ref: 367a10420350cce7315880e3edf03cdcdf0257b3
dir: /constants/battle_anim_constants.asm/
; battle_anim_struct members (see macros/wram.asm) rsreset DEF BATTLEANIMSTRUCT_INDEX rb DEF BATTLEANIMSTRUCT_OAMFLAGS rb DEF BATTLEANIMSTRUCT_FIX_Y rb DEF BATTLEANIMSTRUCT_FRAMESET_ID rb DEF BATTLEANIMSTRUCT_FUNCTION rb DEF BATTLEANIMSTRUCT_PALETTE rb DEF BATTLEANIMSTRUCT_TILEID rb DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX DEF BATTLEANIMSTRUCT_XCOORD rb DEF BATTLEANIMSTRUCT_YCOORD rb DEF BATTLEANIMSTRUCT_XOFFSET rb DEF BATTLEANIMSTRUCT_YOFFSET rb DEF BATTLEANIMSTRUCT_PARAM rb DEF BATTLEANIMSTRUCT_DURATION rb DEF BATTLEANIMSTRUCT_FRAME rb DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb DEF BATTLEANIMSTRUCT_VAR1 rb DEF BATTLEANIMSTRUCT_VAR2 rb rb_skip 7 DEF BATTLEANIMSTRUCT_LENGTH EQU _RS DEF NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects ; wBattleAnimTileDict size (see wram.asm) DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5 ; Start tile for battle animation graphics DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture ; BattleAnimObjects indexes (see data/battle_anims/objects.asm) const_def const ANIM_OBJ_HIT_BIG_YFIX const ANIM_OBJ_HIT_YFIX const ANIM_OBJ_HIT_SMALL_YFIX const ANIM_OBJ_HIT_BIG const ANIM_OBJ_HIT const ANIM_OBJ_HIT_SMALL const ANIM_OBJ_PUNCH const ANIM_OBJ_KICK const ANIM_OBJ_PALM const ANIM_OBJ_FANG const ANIM_OBJ_PUNCH_SHAKE const ANIM_OBJ_EMBER const ANIM_OBJ_DRAGON_RAGE const ANIM_OBJ_FLAMETHROWER const ANIM_OBJ_FIRE_SPIN const ANIM_OBJ_FIRE_BLAST const ANIM_OBJ_BURNED const ANIM_OBJ_BLIZZARD const ANIM_OBJ_ICE const ANIM_OBJ_ICE_BEAM const ANIM_OBJ_RAZOR_LEAF const ANIM_OBJ_POKE_BALL const ANIM_OBJ_POKE_BALL_BLOCKED const ANIM_OBJ_EXPLOSION1 const ANIM_OBJ_EXPLOSION2 const ANIM_OBJ_ACID const ANIM_OBJ_SLUDGE const ANIM_OBJ_BETA_BALL_POOF const ANIM_OBJ_BALL_POOF const ANIM_OBJ_BIG_ROCK const ANIM_OBJ_SMALL_ROCK const ANIM_OBJ_STRENGTH const ANIM_OBJ_SEISMIC_TOSS const ANIM_OBJ_BUBBLE const ANIM_OBJ_SURF const ANIM_OBJ_SING const ANIM_OBJ_WATER_GUN const ANIM_OBJ_HYDRO_PUMP const ANIM_OBJ_POWDER const ANIM_OBJ_BEAM const ANIM_OBJ_BEAM_TIP const ANIM_OBJ_ICE_BUILDUP const ANIM_OBJ_FROZEN const ANIM_OBJ_MASTER_BALL_SPARKLE const ANIM_OBJ_RECOVER const ANIM_OBJ_THUNDER1 const ANIM_OBJ_THUNDER2 const ANIM_OBJ_THUNDER3 const ANIM_OBJ_THUNDER_WAVE const ANIM_OBJ_SPARKS_CIRCLE_BIG const ANIM_OBJ_THUNDERBOLT_BALL const ANIM_OBJ_SPARKS_CIRCLE const ANIM_OBJ_THUNDERSHOCK_BALL const ANIM_OBJ_CLAMP const ANIM_OBJ_BITE const ANIM_OBJ_CUT_DOWN_LEFT const ANIM_OBJ_CUT_DOWN_RIGHT const ANIM_OBJ_CUT_UP_RIGHT const ANIM_OBJ_CUT_LONG_DOWN_LEFT const ANIM_OBJ_CUT_LONG_DOWN_RIGHT const ANIM_OBJ_SOLAR_BEAM_CHARGE const ANIM_OBJ_ABSORB_CENTER const ANIM_OBJ_GUST const ANIM_OBJ_VINE_WHIP1 const ANIM_OBJ_VINE_WHIP2 const ANIM_OBJ_RAZOR_WIND1 const ANIM_OBJ_RAZOR_WIND2 const ANIM_OBJ_SONICBOOM_JP const ANIM_OBJ_WARP const ANIM_OBJ_ABSORB const ANIM_OBJ_EGG const ANIM_OBJ_FOCUS const ANIM_OBJ_BIND1 const ANIM_OBJ_BIND2 const ANIM_OBJ_LEECH_SEED const ANIM_OBJ_SOUND const ANIM_OBJ_WAVE const ANIM_OBJ_CONFUSE_RAY const ANIM_OBJ_LEER const ANIM_OBJ_LEER_TIP const ANIM_OBJ_SCREEN const ANIM_OBJ_HARDEN const ANIM_OBJ_CHICK const ANIM_OBJ_AMNESIA const ANIM_OBJ_ASLEEP const ANIM_OBJ_SKULL const ANIM_OBJ_DIG_SAND const ANIM_OBJ_DIG_PILE const ANIM_OBJ_SAND const ANIM_OBJ_PARALYZED const ANIM_OBJ_STRING_SHOT const ANIM_OBJ_HAZE const ANIM_OBJ_MIST const ANIM_OBJ_SMOG const ANIM_OBJ_POISON_GAS const ANIM_OBJ_HORN const ANIM_OBJ_NEEDLE const ANIM_OBJ_PETAL_DANCE const ANIM_OBJ_SLUDGE_BOMB const ANIM_OBJ_PAY_DAY const ANIM_OBJ_SONICBOOM_JP_UNUSED const ANIM_OBJ_MIMIC const ANIM_OBJ_ATTRACT const ANIM_OBJ_BONEMERANG const ANIM_OBJ_BONE_CLUB const ANIM_OBJ_BONE_RUSH const ANIM_OBJ_SWIFT const ANIM_OBJ_KINESIS const ANIM_OBJ_FLASH const ANIM_OBJ_SHINY const ANIM_OBJ_SKY_ATTACK const ANIM_OBJ_LICK const ANIM_OBJ_WITHDRAW const ANIM_OBJ_DRAIN const ANIM_OBJ_GROWTH const ANIM_OBJ_CONVERSION2 const ANIM_OBJ_SMOKE const ANIM_OBJ_SMOKESCREEN const ANIM_OBJ_SWORDS_DANCE const ANIM_OBJ_SPEED_LINE const ANIM_OBJ_SHARPEN const ANIM_OBJ_DEFENSE_CURL const ANIM_OBJ_METRONOME_HAND const ANIM_OBJ_METRONOME_SPARKLE const ANIM_OBJ_DISABLE const ANIM_OBJ_AGILITY const ANIM_OBJ_HEART const ANIM_OBJ_FLAME_WHEEL const ANIM_OBJ_SACRED_FIRE const ANIM_OBJ_COTTON_SPORE const ANIM_OBJ_MILK_DRINK const ANIM_OBJ_ANGER const ANIM_OBJ_HEAL_BELL const ANIM_OBJ_HEAL_BELL_NOTE const ANIM_OBJ_BATON_PASS const ANIM_OBJ_LOCK_ON const ANIM_OBJ_MIND_READER const ANIM_OBJ_SAFEGUARD const ANIM_OBJ_PROTECT const ANIM_OBJ_THIEF const ANIM_OBJ_OCTAZOOKA const ANIM_OBJ_PRESENT const ANIM_OBJ_SPIKES const ANIM_OBJ_POWDER_SNOW const ANIM_OBJ_DRAGONBREATH const ANIM_OBJ_CONVERSION const ANIM_OBJ_SPIDER_WEB const ANIM_OBJ_CAKE_UNUSED const ANIM_OBJ_NIGHTMARE const ANIM_OBJ_IN_NIGHTMARE const ANIM_OBJ_LOVELY_KISS const ANIM_OBJ_SWEET_KISS const ANIM_OBJ_SKETCH const ANIM_OBJ_ENCORE_HAND const ANIM_OBJ_ENCORE_STAR const ANIM_OBJ_DESTINY_BOND const ANIM_OBJ_MORNING_SUN const ANIM_OBJ_GLIMMER const ANIM_OBJ_MOONLIGHT const ANIM_OBJ_HIDDEN_POWER const ANIM_OBJ_CROSS_CHOP1 const ANIM_OBJ_CROSS_CHOP2 const ANIM_OBJ_SANDSTORM const ANIM_OBJ_ZAP_CANNON const ANIM_OBJ_SPITE const ANIM_OBJ_CURSE const ANIM_OBJ_PERISH_SONG const ANIM_OBJ_FORESIGHT const ANIM_OBJ_RAPID_SPIN const ANIM_OBJ_SWAGGER const ANIM_OBJ_BELLY_DRUM_HAND const ANIM_OBJ_BELLY_DRUM_NOTE const ANIM_OBJ_MEAN_LOOK const ANIM_OBJ_BETA_PURSUIT const ANIM_OBJ_SHOOTING_SPARKLE const ANIM_OBJ_RAIN const ANIM_OBJ_B0 const ANIM_OBJ_PSYCH_UP const ANIM_OBJ_ANCIENTPOWER const ANIM_OBJ_AEROBLAST const ANIM_OBJ_SHADOW_BALL const ANIM_OBJ_ROCK_SMASH const ANIM_OBJ_FLOWER const ANIM_OBJ_COTTON const ANIM_OBJ_ENEMYFEET_1ROW const ANIM_OBJ_PLAYERHEAD_1ROW const ANIM_OBJ_ENEMYFEET_2ROW const ANIM_OBJ_PLAYERHEAD_2ROW DEF NUM_ANIM_OBJS EQU const_value ; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm) const_def const BATTLEANIMFUNC_NULL const BATTLEANIMFUNC_USER_TO_TARGET const BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR const BATTLEANIMFUNC_MOVE_IN_CIRCLE const BATTLEANIMFUNC_WAVE_TO_TARGET const BATTLEANIMFUNC_THROW_TO_TARGET const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR const BATTLEANIMFUNC_DROP const BATTLEANIMFUNC_USER_TO_TARGET_SPIN const BATTLEANIMFUNC_SHAKE const BATTLEANIMFUNC_FIRE_BLAST const BATTLEANIMFUNC_RAZOR_LEAF const BATTLEANIMFUNC_BUBBLE const BATTLEANIMFUNC_SURF const BATTLEANIMFUNC_SING const BATTLEANIMFUNC_WATER_GUN const BATTLEANIMFUNC_EMBER const BATTLEANIMFUNC_POWDER const BATTLEANIMFUNC_POKEBALL const BATTLEANIMFUNC_POKEBALL_BLOCKED const BATTLEANIMFUNC_RECOVER const BATTLEANIMFUNC_THUNDER_WAVE const BATTLEANIMFUNC_CLAMP_ENCORE const BATTLEANIMFUNC_BITE const BATTLEANIMFUNC_SOLAR_BEAM const BATTLEANIMFUNC_GUST const BATTLEANIMFUNC_RAZOR_WIND const BATTLEANIMFUNC_KICK const BATTLEANIMFUNC_ABSORB const BATTLEANIMFUNC_EGG const BATTLEANIMFUNC_MOVE_UP const BATTLEANIMFUNC_WRAP const BATTLEANIMFUNC_LEECH_SEED const BATTLEANIMFUNC_SOUND const BATTLEANIMFUNC_CONFUSE_RAY const BATTLEANIMFUNC_DIZZY const BATTLEANIMFUNC_AMNESIA const BATTLEANIMFUNC_FLOAT_UP const BATTLEANIMFUNC_DIG const BATTLEANIMFUNC_STRING const BATTLEANIMFUNC_PARALYZED const BATTLEANIMFUNC_SPIRAL_DESCENT const BATTLEANIMFUNC_POISON_GAS const BATTLEANIMFUNC_HORN const BATTLEANIMFUNC_NEEDLE const BATTLEANIMFUNC_PETAL_DANCE const BATTLEANIMFUNC_THIEF_PAYDAY const BATTLEANIMFUNC_ABSORB_CIRCLE const BATTLEANIMFUNC_BONEMERANG const BATTLEANIMFUNC_SHINY const BATTLEANIMFUNC_SKY_ATTACK const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL const BATTLEANIMFUNC_PRESENT_SMOKESCREEN const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS const BATTLEANIMFUNC_SPEED_LINE const BATTLEANIMFUNC_SLUDGE const BATTLEANIMFUNC_METRONOME_HAND const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH const BATTLEANIMFUNC_AGILITY const BATTLEANIMFUNC_SACRED_FIRE const BATTLEANIMFUNC_SAFEGUARD_PROTECT const BATTLEANIMFUNC_LOCK_ON_MIND_READER const BATTLEANIMFUNC_SPIKES const BATTLEANIMFUNC_HEAL_BELL_NOTES const BATTLEANIMFUNC_BATON_PASS const BATTLEANIMFUNC_CONVERSION const BATTLEANIMFUNC_ENCORE_BELLY_DRUM const BATTLEANIMFUNC_SWAGGER_MORNING_SUN const BATTLEANIMFUNC_HIDDEN_POWER const BATTLEANIMFUNC_CURSE const BATTLEANIMFUNC_PERISH_SONG const BATTLEANIMFUNC_RAPID_SPIN const BATTLEANIMFUNC_BETA_PURSUIT const BATTLEANIMFUNC_RAIN_SANDSTORM const BATTLEANIMFUNC_ANIM_OBJ_B0 const BATTLEANIMFUNC_PSYCH_UP const BATTLEANIMFUNC_ANCIENT_POWER const BATTLEANIMFUNC_ROCK_SMASH const BATTLEANIMFUNC_COTTON DEF NUM_BATTLEANIMFUNCS EQU const_value ; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm) const_def const BATTLEANIMFRAMESET_00 const BATTLEANIMFRAMESET_01 const BATTLEANIMFRAMESET_02 const BATTLEANIMFRAMESET_03 const BATTLEANIMFRAMESET_04 const BATTLEANIMFRAMESET_05 const BATTLEANIMFRAMESET_06 const BATTLEANIMFRAMESET_07 const BATTLEANIMFRAMESET_08 const BATTLEANIMFRAMESET_09 const BATTLEANIMFRAMESET_0A const BATTLEANIMFRAMESET_0B const BATTLEANIMFRAMESET_0C const BATTLEANIMFRAMESET_0D const BATTLEANIMFRAMESET_0E const BATTLEANIMFRAMESET_0F const BATTLEANIMFRAMESET_10 const BATTLEANIMFRAMESET_11 const BATTLEANIMFRAMESET_12 const BATTLEANIMFRAMESET_13 const BATTLEANIMFRAMESET_14 const BATTLEANIMFRAMESET_15 const BATTLEANIMFRAMESET_16 const BATTLEANIMFRAMESET_17 const BATTLEANIMFRAMESET_18 const BATTLEANIMFRAMESET_19 const BATTLEANIMFRAMESET_1A const BATTLEANIMFRAMESET_1B const BATTLEANIMFRAMESET_1C const BATTLEANIMFRAMESET_1D const BATTLEANIMFRAMESET_1E const BATTLEANIMFRAMESET_1F const BATTLEANIMFRAMESET_20 const BATTLEANIMFRAMESET_21 const BATTLEANIMFRAMESET_22 const BATTLEANIMFRAMESET_23 const BATTLEANIMFRAMESET_24 const BATTLEANIMFRAMESET_25 const BATTLEANIMFRAMESET_26 const BATTLEANIMFRAMESET_27 const BATTLEANIMFRAMESET_28 const BATTLEANIMFRAMESET_29 const BATTLEANIMFRAMESET_2A const BATTLEANIMFRAMESET_2B const BATTLEANIMFRAMESET_2C const BATTLEANIMFRAMESET_2D const BATTLEANIMFRAMESET_2E const BATTLEANIMFRAMESET_2F const BATTLEANIMFRAMESET_30 const BATTLEANIMFRAMESET_31 const BATTLEANIMFRAMESET_32 const BATTLEANIMFRAMESET_33 const BATTLEANIMFRAMESET_34 const BATTLEANIMFRAMESET_35 const BATTLEANIMFRAMESET_36 const BATTLEANIMFRAMESET_37 const BATTLEANIMFRAMESET_38 const BATTLEANIMFRAMESET_39 const BATTLEANIMFRAMESET_3A const BATTLEANIMFRAMESET_3B const BATTLEANIMFRAMESET_3C const BATTLEANIMFRAMESET_3D const BATTLEANIMFRAMESET_3E const BATTLEANIMFRAMESET_3F const BATTLEANIMFRAMESET_40 const BATTLEANIMFRAMESET_41 const BATTLEANIMFRAMESET_42 const BATTLEANIMFRAMESET_43 const BATTLEANIMFRAMESET_44 const BATTLEANIMFRAMESET_45 const BATTLEANIMFRAMESET_46 const BATTLEANIMFRAMESET_47 const BATTLEANIMFRAMESET_48 const BATTLEANIMFRAMESET_49 const BATTLEANIMFRAMESET_4A const BATTLEANIMFRAMESET_4B const BATTLEANIMFRAMESET_4C const BATTLEANIMFRAMESET_4D const BATTLEANIMFRAMESET_4E const BATTLEANIMFRAMESET_4F const BATTLEANIMFRAMESET_50 const BATTLEANIMFRAMESET_51 const BATTLEANIMFRAMESET_52 const BATTLEANIMFRAMESET_53 const BATTLEANIMFRAMESET_54 const BATTLEANIMFRAMESET_55 const BATTLEANIMFRAMESET_56 const BATTLEANIMFRAMESET_57 const BATTLEANIMFRAMESET_58 const BATTLEANIMFRAMESET_59 const BATTLEANIMFRAMESET_5A const BATTLEANIMFRAMESET_5B const BATTLEANIMFRAMESET_5C const BATTLEANIMFRAMESET_5D const BATTLEANIMFRAMESET_5E const BATTLEANIMFRAMESET_5F const BATTLEANIMFRAMESET_60 const BATTLEANIMFRAMESET_61 const BATTLEANIMFRAMESET_62 const BATTLEANIMFRAMESET_63 const BATTLEANIMFRAMESET_64 const BATTLEANIMFRAMESET_65 const BATTLEANIMFRAMESET_66 const BATTLEANIMFRAMESET_67 const BATTLEANIMFRAMESET_68 const BATTLEANIMFRAMESET_69 const BATTLEANIMFRAMESET_6A const BATTLEANIMFRAMESET_6B const BATTLEANIMFRAMESET_6C const BATTLEANIMFRAMESET_6D const BATTLEANIMFRAMESET_6E const BATTLEANIMFRAMESET_6F const BATTLEANIMFRAMESET_70 const BATTLEANIMFRAMESET_71 const BATTLEANIMFRAMESET_72 const BATTLEANIMFRAMESET_73 const BATTLEANIMFRAMESET_74 const BATTLEANIMFRAMESET_75 const BATTLEANIMFRAMESET_76 const BATTLEANIMFRAMESET_77 const BATTLEANIMFRAMESET_78 const BATTLEANIMFRAMESET_79 const BATTLEANIMFRAMESET_7A const BATTLEANIMFRAMESET_7B const BATTLEANIMFRAMESET_7C const BATTLEANIMFRAMESET_7D const BATTLEANIMFRAMESET_7E const BATTLEANIMFRAMESET_7F const BATTLEANIMFRAMESET_80 const BATTLEANIMFRAMESET_81 const BATTLEANIMFRAMESET_82 const BATTLEANIMFRAMESET_83 const BATTLEANIMFRAMESET_84 const BATTLEANIMFRAMESET_85 const BATTLEANIMFRAMESET_86 const BATTLEANIMFRAMESET_87 const BATTLEANIMFRAMESET_88 const BATTLEANIMFRAMESET_89 const BATTLEANIMFRAMESET_8A const BATTLEANIMFRAMESET_8B const BATTLEANIMFRAMESET_8C const BATTLEANIMFRAMESET_8D const BATTLEANIMFRAMESET_8E const BATTLEANIMFRAMESET_8F const BATTLEANIMFRAMESET_90 const BATTLEANIMFRAMESET_91 const BATTLEANIMFRAMESET_92 const BATTLEANIMFRAMESET_93 const BATTLEANIMFRAMESET_94 const BATTLEANIMFRAMESET_95 const BATTLEANIMFRAMESET_96 const BATTLEANIMFRAMESET_97 const BATTLEANIMFRAMESET_98 const BATTLEANIMFRAMESET_99 const BATTLEANIMFRAMESET_9A const BATTLEANIMFRAMESET_9B const BATTLEANIMFRAMESET_9C const BATTLEANIMFRAMESET_9D const BATTLEANIMFRAMESET_9E const BATTLEANIMFRAMESET_9F const BATTLEANIMFRAMESET_A0 const BATTLEANIMFRAMESET_A1 const BATTLEANIMFRAMESET_A2 const BATTLEANIMFRAMESET_A3 const BATTLEANIMFRAMESET_A4 const BATTLEANIMFRAMESET_A5 const BATTLEANIMFRAMESET_A6 const BATTLEANIMFRAMESET_A7 const BATTLEANIMFRAMESET_A8 const BATTLEANIMFRAMESET_A9 const BATTLEANIMFRAMESET_AA const BATTLEANIMFRAMESET_AB const BATTLEANIMFRAMESET_AC const BATTLEANIMFRAMESET_AD const BATTLEANIMFRAMESET_AE const BATTLEANIMFRAMESET_AF const BATTLEANIMFRAMESET_B0 const BATTLEANIMFRAMESET_B1 const BATTLEANIMFRAMESET_B2 const BATTLEANIMFRAMESET_B3 const BATTLEANIMFRAMESET_B4 const BATTLEANIMFRAMESET_B5 const BATTLEANIMFRAMESET_B6 const BATTLEANIMFRAMESET_B7 const BATTLEANIMFRAMESET_B8 DEF NUM_BATTLEANIMFRAMESETS EQU const_value ; BattleAnimOAMData indexes (see data/battle_anims/oam.asm) const_def const BATTLEANIMOAMSET_00 const BATTLEANIMOAMSET_01 const BATTLEANIMOAMSET_02 const BATTLEANIMOAMSET_03 const BATTLEANIMOAMSET_04 const BATTLEANIMOAMSET_05 const BATTLEANIMOAMSET_06 const BATTLEANIMOAMSET_07 const BATTLEANIMOAMSET_08 const BATTLEANIMOAMSET_09 const BATTLEANIMOAMSET_0A const BATTLEANIMOAMSET_0B const BATTLEANIMOAMSET_0C const BATTLEANIMOAMSET_0D const BATTLEANIMOAMSET_0E const BATTLEANIMOAMSET_0F const BATTLEANIMOAMSET_10 const BATTLEANIMOAMSET_11 const BATTLEANIMOAMSET_12 const BATTLEANIMOAMSET_13 const BATTLEANIMOAMSET_14 const BATTLEANIMOAMSET_15 const BATTLEANIMOAMSET_16 const BATTLEANIMOAMSET_17 const BATTLEANIMOAMSET_18 const BATTLEANIMOAMSET_19 const BATTLEANIMOAMSET_1A const BATTLEANIMOAMSET_1B const BATTLEANIMOAMSET_1C const BATTLEANIMOAMSET_1D const BATTLEANIMOAMSET_1E const BATTLEANIMOAMSET_1F const BATTLEANIMOAMSET_20 const BATTLEANIMOAMSET_21 const BATTLEANIMOAMSET_22 const BATTLEANIMOAMSET_23 const BATTLEANIMOAMSET_24 const BATTLEANIMOAMSET_25 const BATTLEANIMOAMSET_26 const BATTLEANIMOAMSET_27 const BATTLEANIMOAMSET_28 const BATTLEANIMOAMSET_29 const BATTLEANIMOAMSET_2A const BATTLEANIMOAMSET_2B const BATTLEANIMOAMSET_2C const BATTLEANIMOAMSET_2D const BATTLEANIMOAMSET_2E const BATTLEANIMOAMSET_2F const BATTLEANIMOAMSET_30 const BATTLEANIMOAMSET_31 const BATTLEANIMOAMSET_32 const BATTLEANIMOAMSET_33 const BATTLEANIMOAMSET_34 const BATTLEANIMOAMSET_35 const BATTLEANIMOAMSET_36 const BATTLEANIMOAMSET_37 const BATTLEANIMOAMSET_38 const BATTLEANIMOAMSET_39 const BATTLEANIMOAMSET_3A const BATTLEANIMOAMSET_3B const BATTLEANIMOAMSET_3C const BATTLEANIMOAMSET_3D const BATTLEANIMOAMSET_3E const BATTLEANIMOAMSET_3F const BATTLEANIMOAMSET_40 const BATTLEANIMOAMSET_41 const BATTLEANIMOAMSET_42 const BATTLEANIMOAMSET_43 const BATTLEANIMOAMSET_44 const BATTLEANIMOAMSET_45 const BATTLEANIMOAMSET_46 const BATTLEANIMOAMSET_47 const BATTLEANIMOAMSET_48 const BATTLEANIMOAMSET_49 const BATTLEANIMOAMSET_4A const BATTLEANIMOAMSET_4B const BATTLEANIMOAMSET_4C const BATTLEANIMOAMSET_4D const BATTLEANIMOAMSET_4E const BATTLEANIMOAMSET_4F const BATTLEANIMOAMSET_50 const BATTLEANIMOAMSET_51 const BATTLEANIMOAMSET_52 const BATTLEANIMOAMSET_53 const BATTLEANIMOAMSET_54 const BATTLEANIMOAMSET_55 const BATTLEANIMOAMSET_56 const BATTLEANIMOAMSET_57 const BATTLEANIMOAMSET_58 const BATTLEANIMOAMSET_59 const BATTLEANIMOAMSET_5A const BATTLEANIMOAMSET_5B const BATTLEANIMOAMSET_5C const BATTLEANIMOAMSET_5D const BATTLEANIMOAMSET_5E const BATTLEANIMOAMSET_5F const BATTLEANIMOAMSET_60 const BATTLEANIMOAMSET_61 const BATTLEANIMOAMSET_62 const BATTLEANIMOAMSET_63 const BATTLEANIMOAMSET_64 const BATTLEANIMOAMSET_65 const BATTLEANIMOAMSET_66 const BATTLEANIMOAMSET_67 const BATTLEANIMOAMSET_68 const BATTLEANIMOAMSET_69 const BATTLEANIMOAMSET_6A const BATTLEANIMOAMSET_6B const BATTLEANIMOAMSET_6C const BATTLEANIMOAMSET_6D const BATTLEANIMOAMSET_6E const BATTLEANIMOAMSET_6F const BATTLEANIMOAMSET_70 const BATTLEANIMOAMSET_71 const BATTLEANIMOAMSET_72 const BATTLEANIMOAMSET_73 const BATTLEANIMOAMSET_74 const BATTLEANIMOAMSET_75 const BATTLEANIMOAMSET_76 const BATTLEANIMOAMSET_77 const BATTLEANIMOAMSET_78 const BATTLEANIMOAMSET_79 const BATTLEANIMOAMSET_7A const BATTLEANIMOAMSET_7B const BATTLEANIMOAMSET_7C const BATTLEANIMOAMSET_7D const BATTLEANIMOAMSET_7E const BATTLEANIMOAMSET_7F const BATTLEANIMOAMSET_80 const BATTLEANIMOAMSET_81 const BATTLEANIMOAMSET_82 const BATTLEANIMOAMSET_83 const BATTLEANIMOAMSET_84 const BATTLEANIMOAMSET_85 const BATTLEANIMOAMSET_86 const BATTLEANIMOAMSET_87 const BATTLEANIMOAMSET_88 const BATTLEANIMOAMSET_89 const BATTLEANIMOAMSET_8A const BATTLEANIMOAMSET_8B const BATTLEANIMOAMSET_8C const BATTLEANIMOAMSET_8D const BATTLEANIMOAMSET_8E const BATTLEANIMOAMSET_8F const BATTLEANIMOAMSET_90 const BATTLEANIMOAMSET_91 const BATTLEANIMOAMSET_92 const BATTLEANIMOAMSET_93 const BATTLEANIMOAMSET_94 const BATTLEANIMOAMSET_95 const BATTLEANIMOAMSET_96 const BATTLEANIMOAMSET_97 const BATTLEANIMOAMSET_98 const BATTLEANIMOAMSET_99 const BATTLEANIMOAMSET_9A const BATTLEANIMOAMSET_9B const BATTLEANIMOAMSET_9C const BATTLEANIMOAMSET_9D const BATTLEANIMOAMSET_9E const BATTLEANIMOAMSET_9F const BATTLEANIMOAMSET_A0 const BATTLEANIMOAMSET_A1 const BATTLEANIMOAMSET_A2 const BATTLEANIMOAMSET_A3 const BATTLEANIMOAMSET_A4 const BATTLEANIMOAMSET_A5 const BATTLEANIMOAMSET_A6 const BATTLEANIMOAMSET_A7 const BATTLEANIMOAMSET_A8 const BATTLEANIMOAMSET_A9 const BATTLEANIMOAMSET_AA const BATTLEANIMOAMSET_AB const BATTLEANIMOAMSET_AC const BATTLEANIMOAMSET_AD const BATTLEANIMOAMSET_AE const BATTLEANIMOAMSET_AF const BATTLEANIMOAMSET_B0 const BATTLEANIMOAMSET_B1 const BATTLEANIMOAMSET_B2 const BATTLEANIMOAMSET_B3 const BATTLEANIMOAMSET_B4 const BATTLEANIMOAMSET_B5 const BATTLEANIMOAMSET_B6 const BATTLEANIMOAMSET_B7 const BATTLEANIMOAMSET_B8 const BATTLEANIMOAMSET_B9 const BATTLEANIMOAMSET_BA const BATTLEANIMOAMSET_BB const BATTLEANIMOAMSET_BC const BATTLEANIMOAMSET_BD const BATTLEANIMOAMSET_BE const BATTLEANIMOAMSET_BF const BATTLEANIMOAMSET_C0 const BATTLEANIMOAMSET_C1 const BATTLEANIMOAMSET_C2 const BATTLEANIMOAMSET_C3 const BATTLEANIMOAMSET_C4 const BATTLEANIMOAMSET_C5 const BATTLEANIMOAMSET_C6 const BATTLEANIMOAMSET_C7 const BATTLEANIMOAMSET_C8 const BATTLEANIMOAMSET_C9 const BATTLEANIMOAMSET_CA const BATTLEANIMOAMSET_CB const BATTLEANIMOAMSET_CC const BATTLEANIMOAMSET_CD const BATTLEANIMOAMSET_CE const BATTLEANIMOAMSET_CF const BATTLEANIMOAMSET_D0 const BATTLEANIMOAMSET_D1 const BATTLEANIMOAMSET_D2 const BATTLEANIMOAMSET_D3 const BATTLEANIMOAMSET_D4 const BATTLEANIMOAMSET_D5 const BATTLEANIMOAMSET_D6 const BATTLEANIMOAMSET_D7 DEF NUM_BATTLEANIMOAMSETS EQU const_value ; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm) const_def 1 const ANIM_BG_FLASH_INVERTED const ANIM_BG_FLASH_WHITE const ANIM_BG_WHITE_HUES const ANIM_BG_BLACK_HUES const ANIM_BG_ALTERNATE_HUES const ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW const ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW const ANIM_BG_CYCLE_BGPALS_INVERTED const ANIM_BG_HIDE_MON const ANIM_BG_SHOW_MON const ANIM_BG_ENTER_MON const ANIM_BG_RETURN_MON const ANIM_BG_SURF const ANIM_BG_WHIRLPOOL const ANIM_BG_TELEPORT const ANIM_BG_NIGHT_SHADE const ANIM_BG_BATTLEROBJ_1ROW const ANIM_BG_BATTLEROBJ_2ROW const ANIM_BG_DOUBLE_TEAM const ANIM_BG_ACID_ARMOR const ANIM_BG_RAPID_FLASH const ANIM_BG_FADE_MON_TO_LIGHT const ANIM_BG_FADE_MON_TO_BLACK const ANIM_BG_FADE_MON_TO_LIGHT_REPEATING const ANIM_BG_FADE_MON_TO_BLACK_REPEATING const ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING const ANIM_BG_FLASH_MON_REPEATING const ANIM_BG_FADE_MONS_TO_BLACK_REPEATING const ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK const ANIM_BG_FADE_MON_FROM_WHITE const ANIM_BG_SHAKE_SCREEN_X const ANIM_BG_SHAKE_SCREEN_Y const ANIM_BG_WITHDRAW const ANIM_BG_BOUNCE_DOWN const ANIM_BG_DIG const ANIM_BG_TACKLE const ANIM_BG_BODY_SLAM const ANIM_BG_WOBBLE_MON const ANIM_BG_REMOVE_MON const ANIM_BG_WAVE_DEFORM_MON const ANIM_BG_PSYCHIC const ANIM_BG_BETA_SEND_OUT_MON1 const ANIM_BG_BETA_SEND_OUT_MON2 const ANIM_BG_FLAIL const ANIM_BG_BETA_PURSUIT const ANIM_BG_ROLLOUT const ANIM_BG_VITAL_THROW const ANIM_BG_START_WATER const ANIM_BG_WATER const ANIM_BG_END_WATER const ANIM_BG_VIBRATE_MON const ANIM_BG_WOBBLE_PLAYER const ANIM_BG_WOBBLE_SCREEN DEF NUM_ANIM_BGS EQU const_value - 1 ; wBattleAnimTileDict keys (see wram.asm) ; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm) const_def 1 const ANIM_GFX_HIT const ANIM_GFX_CUT const ANIM_GFX_FIRE const ANIM_GFX_WATER const ANIM_GFX_LIGHTNING const ANIM_GFX_PLANT const ANIM_GFX_SMOKE const ANIM_GFX_EXPLOSION const ANIM_GFX_ROCKS const ANIM_GFX_ICE const ANIM_GFX_POKE_BALL const ANIM_GFX_POISON const ANIM_GFX_BUBBLE const ANIM_GFX_NOISE const ANIM_GFX_POWDER const ANIM_GFX_BEAM const ANIM_GFX_SPEED const ANIM_GFX_CHARGE const ANIM_GFX_WIND const ANIM_GFX_WHIP const ANIM_GFX_EGG const ANIM_GFX_ROPE const ANIM_GFX_PSYCHIC const ANIM_GFX_REFLECT const ANIM_GFX_STATUS const ANIM_GFX_SAND const ANIM_GFX_WEB const ANIM_GFX_HAZE const ANIM_GFX_HORN const ANIM_GFX_FLOWER const ANIM_GFX_MISC const ANIM_GFX_SKY_ATTACK const ANIM_GFX_GLOBE const ANIM_GFX_SHAPES const ANIM_GFX_OBJECTS const ANIM_GFX_SHINE const ANIM_GFX_ANGELS const ANIM_GFX_WAVE const ANIM_GFX_AEROBLAST const ANIM_GFX_PLAYERHEAD const ANIM_GFX_ENEMYFEET DEF NUM_ANIM_GFX EQU const_value - 1 ; battle_bg_effect struct members (see macros/wram.asm) rsreset DEF BG_EFFECT_STRUCT_FUNCTION rb DEF BG_EFFECT_STRUCT_JT_INDEX rb DEF BG_EFFECT_STRUCT_BATTLE_TURN rb DEF BG_EFFECT_STRUCT_PARAM rb DEF BG_EFFECT_STRUCT_LENGTH EQU _RS DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects ; anim_bgeffect battle turn values for some effects const_def const BG_EFFECT_TARGET ; 0 const BG_EFFECT_USER ; 1 ; battle palettes const_def const PAL_BATTLE_BG_PLAYER ; 0 const PAL_BATTLE_BG_ENEMY ; 1 const PAL_BATTLE_BG_ENEMY_HP ; 2 const PAL_BATTLE_BG_PLAYER_HP ; 3 const PAL_BATTLE_BG_EXP ; 4 const PAL_BATTLE_BG_5 ; 5 const PAL_BATTLE_BG_6 ; 6 const PAL_BATTLE_BG_TEXT ; 7 ; animation object palettes const_def const PAL_BATTLE_OB_ENEMY ; 0 const PAL_BATTLE_OB_PLAYER ; 1 const PAL_BATTLE_OB_GRAY ; 2 const PAL_BATTLE_OB_YELLOW ; 3 const PAL_BATTLE_OB_RED ; 4 const PAL_BATTLE_OB_GREEN ; 5 const PAL_BATTLE_OB_BLUE ; 6 const PAL_BATTLE_OB_BROWN ; 7