ref: 5c7d04ac84743d16bff16f0297744eb31d5e9e65
parent: 131875d3e37044ec995287af7c93decd86a0d659
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sat Jun 23 17:12:37 EDT 2018
Use direct tile IDs, not charmap entries, since they don't correspond correctly (e.g. "┌" is not the top-right corner)
--- a/engine/link/link_2.asm
+++ b/engine/link/link_2.asm
@@ -67,11 +67,11 @@
add hl, de
.loop
push hl
- ld a, "┌"
+ ld a, $79
ld [hli], a
ld a, " "
call .PlaceRow
- ld [hl], "─"
+ ld [hl], $7a
pop hl
ld de, SCREEN_WIDTH
add hl, de
@@ -78,11 +78,11 @@
dec b
jr nz, .loop
- ld a, "┐"
+ ld a, $7b
ld [hli], a
- ld a, "│"
+ ld a, $7c
call .PlaceRow
- ld [hl], "└"
+ ld [hl], $7d
ret
; 4d3ab