shithub: pokecrystal

Download patch

ref: 41d5ea0482f4ef577df600d2d8b5cad70f74a396
parent: 4c239a6f65bb995be8f400c05f0c9cb38beae326
author: Rangi <35663410+Rangi42@users.noreply.github.com>
date: Mon Sep 12 05:15:44 EDT 2022

Rename the `object_struct` field labels and constants (#1005)

Fixes #990

--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -1,43 +1,43 @@
 ; object_struct members (see macros/ram.asm)
 rsreset
-DEF OBJECT_SPRITE              rb ; 00
-DEF OBJECT_MAP_OBJECT_INDEX    rb ; 01
-DEF OBJECT_SPRITE_TILE         rb ; 02
-DEF OBJECT_MOVEMENTTYPE        rb ; 03
-DEF OBJECT_FLAGS1              rb ; 04
-DEF OBJECT_FLAGS2              rb ; 05
-DEF OBJECT_PALETTE             rb ; 06
-DEF OBJECT_DIRECTION_WALKING   rb ; 07
-DEF OBJECT_FACING              rb ; 08
-DEF OBJECT_STEP_TYPE           rb ; 09
-DEF OBJECT_STEP_DURATION       rb ; 0a
-DEF OBJECT_ACTION              rb ; 0b
-DEF OBJECT_STEP_FRAME          rb ; 0c
-DEF OBJECT_FACING_STEP         rb ; 0d
-DEF OBJECT_NEXT_TILE           rb ; 0e
-DEF OBJECT_STANDING_TILE       rb ; 0f
-DEF OBJECT_NEXT_MAP_X          rb ; 10
-DEF OBJECT_NEXT_MAP_Y          rb ; 11
-DEF OBJECT_MAP_X               rb ; 12
-DEF OBJECT_MAP_Y               rb ; 13
-DEF OBJECT_INIT_X              rb ; 14
-DEF OBJECT_INIT_Y              rb ; 15
-DEF OBJECT_RADIUS              rb ; 16
-DEF OBJECT_SPRITE_X            rb ; 17
-DEF OBJECT_SPRITE_Y            rb ; 18
-DEF OBJECT_SPRITE_X_OFFSET     rb ; 19
-DEF OBJECT_SPRITE_Y_OFFSET     rb ; 1a
-DEF OBJECT_MOVEMENT_BYTE_INDEX rb ; 1b
-DEF OBJECT_1C                  rb ; 1c
-DEF OBJECT_1D                  rb ; 1d
-DEF OBJECT_1E                  rb ; 1e
-DEF OBJECT_1F                  rb ; 1f
-DEF OBJECT_RANGE               rb ; 20
-                               rb_skip 7
+DEF OBJECT_SPRITE           rb ; 00
+DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
+DEF OBJECT_SPRITE_TILE      rb ; 02
+DEF OBJECT_MOVEMENT_TYPE    rb ; 03
+DEF OBJECT_FLAGS1           rb ; 04
+DEF OBJECT_FLAGS2           rb ; 05
+DEF OBJECT_PALETTE          rb ; 06
+DEF OBJECT_WALKING          rb ; 07
+DEF OBJECT_DIRECTION        rb ; 08
+DEF OBJECT_STEP_TYPE        rb ; 09
+DEF OBJECT_STEP_DURATION    rb ; 0a
+DEF OBJECT_ACTION           rb ; 0b
+DEF OBJECT_STEP_FRAME       rb ; 0c
+DEF OBJECT_FACING           rb ; 0d
+DEF OBJECT_TILE             rb ; 0e
+DEF OBJECT_LAST_TILE        rb ; 0f
+DEF OBJECT_MAP_X            rb ; 10
+DEF OBJECT_MAP_Y            rb ; 11
+DEF OBJECT_LAST_MAP_X       rb ; 12
+DEF OBJECT_LAST_MAP_Y       rb ; 13
+DEF OBJECT_INIT_X           rb ; 14
+DEF OBJECT_INIT_Y           rb ; 15
+DEF OBJECT_RADIUS           rb ; 16
+DEF OBJECT_SPRITE_X         rb ; 17
+DEF OBJECT_SPRITE_Y         rb ; 18
+DEF OBJECT_SPRITE_X_OFFSET  rb ; 19
+DEF OBJECT_SPRITE_Y_OFFSET  rb ; 1a
+DEF OBJECT_MOVEMENT_INDEX   rb ; 1b
+DEF OBJECT_STEP_INDEX       rb ; 1c
+DEF OBJECT_1D               rb ; 1d
+DEF OBJECT_1E               rb ; 1e
+DEF OBJECT_JUMP_HEIGHT      rb ; 1f
+DEF OBJECT_RANGE            rb ; 20
+                            rb_skip 7
 DEF OBJECT_LENGTH EQU _RS
 DEF NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
 
-; object_struct OBJECT_FACING values
+; object_struct OBJECT_DIRECTION values
 DEF OW_DOWN  EQU DOWN  << 2
 DEF OW_UP    EQU UP    << 2
 DEF OW_LEFT  EQU LEFT  << 2
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -145,13 +145,14 @@
 DEF NUM_OBJECT_TYPES EQU const_value
 
 ; command queue members
-DEF CMDQUEUE_TYPE  EQU 0
-DEF CMDQUEUE_ADDR  EQU 1
-DEF CMDQUEUE_02    EQU 2
-DEF CMDQUEUE_03    EQU 3
-DEF CMDQUEUE_04    EQU 4
-DEF CMDQUEUE_05    EQU 5
-DEF CMDQUEUE_ENTRY_SIZE EQU 6
+rsreset
+DEF CMDQUEUE_TYPE            rb
+DEF CMDQUEUE_ADDR            rb
+DEF CMDQUEUE_02              rb
+DEF CMDQUEUE_03              rb
+DEF CMDQUEUE_04              rb
+DEF CMDQUEUE_JUMPTABLE_INDEX rb
+DEF CMDQUEUE_ENTRY_SIZE EQU _RS
 DEF CMDQUEUE_CAPACITY EQU 4
 
 ; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm)
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -2074,7 +2074,7 @@
  	ld d, 0
  	ld hl, .EdgeWarps
  	add hl, de
- 	ld a, [wPlayerStandingTile]
+ 	ld a, [wPlayerTile]
  	cp [hl]
  	jr nz, .not_warp
 
--- a/engine/events/field_moves.asm
+++ b/engine/events/field_moves.asm
@@ -234,12 +234,12 @@
 
 Cut_GetLeafSpawnCoords:
 	ld de, 0
-	ld a, [wMetatileStandingX]
+	ld a, [wPlayerMetatileX]
 	bit 0, a
 	jr z, .left_side
 	set 0, e
 .left_side
-	ld a, [wMetatileStandingY]
+	ld a, [wPlayerMetatileY]
 	bit 0, a
 	jr z, .top_side
 	set 1, e
--- a/engine/events/overworld.asm
+++ b/engine/events/overworld.asm
@@ -686,7 +686,7 @@
 .CheckContinueWaterfall:
 	xor a
 	ld [wScriptVar], a
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call CheckWaterfallTile
 	ret z
 	farcall StubbedTrainerRankings_Waterfall
@@ -1693,7 +1693,7 @@
 	jr .nope
 
 .ok
-	call GetPlayerStandingTile
+	call GetPlayerTile
 	and $f ; lo nybble only
 	jr nz, .nope ; not FLOOR_TILE
 	xor a
--- a/engine/overworld/cmd_queue.asm
+++ b/engine/overworld/cmd_queue.asm
@@ -135,7 +135,7 @@
 	dba CmdQueue_Type4
 
 CmdQueues_AnonJumptable:
-	ld hl, CMDQUEUE_05
+	ld hl, CMDQUEUE_JUMPTABLE_INDEX
 	add hl, bc
 	ld a, [hl]
 	pop hl
@@ -143,13 +143,13 @@
 	ret
 
 CmdQueues_IncAnonJumptableIndex:
-	ld hl, CMDQUEUE_05
+	ld hl, CMDQUEUE_JUMPTABLE_INDEX
 	add hl, bc
 	inc [hl]
 	ret
 
 CmdQueues_DecAnonJumptableIndex:
-	ld hl, CMDQUEUE_05
+	ld hl, CMDQUEUE_JUMPTABLE_INDEX
 	add hl, bc
 	dec [hl]
 	ret
@@ -241,7 +241,7 @@
 .PlayerNotFacingDown:
 	ld a, $7f
 	ld [wd173], a
-	ld hl, CMDQUEUE_05
+	ld hl, CMDQUEUE_JUMPTABLE_INDEX
 	add hl, bc
 	ld [hl], 0
 	ret
@@ -266,19 +266,19 @@
 	and a
 	jr z, .next
 
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, de
 	ld a, [hl]
 	cp SPRITEMOVEDATA_STRENGTH_BOULDER
 	jr nz, .next
 
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, de
 	ld a, [hl]
 	call CheckPitTile
 	jr nz, .next
 
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, de
 	ld a, [hl]
 	cp STANDING
--- a/engine/overworld/events.asm
+++ b/engine/overworld/events.asm
@@ -349,7 +349,7 @@
 	ret
 
 .warp_tile
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call CheckPitTile
 	jr nz, .not_pit
 	ld a, PLAYEREVENT_FALL
@@ -1191,7 +1191,7 @@
 	jr nc, .no
 
 .ice_check
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call CheckIceTile
 	jr z, .no
 	scf
@@ -1262,7 +1262,7 @@
 	ret
 
 TryWildEncounter_BugContest:
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call CheckSuperTallGrassTile
 	ld b, 40 percent
 	jr z, .ok
--- a/engine/overworld/load_map_part.asm
+++ b/engine/overworld/load_map_part.asm
@@ -1,6 +1,6 @@
 _LoadMapPart::
 	ld hl, wSurroundingTiles
-	ld a, [wMetatileStandingY]
+	ld a, [wPlayerMetatileY]
 	and a
 	jr z, .top_row
 	ld bc, SURROUNDING_WIDTH * 2
@@ -7,7 +7,7 @@
 	add hl, bc
 
 .top_row
-	ld a, [wMetatileStandingX]
+	ld a, [wPlayerMetatileX]
 	and a
 	jr z, .left_column
 	inc hl
--- a/engine/overworld/map_object_action.asm
+++ b/engine/overworld/map_object_action.asm
@@ -22,7 +22,7 @@
 	assert_table_length NUM_OBJECT_ACTIONS
 
 SetFacingStanding:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -30,13 +30,13 @@
 SetFacingCurrent:
 	call GetSpriteDirection
 	or FACING_STEP_DOWN_0 ; useless
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
 
 SetFacingStandAction:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld a, [hl]
 	and 1
@@ -64,7 +64,7 @@
 	call GetSpriteDirection
 	or FACING_STEP_DOWN_0 ; useless
 	or d
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
@@ -90,7 +90,7 @@
 	call GetSpriteDirection
 	or FACING_STEP_DOWN_0 ; useless
 	or d
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
@@ -115,7 +115,7 @@
 	call GetSpriteDirection
 	or FACING_STEP_DOWN_0 ; useless
 	or d
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
@@ -122,11 +122,11 @@
 
 SetFacingCounterclockwiseSpin:
 	call CounterclockwiseSpinAction
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld a, [hl]
 	or FACING_STEP_DOWN_0 ; useless
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
@@ -169,7 +169,7 @@
 	ld hl, .facings
 	add hl, de
 	ld a, [hl]
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld [hl], a
 	ret
@@ -185,25 +185,25 @@
 	rrca
 	rrca
 	add FACING_FISH_DOWN
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
 
 SetFacingShadow:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], FACING_SHADOW
 	ret
 
 SetFacingEmote:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], FACING_EMOTE
 	ret
 
 SetFacingBigDollSym:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], FACING_BIG_DOLL_SYM
 	ret
@@ -217,13 +217,13 @@
 	ld [hl], a
 	and %00001000
 	jr z, SetFacingFreezeBounce
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], FACING_STEP_UP_0
 	ret
 
 SetFacingFreezeBounce:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], FACING_STEP_DOWN_0
 	ret
@@ -238,13 +238,13 @@
 	rrca
 	rrca
 	add FACING_WEIRD_TREE_0
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
 	ret
 
 SetFacingBigDollAsym:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], FACING_BIG_DOLL_ASYM
 	ret
@@ -259,7 +259,7 @@
 	ld d, FACING_BIG_DOLL_ASYM ; asymmetric
 
 .ok
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], d
 	ret
@@ -270,7 +270,7 @@
 	inc [hl]
 	ld a, [hl]
 
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	and 2
 	ld a, FACING_BOULDER_DUST_1
@@ -286,7 +286,7 @@
 	add hl, bc
 	inc [hl]
 	ld a, [hl]
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	and 4
 	ld a, FACING_GRASS_1
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -39,7 +39,7 @@
 	res OBJ_FLAGS2_6, [hl]
 	ld a, [wXCoord]
 	ld e, a
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	add 1
@@ -49,7 +49,7 @@
 	jr nc, .ok
 	ld a, [wYCoord]
 	ld e, a
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	add 1
@@ -182,43 +182,43 @@
 
 INCLUDE "engine/overworld/map_object_action.asm"
 
-CopyNextCoordsTileToStandingCoordsTile:
-	ld hl, OBJECT_NEXT_MAP_X
+CopyCoordsTileToLastCoordsTile:
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_LAST_MAP_X
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_LAST_MAP_Y
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_LAST_TILE
 	add hl, bc
 	ld [hl], a
 	call SetTallGrassFlags
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call UselessAndA
 	ret
 
-CopyStandingCoordsTileToNextCoordsTile:
-	ld hl, OBJECT_MAP_X
+CopyLastCoordsToCoords:
+	ld hl, OBJECT_LAST_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_LAST_MAP_Y
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld [hl], a
 	ret
@@ -228,17 +228,17 @@
 	add hl, bc
 	bit OVERHEAD_F, [hl]
 	jr z, .ok
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call SetTallGrassFlags
 .ok
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call UselessAndA
 	ret c ; never happens
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_LAST_TILE
 	add hl, bc
 	ld a, [hl]
 	call UselessAndA
@@ -270,19 +270,19 @@
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld [hli], a
-	ld [hli], a ; OBJECT_1C
+	ld [hli], a ; OBJECT_STEP_INDEX
 	ld [hli], a ; OBJECT_1D
 	ld [hl], a  ; OBJECT_1E
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
 
 InitStep:
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], a
 	ld hl, OBJECT_FLAGS1
@@ -292,7 +292,7 @@
 	add a
 	add a
 	and %00001100
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld [hl], a
 	; fallthrough
@@ -304,19 +304,19 @@
 	ld [hl], a
 	ld a, d
 	call GetStepVectorSign
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_LAST_MAP_X
 	add hl, bc
 	add [hl]
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld [hl], a
 	ld d, a
 	ld a, e
 	call GetStepVectorSign
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_LAST_MAP_Y
 	add hl, bc
 	add [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld [hl], a
 	ld e, a
@@ -323,7 +323,7 @@
 	push bc
 	call GetCoordTile
 	pop bc
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld [hl], a
 	ret
@@ -344,7 +344,7 @@
 
 GetStepVector:
 ; Return (x, y, duration, speed) in (d, e, a, h).
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	and %00001111
@@ -389,7 +389,7 @@
 	ret    ; -127 to -1
 
 UpdatePlayerStep:
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	and %00000011
@@ -436,26 +436,26 @@
 	ld a, SPRITEMOVEDATA_STANDING_DOWN
 	ret
 
-ObjectMovementByte_ZeroAnonJumptableIndex: ; unreferenced
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+ObjectMovement_ZeroAnonJumptableIndex: ; unreferenced
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld [hl], 0
 	ret
 
-ObjectMovementByte_IncAnonJumptableIndex:
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+ObjectMovement_IncAnonJumptableIndex:
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	inc [hl]
 	ret
 
-ObjectMovementByte_DecAnonJumptableIndex:
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+ObjectMovement_DecAnonJumptableIndex:
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	dec [hl]
 	ret
 
-ObjectMovementByte_AnonJumptable:
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+ObjectMovement_AnonJumptable:
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld a, [hl]
 	pop hl
@@ -462,20 +462,20 @@
 	rst JumpTable
 	ret
 
-Field1c_ZeroAnonJumptableIndex:
-	ld hl, OBJECT_1C
+ObjectStep_ZeroAnonJumptableIndex:
+	ld hl, OBJECT_STEP_INDEX
 	add hl, bc
 	ld [hl], 0
 	ret
 
-Field1c_IncAnonJumptableIndex:
-	ld hl, OBJECT_1C
+ObjectStep_IncAnonJumptableIndex:
+	ld hl, OBJECT_STEP_INDEX
 	add hl, bc
 	inc [hl]
 	ret
 
-Field1c_AnonJumptable:
-	ld hl, OBJECT_1C
+ObjectStep_AnonJumptable:
+	ld hl, OBJECT_STEP_INDEX
 	add hl, bc
 	ld a, [hl]
 	pop hl
@@ -482,32 +482,32 @@
 	rst JumpTable
 	ret
 
-Field1c_GetAnonJumptableIndex: ; unreferenced
-	ld hl, OBJECT_1C
+ObjectStep_GetAnonJumptableIndex: ; unreferenced
+	ld hl, OBJECT_STEP_INDEX
 	add hl, bc
 	ld a, [hl]
 	ret
 
-Field1c_SetAnonJumptableIndex: ; unreferenced
-	ld hl, OBJECT_1C
+ObjectStep_SetAnonJumptableIndex: ; unreferenced
+	ld hl, OBJECT_STEP_INDEX
 	add hl, bc
 	ld [hl], a
 	ret
 
 StepFunction_Reset:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	push bc
 	call GetCoordTile
 	pop bc
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld [hl], a
-	call CopyNextCoordsTileToStandingCoordsTile
+	call CopyCoordsTileToLastCoordsTile
 	call EndSpriteMovement
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
@@ -515,7 +515,7 @@
 	ret
 
 StepFunction_FromMovement:
-	call Field1c_ZeroAnonJumptableIndex
+	call ObjectStep_ZeroAnonJumptableIndex
 	call GetSpriteMovementFunction
 	ld a, [hl]
 	ld hl, .Pointers
@@ -581,13 +581,13 @@
 	call Random
 	ldh a, [hRandomAdd]
 	and %00001100
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld [hl], a
 	jp RandomStepDuration_Slow
 
 MovementFunction_RandomSpinFast:
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld a, [hl]
 	and %00001100
@@ -603,7 +603,7 @@
 	jp RandomStepDuration_Fast
 
 MovementFunction_Standing:
-	call CopyStandingCoordsTileToNextCoordsTile
+	call CopyLastCoordsToCoords
 	call EndSpriteMovement
 	ld hl, OBJECT_ACTION
 	add hl, bc
@@ -614,15 +614,15 @@
 	ret
 
 MovementFunction_ObeyDPad:
-	ld hl, GetPlayerNextMovementByte
+	ld hl, GetPlayerNextMovementIndex
 	jp HandleMovementData
 
 MovementFunction_Indexed1:
-	ld hl, GetIndexedMovementByte1
+	ld hl, GetIndexedMovementIndex1
 	jp HandleMovementData
 
 MovementFunction_Indexed2:
-	ld hl, GetIndexedMovementByte2
+	ld hl, GetIndexedMovementIndex2
 	jp HandleMovementData
 
 MovementFunction_0a:
@@ -635,7 +635,7 @@
 	jp _GetMovementObject
 
 MovementFunction_0d:
-	ld hl, GetPlayerNextMovementByte
+	ld hl, GetPlayerNextMovementIndex
 	jp HandleMovementData
 
 MovementFunction_0e:
@@ -642,21 +642,21 @@
 	jp _GetMovementObject
 
 MovementFunction_Follow:
-	ld hl, GetFollowerNextMovementByte
+	ld hl, GetFollowerNextMovementIndex
 	jp HandleMovementData
 
 MovementFunction_Script:
-	ld hl, GetMovementByte
+	ld hl, GetMovementIndex
 	jp HandleMovementData
 
 MovementFunction_Strength:
-	call ObjectMovementByte_AnonJumptable
+	call ObjectMovement_AnonJumptable
 .anon_dw
 	dw .start
 	dw .stop
 
 .start:
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call CheckPitTile
@@ -684,26 +684,26 @@
 	ret
 
 .ok2
-	call CopyStandingCoordsTileToNextCoordsTile
+	call CopyLastCoordsToCoords
 .ok
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
 
 .on_pit
-	call ObjectMovementByte_IncAnonJumptableIndex
+	call ObjectMovement_IncAnonJumptableIndex
 .stop:
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
 
 MovementFunction_FollowNotExact:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld hl, OBJECT_RANGE
@@ -711,12 +711,12 @@
 	ld a, [hl]
 	push bc
 	call GetObjectStruct
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	cp STANDING
 	jr z, .standing
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_LAST_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -730,7 +730,7 @@
 	jr .done
 
 .equal
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_LAST_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
@@ -743,7 +743,7 @@
 	ld a, 1
 .done
 	ld d, a
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	and %00001100
@@ -753,7 +753,7 @@
 
 .standing
 	pop bc
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
@@ -763,7 +763,7 @@
 
 MovementFunction_BigStanding:
 	call EndSpriteMovement
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
@@ -776,7 +776,7 @@
 
 MovementFunction_Bouncing:
 	call EndSpriteMovement
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
@@ -788,7 +788,7 @@
 	ret
 
 MovementFunction_SpinCounterclockwise:
-	call ObjectMovementByte_AnonJumptable
+	call ObjectMovement_AnonJumptable
 .anon_dw
 	dw _MovementSpinInit
 	dw _MovementSpinRepeat
@@ -795,7 +795,7 @@
 	dw _MovementSpinTurnLeft
 
 MovementFunction_SpinClockwise:
-	call ObjectMovementByte_AnonJumptable
+	call ObjectMovement_AnonJumptable
 .anon_dw
 	dw _MovementSpinInit
 	dw _MovementSpinRepeat
@@ -803,7 +803,7 @@
 
 _MovementSpinInit:
 	call EndSpriteMovement
-	call ObjectMovementByte_IncAnonJumptableIndex
+	call ObjectMovement_IncAnonJumptableIndex
 	; fallthrough
 
 _MovementSpinRepeat:
@@ -820,7 +820,7 @@
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_SLEEP
-	call ObjectMovementByte_IncAnonJumptableIndex
+	call ObjectMovement_IncAnonJumptableIndex
 	ret
 
 _MovementSpinTurnLeft:
@@ -846,7 +846,7 @@
 	db OW_DOWN
 
 _MovementSpinNextFacing:
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld a, [hl]
 	and %00001100
@@ -859,7 +859,7 @@
 	ld a, [hl]
 	pop hl
 	ld [hl], a
-	call ObjectMovementByte_DecAnonJumptableIndex
+	call ObjectMovement_DecAnonJumptableIndex
 	ret
 
 MovementFunction_Shadow:
@@ -876,7 +876,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, de
 	ld a, [hl]
 	maskbits NUM_DIRECTIONS
@@ -932,7 +932,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, de
 	ld a, [hl]
 	and %00000011
@@ -992,7 +992,7 @@
 	ld hl, OBJECT_1D
 	add hl, bc
 	ld [hl], e
-	inc hl
+	inc hl ; OBJECT_1E
 	ld [hl], d
 	ret
 
@@ -1058,7 +1058,7 @@
 
 .new_duration:
 	call EndSpriteMovement
-	call CopyStandingCoordsTileToNextCoordsTile
+	call CopyLastCoordsToCoords
 	; fallthrough
 
 RandomStepDuration_Slow:
@@ -1075,7 +1075,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
@@ -1128,7 +1128,7 @@
 	ret
 
 StepFunction_NPCJump:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .Jump
 	dw .Land
@@ -1140,12 +1140,12 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call CopyNextCoordsTileToStandingCoordsTile
+	call CopyCoordsTileToLastCoordsTile
 	call GetNextTile
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res OVERHEAD_F, [hl]
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	ret
 
 .Land:
@@ -1155,7 +1155,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call CopyNextCoordsTileToStandingCoordsTile
+	call CopyCoordsTileToLastCoordsTile
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_FROM_MOVEMENT
@@ -1162,7 +1162,7 @@
 	ret
 
 StepFunction_PlayerJump:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .initjump
 	dw .stepjump
@@ -1172,7 +1172,7 @@
 .initjump
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_START_F, [hl]
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .stepjump
 	call UpdateJumpPosition
 	call UpdatePlayerStep
@@ -1180,7 +1180,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call CopyNextCoordsTileToStandingCoordsTile
+	call CopyCoordsTileToLastCoordsTile
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res OVERHEAD_F, [hl]
@@ -1187,7 +1187,7 @@
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_STOP_F, [hl]
 	set PLAYERSTEP_MIDAIR_F, [hl]
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	ret
 
 .initland
@@ -1194,7 +1194,7 @@
 	call GetNextTile
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_START_F, [hl]
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .stepland
 	call UpdateJumpPosition
 	call UpdatePlayerStep
@@ -1204,7 +1204,7 @@
 	ret nz
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_STOP_F, [hl]
-	call CopyNextCoordsTileToStandingCoordsTile
+	call CopyCoordsTileToLastCoordsTile
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_FROM_MOVEMENT
@@ -1211,7 +1211,7 @@
 	ret
 
 StepFunction_TeleportFrom:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .InitSpin
 	dw .DoSpin
@@ -1225,7 +1225,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .DoSpin:
 	ld hl, OBJECT_ACTION
 	add hl, bc
@@ -1234,7 +1234,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	ret
 
 .InitSpinRise:
@@ -1241,7 +1241,7 @@
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	ld [hl], $10
 	ld hl, OBJECT_STEP_DURATION
@@ -1250,12 +1250,12 @@
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res OVERHEAD_F, [hl]
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .DoSpinRise:
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_SPIN
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	inc [hl]
 	ld a, [hl]
@@ -1279,7 +1279,7 @@
 	ret
 
 StepFunction_TeleportTo:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .InitWait
 	dw .DoWait
@@ -1296,7 +1296,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	ret
 
 .DoWait:
@@ -1304,18 +1304,18 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .InitDescent:
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	ld [hl], 0
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	ret
 
 .DoDescent:
@@ -1322,7 +1322,7 @@
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_SPIN
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	inc [hl]
 	ld a, [hl]
@@ -1337,12 +1337,12 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .InitFinalSpin:
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	ret
 
 .DoFinalSpin:
@@ -1366,7 +1366,7 @@
 	ret
 
 StepFunction_Skyfall:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .Init
 	dw .Step
@@ -1380,7 +1380,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .Step:
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -1392,15 +1392,15 @@
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	ld [hl], 0
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .Fall:
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	inc [hl]
 	ld a, [hl]
@@ -1415,7 +1415,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .Finish:
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
@@ -1429,7 +1429,7 @@
 	ret
 
 StepFunction_GotBite:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .Init
 	dw .Run
@@ -1441,7 +1441,7 @@
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], 0
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .Run:
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
@@ -1493,7 +1493,7 @@
 	jp WaitStep_InPlace
 
 StepFunction_Sleep:
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_DURATION
@@ -1506,7 +1506,7 @@
 	ret
 
 StepFunction_Delete:
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_DURATION
@@ -1526,7 +1526,7 @@
 	ret
 
 StepFunction_Restore:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .Reset
 	dw StepFunction_Standing
@@ -1534,15 +1534,15 @@
 .Reset:
 	call RestoreDefaultMovement
 	call GetInitialFacing
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld [hl], a
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 	; fallthrough
 
 StepFunction_Standing:
 	call Stubbed_UpdateYOffset
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -1554,8 +1554,8 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call CopyNextCoordsTileToStandingCoordsTile
-	ld hl, OBJECT_DIRECTION_WALKING
+	call CopyCoordsTileToLastCoordsTile
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_TYPE
@@ -1569,11 +1569,11 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call CopyNextCoordsTileToStandingCoordsTile
+	call CopyCoordsTileToLastCoordsTile
 	jp RandomStepDuration_Slow
 
 StepFunction_PlayerWalk:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .init
 	dw .step
@@ -1581,7 +1581,7 @@
 .init
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_START_F, [hl]
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .step
 	call UpdatePlayerStep
 	ld hl, OBJECT_STEP_DURATION
@@ -1590,8 +1590,8 @@
 	ret nz
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_STOP_F, [hl]
-	call CopyNextCoordsTileToStandingCoordsTile
-	ld hl, OBJECT_DIRECTION_WALKING
+	call CopyCoordsTileToLastCoordsTile
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_TYPE
@@ -1600,7 +1600,7 @@
 	ret
 
 StepFunction_Turn:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .init1
 	dw .step1
@@ -1608,7 +1608,7 @@
 	dw .step2
 
 .init1
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_FRAME
@@ -1618,24 +1618,24 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 2
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .step1
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
 	ret nz
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .init2
 	ld hl, OBJECT_1D ; new facing
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld [hl], a
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 2
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .step2
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -1653,10 +1653,10 @@
 	dec [hl]
 	ret nz
 	push bc
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld hl, OBJECT_MAP_OBJECT_INDEX
@@ -1668,8 +1668,8 @@
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res OBJ_FLAGS2_2, [hl]
-	call CopyNextCoordsTileToStandingCoordsTile
-	ld hl, OBJECT_DIRECTION_WALKING
+	call CopyCoordsTileToLastCoordsTile
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_TYPE
@@ -1712,7 +1712,7 @@
 
 StepFunction_14:
 StepFunction_ScreenShake:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .Init
 	dw .Run
@@ -1722,7 +1722,7 @@
 	ld hl, OBJECT_1D
 	add hl, bc
 	ld [hl], a
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 .Run:
 	ld hl, OBJECT_1D
 	add hl, bc
@@ -1760,11 +1760,11 @@
 	ret
 
 StepFunction_16:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 	; jumptable was dummied out here
 
 StepFunction_17:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .null
 	dw .null
@@ -1772,7 +1772,7 @@
 .null
 
 StepFunction_SkyfallTop:
-	call Field1c_AnonJumptable
+	call ObjectStep_AnonJumptable
 .anon_dw
 	dw .Init
 	dw .Run
@@ -1784,7 +1784,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call Field1c_IncAnonJumptableIndex
+	call ObjectStep_IncAnonJumptableIndex
 
 .Run:
 	ld hl, OBJECT_STEP_DURATION
@@ -1828,7 +1828,7 @@
 UpdateJumpPosition:
 	call GetStepVector
 	ld a, h
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	ld e, [hl]
 	add e
@@ -1848,7 +1848,7 @@
 	db  -4,  -6,  -8, -10, -11, -12, -12, -12
 	db -11, -10,  -9,  -8,  -6,  -4,   0,   0
 
-GetPlayerNextMovementByte:
+GetPlayerNextMovementIndex:
 ; copy [wPlayerNextMovement] to [wPlayerMovement]
 	ld a, [wPlayerNextMovement]
 	ld hl, wPlayerMovement
@@ -1860,13 +1860,13 @@
 	ld a, [hl]
 	ret
 
-GetMovementByte:
+GetMovementIndex:
 	ld hl, wMovementDataBank
-	call _GetMovementByte
+	call _GetMovementIndex
 	ret
 
-GetIndexedMovementByte1:
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+GetIndexedMovementIndex1:
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld e, [hl]
 	inc [hl]
@@ -1879,8 +1879,8 @@
 	ld a, [hl]
 	ret
 
-GetIndexedMovementByte2:
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+GetIndexedMovementIndex2:
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld e, [hl]
 	inc [hl]
@@ -1905,10 +1905,10 @@
 	call .StorePointer
 .loop
 	xor a
-	ld [wMovementByteWasControlSwitch], a
+	ld [wContinueReadingMovement], a
 	call JumpMovementPointer
 	call DoMovementFunction
-	ld a, [wMovementByteWasControlSwitch]
+	ld a, [wContinueReadingMovement]
 	and a
 	jr nz, .loop
 	ret
@@ -1928,8 +1928,8 @@
 	jp hl
 
 ContinueReadingMovement:
-	ld a, 1
-	ld [wMovementByteWasControlSwitch], a
+	ld a, TRUE
+	ld [wContinueReadingMovement], a
 	ret
 
 DoMovementFunction:
@@ -1974,7 +1974,7 @@
 	ld [hl], a
 	ret
 
-GetFollowerNextMovementByte:
+GetFollowerNextMovementIndex:
 	ld hl, wFollowerMovementQueueLength
 	ld a, [hl]
 	and a
@@ -2152,10 +2152,10 @@
 	ldh a, [hMapObjectIndex]
 	ld [hli], a
 	push hl
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	pop hl
@@ -2251,7 +2251,7 @@
 	jr c, SetFacing_Standing
 	call CheckObjectOnScreen
 	jr c, SetFacing_Standing
-	call UpdateObjectNextTile
+	call UpdateObjectTile
 	farcall HandleFrozenObjectAction ; no need to farcall
 	xor a
 	ret
@@ -2264,23 +2264,23 @@
 	ret
 
 SetFacing_Standing:
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], STANDING
 	scf
 	ret
 
-UpdateObjectNextTile:
+UpdateObjectTile:
 	push bc
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	call GetCoordTile
 	pop bc
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld [hl], a
 	farcall UpdateTallGrassFlags ; no need to farcall
@@ -2287,10 +2287,10 @@
 	ret
 
 CheckObjectOnScreen:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	inc d
@@ -2477,7 +2477,7 @@
 	ld [wPlayerMovement], a
 	xor a
 	ld [wPlayerTurningDirection], a
-	ld [wPlayerObjectStepFrame], a
+	ld [wPlayerStepFrame], a
 	call TryResetPlayerAction
 	farcall CheckWarpFacingDown
 	call c, SpawnInFacingDown
@@ -2517,7 +2517,7 @@
 	and 1 << 7
 	ret z
 	ld bc, 0 ; debug?
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld a, [hl]
 	or d
@@ -2569,7 +2569,7 @@
 	pop af
 	call CheckObjectVisibility
 	ret c
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld [hl], SPRITEMOVEDATA_FOLLOWING
 	ld hl, OBJECT_STEP_TYPE
@@ -2696,7 +2696,7 @@
 	add hl, bc
 	ld a, [hl]
 	pop bc
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld [hl], a
 	ld hl, OBJECT_STEP_TYPE
@@ -2713,7 +2713,7 @@
 	ld hl, .standing_movefns
 	add hl, de
 	ld a, [hl]
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld [hl], a
 	ld hl, OBJECT_STEP_TYPE
@@ -2831,7 +2831,7 @@
 	push hl
 	call DoesObjectHaveASprite
 	jr z, .skip
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld a, [hl]
 	cp STANDING
@@ -2948,7 +2948,7 @@
 	ld a, [wPlayerBGMapOffsetY]
 	add e
 	ldh [hCurSpriteYPixel], a
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, bc
 	ld a, [hl]
 	cp STANDING
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -134,7 +134,7 @@
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_SLEEP
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -150,7 +150,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ld hl, OBJECT_STEP_TYPE
@@ -190,7 +190,7 @@
 	ret
 
 Movement_step_loop:
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld [hl], $0
 	jp ContinueReadingMovement
@@ -197,11 +197,11 @@
 
 Movement_step_end:
 	call RestoreDefaultMovement
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld [hl], $0
 
@@ -215,11 +215,11 @@
 
 Movement_48:
 	call RestoreDefaultMovement
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	ld [hl], $0
 
@@ -314,7 +314,7 @@
 	add hl, bc
 	ld [hl], OBJECT_ACTION_STAND
 
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -333,7 +333,7 @@
 	add hl, bc
 	ld [hl], OBJECT_ACTION_BUMP
 
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -352,7 +352,7 @@
 	add hl, bc
 	ld [hl], OBJECT_ACTION_WEIRD_TREE
 
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -426,7 +426,7 @@
 	jr TurnHead
 
 TurnHead:
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld [hl], a
 
@@ -434,7 +434,7 @@
 	add hl, bc
 	ld [hl], OBJECT_ACTION_STAND
 
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
@@ -668,7 +668,7 @@
 	add hl, bc
 	ld [hl], OBJECT_ACTION_STEP
 
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call CheckSuperTallGrassTile
@@ -747,7 +747,7 @@
 
 JumpStep:
 	call InitStep
-	ld hl, OBJECT_1F
+	ld hl, OBJECT_JUMP_HEIGHT
 	add hl, bc
 	ld [hl], $0
 
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -60,10 +60,10 @@
 WillObjectBumpIntoWater:
 	call CanObjectLeaveTile
 	ret c
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld hl, OBJECT_PALETTE
@@ -70,7 +70,7 @@
 	add hl, bc
 	bit OAM_PRIORITY, [hl]
 	jp nz, WillObjectRemainOnWater
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	ld d, a
@@ -83,7 +83,7 @@
 WillObjectBumpIntoLand:
 	call CanObjectLeaveTile
 	ret c
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call GetTileCollision
@@ -93,13 +93,13 @@
 	ret
 
 WillObjectBumpIntoTile:
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_TILE
 	add hl, bc
 	ld a, [hl]
 	call GetSideWallDirectionMask
 	ret nc
 	push af
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	maskbits NUM_DIRECTIONS
@@ -120,13 +120,13 @@
 	db LEFT_MASK  ; RIGHT
 
 CanObjectLeaveTile:
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_LAST_TILE
 	add hl, bc
 	ld a, [hl]
 	call GetSideWallDirectionMask
 	ret nc
 	push af
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	maskbits NUM_DIRECTIONS
 	ld e, a
@@ -177,7 +177,7 @@
 	db DOWN_MASK | LEFT_MASK  ; COLL_UP_LEFT_WALL/BUOY
 
 WillObjectRemainOnWater:
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	maskbits NUM_DIRECTIONS
@@ -233,7 +233,7 @@
 	call CheckCounterTile
 	jr nz, .not_counter
 
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	sub d
 	cpl
 	inc a
@@ -240,7 +240,7 @@
 	add d
 	ld d, a
 
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	sub e
 	cpl
 	inc a
@@ -253,7 +253,7 @@
 	ldh [hMapObjectIndex], a
 	call IsNPCAtCoord
 	ret nc
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	cp STANDING
@@ -266,10 +266,10 @@
 	ret
 
 WillObjectBumpIntoSomeoneElse:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	jr IsNPCAtCoord
@@ -282,10 +282,10 @@
 	ret
 
 .GetFacingCoords:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	call GetSpriteDirection
@@ -333,12 +333,12 @@
 	jr .continue
 
 .not_big
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
 	jr nz, .check_current_coords
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
@@ -352,12 +352,12 @@
 	jr nz, .yes
 
 .check_current_coords
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_LAST_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
 	jr nz, .next
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_LAST_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
@@ -402,7 +402,7 @@
 	ld a, [hl]
 	add e
 	ld e, a
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -427,7 +427,7 @@
 	ld a, [hl]
 	add e
 	ld e, a
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -444,7 +444,7 @@
 	ret
 
 IsObjectMovingOffEdgeOfScreen:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [wXCoord]
 	cp [hl]
@@ -455,7 +455,7 @@
 	jr c, .yes
 
 .check_y
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [wYCoord]
 	cp [hl]
@@ -474,9 +474,9 @@
 	ret
 
 IsNPCAtPlayerCoord: ; unreferenced
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	ld d, a
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	ld e, a
 	ld bc, wObjectStructs
 	xor a
@@ -485,7 +485,7 @@
 	call DoesObjectHaveASprite
 	jr z, .next
 
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld a, [hl]
 	cp SPRITEMOVEDATA_BIGDOLLSYM
@@ -495,12 +495,12 @@
 	jr .next
 
 .not_big
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
 	jr nz, .check_current_coords
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -511,12 +511,12 @@
 	jr .yes
 
 .check_current_coords
-	ld hl, OBJECT_MAP_Y
+	ld hl, OBJECT_LAST_MAP_Y
 	add hl, bc
 	ld a, [hl]
 	cp e
 	jr nz, .next
-	ld hl, OBJECT_MAP_X
+	ld hl, OBJECT_LAST_MAP_X
 	add hl, bc
 	ld a, [hl]
 	cp d
@@ -540,7 +540,7 @@
 	ret
 
 WillObjectIntersectBigObject:
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, d
 	sub [hl]
@@ -547,7 +547,7 @@
 	jr c, .nope
 	cp 2 ; big doll width
 	jr nc, .nope
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, e
 	sub [hl]
--- a/engine/overworld/player_movement.asm
+++ b/engine/overworld/player_movement.asm
@@ -114,7 +114,7 @@
 ; Tiles such as waterfalls and warps move the player
 ; in a given direction, overriding input.
 
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	ld c, a
 	call CheckWhirlpoolTile
 	jr c, .not_whirlpool
@@ -270,7 +270,7 @@
 	cp 2
 	jr z, .bump
 
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call CheckIceTile
 	jr nc, .ice
 
@@ -352,7 +352,7 @@
 	ret
 
 .TryJump:
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	ld e, a
 	and $f0
 	cp HI_NYBBLE_LEDGES
@@ -398,7 +398,7 @@
 	ld d, 0
 	ld hl, .EdgeWarps
 	add hl, de
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	cp [hl]
 	jr nz, .not_warp
 
@@ -603,7 +603,7 @@
 
 .action_table:
 .action_table_1
-	player_action STANDING, FACE_CURRENT, 0,  0, wPlayerStandingTile
+	player_action STANDING, FACE_CURRENT, 0,  0, wPlayerTile
 .action_table_1_end
 	player_action RIGHT,    FACE_RIGHT,   1,  0, wTileRight
 	player_action LEFT,     FACE_LEFT,   -1,  0, wTileLeft
@@ -617,13 +617,13 @@
 	ld a, 0
 	ldh [hMapObjectIndex], a
 ; Load the next X coordinate into d
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	ld d, a
 	ld a, [wWalkingX]
 	add d
 	ld d, a
 ; Load the next Y coordinate into e
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	ld e, a
 	ld a, [wWalkingY]
 	add e
@@ -651,7 +651,7 @@
 	bit BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
 	jr z, .not_boulder
 
-	ld hl, OBJECT_DIRECTION_WALKING
+	ld hl, OBJECT_WALKING
 	add hl, bc
 	ld a, [hl]
 	cp STANDING
@@ -788,7 +788,7 @@
 	jr z, .not_ice
 	cp $f0
 	jr z, .not_ice
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call CheckIceTile
 	jr nc, .yep
 	ld a, [wPlayerState]
--- a/engine/overworld/player_object.asm
+++ b/engine/overworld/player_object.asm
@@ -87,10 +87,10 @@
 	call CheckObjectVisibility
 	ret c
 
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ldh a, [hMapObjectIndex]
@@ -103,7 +103,7 @@
 	ld a, [wXCoord]
 	add 4
 	ld d, a
-	ld hl, wPlayerStandingMapX
+	ld hl, wPlayerMapX
 	sub [hl]
 	ld [hl], d
 	ld hl, wMapObjects + MAPOBJECT_X_COORD
@@ -114,7 +114,7 @@
 	ld a, [wYCoord]
 	add 4
 	ld e, a
-	ld hl, wPlayerStandingMapY
+	ld hl, wPlayerMapY
 	sub [hl]
 	ld [hl], e
 	ld hl, wMapObjects + MAPOBJECT_Y_COORD
@@ -447,7 +447,7 @@
 	add hl, de
 	ld [hl], STEP_TYPE_RESET
 
-	ld hl, OBJECT_FACING_STEP
+	ld hl, OBJECT_FACING
 	add hl, de
 	ld [hl], STANDING
 
@@ -467,7 +467,7 @@
 	add hl, de
 	ld [hl], a
 
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, de
 	ld [hl], a
 
@@ -486,7 +486,7 @@
 	ld hl, OBJECT_INIT_X
 	add hl, de
 	ld [hl], a
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, de
 	ld [hl], a
 	ld hl, wXCoord
@@ -557,19 +557,19 @@
 	call GetObjectStruct
 
 ; get last talked coords, load to bc
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld c, [hl]
 	ld b, a
 
 ; get player coords, load to de
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, de
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, de
 	ld e, [hl]
 	ld d, a
@@ -618,15 +618,15 @@
 	ret c
 
 ; object 2 is now in bc, object 1 is now in de
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld c, [hl]
 	ld b, a
 
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, de
 	ld a, [hl]
 	cp b
@@ -640,7 +640,7 @@
 	jr .continue
 
 .same_x
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, de
 	ld a, [hl]
 	cp c
@@ -653,7 +653,7 @@
 	dec c
 
 .continue
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, de
 	ld [hl], b
 	ld a, b
@@ -666,7 +666,7 @@
 	ld hl, OBJECT_SPRITE_X
 	add hl, de
 	ld [hl], a
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, de
 	ld [hl], c
 	ld a, c
@@ -683,7 +683,7 @@
 	ld hl, OBJECT_RANGE
 	add hl, de
 	ld [hl], a
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, de
 	ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
 	ld hl, OBJECT_STEP_TYPE
@@ -721,10 +721,10 @@
 ; load the coordinates of object d into bc
 	ld a, d
 	call GetObjectStruct
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld c, [hl]
 	ld b, a
@@ -732,10 +732,10 @@
 ; load the coordinates of object e into de
 	ld a, e
 	call GetObjectStruct
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	pop bc
@@ -813,15 +813,15 @@
 .QueueFirstStep:
 	ld a, [wObjectFollow_Leader]
 	call GetObjectStruct
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld d, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld e, [hl]
 	ld a, [wObjectFollow_Follower]
 	call GetObjectStruct
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, bc
 	ld a, d
 	cp [hl]
@@ -837,7 +837,7 @@
 	ret
 
 .check_y
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, bc
 	ld a, e
 	cp [hl]
--- a/engine/overworld/player_step.asm
+++ b/engine/overworld/player_step.asm
@@ -158,7 +158,7 @@
 	or HIGH(vBGMap0)
 	ld [wBGMapAnchor + 1], a
 .not_overflowed
-	ld hl, wMetatileStandingY
+	ld hl, wPlayerMetatileY
 	inc [hl]
 	ld a, [hl]
 	cp 2 ; was 1
@@ -189,7 +189,7 @@
 	or HIGH(vBGMap0)
 	ld [wBGMapAnchor + 1], a
 .not_underflowed
-	ld hl, wMetatileStandingY
+	ld hl, wPlayerMetatileY
 	dec [hl]
 	ld a, [hl]
 	cp -1 ; was 0
@@ -221,7 +221,7 @@
 	and $1f
 	or d
 	ld [wBGMapAnchor], a
-	ld hl, wMetatileStandingX
+	ld hl, wPlayerMetatileX
 	dec [hl]
 	ld a, [hl]
 	cp -1
@@ -250,7 +250,7 @@
 	and $1f
 	or d
 	ld [wBGMapAnchor], a
-	ld hl, wMetatileStandingX
+	ld hl, wPlayerMetatileX
 	inc [hl]
 	ld a, [hl]
 	cp 2
--- a/engine/overworld/tile_events.asm
+++ b/engine/overworld/tile_events.asm
@@ -1,6 +1,6 @@
 CheckWarpCollision::
 ; Is this tile a warp?
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	cp COLL_PIT
 	jr z, .warp
 	cp COLL_PIT_68
@@ -18,7 +18,7 @@
 CheckDirectionalWarp::
 ; If this is a directional warp, clear carry (press the designated button to warp).
 ; Else, set carry (immediate warp).
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	cp COLL_WARP_CARPET_DOWN
 	jr z, .directional
 	cp COLL_WARP_CARPET_LEFT
@@ -37,7 +37,7 @@
 CheckWarpFacingDown:
 	ld de, 1
 	ld hl, .blocks
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call IsInArray
 	ret
 
@@ -54,7 +54,7 @@
 	db -1
 
 CheckGrassCollision::
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	ld hl, .blocks
 	ld de, 1
 	call IsInArray
@@ -90,7 +90,7 @@
 	db -1
 
 GetWarpSFX::
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	ld de, SFX_ENTER_DOOR
 	cp COLL_DOOR
 	ret z
--- a/engine/overworld/warp_connection.asm
+++ b/engine/overworld/warp_connection.asm
@@ -346,7 +346,7 @@
 	ret
 
 .down
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	sub 4
 	ld b, a
 	ld a, [wMapHeight]
@@ -357,7 +357,7 @@
 	ret
 
 .up
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	sub 4
 	cp -1
 	jr z, .ok
@@ -365,7 +365,7 @@
 	ret
 
 .left
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	sub 4
 	cp -1
 	jr z, .ok
@@ -373,7 +373,7 @@
 	ret
 
 .right
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	sub 4
 	ld b, a
 	ld a, [wMapWidth]
@@ -425,8 +425,8 @@
 	ld [wOverworldMapAnchor + 1], a
 	ld a, [wYCoord]
 	and 1
-	ld [wMetatileStandingY], a
+	ld [wPlayerMetatileY], a
 	ld a, [wXCoord]
 	and 1
-	ld [wMetatileStandingX], a
+	ld [wPlayerMetatileX], a
 	ret
--- a/home/map.asm
+++ b/home/map.asm
@@ -246,10 +246,10 @@
 	ret
 
 .GetDestinationWarpNumber:
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	sub 4
 	ld e, a
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	sub 4
 	ld d, a
 	ld a, [wCurMapWarpCount]
@@ -1514,16 +1514,16 @@
 	call .LeftRight
 	call .UpDown
 ; get coords of current tile
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	ld d, a
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	ld e, a
 	call GetCoordTile
-	ld [wPlayerStandingTile], a
+	ld [wPlayerTile], a
 	call .CheckHiNybble
 	ret nz
 
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	and 7
 	ld hl, .MovementPermissionsData
 	add l
@@ -1548,9 +1548,9 @@
 	db UP_MASK | LEFT_MASK
 
 .UpDown:
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	ld d, a
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	ld e, a
 
 	push de
@@ -1567,9 +1567,9 @@
 	ret
 
 .LeftRight:
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	ld d, a
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	ld e, a
 
 	push de
@@ -1688,10 +1688,10 @@
 	ld h, [hl]
 	ld l, a
 
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	add d
 	ld d, a
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	add e
 	ld e, a
 	ld a, [hl]
@@ -1861,10 +1861,10 @@
 	call CheckScenes
 	ld b, a
 ; Load your current coordinates into de.  This will be used to check if your position is in the coord event table for the current map.
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	sub 4
 	ld d, a
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	sub 4
 	ld e, a
 
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -71,14 +71,14 @@
 	pop de
 	ret
 
-GetPlayerStandingTile::
-	ld a, [wPlayerStandingTile]
+GetPlayerTile::
+	ld a, [wPlayerTile]
 	call GetTileCollision
 	ld b, a
 	ret
 
 CheckOnWater::
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	call GetTileCollision
 	sub WATER_TILE
 	ret z
@@ -189,7 +189,7 @@
 	ret
 
 CheckStandingOnEntrance::
-	ld a, [wPlayerStandingTile]
+	ld a, [wPlayerTile]
 	cp COLL_DOOR
 	ret z
 	cp COLL_DOOR_79
@@ -404,7 +404,7 @@
 	call CheckObjectVisibility
 	ret c
 
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld [hl], SPRITEMOVEDATA_SCRIPTED
 
@@ -447,7 +447,7 @@
 	ret
 
 GetSpriteMovementFunction::
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, bc
 	ld a, [hl]
 	cp NUM_SPRITEMOVEDATA
@@ -500,7 +500,7 @@
 	ret
 
 .CopyData:
-	ld hl, OBJECT_MOVEMENTTYPE
+	ld hl, OBJECT_MOVEMENT_TYPE
 	add hl, de
 	ld [hl], a
 
@@ -520,7 +520,7 @@
 	rlca
 	rlca
 	maskbits NUM_DIRECTIONS, 2
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, de
 	ld [hl], a
 
@@ -549,16 +549,16 @@
 	ld [hl], a
 	ret
 
-_GetMovementByte::
+_GetMovementIndex::
 ; Switch to the movement data bank
 	ldh a, [hROMBank]
 	push af
 	ld a, [hli]
 	rst Bankswitch
-; Load the current script byte as given by OBJECT_MOVEMENT_BYTE_INDEX, and increment OBJECT_MOVEMENT_BYTE_INDEX
+; Load the current script byte as given by OBJECT_MOVEMENT_INDEX, and increment OBJECT_MOVEMENT_INDEX
 	ld a, [hli]
 	ld d, [hl]
-	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
+	ld hl, OBJECT_MOVEMENT_INDEX
 	add hl, bc
 	add [hl]
 	ld e, a
@@ -611,7 +611,7 @@
 SetSpriteDirection::
 	; preserves other flags
 	push af
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld a, [hl]
 	and %11110011
@@ -623,7 +623,7 @@
 	ret
 
 GetSpriteDirection::
-	ld hl, OBJECT_FACING
+	ld hl, OBJECT_DIRECTION
 	add hl, bc
 	ld a, [hl]
 	maskbits NUM_DIRECTIONS, 2
--- a/home/stone_queue.asm
+++ b/home/stone_queue.asm
@@ -38,10 +38,10 @@
 .IsObjectOnWarp:
 	push de
 
-	ld hl, OBJECT_NEXT_MAP_X
+	ld hl, OBJECT_MAP_X
 	add hl, de
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_MAP_Y
+	ld hl, OBJECT_MAP_Y
 	add hl, de
 	ld e, [hl]
 
--- a/home/trainers.asm
+++ b/home/trainers.asm
@@ -138,19 +138,19 @@
 ; Return carry if the sprite at bc is facing the player,
 ; its distance in d, and its direction in e.
 
-	ld hl, OBJECT_NEXT_MAP_X ; x
+	ld hl, OBJECT_MAP_X ; x
 	add hl, bc
 	ld d, [hl]
 
-	ld hl, OBJECT_NEXT_MAP_Y ; y
+	ld hl, OBJECT_MAP_Y ; y
 	add hl, bc
 	ld e, [hl]
 
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	cp d
 	jr z, .CheckY
 
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	cp e
 	jr z, .CheckX
 
@@ -158,7 +158,7 @@
 	ret
 
 .CheckY:
-	ld a, [wPlayerStandingMapY]
+	ld a, [wPlayerMapY]
 	sub e
 	jr z, .NotFacing
 	jr nc, .Above
@@ -176,7 +176,7 @@
 	jr .CheckFacing
 
 .CheckX:
-	ld a, [wPlayerStandingMapX]
+	ld a, [wPlayerMapX]
 	sub d
 	jr z, .NotFacing
 	jr nc, .Left
--- a/macros.asm
+++ b/macros.asm
@@ -1,7 +1,7 @@
 INCLUDE "macros/asserts.asm"
 INCLUDE "macros/const.asm"
 INCLUDE "macros/predef.asm"
-INCLUDE "macros/rst.asm"
+INCLUDE "macros/farcall.asm"
 INCLUDE "macros/data.asm"
 INCLUDE "macros/code.asm"
 INCLUDE "macros/gfx.asm"
--- a/macros/coords.asm
+++ b/macros/coords.asm
@@ -1,3 +1,5 @@
+; Coordinate macros
+
 DEF hlcoord EQUS "coord hl,"
 DEF bccoord EQUS "coord bc,"
 DEF decoord EQUS "coord de,"
--- /dev/null
+++ b/macros/farcall.asm
@@ -1,0 +1,23 @@
+; Far calls to another bank
+
+MACRO farcall ; bank, address
+	ld a, BANK(\1)
+	ld hl, \1
+	rst FarCall
+ENDM
+
+MACRO callfar ; address, bank
+	ld hl, \1
+	ld a, BANK(\1)
+	rst FarCall
+ENDM
+
+MACRO homecall
+	ldh a, [hROMBank]
+	push af
+	ld a, BANK(\1)
+	rst Bankswitch
+	call \1
+	pop af
+	rst Bankswitch
+ENDM
--- a/macros/gfx.asm
+++ b/macros/gfx.asm
@@ -1,3 +1,5 @@
+; Graphics macros
+
 MACRO assert_valid_rgb
 	rept _NARG
 		assert 0 <= (\1) && (\1) <= 31, "RGB channel must be 0-31"
--- a/macros/legacy.asm
+++ b/macros/legacy.asm
@@ -2,7 +2,7 @@
 ; Allows porting scripts with as few edits as possible.
 ; Legacy support not in this file can be found by looking for the keyword: "LEGACY"
 
-; macros/rst.asm
+; macros/farcall.asm
 DEF callba EQUS "farcall"
 DEF callab EQUS "callfar"
 
--- a/macros/predef.asm
+++ b/macros/predef.asm
@@ -1,3 +1,5 @@
+; Predef function calls
+
 MACRO lda_predef
 ; Some functions load the predef id
 ; without immediately calling Predef.
--- a/macros/ram.asm
+++ b/macros/ram.asm
@@ -1,4 +1,4 @@
-; Used in wram.asm
+; Structures in RAM
 
 MACRO flag_array
 	ds ((\1) + 7) / 8
@@ -283,38 +283,38 @@
 ENDM
 
 MACRO object_struct
-\1Sprite::            db
-\1MapObjectIndex::    db
-\1SpriteTile::        db
-\1MovementType::      db
-\1Flags::             dw
-\1Palette::           db
-\1Walking::           db
-\1Direction::         db
-\1StepType::          db
-\1StepDuration::      db
-\1Action::            db
-\1ObjectStepFrame::   db
-\1Facing::            db
-\1StandingTile::      db ; collision
-\1LastTile::          db ; collision
-\1StandingMapX::      db
-\1StandingMapY::      db
-\1LastMapX::          db
-\1LastMapY::          db
-\1ObjectInitX::       db
-\1ObjectInitY::       db
-\1Radius::            db
-\1SpriteX::           db
-\1SpriteY::           db
-\1SpriteXOffset::     db
-\1SpriteYOffset::     db
-\1MovementByteIndex:: db
-\1Field1c::           ds 1
-\1Field1d::           ds 1
-\1Field1e::           ds 1
-\1Field1f::           ds 1
-\1Range::             db
+\1Sprite::         db
+\1MapObjectIndex:: db
+\1SpriteTile::     db
+\1MovementType::   db
+\1Flags::          dw
+\1Palette::        db
+\1Walking::        db
+\1Direction::      db
+\1StepType::       db
+\1StepDuration::   db
+\1Action::         db
+\1StepFrame::      db
+\1Facing::         db
+\1Tile::           db
+\1LastTile::       db
+\1MapX::           db
+\1MapY::           db
+\1LastMapX::       db
+\1LastMapY::       db
+\1InitX::          db
+\1InitY::          db
+\1Radius::         db
+\1SpriteX::        db
+\1SpriteY::        db
+\1SpriteXOffset::  db
+\1SpriteYOffset::  db
+\1MovementIndex::  db
+\1StepIndex::      db
+\1Field1d::        ds 1
+\1Field1e::        ds 1
+\1JumpHeight::     db
+\1Range::          db
 	ds 7
 \1StructEnd::
 ENDM
--- a/macros/rst.asm
+++ /dev/null
@@ -1,21 +1,0 @@
-MACRO farcall ; bank, address
-	ld a, BANK(\1)
-	ld hl, \1
-	rst FarCall
-ENDM
-
-MACRO callfar ; address, bank
-	ld hl, \1
-	ld a, BANK(\1)
-	rst FarCall
-ENDM
-
-MACRO homecall
-	ldh a, [hROMBank]
-	push af
-	ld a, BANK(\1)
-	rst Bankswitch
-	call \1
-	pop af
-	rst Bankswitch
-ENDM
--- a/macros/vc.asm
+++ b/macros/vc.asm
@@ -1,3 +1,5 @@
+; Virtual Console macros
+
 MACRO vc_hook
 	if DEF(_CRYSTAL11_VC)
 	.VC_\1::
--- a/ram/wram.asm
+++ b/ram/wram.asm
@@ -160,7 +160,7 @@
 
 	ds 2
 
-wMovementByteWasControlSwitch:: db
+wContinueReadingMovement:: db
 
 UNION
 wObjectPriorities:: ds NUM_OBJECT_STRUCTS
@@ -2381,8 +2381,8 @@
 ENDU
 
 wOverworldMapAnchor:: dw
-wMetatileStandingY:: db
-wMetatileStandingX:: db
+wPlayerMetatileY:: db
+wPlayerMetatileX:: db
 
 wMapPartial::
 wMapAttributesBank:: db