shithub: pokecrystal

Download patch

ref: 59d9932255aa01e54dedfd82e9eb6343e9fe7883
parent: ef452ccbc7e448a490d1d081c63088cce7b73b0b
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Fri Jul 17 09:01:48 EDT 2020

SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE

--- a/constants/event_flags.asm
+++ b/constants/event_flags.asm
@@ -219,7 +219,7 @@
 	const EVENT_GOT_LOST_ITEM_FROM_FAN_CLUB
 	const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT_BUT_BAG_WAS_FULL
 	const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT
-	const EVENT_TALKED_TO_SEAFOAM_GYM_GUY_ONCE
+	const EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE
 	const EVENT_ENABLE_DIPLOMA_PRINTING
 	const EVENT_CINNABAR_ROCKS_CLEARED
 	const EVENT_CLEARED_NUGGET_BRIDGE
@@ -1365,7 +1365,7 @@
 	const EVENT_VERMILION_FAN_CLUB_DOLL
 	const EVENT_BLUE_IN_CINNABAR
 	const EVENT_VIRIDIAN_GYM_BLUE
-	const EVENT_SEAFOAM_GYM_GYM_GUY
+	const EVENT_SEAFOAM_GYM_GYM_GUIDE
 	const EVENT_MT_MOON_SQUARE_ROCK
 	const EVENT_MT_MOON_SQUARE_CLEFAIRY
 	const EVENT_MT_MOON_RIVAL
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -73,7 +73,7 @@
 	const SPRITE_SLOWPOKE ; 45
 	const SPRITE_CAPTAIN ; 46
 	const SPRITE_BIG_LAPRAS ; 47
-	const SPRITE_GYM_GUY ; 48
+	const SPRITE_GYM_GUIDE ; 48
 	const SPRITE_SAILOR ; 49
 	const SPRITE_BIKER ; 4a
 	const SPRITE_PHARMACIST ; 4b
--- a/data/sprites/sprites.asm
+++ b/data/sprites/sprites.asm
@@ -77,7 +77,7 @@
 	overworld_sprite SlowpokeSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED
 	overworld_sprite CaptainSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN
 	overworld_sprite BigLaprasSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE
-	overworld_sprite GymGuySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
+	overworld_sprite GymGuideSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
 	overworld_sprite SailorSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
 	overworld_sprite BikerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN
 	overworld_sprite PharmacistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
--- a/engine/events/std_scripts.asm
+++ b/engine/events/std_scripts.asm
@@ -609,7 +609,7 @@
 	setevent EVENT_TRAINERS_IN_CERULEAN_GYM
 	setevent EVENT_COPYCATS_HOUSE_2F_DOLL
 	setevent EVENT_VIRIDIAN_GYM_BLUE
-	setevent EVENT_SEAFOAM_GYM_GYM_GUY
+	setevent EVENT_SEAFOAM_GYM_GYM_GUIDE
 	setevent EVENT_MT_MOON_SQUARE_CLEFAIRY
 	setevent EVENT_SAFFRON_TRAIN_STATION_POPULATION
 	setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
--- a/gfx/sprites.asm
+++ b/gfx/sprites.asm
@@ -75,7 +75,7 @@
 SlowpokeSpriteGFX::            INCBIN "gfx/sprites/slowpoke.2bpp"
 CaptainSpriteGFX::             INCBIN "gfx/sprites/captain.2bpp"
 BigLaprasSpriteGFX::           INCBIN "gfx/sprites/big_lapras.2bpp"
-GymGuySpriteGFX::              INCBIN "gfx/sprites/gym_guy.2bpp"
+GymGuideSpriteGFX::            INCBIN "gfx/sprites/gym_guide.2bpp"
 SailorSpriteGFX::              INCBIN "gfx/sprites/sailor.2bpp"
 BikerSpriteGFX::               INCBIN "gfx/sprites/biker.2bpp"
 PharmacistSpriteGFX::          INCBIN "gfx/sprites/pharmacist.2bpp"
binary files /dev/null b/gfx/sprites/gym_guide.png differ
binary files a/gfx/sprites/gym_guy.png /dev/null differ
--- a/maps/AzaleaGym.asm
+++ b/maps/AzaleaGym.asm
@@ -5,7 +5,7 @@
 	const AZALEAGYM_BUG_CATCHER3
 	const AZALEAGYM_TWIN1
 	const AZALEAGYM_TWIN2
-	const AZALEAGYM_GYM_GUY
+	const AZALEAGYM_GYM_GUIDE
 
 AzaleaGym_MapScripts:
 	db 0 ; scene scripts
@@ -122,19 +122,19 @@
 	closetext
 	end
 
-AzaleaGymGuyScript:
+AzaleaGymGuideScript:
 	faceplayer
 	checkevent EVENT_BEAT_BUGSY
-	iftrue .AzaleaGymGuyWinScript
+	iftrue .AzaleaGymGuideWinScript
 	opentext
-	writetext AzaleaGymGuyText
+	writetext AzaleaGymGuideText
 	waitbutton
 	closetext
 	end
 
-.AzaleaGymGuyWinScript:
+.AzaleaGymGuideWinScript:
 	opentext
-	writetext AzaleaGymGuyWinText
+	writetext AzaleaGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -325,7 +325,7 @@
 	cont "a shame."
 	done
 
-AzaleaGymGuyText:
+AzaleaGymGuideText:
 	text "Yo, challenger!"
 
 	para "BUGSY's young, but"
@@ -347,7 +347,7 @@
 	cont "tive too."
 	done
 
-AzaleaGymGuyWinText:
+AzaleaGymGuideWinText:
 	text "Well done! That"
 	line "was a great clash"
 
@@ -379,4 +379,4 @@
 	object_event  0,  2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
 	object_event  4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
 	object_event  5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
-	object_event  7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuyScript, -1
+	object_event  7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuideScript, -1
--- a/maps/BlackthornGym1F.asm
+++ b/maps/BlackthornGym1F.asm
@@ -3,7 +3,7 @@
 	const BLACKTHORNGYM1F_COOLTRAINER_M1
 	const BLACKTHORNGYM1F_COOLTRAINER_M2
 	const BLACKTHORNGYM1F_COOLTRAINER_F
-	const BLACKTHORNGYM1F_GYM_GUY
+	const BLACKTHORNGYM1F_GYM_GUIDE
 
 BlackthornGym1F_MapScripts:
 	db 0 ; scene scripts
@@ -123,18 +123,18 @@
 	closetext
 	end
 
-BlackthornGymGuyScript:
+BlackthornGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_CLAIR
-	iftrue .BlackthornGymGuyWinScript
-	writetext BlackthornGymGuyText
+	iftrue .BlackthornGymGuideWinScript
+	writetext BlackthornGymGuideText
 	waitbutton
 	closetext
 	end
 
-.BlackthornGymGuyWinScript:
-	writetext BlackthornGymGuyWinText
+.BlackthornGymGuideWinScript:
+	writetext BlackthornGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -346,7 +346,7 @@
 	cont "type moves."
 	done
 
-BlackthornGymGuyText:
+BlackthornGymGuideText:
 	text "Yo! CHAMP in"
 	line "making!"
 
@@ -371,7 +371,7 @@
 	line "ice-type moves."
 	done
 
-BlackthornGymGuyWinText:
+BlackthornGymGuideWinText:
 	text "You were great to"
 	line "beat CLAIR!"
 
@@ -407,4 +407,4 @@
 	object_event  6,  6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermMike, -1
 	object_event  1, 14, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermPaul, -1
 	object_event  9,  2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfLola, -1
-	object_event  7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornGymGuyScript, -1
+	object_event  7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornGymGuideScript, -1
--- a/maps/CeladonGameCorner.asm
+++ b/maps/CeladonGameCorner.asm
@@ -6,7 +6,7 @@
 	const CELADONGAMECORNER_FISHING_GURU
 	const CELADONGAMECORNER_FISHER1
 	const CELADONGAMECORNER_FISHER2
-	const CELADONGAMECORNER_GYM_GUY
+	const CELADONGAMECORNER_GYM_GUIDE
 	const CELADONGAMECORNER_GRAMPS
 
 CeladonGameCorner_MapScripts:
@@ -90,8 +90,8 @@
 	turnobject LAST_TALKED, LEFT
 	end
 
-CeladonGymGuyScript:
-	jumptextfaceplayer CeladonGymGuyText
+CeladonGymGuideScript:
+	jumptextfaceplayer CeladonGymGuideText
 
 CeladonGameCornerGrampsScript:
 	faceplayer
@@ -255,7 +255,7 @@
 	done
 endc
 
-CeladonGymGuyText:
+CeladonGymGuideText:
 	text "Hey! CHAMP in"
 	line "making!"
 
@@ -378,5 +378,5 @@
 	object_event 11,  7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
 	object_event  8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
 	object_event  8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
-	object_event 11,  3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuyScript, -1
+	object_event 11,  3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuideScript, -1
 	object_event  2,  8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1
--- a/maps/CeladonMansion3F.asm
+++ b/maps/CeladonMansion3F.asm
@@ -1,6 +1,6 @@
 	object_const_def ; object_event constants
 	const CELADONMANSION3F_COOLTRAINER_M
-	const CELADONMANSION3F_GYM_GUY
+	const CELADONMANSION3F_GYM_GUIDE
 	const CELADONMANSION3F_SUPER_NERD
 	const CELADONMANSION3F_FISHER
 
@@ -207,6 +207,6 @@
 
 	db 4 ; object events
 	object_event  3,  6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakGameDesignerScript, -1
-	object_event  3,  4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakGraphicArtistScript, -1
+	object_event  3,  4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakGraphicArtistScript, -1
 	object_event  0,  7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakProgrammerScript, -1
 	object_event  0,  4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakCharacterDesignerScript, -1
--- a/maps/CeruleanGym.asm
+++ b/maps/CeruleanGym.asm
@@ -4,7 +4,7 @@
 	const CERULEANGYM_SWIMMER_GIRL1
 	const CERULEANGYM_SWIMMER_GIRL2
 	const CERULEANGYM_SWIMMER_GUY
-	const CERULEANGYM_GYM_GUY
+	const CERULEANGYM_GYM_GUIDE
 
 CeruleanGym_MapScripts:
 	db 2 ; scene scripts
@@ -116,18 +116,18 @@
 	closetext
 	end
 
-CeruleanGymGuyScript:
+CeruleanGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_MISTY
-	iftrue .CeruleanGymGuyWinScript
-	writetext CeruleanGymGuyText
+	iftrue .CeruleanGymGuideWinScript
+	writetext CeruleanGymGuideText
 	waitbutton
 	closetext
 	end
 
-.CeruleanGymGuyWinScript:
-	writetext CeruleanGymGuyWinText
+.CeruleanGymGuideWinScript:
+	writetext CeruleanGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -340,7 +340,7 @@
 	cont "you'll be crushed!"
 	done
 
-CeruleanGymGuyText:
+CeruleanGymGuideText:
 	text "Yo! CHAMP in"
 	line "making!"
 
@@ -351,7 +351,7 @@
 	line "He-he-he."
 	done
 
-CeruleanGymGuyWinText:
+CeruleanGymGuideWinText:
 	text "Hoo, you showed me"
 	line "how tough you are."
 
@@ -380,4 +380,4 @@
 	object_event  4,  6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM
 	object_event  1,  9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM
 	object_event  8,  9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM
-	object_event  7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM
+	object_event  7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuideScript, EVENT_TRAINERS_IN_CERULEAN_GYM
--- a/maps/CeruleanPokecenter1F.asm
+++ b/maps/CeruleanPokecenter1F.asm
@@ -1,7 +1,7 @@
 	object_const_def ; object_event constants
 	const CERULEANPOKECENTER1F_NURSE
 	const CERULEANPOKECENTER1F_SUPER_NERD
-	const CERULEANPOKECENTER1F_GYM_GUY
+	const CERULEANPOKECENTER1F_GYM_GUIDE
 
 CeruleanPokecenter1F_MapScripts:
 	db 0 ; scene scripts
@@ -19,8 +19,8 @@
 .mobile
 	jumptextfaceplayer CeruleanPokecenter1FSuperNerdText_Mobile
 
-CeruleanPokecenter1FGymGuyScript:
-	jumptextfaceplayer CeruleanPokecenter1FGymGuyText
+CeruleanPokecenter1FGymGuideScript:
+	jumptextfaceplayer CeruleanPokecenter1FGymGuideText
 
 CeruleanPokecenter1FSuperNerdText:
 	text "For battles, I'd"
@@ -46,7 +46,7 @@
 	cont "nerve wracking."
 	done
 
-CeruleanPokecenter1FGymGuyText:
+CeruleanPokecenter1FGymGuideText:
 	text "The MAGNET TRAIN"
 	line "travels at over"
 
@@ -75,4 +75,4 @@
 	db 3 ; object events
 	object_event  3,  1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FNurseScript, -1
 	object_event  8,  4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FSuperNerdScript, -1
-	object_event  1,  5, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FGymGuyScript, -1
+	object_event  1,  5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FGymGuideScript, -1
--- a/maps/CianwoodPokecenter1F.asm
+++ b/maps/CianwoodPokecenter1F.asm
@@ -1,7 +1,7 @@
 	object_const_def ; object_event constants
 	const CIANWOODPOKECENTER1F_NURSE
 	const CIANWOODPOKECENTER1F_LASS
-	const CIANWOODPOKECENTER1F_GYM_GUY
+	const CIANWOODPOKECENTER1F_GYM_GUIDE
 	const CIANWOODPOKECENTER1F_SUPER_NERD
 
 CianwoodPokecenter1F_MapScripts:
@@ -15,19 +15,19 @@
 CianwoodPokecenter1FLassScript:
 	jumptextfaceplayer CianwoodPokecenter1FLassText
 
-CianwoodGymGuyScript:
+CianwoodGymGuideScript:
 	faceplayer
 	checkevent EVENT_BEAT_CHUCK
-	iftrue .CianwoodGymGuyWinScript
+	iftrue .CianwoodGymGuideWinScript
 	opentext
-	writetext CianwoodGymGuyText
+	writetext CianwoodGymGuideText
 	waitbutton
 	closetext
 	end
 
-.CianwoodGymGuyWinScript:
+.CianwoodGymGuideWinScript:
 	opentext
-	writetext CianwoodGymGuyWinText
+	writetext CianwoodGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -44,7 +44,7 @@
 	cont "rare #MON."
 	done
 
-CianwoodGymGuyText:
+CianwoodGymGuideText:
 	text "The #MON GYM"
 	line "trainers here are"
 	cont "macho bullies."
@@ -83,7 +83,7 @@
 	line "go outside."
 	done
 
-CianwoodGymGuyWinText:
+CianwoodGymGuideWinText:
 	text "<PLAYER>! You won!"
 	line "I could tell by"
 	cont "looking at you!"
@@ -146,5 +146,5 @@
 	db 4 ; object events
 	object_event  3,  1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FNurseScript, -1
 	object_event  1,  5, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FLassScript, -1
-	object_event  5,  3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuyScript, -1
+	object_event  5,  3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuideScript, -1
 	object_event  8,  6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FSuperNerdScript, -1
--- a/maps/EcruteakGym.asm
+++ b/maps/EcruteakGym.asm
@@ -4,7 +4,7 @@
 	const ECRUTEAKGYM_SAGE2
 	const ECRUTEAKGYM_GRANNY1
 	const ECRUTEAKGYM_GRANNY2
-	const ECRUTEAKGYM_GYM_GUY
+	const ECRUTEAKGYM_GYM_GUIDE
 	const ECRUTEAKGYM_GRAMPS
 
 EcruteakGym_MapScripts:
@@ -139,18 +139,18 @@
 	closetext
 	end
 
-EcruteakGymGuyScript:
+EcruteakGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_MORTY
-	iftrue .EcruteakGymGuyWinScript
-	writetext EcruteakGymGuyText
+	iftrue .EcruteakGymGuideWinScript
+	writetext EcruteakGymGuideText
 	waitbutton
 	closetext
 	end
 
-.EcruteakGymGuyWinScript:
-	writetext EcruteakGymGuyWinText
+.EcruteakGymGuideWinScript:
+	writetext EcruteakGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -353,7 +353,7 @@
 	line "before our eyes!"
 	done
 
-EcruteakGymGuyText:
+EcruteakGymGuideText:
 	text "The trainers here"
 	line "have secret mo-"
 	cont "tives."
@@ -365,7 +365,7 @@
 	line "ECRUTEAK."
 	done
 
-EcruteakGymGuyWinText:
+EcruteakGymGuideWinText:
 	text "Whew, <PLAYER>."
 	line "You did great!"
 
@@ -434,5 +434,5 @@
 	object_event  3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
 	object_event  7,  5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
 	object_event  7,  9, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
-	object_event  7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuyScript, -1
+	object_event  7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuideScript, -1
 	object_event  4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS
--- a/maps/EcruteakPokecenter1F.asm
+++ b/maps/EcruteakPokecenter1F.asm
@@ -2,7 +2,7 @@
 	const ECRUTEAKPOKECENTER1F_NURSE
 	const ECRUTEAKPOKECENTER1F_POKEFAN_M
 	const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
-	const ECRUTEAKPOKECENTER1F_GYM_GUY
+	const ECRUTEAKPOKECENTER1F_GYM_GUIDE
 	const ECRUTEAKPOKECENTER1F_BILL
 
 EcruteakPokecenter1F_MapScripts:
@@ -69,8 +69,8 @@
 EcruteakPokecenter1FCooltrainerFScript:
 	jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText
 
-EcruteakPokecenter1FGymGuyScript:
-	jumptextfaceplayer EcruteakPokecenter1FGymGuyText
+EcruteakPokecenter1FGymGuideScript:
+	jumptextfaceplayer EcruteakPokecenter1FGymGuideText
 
 EcruteakPokecenter1FBillMovement1:
 	step UP
@@ -194,7 +194,7 @@
 	line "really tough too."
 	done
 
-EcruteakPokecenter1FGymGuyText:
+EcruteakPokecenter1FGymGuideText:
 	text "LAKE OF RAGE…"
 
 	para "The appearance of"
@@ -220,5 +220,5 @@
 	object_event  3,  1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1
 	object_event  7,  6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1
 	object_event  1,  4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1
-	object_event  7,  1, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuyScript, -1
+	object_event  7,  1, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuideScript, -1
 	object_event  0,  7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL
--- a/maps/FuchsiaGym.asm
+++ b/maps/FuchsiaGym.asm
@@ -4,7 +4,7 @@
 	const FUCHSIAGYM_FUCHSIA_GYM_2
 	const FUCHSIAGYM_FUCHSIA_GYM_3
 	const FUCHSIAGYM_FUCHSIA_GYM_4
-	const FUCHSIAGYM_GYM_GUY
+	const FUCHSIAGYM_GYM_GUIDE
 
 FuchsiaGym_MapScripts:
 	db 0 ; scene scripts
@@ -193,18 +193,18 @@
 	closetext
 	end
 
-FuchsiaGymGuyScript:
+FuchsiaGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_JANINE
-	iftrue .FuchsiaGymGuyWinScript
-	writetext FuchsiaGymGuyText
+	iftrue .FuchsiaGymGuideWinScript
+	writetext FuchsiaGymGuideText
 	waitbutton
 	closetext
 	end
 
-.FuchsiaGymGuyWinScript:
-	writetext FuchsiaGymGuyWinText
+.FuchsiaGymGuideWinScript:
+	writetext FuchsiaGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -357,7 +357,7 @@
 	cont "what, huh?"
 	done
 
-FuchsiaGymGuyText:
+FuchsiaGymGuideText:
 	text "Yo, CHAMP in"
 	line "making!"
 
@@ -372,7 +372,7 @@
 	line "the real JANINE?"
 	done
 
-FuchsiaGymGuyWinText:
+FuchsiaGymGuideWinText:
 	text "That was a great"
 	line "battle, trainer"
 	cont "from JOHTO!"
@@ -397,4 +397,4 @@
 	object_event  5, 11, SPRITE_FUCHSIA_GYM_2, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassLindaScript, -1
 	object_event  9,  4, SPRITE_FUCHSIA_GYM_3, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PicnickerCindyScript, -1
 	object_event  4,  2, SPRITE_FUCHSIA_GYM_4, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CamperBarryScript, -1
-	object_event  7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymGuyScript, -1
+	object_event  7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymGuideScript, -1
--- a/maps/GoldenrodGym.asm
+++ b/maps/GoldenrodGym.asm
@@ -4,7 +4,7 @@
 	const GOLDENRODGYM_LASS2
 	const GOLDENRODGYM_BEAUTY1
 	const GOLDENRODGYM_BEAUTY2
-	const GOLDENRODGYM_GYM_GUY
+	const GOLDENRODGYM_GYM_GUIDE
 
 GoldenrodGym_MapScripts:
 	db 2 ; scene scripts
@@ -147,19 +147,19 @@
 	closetext
 	end
 
-GoldenrodGymGuyScript:
+GoldenrodGymGuideScript:
 	faceplayer
 	checkevent EVENT_BEAT_WHITNEY
-	iftrue .GoldenrodGymGuyWinScript
+	iftrue .GoldenrodGymGuideWinScript
 	opentext
-	writetext GoldenrodGymGuyText
+	writetext GoldenrodGymGuideText
 	waitbutton
 	closetext
 	end
 
-.GoldenrodGymGuyWinScript:
+.GoldenrodGymGuideWinScript:
 	opentext
-	writetext GoldenrodGymGuyWinText
+	writetext GoldenrodGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -358,7 +358,7 @@
 	cont "on any type…"
 	done
 
-GoldenrodGymGuyText:
+GoldenrodGymGuideText:
 	text "Yo! CHAMP in"
 	line "making!"
 
@@ -371,7 +371,7 @@
 	cont "#MON."
 	done
 
-GoldenrodGymGuyWinText:
+GoldenrodGymGuideWinText:
 	text "You won? Great! I"
 	line "was busy admiring"
 	cont "the ladies here."
@@ -397,4 +397,4 @@
 	object_event  9,  6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1
 	object_event  0,  2, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1
 	object_event 19,  5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1
-	object_event  5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1
+	object_event  5, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuideScript, -1
--- a/maps/MahoganyGym.asm
+++ b/maps/MahoganyGym.asm
@@ -5,7 +5,7 @@
 	const MAHOGANYGYM_BEAUTY2
 	const MAHOGANYGYM_ROCKER2
 	const MAHOGANYGYM_ROCKER3
-	const MAHOGANYGYM_GYM_GUY
+	const MAHOGANYGYM_GYM_GUIDE
 
 MahoganyGym_MapScripts:
 	db 0 ; scene scripts
@@ -123,18 +123,18 @@
 	closetext
 	end
 
-MahoganyGymGuyScript:
+MahoganyGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_PRYCE
-	iftrue .MahoganyGymGuyWinScript
-	writetext MahoganyGymGuyText
+	iftrue .MahoganyGymGuideWinScript
+	writetext MahoganyGymGuideText
 	waitbutton
 	closetext
 	end
 
-.MahoganyGymGuyWinScript:
-	writetext MahoganyGymGuyWinText
+.MahoganyGymGuideWinScript:
+	writetext MahoganyGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -338,7 +338,7 @@
 	cont "about my skiing…"
 	done
 
-MahoganyGymGuyText:
+MahoganyGymGuideText:
 	text "PRYCE is a veteran"
 	line "who has trained"
 
@@ -358,7 +358,7 @@
 	line "ambition!"
 	done
 
-MahoganyGymGuyWinText:
+MahoganyGymGuideWinText:
 	text "PRYCE is some-"
 	line "thing, but you're"
 	cont "something else!"
@@ -390,4 +390,4 @@
 	object_event  9, 17, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerSkierClarissa, -1
 	object_event  5,  9, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderBrad, -1
 	object_event  2,  4, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderDouglas, -1
-	object_event  7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MahoganyGymGuyScript, -1
+	object_event  7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MahoganyGymGuideScript, -1
--- a/maps/OlivineGym.asm
+++ b/maps/OlivineGym.asm
@@ -1,6 +1,6 @@
 	object_const_def ; object_event constants
 	const OLIVINEGYM_JASMINE
-	const OLIVINEGYM_GYM_GUY
+	const OLIVINEGYM_GYM_GUIDE
 
 OlivineGym_MapScripts:
 	db 0 ; scene scripts
@@ -58,28 +58,28 @@
 .RadioTowerRockets:
 	jumpstd RadioTowerRocketsScript
 
-OlivineGymGuyScript:
+OlivineGymGuideScript:
 	faceplayer
 	checkevent EVENT_BEAT_JASMINE
-	iftrue .OlivineGymGuyWinScript
+	iftrue .OlivineGymGuideWinScript
 	checkevent EVENT_JASMINE_RETURNED_TO_GYM
-	iffalse .OlivineGymGuyPreScript
+	iffalse .OlivineGymGuidePreScript
 	opentext
-	writetext OlivineGymGuyText
+	writetext OlivineGymGuideText
 	waitbutton
 	closetext
 	end
 
-.OlivineGymGuyWinScript:
+.OlivineGymGuideWinScript:
 	opentext
-	writetext OlivineGymGuyWinText
+	writetext OlivineGymGuideWinText
 	waitbutton
 	closetext
 	end
 
-.OlivineGymGuyPreScript:
+.OlivineGymGuidePreScript:
 	opentext
-	writetext OlivineGymGuyPreText
+	writetext OlivineGymGuidePreText
 	waitbutton
 	closetext
 	end
@@ -162,7 +162,7 @@
 	cont "but good luck…"
 	done
 
-OlivineGymGuyText:
+OlivineGymGuideText:
 	text "JASMINE uses the"
 	line "newly discovered"
 	cont "steel-type."
@@ -171,7 +171,7 @@
 	line "much about it."
 	done
 
-OlivineGymGuyWinText:
+OlivineGymGuideWinText:
 	text "That was awesome."
 
 	para "The steel-type,"
@@ -182,7 +182,7 @@
 	cont "unknown kind!"
 	done
 
-OlivineGymGuyPreText:
+OlivineGymGuidePreText:
 	text "JASMINE, the GYM"
 	line "LEADER, is at the"
 	cont "LIGHTHOUSE."
@@ -210,4 +210,4 @@
 
 	db 2 ; object events
 	object_event  5,  3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymJasmineScript, EVENT_OLIVINE_GYM_JASMINE
-	object_event  7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1
+	object_event  7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuideScript, -1
--- a/maps/PewterGym.asm
+++ b/maps/PewterGym.asm
@@ -1,7 +1,7 @@
 	object_const_def ; object_event constants
 	const PEWTERGYM_BROCK
 	const PEWTERGYM_YOUNGSTER
-	const PEWTERGYM_GYM_GUY
+	const PEWTERGYM_GYM_GUIDE
 
 PewterGym_MapScripts:
 	db 0 ; scene scripts
@@ -49,18 +49,18 @@
 	closetext
 	end
 
-PewterGymGuyScript:
+PewterGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_BROCK
-	iftrue .PewterGymGuyWinScript
-	writetext PewterGymGuyText
+	iftrue .PewterGymGuideWinScript
+	writetext PewterGymGuideText
 	waitbutton
 	closetext
 	end
 
-.PewterGymGuyWinScript:
-	writetext PewterGymGuyWinText
+.PewterGymGuideWinScript:
+	writetext PewterGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -175,7 +175,7 @@
 	line "seriously."
 	done
 
-PewterGymGuyText:
+PewterGymGuideText:
 	text "Yo! CHAMP in"
 	line "making! You're"
 
@@ -192,7 +192,7 @@
 	line "GYM LEADERS."
 	done
 
-PewterGymGuyWinText:
+PewterGymGuideWinText:
 	text "Yo! CHAMP in"
 	line "making! That GYM"
 
@@ -222,4 +222,4 @@
 	db 3 ; object events
 	object_event  5,  1, SPRITE_BROCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, PewterGymBrockScript, -1
 	object_event  2,  5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperJerry, -1
-	object_event  6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, PewterGymGuyScript, -1
+	object_event  6, 11, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, PewterGymGuideScript, -1
--- a/maps/PowerPlant.asm
+++ b/maps/PowerPlant.asm
@@ -1,9 +1,9 @@
 	object_const_def ; object_event constants
 	const POWERPLANT_OFFICER1
-	const POWERPLANT_GYM_GUY1
-	const POWERPLANT_GYM_GUY2
+	const POWERPLANT_GYM_GUIDE1
+	const POWERPLANT_GYM_GUIDE2
 	const POWERPLANT_OFFICER2
-	const POWERPLANT_GYM_GUY3
+	const POWERPLANT_GYM_GUIDE3
 	const POWERPLANT_MANAGER
 	const POWERPLANT_FOREST
 
@@ -25,9 +25,9 @@
 	showemote EMOTE_SHOCK, POWERPLANT_OFFICER1, 15
 	waitsfx
 	pause 30
-	applymovement POWERPLANT_OFFICER1, PowerPlantOfficer1ApproachGymGuy2Movement
-	turnobject POWERPLANT_GYM_GUY1, DOWN
-	turnobject POWERPLANT_GYM_GUY2, DOWN
+	applymovement POWERPLANT_OFFICER1, PowerPlantOfficer1ApproachGymGuide2Movement
+	turnobject POWERPLANT_GYM_GUIDE1, DOWN
+	turnobject POWERPLANT_GYM_GUIDE2, DOWN
 	opentext
 	writetext PowerPlantOfficer1CeruleanShadyCharacterText
 	waitbutton
@@ -67,34 +67,34 @@
 	closetext
 	end
 
-PowerPlantGymGuy1Script:
+PowerPlantGymGuide1Script:
 	faceplayer
 	opentext
 	checkevent EVENT_RETURNED_MACHINE_PART
 	iftrue .ReturnedMachinePart
-	writetext PowerPlantGymGuy1SomeoneStoleAPartText
+	writetext PowerPlantGymGuide1SomeoneStoleAPartText
 	waitbutton
 	closetext
 	end
 
 .ReturnedMachinePart:
-	writetext PowerPlantGymGuy1GeneratorUpAndRunningText
+	writetext PowerPlantGymGuide1GeneratorUpAndRunningText
 	waitbutton
 	closetext
 	end
 
-PowerPlantGymGuy2Script:
+PowerPlantGymGuide2Script:
 	faceplayer
 	opentext
 	checkevent EVENT_RETURNED_MACHINE_PART
 	iftrue .ReturnedMachinePart
-	writetext PowerPlantGymGuy2PowerPlantUpAndRunningText
+	writetext PowerPlantGymGuide2PowerPlantUpAndRunningText
 	waitbutton
 	closetext
 	end
 
 .ReturnedMachinePart:
-	writetext PowerPlantGymGuy2GeneratorIsRunningAgainText
+	writetext PowerPlantGymGuide2GeneratorIsRunningAgainText
 	waitbutton
 	closetext
 	end
@@ -115,18 +115,18 @@
 	closetext
 	end
 
-PowerPlantGymGuy4Script:
+PowerPlantGymGuide4Script:
 	faceplayer
 	opentext
 	checkevent EVENT_RETURNED_MACHINE_PART
 	iftrue .ReturnedMachinePart
-	writetext PowerPlantGymGuy4MagnetTrainConsumesElectricityText
+	writetext PowerPlantGymGuide4MagnetTrainConsumesElectricityText
 	waitbutton
 	closetext
 	end
 
 .ReturnedMachinePart:
-	writetext PowerPlantGymGuy4WeCanGetMagnetTrainRunningText
+	writetext PowerPlantGymGuide4WeCanGetMagnetTrainRunningText
 	waitbutton
 	closetext
 	end
@@ -197,7 +197,7 @@
 PowerPlantBookshelf:
 	jumpstd DifficultBookshelfScript
 
-PowerPlantOfficer1ApproachGymGuy2Movement:
+PowerPlantOfficer1ApproachGymGuide2Movement:
 	step RIGHT
 	step RIGHT
 	step UP
@@ -242,7 +242,7 @@
 	cont "presence."
 	done
 
-PowerPlantGymGuy1SomeoneStoleAPartText:
+PowerPlantGymGuide1SomeoneStoleAPartText:
 	text "Someone made off"
 	line "with a part that's"
 
@@ -254,7 +254,7 @@
 	cont "useless!"
 	done
 
-PowerPlantGymGuy1GeneratorUpAndRunningText:
+PowerPlantGymGuide1GeneratorUpAndRunningText:
 	text "The generator's up"
 	line "and running. It's"
 
@@ -262,7 +262,7 @@
 	line "to spare."
 	done
 
-PowerPlantGymGuy2PowerPlantUpAndRunningText:
+PowerPlantGymGuide2PowerPlantUpAndRunningText:
 	text "This POWER PLANT"
 	line "had been abandoned"
 	cont "in the past."
@@ -274,7 +274,7 @@
 	line "the MAGNET TRAIN."
 	done
 
-PowerPlantGymGuy2GeneratorIsRunningAgainText:
+PowerPlantGymGuide2GeneratorIsRunningAgainText:
 	text "The generator's"
 	line "running again!"
 	done
@@ -299,7 +299,7 @@
 	line "been cheerful."
 	done
 
-PowerPlantGymGuy4MagnetTrainConsumesElectricityText:
+PowerPlantGymGuide4MagnetTrainConsumesElectricityText:
 	text "The MAGNET TRAIN"
 	line "consumes a lot of"
 	cont "electricity."
@@ -309,7 +309,7 @@
 	cont "isn't operating."
 	done
 
-PowerPlantGymGuy4WeCanGetMagnetTrainRunningText:
+PowerPlantGymGuide4WeCanGetMagnetTrainRunningText:
 	text "All right! We can"
 	line "finally get the"
 
@@ -402,9 +402,9 @@
 
 	db 7 ; object events
 	object_event  4, 14, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficerScript, -1
-	object_event  2,  9, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy1Script, -1
-	object_event  6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy2Script, -1
+	object_event  2,  9, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide1Script, -1
+	object_event  6, 11, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide2Script, -1
 	object_event  9,  3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficer2Script, -1
-	object_event  7,  2, SPRITE_GYM_GUY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy4Script, -1
+	object_event  7,  2, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide4Script, -1
 	object_event 14, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1
-	object_event  5,  5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1
+	object_event  5,  5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1
--- a/maps/RadioTower3F.asm
+++ b/maps/RadioTower3F.asm
@@ -1,6 +1,6 @@
 	object_const_def ; object_event constants
 	const RADIOTOWER3F_SUPER_NERD
-	const RADIOTOWER3F_GYM_GUY
+	const RADIOTOWER3F_GYM_GUIDE
 	const RADIOTOWER3F_COOLTRAINER_F
 	const RADIOTOWER3F_ROCKET1
 	const RADIOTOWER3F_ROCKET2
@@ -26,18 +26,18 @@
 RadioTower3FSuperNerdScript:
 	jumptextfaceplayer RadioTower3FSuperNerdText
 
-RadioTower3FGymGuyScript:
+RadioTower3FGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_CLEARED_RADIO_TOWER
 	iftrue .NoRockets
-	writetext RadioTower3FGymGuyText_Rockets
+	writetext RadioTower3FGymGuideText_Rockets
 	waitbutton
 	closetext
 	end
 
 .NoRockets:
-	writetext RadioTower3FGymGuyText
+	writetext RadioTower3FGymGuideText
 	waitbutton
 	closetext
 	end
@@ -165,7 +165,7 @@
 	line "200 kinds."
 	done
 
-RadioTower3FGymGuyText_Rockets:
+RadioTower3FGymGuideText_Rockets:
 	text "To trainers, #-"
 	line "MON are their"
 	cont "beloved partners."
@@ -177,7 +177,7 @@
 	line "#MON."
 	done
 
-RadioTower3FGymGuyText:
+RadioTower3FGymGuideText:
 	text "We run 24 hours a"
 	line "day to broadcast"
 
@@ -343,7 +343,7 @@
 
 	db 7 ; object events
 	object_event  7,  4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
-	object_event  3,  4, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuyScript, -1
+	object_event  3,  4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuideScript, -1
 	object_event 11,  3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1
 	object_event  5,  1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
 	object_event  6,  2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
--- a/maps/Route10Pokecenter1F.asm
+++ b/maps/Route10Pokecenter1F.asm
@@ -1,7 +1,7 @@
 	object_const_def ; object_event constants
 	const ROUTE10POKECENTER1F_NURSE
 	const ROUTE10POKECENTER1F_GENTLEMAN
-	const ROUTE10POKECENTER1F_GYM_GUY
+	const ROUTE10POKECENTER1F_GYM_GUIDE
 	const ROUTE10POKECENTER1F_COOLTRAINER_F
 
 Route10Pokecenter1F_MapScripts:
@@ -15,18 +15,18 @@
 Route10Pokecenter1FGentlemanScript:
 	jumptextfaceplayer Route10Pokecenter1FGentlemanText
 
-Route10Pokecenter1FGymGuyScript:
+Route10Pokecenter1FGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_RETURNED_MACHINE_PART
 	iftrue .ReturnedMachinePart
-	writetext Route10Pokecenter1FGymGuyText
+	writetext Route10Pokecenter1FGymGuideText
 	waitbutton
 	closetext
 	end
 
 .ReturnedMachinePart:
-	writetext Route10Pokecenter1FGymGuyText_ReturnedMachinePart
+	writetext Route10Pokecenter1FGymGuideText_ReturnedMachinePart
 	waitbutton
 	closetext
 	end
@@ -42,7 +42,7 @@
 	line "convenient."
 	done
 
-Route10Pokecenter1FGymGuyText:
+Route10Pokecenter1FGymGuideText:
 	text "The POWER PLANT's"
 	line "MANAGER is looking"
 
@@ -56,7 +56,7 @@
 	line "was stolen."
 	done
 
-Route10Pokecenter1FGymGuyText_ReturnedMachinePart:
+Route10Pokecenter1FGymGuideText_ReturnedMachinePart:
 	text "I hear TEAM ROCKET"
 	line "got back together"
 
@@ -93,5 +93,5 @@
 	db 4 ; object events
 	object_event  3,  1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FNurseScript, -1
 	object_event  7,  6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGentlemanScript, -1
-	object_event  7,  2, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGymGuyScript, -1
+	object_event  7,  2, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGymGuideScript, -1
 	object_event  1,  3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FCooltrainerFScript, -1
--- a/maps/SaffronGym.asm
+++ b/maps/SaffronGym.asm
@@ -4,7 +4,7 @@
 	const SAFFRONGYM_YOUNGSTER1
 	const SAFFRONGYM_GRANNY2
 	const SAFFRONGYM_YOUNGSTER2
-	const SAFFRONGYM_GYM_GUY
+	const SAFFRONGYM_GYM_GUIDE
 
 SaffronGym_MapScripts:
 	db 0 ; scene scripts
@@ -88,18 +88,18 @@
 	closetext
 	end
 
-SaffronGymGuyScript:
+SaffronGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_SABRINA
-	iftrue .SaffronGymGuyWinScript
-	writetext SaffronGymGuyText
+	iftrue .SaffronGymGuideWinScript
+	writetext SaffronGymGuideText
 	waitbutton
 	closetext
 	end
 
-.SaffronGymGuyWinScript:
-	writetext SaffronGymGuyWinText
+.SaffronGymGuideWinScript:
+	writetext SaffronGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -264,7 +264,7 @@
 	cont "SABRINA."
 	done
 
-SaffronGymGuyText:
+SaffronGymGuideText:
 	text "Yo, CHAMP in"
 	line "making!"
 
@@ -283,7 +283,7 @@
 	para "Good luck!"
 	done
 
-SaffronGymGuyWinText:
+SaffronGymGuideWinText:
 	text "That was another"
 	line "fantastic battle!"
 	done
@@ -336,4 +336,4 @@
 	object_event  3, 16, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicFranklin, -1
 	object_event  3,  4, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumDoris, -1
 	object_event 17,  4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicJared, -1
-	object_event  9, 14, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SaffronGymGuyScript, -1
+	object_event  9, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SaffronGymGuideScript, -1
--- a/maps/SaffronMagnetTrainStation.asm
+++ b/maps/SaffronMagnetTrainStation.asm
@@ -1,6 +1,6 @@
 	object_const_def ; object_event constants
 	const SAFFRONMAGNETTRAINSTATION_OFFICER
-	const SAFFRONMAGNETTRAINSTATION_GYM_GUY
+	const SAFFRONMAGNETTRAINSTATION_GYM_GUIDE
 	const SAFFRONMAGNETTRAINSTATION_TEACHER
 	const SAFFRONMAGNETTRAINSTATION_LASS
 
@@ -68,18 +68,18 @@
 	closetext
 	end
 
-SaffronMagnetTrainStationGymGuyScript:
+SaffronMagnetTrainStationGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_RETURNED_MACHINE_PART
 	iftrue .ReturnedMachinePart
-	writetext SaffronMagnetTrainStationGymGuyText
+	writetext SaffronMagnetTrainStationGymGuideText
 	waitbutton
 	closetext
 	end
 
 .ReturnedMachinePart:
-	writetext SaffronMagnetTrainStationGymGuyText_ReturnedMachinePart
+	writetext SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart
 	waitbutton
 	closetext
 	end
@@ -164,7 +164,7 @@
 	line "again."
 	done
 
-SaffronMagnetTrainStationGymGuyText:
+SaffronMagnetTrainStationGymGuideText:
 	text "The MAGNET TRAIN"
 	line "is a super-modern"
 
@@ -180,7 +180,7 @@
 	cont "tricity…"
 	done
 
-SaffronMagnetTrainStationGymGuyText_ReturnedMachinePart:
+SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart:
 	text "Whew…"
 
 	para "How many times"
@@ -229,6 +229,6 @@
 
 	db 4 ; object events
 	object_event  9,  9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1
-	object_event 10, 14, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuyScript, -1
+	object_event 10, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuideScript, -1
 	object_event  6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
 	object_event  6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
--- a/maps/SeafoamGym.asm
+++ b/maps/SeafoamGym.asm
@@ -1,6 +1,6 @@
 	object_const_def ; object_event constants
 	const SEAFOAMGYM_BLAINE
-	const SEAFOAMGYM_GYM_GUY
+	const SEAFOAMGYM_GYM_GUIDE
 
 SeafoamGym_MapScripts:
 	db 1 ; scene scripts
@@ -23,7 +23,7 @@
 	loadtrainer BLAINE, BLAINE1
 	startbattle
 	iftrue .ReturnAfterBattle
-	appear SEAFOAMGYM_GYM_GUY
+	appear SEAFOAMGYM_GYM_GUIDE
 .ReturnAfterBattle:
 	reloadmapafterbattle
 	setevent EVENT_BEAT_BLAINE
@@ -43,19 +43,19 @@
 	closetext
 	end
 
-SeafoamGymGuyScript:
+SeafoamGymGuideScript:
 	faceplayer
 	opentext
-	checkevent EVENT_TALKED_TO_SEAFOAM_GYM_GUY_ONCE
-	iftrue .TalkedToSeafoamGymGuyScript
-	writetext SeafoamGymGuyWinText
+	checkevent EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE
+	iftrue .TalkedToSeafoamGymGuideScript
+	writetext SeafoamGymGuideWinText
 	waitbutton
 	closetext
-	setevent EVENT_TALKED_TO_SEAFOAM_GYM_GUY_ONCE
+	setevent EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE
 	end
 
-.TalkedToSeafoamGymGuyScript:
-	writetext SeafoamGymGuyWinText2
+.TalkedToSeafoamGymGuideScript:
+	writetext SeafoamGymGuideWinText2
 	waitbutton
 	closetext
 	end
@@ -123,7 +123,7 @@
 	line "Just you watch!"
 	done
 
-SeafoamGymGuyWinText:
+SeafoamGymGuideWinText:
 	text "Yo!"
 
 	para "… Huh? It's over"
@@ -144,7 +144,7 @@
 	line "I knew you'd win!"
 	done
 
-SeafoamGymGuyWinText2:
+SeafoamGymGuideWinText2:
 	text "A #MON GYM can"
 	line "be anywhere as"
 
@@ -167,4 +167,4 @@
 
 	db 2 ; object events
 	object_event  5,  2, SPRITE_BLAINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SeafoamGymBlaineScript, -1
-	object_event  6,  5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SeafoamGymGuyScript, EVENT_SEAFOAM_GYM_GYM_GUY
+	object_event  6,  5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SeafoamGymGuideScript, EVENT_SEAFOAM_GYM_GYM_GUIDE
--- a/maps/SlowpokeWellB2F.asm
+++ b/maps/SlowpokeWellB2F.asm
@@ -1,5 +1,5 @@
 	object_const_def ; object_event constants
-	const SLOWPOKEWELLB2F_GYM_GUY
+	const SLOWPOKEWELLB2F_GYM_GUIDE
 	const SLOWPOKEWELLB2F_POKE_BALL
 
 SlowpokeWellB2F_MapScripts:
@@ -7,12 +7,12 @@
 
 	db 0 ; callbacks
 
-SlowpokeWellB2FGymGuyScript:
+SlowpokeWellB2FGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
 	iftrue .GotKingsRock
-	writetext SlowpokeWellB2FGymGuyText
+	writetext SlowpokeWellB2FGymGuideText
 	promptbutton
 	verbosegiveitem KINGS_ROCK
 	iffalse .NoRoom
@@ -22,7 +22,7 @@
 	end
 
 .GotKingsRock:
-	writetext SlowpokeWellB2FGymGuyText_GotKingsRock
+	writetext SlowpokeWellB2FGymGuideText_GotKingsRock
 	waitbutton
 	closetext
 	end
@@ -30,7 +30,7 @@
 SlowpokeWellB2FTMRainDance:
 	itemball TM_RAIN_DANCE
 
-SlowpokeWellB2FGymGuyText:
+SlowpokeWellB2FGymGuideText:
 	text "I'm waiting to see"
 	line "SLOWPOKE's moment"
 	cont "of evolution."
@@ -50,7 +50,7 @@
 	cont "you."
 	done
 
-SlowpokeWellB2FGymGuyText_GotKingsRock:
+SlowpokeWellB2FGymGuideText_GotKingsRock:
 	text "I'm going to be"
 	line "like SLOWPOKE."
 
@@ -70,5 +70,5 @@
 	db 0 ; bg events
 
 	db 2 ; object events
-	object_event  5,  4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuyScript, -1
+	object_event  5,  4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuideScript, -1
 	object_event 15,  5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE
--- a/maps/VermilionGym.asm
+++ b/maps/VermilionGym.asm
@@ -3,7 +3,7 @@
 	const VERMILIONGYM_GENTLEMAN
 	const VERMILIONGYM_ROCKER
 	const VERMILIONGYM_SUPER_NERD
-	const VERMILIONGYM_GYM_GUY
+	const VERMILIONGYM_GYM_GUIDE
 
 VermilionGym_MapScripts:
 	db 0 ; scene scripts
@@ -75,18 +75,18 @@
 	closetext
 	end
 
-VermilionGymGuyScript:
+VermilionGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_LTSURGE
-	iftrue .VermilionGymGuyWinScript
-	writetext VermilionGymGuyText
+	iftrue .VermilionGymGuideWinScript
+	writetext VermilionGymGuideText
 	waitbutton
 	closetext
 	end
 
-.VermilionGymGuyWinScript:
-	writetext VermilionGymGuyWinText
+.VermilionGymGuideWinScript:
+	writetext VermilionGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -223,7 +223,7 @@
 	line "LT.SURGE is tough."
 	done
 
-VermilionGymGuyText:
+VermilionGymGuideText:
 	text "Yo! CHAMP in"
 	line "making!"
 
@@ -245,7 +245,7 @@
 	cont "LT.SURGE."
 	done
 
-VermilionGymGuyWinText:
+VermilionGymGuideWinText:
 	text "Whew! That was an"
 	line "electrifying bout!"
 
@@ -291,4 +291,4 @@
 	object_event  8,  8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
 	object_event  4,  7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
 	object_event  0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
-	object_event  7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuyScript, -1
+	object_event  7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuideScript, -1
--- a/maps/VioletGym.asm
+++ b/maps/VioletGym.asm
@@ -2,7 +2,7 @@
 	const VIOLETGYM_FALKNER
 	const VIOLETGYM_YOUNGSTER1
 	const VIOLETGYM_YOUNGSTER2
-	const VIOLETGYM_GYM_GUY
+	const VIOLETGYM_GYM_GUIDE
 
 VioletGym_MapScripts:
 	db 0 ; scene scripts
@@ -86,18 +86,18 @@
 	closetext
 	end
 
-VioletGymGuyScript:
+VioletGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_FALKNER
-	iftrue .VioletGymGuyWinScript
-	writetext VioletGymGuyText
+	iftrue .VioletGymGuideWinScript
+	writetext VioletGymGuideText
 	waitbutton
 	closetext
 	end
 
-.VioletGymGuyWinScript:
-	writetext VioletGymGuyWinText
+.VioletGymGuideWinScript:
+	writetext VioletGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -250,7 +250,7 @@
 	cont "rookie trainer…"
 	done
 
-VioletGymGuyText:
+VioletGymGuideText:
 	text "Hey! I'm no train-"
 	line "er but I can give"
 	cont "some advice!"
@@ -271,7 +271,7 @@
 	line "this in mind."
 	done
 
-VioletGymGuyWinText:
+VioletGymGuideWinText:
 	text "Nice battle! Keep"
 	line "it up, and you'll"
 
@@ -296,4 +296,4 @@
 	object_event  5,  1, SPRITE_FALKNER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VioletGymFalknerScript, -1
 	object_event  7,  6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperRod, -1
 	object_event  2, 10, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperAbe, -1
-	object_event  7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletGymGuyScript, -1
+	object_event  7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletGymGuideScript, -1
--- a/maps/ViridianGym.asm
+++ b/maps/ViridianGym.asm
@@ -1,6 +1,6 @@
 	object_const_def ; object_event constants
 	const VIRIDIANGYM_BLUE
-	const VIRIDIANGYM_GYM_GUY
+	const VIRIDIANGYM_GYM_GUIDE
 
 ViridianGym_MapScripts:
 	db 0 ; scene scripts
@@ -36,18 +36,18 @@
 	closetext
 	end
 
-ViridianGymGuyScript:
+ViridianGymGuideScript:
 	faceplayer
 	opentext
 	checkevent EVENT_BEAT_BLUE
-	iftrue .ViridianGymGuyWinScript
-	writetext ViridianGymGuyText
+	iftrue .ViridianGymGuideWinScript
+	writetext ViridianGymGuideText
 	waitbutton
 	closetext
 	end
 
-.ViridianGymGuyWinScript:
-	writetext ViridianGymGuyWinText
+.ViridianGymGuideWinScript:
+	writetext ViridianGymGuideWinText
 	waitbutton
 	closetext
 	end
@@ -136,7 +136,7 @@
 	cont "you. Got it?"
 	done
 
-ViridianGymGuyText:
+ViridianGymGuideText:
 	text "Yo, CHAMP in"
 	line "making!"
 
@@ -156,7 +156,7 @@
 	line "you've got!"
 	done
 
-ViridianGymGuyWinText:
+ViridianGymGuideWinText:
 	text "Man, you are truly"
 	line "tough…"
 
@@ -182,4 +182,4 @@
 
 	db 2 ; object events
 	object_event  5,  3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE
-	object_event  7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE
+	object_event  7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuideScript, EVENT_VIRIDIAN_GYM_BLUE