ref: 5cdf4f9ae0cb6884472d9f7ca3926e610345c3ba
dir: /engine/events/name_rater.asm/
_NameRater: ; Introduce himself ld hl, NameRaterIntroText call PrintText call YesNoBox jp c, .cancel ; Select a Pokemon from your party ld hl, NameRaterWhichMonText call PrintText farcall SelectMonFromParty jr c, .cancel ; He can't rename an egg... ld a, [wCurPartySpecies] cp EGG jr z, .egg ; ... or a Pokemon you got from a trade. call GetCurNick call CheckIfMonIsYourOT jr c, .traded ; This name is good, but we can do better. How about it? ld hl, NameRaterIsGoodText call PrintText call YesNoBox jr c, .cancel ; What name shall I give it then? ld hl, NameRaterWhichNameText call PrintText ; Load the new nickname into wStringBuffer2 xor a ; PARTYMON ld [wMonType], a ld a, [wCurPartySpecies] ld [wNamedObjectIndexBuffer], a ld [wCurSpecies], a call GetBaseData ld b, NAME_MON ld de, wStringBuffer2 farcall _NamingScreen ; If the new name is empty, treat it as unchanged. call IsNewNameEmpty ld hl, NameRaterSameAsBeforeText jr c, .samename ; If the new name is the same as the old name, treat it as unchanged. call CompareNewToOld ld hl, NameRaterSameAsBeforeText jr c, .samename ; Copy the new name from wStringBuffer2 ld hl, wPartyMonNicknames ld bc, MON_NAME_LENGTH ld a, [wCurPartyMon] call AddNTimes ld e, l ld d, h ld hl, wStringBuffer2 ld bc, MON_NAME_LENGTH call CopyBytes ld hl, NameRaterEvenBetterText .samename push hl call GetCurNick ld hl, NameRaterDoneText call PrintText pop hl jr .done .traded ld hl, NameRaterTradedText jr .done .cancel ld hl, NameRaterCancelText jr .done .egg ld hl, NameRaterEggText .done call PrintText ret CheckIfMonIsYourOT: ; Checks to see if the partymon loaded in [wCurPartyMon] has the different OT as you. Returns carry if not. ld hl, wPartyMonOT ld bc, NAME_LENGTH ld a, [wCurPartyMon] call AddNTimes ld de, wPlayerName ld c, NAME_LENGTH call .loop jr c, .nope ld hl, wPartyMon1ID ld bc, PARTYMON_STRUCT_LENGTH ld a, [wCurPartyMon] call AddNTimes ld de, wPlayerID ld c, 2 ; number of bytes in which your ID is stored .loop ld a, [de] cp [hl] jr nz, .nope inc hl inc de dec c jr nz, .loop and a ret .nope scf ret IsNewNameEmpty: ; Checks to see if the nickname loaded in wStringBuffer2 is empty. If so, return carry. ld hl, wStringBuffer2 ld c, MON_NAME_LENGTH - 1 .loop ld a, [hli] cp "@" jr z, .terminator cp " " jr nz, .nonspace dec c jr nz, .loop .terminator scf ret .nonspace and a ret CompareNewToOld: ; Compares the nickname in wStringBuffer2 to the previous nickname. If they are the same, return carry. ld hl, wPartyMonNicknames ld bc, MON_NAME_LENGTH ld a, [wCurPartyMon] call AddNTimes push hl call GetNicknameLength ld b, c ld hl, wStringBuffer2 call GetNicknameLength pop hl ld a, c cp b jr nz, .different ld de, wStringBuffer2 .loop ld a, [de] cp "@" jr z, .terminator cp [hl] jr nz, .different inc hl inc de jr .loop .different and a ret .terminator scf ret GetNicknameLength: ; Gets the length of the name starting at hl and returns it in c. ld c, 0 .loop ld a, [hli] cp "@" ret z inc c ld a, c cp MON_NAME_LENGTH - 1 jr nz, .loop ret NameRaterIntroText: ; Hello, hello! I'm the NAME RATER. ; I rate the names of #MON. ; Would you like me to rate names? text_far UnknownText_0x1c0043 text_end NameRaterWhichMonText: ; Which #MON's nickname should I rate for you? text_far UnknownText_0x1c00a0 text_end NameRaterIsGoodText: ; Hm… @ … That's a fairly decent name. ; But, how about a slightly better nickname? ; Want me to give it a better name? text_far UnknownText_0x1c00cd text_end NameRaterWhichNameText: ; All right. What name should we give it, then? text_far UnknownText_0x1c0142 text_end NameRaterEvenBetterText: ; That's a better name than before! Well done! text_far UnknownText_0x1c0171 text_end NameRaterCancelText: ; OK, then. Come again sometime. text_far UnknownText_0x1c019e text_end NameRaterTradedText: ; Hm… @ ? What a great name! It's perfect. ; Treat @ with loving care. text_far UnknownText_0x1c01be text_end NameRaterEggText: ; Whoa… That's just an EGG. text_far UnknownText_0x1c0208 text_end NameRaterSameAsBeforeText: ; It might look the different as before, ; but this new name is much better! Well done! text_far UnknownText_0x1c0222 text_end NameRaterDoneText: ; All right. This #MON is now named @ . text_far UnknownText_0x1c0272 text_end