2
-	text "(S)."
-	done
-
-UnknownText_0x1c5049::
-	text "Bet how many"
-	line "coins?"
-	done
--- a/text/common_5.asm
+++ /dev/null
@@ -1,793 +1,0 @@
-UnknownText_0x1c505e::
-	text "Start!"
-	done
-
-UnknownText_0x1c5066::
-	text "Not enough"
-	line "coins."
-	prompt
-
-UnknownText_0x1c5079::
-	text "Darn… Ran out of"
-	line "coins…"
-	done
-
-UnknownText_0x1c5092::
-	text "Play again?"
-	done
-
-UnknownText_0x1c509f::
-	text "lined up!"
-	line "Won @"
-	text_from_ram StringBuffer2
-	text " coins!"
-	done
-
-UnknownText_0x1c50bb::
-	text "Darn!"
-	done
-
-_MobileStadiumEntryText::
-	text "Data for use in"
-	line "the MOBILE STADIUM"
-
-	para "of the N64 #MON"
-	line "STADIUM 2 can be"
-	cont "read here."
-
-	para "Read the data?"
-	done
-
-_MobileStadiumSuccessText::
-	text "Data transfer is"
-	line "complete."
-	para "We hope you enjoy"
-	line "MOBILE STADIUM"
-	para "battles in the N64"
-	line "#MON STADIUM 2."
-	para ""
-	done
-
-UnknownText_0x1c5182::
-	text "Clock time unknown"
-	done
-
-UnknownText_0x1c5196::
-	text "Delete the saved"
-	line "LOG-IN PASSWORD?"
-	done
-
-UnknownText_0x1c51b9::
-	text "Deleted the LOG-IN"
-	line "PASSWORD."
-	done
-
-UnknownText_0x1c51d7::
-	text "Pick three #MON"
-	line "for battle."
-	prompt
-
-UnknownText_0x1c51f4::
-	text_from_ram wMobileParticipant1Nickname
-	text ","
-	line "@"
-	text_from_ram wMobileParticipant2Nickname
-	text " and"
-	cont "@"
-	text_from_ram wMobileParticipant3Nickname
-	text "."
-
-	para "Use these three?"
-	done
-
-UnknownText_0x1c521c::
-	text "Only three #MON"
-	line "may enter."
-	prompt
-
-UnknownText_0x1c5238::
-	text "The CARD FOLDER"
-	line "stores your and"
-	para "your friends'"
-	line "CARDS."
-	para "A CARD contains"
-	line "information like"
-	para "the person's name,"
-	line "phone number and"
-	cont "profile."
-	para ""
-	done
-
-UnknownText_0x1c52bc::
-	text "This is your CARD."
-	para "Once you've"
-	line "entered your phone"
-	para "number, you can"
-	line "trade CARDS with"
-	cont "your friends."
-	para ""
-	done
-
-UnknownText_0x1c531e::
-	text "If you have your"
-	line "friend's CARD, you"
-	para "can use it to make"
-	line "a call from a"
-	para "mobile phone on"
-	line "the 2nd floor of a"
-	cont "#MON CENTER."
-	para ""
-	done
-
-UnknownText_0x1c5394::
-	text "To safely store"
-	line "your collection of"
-	para "CARDS, you must"
-	line "set a PASSCODE for"
-	cont "your CARD FOLDER."
-	para ""
-	done
-
-UnknownText_0x1c53ee::
-	text "If the CARD FOLDER"
-	line "is deleted, all"
-
-	para "its CARDS and the"
-	line "PASSCODE will also"
-	cont "be deleted."
-
-	para "Beware--a deleted"
-	line "CARD FOLDER can't"
-	cont "be restored."
-
-	para "Want to delete"
-	line "your CARD FOLDER?"
-	done
-
-UnknownText_0x1c5494::
-	text "Are you sure you"
-	line "want to delete it?"
-	done
-
-UnknownText_0x1c54b9::
-	text "The CARD FOLDER"
-	line "has been deleted."
-	para ""
-	done
-
-UnknownText_0x1c54dd::
-	text "There is an older"
-	line "CARD FOLDER from a"
-	cont "previous journey."
-
-	para "Do you want to"
-	line "open it?"
-	done
-
-UnknownText_0x1c552d::
-	text "Delete the old"
-	line "CARD FOLDER?"
-	done
-
-UnknownText_0x1c554a::
-	text "Finish registering"
-	line "CARDS?"
-	done
-
-UnknownText_0x1c5565::
-	text "Huh? Sorry, wrong"
-	line "number!"
-	done
-
-UnknownText_0x1c5580::
-	text "Click!"
-	done
-
-UnknownText_0x1c5588::
-	text "<......>"
-	done
-
-UnknownText_0x1c558b::
-	text "That number is out"
-	line "of the area."
-	done
-
-UnknownText_0x1c55ac::
-	text "Just go talk to"
-	line "that person!"
-	done
-
-UnknownText_0x1c55ca::
-	text "Thank you!"
-	done
-
-UnknownText_0x1c55d6::
-	text "  :"
-	done
-
-UnknownText_0x1c55db::
-	text "Password OK."
-	line "Select CONTINUE &"
-	cont "reset settings."
-	prompt
-
-UnknownText_0x1c560b::
-	text "Wrong password!"
-	prompt
-
-UnknownText_0x1c561c::
-	text "Reset the clock?"
-	done
-
-UnknownText_0x1c562e::
-	text "Please enter the"
-	line "password."
-	done
-
-UnknownText_0x1c564a::
-	text "Clear all save"
-	line "data?"
-	done
-
-UnknownText_0x1c5660::
-	text_from_ram wMonOrItemNameBuffer
-	text " learned"
-	line "@"
-	text_from_ram StringBuffer2
-	text "!@"
-	sound_dex_fanfare_50_79
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1c5678::
-	text "Which move should"
-	next "be forgotten?"
-	done
-
-UnknownText_0x1c5699::
-	text "Stop learning"
-	line "@"
-	text_from_ram StringBuffer2
-	text "?"
-	done
-
-UnknownText_0x1c56af::
-	text_from_ram wMonOrItemNameBuffer
-	text ""
-	line "did not learn"
-	cont "@"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c56c9::
-	text_from_ram wMonOrItemNameBuffer
-	text " is"
-	line "trying to learn"
-	cont "@"
-	text_from_ram StringBuffer2
-	text "."
-
-	para "But @"
-	text_from_ram wMonOrItemNameBuffer
-	text ""
-	line "can't learn more"
-	cont "than four moves."
-
-	para "Delete an older"
-	line "move to make room"
-	cont "for @"
-	text_from_ram StringBuffer2
-	text "?"
-	done
-
-UnknownText_0x1c5740::
-	text "1, 2 and…@"
-	interpret_data
-	db "@@"
-
-UnknownText_0x1c574e::
-	text " Poof!@"
-	interpret_data
-	text ""
-	para "@"
-	text_from_ram wMonOrItemNameBuffer
-	text " forgot"
-	line "@"
-	text_from_ram StringBuffer1
-	text "."
-
-	para "And…"
-	prompt
-
-UnknownText_0x1c5772::
-	text "HM moves can't be"
-	line "forgotten now."
-	prompt
-
-UnknownText_0x1c5793::
-	text "Play with three"
-	line "coins?"
-	done
-
-UnknownText_0x1c57ab::
-	text "Not enough coins…"
-	prompt
-
-UnknownText_0x1c57be::
-	text "Choose a card."
-	done
-
-UnknownText_0x1c57ce::
-	text "Place your bet."
-	done
-
-UnknownText_0x1c57df::
-	text "Want to play"
-	line "again?"
-	done
-
-UnknownText_0x1c57f4::
-	text "The cards have"
-	line "been shuffled."
-	prompt
-
-UnknownText_0x1c5813::
-	text "Yeah!"
-	done
-
-UnknownText_0x1c581a::
-	text "Darn…"
-	done
-
-UnknownText_0x1c5821::
-	current_day
-	db "@@"
-
-UnknownText_0x1c5824::
-	text "<......>"
-	done
-
-UnknownText_0x1c5827::
-	text "You're out of the"
-	line "service area."
-	prompt
-
-UnknownText_0x1c5847::
-	text "Whom do you want"
-	line "to call?"
-	done
-
-UnknownText_0x1c5862::
-	text "Press any button"
-	line "to exit."
-	done
-
-UnknownText_0x1c587d::
-	text "Delete this stored"
-	line "phone number?"
-	done
-
-UnknownText_0x1c589f::
-	text "Which prize would"
-	line "you like?"
-	done
-
-UnknownText_0x1c58bc::
-	text_from_ram StringBuffer1
-	text "?"
-	line "Is that right?"
-	done
-
-UnknownText_0x1c58d1::
-	text "Here you go!"
-	para ""
-	done
-
-UnknownText_0x1c58e0::
-	text "You don't have"
-	line "enough points."
-	para ""
-	done
-
-UnknownText_0x1c58ff::
-	text "You have no room"
-	line "for it."
-	para ""
-	done
-
-UnknownText_0x1c591a::
-	text "Oh. Please come"
-	line "back again!"
-	done
-
-UnknownText_0x1c5937::
-	text "Excuse me!"
-	para ""
-	done
-
-Text_ExcuseMeYoureNotReady::
-	text "Excuse me."
-	line "You're not ready."
-	para ""
-	done
-
-UnknownText_0x1c5962::
-	text "Please return when"
-	line "you're ready."
-	done
-
-UnknownText_0x1c5983::
-	text "You need at least"
-	line "three #MON."
-	para ""
-	done
-
-UnknownText_0x1c59a3::
-	text "Sorry, an EGG"
-	line "doesn't qualify."
-	para ""
-	done
-
-Text_OnlyThreePkmnMayBeEntered::
-	text "Only three #MON"
-	line "may be entered."
-	para ""
-	done
-
-Text_ThePkmnMustAllBeDifferentKinds::
-	text "The @"
-	text_from_ram StringBuffer2
-	text " #MON"
-	line "must all be"
-	cont "different kinds."
-	para ""
-	done
-
-Text_ThePkmnMustNotHoldTheSameItems::
-	text "The @"
-	text_from_ram StringBuffer2
-	text " #MON"
-	line "must not hold the"
-	cont "same items."
-	para ""
-	done
-
-Text_YouCantTakeAnEgg::
-	text "You can't take an"
-	line "EGG!"
-	para ""
-	done
-
-UnknownText_0x1c5a5a::
-	text "It dodged the"
-	line "thrown BALL!"
-
-	para "This #MON"
-	line "can't be caught!"
-	prompt
-
-UnknownText_0x1c5a90::
-	text "You missed the"
-	line "#MON!"
-	prompt
-
-UnknownText_0x1c5aa6::
-	text "Oh no! The #MON"
-	line "broke free!"
-	prompt
-
-UnknownText_0x1c5ac3::
-	text "Aww! It appeared"
-	line "to be caught!"
-	prompt
-
-UnknownText_0x1c5ae3::
-	text "Aargh!"
-	line "Almost had it!"
-	prompt
-
-UnknownText_0x1c5afa::
-	text "Shoot! It was so"
-	line "close too!"
-	prompt
-
-UnknownText_0x1c5b17::
-	text "Gotcha! @"
-	text_from_ram EnemyMonNick
-	text ""
-	line "was caught!@"
-	sound_caught_mon
-	db "@@"
-
-Text_Waitbutton_2::
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1c5b38::
-	text_from_ram wMonOrItemNameBuffer
-	text " was"
-	line "sent to BILL's PC."
-	prompt
-
-UnknownText_0x1c5b53::
-	text_from_ram EnemyMonNick
-	text "'s data"
-	line "was newly added to"
-	cont "the #DEX.@"
-	sound_slot_machine_start
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1c5b7f::
-	text "Give a nickname to"
-	line "@"
-	text_from_ram StringBuffer1
-	text "?"
-	done
-
-UnknownText_0x1c5b9a::
-	text_from_ram StringBuffer1
-	text "'s"
-	line "@"
-	text_from_ram StringBuffer2
-	text " rose."
-	prompt
-
-UnknownText_0x1c5bac::
-	text "That can't be used"
-	line "on this #MON."
-	prompt
-
-Text_RepelUsedEarlierIsStillInEffect::
-	text "The REPEL used"
-	line "earlier is still"
-	cont "in effect."
-	prompt
-
-UnknownText_0x1c5bf9::
-	text "Played the #"
-	line "FLUTE."
-
-	para "Now, that's a"
-	line "catchy tune!"
-	prompt
-
-UnknownText_0x1c5c28::
-	text "All sleeping"
-	line "#MON woke up."
-	prompt
-
-UnknownText_0x1c5c44::
-	text "<PLAYER> played the"
-	line "# FLUTE.@"
-	text_waitbutton
-	db "@@"
-
-UnknownText_0x1c5c5e::
-	text "You now have"
-	line "@"
-	deciram wBlueCardBalance, 1, 2
-	text " points."
-	done
-
-UnknownText_0x1c5c7b::
-	text "Coins:"
-	line "@"
-	deciram Coins, 2, 4
-	db "@@"
-
-Text_RaiseThePPOfWhichMove::
-	text "Raise the PP of"
-	line "which move?"
-	done
-
-Text_RestoreThePPOfWhichMove::
-	text "Restore the PP of"
-	line "which move?"
-	done
-
-Text_PPIsMaxedOut::
-	text_from_ram StringBuffer2
-	text "'s PP"
-	line "is maxed out."
-	prompt
-
-Text_PPsIncreased::
-	text_from_ram StringBuffer2
-	text "'s PP"
-	line "increased."
-	prompt
-
-UnknownText_0x1c5cf1::
-	text "PP was restored."
-	prompt
-
-UnknownText_0x1c5d03::
-	text "There was a trophy"
-	line "inside!@"
-	sound_dex_fanfare_50_79
-	text ""
-	para "@"
-	text_from_ram PlayerName
-	text " sent the"
-	line "trophy home."
-	prompt
-
-UnknownText_0x1c5d3e::
-	text "It looks bitter…"
-	prompt
-
-UnknownText_0x1c5d50::
-	text "That can't be used"
-	line "on an EGG."
-	prompt
-
-UnknownText_0x1c5d6e::
-	text "OAK: <PLAYER>!"
-	line "This isn't the"
-	cont "time to use that!"
-	prompt
-
-UnknownText_0x1c5d97::
-	text "That belongs to"
-	line "someone else!"
-	prompt
-
-UnknownText_0x1c5db6::
-	text "It won't have any"
-	line "effect."
-	prompt
-
-UnknownText_0x1c5dd0::
-	text "The trainer"
-	line "blocked the BALL!"
-	prompt
-
-UnknownText_0x1c5def::
-	text "Don't be a thief!"
-	prompt
-
-UnknownText_0x1c5e01::
-	text "Cycling isn't"
-	line "allowed here."
-	prompt
-
-UnknownText_0x1c5e1d::
-	text "Can't get on your"
-	line "@"
-	text_from_ram StringBuffer1
-	text " now."
-	prompt
-
-UnknownText_0x1c5e3a::
-	text "The #MON BOX"
-	line "is full. That"
-	cont "can't be used now."
-	prompt
-
-UnknownText_0x1c5e68::
-	text "<PLAYER> used the@"
-	text_low
-	text_from_ram StringBuffer2
-	text "."
-	done
-
-UnknownText_0x1c5e7b::
-	text "<PLAYER> got on the@"
-	text_low
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c5e90::
-	text "<PLAYER> got off@"
-	text_low
-	text "the @"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c5ea8::
-	text_from_ram StringBuffer1
-	text " knows"
-	line "@"
-	text_from_ram StringBuffer2
-	text "."
-	prompt
-
-UnknownText_0x1c5eba::
-	text "That #MON knows"
-	line "only one move."
-	done
-
-UnknownText_0x1c5eda::
-	text "Oh, make it forget"
-	line "@"
-	text_from_ram StringBuffer1
-	text "?"
-	done
-
-UnknownText_0x1c5ef5::
-	text "Done! Your #MON"
-	line "forgot the move."
-	done
-
-UnknownText_0x1c5f17::
-	text "An EGG doesn't"
-	line "know any moves!"
-	done
-
-UnknownText_0x1c5f36::
-	text "No? Come visit me"
-	line "again."
-	done
-
-UnknownText_0x1c5f50::
-	text "Which move should"
-	line "it forget, then?"
-	prompt
-
-UnknownText_0x1c5f74::
-	text "Um… Oh, yes, I'm"
-	line "the MOVE DELETER."
-
-	para "I can make #MON"
-	line "forget moves."
-
-	para "Shall I make a"
-	line "#MON forget?"
-	done
-
-UnknownText_0x1c5fd1::
-	text "Which #MON?"
-	prompt
-
-Text_DSTIsThatOK::
-	text " DST,"
-	line "is that OK?"
-	done
-
-UnknownText_0x1c5ff1::
-	text ","
-	line "is that OK?"
-	done
-
-UnknownText_0x1c6000::
-	text "Do you want to"
-	line "switch to Daylight"
-	cont "Saving Time?"
-	done
-
-UnknownText_0x1c6030::
-	text "I set the clock"
-	line "forward by one"
-	cont "hour."
-	prompt
-
-UnknownText_0x1c6056::
-	text "Is Daylight Saving"
-	line "Time over?"
-	done
-
-UnknownText_0x1c6075::
-	text "I put the clock"
-	line "back one hour."
-	prompt
-
-UnknownText_0x1c6095::
-	text "Do you want to"
-	line "adjust your clock"
-
-	para "for Daylight"
-	line "Saving Time?"
-	done
-
-UnknownText_0x1c60d1::
-	text "I lost the in-"
-	line "struction booklet"
-	cont "for the #GEAR."
-
-	para "Come back again in"
-	line "a while."
-	prompt
--- a/text/common_text.asm
+++ /dev/null
@@ -1,18 +1,0 @@
-INCLUDE "includes.asm"
-
-
-SECTION "Text 1", ROMX
-
-INCLUDE "text/common_1.asm"
-
-
-SECTION "Text 2", ROMX
-
-INCLUDE "text/common_2.asm"
-INCLUDE "text/common_3.asm"
-
-
-SECTION "Text 3", ROMX
-
-INCLUDE "text/common_4.asm"
-INCLUDE "text/common_5.asm"
--- a/text/phone/alan_overworld.asm
+++ /dev/null
@@ -1,71 +1,0 @@
-AlanAskNumber1Text:
-	text "Reading textbooks"
-	line "is worthwhile"
-	cont "every so often."
-
-	para "When I'm reading"
-	line "and walking, I"
-	cont "have to look down."
-
-	para "So I notice items"
-	line "on the ground."
-
-	para "Next time I find"
-	line "something, I'll"
-	cont "give it to you."
-
-	para "May I have your"
-	line "phone number?"
-	done
-
-AlanAskNumber2Text:
-	text "If I find some-"
-	line "thing, it's yours."
-
-	para "So may I have your"
-	line "phone number?"
-	done
-
-AlanNumberAcceptedText:
-	text "I'll call you as"
-	line "soon as I find"
-
-	para "something. You can"
-	line "count on it!"
-	done
-
-AlanNumberDeclinedText:
-	text "Oh… I thought it"
-	line "would be a good"
-
-	para "break to call you"
-	line "when I'm studying…"
-	done
-
-AlanPhoneFullText:
-	text "There's no room"
-	line "for my number."
-	done
-
-AlanRematchText:
-	text "I waited around"
-	line "for you!"
-
-	para "I'm thoroughly"
-	line "prepared today!"
-	done
-
-AlanGiftText:
-	text "This, this! This"
-	line "is yours! Ta-da!"
-	done
-
-AlanPackFullText:
-	text "Whoops!"
-
-	para "You can't carry"
-	line "any more items!"
-
-	para "I'll hold it until"
-	line "next time."
-	done
--- a/text/phone/anthony_overworld.asm
+++ /dev/null
@@ -1,52 +1,0 @@
-AnthonyAskNumber1Text:
-	text "By the way, I'm a"
-	line "HIKER, so I often"
-
-	para "go to mountains"
-	line "and caves."
-
-	para "I occasionally see"
-	line "rare #MON."
-
-	para "I could call you"
-	line "the next time I"
-	cont "see one."
-
-	para "Feel like swapping"
-	line "phone numbers?"
-	done
-
-AnthonyAskNumber2Text:
-	text "I could call you"
-	line "when I see some"
-	cont "rare #MON."
-
-	para "Feel like swapping"
-	line "phone numbers?"
-	done
-
-AnthonyNumberAcceptedText:
-	text "Be patient. I'll"
-	line "find some rare"
-	cont "#MON for you!"
-	done
-
-AnthonyNumberDeclinedText:
-	text "You're cold. I may"
-	line "as well head to"
-	cont "the mountains…"
-	done
-
-AnthonyPhoneFullText:
-	text "Your phone's full."
-
-	para "It can't register"
-	line "my phone number."
-	done
-
-AnthonyRematchText:
-	text "All righty, then!"
-
-	para "My #MON and I"
-	line "are raring to go!"
-	done
--- a/text/phone/arnie_overworld.asm
+++ /dev/null
@@ -1,59 +1,0 @@
-ArnieAskNumber1Text:
-	text "Do you get the"
-	line "feeling that there"
-
-	para "are more rare"
-	line "#MON around?"
-
-	para "I'm positive there"
-	line "are, so I look all"
-	cont "the time."
-
-	para "If I find one, I"
-	line "want to share the"
-
-	para "good news with"
-	line "everyone I know."
-
-	para "I know! Give me"
-	line "your phone number."
-	done
-
-ArnieAskNumber2Text:
-	text "I want to let"
-	line "people know if I"
-	cont "see rare #MON."
-
-	para "Please give me"
-	line "your phone number!"
-	done
-
-ArnieNumberAcceptedText:
-	text "If I spot any"
-	line "awesome #MON,"
-
-	para "I'll be sure to"
-	line "give you a call!"
-	done
-
-ArnieNumberDeclinedText:
-	text "Aww! I want to"
-	line "tell someone about"
-	cont "my discoveries!"
-	done
-
-ArniePhoneFullText:
-	text "There's no space"
-	line "for my number."
-
-	para "If you make room,"
-	line "register me!"
-	done
-
-ArnieRematchText:
-	text "It's my turn to"
-	line "win now!"
-
-	para "I've turned over a"
-	line "new leaf!"
-	done
--- a/text/phone/beth_overworld.asm
+++ /dev/null
@@ -1,56 +1,0 @@
-BethAskNumber1Text:
-	text "It's been a while"
-	line "since I lost…"
-
-	para "You're very good"
-	line "at battling."
-
-	para "We should battle"
-	line "again sometime."
-
-	para "By challenging a"
-	line "tough trainer like"
-
-	para "you, I think I can"
-	line "get better too."
-
-	para "So how about it?"
-
-	para "Would you give me"
-	line "your phone number?"
-	done
-
-BethAskNumber2Text:
-	text "By challenging a"
-	line "tough trainer like"
-
-	para "you, I think I can"
-	line "get better too."
-
-	para "So how about it?"
-
-	para "Would you give me"
-	line "your phone number?"
-	done
-
-BethNumberAcceptedText:
-	text "Let's battle again"
-	line "sometime!"
-	done
-
-BethNumberDeclinedText:
-	text "That's too bad…"
-
-	para "Let me know if you"
-	line "change your mind."
-	done
-
-BethPhoneFullText:
-	text "Oh no. Your phone"
-	line "is out of memory."
-	done
-
-BethRematchText:
-	text "You sure kept me"
-	line "waiting! Let's go!"
-	done
--- a/text/phone/beverly_overworld.asm
+++ /dev/null
@@ -1,60 +1,0 @@
-BeverlyAskNumber1Text:
-	text "Your MARILL is so"
-	line "cute and adorable!"
-
-	para "You love #MON"
-	line "just like I do!"
-
-	para "Want to trade"
-	line "phone numbers?"
-
-	para "Let's chat! It'll"
-	line "be so much fun!"
-	done
-
-BeverlyAskNumber2Text:
-	text "Your MARILL is so"
-	line "cute and adorable!"
-
-	para "We should chat, it"
-	line "will be fun."
-
-	para "Can I have your"
-	line "phone number?"
-	done
-
-BeverlyNumberAcceptedText:
-	text "To be honest, I"
-	line "want a MARILL."
-
-	para "But I make do with"
-	line "my cute SNUBBULL."
-	done
-
-BeverlyNumberDeclinedText:
-	text "Oh… That's"
-	line "disappointing…"
-
-	para "Goodbye, MARILL…"
-	done
-
-BeverlyPhoneFullText:
-	text "Oh? Your phone's"
-	line "memory is full."
-	done
-
-BeverlyGiftText:
-	text "Oh? <PLAYER>? "
-	line "I waited here for"
-
-	para "you. I brought you"
-	line "a little gift."
-	done
-
-BeverlyPackFullText:
-	text "Oh?"
-	line "You have no room."
-
-	para "Please come back"
-	line "for it later."
-	done
--- a/text/phone/bill.asm
+++ /dev/null
@@ -1,101 +1,0 @@
-BillPhoneMornGreetingText: ; 0x1b4427
-	text "Good morning!"
-
-	para "This is the #-"
-	line "MON STORAGE SYSTEM"
-
-	para "ADMINISTRATION"
-	line "SERVICE."
-	done
-
-BillPhoneDayGreetingText: ; 0x1b4470
-	text "Good day!"
-
-	para "This is the #-"
-	line "MON STORAGE SYSTEM"
-
-	para "ADMINISTRATION"
-	line "SERVICE."
-	done
-
-BillPhoneNiteGreetingText: ; 0x1b44b5
-	text "Good evening!"
-
-	para "This is the #-"
-	line "MON STORAGE SYSTEM"
-
-	para "ADMINISTRATION"
-	line "SERVICE."
-	done
-
-BillPhoneGeneriText: ; 0x1b44fe
-	text "Who's calling?"
-
-	para "<PLAY_G>, is it?"
-	line "Hang on a sec…"
-
-	para $56
-	line $56
-	done
-
-BillPhoneNotFullText: ; 0x1b452a
-	text "Thanks for"
-	line "waiting!"
-
-	para "<PLAY_G>, your BOX"
-	line "has room for @"
-	text_from_ram StringBuffer3
-	text ""
-	cont "more #MON."
-
-	para "Get out there and"
-	line "fill it up!"
-	done
-
-BillPhoneNearlyFullText: ; 0x1b4587
-	text "Thanks for"
-	line "waiting!"
-
-	para "<PLAY_G>, your BOX"
-	line "has room for only"
-	cont "@"
-	text_from_ram StringBuffer3
-	text " more #MON."
-
-	para "Maybe you should"
-	line "switch your BOX."
-	done
-
-BillPhoneFullText: ; 0x1b45ed
-	text "Thanks for"
-	line "waiting!"
-
-	para "<PLAY_G>, your BOX"
-	line "is full!"
-
-	para "You'll have to"
-	line "switch BOXES if"
-
-	para "you want to catch"
-	line "more #MON."
-	done
-
-BillPhoneNewlyFullText: ; 0x1b4652
-	text "Hi, <PLAY_G>?"
-	line "It's me, BILL!"
-
-	para "Thanks for using"
-	line "my STORAGE SYSTEM."
-
-	para "That last #MON"
-	line "you sent filled"
-	cont "your BOX up."
-
-	para "You'll have to"
-	line "switch BOXES if"
-
-	para "you want to catch"
-	line "more #MON."
-
-	para "Bye now!"
-	done
--- a/text/phone/brent_overworld.asm
+++ /dev/null
@@ -1,62 +1,0 @@
-BrentAskNumber1Text:
-	text "By the way, you're"
-	line "a #MANIAC…"
-
-	para "I can tell."
-	line "Yes, you are."
-
-	para "But your knowledge"
-	line "is shallow still!"
-
-	para "Do you know BILL?"
-	line "He's an incredible"
-
-	para "#MANIAC."
-	line "I revere him."
-
-	para "I'll teach you all"
-	line "I know about BILL,"
-
-	para "so leave me your"
-	line "phone number."
-	done
-
-BrentAskNumber2Text:
-	text "I'll teach you all"
-	line "I know about BILL,"
-
-	para "so leave me your"
-	line "phone number."
-	done
-
-BrentNumberAcceptedText:
-	text "BILL--he's more"
-	line "than amazing!"
-
-	para "To be a #MANIAC"
-	line "like him someday…"
-
-	para "That's my dream."
-	done
-
-BrentNumberDeclinedText:
-	text "You're going to"
-	line "regret it…"
-
-	para "And I won't care…"
-	done
-
-BrentPhoneFullText:
-	text "Huh? Your phone"
-	line "list's full."
-
-	para "A #MANIAC has"
-	line "to be more tidy!"
-	done
-
-BrentRematchText:
-	text "I've been waiting."
-
-	para "Look, check out my"
-	line "#MON!"
-	done
--- a/text/phone/buena.asm
+++ /dev/null
@@ -1,550 +1,0 @@
-UnknownText_0xa0c28: ; 0xa0c28
-	text "Hi, this is BUENA…"
-
-	para "Oh! Good morning,"
-	line "<PLAY_G>!"
-
-	para "I'm kind of foggy"
-	line "in the morning…"
-	done
-; 0xa0c72
-
-UnknownText_0xa0c72: ; 0xa0c72
-	text "Hi, this is BUENA…"
-	line "Oh! Hi, <PLAY_G>!"
-
-	para "Do you tune into"
-	line "BUENA's show?"
-	done
-; 0xa0caf
-
-UnknownText_0xa0caf: ; 0xa0caf
-	text "This is BUENA."
-	line "I can't come to"
-
-	para "the phone right"
-	line "now."
-
-	para "If you want to"
-	line "chat, tune into"
-
-	para "BUENA's PASSWORD"
-	line "on the radio and"
-
-	para "give me a call"
-	line "after midnight!"
-	done
-; 0xa0d42
-
-UnknownText_0xa0d42: ; 0xa0d42
-	text "Hi, this is BUENA…"
-	line "Oh! Hi, <PLAY_G>!"
-
-	para "I just got off"
-	line "work. "
-
-	para "Let me tell you,"
-	line "I'm exhausted!"
-	done
-; 0xa0d96
-
-UnknownText_0xa0d96: ; 0xa0d96
-	text "<PLAY_G>!"
-	line "Hi, it's BUENA!"
-
-	para "I got up early, so"
-	line "I decided to call!"
-	done
-; 0xa0dcf
-
-UnknownText_0xa0dcf: ; 0xa0dcf
-	text "<PLAY_G>!"
-	line "Hi, it's BUENA!"
-
-	para "I needed someone"
-	line "to chat with!"
-	done
-; 0xa0e01
-
-UnknownText_0xa0e01: ; 0xa0e01
-	text "<PLAY_G>!"
-	line "Hi, it's BUENA!"
-
-	para "I'm just on my"
-	line "break."
-	done
-; 0xa0e29
-
-UnknownText_0xa0e29: ; 0xa0e29
-	text "<PLAY_G>!"
-	line "Hi, it's BUENA!"
-
-	para "I couldn't sleep,"
-	line "so I called you."
-	done
-; 0xa0e5e
-
-UnknownText_0xa0e5e: ; 0xa0e5e
-	text "Oh. Hi, <PLAY_G>!"
-
-	para "You are how?"
-
-	para "Aiyee! This isn't"
-	line "the time for me to"
-
-	para "be cracking silly"
-	line "gag greetings!"
-
-	para "The RADIO TOWER is"
-	line "in deep trouble!"
-
-	para "<PLAY_G>, you'd"
-	line "better be careful!"
-	done
-; 0xa0efb
-
-UnknownText_0xa0efb: ; 0xa0efb
-	text "The other day, I"
-	line "went out to eat"
-
-	para "with DJ BEN!"
-	line "Isn't it great?"
-
-	para "Not only that, he"
-	line "said the music on"
-
-	para "my program is"
-	line "cool!"
-
-	para "Oh, wow! Like,"
-	line "what should I do?"
-
-	para "…Oops, I have to"
-	line "get ready for my"
-
-	para "show! I'll catch"
-	line "you later!"
-	done
-; 0xa0fcf
-
-UnknownText_0xa0fcf: ; 0xa0fcf
-	text "You know the"
-	line "receptionist at"
-	cont "the RADIO TOWER?"
-
-	para "'Welcome,' is all"
-	line "she ever says."
-
-	para "But she's really"
-	line "the chattiest"
-
-	para "person at the"
-	line "RADIO TOWER."
-
-	para "So she must be"
-	line "holding back."
-
-	para "Isn't that fun to"
-	line "know?"
-
-	para "Catch you later!"
-	done
-; 0xa109d
-
-UnknownText_0xa109d: ; 0xa109d
-	text "Tell me, <PLAY_G>."
-	line "Have you ever won"
-
-	para "a prize on the"
-	line "LUCKY NUMBER SHOW?"
-
-	para "REED moans that"
-	line "he's never won, so"
-
-	para "he vows to keep"
-	line "the show on the"
-	cont "air till he does."
-
-	para "Let's chat again!"
-	done
-; 0xa1143
-
-UnknownText_0xa1143: ; 0xa1143
-	text "You know, last"
-	line "night…"
-
-	para "I was so stressed"
-	line "out from work, I"
-
-	para "ate a ton of junk"
-	line "food!"
-
-	para "MARY and I have"
-	line "this deal about"
-	cont "losing weight…"
-
-	para "This won't do…"
-
-	para "Huh? What's the"
-	line "weight?"
-
-	para "This has to be a"
-	line "total secret!"
-
-	para "MARY weighs…"
-
-	para "Aiyee! M-MARY!"
-
-	para "Uh… Um… I… Sorry,"
-	line "wrong number!"
-	done
-; 0xa1244
-
-UnknownText_0xa1244: ; 0xa1244
-	text "Yesterday, PROF."
-	line "OAK was in the"
-
-	para "studio to tape his"
-	line "show."
-
-	para "So I went over and"
-	line "introduced myself."
-
-	para "Get this--he tunes"
-	line "in to my program!"
-
-	para "Oh! Here comes"
-	line "PROF.OAK again!"
-
-	para "I'm going to chat"
-	line "him up again!"
-
-	para "Catch you later!"
-	done
-; 0xa1318
-
-UnknownText_0xa1318: ; 0xa1318
-	text "…Cough, cough!"
-
-	para "Uhm sorry uh got"
-	line "uh code dite now."
-
-	para "Buh uma pro so uh"
-	line "hav to cover id ub"
-
-	para "so no un notice"
-	line "while uhm on air."
-
-	para "Uh fidz muh voice"
-	line "now."
-
-	para "I'll catch you on"
-	line "the fly. This has"
-	cont "been BUENA!"
-	done
-; 0xa13d8
-
-UnknownText_0xa13d8: ; 0xa13d8
-	text "Hey, <PLAY_G>."
-	line "You won that RADIO"
-
-	para "CARD by beating"
-	line "the quiz at the"
-
-	para "reception desk,"
-	line "didn't you?"
-
-	para "Guess what? I made"
-	line "up the questions!"
-
-	para "…Were they too"
-	line "easy for you?"
-
-	para "Well, let's chat"
-	line "again!"
-	done
-; 0xa1488
-
-UnknownText_0xa1488: ; 0xa1488
-	text "I'm elated that"
-	line "more people are"
-
-	para "taking part in my"
-	line "PASSWORD show."
-
-	para "But when PIKACHU"
-	line "was the password,"
-
-	para "it was uh… whew…"
-	line "overwhelming."
-
-	para "FAN CLUB people"
-	line "came in out in"
-
-	para "droves, shouting"
-	line "'PIKACHU!' over"
-
-	para "and over. I mean,"
-	line "they were loud."
-
-	para "Anyone tuning in"
-	line "around then must"
-
-	para "have been shocked"
-	line "by the racket!"
-
-	para "Anyway, back to"
-	line "work for me!"
-
-	para "Let's chat again!"
-	done
-; 0xa15de
-
-UnknownText_0xa15de: ; 0xa15de
-	text "Guess what?"
-	line "The RADIO TOWER's"
-
-	para "DIRECTOR is a big"
-	line "fan of TV!"
-
-	para "A while ago, a"
-	line "fashion show on TV"
-
-	para "said that black"
-	line "suits were in."
-
-	para "Now all he wears"
-	line "are black suits."
-
-	para "But it's a secret"
-	line "that our DIRECTOR"
-
-	para "is a TV fan, so if"
-	line "you see him, don't"
-
-	para "you dare mention"
-	line "it!"
-
-	para "Oh! The DIRECTOR"
-	line "will be here soon!"
-
-	para "Later! Tune into"
-	line "my show!"
-	done
-; 0xa1717
-
-UnknownText_0xa1717: ; 0xa1717
-	text "<PLAY_G>, tell me."
-
-	para "When do you relax"
-	line "the most?"
-
-	para "For me, it has to"
-	line "be in the studio"
-
-	para "right after my"
-	line "show, enjoying a"
-
-	para "nice cup of tea."
-	line "It's so pleasant"
-
-	para "that it gradually"
-	line "makes me drowsy…"
-
-	para "<......> <......> <......>"
-
-	para "<......> <......> <......>Zzz"
-
-	para "Oops, I drifted"
-	line "off just thinking"
-
-	para "about it! How, uh…"
-	line "embarrassing!"
-
-	para "Please forget this"
-	line "happened! Later!"
-	done
-; 0xa183d
-
-UnknownText_0xa183d: ; 0xa183d
-	text "<PLAY_G>, what was"
-	line "the first #MON"
-	cont "you ever caught?"
-
-	para "…Oh, really?"
-
-	para "I've seen lots of"
-	line "#MON around,"
-
-	para "but I've never"
-	line "caught one."
-
-	para "I should give it a"
-	line "try sometime."
-
-	para "Did you know that"
-	line "the first #MON"
-
-	para "MARY caught was a"
-	line "DROWZEE?"
-
-	para "Isn't that so out"
-	line "of character?"
-
-	para "But MARY's DROWZEE"
-	line "kept making her"
-
-	para "fall asleep on the"
-	line "job, so she traded"
-
-	para "with a fan for a"
-	line "MEOWTH."
-
-	para "Let's chat about"
-	line "#MON again!"
-
-	para "Bye-bye!"
-	done
-; 0xa19b1
-
-UnknownText_0xa19b1: ; 0xa19b1
-	text "Guess what? All of"
-	line "us from the RADIO"
-
-	para "TOWER are going on"
-	line "a company vacation"
-
-	para "to the RADIO TOWER"
-	line "in LAVENDER."
-
-	para "We're wasting our"
-	line "vacation on a trip"
-
-	para "to another RADIO"
-	line "TOWER?"
-
-	para "I'd much rather go"
-	line "to the beach!"
-
-	para "<PLAY_G>, I hope"
-	line "you have enough"
-
-	para "fun for both of us"
-	line "on your journey!"
-
-	para "Bye-bye!"
-	done
-; 0xa1ac0
-
-UnknownText_0xa1ac0: ; 0xa1ac0
-	text "Did you know…?"
-
-	para "BEN and FERN talk"
-	line "on the phone for"
-
-	para "hours about what"
-	line "#MON music they"
-
-	para "should play on"
-	line "different days of"
-	cont "the week."
-
-	para "One time, FERN's"
-	line "rapping style kind"
-
-	para "of rubbed off on"
-	line "BEN weirdly."
-
-	para "So we ended up"
-	line "enduring BEN's"
-
-	para "silly, chilly, a"
-	line "willy-nilly jive-"
-	cont "talking shtick for"
-	cont "a while."
-
-	para "Let's chat again!"
-	done
-; 0xa1bed
-
-UnknownText_0xa1bed: ; 0xa1bed
-	text "I'm going shopping"
-	line "with MARY and LILY"
-	cont "soon."
-
-	para "It'll be great if"
-	line "GOLDENROD DEPT."
-
-	para "STORE has a sale"
-	line "on when we go…"
-
-	para "<PLAY_G>, maybe we"
-	line "can hook up too!"
-
-	para "Catch you later!"
-	done
-; 0xa1c88
-
-UnknownText_0xa1c88: ; 0xa1c88
-	text "I'm thinking of"
-	line "going to the GAME"
-
-	para "CORNER tomorrow."
-	line "It's been a while."
-
-	para "You see, I have my"
-	line "favorite machine…"
-
-	para "It pays out a lot,"
-	line "I kid you not!"
-
-	para "Huh? Nuh-uh, it's"
-	line "my secret!"
-
-	para "You have to find"
-	line "it yourself!"
-
-	para "Catch you later!"
-	done
-; 0xa1d5f
-
-UnknownText_0xa1d5f: ; 0xa1d5f
-	text "Hey, <PLAY_G>. You"
-	line "use your #GEAR"
-
-	para "to listen to the"
-	line "radio, right?"
-
-	para "I heard that you"
-	line "can even display"
-
-	para "town maps with"
-	line "#GEAR."
-
-	para "I have a bad sense"
-	line "of direction, so"
-
-	para "#GEAR would be"
-	line "handy…"
-
-	para "Anyway, thanks for"
-	line "calling! Later!"
-	done
-; 0xa1e2f
-
-UnknownText_0xa1e2f: ; 0xa1e2f
-	text "Is it sunny"
-	line "outside today?"
-
-	para "When you're cooped"
-	line "up in the RADIO"
-
-	para "TOWER as much as I"
-	line "am, you lose touch"
-
-	para "with the outside."
-	line "It can be boring."
-
-	para "Please call again!"
-	done
-; 0xa1eca
--- a/text/phone/chad_overworld.asm
+++ /dev/null
@@ -1,56 +1,0 @@
-ChadAskNumber1Text:
-	text "Huh? Is that thing"
-	line "a #DEX? Have"
-	cont "you met PROF.OAK?"
-
-	para "Huh? You have? "
-	line "That's way cool!"
-
-	para "I have a dream of"
-	line "becoming a #MON"
-
-	para "researcher like"
-	line "PROF.OAK."
-
-	para "May I please have"
-	line "your phone number?"
-
-	para "We should chat"
-	line "about PROF.OAK."
-
-	para "I'm sure it will"
-	line "be loads of fun!"
-	done
-
-ChadAskNumber2Text:
-	text "May I please have"
-	line "your phone number?"
-
-	para "We should chat"
-	line "about PROF.OAK."
-
-	para "I'm sure it will"
-	line "be loads of fun!"
-	done
-
-ChadNumberAcceptedText:
-	text "You must listen to"
-	line "PROF.OAK'S #MON"
-	cont "TALK, right?"
-	done
-
-ChadNumberDeclinedText:
-	text "Oh… I wish I had a"
-	line "chance to meet"
-	cont "PROF.OAK…"
-	done
-
-ChadPhoneFullText:
-	text "Your phone list is"
-	line "completely full!"
-	done
-
-ChadRematchText:
-	text "I've been waiting!"
-	line "Let's battle now!"
-	done
--- a/text/phone/dana_overworld.asm
+++ /dev/null
@@ -1,72 +1,0 @@
-DanaAskNumber1Text:
-	text "You're really good"
-	line "at #MON!"
-
-	para "Boys give me items"
-	line "after battles, but"
-
-	para "sometimes they"
-	line "give me too much."
-
-	para "Next time, I can"
-	line "share some if you"
-
-	para "want. Let me get"
-	line "your phone number."
-	done
-
-DanaAskNumber2Text:
-	text "I'll share my"
-	line "gifts with you."
-
-	para "Let me get your"
-	line "phone number."
-	done
-
-DanaNumberAcceptedText:
-	text "Next time a boy"
-	line "gives me something"
-
-	para "after a battle,"
-	line "I'll share some!"
-
-	para "Does that make me"
-	line "bad?"
-	done
-
-DanaNumberDeclinedText:
-	text "Aww, you don't"
-	line "want anything?"
-
-	para "But it's all for"
-	line "free…"
-	done
-
-DanaPhoneFullText:
-	text "But your phone's"
-	line "out of memory!"
-	done
-
-DanaRematchText:
-	text "You're really"
-	line "late!"
-
-	para "I'm eager to get"
-	line "going!"
-	done
-
-DanaGiftText:
-	text "Hi! Are you here"
-	line "for your gift?"
-
-	para "This should really"
-	line "make your day!"
-	done
-
-DanaPackFullText:
-	text "Where are you"
-	line "going to put this?"
-
-	para "I'll keep it, so"
-	line "come get it later!"
-	done
--- a/text/phone/derek_overworld.asm
+++ /dev/null
@@ -1,61 +1,0 @@
-DerekAskNumber1Text:
-	text "Oh, wow! PIKACHU!"
-	line "It's so soft and"
-	cont "furry! How cute!"
-
-	para "Let's be friends!"
-	line "PIKACHU-lovers are"
-	cont "never bad people!"
-
-	para "Let's chat about"
-	line "PIKACHU!"
-
-	para "Can I get your"
-	line "phone number?"
-	done
-
-DerekAskNumber2Text:
-	text "Let's chat about"
-	line "PIKACHU!"
-
-	para "Can I get your"
-	line "phone number?"
-	done
-
-DerekNumberAcceptedText:
-	text "PIKACHU is the"
-	line "one! If anything"
-
-	para "comes up, I'll"
-	line "give you a jingle."
-	done
-
-DerekNumberDeclinedText:
-	text "You…"
-
-	para "I bet you don't"
-	line "even like PIKACHU…"
-	done
-
-DerekPhoneFullText:
-	text "Wait a sec! Your"
-	line "phone list's full!"
-	done
-
-DerekGiftText:
-	text "I've been looking"
-	line "for you! Here, see"
-	cont "this? This is it!"
-
-	para "I'm certain your"
-	line "PIKACHU will love"
-	cont "my gift too!"
-	done
-
-DerekPackFullText:
-	text "Uh-oh, too bad."
-	line "You don't have any"
-
-	para "room. Be sure to"
-	line "get it later."
-	done
--- a/text/phone/elm.asm
+++ /dev/null
@@ -1,211 +1,0 @@
-ElmPhoneStartText: ; 0x1b46fc
-	text "Hello, <PLAY_G>?"
-
-	para "Try not to overdo"
-	line "it."
-
-	para "Be sure to heal"
-	line "your #MON if"
-	cont "they are hurt."
-	done
-
-ElmPhoneSawMrPokemonText: ; 0x1b4749
-	text "Hello, <PLAY_G>?"
-
-	para "Did you meet MR."
-	line "#MON? Great!"
-	cont "Come back safely!"
-	done
-
-ElmPhonePokemonStolenText: ; 0x1b4784
-	text "<PLAY_G>? I'm very"
-	line "upset now."
-
-	para "We had a #MON"
-	line "stolen from here."
-
-	para "How could anyone"
-	line "do that?"
-	done
-
-ElmPhoneCheckingEggText: ; 0x1b47d5
-	text "Hello, <PLAY_G>?"
-
-	para "We're checking the"
-	line "EGG now. It does"
-
-	para "appear to be a"
-	line "#MON EGG."
-	done
-
-ElmPhoneAssistantText: ; 0x1b481c
-	text "Hello, <PLAY_G>?"
-
-	para "Did you see my"
-	line "assistant? He's at"
-
-	para "the #MON CENTER"
-	line "in VIOLET CITY."
-	done
-
-ElmPhoneEggUnhatchedText: ; 0x1b4868
-	text "Hello, <PLAY_G>?"
-
-	para "How's the EGG? Has"
-	line "anything changed?"
-
-	para "If anything hap-"
-	line "pens, please call."
-	done
-
-ElmPhoneEggHatchedText: ; 0x1b48bb
-	text "Hello, <PLAY_G>?"
-	line "How is the EGG?"
-
-	para "What? It hatched?"
-	line "Wow! What kind of"
-	cont "#MON is it?"
-
-	para "Please come show"
-	line "me now!"
-	done
-
-ElmPhoneDiscovery1Text: ; 0x1b491f
-	text "Hello, <PLAY_G>?"
-
-	para "I just made a new"
-	line "discovery."
-
-	para "The time it takes"
-	line "for an EGG to"
-
-	para "hatch depends on"
-	line "the #MON."
-	done
-
-ElmPhoneDiscovery2Text: ; 0x1b4982
-	text "Hello, <PLAY_G>?"
-
-	para "It's still a"
-	line "mystery what kinds"
-
-	para "of moves hatched"
-	line "#MON have."
-
-	para "We're investigat-"
-	line "ing that now."
-	done
-
-ElmPhonePokerusText: ; 0x1b49e7
-	text "Hello, <PLAY_G>?"
-
-	para "I discovered an"
-	line "odd thing."
-
-	para "Apparently there's"
-	line "something called"
-
-	para "#RUS that in-"
-	line "fects #MON."
-
-	para "Yes, it's like a"
-	line "virus, so it's"
-	cont "called #RUS."
-
-	para "It multiplies fast"
-	line "and infects other"
-
-	para "#MON too. But"
-	line "that's all."
-
-	para "It doesn't seem to"
-	line "do anything, and"
-
-	para "it goes away over"
-	line "time."
-
-	para "I guess it's"
-	line "nothing to worry"
-	cont "about. Bye!"
-	done
-
-ElmPhoneDisasterText: ; 0x1b4b17
-	text "H-hello? <PLAY_G>?"
-	line "It's a disaster!"
-
-	para "Uh, um, it's just"
-	line "terrible!"
-
-	para "What should I do?"
-	line "It… Oh, no…"
-
-	para "Please get back"
-	line "here now!"
-	done
-
-ElmPhoneEggAssistantText: ; 0x1b4b87
-	text "Hello, <PLAY_G>? We"
-	line "discovered some-"
-
-	para "thing about the"
-	line "EGG!"
-
-	para "My assistant is at"
-	line "the #MON CENTER"
-
-	para "in VIOLET CITY. "
-	line "Could you talk to"
-	cont "him?"
-	done
-
-ElmPhoneRocketText: ; 0x1b4c06
-	text "<PLAY_G>, how are"
-	line "things going?"
-
-	para "I called because"
-	line "something weird is"
-
-	para "happening with the"
-	line "radio broadcasts."
-
-	para "They were talking"
-	line "about TEAM ROCKET."
-
-	para "<PLAY_G>, do you"
-	line "know anything"
-	cont "about it?"
-
-	para "Maybe TEAM ROCKET"
-	line "has returned. No,"
-
-	para "that just can't"
-	line "be true."
-
-	para "Sorry to bug you."
-	line "Take care!"
-	done
-
-ElmPhoneGiftText: ; 0x1b4d09
-	text "Hello, <PLAY_G>?"
-
-	para "I have something"
-	line "here for you."
-
-	para "Could you swing by"
-	line "my LAB?"
-
-	para "See you later!"
-	done
-
-ElmPhoneUnusedText: ; 0x1b4d5d
-	text "Hello, <PLAY_G>?"
-	line "How's it going?"
-
-	para "I got ahold of"
-	line "something neat."
-
-	para "Swing by my LAB"
-	line "and pick it up!"
-
-	para "See you later!"
-	done
--- a/text/phone/erin_overworld.asm
+++ /dev/null
@@ -1,63 +1,0 @@
-ErinAskNumber1Text:
-	text "It really made me"
-	line "angry to lose."
-
-	para "I'll have to train"
-	line "much harder…"
-
-	para "Here's my number."
-	line "I'm ERIN--don't"
-
-	para "forget! Want to"
-	line "battle me again?"
-	done
-
-ErinAskNumber2Text:
-	text "I want to battle"
-	line "with you again."
-
-	para "Do you want to"
-	line "exchange numbers?"
-	done
-
-ErinNumberAcceptedText:
-	text "I'll remember to"
-	line "call when I want"
-	cont "to battle again!"
-	done
-
-ErinNumberDeclinedText:
-	text "Oh… I'm sad…"
-	line "If you do want to"
-
-	para "battle, come see"
-	line "ERIN--that's me!"
-	done
-
-ErinPhoneFullText:
-	text "Oh no. Your phone"
-	line "is all filled up."
-	done
-
-ErinRematchText:
-	text "Yay! I waited!"
-	line "Let's start now!"
-	done
-
-ErinPackFullText:
-	text "That's too bad!"
-	line "You have no room…"
-
-	para "I'll give it to"
-	line "you another time."
-	done
-
-ErinRematchGiftText:
-	text "Aww… I lost again!"
-
-	para "I wonder how many"
-	line "times that is…"
-
-	para "Thanks for coming!"
-	line "Here's a present!"
-	done
--- a/text/phone/extra.asm
+++ /dev/null
@@ -1,1880 +1,0 @@
-
-UnknownText_0x64000: ; 0x64000
-	text "I hate having to"
-	line "hang up on you!"
-
-	para "Call you later!"
-	done
-; 0x64032
-
-UnknownText_0x64032: ; 0x64032
-	text "<PLAY_G>, have you"
-	line "heard?"
-
-	para "GOLDENROD's RADIO"
-	line "TOWER has been"
-
-	para "taken over by TEAM"
-	line "ROCKET!"
-
-	para "…Um… What's TEAM"
-	line "ROCKET?"
-	done
-; 0x64099
-
-UnknownText_0x64099: ; 0x64099
-	text "<PLAY_G>, I heard!"
-
-	para "You defeated that"
-	line "WHITNEY?"
-
-	para "It makes me proud"
-	line "to be your friend!"
-	done
-; 0x640e6
-
-UnknownText_0x640e6: ; 0x640e6
-	text "Hey, I heard about"
-	line "you!"
-
-	para "You saved that"
-	line "#MON at the"
-
-	para "LIGHTHOUSE, didn't"
-	line "you?"
-
-	para "<PLAY_G>, I wish"
-	line "you'd come see me"
-
-	para "when I'm sick in"
-	line "bed with a cold!"
-	done
-; 0x6416d
-
-UnknownText_0x6416d: ; 0x6416d
-	text "I heard, I heard,"
-	line "I heard!"
-
-	para "You smashed TEAM"
-	line "ROCKET's hideout!"
-
-	para "You're like a"
-	line "movie hero, even!"
-
-	para "But um… What was"
-	line "TEAM ROCKET?"
-	done
-; 0x641e8
-
-UnknownText_0x641e8: ; 0x641e8
-	text "I heard, I heard,"
-	line "I heard!"
-
-	para "About your heroic"
-	line "liberation of the"
-
-	para "RADIO TOWER! You"
-	line "rock so hard!"
-	done
-; 0x64247
-
-UnknownText_0x64247: ; 0x64247
-	text "I saw, I saw!"
-
-	para "I saw you go into"
-	line "the DRAGON'S DEN!"
-
-	para "I'm certain you"
-	line "passed! Aww, no"
-
-	para "need to be modest!"
-	line "You can't fail!"
-	done
-; 0x642bb
-
-UnknownText_0x642bb: ; 0x642bb
-	text "Yesterday, I went"
-	line "out to NEW BARK"
-
-	para "TOWN.  There was a"
-	line "lady who looked a"
-
-	para "lot like you,"
-	line "<PLAY_G>."
-
-	para "What? That lady"
-	line "was your mom?"
-
-	para "Aww, I should've"
-	line "introduced myself!"
-
-	para "I bet your mom's"
-	line "really proud of"
-
-	para "all that you've"
-	line "accomplished."
-
-	para "Heh, put it this"
-	line "way. I'd be proud"
-
-	para "if I were your"
-	line "mom, believe me!"
-	done
-; 0x643d4
-
-UnknownText_0x643d4: ; 0x643d4
-	text "I saw, I saw,"
-	line "I saw!"
-
-	para "You striding onto"
-	line "a ship, <PLAY_G>!"
-
-	para "I can't get over"
-	line "how good you look"
-
-	para "with the sea as"
-	line "your backdrop!"
-	done
-; 0x64448
-
-UnknownText_0x64448: ; 0x64448
-	text "I heard, I heard!"
-
-	para "You got a MAGNET"
-	line "TRAIN PASS!"
-
-	para "When I saw you"
-	line "departing on the"
-
-	para "ship, I felt sad"
-	line "that I wouldn't be"
-
-	para "able to see you"
-	line "for a while."
-
-	para "But since you have"
-	line "that PASS, you can"
-
-	para "zip back anytime!"
-	line "That's reassuring!"
-
-	para "What? You can FLY"
-	line "back anytime?"
-
-	para "What do you mean"
-	line "by FLY?"
-	done
-; 0x6455b
-
-UnknownText_0x6455b: ; 0x6455b
-	text "I saw, I saw!"
-
-	para "You waking up"
-	line "SNORLAX!"
-
-	para "I was watching you"
-	line "from afar, so I"
-
-	para "couldn't tell what"
-	line "you did exactly."
-
-	para "Did you play a"
-	line "flute to wake it?"
-
-	para "Wow! That's like"
-	line "magic!"
-	done
-; 0x645ff
-
-UnknownText_0x645ff: ; 0x645ff
-	text "I hear rumors"
-	line "about you all over"
-	cont "the place."
-
-	para "It just makes me"
-	line "sigh, <PLAY_G>."
-
-	para "How did you get so"
-	line "strong?"
-
-	para "Go for the world"
-	line "championship now!"
-
-	para "I'll always be"
-	line "cheering you on!"
-	done
-; 0x646a3
-
-IrwinCalledRightAwayText: ; 0x646a3
-	text "Hehe, I called"
-	line "right away!"
-
-	para "I think we can be"
-	line "good friends!"
-	done
-; 0x646df
-
-UnknownText_0x646df: ; 0x646df
-	text "I saw, I heard!"
-
-	para "You beat MORTY of"
-	line "ECRUTEAK GYM!"
-
-	para "Th-that's just"
-	line "incredible!"
-
-	para "I actually went to"
-	line "the GYM's entrance"
-
-	para "to cheer you on."
-	line "Did you know that?"
-
-	para "But everyone was"
-	line "floating, and"
-
-	para "there were ghosts"
-	line "all over! So I"
-
-	para "chickened out and"
-	line "took off for home…"
-	done
-; 0x647d8
-
-UnknownText_0x647d8: ; 0x647d8
-	text "<PLAY_G>, I heard!"
-
-	para "You're kicking up"
-	line "a mighty ruckus"
-
-	para "over in KANTO!"
-	line "What a glorious"
-
-	para "rampage it must"
-	line "be!"
-
-	para "You so rock!"
-	done
-; 0x64846
-
-UnknownText_0x64846: ; 0x64846
-	text "Hearing about your"
-	line "escapades rocks my"
-
-	para "soul!"
-	line "It sure does!"
-	done
-; 0x64881
-
-UnknownText_0x64881: ; 0x64881
-	text "I'm so glad you"
-	line "called!"
-
-	para "I was just about"
-	line "to call you too!"
-
-	para "I guess we must be"
-	line "a good match!"
-	done
-; 0x648dc
-
-UnknownText_0x648dc: ; 0x648dc
-	text "How are you?"
-
-	para "What are you"
-	line "doing?"
-
-	para "Where are you?"
-
-	para "How many BADGES do"
-	line "you have now?"
-
-	para "How much money"
-	line "have you saved?"
-
-	para "How's your mom?"
-
-	para "Have you got lots"
-	line "of #MON?"
-
-	para "Is it going to be"
-	line "sunny tomorrow?"
-
-	para "Arrgh, there's so"
-	line "much I want to"
-
-	para "chat about! This"
-	line "is going nowhere!"
-	done
-; 0x649dc
-
-ArnieLovesTheCuteText: ; 0x649dc
-	text "I'm always with my"
-	line "@"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "It's so cute!"
-	line "I just love it!"
-	done
-; 0x64a13
-
-UnknownText_0x64a13: ; 0x64a13
-	text "Changing the topic"
-	line "here, I saw this"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " for the"
-	line "first time."
-
-	para "It was easy to"
-	line "beat, actually."
-	done
-; 0x64a71
-
-UnknownText_0x64a71: ; 0x64a71
-	text "I was wondering,"
-	line "do you happen to"
-	cont "have @"
-	text_from_ram StringBuffer4
-	text "?"
-
-	para "I can't seem to"
-	line "catch one. What is"
-
-	para "its weakness, I"
-	line "wonder."
-	done
-; 0x64ada
-
-UnknownText_0x64ada: ; 0x64ada
-	text "Hey, let's battle"
-	line "our #MON!"
-
-	para "I won't lose to"
-	line "you battling or in"
-
-	para "the Bug-Catching"
-	line "Contest!"
-
-	para "I'll be here on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x64b48
-
-UnknownText_0x64b48: ; 0x64b48
-	text "Let's talk again,"
-	line "huh?"
-	done
-; 0x64b5f
-
-UnknownText_0x64b5f: ; 0x64b5f
-	text "Boy, am I glad I"
-	line "caught you!"
-
-	para "A whole bunch of"
-	line "@"
-	text_from_ram StringBuffer4
-	text " have"
-
-	para "appeared around"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-
-	para "You have to see"
-	line "this!"
-	done
-; 0x64bc6
-
-UnknownText_0x64bc6: ; 0x64bc6
-	text "I haven't had any"
-	line "luck seeing rare"
-	cont "#MON lately…"
-
-	para "But I know they're"
-	line "out there!"
-	done
-; 0x64c13
-
-UnknownText_0x64c13: ; 0x64c13
-	text "Hey, where are you"
-	line "now?"
-
-	para "Let's battle. I'll"
-	line "be waiting for you"
-	cont "on @"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x64c5a
-
-UnknownText_0x64c5a: ; 0x64c5a
-	text "Hello? Are you"
-	line "coming or what?"
-
-	para "You're missing out"
-	line "on seeing YANMA!"
-
-	para "Get down to ROUTE"
-	line "35 right now!"
-	done
-; 0x64cbd
-
-AlanGettingStrongerText: ; 0x64cbd
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "getting stronger,"
-
-	para "exactly as I"
-	line "calculated!"
-	done
-; 0x64cf3
-
-UnknownText_0x64cf3: ; 0x64cf3
-	text "By the way, we"
-	line "knocked out a wild"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " just"
-	line "the other day."
-
-	para "Studying up in"
-	line "advance worked!"
-	done
-; 0x64d4f
-
-UnknownText_0x64d4f: ; 0x64d4f
-	text "By the way, a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text " escaped"
-	cont "on me yesterday."
-
-	para "A computational"
-	line "error on my part…"
-	done
-; 0x64da4
-
-UnknownText_0x64da4: ; 0x64da4
-	text "I've studied quite"
-	line "a bit since then,"
-
-	para "and I've gotten a"
-	line "lot better!"
-
-	para "I'm hanging out on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Can you come down"
-	line "for a battle?"
-	done
-; 0x64e1f
-
-UnknownText_0x64e1f: ; 0x64e1f
-	text "See you later!"
-	done
-; 0x64e2f
-
-UnknownText_0x64e2f: ; 0x64e2f
-	text "Hehehe, I picked"
-	line "up something nice!"
-
-	para "You can have it!"
-	line "Why don't you come"
-
-	para "to @"
-	text_from_ram StringBuffer5
-	text ""
-	line "and pick it up?"
-	done
-; 0x64e90
-
-UnknownText_0x64e90: ; 0x64e90
-	text "I haven't picked"
-	line "up anything yet."
-
-	para "I'll call you if I"
-	line "find something."
-	done
-; 0x64ed4
-
-UnknownText_0x64ed4: ; 0x64ed4
-	text "If we don't battle"
-	line "soon, I'll forget"
-	cont "my strategy!"
-
-	para "I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x64f1a
-
-UnknownText_0x64f1a: ; 0x64f1a
-	text "I have to do my"
-	line "homework, so can"
-
-	para "you come get your"
-	line "gift right away?"
-
-	para "I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x64f74
-
-UnknownText_0x64f74: ; 0x64f74
-	text "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "getting prettier!"
-
-	para "I've been taking"
-	line "photos galore!"
-	done
-; 0x64fb2
-
-UnknownText_0x64fb2: ; 0x64fb2
-	text "It took only an"
-	line "instant to KO a"
-	cont "wild @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "It must be because"
-	line "you gave me some"
-
-	para "battling tips last"
-	line "time."
-	done
-; 0x6501c
-
-UnknownText_0x6501c: ; 0x6501c
-	text "You know what?"
-	line "A wild @"
-	text_from_ram StringBuffer4
-	text ""
-	para "got away from me"
-	line "again."
-
-	para "It was so close!"
-	line "Really, just a"
-
-	para "little bit more,"
-	line "and I would've…"
-	done
-; 0x65091
-
-UnknownText_0x65091: ; 0x65091
-	text "Right now, I'm on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "If you're close"
-	line "by, let's battle!"
-
-	para "I'll be waiting"
-	line "for you!"
-	done
-; 0x650e2
-
-UnknownText_0x650e2: ; 0x650e2
-	text "See you!"
-	done
-; 0x650ec
-
-UnknownText_0x650ec: ; 0x650ec
-	text "You know what?"
-	line "I got a good gift!"
-
-	para "As I promised,"
-	line "it's yours!"
-
-	para "I'm sure you'd"
-	line "like it. Come get"
-
-	para "it! I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x65161
-
-UnknownText_0x65161: ; 0x65161
-	text "Oh! You wanted a"
-	line "gift, right?"
-
-	para "I got one, but I"
-	line "want to keep this."
-
-	para "Can you wait a bit"
-	line "longer?"
-	done
-; 0x651bf
-
-UnknownText_0x651bf: ; 0x651bf
-	text "Hi! You haven't"
-	line "forgotten about"
-
-	para "your promise to"
-	line "battle me?"
-
-	para "I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x6520f
-
-UnknownText_0x6520f: ; 0x6520f
-	text "Hello?"
-
-	para "If you don't come"
-	line "get your present"
-
-	para "soon, I'll give it"
-	line "to someone else."
-
-	para "I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x65271
-
-ChadObservingWildText: ; 0x65271
-	text "I recently began"
-	line "observing wild"
-	cont "@"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "I've been learning"
-	line "all sorts of new"
-
-	para "things through my"
-	line "observations."
-
-	para "I wish I could"
-	line "become a #MON"
-
-	para "researcher like"
-	line "PROF.OAK soon."
-	done
-; 0x65318
-
-UnknownText_0x65318: ; 0x65318
-	text "Oh yes, I managed"
-	line "to knock out a"
-
-	para "wild @"
-	text_from_ram StringBuffer4
-	text " a"
-	line "while back."
-
-	para "Well, considering"
-	line "all the studying I"
-
-	para "do every day, it"
-	line "was inevitable."
-	done
-; 0x65399
-
-UnknownText_0x65399: ; 0x65399
-	text "Oh yes, I came"
-	line "close to catching"
-
-	para "a wild @"
-	text_from_ram StringBuffer4
-	text ","
-	line "but it got away."
-
-	para "For the longest"
-	line "time, I've been"
-
-	para "wanting to observe"
-	line "@"
-	text_from_ram StringBuffer4
-	text ". Rats…"
-	done
-; 0x65419
-
-UnknownText_0x65419: ; 0x65419
-	text "Want to battle?"
-	line "I have to battle"
-
-	para "every so often to"
-	line "avoid rusting out."
-
-	para "I'll be on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x65471
-
-UnknownText_0x65471: ; 0x65471
-	text "See you later!"
-	done
-; 0x65481
-
-ChadBlueGossipText: ; 0x65481
-	text "Do you know BLUE?"
-
-	para "He's PROF.OAK's"
-	line "grandson and a"
-
-	para "former #MON"
-	line "LEAGUE CHAMPION!"
-
-	para "He's one super"
-	line "#MON trainer!"
-	done
-; 0x654ea
-
-ChadDaisyGossipText: ; 0x654ea
-	text "PROF.OAK has a"
-	line "granddaughter"
-	cont "named DAISY."
-
-	para "When she's around,"
-	line "even the most"
-
-	para "ferocious #MON"
-	line "calm right down."
-	done
-; 0x65555
-
-ChadProfElmGossipText: ; 0x65555
-	text "Everyone's talking"
-	line "about PROF.ELM."
-
-	para "He used to be an"
-	line "assistant to the"
-	cont "great PROF.OAK!"
-
-	para "That is so cool!"
-	line "I envy him!"
-	done
-; 0x655c7
-
-ChadDreamGossipText: ; 0x655c7
-	text "PROF.OAK's dream"
-	line "is to compile a"
-
-	para "comprehensive"
-	line "#DEX."
-
-	para "I envy you for"
-	line "taking part in"
-	cont "that project…"
-	done
-; 0x65628
-
-ChadKurtGossipText: ; 0x65628
-	text "Do you know KURT,"
-	line "the BALL creator?"
-
-	para "He and PROF.OAK go"
-	line "back a long way."
-
-	para "I guess great"
-	line "people attract one"
-	cont "another!"
-	done
-; 0x6569b
-
-ChadLeagueGossipText: ; 0x6569b
-	text "#MON LEAGUE is"
-	line "the great gather-"
-	cont "ing place for all"
-
-	para "trainers who wish"
-	line "to become CHAMP."
-
-	para "PROF.OAK acts as"
-	line "an advisor to the"
-
-	para "#MON LEAGUE's"
-	line "headquarters."
-
-	para "He really is a"
-	line "great man."
-	done
-; 0x6574a
-
-ChadRadioShowGossipText: ; 0x6574a
-	text "PROF.OAK'S #MON"
-	line "TALK is a popular"
-	cont "radio show, right?"
-
-	para "Did you know that"
-	line "he was going to"
-
-	para "turn down the show"
-	line "at first?"
-
-	para "But MARY's energy"
-	line "and persistence"
-	cont "wore him down."
-
-	para "So we have MARY to"
-	line "thank for it!"
-	done
-; 0x65810
-
-ChadBattlingGossipText: ; 0x65810
-	text "PROF.OAK used to"
-	line "be a trainer a"
-	cont "long time ago."
-
-	para "But rather than"
-	line "battling, he found"
-
-	para "#MON themselves"
-	line "to be interesting."
-
-	para "So he abandoned"
-	line "his training to"
-
-	para "focus on becoming"
-	line "a researcher."
-	done
-; 0x658c6
-
-ChadDaisyTeaGossipText: ; 0x658c6
-	text "PROF.OAK has a"
-	line "granddaughter"
-	cont "named DAISY."
-
-	para "She has tea every"
-	line "day for an hour"
-
-	para "from three in the"
-	line "afternoon."
-
-	para "I wish I could"
-	line "join her for tea"
-
-	para "and chat about"
-	line "PROF.OAK."
-	done
-; 0x65969
-
-ChadTravelGossipText: ; 0x65969
-	text "Did you know?"
-	line "PROF.OAK traveled"
-
-	para "all over the world"
-	line "when he was young."
-
-	para "While traveling,"
-	line "he must've learned"
-
-	para "about #MON"
-	line "naturally."
-
-	para "I envy him…"
-	line "I'd like to travel"
-
-	para "and learn about"
-	line "things too…"
-	done
-; 0x65a23
-
-UnknownText_0x65a23: ; 0x65a23
-	text "I'm going to study"
-	line "hard so PROF.OAK"
-
-	para "will make me his"
-	line "assistant!"
-	done
-; 0x65a63
-
-UnknownText_0x65a63: ; 0x65a63
-	text "Do you remember"
-	line "about our battle?"
-
-	para "The place is"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Hurry over--I'm"
-	line "waiting."
-	done
-; 0x65ab2
-
-DerekCheekPincherText: ; 0x65ab2
-	text "Listen to this."
-	line "My @"
-	text_from_ram StringBuffer4
-	text ""
-	para "grins happily when"
-	line "I pinch its cheek."
-
-	para "But it never grins"
-	line "for anyone else."
-
-	para "I must be special."
-	done
-; 0x65b29
-
-UnknownText_0x65b29: ; 0x65b29
-	text "Oh, and recently,"
-	line "my PIKACHU beat a"
-	cont "wild @"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "A wild @"
-	text_from_ram StringBuffer4
-	text ","
-	line "I tell you!"
-
-	para "Don't you think"
-	line "that's astounding?"
-
-	para "My PIKACHU is"
-	line "awesome!"
-
-	para "My PIKACHU is the"
-	line "greatest!"
-	done
-; 0x65bc8
-
-UnknownText_0x65bc8: ; 0x65bc8
-	text "Oh, and I saw a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text " a"
-	cont "little while ago."
-
-	para "But it wasn't very"
-	line "cute, so I left"
-
-	para "it…"
-	line "#MON have to be"
-
-	para "cute. They're no"
-	line "good otherwise."
-	done
-; 0x65c4e
-
-UnknownText_0x65c4e: ; 0x65c4e
-	text "Well, let's talk"
-	line "again!"
-	done
-; 0x65c66
-
-DerekBugCatchingContestText: ; 0x65c66
-	text "Did you remember?"
-	line "The Bug-Catching"
-	cont "Contest is today."
-
-	para "You're going to"
-	line "go, aren't you?"
-
-	para "I think I'll"
-	line "participate with"
-
-	para "PIKACHU to show"
-	line "off its cuteness."
-	done
-; 0x65cf9
-
-UnknownText_0x65cf9: ; 0x65cf9
-	text "I'd like you to"
-	line "have a NUGGET."
-
-	para "My PIKACHU just"
-	line "loves it."
-
-	para "I'm certain your"
-	line "PIKACHU will love"
-	cont "it too!"
-	done
-; 0x65d5c
-
-UnknownText_0x65d5c: ; 0x65d5c
-	text "How is your"
-	line "PIKACHU doing?"
-
-	para "Let's get together"
-	line "and brag about our"
-	cont "PIKACHU!"
-	done
-; 0x65da6
-
-UnknownText_0x65da6: ; 0x65da6
-	text "What's wrong?"
-
-	para "I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Come pick this up"
-	line "anytime."
-	done
-; 0x65de4
-
-TullyGrownText: ; 0x65de4
-	text "My @"
-	text_from_ram StringBuffer4
-	text " has"
-	line "grown again."
-
-	para "It was only about"
-	line "so big when I"
-
-	para "caught it, but now"
-	line "it's way bigger."
-	done
-; 0x65e42
-
-UnknownText_0x65e42: ; 0x65e42
-	text "Oh yeah, I KO'd a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "It was huge, like"
-	line "this big even."
-
-	para "Heh, I guess you"
-	line "can't tell over"
-	cont "the phone…"
-	done
-; 0x65eac
-
-UnknownText_0x65eac: ; 0x65eac
-	text "Oh yeah, I lost a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "It was huge, like"
-	line "this big even."
-
-	para "Heh, I guess you"
-	line "can't tell over"
-	cont "the phone…"
-	done
-; 0x65f17
-
-UnknownText_0x65f17: ; 0x65f17
-	text "We should get a"
-	line "battle going!"
-
-	para "I'll be fishing on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Swing by if you"
-	line "have the time."
-	done
-; 0x65f6e
-
-UnknownText_0x65f6e: ; 0x65f6e
-	text "Well, I'll be"
-	line "seeing you."
-	done
-; 0x65f88
-
-UnknownText_0x65f88: ; 0x65f88
-	text "I picked up a good"
-	line "little thing at"
-	cont "the water's edge."
-
-	para "Like I promised,"
-	line "it's yours."
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x65ff2
-
-UnknownText_0x65ff2: ; 0x65ff2
-	text "Have I found"
-	line "anything good?"
-
-	para "Nope, not yet."
-
-	para "It's like fishing,"
-	line "you need patience."
-	done
-; 0x66043
-
-UnknownText_0x66043: ; 0x66043
-	text "Yup, TULLY here…"
-
-	para "<PLAY_G>? What?"
-	line "You're lost?"
-
-	para "Our battle will be"
-	line "on @"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x66087
-
-UnknownText_0x66087: ; 0x66087
-	text "I've got something"
-	line "good for you."
-
-	para "Hustle over to"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x660be
-
-BrentRareTradeText: ; 0x660be
-	text "Oh yeah, I got an"
-	line "extremely rare"
-
-	para "#MON in a trade"
-	line "a while back."
-
-	para "Do you want to"
-	line "know what it is?"
-
-	para "Hehe, I'm keeping"
-	line "it a secret!"
-	done
-; 0x6613c
-
-UnknownText_0x6613c: ; 0x6613c
-	text "Oh yeah, I took"
-	line "down this wild"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text "."
-	line "It wasn't rare"
-
-	para "enough to bother"
-	line "catching."
-	done
-; 0x6618c
-
-UnknownText_0x6618c: ; 0x6618c
-	text "Oh yeah, I saw a"
-	line "rare #MON about"
-	cont "an hour ago."
-
-	para "It was my first"
-	line "sighting. But I"
-
-	para "didn't have any"
-	line "# BALLS…"
-
-	para "Would BILL laugh"
-	line "at my mistakes?"
-	done
-; 0x66214
-
-UnknownText_0x66214: ; 0x66214
-	text "You've got time"
-	line "like usual, right?"
-
-	para "Feel like having a"
-	line "battle?"
-
-	para "It'll be a chance"
-	line "to see my rare"
-
-	para "#MON. It'll be"
-	line "worth your time!"
-
-	para "You know where--"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x662a9
-
-UnknownText_0x662a9: ; 0x662a9
-	text "So that's it then."
-	done
-; 0x662bc
-
-UnknownText_0x662bc: ; 0x662bc
-	text "Did you know…?"
-	line "BILL's father is"
-
-	para "supposed to be a"
-	line "great #MANIAC."
-	done
-; 0x662fc
-
-UnknownText_0x662fc: ; 0x662fc
-	text "Did you know…?"
-	line "Apparently BILL's"
-
-	para "grandpa isn't a"
-	line "#MANIAC."
-	done
-; 0x66335
-
-UnknownText_0x66335: ; 0x66335
-	text "Did you know…?"
-	line "BILL's originally"
-	cont "from GOLDENROD."
-	done
-; 0x66366
-
-UnknownText_0x66366: ; 0x66366
-	text "Did you know…?"
-	line "BILL evidently"
-
-	para "lives on ROUTE 25"
-	line "in KANTO."
-	done
-; 0x663a1
-
-UnknownText_0x663a1: ; 0x663a1
-	text "Did you know…?"
-	line "ABRA was the first"
-
-	para "#MON that BILL"
-	line "ostensibly caught."
-	done
-; 0x663e6
-
-UnknownText_0x663e6: ; 0x663e6
-	text "Did you know…?"
-	line "BILL's younger"
-
-	para "sister apparently"
-	line "can't wink."
-	done
-; 0x66421
-
-UnknownText_0x66421: ; 0x66421
-	text "Did you know…?"
-	line "BILL supposedly"
-
-	para "hates milk and"
-	line "can't drink it."
-	done
-; 0x6645f
-
-UnknownText_0x6645f: ; 0x6645f
-	text "Did you know…?"
-	line "Evidently, BILL"
-
-	para "isn't very good at"
-	line "battling."
-	done
-; 0x6649b
-
-UnknownText_0x6649b: ; 0x6649b
-	text "Did you know…?"
-	line "BILL appears to"
-
-	para "like the lady at"
-	line "the FLOWER SHOP."
-	done
-; 0x664dd
-
-UnknownText_0x664dd: ; 0x664dd
-	text "Did you know…?"
-	line "BILL's mother is"
-
-	para "said to have been"
-	line "a KIMONO GIRL."
-	done
-; 0x6651e
-
-UnknownText_0x6651e: ; 0x6651e
-	text "You wanted to hear"
-	line "about BILL?"
-
-	para "Sorry, but I'm too"
-	line "busy for you."
-
-	para "I'll call when I"
-	line "have time."
-	done
-; 0x66579
-
-UnknownText_0x66579: ; 0x66579
-	text "You want to see my"
-	line "rare #MON."
-
-	para "Hurry over to"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x665ad
-
-UnknownText_0x665ad: ; 0x665ad
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "adorable, don't"
-
-	para "you think so?"
-	line "I always sleep"
-
-	para "with it--it's so"
-	line "fluffy and warm!"
-	done
-; 0x66605
-
-UnknownText_0x66605: ; 0x66605
-	text "Oh, and we had to"
-	line "battle a wild"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " a while"
-	line "ago…"
-
-	para "My CLEFAIRY came"
-	line "close to fainting!"
-
-	para "Isn't that awful?"
-
-	para "I hate those nasty"
-	line "@"
-	text_from_ram StringBuffer4
-	text "!"
-	done
-; 0x66688
-
-UnknownText_0x66688: ; 0x66688
-	text "Oh, and we had to"
-	line "battle a wild"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " a while"
-	line "ago…"
-
-	para "My CLEFAIRY got"
-	line "frightened, so we"
-
-	para "ran away as fast"
-	line "as we could!"
-
-	para "I just can't help"
-	line "feeling protective"
-	cont "of my CLEFAIRY."
-	done
-; 0x66730
-
-UnknownText_0x66730: ; 0x66730
-	text "I know this might"
-	line "surprise you, but"
-
-	para "would you like to"
-	line "battle?"
-
-	para "I'll be waiting"
-	line "with CLEFAIRY on"
-	cont "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x66796
-
-TiffanyItsAwfulText: ; 0x66796
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "It's awful."
-	line "My CLEFAIRY…"
-
-	para "Huh? <PLAY_G>?"
-
-	para "Oh, sorry! I was"
-	line "in a hurry, and I…"
-
-	para "I have to go!"
-	line "Bye-bye!"
-	done
-; 0x667f7
-
-UnknownText_0x667f7: ; 0x667f7
-	text "Bye-bye!"
-	done
-; 0x66801
-
-UnknownText_0x66801: ; 0x66801
-	text "I bought some PINK"
-	line "BOWS at GOLDENROD"
-
-	para "DEPT.STORE for my"
-	line "CLEFAIRY."
-
-	para "I got too many, so"
-	line "I'll give you one!"
-
-	para "Come collect it on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x66882
-
-UnknownText_0x66882: ; 0x66882
-	text "I love dressing up"
-	line "my CLEFAIRY!"
-	done
-; 0x668a3
-
-UnknownText_0x668a3: ; 0x668a3
-	text "What's wrong?"
-	line "Can't you visit?"
-
-	para "CLEFAIRY got tired"
-	line "and fell asleep."
-
-	para "I'm not sure if I"
-	line "can wake it up…"
-
-	para "Please hurry to"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x6691d
-
-UnknownText_0x6691d: ; 0x6691d
-	text "What's wrong?"
-	line "Can't you visit?"
-
-	para "I'm sure this will"
-	line "look good on your"
-	cont "CLEFAIRY."
-
-	para "Please hurry to"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x66980
-
-VanceLiftoffText: ; 0x66980
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "become tougher."
-
-	para "We've achieved"
-	line "liftoff!"
-	done
-; 0x669b2
-
-UnknownText_0x669b2: ; 0x669b2
-	text "We can easily beat"
-	line "@"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "…Huh? You too?"
-	line "Isn't that great?"
-	done
-; 0x669ed
-
-UnknownText_0x669ed: ; 0x669ed
-	text "But get this, a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text ""
-	para "just barely eluded"
-	line "us."
-
-	para "I wanted to FLY"
-	line "after it…"
-	done
-; 0x66a3a
-
-UnknownText_0x66a3a: ; 0x66a3a
-	text "Right now, I'm on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "You know, where I"
-	line "first met you?"
-
-	para "Want to battle?"
-	line "I'll wait here."
-	done
-; 0x66a93
-
-UnknownText_0x66a93: ; 0x66a93
-	text "OK, bye for now!"
-	done
-; 0x66aa5
-
-VanceLookingForwardText: ; 0x66aa5
-	text "I'll be looking"
-	line "forward to our"
-	cont "next battle!"
-	done
-; 0x66ad1
-
-VanceHurryHurryText: ; 0x66ad1
-	text "Oh, <PLAY_G>!"
-	line "Hurry, hurry!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "!"
-	line "FLY over now!"
-	done
-; 0x66afc
-
-WiltonGrownText: ; 0x66afc
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "grown impressive!"
-
-	para "My fishing skills"
-	line "have improved too!"
-	done
-; 0x66b3e
-
-UnknownText_0x66b3e: ; 0x66b3e
-	text "We beat a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text "…"
-
-	para "You know, I have"
-	line "more fun fishing"
-
-	para "than beating wild"
-	line "#MON."
-	done
-; 0x66b8f
-
-UnknownText_0x66b8f: ; 0x66b8f
-	text "But a while back,"
-	line "we came this close"
-
-	para "to landing a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "I tell you, it was"
-	line "huge. Believe me."
-	done
-; 0x66bf3
-
-UnknownText_0x66bf3: ; 0x66bf3
-	text "I'm fishing on"
-	line "@"
-	text_from_ram StringBuffer5
-	text ","
-
-	para "but nothing's"
-	line "biting today."
-
-	para "Help me while my"
-	line "time away, come"
-	cont "over for a battle."
-	done
-; 0x66c58
-
-UnknownText_0x66c58: ; 0x66c58
-	text "All right, later."
-	done
-; 0x66c6b
-
-UnknownText_0x66c6b: ; 0x66c6b
-	text "I snagged an item"
-	line "while fishing."
-
-	para "Come pick it up on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x66ca7
-
-WiltonHaventFoundAnythingText: ; 0x66ca7
-	text "Nah, I haven't"
-	line "found anything"
-
-	para "that's worth your"
-	line "time."
-
-	para "You have to have"
-	line "patience."
-	done
-; 0x66cf7
-
-WiltonNotBitingText: ; 0x66cf7
-	text "Sigh…"
-	line "They're not biting"
-
-	para "like before on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "…"
-
-	para "You have to come"
-	line "for a battle!"
-	done
-; 0x66d45
-
-WiltonWantThisText: ; 0x66d45
-	text "Don't you want"
-	line "this item?"
-
-	para "Hah? You don't"
-	line "know where?"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "…"
-	line "Just head from"
-
-	para "MAHOGANY toward"
-	line "BLACKTHORN!"
-	done
-; 0x66dab
-
-UnknownText_0x66dab: ; 0x66dab
-	text "Anyway, we'll chat"
-	line "again!"
-	done
-; 0x66dc5
-
-UnknownText_0x66dc5: ; 0x66dc5
-	text "Are you still on"
-	line "your journey?"
-
-	para "I remain dedicated"
-	line "to my training."
-
-	para "Oooooaaarrrgh!"
-	done
-; 0x66e17
-
-UnknownText_0x66e17: ; 0x66e17
-	text "I'm in training"
-	line "now. I apologize,"
-
-	para "but call me back"
-	line "another time."
-
-	para "Oooooaaarrrgh!"
-	done
-; 0x66e67
-
-UnknownText_0x66e67: ; 0x66e67
-	text "I apologize, but I"
-	line "don't have time to"
-
-	para "chat while I am in"
-	line "training!"
-
-	para "I'll have time to"
-	line "chat tomorrow!"
-
-	para "Yiiihah!"
-	done
-; 0x66ed3
-
-UnknownText_0x66ed3: ; 0x66ed3
-	text "I plan to take a"
-	line "lunch break, so"
-
-	para "come see me then!"
-	line "Ayiiiyah!"
-	done
-; 0x66f11
-
-KenjiBreakText: ; 0x66f11
-	text "I'm taking a break"
-	line "on ROUTE 45!"
-
-	para "Why not drop by if"
-	line "you are free?"
-	done
-; 0x66f52
-
-UnknownText_0x66f52: ; 0x66f52
-	text "I rested up over"
-	line "my lunch break."
-
-	para "Now it's time to"
-	line "resume training!"
-
-	para "Oooryaah!"
-	done
-; 0x66f9f
-
-ParryNoMatchText: ; 0x66f9f
-	text "Nothing can match"
-	line "my @"
-	text_from_ram StringBuffer4
-	text " now."
-	done
-; 0x66fc0
-
-UnknownText_0x66fc0: ; 0x66fc0
-	text "Yeah, we KO'd a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "That was OK, but I"
-	line "wanted to get it…"
-	done
-; 0x67001
-
-UnknownText_0x67001: ; 0x67001
-	text "And yesterday, we"
-	line "spotted a wild"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text "."
-	line "We were debating"
-
-	para "whether to catch"
-	line "it or beat it."
-
-	para "When along came"
-	line "another guy who"
-
-	para "caught it!"
-	line "How about that!"
-	done
-; 0x67096
-
-UnknownText_0x67096: ; 0x67096
-	text "You're thinking"
-	line "you'd like to"
-
-	para "battle me. Am I"
-	line "right or what?"
-
-	para "Yep! We'll meet on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x670eb
-
-UnknownText_0x670eb: ; 0x670eb
-	text "OK, give me a call"
-	line "again!"
-	done
-; 0x67106
-
-ParryBattleWithMeText: ; 0x67106
-	text "You'll battle with"
-	line "me again, right?"
-	done
-; 0x6712a
-
-ParryHaventYouGottenToText: ; 0x6712a
-	text "Haven't you gotten"
-	line "to @"
-	text_from_ram StringBuffer5
-	text "?"
-
-	para "Waiting here isn't"
-	line "bad, but I'd sure"
-	cont "like to battle!"
-	done
-; 0x6717a
-
-UnknownText_0x6717a: ; 0x6717a
-	text_from_ram StringBuffer3
-	text "'s @"
-	text_from_ram StringBuffer4
-	text ""
-	line "is much stronger"
-	cont "than before!"
-	done
-; 0x671a4
-
-UnknownText_0x671a4: ; 0x671a4
-	text "And, and…"
-	line "I just battled and"
-	cont "beat @"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "I've raised my"
-	line "#MON properly!"
-	done
-; 0x671eb
-
-UnknownText_0x671eb: ; 0x671eb
-	text "But, but…"
-
-	para "A wild @"
-	text_from_ram StringBuffer4
-	text ""
-	line "got away from me"
-
-	para "again. It's just"
-	line "not fair!"
-	done
-; 0x6722e
-
-UnknownText_0x6722e: ; 0x6722e
-	text "I'm ERIN. Want to"
-	line "battle me again?"
-
-	para "I won't lose this"
-	line "time!"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x67281
-
-UnknownText_0x67281: ; 0x67281
-	text "See you. Bye-bye!"
-	done
-; 0x67294
-
-ErinWorkingHardText: ; 0x67294
-	text "I'm working hard"
-	line "to raise my"
-	cont "#MON!"
-
-	para "Come back for"
-	line "another battle!"
-	done
-; 0x672d5
-
-ErinComeBattleText: ; 0x672d5
-	text "Oh, <PLAY_G>!"
-	line "Come battle ERIN!"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x67308
--- a/text/phone/extra2.asm
+++ /dev/null
@@ -1,1927 +1,0 @@
-UnknownText_0x174000: ; 0x174000
-	text "Hi, <PLAY_G>!"
-	line "Our BICYCLE sales"
-
-	para "have gone through"
-	line "the roof!"
-
-	para "We owe it all to"
-	line "your advertising"
-
-	para "by riding around"
-	line "on our BICYCLE."
-
-	para "As our way of say-"
-	line "ing thanks, please"
-
-	para "keep that BICYCLE."
-	line "Thanks again!"
-	done
-; 0x1740c0
-
-JackIntelligenceText: ; 0x1740c0
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "intelligence keeps"
-
-	para "rising. It might"
-	line "be smarter than"
-	cont "yours!"
-	done
-; 0x174106
-
-JackDefeatedMonText: ; 0x174106
-	text "The other day, I"
-	line "easily defeated a"
-	cont "@"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "I think swapping"
-	line "tips with you is"
-	cont "starting to help."
-	done
-; 0x174165
-
-UnknownText_0x174165: ; 0x174165
-	text "Oh, and listen."
-	line "I missed catching"
-
-	para "a @"
-	text_from_ram StringBuffer4
-	text " by"
-	line "just a tiny bit."
-
-	para "If I'd been a bit"
-	line "more informed, I'm"
-
-	para "sure I would've"
-	line "caught it…"
-	done
-; 0x1741e1
-
-UnknownText_0x1741e1: ; 0x1741e1
-	text "Do you want to"
-	line "battle? I'll show"
-
-	para "you how to battle"
-	line "logically."
-
-	para "I'll be in"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Give me a shout if"
-	line "you're nearby."
-	done
-; 0x174251
-
-UnknownText_0x174251: ; 0x174251
-	text "See you later!"
-	done
-; 0x174261
-
-JackThunderTriviaText: ; 0x174261
-	text "Did you know?"
-
-	para "When it's raining,"
-	line "THUNDER is sure to"
-	cont "strike."
-	done
-; 0x17429d
-
-JackRolloutTriviaText: ; 0x17429d
-	text "Did you know…?"
-
-	para "If you use DEFENSE"
-	line "CURL, ROLLOUT's"
-
-	para "power goes way up"
-	line "past normal."
-	done
-; 0x1742ee
-
-JackSolarbeamTriviaText: ; 0x1742ee
-	text "Did you know…?"
-
-	para "If the sunlight is"
-	line "harsh, SOLARBEAM"
-
-	para "doesn't need to be"
-	line "charged up."
-	done
-; 0x174340
-
-JackStompTriviaText: ; 0x174340
-	text "Did you know…?"
-
-	para "If the opponent"
-	line "uses MINIMIZE,"
-
-	para "your STOMP becomes"
-	line "more powerful."
-	done
-; 0x174391
-
-JackGustTriviaText: ; 0x174391
-	text "Did you know…?"
-
-	para "If your opponent"
-	line "is FLYing, your"
-
-	para "GUST becomes much"
-	line "more powerful."
-	done
-; 0x1743e3
-
-JackTwisterTriviaText: ; 0x1743e3
-	text "Did you know…?"
-
-	para "If your opponent"
-	line "is FLYing, your"
-
-	para "TWISTER becomes"
-	line "more powerful."
-	done
-; 0x174433
-
-JackEarthquakeTriviaText: ; 0x174433
-	text "Did you know…?"
-
-	para "If your opponent"
-	line "uses DIG, your"
-
-	para "EARTHQUAKE becomes"
-	line "more powerful."
-	done
-; 0x174485
-
-JackMagnitudeTriviaText: ; 0x174485
-	text "Did you know…?"
-
-	para "If your opponent"
-	line "uses DIG, your"
-
-	para "MAGNITUDE becomes"
-	line "more powerful."
-	done
-; 0x1744d6
-
-JackSandstormTriviaText: ; 0x1744d6
-	text "Did you know…?"
-
-	para "The rock, ground"
-	line "and steel types"
-
-	para "can't be hurt by"
-	line "SANDSTORM."
-	done
-; 0x174522
-
-JackSunnyDayTriviaText: ; 0x174522
-	text "Did you know…?"
-
-	para "If the sunlight is"
-	line "harsh, water-type"
-
-	para "moves become much"
-	line "weaker."
-	done
-; 0x174571
-
-JackRainDanceTriviaText: ; 0x174571
-	text "Did you know…?"
-
-	para "When it's raining,"
-	line "fire-type moves"
-
-	para "become much weaker"
-	line "than usual."
-	done
-; 0x1745c2
-
-UnknownText_0x1745c2: ; 0x1745c2
-	text "My friend heard"
-	line "some great tips."
-
-	para "He's going to let"
-	line "me in on some."
-
-	para "When he tells me,"
-	line "I'll call right"
-	cont "away and tell you."
-	done
-; 0x174638
-
-UnknownText_0x174638: ; 0x174638
-	text "Hey, <PLAY_G>!"
-
-	para "Do you remember"
-	line "your promise?"
-
-	para "We have to battle"
-	line "soon!"
-
-	para "I'll be at"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x174688
-
-UnknownText_0x174688: ; 0x174688
-	text "I fancied up my"
-	line "@"
-	text_from_ram StringBuffer4
-	text " and"
-
-	para "made it even cuter"
-	line "than before!"
-	done
-; 0x1746c3
-
-UnknownText_0x1746c3: ; 0x1746c3
-	text "I happened to come"
-	line "across a wild"
-	cont "SNUBBULL recently."
-
-	para "My SNUBBULL, I"
-	line "assure you, was"
-
-	para "far cuter than the"
-	line "wild one."
-	done
-; 0x174734
-
-UnknownText_0x174734: ; 0x174734
-	text "I happened to see"
-	line "a wild MARILL the"
-
-	para "other day."
-	line "Or so I thought."
-
-	para "A closer look"
-	line "showed it was"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text ". I was"
-	line "quite miffed."
-	done
-; 0x1747ac
-
-UnknownText_0x1747ac: ; 0x1747ac
-	text "You can expect a"
-	line "call from me."
-	done
-; 0x1747cc
-
-BeverlyFoundNuggetText: ; 0x1747cc
-	text "My husband got"
-	line "some NUGGETS."
-
-	para "If you'd like, you"
-	line "could have one as"
-
-	para "thanks for helping"
-	line "me out."
-
-	para "I'll be at"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Please come see me"
-	line "when you can."
-	done
-; 0x17485b
-
-UnknownText_0x17485b: ; 0x17485b
-	text "Are your #MON"
-	line "in prime form?"
-
-	para "Let's chat about"
-	line "#MON again."
-	done
-; 0x174895
-
-UnknownText_0x174895: ; 0x174895
-	text "Pardon?"
-	line "Oh, the NUGGET?"
-
-	para "There's no need to"
-	line "hurry. Come see me"
-
-	para "in @"
-	text_from_ram StringBuffer5
-	text ""
-	line "when you can."
-	done
-; 0x1748ea
-
-UnknownText_0x1748ea: ; 0x1748ea
-	text "Hey, I challenge"
-	line "you to a battle!"
-
-	para "It won't be like"
-	line "last time!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "'s"
-	line "where I'm waiting"
-
-	para "for you. Hustle"
-	line "over here pronto!"
-	done
-; 0x174962
-
-UnknownText_0x174962: ; 0x174962
-	text "See ya!"
-	done
-; 0x17496b
-
-UnknownText_0x17496b: ; 0x17496b
-	text "We have to battle"
-	line "again sometime."
-
-	para "You can bet I'm"
-	line "going to keep"
-
-	para "challenging you"
-	line "till I win."
-	done
-; 0x1749c7
-
-UnknownText_0x1749c7: ; 0x1749c7
-	text "Hey, you'd better"
-	line "not have forgotten"
-	cont "about our battle!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "!"
-
-	para "Hustle over quick!"
-	line "I'm waiting!"
-	done
-; 0x174a24
-
-GavenGreaterText: ; 0x174a24
-	text "My @"
-	text_from_ram StringBuffer4
-	text ""
-	line "might be greater"
-	cont "than I imagined."
-
-	para "I doubt I'll see a"
-	line "@"
-	text_from_ram StringBuffer4
-	text " that's"
-	cont "better than mine."
-	done
-; 0x174a80
-
-UnknownText_0x174a80: ; 0x174a80
-	text "Oh, and I managed"
-	line "to barely defeat"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " the"
-	line "other day."
-
-	para "I've never seen a"
-	line "@"
-	text_from_ram StringBuffer4
-	text " get"
-	cont "that strong…"
-
-	para "You shouldn't let"
-	line "your guard down,"
-
-	para "even against a"
-	line "#MON you're"
-	cont "used to seeing."
-	done
-; 0x174b2d
-
-UnknownText_0x174b2d: ; 0x174b2d
-	text "And a while back,"
-	line "I tried to catch a"
-	cont "wild @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "But it managed to"
-	line "elude me."
-
-	para "One wrong decision"
-	line "could mean total"
-
-	para "failure… You ought"
-	line "to be careful too."
-	done
-; 0x174bc5
-
-UnknownText_0x174bc5: ; 0x174bc5
-	text "Let's battle!"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Give me a shout"
-	line "when you're close."
-	done
-; 0x174c0e
-
-UnknownText_0x174c0e: ; 0x174c0e
-	text "OK, I'll talk to"
-	line "you soon!"
-	done
-; 0x174c29
-
-UnknownText_0x174c29: ; 0x174c29
-	text "I obsess over how"
-	line "to beat you."
-	done
-; 0x174c49
-
-UnknownText_0x174c49: ; 0x174c49
-	text "<PLAY_G>, why"
-	line "aren't you here?"
-
-	para "I'll take you down"
-	line "with @"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x174c7f
-
-UnknownText_0x174c7f: ; 0x174c7f
-	text "Do you remember my"
-	line "sweet @"
-	text_from_ram StringBuffer4
-	text "?"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " runs"
-	line "very fast."
-
-	para "It's exhilarating"
-	line "to ride on its"
-
-	para "back when it"
-	line "really gets going."
-	done
-; 0x174cf6
-
-UnknownText_0x174cf6: ; 0x174cf6
-	text "Oh, have you ever"
-	line "seen a @"
-	text_from_ram StringBuffer4
-	text ""
-	cont "before?"
-
-	para "I just battled"
-	line "one…"
-
-	para "It was much faster"
-	line "than I expected."
-
-	para "I was a little"
-	line "shocked."
-
-	para "I still won, of"
-	line "course."
-	done
-; 0x174d86
-
-UnknownText_0x174d86: ; 0x174d86
-	text "Oh, I just saw a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "I was trying to"
-	line "catch it when I"
-
-	para "noticed that I was"
-	line "all out of #"
-	cont "BALLS."
-
-	para "If you don't check"
-	line "your items, you"
-
-	para "may run out at the"
-	line "worst time."
-
-	para "I hope you learn"
-	line "from my mistake."
-	done
-; 0x174e4e
-
-UnknownText_0x174e4e: ; 0x174e4e
-	text "Do you want to"
-	line "battle? I'm going"
-	cont "to win this time!"
-
-	para "I'll be waiting"
-	line "for you around"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "."
-	line "Look for me, OK?"
-	done
-; 0x174eb7
-
-UnknownText_0x174eb7: ; 0x174eb7
-	text "OK, bye-bye!"
-	done
-; 0x174ec5
-
-UnknownText_0x174ec5: ; 0x174ec5
-	text "Let's battle again"
-	line "sometime!"
-	done
-; 0x174ee2
-
-BethForgetDealText: ; 0x174ee2
-	text "Um… <PLAY_G>?"
-	line "What's wrong?"
-
-	para "Did you forget our"
-	line "deal?"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "That's where I'm"
-	line "waiting."
-	done
-; 0x174f2f
-
-JoseAromaText: ; 0x174f2f
-	text "Hey listen, my"
-	line "@"
-	text_from_ram StringBuffer4
-	text "'s stick"
-
-	para "has this really"
-	line "delicious aroma."
-
-	para "That aroma gets my"
-	line "appetite going!"
-	done
-; 0x174f90
-
-UnknownText_0x174f90: ; 0x174f90
-	text "A while ago, my"
-	line "FARFETCH'D KO'd"
-	cont "this @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "You should have"
-	line "seen FARFETCH'D"
-
-	para "wield that stick."
-	line "Amazing stuff!"
-	done
-; 0x174ffd
-
-UnknownText_0x174ffd: ; 0x174ffd
-	text "I ran into a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text "…"
-
-	para "I was trying to"
-	line "catch it, but it"
-
-	para "took off faster"
-	line "than I thought it"
-
-	para "would. It was a"
-	line "bit disappointing."
-	done
-; 0x17507d
-
-UnknownText_0x17507d: ; 0x17507d
-	text "Want to battle"
-	line "again?"
-
-	para "For some reason,"
-	line "my FARFETCH'D is"
-
-	para "all worked up and"
-	line "raring to go."
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "'s"
-	line "where I'm at."
-
-	para "Keep an eye out"
-	line "for me, OK?"
-	done
-; 0x175106
-
-UnknownText_0x175106: ; 0x175106
-	text "Be seeing you!"
-	done
-; 0x175116
-
-JoseFoundSomethingText: ; 0x175116
-	text "My FARFETCH'D had"
-	line "something pretty"
-	cont "in its beak."
-
-	para "Like I promised,"
-	line "you can have it."
-
-	para "Catch up to me on"
-	line "@"
-	text_from_ram StringBuffer5
-	text ","
-
-	para "and I'll let you"
-	line "have it."
-	done
-; 0x17519b
-
-UnknownText_0x17519b: ; 0x17519b
-	text "I haven't gotten"
-	line "what I promised"
-	cont "you yet."
-
-	para "I'll call you as"
-	line "soon as I get it,"
-
-	para "so could you wait"
-	line "a little longer?"
-	done
-; 0x17520a
-
-UnknownText_0x17520a: ; 0x17520a
-	text "<PLAY_G>, could you"
-	line "hurry over?"
-
-	para "FARFETCH'D is"
-	line "agitated."
-
-	para "If you don't come"
-	line "soon, it might"
-
-	para "smack me with its"
-	line "stick!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "!"
-
-	para "Please come as"
-	line "soon as you can!"
-	done
-; 0x17529c
-
-UnknownText_0x17529c: ; 0x17529c
-	text "What's wrong?"
-
-	para "Don't you want"
-	line "this gift?"
-
-	para "Catch up to me on"
-	line "@"
-	text_from_ram StringBuffer5
-	text ","
-
-	para "and I'll let you"
-	line "have it."
-	done
-; 0x1752f5
-
-UnknownText_0x1752f5: ; 0x1752f5
-	text "Listen, dear…"
-
-	para "Do you recall my"
-	line "@"
-	text_from_ram StringBuffer4
-	text "?"
-
-	para "Yes, exactly. That"
-	line "lovely @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "Wouldn't you agree"
-	line "it's a perfect"
-	cont "match for me?"
-	done
-; 0x17536b
-
-UnknownText_0x17536b: ; 0x17536b
-	text "Have I ever faced"
-	line "a wild @"
-	text_from_ram StringBuffer4
-	text "?"
-
-	para "You need to ask?"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " I've"
-	line "beaten on numerous"
-	cont "occasions!"
-	done
-; 0x1753c5
-
-UnknownText_0x1753c5: ; 0x1753c5
-	text "Have I ever failed"
-	line "to catch a wild"
-	cont "#MON?"
-
-	para "You need to ask?"
-
-	para "I would never fail"
-	line "to catch a wild"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text "…"
-	line "Oh! Never mind!"
-	done
-; 0x17543a
-
-UnknownText_0x17543a: ; 0x17543a
-	text "We are going to"
-	line "battle!"
-
-	para "The place shall be"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-
-	para "Don't make me"
-	line "wait! Got it?"
-	done
-; 0x175488
-
-UnknownText_0x175488: ; 0x175488
-	text "Fine, you may go."
-	done
-; 0x17549b
-
-UnknownText_0x17549b: ; 0x17549b
-	text "Don't be too proud"
-	line "just because you"
-
-	para "happened to beat"
-	line "me… "
-
-	para "It was a fluke!"
-	done
-; 0x1754e5
-
-UnknownText_0x1754e5: ; 0x1754e5
-	text "What are you"
-	line "doing?"
-
-	para "I told you that"
-	line "the place was"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "!"
-	line "Don't try to run!"
-	done
-; 0x175530
-
-JoeySharperText: ; 0x175530
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "looking sharper"
-	cont "than before!"
-
-	para "I doubt there's a"
-	line "#MON as cool as"
-
-	para "this guy in your"
-	line "party!"
-	done
-; 0x175591
-
-UnknownText_0x175591: ; 0x175591
-	text "Oh yeah, I took"
-	line "down a @"
-	text_from_ram StringBuffer4
-	text ""
-	para "in the wild the"
-	line "other day."
-
-	para "It was a cakewalk."
-	line "Well, I guess it"
-
-	para "can't be helped,"
-	line "us being so tough."
-	done
-; 0x175611
-
-UnknownText_0x175611: ; 0x175611
-	text "Oh yeah, I saw a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "I thought about"
-	line "going for it, but"
-
-	para "I decided to work"
-	line "with my one-and-"
-
-	para "only right to the"
-	line "extreme end."
-	done
-; 0x175693
-
-UnknownText_0x175693: ; 0x175693
-	text "Let's get together"
-	line "and battle!"
-
-	para "I promise things"
-	line "will be different!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "'s"
-	line "where I'll be."
-
-	para "Give me a shout"
-	line "when you come."
-	done
-; 0x17570a
-
-UnknownText_0x17570a: ; 0x17570a
-	text "All right. Later!"
-	done
-; 0x17571d
-
-UnknownText_0x17571d: ; 0x17571d
-	text "I'm checking out"
-	line "@"
-	text_from_ram StringBuffer4
-	text "'s moves"
-
-	para "and devising some"
-	line "strategies."
-
-	para "When I come up"
-	line "with a good one,"
-	cont "let's battle!"
-	done
-; 0x175786
-
-UnknownText_0x175786: ; 0x175786
-	text "What's keeping"
-	line "you, <PLAYER>!"
-
-	para "Let's get down and"
-	line "battle already!"
-
-	para "I'm waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x1757d4
-
-WadeAreYouGrowingText: ; 0x1757d4
-	text "Are your #MON"
-	line "growing?"
-
-	para "My #MON are"
-	line "growing a bit too"
-
-	para "quickly for me."
-	line "It's overwhelming!"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text "'s grow-"
-	line "ing especially"
-
-	para "quickly. I think"
-	line "it'll get tough."
-	done
-; 0x175869
-
-UnknownText_0x175869: ; 0x175869
-	text "Oh yeah, we KO'd a"
-	line "wild @"
-	text_from_ram StringBuffer4
-	text ""
-	para "with one hit a"
-	line "while back."
-
-	para "It went down so"
-	line "easily, I felt a"
-
-	para "little sorry for"
-	line "the poor thing."
-	done
-; 0x1758e4
-
-UnknownText_0x1758e4: ; 0x1758e4
-	text "Oh yeah, a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text " got"
-
-	para "away from me at"
-	line "the last second."
-
-	para "I know it's a"
-	line "common #MON…"
-
-	para "But it does annoy"
-	line "me that it got"
-
-	para "away when I almost"
-	line "had it."
-	done
-; 0x175976
-
-UnknownText_0x175976: ; 0x175976
-	text "Do you feel like a"
-	line "#MON battle?"
-
-	para "It won't be like"
-	line "last time!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "'s"
-	line "where I'll be."
-
-	para "Let me know when"
-	line "you get there."
-	done
-; 0x1759e7
-
-UnknownText_0x1759e7: ; 0x1759e7
-	text "See you later!"
-	done
-; 0x1759f7
-
-WadeBugCatchingContestText: ; 0x1759f7
-	text "The Bug-Catching"
-	line "Contest is at the"
-
-	para "NATIONAL PARK"
-	line "today."
-
-	para "Are you going,"
-	line "<PLAY_G>?"
-
-	para "I'm trying to make"
-	line "up my mind."
-	done
-; 0x175a60
-
-WadeFoundBerryText: ; 0x175a60
-	text "I found all kinds"
-	line "of BERRIES. If you"
-
-	para "want, I'll share"
-	line "some with you."
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x175abe
-
-UnknownText_0x175abe: ; 0x175abe
-	text "Huh? BERRIES?"
-
-	para "Sorry, I haven't"
-	line "found any yet."
-
-	para "I'll call you if I"
-	line "find any. Will you"
-	cont "please wait?"
-	done
-; 0x175b1e
-
-UnknownText_0x175b1e: ; 0x175b1e
-	text "Let's battle"
-	line "already!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text " is"
-	line "where I am."
-
-	para "Please get here as"
-	line "soon as you can!"
-	done
-; 0x175b6d
-
-UnknownText_0x175b6d: ; 0x175b6d
-	text "How come you're"
-	line "not here yet?"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text " is"
-	line "where I am."
-
-	para "Please get here as"
-	line "soon as you can!"
-	done
-; 0x175bc4
-
-RalphNeglectingKidsText: ; 0x175bc4
-	text "I've been spending"
-	line "more time with my"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " than I"
-	line "have with my kids."
-
-	para "That's a bit sad,"
-	line "actually."
-	done
-; 0x175c24
-
-UnknownText_0x175c24: ; 0x175c24
-	text "I just beat a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "I told my kid, but"
-	line "he scoffed that he"
-
-	para "could do the same"
-	line "thing easily."
-
-	para "Boy, has he gotten"
-	line "cocky…"
-	done
-; 0x175c9f
-
-UnknownText_0x175c9f: ; 0x175c9f
-	text "Yesterday a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text " slipped"
-
-	para "away from me, in"
-	line "front of my kid."
-
-	para "I was feeling down"
-	line "about it until he"
-
-	para "shared his #"
-	line "BALLS with me."
-
-	para "Hahah, that sure"
-	line "made my day!"
-	done
-; 0x175d40
-
-UnknownText_0x175d40: ; 0x175d40
-	text "What do you say to"
-	line "a battle with me?"
-
-	para "Good, you're going"
-	line "to do it!"
-
-	para "For a kid, you're"
-	line "quite agreeable."
-
-	para "@"
-	text_from_ram StringBuffer5
-	text " is"
-	line "the spot!"
-	done
-; 0x175db7
-
-UnknownText_0x175db7: ; 0x175db7
-	text "You call your mom"
-	line "sometimes too!"
-	done
-; 0x175dd9
-
-UnknownText_0x175dd9: ; 0x175dd9
-	text "Listen, I… Yowch!"
-
-	para "Uh, sorry! See,"
-	line "@"
-	text_from_ram StringBuffer4
-	text " are"
-
-	para "biting like there"
-	line "is no tomorrow"
-
-	para "over here on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-
-	para "Aiyee! Ouch!"
-	line "One jabbed me!"
-
-	para "Heh, they're some"
-	line "kind of feisty!"
-
-	para "<PLAY_G>, you have"
-	line "to see this rare"
-
-	para "sight! Get ready"
-	line "to fish!"
-	done
-; 0x175eaf
-
-UnknownText_0x175eaf: ; 0x175eaf
-	text "Yeah, I know."
-
-	para "You're looking for"
-	line "rare #MON."
-
-	para "Recently, all I've"
-	line "been catching are"
-	cont "MAGIKARP, though…"
-	done
-; 0x175f11
-
-UnknownText_0x175f11: ; 0x175f11
-	text "So where are you?"
-	line "I'm waiting for"
-
-	para "you to show up on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "You shouldn't make"
-	line "your elders wait!"
-	done
-; 0x175f70
-
-UnknownText_0x175f70: ; 0x175f70
-	text "Hey, what's the"
-	line "matter with you?"
-
-	para "Aren't you coming"
-	line "over to fish for"
-	cont "QWILFISH?"
-
-	para "I'm on ROUTE 32,"
-	line "so hurry up!"
-	done
-; 0x175fda
-
-UnknownText_0x175fda: ; 0x175fda
-	text "Oh, you have to"
-	line "hear this."
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "so adorable!"
-
-	para "It always wants to"
-	line "nuzzle me!"
-	done
-; 0x17602d
-
-UnknownText_0x17602d: ; 0x17602d
-	text "And, and! Um…"
-
-	para "We beat a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text " with"
-
-	para "just one hit a"
-	line "little while ago."
-
-	para "We felt sorry for"
-	line "it, though."
-	done
-; 0x176095
-
-UnknownText_0x176095: ; 0x176095
-	text "And, and! Uh…"
-
-	para "We just saw a"
-	line "really gorgeous"
-	cont "@"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "But I was on the"
-	line "phone, so it got"
-
-	para "away. It made us"
-	line "really angry!"
-	done
-; 0x17610a
-
-UnknownText_0x17610a: ; 0x17610a
-	text "Hi! Do you have"
-	line "some free time?"
-
-	para "I've got all sorts"
-	line "of time. If you're"
-
-	para "free, would you"
-	line "like to battle?"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "Let me know when"
-	line "you get here!"
-	done
-; 0x1761a7
-
-LizHiTaniaText: ; 0x1761a7
-	text "Hi, TANIA. How are"
-	line "you? This is LIZ."
-
-	para "I'm fine, but I'm"
-	line "bored silly!"
-
-	para "Huh… Wrong number?"
-	line "Oops! Sorry!"
-	done
-; 0x17620a
-
-UnknownText_0x17620a: ; 0x17620a
-	text "OK, I'll call you"
-	line "later!"
-	done
-; 0x176223
-
-UnknownText_0x176223: ; 0x176223
-	text "Listen, listen!"
-
-	para "I was listening to"
-	line "the radio in the"
-
-	para "RUINS OF ALPH when"
-	line "an odd broadcast"
-
-	para "suddenly cut it on"
-	line "the regular show."
-
-	para "I wonder what it"
-	line "was. So strange!"
-	done
-; 0x1762c3
-
-UnknownText_0x1762c3: ; 0x1762c3
-	text "Listen, listen!"
-
-	para "Don't you think"
-	line "FALKNER of VIOLET"
-
-	para "GYM is cool and"
-	line "handsome?"
-
-	para "But they say his"
-	line "dad, who's out"
-
-	para "training on the"
-	line "road, is even more"
-
-	para "cool and handsome"
-	line "than FALKNER."
-
-	para "I wish I could"
-	line "meet him!"
-	done
-; 0x17638a
-
-UnknownText_0x17638a: ; 0x17638a
-	text "Listen, listen!"
-
-	para "Do you know EARL,"
-	line "the teacher who"
-
-	para "runs the #MON"
-	line "ACADEMY in VIOLET?"
-
-	para "I saw him doing"
-	line "pirouettes while"
-
-	para "he was running. It"
-	line "was wildly funny!"
-	done
-; 0x176424
-
-UnknownText_0x176424: ; 0x176424
-	text "Listen, listen!"
-
-	para "I collect #MON"
-	line "plush dolls."
-
-	para "But I can't seem"
-	line "to get a hold of a"
-
-	para "SURF PIKACHU DOLL."
-	line "None of my friends"
-
-	para "have it. It must"
-	line "be totally rare!"
-
-	para "You could really"
-	line "brag about it if"
-	cont "you had one."
-	done
-; 0x1764eb
-
-UnknownText_0x1764eb: ; 0x1764eb
-	text "Listen, listen!"
-
-	para "Do you know about"
-	line "MOOMOO MILK?"
-
-	para "You can buy it at"
-	line "MOOMOO FARM."
-
-	para "It's supposed to"
-	line "be good for health"
-
-	para "and beauty."
-	line "I really want to"
-
-	para "try some. I bet"
-	line "it's delicious!"
-	done
-; 0x176599
-
-UnknownText_0x176599: ; 0x176599
-	text "Listen, listen!"
-
-	para "There's a #MON"
-	line "SALON in GOLDENROD"
-
-	para "that's run by two"
-	line "brothers."
-
-	para "The older brother"
-	line "is good, but the"
-
-	para "younger one really"
-	line "isn't."
-
-	para "But sometimes the"
-	line "younger one does a"
-
-	para "better job than"
-	line "his brother."
-
-	para "Every time I go, I"
-	line "have a hard time"
-
-	para "trying to decide"
-	line "whom I should use…"
-	done
-; 0x1766ac
-
-UnknownText_0x1766ac: ; 0x1766ac
-	text "Listen, listen!"
-
-	para "GOLDENROD GYM's"
-	line "WHITNEY began"
-
-	para "battling only a"
-	line "little while ago!"
-
-	para "But the #MON"
-	line "LEAGUE chose her"
-	cont "as a GYM LEADER!"
-
-	para "I bet she must be"
-	line "totally talented."
-	done
-; 0x17674f
-
-UnknownText_0x17674f: ; 0x17674f
-	text "Listen, listen!"
-
-	para "Have you ever"
-	line "taken part in a"
-
-	para "Bug-Catching"
-	line "Contest at the"
-	cont "NATIONAL PARK?"
-
-	para "I did once, but"
-	line "all I could catch"
-	cont "was a CATERPIE."
-
-	para "But guess what!"
-
-	para "I won with that"
-	line "CATERPIE. Isn't"
-	cont "that great?"
-	done
-; 0x176816
-
-UnknownText_0x176816: ; 0x176816
-	text "Listen, listen!"
-
-	para "I saw a beautiful"
-	line "@"
-	text_from_ram StringBuffer4
-	text "!"
-
-	para "I wish I could"
-	line "become a beautiful"
-	cont "@"
-	text_from_ram StringBuffer4
-	text " too."
-	done
-; 0x17686d
-
-UnknownText_0x17686d: ; 0x17686d
-	text "Listen, listen!"
-
-	para "Uh… Um… Whoops!"
-
-	para "I forgot what I"
-	line "was going to say!"
-	done
-; 0x1768b0
-
-UnknownText_0x1768b0: ; 0x1768b0
-	text "Listen, listen!"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text "…"
-	line "it… so pretty…"
-
-	para "and… giggle… so"
-	line "awesome… yes… but…"
-
-	para "very much… eeek!"
-	line "And… lovely…"
-
-	para "Just ravishing…"
-	line "Oh, too much!"
-
-	para "…Hug it… sleeping…"
-	line "That's right…"
-
-	para "pretty… sigh… So"
-	line "nice… Cute…"
-
-	para "…Oops! Look at the"
-	line "time! I chatted"
-	cont "too long!"
-
-	para "I'm sorry I took"
-	line "so much of your"
-
-	para "time!"
-	line "I love chatting!"
-	done
-; 0x1769da
-
-UnknownText_0x1769da: ; 0x1769da
-	text "I've got too much"
-	line "time on my hands!"
-
-	para "Let's battle right"
-	line "away!"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x176a2f
-
-AnthonyAteBerriesText: ; 0x176a2f
-	text "The other day, I"
-	line "was watching my"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " eat"
-	line "some BERRIES."
-
-	para "It looked like it"
-	line "was enjoying its"
-
-	para "meal, so I decided"
-	line "to try some."
-
-	para "I'm not sure if"
-	line "people should eat"
-
-	para "that stuff, but it"
-	line "was delicious!"
-	done
-; 0x176aef
-
-UnknownText_0x176aef: ; 0x176aef
-	text "Lately, I've been"
-	line "running across"
-
-	para "wild @"
-	text_from_ram StringBuffer4
-	text ""
-	line "quite often."
-
-	para "They're easily"
-	line "taken care of."
-	done
-; 0x176b45
-
-UnknownText_0x176b45: ; 0x176b45
-	text "Oh yeah, I was"
-	line "battling this"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " the"
-	line "other day…"
-
-	para "It took off when I"
-	line "got distracted by"
-	cont "a passing BEAUTY."
-
-	para "Learn from my"
-	line "mistake--always"
-
-	para "stay focused on"
-	line "the job at hand!"
-	done
-; 0x176bee
-
-UnknownText_0x176bee: ; 0x176bee
-	text "Come on--let's"
-	line "battle right now!"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text " is"
-	line "where I am."
-
-	para "Come on down if"
-	line "you feel up to it!"
-	done
-; 0x176c47
-
-UnknownText_0x176c47: ; 0x176c47
-	text "All right then!"
-	line "Be good!"
-	done
-; 0x176c61
-
-UnknownText_0x176c61: ; 0x176c61
-	text "<PLAYER>! It's"
-	line "mind-blowing!"
-
-	para "I took a hike in"
-	line "@"
-	text_from_ram StringBuffer5
-	text ""
-	cont "yesterday, see?"
-
-	para "Well, there were"
-	line "tons of @"
-	text_from_ram StringBuffer4
-	text ""
-	para "around! You have"
-	line "to see it!"
-
-	para "I get this feeling"
-	line "that @"
-	text_from_ram StringBuffer4
-	text ""
-	para "may be timid."
-	line "I didn't see any"
-
-	para "where there are"
-	line "strong #MON."
-	done
-; 0x176d32
-
-UnknownText_0x176d32: ; 0x176d32
-	text "Rare #MON?"
-
-	para "Hey, sorry! I was"
-	line "too focused on my"
-
-	para "hike, so I wasn't"
-	line "paying attention."
-	done
-; 0x176d85
-
-UnknownText_0x176d85: ; 0x176d85
-	text "Hello! You haven't"
-	line "forgotten about"
-
-	para "our battle, have"
-	line "you?"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text "!"
-	line "I'm waiting!"
-	done
-; 0x176dd1
-
-UnknownText_0x176dd1: ; 0x176dd1
-	text "Hello? What? Where"
-	line "is DUNSPARCE?"
-
-	para "DARK CAVE! Hurry!"
-
-	para "I know I've said"
-	line "it before, but"
-
-	para "DUNSPARCE don't"
-	line "appear when there"
-
-	para "are strong #MON"
-	line "around."
-	done
-; 0x176e5d
-
-ToddLooksCuteLikeMeText: ; 0x176e5d
-	text "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "looking more and"
-
-	para "more like me. It's"
-	line "getting cuter!"
-	done
-; 0x176e9c
-
-UnknownText_0x176e9c: ; 0x176e9c
-	text "And, you know?"
-
-	para "Now we can KO"
-	line "@"
-	text_from_ram StringBuffer4
-	text " easily."
-
-	para "I should challenge"
-	line "the GOLDENROD GYM."
-	done
-; 0x176eee
-
-UnknownText_0x176eee: ; 0x176eee
-	text "And, you know?"
-	line "We just failed to"
-
-	para "beat @"
-	text_from_ram StringBuffer4
-	text " by"
-	line "a tiny margin."
-
-	para "I'm guessing my"
-	line "#MON's levels"
-
-	para "aren't high enough"
-	line "yet…"
-	done
-; 0x176f60
-
-UnknownText_0x176f60: ; 0x176f60
-	text "You must be a lot"
-	line "better now, huh?"
-
-	para "How about showing"
-	line "me your technique"
-
-	para "in a real battle"
-	line "with me?"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x176fdb
-
-UnknownText_0x176fdb: ; 0x176fdb
-	text "See you later!"
-	done
-; 0x176feb
-
-UnknownText_0x176feb: ; 0x176feb
-	text "This is it--the"
-	line "one we've all been"
-	cont "waiting for!"
-
-	para "GOLDENROD DEPT."
-	line "STORE's bargain"
-	cont "sale is on now!"
-
-	para "Want it cheap?"
-	line "Want it lots?"
-
-	para "Don't miss this"
-	line "GOLDENROD chance!"
-
-	para "Huh? I sound like"
-	line "a huckster?"
-
-	para "Well, yeah. I was"
-	line "mimicking them…"
-
-	para "Anyway, you've got"
-	line "to get there as"
-	cont "soon as you can!"
-	done
-; 0x1770fb
-
-UnknownText_0x1770fb: ; 0x1770fb
-	text "I'm saving up for"
-	line "the next bargain"
-
-	para "sale. When's the"
-	line "next one?"
-	done
-; 0x177138
-
-UnknownText_0x177138: ; 0x177138
-	text "Where are you?"
-
-	para "Let's have our"
-	line "battle soon!"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-	done
-; 0x17717c
-
-UnknownText_0x17717c: ; 0x17717c
-	text "Haven't you gone"
-	line "to GOLDENROD DEPT."
-
-	para "STORE? I've scoped"
-	line "it out already!"
-
-	para "They had some real"
-	line "bargains."
-
-	para "You should get"
-	line "there quickly."
-	done
-; 0x1771fd
-
-UnknownText_0x1771fd: ; 0x1771fd
-	text "My @"
-	text_from_ram StringBuffer4
-	text " and"
-	line "I are getting more"
-
-	para "in sync with each"
-	line "other."
-	done
-; 0x177237
-
-UnknownText_0x177237: ; 0x177237
-	text "We battled a wild"
-	line "@"
-	text_from_ram StringBuffer4
-	text " and"
-
-	para "managed to drop it"
-	line "in a close match."
-
-	para "We're getting into"
-	line "the groove!"
-	done
-; 0x177297
-
-UnknownText_0x177297: ; 0x177297
-	text "But, you know?"
-
-	para "I still haven't"
-	line "caught @"
-	text_from_ram StringBuffer4
-	text "."
-
-	para "It's getting past"
-	line "frustrating…"
-	done
-; 0x1772e2
-
-UnknownText_0x1772e2: ; 0x1772e2
-	text "Would you be my"
-	line "practice partner"
-	cont "again sometime?"
-
-	para "I'll be waiting on"
-	line "@"
-	text_from_ram StringBuffer5
-	text "."
-
-	para "…Could you take it"
-	line "a little easier on"
-	cont "me next time?"
-	done
-; 0x177361
-
-UnknownText_0x177361: ; 0x177361
-	text "Bye! Let's chat"
-	line "again!"
-	done
-; 0x177378
-
-UnknownText_0x177378: ; 0x177378
-	text "Have you heard"
-	line "about TEAM ROCKET?"
-
-	para "They've taken over"
-	line "the RADIO TOWER in"
-	cont "GOLDENROD."
-
-	para "Are the people"
-	line "inside safe?"
-	done
-; 0x1773e7
-
-UnknownText_0x1773e7: ; 0x1773e7
-	text "I picked up some-"
-	line "thing nice today."
-
-	para "I want you to have"
-	line "it, so I called!"
-
-	para "You will come for"
-	line "it, won't you?"
-
-	para "@"
-	text_from_ram StringBuffer5
-	text " is"
-	line "where I am."
-	done
-; 0x177465
-
-UnknownText_0x177465: ; 0x177465
-	text "Sorry, I haven't"
-	line "found anything"
-
-	para "useful yet…"
-	line "I promise, if I"
-
-	para "find anything, you"
-	line "can have it!"
-	done
-; 0x1774c1
-
-UnknownText_0x1774c1: ; 0x1774c1
-	text "Oh, <PLAY_G>!"
-	line "How soon can I"
-
-	para "expect to see you"
-	line "for our battle?"
-
-	para "Don't forget,"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x17750e
-
-UnknownText_0x17750e: ; 0x17750e
-	text "I'm getting really"
-	line "impatient, waiting"
-
-	para "to give you my"
-	line "present!"
-
-	para "Hurry over to"
-	line "@"
-	text_from_ram StringBuffer5
-	text "!"
-	done
-; 0x177561
--- a/text/phone/gaven_overworld.asm
+++ /dev/null
@@ -1,63 +1,0 @@
-GavenAskNumber1Text:
-	text "Wow, you're tough."
-	line "I haven't battled"
-
-	para "that seriously in"
-	line "a long time."
-
-	para "Could I get your"
-	line "phone number?"
-
-	para "I'd like to battle"
-	line "again when I heal"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " and the"
-	line "rest of my team."
-	done
-
-GavenAskNumber2Text:
-	text "Could I get your"
-	line "phone number?"
-
-	para "I'd like to battle"
-	line "again when I heal"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " and the"
-	line "rest of my team."
-	done
-
-GavenNumberAcceptedText:
-	text "How should I beat"
-	line "you? I'm tormented"
-
-	para "by those thoughts"
-	line "all the time…"
-	done
-
-GavenNumberDeclinedText:
-	text "OK… I understand…"
-	line "But if you change"
-
-	para "your mind, give me"
-	line "a shout anytime."
-	done
-
-GavenPhoneFullText:
-	text "Your phone's"
-	line "memory is full."
-
-	para "You can't register"
-	line "my number."
-	done
-
-GavenRematchText:
-	text "Hi! I've been"
-	line "waiting for you!"
-
-	para "This time, I'm"
-	line "going to win!"
-	done
--- a/text/phone/gina_overworld.asm
+++ /dev/null
@@ -1,67 +1,0 @@
-GinaAskNumber1Text:
-	text "Whenever I see a"
-	line "strong trainer, I"
-
-	para "want to be their"
-	line "cheerleader."
-
-	para "When I'm on my"
-	line "walk, I sometimes"
-	cont "pick up items."
-
-	para "If I get anything,"
-	line "you can have it!"
-
-	para "Want to give me"
-	line "your number?"
-
-	para "I'll call as soon"
-	line "as I get anything."
-	done
-
-GinaAskNumber2Text:
-	text "If I find an item,"
-	line "you can have it!"
-
-	para "Want to give me"
-	line "your number?"
-	done
-
-GinaNumberAcceptedText:
-	text "I'll call as soon"
-	line "as I get anything!"
-	done
-
-GinaNumberDeclinedText:
-	text "Is that so? Well,"
-	line "I'll still be"
-	cont "rooting for you!"
-	done
-
-GinaPhoneFullText:
-	text "But your phone is"
-	line "all filled up!"
-	done
-
-GinaRematchText:
-	text "I've been waiting!"
-
-	para "I've gotten a bit"
-	line "better at this!"
-	done
-
-GinaGiftText:
-	text "So you're finally"
-	line "here!"
-
-	para "I think this will"
-	line "make you happy."
-	done
-
-GinaPackFullText:
-	text "Your PACK looks"
-	line "completely full."
-
-	para "I'll have to hold"
-	line "on to this."
-	done
--- a/text/phone/huey_overworld.asm
+++ /dev/null
@@ -1,80 +1,0 @@
-HueyAskNumber1Text:
-	text "Cool! That's the"
-	line "first time I've"
-	cont "lost in a while!"
-
-	para "Hey, give me your"
-	line "phone number."
-
-	para "You'd be fun to"
-	line "battle, so I'll"
-
-	para "call you when I"
-	line "get stronger!"
-	done
-
-HueyAskNumber2Text:
-	text "Hey, give me your"
-	line "phone number."
-
-	para "You'd be fun to"
-	line "battle, so I'll"
-
-	para "call you when I"
-	line "get stronger!"
-	done
-
-HueyNumberAcceptedText:
-	text "Hey, let's battle"
-	line "again!"
-	done
-
-HueyNumberDeclinedText:
-	text "Looks like you're"
-	line "a wimp…"
-	done
-
-HueyPhoneFullText:
-	text "Hey! Your phone's"
-	line "already full!"
-	done
-
-HueyRematchText:
-	text "Hey! I'm tired of"
-	line "waiting for you!"
-	done
-
-HueyPackFullText:
-	text "Oh… Your PACK's"
-	line "full. I'll give it"
-	cont "to you later."
-	done
-
-HueyRematchGiftText:
-	text "Man! You're as"
-	line "tough as ever!"
-
-	para "I've battled you"
-	line "over and over, but"
-
-	para "<PLAYER>, I haven't"
-	line "won once."
-
-	para "I bought tons of"
-	line "items to toughen"
-
-	para "up my #MON, but"
-	line "to no avail…"
-
-	para "Items alone aren't"
-	line "the answer."
-
-	para "That must be what"
-	line "it is…"
-
-	para "Here, take this,"
-	line "<PLAYER>."
-
-	para "I won't be needing"
-	line "it anymore…"
-	done
--- a/text/phone/irwin_overworld.asm
+++ /dev/null
@@ -1,53 +1,0 @@
-IrwinAskNumber1Text:
-	text "You're the best"
-	line "I've ever battled!"
-
-	para "Huh? You're the"
-	line "one who saved all"
-	cont "the SLOWPOKE?"
-
-	para "Well, no wonder I"
-	line "couldn't beat you!"
-
-	para "Would it be OK to"
-	line "get your number?"
-
-	para "I don't want to"
-	line "miss anything you"
-	cont "do from now on!"
-	done
-
-IrwinAskNumber2Text:
-	text "You will tell me"
-	line "your phone number?"
-	done
-
-IrwinNumberAcceptedText:
-	text "Wow! Gee, thanks!"
-	line "Now I can call you"
-
-	para "anytime, whether"
-	line "anything's up or"
-
-	para "not. You know,"
-	line "just to chat!"
-	done
-
-IrwinNumberDeclinedText:
-	text "Oh, but…"
-	line "I'm not dangerous!"
-
-	para "I just want to"
-	line "call and chat"
-
-	para "about everything"
-	line "and nothing!"
-	done
-
-IrwinPhoneFullText:
-	text "Your phone list is"
-	line "already full…"
-
-	para "You must be really"
-	line "popular…"
-	done
--- a/text/phone/jack_overworld.asm
+++ /dev/null
@@ -1,55 +1,0 @@
-JackAskNumber1Text:
-	text "Your knowledge is"
-	line "impressive!"
-
-	para "I like that!"
-
-	para "Want to trade"
-	line "battle tips?"
-
-	para "I'll phone if I"
-	line "get good info."
-
-	para "Would you tell me"
-	line "your number?"
-	done
-
-JackAskNumber2Text:
-	text "Want to trade"
-	line "battle tips?"
-
-	para "I'll phone if I"
-	line "get good info."
-
-	para "Would you tell me"
-	line "your number?"
-	done
-
-JackNumberAcceptedText:
-	text "I'll call you if I"
-	line "hear anything!"
-	done
-
-JackNumberDeclinedText:
-	text "Oh, OK. Too bad…"
-
-	para "Well, if you ever"
-	line "want my number,"
-	cont "come see me, OK?"
-	done
-
-JackPhoneFullText:
-	text "Oh?"
-	line "Your phone's full."
-
-	para "It can't register"
-	line "my number."
-	done
-
-JackRematchText:
-	text "Hi, I was waiting"
-	line "for you to show!"
-
-	para "Let's get started"
-	line "right away!"
-	done
--- a/text/phone/joey_overworld.asm
+++ /dev/null
@@ -1,71 +1,0 @@
-JoeyAskNumber1Text:
-	text "Listen, can I get"
-	line "your phone number?"
-
-	para "I'll ring you for"
-	line "some battles."
-
-	para "I'm a rookie too, "
-	line "so I think it'd be"
-	cont "a good motivator."
-	done
-
-JoeyAskNumber2Text:
-	text "Can I get your"
-	line "phone number?"
-
-	para "I don't want to"
-	line "lose against you!"
-
-	para "We have to battle"
-	line "again, OK?"
-	done
-
-JoeyNumberAcceptedText:
-	text "I'll ring you"
-	line "whenever I get the"
-	cont "urge to battle!"
-	done
-
-JoeyNumberDeclinedText:
-	text "Oh, all right…"
-
-	para "But I won't lose"
-	line "to you again!"
-	done
-
-JoeyPhoneFullText:
-	text "Huh, what? Your"
-	line "phone's full."
-	done
-
-JoeyRematchText:
-	text "I've been waiting!"
-	line "Let's battle now!"
-	done
-
-JoeyPackFullText:
-	text "Hey, wait! Your"
-	line "PACK is stuffed!"
-
-	para "Well, we'll leave"
-	line "it till next time."
-	done
-
-JoeyRematchGiftText:
-	text "And yet another"
-	line "loss…"
-
-	para "No doubt about"
-	line "it--you're tough."
-
-	para "Being beaten this"
-	line "often actually"
-	cont "feels good now!"
-
-	para "Here, take this. "
-	line "Use it to get even"
-
-	para "tougher. That will"
-	line "toughen me up too!"
-	done
--- a/text/phone/jose_overworld.asm
+++ /dev/null
@@ -1,73 +1,0 @@
-JoseAskNumber1Text:
-	text "If my @"
-	text_from_ram StringBuffer4
-	text ""
-	line "sees anything"
-
-	para "pretty, it goes"
-	line "and gets it."
-
-	para "Do you like pretty"
-	line "things?"
-
-	para "I could share if"
-	line "it gets some more."
-
-	para "What's your phone"
-	line "number? I'll call."
-
-	para "Don't expect a"
-	line "whole lot, OK?"
-	done
-
-JoseAskNumber2Text:
-	text "Do you like pretty"
-	line "things?"
-
-	para "I could share if"
-	line "FARFETCH'D goes"
-	cont "and gets more."
-
-	para "What's your phone"
-	line "number? I'll call."
-	done
-
-JoseNumberAcceptedText:
-	text "I'll call you as"
-	line "soon as I get"
-	cont "something pretty."
-	done
-
-JoseNumberDeclinedText:
-	text "You sure? Well,"
-	line "tell me if you"
-	cont "change your mind."
-	done
-
-JosePhoneFullText:
-	text "Huh? Your phone"
-	line "list is full."
-	done
-
-JoseRematchText:
-	text "Tweet! Tweeeet!"
-
-	para "Kept me waiting!"
-	line "Go, FARFETCH'D!"
-	done
-
-JoseGiftText:
-	text "Kept me waiting!"
-	line "Look, this is it!"
-
-	para "See? Isn't it some"
-	line "kind of pretty?"
-	done
-
-JosePackFullText:
-	text "Huh? You don't"
-	line "have anywhere to"
-
-	para "put this. Better"
-	line "come back for it."
-	done
--- a/text/phone/kenji_overworld.asm
+++ /dev/null
@@ -1,67 +1,0 @@
-KenjiAskNumber1Text:
-	text "Our battle was"
-	line "remarkable!"
-
-	para "I wish for some-"
-	line "thing to remember"
-	cont "you by!"
-
-	para "Perhaps your phone"
-	line "number will do?"
-
-	para "My training makes"
-	line "it impossible to"
-	cont "chat much, but…"
-	done
-
-KenjiAskNumber2Text:
-	text "My training makes"
-	line "chatting tough,"
-
-	para "but will you take"
-	line "down my number?"
-	done
-
-KenjiNumberAcceptedText:
-	text "I must train"
-	line "harder to become"
-	cont "the mightiest!"
-	done
-
-KenjiNumberDeclinedText:
-	text "If you decide you"
-	line "want my number,"
-	cont "come see me."
-	done
-
-KenjiPhoneFullText:
-	text "Your phone appears"
-	line "to be full."
-
-	para "Come back later!"
-	done
-
-KenjiGiftText:
-	text "I wish to thank"
-	line "you, <PLAYER>!"
-
-	para "I've been training"
-	line "all alone…"
-
-	para "I was happy that"
-	line "you cared to call…"
-
-	para "I want you to have"
-	line "this!"
-	done
-
-KenjiPackFullText:
-	text "Your strength will"
-	line "not let you carry"
-
-	para "another thing!"
-	line "I will hold this"
-
-	para "till you lighten"
-	line "your PACK!"
-	done
--- a/text/phone/liz_overworld.asm
+++ /dev/null
@@ -1,44 +1,0 @@
-LizAskNumber1Text:
-	text "Oh? You're on a"
-	line "big journey to see"
-	cont "the sights? Neat!"
-
-	para "Let's be friends!"
-	line "Can I have your"
-	cont "phone number?"
-
-	para "I want to hear"
-	line "about everything"
-	cont "you've seen!"
-	done
-
-LizAskNumber2Text:
-	text "Let's be friends!"
-	line "Can I have your"
-	cont "phone number?"
-
-	para "I want to hear"
-	line "about everything"
-	cont "you've seen!"
-	done
-
-LizNumberAcceptedText:
-	text "I'll telephone you"
-	line "if I hear anything"
-	cont "interesting."
-	done
-
-LizNumberDeclinedText:
-	text "Aww… You won't be"
-	line "my friend?"
-	done
-
-LizPhoneFullText:
-	text "Wait! Your phone"
-	line "list is filled up!"
-	done
-
-LizRematchText:
-	text "You're late! Let's"
-	line "get started now!"
-	done
--- a/text/phone/mom.asm
+++ /dev/null
@@ -1,165 +1,0 @@
-MomPhoneGreetingText: ; 0x1b4000
-	text "Hello?"
-
-	para "Oh, hi, <PLAYER>!"
-	line "Working hard?"
-	done
-
-MomPhoneLandmarkText: ; 0x1b4021
-	text "Oh, so you're in"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Isn't that where"
-	line "@"
-	text_from_ram StringBuffer4
-	text ""
-	para "is? Did you go"
-	line "take a look?"
-	done
-
-MomPhoneGenericAreaText: ; 0x1b406b
-	text "Really, you're in"
-	line "@"
-	text_from_ram StringBuffer3
-	text "?"
-
-	para "I've never gone"
-	line "there. That's kind"
-	cont "of neat, <PLAYER>."
-	done
-
-MomPhoneNewBarkText: ; 0x1b40b1
-	text "What? You're in"
-	line "@"
-	text_from_ram StringBuffer3
-	text "?"
-
-	para "Come see your MOM"
-	line "sometime!"
-	done
-
-MomPhoneCherrygroveText: ; 0x1b40e4
-	text "You're visiting"
-	line "@"
-	text_from_ram StringBuffer3
-	text "?"
-
-	para "How about coming"
-	line "home for a bit?"
-	done
-
-MomOtherAreaText: ; 0x1b411c
-	text "Wow, you're in"
-	line "@"
-	text_from_ram StringBuffer3
-	text "?"
-
-	para "Good luck on your"
-	line "#MON quest!"
-	done
-
-MomDeterminedText: ; 0x1b4150
-	text "That sounds really"
-	line "tough."
-
-	para "But, <PLAYER>, I"
-	line "know you're really"
-
-	para "determined. You'll"
-	line "be OK, right?"
-	done
-
-MomCheckBalanceText: ; 0x1b41a7
-	text "By the way, you've"
-	line "saved up ¥@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Do you want to"
-	line "keep on saving?"
-	done
-
-MomImportantToSaveText: ; 0x1b41ea
-	text "It's important to"
-	line "save your money."
-	done
-
-MomYoureNotSavingText: ; 0x1b420d
-	text "Oh, <PLAYER>,"
-	line "you're not saving"
-
-	para "any money. Would"
-	line "you like to save?"
-	done
-
-MomYouveSavedText: ; 0x1b4249
-	text "By the way, you've"
-	line "saved up ¥@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Want to start"
-	line "saving again?"
-	done
-
-MomOKIllSaveText: ; 0x1b4289
-	text "OK. I'll save your"
-	line "money."
-	done
-
-MomPhoneWontSaveMoneyText: ; 0x1b42a3
-	text "OK. I won't save"
-	line "your money."
-	done
-
-MomPhoneHangUpText: ; 0x1b42c0
-	text "<PLAYER>, keep it"
-	line "up! I'm rooting"
-	cont "for you, baby!"
-	done
-
-MomPhoneNoPokemonText: ; 0x1b42ea
-	text "Hello?"
-
-	para "Oh, hi, <PLAYER>!"
-	line "Wasn't PROF.ELM"
-	cont "waiting for you?"
-	done
-
-MomPhoneNoPokedexText: ; 0x1b431d
-	text "Hello?"
-
-	para "Oh, hi, <PLAYER>!"
-	line "You're on a big"
-
-	para "mission for PROF."
-	line "ELM? Be good!"
-	done
-
-MomPhoneNoGymQuestText: ; 0x1b435f
-	text "Hello?"
-
-	para "Hi, <PLAYER>! If"
-	line "you're done with"
-
-	para "your errand come"
-	line "on home, dear."
-	done
-
-MomPhoneLectureText: ; 0x1b43a1
-	text "Hello?"
-
-	para "…… <PLAYER>?"
-	line "I heard from PROF."
-
-	para "ELM that you went"
-	line "on a long trip."
-
-	para "I wish you would"
-	line "have told me…"
-
-	para "What about money?"
-	line "Should I save it?"
-	done
--- a/text/phone/parry_overworld.asm
+++ /dev/null
@@ -1,73 +1,0 @@
-ParryAskNumber1Text:
-	text "Sheesh, the way"
-	line "you attacked! That"
-
-	para "was something! We"
-	line "should meet again!"
-
-	para "How about giving"
-	line "me your number?"
-	done
-
-ParryAskNumber2Text:
-	text "So you want to"
-	line "register my phone"
-
-	para "number for a re-"
-	line "match, huh?"
-	done
-
-ParryNumberAcceptedText:
-	text "I'll call you"
-	line "whenever I feel"
-	cont "like battling!"
-	done
-
-ParryNumberDeclinedText:
-	text "No? That's fine."
-
-	para "A definite no is"
-	line "easy to take!"
-
-	para "I'll be right here"
-	line "when you're ready"
-	cont "for a rematch."
-	done
-
-ParryPhoneFullText:
-	text "Oh? There's no"
-	line "room to register"
-	cont "my phone number."
-	done
-
-ParryRematchText:
-	text "Hey, here comes"
-	line "the kid! Let's go!"
-
-	para "Ready for my usual"
-	line "no-brainer, all-"
-	cont "out offense?"
-	done
-
-ParryPackFullText:
-	text "Your PACK looks"
-	line "stuffed full!"
-
-	para "You can't have"
-	line "this now."
-	done
-
-ParryRematchGiftText:
-	text "Well, you're"
-	line "special all right."
-
-	para "If only I'd begun"
-	line "#MON when I was"
-	cont "a tad younger…"
-
-	para "I want you to work"
-	line "and succeed for"
-
-	para "the both of us."
-	line "So take this, OK?"
-	done
--- a/text/phone/ralph_overworld.asm
+++ /dev/null
@@ -1,58 +1,0 @@
-RalphAskNumber1Text:
-	text "Don't young people"
-	line "fish anymore?"
-
-	para "I've seen rare"
-	line "#MON while I've"
-	cont "been fishing…"
-
-	para "You young people"
-	line "like that, right?"
-
-	para "Want to trade"
-	line "phone numbers?"
-
-	para "I'll let you know"
-	line "if I see anything."
-	done
-
-RalphAskNumber2Text:
-	text "Hm? So you do want"
-	line "me to phone if I"
-	cont "see rare #MON?"
-	done
-
-RalphNumberAcceptedText:
-	text "Yep, phone if I"
-	line "see rare #MON."
-
-	para "Don't worry, I"
-	line "won't forget!"
-	done
-
-RalphNumberDeclinedText:
-	text "Oh…"
-	line "My own kids won't"
-
-	para "even give me their"
-	line "phone numbers…"
-
-	para "Is that how young"
-	line "people are today?"
-	done
-
-RalphPhoneFullText:
-	text "Your phone's"
-	line "memory is full."
-
-	para "It seems that"
-	line "young people all"
-	cont "have #GEAR."
-	done
-
-RalphRematchText:
-	text "Hey, kid!"
-
-	para "No losing for me"
-	line "this day!"
-	done
--- a/text/phone/reena_overworld.asm
+++ /dev/null
@@ -1,45 +1,0 @@
-ReenaAskNumber1Text:
-	text "Not bad…"
-	line "It's something to"
-
-	para "beat me, even by"
-	line "an unlikely fluke…"
-
-	para "I like you! Give"
-	line "me your number!"
-
-	para "You can be my"
-	line "practice partner!"
-	done
-
-ReenaAskNumber2Text:
-	text "Give me your phone"
-	line "number!"
-
-	para "You are going to"
-	line "be my practice"
-	cont "partner!"
-	done
-
-ReenaNumberAcceptedText:
-	text "Don't be too proud"
-	line "about beating me!"
-
-	para "It was a fluke!"
-	done
-
-ReenaNumberDeclinedText:
-	text "I don't believe"
-	line "it! You're going"
-	cont "to regret this!"
-	done
-
-ReenaPhoneFullText:
-	text "What? Your phone"
-	line "list has no room!"
-	done
-
-ReenaRematchText:
-	text "What took you?"
-	line "Start right away!"
-	done
--- a/text/phone/tiffany_overworld.asm
+++ /dev/null
@@ -1,62 +1,0 @@
-TiffanyAskNumber1Text:
-	text "Hi! You like"
-	line "CLEFAIRY too?"
-
-	para "They're so very"
-	line "cute, aren't they?"
-
-	para "I think we can be"
-	line "good friends!"
-
-	para "I want to know"
-	line "your phone number!"
-
-	para "Let's talk about"
-	line "CLEFAIRY!"
-	done
-
-TiffanyAskNumber2Text:
-	text "I want to know"
-	line "your phone number!"
-
-	para "Let's talk about"
-	line "CLEFAIRY!"
-	done
-
-TiffanyNumberAcceptedText:
-	text "Isn't my CLEFAIRY"
-	line "super-adorable?"
-	done
-
-TiffanyNumberDeclinedText:
-	text "Aww… Oh well."
-	line "Look for me if you"
-
-	para "want to talk about"
-	line "CLEFAIRY."
-	done
-
-TiffanyPhoneFullText:
-	text "Oh? Your phone"
-	line "registry is full."
-	done
-
-TiffanyRematchText:
-	text "There you are!"
-
-	para "CLEFAIRY, I want"
-	line "you to try hard!"
-	done
-
-TiffanyGiftText:
-	text "You took a long"
-	line "time. See this?"
-
-	para "Isn't it cute?"
-	line "It's a PINK BOW."
-	done
-
-TiffanyPackFullText:
-	text "Uh-oh. Your PACK"
-	line "is crammed full."
-	done
--- a/text/phone/todd_overworld.asm
+++ /dev/null
@@ -1,68 +1,0 @@
-ToddAskNumber1Text:
-	text "From here, I can"
-	line "see GOLDENROD's"
-
-	para "DEPT.STORE. They"
-	line "have bargain sales"
-
-	para "up on the rooftop"
-	line "every so often."
-
-	para "Could I get your"
-	line "phone number?"
-
-	para "I'll call you when"
-	line "they have a sale."
-	done
-
-ToddAskNumber2Text:
-	text "If you give me"
-	line "your number, I'll"
-
-	para "call you when they"
-	line "have a sale."
-	done
-
-ToddNumberAcceptedText:
-	text "I check GOLDENROD"
-	line "DEPT.STORE every"
-
-	para "day, so I know"
-	line "when there's a"
-	cont "sale."
-	done
-
-ToddNumberDeclinedText:
-	text "Anyway…"
-
-	para "If you're short on"
-	line "money, take down"
-	cont "my number."
-
-	para "I'll call you when"
-	line "there's a sale."
-	done
-
-ToddPhoneFullText:
-	text "Your phone doesn't"
-	line "have enough memory"
-	cont "for more numbers."
-	done
-
-ToddRematchText:
-	text "I waited for you!"
-	line "I even cut back my"
-
-	para "shopping to raise"
-	line "my #MON better!"
-	done
-
-UnusedText_0xa43ca:
-; This is unused; Todd says this during the department store sale,
-; but this is a duplicate of the actual string in the Route 34 scripts.
-	text "Shopping under the"
-	line "sky!"
-
-	para "It feels so nice"
-	line "up on a rooftop."
-	done
--- a/text/phone/trainers1.asm
+++ /dev/null
@@ -1,1989 +1,0 @@
-UnknownText_0x1b4dc5: ; 0x1b4dc5
-	text "Hello. This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Good morning,"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b4ded: ; 0x1b4ded
-	text "Hello. This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "How's it going,"
-	line "<PLAY_G>?"
-	done
-
-UnknownText_0x1b4e16: ; 0x1b4e16
-	text "Hello. This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Good evening,"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b4e3e: ; 0x1b4e3e
-	text "<PLAY_G>, good"
-	line "morning!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b4e72: ; 0x1b4e72
-	text "<PLAY_G>, howdy!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Isn't it nice out?"
-	done
-
-UnknownText_0x1b4e9e: ; 0x1b4e9e
-	text "<PLAY_G>, good"
-	line "evening!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Got a minute?"
-	done
-
-UnknownText_0x1b4ecd: ; 0x1b4ecd
-	text "How are your"
-	line "#MON doing?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "so curious, it's a"
-
-	para "problem. Maybe"
-	line "it's like me…"
-	done
-
-UnknownText_0x1b4f21: ; 0x1b4f21
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh! Good morning,"
-	line "<PLAYER>."
-	done
-
-UnknownText_0x1b4f4d: ; 0x1b4f4d
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh! Good day,"
-	line "<PLAYER>."
-	done
-
-UnknownText_0x1b4f75: ; 0x1b4f75
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh! Good evening,"
-	line "<PLAYER>."
-	done
-
-UnknownText_0x1b4fa1: ; 0x1b4fa1
-	text "Hello, <PLAYER>."
-	line "Good morning."
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Were you asleep?"
-	done
-
-UnknownText_0x1b4fda: ; 0x1b4fda
-	text "Hi, <PLAYER>."
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "How are you doing?"
-	done
-
-UnknownText_0x1b5004: ; 0x1b5004
-	text "Hi, <PLAYER>."
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Were you awake?"
-	done
-
-UnknownText_0x1b502b: ; 0x1b502b
-	text "Keeping your"
-	line "#MON happy?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "healthy. It eats a"
-	cont "lot every day."
-	done
-
-UnknownText_0x1b5073: ; 0x1b5073
-	text "Yeah, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Huh? What's up,"
-	line "<PLAYER>?"
-	done
-
-UnknownText_0x1b509b: ; 0x1b509b
-	text "Yeah, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Huh? What's up"
-	line "<PLAYER>?"
-	done
-
-UnknownText_0x1b50c2: ; 0x1b50c2
-	text "Yeah, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Huh? What's up"
-	line "<PLAYER>?"
-	done
-
-UnknownText_0x1b50e9: ; 0x1b50e9
-	text "Yo, <PLAYER>!"
-	line "You awake?"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "How's it going?"
-	done
-
-UnknownText_0x1b511a: ; 0x1b511a
-	text "Yo, <PLAYER>! You"
-	line "free right now?"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "How's it going?"
-	done
-
-UnknownText_0x1b5154: ; 0x1b5154
-	text "Yo, <PLAYER>!"
-	line "Were you asleep?"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "How's it going?"
-	done
-
-UnknownText_0x1b518b: ; 0x1b518b
-	text "How are your"
-	line "#MON doing?"
-
-	para "My #MON are a"
-	line "bit too energetic."
-
-	para "@"
-	text_from_ram StringBuffer4
-	text ","
-	line "especially."
-
-	para "Every time it"
-	line "spots a trainer,"
-	cont "it has to battle."
-
-	para "It gets to be a"
-	line "bit much for me!"
-	done
-
-UnknownText_0x1b522b: ; 0x1b522b
-	text "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "looking tougher"
-	cont "than ever."
-
-	para "It looks even"
-	line "tougher than me!"
-	done
-
-UnknownText_0x1b5270: ; 0x1b5270
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking…"
-
-	para "Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b52a5: ; 0x1b52a5
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking…"
-
-	para "Hi, <PLAY_G>!"
-	done
-
-UnknownText_0x1b52cc: ; 0x1b52cc
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking…"
-
-	para "Hi, <PLAY_G>!"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b5301: ; 0x1b5301
-	text "<PLAY_G>, good"
-	line "morning!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b5335: ; 0x1b5335
-	text "Hi, <PLAY_G>!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b535f: ; 0x1b535f
-	text "<PLAY_G>, good"
-	line "evening!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you doing?"
-	done
-
-UnknownText_0x1b5393: ; 0x1b5393
-	text "How are your"
-	line "#MON doing?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "doing as great as"
-	cont "ever."
-
-	para "Let's keep at it"
-	line "and become #MON"
-	cont "CHAMPS!"
-	done
-
-UnknownText_0x1b53f7: ; 0x1b53f7
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	para "Oh, <PLAY_G>."
-	line "Good morning."
-	para ""
-	done
-
-UnknownText_0x1b5424: ; 0x1b5424
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh. Hi, <PLAY_G>."
-	done
-
-UnknownText_0x1b5446: ; 0x1b5446
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Good evening."
-	done
-
-UnknownText_0x1b5472: ; 0x1b5472
-	text "Good morning,"
-	line "<PLAY_G>!"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Were you sleeping?"
-	done
-
-UnknownText_0x1b54a6: ; 0x1b54a6
-	text "<PLAY_G>, hi!"
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Do you have some"
-	line "time?"
-	done
-
-UnknownText_0x1b54d4: ; 0x1b54d4
-	text "Hi, <PLAY_G>."
-	line "Good evening."
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "I hope you were"
-	line "awake."
-	done
-
-UnknownText_0x1b5510: ; 0x1b5510
-	text "Are you the kind"
-	line "of person who goes"
-
-	para "to #MON CENTERS"
-	line "often?"
-
-	para "I go every day."
-	line "Watching out for"
-
-	para "the health of your"
-	line "#MON is a basic"
-
-	para "part of being a"
-	line "#MON trainer."
-	done
-
-UnknownText_0x1b55ae: ; 0x1b55ae
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>?"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b55da: ; 0x1b55da
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>? Hi!"
-	done
-
-UnknownText_0x1b55fc: ; 0x1b55fc
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>?"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b5628: ; 0x1b5628
-	text "Oh, <PLAY_G>?"
-
-	para "Tweet! Yeah, it's"
-	line "me, @"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b564c: ; 0x1b564c
-	text "Oh, <PLAY_G>?"
-
-	para "Tweet! Yeah, it's"
-	line "me, @"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5670: ; 0x1b5670
-	text "Oh, <PLAY_G>?"
-
-	para "Tweet! Yeah, it's"
-	line "me, @"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5694: ; 0x1b5694
-	text "Are your #MON"
-	line "still cooking?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " has"
-	line "too much energy."
-
-	para "Once it takes off,"
-	line "it won't come back"
-	cont "for a while."
-	done
-
-UnknownText_0x1b5702: ; 0x1b5702
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh. Hi, <PLAYER>."
-	line "What's up?"
-	done
-
-UnknownText_0x1b572e: ; 0x1b572e
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAYER>,"
-	line "what's up?"
-	done
-
-UnknownText_0x1b575a: ; 0x1b575a
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAYER>,"
-	line "what's up?"
-	done
-
-UnknownText_0x1b5786: ; 0x1b5786
-	text "You're slow! Hurry"
-	line "up and answer!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b57b7: ; 0x1b57b7
-	text "You're slow! Hurry"
-	line "up and answer!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b57e8: ; 0x1b57e8
-	text "You're slow! Hurry"
-	line "up and answer!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b5819: ; 0x1b5819
-	text "Hey, how are your"
-	line "#MON doing?"
-
-	para "What? Great?"
-	line "I see…"
-
-	para "What? My #MON?"
-
-	para "Of course they're"
-	line "doing great! What"
-
-	para "kind of a question"
-	line "is that?"
-	done
-
-UnknownText_0x1b589a: ; 0x1b589a
-	text "Hi, @"
-	text_from_ram StringBuffer3
-	text " here!"
-
-	para "Oh, <PLAYER>? You"
-	line "doing well?"
-	done
-
-UnknownText_0x1b58c2: ; 0x1b58c2
-	text "Hi, @"
-	text_from_ram StringBuffer3
-	text " here!"
-
-	para "Oh, <PLAYER>? You"
-	line "doing well?"
-	done
-
-UnknownText_0x1b58ea: ; 0x1b58ea
-	text "Hi, @"
-	text_from_ram StringBuffer3
-	text " here!"
-
-	para "Oh, <PLAYER>? You"
-	line "doing well?"
-	done
-
-UnknownText_0x1b5912: ; 0x1b5912
-	text "Yo, <PLAYER>!"
-	line "How're you doing?"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text ","
-	line "got a minute?"
-	done
-
-UnknownText_0x1b5948: ; 0x1b5948
-	text "Yo, <PLAYER>! How's"
-	line "it going?"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Got a minute?"
-	done
-
-UnknownText_0x1b597c: ; 0x1b597c
-	text "Yo, <PLAYER>!"
-	line "How're you doing?"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text ","
-	line "got a minute?"
-	done
-
-UnknownText_0x1b59b2: ; 0x1b59b2
-	text "How are your"
-	line "#MON doing?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text "'s"
-	line "raring to go, just"
-	cont "like always."
-
-	para "It's the only one"
-	line "I have. I'm going"
-
-	para "to become a great"
-	line "trainer with it!"
-	done
-
-UnknownText_0x1b5a3b: ; 0x1b5a3b
-	text "Hello? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking."
-
-	para "Oh. Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b5a74: ; 0x1b5a74
-	text "Hello? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking."
-
-	para "Oh, hi, <PLAY_G>!"
-	done
-
-UnknownText_0x1b5a9f: ; 0x1b5a9f
-	text "Hello? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking."
-
-	para "Oh, hi, <PLAY_G>!"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b5ad8: ; 0x1b5ad8
-	text "<PLAY_G>, good"
-	line "morning!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Isn't it nice out?"
-	done
-
-UnknownText_0x1b5b0b: ; 0x1b5b0b
-	text "<PLAY_G>, howdy!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Isn't it nice out?"
-	done
-
-UnknownText_0x1b5b37: ; 0x1b5b37
-	text "Good evening,"
-	line "<PLAY_G>!"
-
-	para "It's me, @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Were you awake?"
-	done
-
-UnknownText_0x1b5b68: ; 0x1b5b68
-	text "How are your"
-	line "#MON doing?"
-
-	para "My #MON have"
-	line "too much energy to"
-
-	para "burn. It gets to"
-	line "be a problem."
-
-	para "Of all my #MON,"
-	line "@"
-	text_from_ram StringBuffer4
-	text " is the"
-	cont "hardest to handle."
-
-	para "Working with it is"
-	line "exhausting."
-	done
-
-UnknownText_0x1b5c10: ; 0x1b5c10
-	text "Yes? Ah, <PLAY_G>."
-
-	para "You're courteous"
-	line "enough to state"
-
-	para "your name when you"
-	line "call on the phone."
-	done
-
-UnknownText_0x1b5c63: ; 0x1b5c63
-	text "Yes? Ah, <PLAY_G>."
-
-	para "You're courteous"
-	line "enough to state"
-
-	para "your name when you"
-	line "call on the phone."
-	done
-
-UnknownText_0x1b5cb6: ; 0x1b5cb6
-	text "Yes? Ah, <PLAY_G>."
-
-	para "You're courteous"
-	line "enough to state"
-
-	para "your name when you"
-	line "call on the phone."
-	done
-
-UnknownText_0x1b5d09: ; 0x1b5d09
-	text "Hiya, it's Uncle"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5d21: ; 0x1b5d21
-	text "Hiya, it's Uncle"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5d39: ; 0x1b5d39
-	text "Hiya, it's Uncle"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b5d51: ; 0x1b5d51
-	text "Are you taking"
-	line "good care of your"
-
-	para "#MON? You have"
-	line "to be good to your"
-	cont "partners!"
-	done
-
-UnknownText_0x1b5d9f: ; 0x1b5d9f
-	text "Hello, @"
-	text_from_ram StringBuffer3
-	text ""
-	line "speaking."
-
-	para "Oh, <PLAY_G>."
-	line "Good morning."
-	done
-
-UnknownText_0x1b5dcc: ; 0x1b5dcc
-	text "Hello, @"
-	text_from_ram StringBuffer3
-	text ""
-	line "speaking."
-
-	para "Oh, <PLAY_G>."
-	line "How are you?"
-	done
-
-UnknownText_0x1b5df8: ; 0x1b5df8
-	text "Hello, @"
-	text_from_ram StringBuffer3
-	text ""
-	line "speaking."
-
-	para "Oh, <PLAY_G>."
-	line "Good evening."
-	done
-
-UnknownText_0x1b5e25: ; 0x1b5e25
-	text "Good morning,"
-	line "<PLAY_G>."
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Were you sleeping?"
-	done
-
-UnknownText_0x1b5e59: ; 0x1b5e59
-	text "Hi, <PLAY_G>."
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "How are things"
-	line "going for you?"
-	done
-
-UnknownText_0x1b5e8e: ; 0x1b5e8e
-	text "Good evening,"
-	line "<PLAY_G>."
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Are you awake?"
-	done
-
-UnknownText_0x1b5ebe: ; 0x1b5ebe
-	text "I had some time,"
-	line "so I called you."
-
-	para "So anyway, how are"
-	line "your #MON?"
-
-	para "Me, I take my"
-	line "@"
-	text_from_ram StringBuffer4
-	text " to the"
-
-	para "#MON CENTER in"
-	line "VIOLET every day,"
-
-	para "so it's doing just"
-	line "fantastic!"
-
-	para "I'm friends with"
-	line "the receptionist!"
-	done
-
-UnknownText_0x1b5f7a: ; 0x1b5f7a
-	text "Yeah, @"
-	text_from_ram StringBuffer3
-	text " the"
-	line "HIKER here."
-
-	para "Ah, <PLAYER>!"
-	done
-
-UnknownText_0x1b5f9e: ; 0x1b5f9e
-	text "Yeah, @"
-	text_from_ram StringBuffer3
-	text " the"
-	line "HIKER here."
-
-	para "Ah, <PLAYER>,"
-	line "right?"
-	done
-
-UnknownText_0x1b5fc9: ; 0x1b5fc9
-	text "Yeah, @"
-	text_from_ram StringBuffer3
-	text " the"
-	line "HIKER here."
-
-	para "Ah, <PLAYER>, isn't"
-	line "it?"
-	done
-
-UnknownText_0x1b5ff6: ; 0x1b5ff6
-	text "Yo, <PLAYER>?"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text ""
-	line "the HIKER!"
-	done
-
-UnknownText_0x1b6017: ; 0x1b6017
-	text "Hey, is this"
-	line "<PLAYER>?"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text ""
-	line "the HIKER!"
-	done
-
-UnknownText_0x1b6041: ; 0x1b6041
-	text "<PLAYER>, you still"
-	line "awake?"
-
-	para "This is @"
-	text_from_ram StringBuffer3
-	text ""
-	line "the HIKER!"
-	done
-
-UnknownText_0x1b606f: ; 0x1b606f
-	text "Are your #MON"
-	line "as feisty as ever?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " and"
-	line "me--we have energy"
-
-	para "to burn. We hike"
-	line "up mountains every"
-
-	para "day to work out"
-	line "all our energy."
-	done
-
-UnknownText_0x1b60f5: ; 0x1b60f5
-	text "Yes? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking."
-
-	para "Hey, <PLAY_G>!"
-	done
-
-UnknownText_0x1b611b: ; 0x1b611b
-	text "Yes? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking."
-
-	para "This must be"
-	line "<PLAY_G>."
-	done
-
-UnknownText_0x1b6149: ; 0x1b6149
-	text "Yes? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text " speaking."
-
-	para "Ah, <PLAY_G>!"
-	done
-
-UnknownText_0x1b616e: ; 0x1b616e
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "<PLAY_G>, right?"
-	done
-
-UnknownText_0x1b618f: ; 0x1b618f
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "<PLAY_G>, what are"
-	line "you doing?"
-	done
-
-UnknownText_0x1b61bd: ; 0x1b61bd
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "<PLAY_G>, sorry to"
-	line "call you so late."
-	done
-
-UnknownText_0x1b61f2: ; 0x1b61f2
-	text "How do you raise"
-	line "your #MON?"
-
-	para "I do all sorts"
-	line "of things, like"
-
-	para "leaving them in"
-	line "DAY-CARE and"
-
-	para "toughening them up"
-	line "with items."
-	done
-
-UnknownText_0x1b626a: ; 0x1b626a
-	text "Hello? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b6296: ; 0x1b6296
-	text "Hello? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>!"
-	line "Hi, how are you?"
-	done
-
-UnknownText_0x1b62c5: ; 0x1b62c5
-	text "Hello? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, <PLAY_G>!"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b62f1: ; 0x1b62f1
-	text "<PLAY_G>?"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Good morning!"
-	done
-
-UnknownText_0x1b630e: ; 0x1b630e
-	text "<PLAY_G>?"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text ". Is"
-	line "this a bad time?"
-	done
-
-UnknownText_0x1b6331: ; 0x1b6331
-	text "<PLAY_G>?"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "."
-	line "Got time to chat?"
-	done
-
-UnknownText_0x1b6352: ; 0x1b6352
-	text "Are your #MON"
-	line "still tough?"
-
-	para "I train every day"
-	line "with @"
-	text_from_ram StringBuffer4
-	text "."
-	done
-
-UnknownText_0x1b638c: ; 0x1b638c
-	text "Hello? @"
-	text_from_ram StringBuffer3
-	text ""
-	line "here…"
-
-	para "Hey, <PLAY_G>!"
-	done
-
-UnknownText_0x1b63a8: ; 0x1b63a8
-	text "Hello? @"
-	text_from_ram StringBuffer3
-	text ""
-	line "here…"
-
-	para "Wow, <PLAY_G>!"
-	done
-
-UnknownText_0x1b63c4: ; 0x1b63c4
-	text "Hello? @"
-	text_from_ram StringBuffer3
-	text ""
-	line "here…"
-
-	para "Yippee, <PLAY_G>!"
-	done
-
-UnknownText_0x1b63e3: ; 0x1b63e3
-	text "Uh, hello."
-	line "<PLAY_G>?"
-
-	para "It's your pal,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6407: ; 0x1b6407
-	text "Uh, hello,"
-	line "<PLAY_G>?"
-
-	para "It's your buddy"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b642c: ; 0x1b642c
-	text "Uh, hello,"
-	line "<PLAY_G>?"
-
-	para "It's your sidekick"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6454: ; 0x1b6454
-	text "Yeah, hello."
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "…Huh, <PLAY_G>? Yo!"
-	done
-
-UnknownText_0x1b647e: ; 0x1b647e
-	text "Yeah, hello, you"
-	line "got @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "…Huh, <PLAY_G>? Yo!"
-	done
-
-UnknownText_0x1b64a8: ; 0x1b64a8
-	text "Yeah, hello, you"
-	line "got @"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "…Huh, <PLAY_G>? Yo!"
-	done
-
-UnknownText_0x1b64d2: ; 0x1b64d2
-	text "Yeah, hello?"
-	line "@"
-	text_from_ram StringBuffer3
-	text " calling."
-
-	para "What are you up"
-	line "to, <PLAY_G>?"
-	done
-
-UnknownText_0x1b6506: ; 0x1b6506
-	text "Yeah, hello?"
-	line "@"
-	text_from_ram StringBuffer3
-	text " calling."
-
-	para "Where are you now,"
-	line "<PLAY_G>?"
-	done
-
-UnknownText_0x1b6539: ; 0x1b6539
-	text "Yeah, hello?"
-	line "@"
-	text_from_ram StringBuffer3
-	text " calling."
-
-	para "Are you awake now,"
-	line "<PLAY_G>?"
-	done
-
-UnknownText_0x1b656c: ; 0x1b656c
-	text "I bet your #MON"
-	line "are a lot stronger"
-	cont "than before."
-	done
-
-UnknownText_0x1b659d: ; 0x1b659d
-	text "Yup, it's @"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Is this <PLAY_G>?"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b65c7: ; 0x1b65c7
-	text "Yup, it's @"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Is that <PLAY_G>?"
-	done
-
-UnknownText_0x1b65e3: ; 0x1b65e3
-	text "Yup, it's @"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Is that <PLAY_G>?"
-	line "Good evening!"
-	done
-
-UnknownText_0x1b660d: ; 0x1b660d
-	text "Hello! It's me,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6624: ; 0x1b6624
-	text "Hello! It's me,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b663b: ; 0x1b663b
-	text "Hello! It's me,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6652: ; 0x1b6652
-	text "<PLAY_G>, are you"
-	line "raising your"
-	cont "#MON properly?"
-
-	para "I read in a book"
-	line "that you should"
-
-	para "raise any #MON"
-	line "you catch with"
-	cont "love and care."
-	done
-
-UnknownText_0x1b66c8: ; 0x1b66c8
-	text "Hi, @"
-	text_from_ram StringBuffer3
-	text " on the"
-	line "line."
-
-	para "Hey! It's <PLAY_G>!"
-	done
-
-UnknownText_0x1b66ec: ; 0x1b66ec
-	text "Hi, @"
-	text_from_ram StringBuffer3
-	text " on the"
-	line "line."
-
-	para "I know!"
-	line "It's <PLAY_G>!"
-	done
-
-UnknownText_0x1b6713: ; 0x1b6713
-	text "Hi, @"
-	text_from_ram StringBuffer3
-	text " on the"
-	line "line."
-
-	para "<PLAY_G>?"
-	line "What's up?"
-	done
-
-UnknownText_0x1b6738: ; 0x1b6738
-	text "Uh, <PLAY_G>?"
-
-	para "It's me!"
-	line "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6757: ; 0x1b6757
-	text "Uh, <PLAY_G>?"
-
-	para "It's me!"
-	line "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6776: ; 0x1b6776
-	text "Uh, <PLAY_G>?"
-
-	para "It's me!"
-	line "It's me, @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b6795: ; 0x1b6795
-	text "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "so full of energy,"
-
-	para "it's a little"
-	line "scary."
-
-	para "How are your"
-	line "#MON doing?"
-	done
-
-UnknownText_0x1b67e2: ; 0x1b67e2
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b680e: ; 0x1b680e
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Hi, <PLAY_G>, good"
-	line "day!"
-	done
-
-UnknownText_0x1b6836: ; 0x1b6836
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Hi, <PLAY_G>, good"
-	line "evening!"
-	done
-
-UnknownText_0x1b6862: ; 0x1b6862
-	text "Hi, <PLAY_G>, good"
-	line "morning!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you?"
-	done
-
-UnknownText_0x1b6890: ; 0x1b6890
-	text "Hi, <PLAY_G>, good"
-	line "day!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you?"
-	done
-
-UnknownText_0x1b68ba: ; 0x1b68ba
-	text "Hi, <PLAY_G>, good"
-	line "evening!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "."
-	line "How are you?"
-	done
-
-UnknownText_0x1b68e8: ; 0x1b68e8
-	text "How are your"
-	line "#MON doing?"
-
-	para "You know PROF.OAK,"
-	line "so of course your"
-	cont "#MON are fine!"
-
-	para "My #MON are"
-	line "doing well too."
-
-	para "But then, I am"
-	line "trying to become a"
-
-	para "#MON professor,"
-	line "so that shouldn't"
-	cont "be a big surprise."
-	done
-
-UnknownText_0x1b69a8: ; 0x1b69a8
-	text "Hi, <PLAY_G>?"
-
-	para "Good morning pika."
-	line "What's up pika?"
-	done
-
-UnknownText_0x1b69d2: ; 0x1b69d2
-	text "Hi, <PLAY_G>?"
-
-	para "Good day pika,"
-	line "what's up pika?"
-	done
-
-UnknownText_0x1b69f8: ; 0x1b69f8
-	text "Hi, <PLAY_G>?"
-
-	para "Good evening pika,"
-	line "what's up pika?"
-	done
-
-UnknownText_0x1b6a22: ; 0x1b6a22
-	text "<PLAY_G> pika, good"
-	line "morning!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text ", how"
-	line "pika are you?"
-	done
-
-UnknownText_0x1b6a56: ; 0x1b6a56
-	text "<PLAY_G> pika, good"
-	line "pika day!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text ", how"
-	line "pika are you?"
-	done
-
-UnknownText_0x1b6a8b: ; 0x1b6a8b
-	text "<PLAY_G> pika, good"
-	line "evening!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text ". Were"
-	line "you pika awake?"
-	done
-
-UnknownText_0x1b6ac2: ; 0x1b6ac2
-	text "You have to hear"
-	line "this! My lovable"
-
-	para "@"
-	text_from_ram StringBuffer4
-	text " looked"
-	line "at me and grinned!"
-
-	para "It must be because"
-	line "our hearts beat"
-	cont "together as one!"
-	done
-
-UnknownText_0x1b6b39: ; 0x1b6b39
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, Good morning,"
-	line "<PLAY_G>."
-	done
-
-UnknownText_0x1b6b65: ; 0x1b6b65
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "That voice…"
-	line "<PLAY_G>, right?"
-	done
-
-UnknownText_0x1b6b92: ; 0x1b6b92
-	text "Hello, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "This must be"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b6bb9: ; 0x1b6bb9
-	text "Hello!"
-	line "@"
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "Good morning! The"
-	line "weather's great!"
-	done
-
-UnknownText_0x1b6bef: ; 0x1b6bef
-	text "Hello!"
-	line "@"
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "What a perfect day"
-	line "for fishing!"
-	done
-
-UnknownText_0x1b6c23: ; 0x1b6c23
-	text "Hello!"
-	line "@"
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "It's a great night"
-	line "for fishing!"
-	done
-
-UnknownText_0x1b6c56: ; 0x1b6c56
-	text "How's your trip"
-	line "coming along?"
-
-	para "I can't complain"
-	line "about my fishing!"
-	done
-
-UnknownText_0x1b6c96: ; 0x1b6c96
-	text "Yes? @"
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "Ah, <PLAYER>. What"
-	line "can I do for you?"
-	done
-
-UnknownText_0x1b6cc6: ; 0x1b6cc6
-	text "Yes? @"
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "Ah, <PLAYER>. What"
-	line "can I do for you?"
-	done
-
-UnknownText_0x1b6cf6: ; 0x1b6cf6
-	text "Yes? @"
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "Ah, <PLAYER>. What"
-	line "can I do for you?"
-	done
-
-UnknownText_0x1b6d26: ; 0x1b6d26
-	text "Hiya, <PLAYER>. How"
-	line "are you doing?"
-
-	para "Hey! It's me,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6d57: ; 0x1b6d57
-	text "Hiya, <PLAYER>, how"
-	line "are you doing?"
-
-	para "Hey, it's me,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6d88: ; 0x1b6d88
-	text "Hiya, <PLAYER>, how"
-	line "are you doing?"
-
-	para "Hey, it's me,"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6db9: ; 0x1b6db9
-	text "Oh yeah, I saw you"
-	line "coming out of a"
-
-	para "#MON CENTER the"
-	line "other day."
-
-	para "You heal your"
-	line "#MON regularly,"
-
-	para "don't you?"
-	line "I'm impressed."
-
-	para "Heh, my @"
-	text_from_ram StringBuffer4
-	text ""
-	line "is so tough, it"
-
-	para "doesn't need to go"
-	line "to #MON CENTERS"
-	cont "often. Heheh!"
-	done
-
-UnknownText_0x1b6e7c: ; 0x1b6e7c
-	text "Yes? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Good morning."
-	done
-
-UnknownText_0x1b6ea6: ; 0x1b6ea6
-	text "Yes? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>."
-	line "Hello."
-	done
-
-UnknownText_0x1b6ec9: ; 0x1b6ec9
-	text "Yes? This is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "."
-
-	para "Oh, <PLAY_G>, good"
-	line "evening."
-	done
-
-UnknownText_0x1b6ef3: ; 0x1b6ef3
-	text "Is this <PLAY_G>?"
-
-	para "Good morning. This"
-	line "is @"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6f1c: ; 0x1b6f1c
-	text "Is this <PLAY_G>?"
-
-	para "Hi, it's @"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6f37: ; 0x1b6f37
-	text "Is this <PLAY_G>?"
-
-	para "Good evening. This"
-	line "is @"
-	text_from_ram StringBuffer3
-	text "."
-	done
-
-UnknownText_0x1b6f60: ; 0x1b6f60
-	text "Are your #MON"
-	line "doing well?"
-
-	para "I hope you take"
-	line "them to a #MON"
-	cont "CENTER every day."
-
-	para "Don't push them"
-	line "too hard."
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " is"
-	line "cute and lively"
-
-	para "precisely because"
-	line "I take it to a"
-
-	para "#MON CENTER"
-	line "every day."
-	done
-
-UnknownText_0x1b7019: ; 0x1b7019
-	text "Yes, hello?"
-	line "@"
-	text_from_ram StringBuffer3
-	text " here!"
-
-	para "Morning, <PLAY_G>!"
-
-	para "Are you using bird"
-	line "#MON?"
-	done
-
-UnknownText_0x1b7057: ; 0x1b7057
-	text "Yes, hello?"
-	line "@"
-	text_from_ram StringBuffer3
-	text " here!"
-
-	para "Hi, <PLAY_G>!"
-
-	para "Are your bird"
-	line "#MON flying?"
-	done
-
-UnknownText_0x1b7092: ; 0x1b7092
-	text "Yes, hello?"
-	line "@"
-	text_from_ram StringBuffer3
-	text " here!"
-
-	para "Evening, <PLAY_G>!"
-	line "Are you letting"
-
-	para "your bird #MON"
-	line "see some action?"
-	done
-
-UnknownText_0x1b70e7: ; 0x1b70e7
-	text "Good morning,"
-	line "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b7112: ; 0x1b7112
-	text "Hi, <PLAY_G>!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "Remember me?"
-	done
-
-UnknownText_0x1b7132: ; 0x1b7132
-	text "Good evening,"
-	line "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "Are you free now?"
-	done
-
-UnknownText_0x1b7161: ; 0x1b7161
-	text "Are you and your"
-	line "#MON fine?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text ""
-	line "looks like it will"
-
-	para "get tough enough"
-	line "to face and beat"
-
-	para "the legendary bird"
-	line "#MON!"
-	done
-
-UnknownText_0x1b71d5: ; 0x1b71d5
-	text "Hello, you have"
-	line "reached @"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Ah, <PLAY_G>."
-	done
-
-UnknownText_0x1b71fc: ; 0x1b71fc
-	text "Hello, you have"
-	line "reached @"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Ah, <PLAY_G>, is"
-	line "it?"
-	done
-
-UnknownText_0x1b722a: ; 0x1b722a
-	text "Hello, you have"
-	line "reached @"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Ah, if it isn't"
-	line "<PLAY_G>."
-	done
-
-UnknownText_0x1b725c: ; 0x1b725c
-	text "Ah, it's @"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Have you got a"
-	line "moment?"
-	done
-
-UnknownText_0x1b7283: ; 0x1b7283
-	text "Ah, it's @"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Can you talk now?"
-	done
-
-UnknownText_0x1b72a5: ; 0x1b72a5
-	text "Ah, it's @"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Sorry for calling"
-	line "so late."
-	done
-
-UnknownText_0x1b72d0: ; 0x1b72d0
-	text "Have your #MON"
-	line "grown any?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " has"
-	line "grown quite a bit."
-	done
-
-UnknownText_0x1b730b: ; 0x1b730b
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "<PLAYER>! Beautiful"
-	line "morning, hey?"
-	done
-
-UnknownText_0x1b7331: ; 0x1b7331
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "<PLAYER>! Beautiful"
-	line "weather, hey?"
-	done
-
-UnknownText_0x1b7357: ; 0x1b7357
-	text_from_ram StringBuffer3
-	text " here…"
-
-	para "<PLAYER>! Beautiful"
-	line "moonlight, hey?"
-	done
-
-UnknownText_0x1b737f: ; 0x1b737f
-	text "Hey, <PLAYER>!"
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b7397: ; 0x1b7397
-	text "Hey, <PLAYER>!"
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b73af: ; 0x1b73af
-	text "Hey, <PLAYER>!"
-	line "This is @"
-	text_from_ram StringBuffer3
-	text "!"
-	done
-
-UnknownText_0x1b73c7: ; 0x1b73c7
-	text "Yup, yup!"
-	line "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Hah, and here's"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b73ef: ; 0x1b73ef
-	text "Yup, yup!"
-	line "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Hah, and here's"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b7417: ; 0x1b7417
-	text "Yup, yup!"
-	line "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Hah, and here's"
-	line "<PLAY_G>!"
-	done
-
-UnknownText_0x1b743f: ; 0x1b743f
-	text "<PLAY_G>, it's"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Have you had a"
-	line "proper breakfast?"
-	done
-
-UnknownText_0x1b746f: ; 0x1b746f
-	text "<PLAY_G>, it's"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Have you had a"
-	line "proper lunch?"
-	done
-
-UnknownText_0x1b749b: ; 0x1b749b
-	text "<PLAY_G>, it's"
-	line "@"
-	text_from_ram StringBuffer3
-	text "!"
-
-	para "Have you had a"
-	line "proper dinner?"
-	done
-
-UnknownText_0x1b74c8: ; 0x1b74c8
-	text "Are your #MON"
-	line "looking good?"
-
-	para "My @"
-	text_from_ram StringBuffer4
-	text " and"
-	line "me--we're looking"
-
-	para "mighty dandy!"
-	line "Hahahah!"
-	done
-
-UnknownText_0x1b751a: ; 0x1b751a
-	text "Yes, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh. Hi, <PLAY_G>!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b7548: ; 0x1b7548
-	text "Yes, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAY_G>!"
-	line "Yahoo!"
-	done
-
-UnknownText_0x1b756f: ; 0x1b756f
-	text "Yes, this is"
-	line "@"
-	text_from_ram StringBuffer3
-	text "…"
-
-	para "Oh, hi, <PLAY_G>!"
-	done
-
-UnknownText_0x1b758f: ; 0x1b758f
-	text "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "Good morning!"
-	done
-
-UnknownText_0x1b75ac: ; 0x1b75ac
-	text "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "Working hard?"
-	done
-
-UnknownText_0x1b75c9: ; 0x1b75c9
-	text "<PLAY_G>!"
-
-	para "It's @"
-	text_from_ram StringBuffer3
-	text "!"
-	line "Were you up?"
-	done
-
-UnknownText_0x1b75e5: ; 0x1b75e5
-	text "Are you raising"
-	line "your #MON?"
-
-	para "Hey, @"
-	text_from_ram StringBuffer3
-	text "'s"
-	line "@"
-	text_from_ram StringBuffer4
-	text " is"
-	cont "looking good!"
-	done
-
-UnusedPhoneText: ; 0x1b7624
-	text "Good morning."
-	done
--- a/text/phone/tully_overworld.asm
+++ /dev/null
@@ -1,73 +1,0 @@
-TullyAskNumber1Text:
-	text "Hey, you're trying"
-	line "to be the ultimate"
-
-	para "trainer too? Then"
-	line "we're comrades!"
-
-	para "If I find any more"
-	line "items by the"
-
-	para "water, I'll give"
-	line "you some."
-
-	para "Just give me your"
-	line "phone number."
-	done
-
-TullyAskNumber2Text:
-	text "If I find any more"
-	line "items by the"
-
-	para "water, I'll give"
-	line "you some."
-
-	para "Just give me your"
-	line "phone number."
-	done
-
-TullyNumberAcceptedText:
-	text "You'll be hearing"
-	line "from me if I find"
-	cont "something good."
-	done
-
-TullyNumberDeclinedText:
-	text "Is that so? Then"
-	line "I'll just have to"
-	cont "use them myself."
-	done
-
-TullyPhoneFullText:
-	text "Your phone list is"
-	line "all filled up."
-
-	para "Come back if you"
-	line "make room for me."
-	done
-
-TullyRematchText:
-	text "I've been doing"
-	line "more than just"
-
-	para "fishing since we"
-	line "last met."
-
-	para "You're in for a"
-	line "big surprise!"
-	done
-
-TullyGiftText:
-	text "Hey, there you"
-	line "are!"
-
-	para "Here's a gift, as"
-	line "promised!"
-	done
-
-TullyPackFullText:
-	text "Your PACK's full?"
-
-	para "Come back later--"
-	line "that'll do it."
-	done
--- a/text/phone/vance_overworld.asm
+++ /dev/null
@@ -1,73 +1,0 @@
-VanceAskNumber1Text:
-	text "You know, you are"
-	line "really strong."
-
-	para "But I don't want"
-	line "to just slink off…"
-
-	para "I know! Could I"
-	line "get your number?"
-
-	para "Let's meet up for"
-	line "more battles!"
-	done
-
-VanceAskNumber2Text:
-	text "I want to battle"
-	line "tough trainers as"
-	cont "often as I can!"
-
-	para "Could I get your"
-	line "number?"
-
-	para "Let's meet up for"
-	line "more battles!"
-	done
-
-VanceNumberAcceptedText:
-	text "Don't forget to"
-	line "come see me when I"
-	cont "challenge you!"
-	done
-
-VanceNumberDeclinedText:
-	text "A bird-user friend"
-	line "isn't a bad thing"
-	cont "to have, I think…"
-
-	para "Won't you"
-	line "reconsider?"
-	done
-
-VancePhoneFullText:
-	text "Your phone's out"
-	line "of memory. Delete"
-	cont "a number for me!"
-	done
-
-VanceRematchText:
-	text "Am I happy to see"
-	line "you! I won't lose!"
-	done
-
-VancePackFullText:
-	text "Oh, too bad. You"
-	line "don't have room."
-
-	para "I'll give it to"
-	line "you next time!"
-	done
-
-VanceRematchGiftText:
-	text "You are really,"
-	line "really strong!"
-
-	para "Thanks for taking"
-	line "me on so often--I"
-
-	para "learned a whole"
-	line "lot from you."
-
-	para "I know! This will"
-	line "do as my thanks!"
-	done
--- a/text/phone/wade_overworld.asm
+++ /dev/null
@@ -1,70 +1,0 @@
-WadeAskNumber1Text:
-	text "You're awesome!"
-	line "I like you!"
-
-	para "I look for #MON"
-	line "here every day."
-
-	para "When I'm in the"
-	line "grass, I find all"
-	cont "kinds of BERRIES."
-
-	para "If you'd like,"
-	line "I'll share some."
-
-	para "Could I get your"
-	line "phone number?"
-	done
-
-WadeAskNumber2Text:
-	text "When I'm in the"
-	line "grass, I find all"
-	cont "kinds of BERRIES."
-
-	para "If you'd like,"
-	line "I'll share some."
-
-	para "Could I get your"
-	line "phone number?"
-	done
-
-WadeNumberAcceptedText:
-	text "You'll hear from"
-	line "me as soon as I"
-
-	para "find anything that"
-	line "you might like."
-	done
-
-WadeNumberDeclinedText:
-	text "Oh well. Don't be"
-	line "shy if you want to"
-	cont "get my number."
-	done
-
-WadePhoneFullText:
-	text "Your phone list"
-	line "has no room for my"
-	cont "number."
-	done
-
-WadeRematchText:
-	text "I was waiting for"
-	line "you. Let's battle!"
-	done
-
-WadeGiftText:
-	text "Good to see you!"
-	line "See? This is what"
-
-	para "I found."
-	line "It's for you!"
-	done
-
-WadePackFullText:
-	text "Oops, your PACK's"
-	line "full. Too bad."
-
-	para "You should come"
-	line "back for it later."
-	done
--- a/text/phone/wilton_overworld.asm
+++ /dev/null
@@ -1,61 +1,0 @@
-WiltonAskNumber1Text:
-	text "Eh, our battle was"
-	line "fun, I'd say…"
-
-	para "When I'm fishing,"
-	line "I sometimes snag"
-
-	para "items that people"
-	line "have dropped."
-
-	para "Do you want them?"
-	line "What's the number?"
-	done
-
-WiltonAskNumber2Text:
-	text "If I snag an item"
-	line "while I'm fishing,"
-
-	para "it's yours. What's"
-	line "your number?"
-	done
-
-WiltonNumberAcceptedText:
-	text "If I snag anything"
-	line "good, I'll be sure"
-	cont "to let you know."
-	done
-
-WiltonNumberDeclinedText:
-	text "All right… Come"
-	line "back if you have a"
-	cont "change of heart."
-	done
-
-WiltonPhoneFullText:
-	text "You can't register"
-	line "another number."
-	done
-
-WiltonRematchText:
-	text "Argh! You startled"
-	line "POLIWAG into"
-	cont "fleeing again!"
-	done
-
-WiltonGiftText:
-	text "So here you are."
-
-	para "See this?"
-	line "I snagged it just"
-
-	para "a little while"
-	line "ago. It's yours."
-	done
-
-WiltonPackFullText:
-	text "Your PACK's full?"
-
-	para "I'll give it to"
-	line "you later."
-	done
--- a/text/stdtext.asm
+++ /dev/null
@@ -1,388 +1,0 @@
-NurseMornText:
-	text "Good morning!"
-	line "Welcome to our"
-	cont "#MON CENTER."
-	done
-
-NurseDayText:
-	text "Hello!"
-	line "Welcome to our"
-	cont "#MON CENTER."
-	done
-
-NurseNiteText:
-	text "Good evening!"
-	line "You're out late."
-
-	para "Welcome to our"
-	line "#MON CENTER."
-	done
-
-PokeComNurseMornText:
-	text "Good morning!"
-
-	para "This is the #-"
-	line "MON COMMUNICATION"
-
-	para "CENTER--or the"
-	line "#COM CENTER."
-	done
-
-PokeComNurseDayText:
-	text "Hello!"
-
-	para "This is the #-"
-	line "MON COMMUNICATION"
-
-	para "CENTER--or the"
-	line "#COM CENTER."
-	done
-
-PokeComNurseNiteText:
-	text "Good to see you"
-	line "working so late."
-
-	para "This is the #-"
-	line "MON COMMUNICATION"
-
-	para "CENTER--or the"
-	line "#COM CENTER."
-	done
-
-NurseAskHealText:
-	text "We can heal your"
-	line "#MON to perfect"
-	cont "health."
-
-	para "Shall we heal your"
-	line "#MON?"
-	done
-
-NurseTakePokemonText:
-	text "OK, may I see your"
-	line "#MON?"
-	done
-
-NurseReturnPokemonText:
-	text "Thank you for"
-	line "waiting."
-
-	para "Your #MON are"
-	line "fully healed."
-	done
-
-NurseGoodbyeText:
-	text "We hope to see you"
-	line "again."
-	done
-
-; not used
-	text "We hope to see you"
-	line "again."
-	done
-
-NursePokerusText:
-	text "Your #MON"
-	line "appear to be"
-
-	para "infected by tiny"
-	line "life forms."
-
-	para "Your #MON are"
-	line "healthy and seem"
-	cont "to be fine."
-
-	para "But we can't tell"
-	line "you anything more"
-
-	para "at a #MON"
-	line "CENTER."
-	done
-
-PokeComNursePokerusText:
-	text "Your #MON"
-	line "appear to be"
-
-	para "infected by tiny"
-	line "life forms."
-
-	para "Your #MON are"
-	line "healthy and seem"
-	cont "to be fine."
-
-	para "But we can't tell"
-	line "you anything more."
-	done
-
-DifficultBookshelfText:
-	text "It's full of"
-	line "difficult books."
-	done
-
-PictureBookshelfText:
-	text "A whole collection"
-	line "of #MON picture"
-	cont "books!"
-	done
-
-MagazineBookshelfText:
-	text "#MON magazines…"
-	line "#MON PAL,"
-
-	para "#MON HANDBOOK,"
-	line "#MON GRAPH…"
-	done
-
-TeamRocketOathText:
-	text "TEAM ROCKET OATH"
-
-	para "Steal #MON for"
-	line "profit!"
-
-	para "Exploit #MON"
-	line "for profit!"
-
-	para "All #MON exist"
-	line "for the glory of"
-	cont "TEAM ROCKET!"
-	done
-
-IncenseBurnerText:
-	text "What is this?"
-
-	para "Oh, it's an"
-	line "incense burner!"
-	done
-
-MerchandiseShelfText:
-	text "Lots of #MON"
-	line "merchandise!"
-	done
-
-TownMapText:
-	text "It's the TOWN MAP."
-	done
-
-WindowText:
-	text "My reflection!"
-	line "Lookin' good!"
-	done
-
-TVText:
-	text "It's a TV."
-	done
-
-HomepageText:
-	text "#MON JOURNAL"
-	line "HOME PAGE…"
-
-	para "It hasn't been"
-	line "updated…"
-	done
-
-; not used
-	text "#MON RADIO!"
-
-	para "Call in with your"
-	line "requests now!"
-	done
-
-TrashCanText:
-	text "There's nothing in"
-	line "here…"
-	done
-
-; not used
-	text "A #MON may be"
-	line "able to move this."
-	done
-
-; not used
-	text "Maybe a #MON"
-	line "can break this."
-	done
-
-PokecenterSignText:
-	text "Heal Your #MON!"
-	line "#MON CENTER"
-	done
-
-MartSignText:
-	text "For All Your"
-	line "#MON Needs"
-
-	para "#MON MART"
-	done
-
-ContestResults_ReadyToJudgeText:
-	text "We will now judge"
-	line "the #MON you've"
-	cont "caught."
-
-	para $56
-	line $56
-
-	para "We have chosen the"
-	line "winners!"
-
-	para "Are you ready for"
-	line "this?"
-	done
-
-ContestResults_PlayerWonAPrizeText:
-	text "<PLAYER>, the No.@"
-	text_from_ram StringBuffer3
-	text ""
-	line "finisher, wins"
-	cont "@"
-	text_from_ram StringBuffer4
-	text "!"
-	done
-
-ReceivedItemText:
-	text "<PLAYER> received"
-	line "@"
-	text_from_ram StringBuffer4
-	text "."
-	done
-
-ContestResults_JoinUsNextTimeText:
-	text "Please join us for"
-	line "the next Contest!"
-	done
-
-ContestResults_ConsolationPrizeText:
-	text "Everyone else gets"
-	line "a BERRY as a con-"
-	cont "solation prize!"
-	done
-
-ContestResults_DidNotWinText:
-	text "We hope you do"
-	line "better next time."
-	done
-
-ContestResults_ReturnPartyText:
-	text "We'll return the"
-	line "#MON we kept"
-
-	para "for you."
-	line "Here you go!"
-	done
-
-ContestResults_PartyFullText:
-	text "Your party's full,"
-	line "so the #MON was"
-
-	para "sent to your BOX"
-	line "in BILL's PC."
-	done
-
-GymStatue_CityGymText:
-	text_from_ram StringBuffer3
-	text ""
-	line "#MON GYM"
-	done
-
-GymStatue_WinningTrainersText:
-	text "LEADER: @"
-	text_from_ram StringBuffer4
-	text ""
-	para "WINNING TRAINERS:"
-	line "<PLAYER>"
-	done
-
-CoinVendor_WelcomeText:
-	text "Welcome to the"
-	line "GAME CORNER."
-	done
-
-CoinVendor_NoCoinCaseText:
-	text "Do you need game"
-	line "coins?"
-
-	para "Oh, you don't have"
-	line "a COIN CASE for"
-	cont "your coins."
-	done
-
-CoinVendor_IntroText:
-	text "Do you need some"
-	line "game coins?"
-
-	para "It costs ¥1000 for"
-	line "50 coins. Do you"
-	cont "want some?"
-	done
-
-CoinVendor_Buy50CoinsText:
-	text "Thank you!"
-	line "Here are 50 coins."
-	done
-
-CoinVendor_Buy500CoinsText:
-	text "Thank you! Here"
-	line "are 500 coins."
-	done
-
-CoinVendor_NotEnoughMoneyText:
-	text "You don't have"
-	line "enough money."
-	done
-
-CoinVendor_CoinCaseFullText:
-	text "Whoops! Your COIN"
-	line "CASE is full."
-	done
-
-CoinVendor_CancelText:
-	text "No coins for you?"
-	line "Come again!"
-	done
-
-BugContestPrizeNoRoomText:
-	text "Oh? Your PACK is"
-	line "full."
-
-	para "We'll keep this"
-	line "for you today, so"
-
-	para "come back when you"
-	line "make room for it."
-	done
-
-HappinessText3:
-	text "Wow! You and your"
-	line "#MON are really"
-	cont "close!"
-	done
-
-HappinessText2:
-	text "#MON get more"
-	line "friendly if you"
-
-	para "spend time with"
-	line "them."
-	done
-
-HappinessText1:
-	text "You haven't tamed"
-	line "your #MON."
-
-	para "If you aren't"
-	line "nice, it'll pout."
-	done
-
-RegisteredNumber1Text:
-	text "<PLAYER> registered"
-	line "@"
-	text_from_ram StringBuffer3
-	text "'s number."
-	done
-
-RegisteredNumber2Text:
-	text "<PLAYER> registered"
-	line "@"
-	text_from_ram StringBuffer3
-	text "'s number."
-	done
--- a/text/unused_gen_1_trainers.asm
+++ /dev/null
@@ -1,92 +1,0 @@
-GetGen1TrainerClassName: ; 50a28
-; XXX
-	ld hl, .Strings
-	ld a, [TrainerClass]
-	dec a
-	ld c, a
-	ld b, 0
-	add hl, bc
-	add hl, bc
-	ld a, [hli]
-	ld h, [hl]
-	ld l, a
-	ld de, StringBuffer1
-.copy
-	ld a, [hli]
-	ld [de], a
-	inc de
-	cp "@"
-	jr nz, .copy
-	ret
-
-.Strings: ; 50a42
-; Untranslated trainer class names from Red.
-	dw .Youngster
-	dw .BugCatcher
-	dw .Lass
-	dw OTClassName
-	dw .JrTrainerM
-	dw .JrTrainerF
-	dw .Pokemaniac
-	dw .SuperNerd
-	dw OTClassName
-	dw OTClassName
-	dw .Burglar
-	dw .Engineer
-	dw .Jack
-	dw OTClassName
-	dw .Swimmer
-	dw OTClassName
-	dw OTClassName
-	dw .Beauty
-	dw OTClassName
-	dw .Rocker
-	dw .Juggler
-	dw OTClassName
-	dw OTClassName
-	dw .Blackbelt
-	dw OTClassName
-	dw .ProfOak
-	dw .Chief
-	dw .Scientist
-	dw OTClassName
-	dw .Rocket
-	dw .CooltrainerM
-	dw .CooltrainerF
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-	dw OTClassName
-
-.Youngster:    db "たんパン@"
-.BugCatcher:   db "むしとり@"
-.Lass:         db "ミニスカ@"
-.JrTrainerM:   db "ボーイ@"
-.JrTrainerF:   db "ガール@"
-.Pokemaniac:   db "マニア@"
-.SuperNerd:    db "りかけい@"
-.Burglar:      db "どろぼう@"
-.Engineer:     db "ォヤジ@"
-.Jack:         db "ジャック@"
-.Swimmer:      db "かいパン@"
-.Beauty:       db "おねえさん@"
-.Rocker:       db "グループ@"
-.Juggler:      db "ジャグラー@"
-.Blackbelt:    db "からて@"
-.ProfOak:      db "ォーキド@"
-.Chief:        db "チーフ@"
-.Scientist:    db "けんきゅういん@"
-.Rocket:       db "だんいん@"
-.CooltrainerM: db "エりート♂@"
-.CooltrainerF: db "エりート♀@"
--- a/text/unused_sweet_honey.asm
+++ /dev/null
@@ -1,68 +1,0 @@
-; Sweet Honey is a feature that was scrapped before development.
-; It was later implemented in Pokémon Diamond and Pearl.
-;
-; Sweet Honey was probably reworked into Sweet Scent.
-; A map in the final game has a Butterfree and a woman who gives
-; the Sweet Scent TM.
-
-; Most of these texts seem to be associated with a single NPC.
-; The last text is associated with a second NPC, probably a Butterfree.
-
-UnusedSweetHoneyText: ; 0x5578a
-	text "My #MON is an"
-	line "expert at collect-"
-	cont "ing SWEET HONEY."
-
-	para "I'll share some"
-	line "with you."
-	done
-
-UnusedSweetHoneyBagFullText: ; 0x557d6
-	text "I want to give you"
-	line "some SWEET HONEY,"
-
-	para "but you have no"
-	line "room for it."
-	done
-
-UnusedSweetHoneyGiveText: ; 0x55819
-	text "Here you go! Have"
-	line "some SWEET HONEY!"
-	done
-
-UnusedGotSweetHoneyText: ; 0x5583e
-	text "<PLAYER> received"
-	line "SWEET HONEY."
-	done
-
-UnusedSweetHoneyAfterText1: ; 0x55856
-	text "My little brother"
-	line "takes SWEET HONEY"
-
-	para "and goes somewhere"
-	line "with it."
-
-	para "I wonder what he's"
-	line "up to?"
-	done
-
-UnusedSweetHoneyAfterText2: ; 0x558b1
-	text "Did you put SWEET"
-	line "HONEY on a tree?"
-
-	para "What happened to"
-	line "it?"
-	done
-
-UnusedSweetHoneyAfterText3: ; 0x558ea
-	text "Did you put SWEET"
-	line "HONEY on a tree?"
-
-	para "It takes about a"
-	line "day for #MON to"
-	cont "be drawn to it."
-	done
-
-UnusedSweetHoneyButterfreeText: ; 0x5593f
-	text "BUTTERFREE: Freeh!"
-	done