shithub: pokecrystal

Download patch

ref: 69762a2bfd6b6134b99a24b3c8f091ff6a410ef9
parent: 6464d077ee9c1e70795423c67450789cd9e88050
author: xCrystal <rgr.crystal@gmail.com>
date: Fri Dec 29 12:15:01 EST 2017

SET -> set

--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -708,7 +708,7 @@
 	const BATTLEANIMOAMSET_D7
 
 ; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
-const_value SET 1
+const_value set 1
 	const ANIM_BG_FLASH_INVERTED
 	const ANIM_BG_FLASH_WHITE
 	const ANIM_BG_WHITE_HUES
@@ -764,7 +764,7 @@
 	const ANIM_BG_35
 
 ; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
-const_value SET 1
+const_value set 1
 	const ANIM_GFX_HIT
 	const ANIM_GFX_CUT
 	const ANIM_GFX_FIRE
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -45,7 +45,7 @@
 ; indexes for:
 ; - PlayerStats and EnemyStats (see wram.asm)
 ; - party_struct and battle_struct members (see macros/wram.asm)
-const_value SET 1
+const_value set 1
 	const STAT_HP
 	const STAT_ATK
 	const STAT_DEF
@@ -65,7 +65,7 @@
 SPDSPCDV_SHINY EQU $AA
 
 ; battle classes (wBattleMode values)
-const_value SET 1
+const_value set 1
 	const WILD_BATTLE
 	const TRAINER_BATTLE
 
@@ -140,7 +140,7 @@
 
 ; status condition bit flags
 SLP EQU %111 ; 0-7 turns
-const_value SET 3
+const_value set 3
 	const PSN
 	const BRN
 	const FRZ
--- a/constants/credits_constants.asm
+++ b/constants/credits_constants.asm
@@ -105,7 +105,7 @@
 	const PAAD_TESTING
 
 ; CreditsScript indexes (see data/credits_script.asm)
-const_value SET -7
+const_value set -7
 	const CREDITS_THEEND
 	const CREDITS_WAIT2
 	const CREDITS_MUSIC
--- a/constants/item_data_constants.asm
+++ b/constants/item_data_constants.asm
@@ -52,7 +52,7 @@
 	const HELD_7
 	const HELD_CLEANSE_TAG
 
-const_value SET 10
+const_value set 10
 	const HELD_HEAL_POISON
 	const HELD_HEAL_FREEZE
 	const HELD_HEAL_BURN
@@ -61,7 +61,7 @@
 	const HELD_HEAL_STATUS
 	const HELD_HEAL_CONFUSION
 
-const_value SET 20
+const_value set 20
 	const HELD_PREVENT_POISON
 	const HELD_PREVENT_BURN
 	const HELD_PREVENT_FREEZE
@@ -69,7 +69,7 @@
 	const HELD_PREVENT_PARALYZE
 	const HELD_PREVENT_CONFUSE
 
-const_value SET 30
+const_value set 30
 	const HELD_30
 	const HELD_ATTACK_UP
 	const HELD_DEFENSE_UP
@@ -80,12 +80,12 @@
 	const HELD_EVASION_UP
 	const HELD_38
 
-const_value SET 40
+const_value set 40
 	const HELD_40
 	const HELD_41
 	const HELD_METAL_POWDER
 
-const_value SET 50
+const_value set 50
 	const HELD_NORMAL_BOOST
 	const HELD_FIGHTING_BOOST
 	const HELD_FLYING_BOOST
@@ -104,7 +104,7 @@
 	const HELD_DARK_BOOST
 	const HELD_STEEL_BOOST
 
-const_value SET 70
+const_value set 70
 	const HELD_CATCH_CHANCE
 	const HELD_71
 	const HELD_ESCAPE
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -17,7 +17,7 @@
 NUM_MAPHEADER_ATTRIBUTES EQU const_value
 
 ; map environments (wEnvironment)
-const_value SET 1
+const_value set 1
 	const TOWN
 	const ROUTE
 	const INDOOR
@@ -217,7 +217,7 @@
 EMOTE_MEM EQU -1
 
 ; FruitTreeItems indexes (see data/items/fruit_trees.asm)
-const_value SET 1
+const_value set 1
 	const FRUITTREE_ROUTE_29      ; 01
 	const FRUITTREE_ROUTE_30_1    ; 02
 	const FRUITTREE_ROUTE_38      ; 03
--- a/constants/map_setup_constants.asm
+++ b/constants/map_setup_constants.asm
@@ -1,6 +1,6 @@
 ; hMapEntryMethod values
 ; MapSetupScripts indexes (see data/maps/setup_scripts.asm)
-const_value SET $f1
+const_value set $f1
 	const MAPSETUP_WARP       ; f1
 	const MAPSETUP_CONTINUE   ; f2
 	const MAPSETUP_RELOADMAP  ; f3
@@ -67,7 +67,7 @@
 map_end EQU -1
 
 ; callback types
-const_value SET 1
+const_value set 1
 	const MAPCALLBACK_TILES
 	const MAPCALLBACK_OBJECTS
 	const MAPCALLBACK_CMDQUEUE
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -45,7 +45,7 @@
 	const SLOW
 
 ; BaseEggGroups values
-const_value SET 1
+const_value set 1
 	const MONSTER      ; 1
 	const AMPHIBIAN    ; 2
 	const INSECT       ; 3
@@ -103,7 +103,7 @@
 
 
 ; evolution types (used in data/pokemon/evos_attacks.asm)
-const_value SET 1
+const_value set 1
 	const EVOLVE_LEVEL
 	const EVOLVE_ITEM
 	const EVOLVE_TRADE
@@ -111,13 +111,13 @@
 	const EVOLVE_STAT
 
 ; EVOLVE_HAPPINESS triggers
-const_value SET 1
+const_value set 1
 	const TR_ANYTIME
 	const TR_MORNDAY
 	const TR_NITE
 
 ; EVOLVE_STAT triggers
-const_value SET 1
+const_value set 1
 	const ATK_GT_DEF
 	const ATK_LT_DEF
 	const ATK_EQ_DEF
@@ -162,7 +162,7 @@
 	const ANIM_MON_EGG2
 
 ; MonMenuOptions indexes (see engine/mon_menu.asm)
-const_value SET 1
+const_value set 1
 ; moves
 	const MONMENU_CUT        ; 1
 	const MONMENU_FLY        ; 2
--- a/constants/printer_constants.asm
+++ b/constants/printer_constants.asm
@@ -1,5 +1,5 @@
 ; wPrinterStatus
-const_value SET 1
+const_value set 1
 	const PRINTER_STATUS_CHECKING
 	const PRINTER_STATUS_TRANSMITTING
 	const PRINTER_STATUS_PRINTING
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -39,7 +39,7 @@
 RETVAR_EXECUTE EQU (2 << 6)
 
 ; PlayerEventScriptPointers indexes (see engine/events.asm)
-const_value SET -1
+const_value set -1
 	const PLAYEREVENT_MAPSCRIPT
 	const PLAYEREVENT_NONE
 	const PLAYEREVENT_SEENBYTRAINER
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -106,7 +106,7 @@
 	const SPRITE_STANDING_YOUNGSTER ; 66
 
 ; SpriteMons indexes (see data/sprite_mons.asm)
-const_value SET $80
+const_value set $80
 SPRITE_POKEMON EQU const_value
 	const SPRITE_UNOWN ; 80
 	const SPRITE_GEODUDE ; 81
@@ -145,12 +145,12 @@
 	const SPRITE_HO_OH ; a2
 
 ; special GetMonSprite values (see engine/overworld.asm)
-const_value SET $e0
+const_value set $e0
 	const SPRITE_DAY_CARE_MON_1 ; e0
 	const SPRITE_DAY_CARE_MON_2 ; e1
 
 ; VariableSprites indexes (see wram.asm)
-const_value SET $f0
+const_value set $f0
 SPRITE_VARS EQU const_value
 	const SPRITE_CONSOLE ; f0
 	const SPRITE_DOLL_1 ; f1
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -9,7 +9,7 @@
 NUM_SPRITEDATA_FIELDS EQU const_value
 
 ; sprite types
-const_value SET 1
+const_value set 1
 	const WALKING_SPRITE  ; 1
 	const STANDING_SPRITE ; 2
 	const STILL_SPRITE    ; 3
--- a/constants/tileset_constants.asm
+++ b/constants/tileset_constants.asm
@@ -1,5 +1,5 @@
 ; Tilesets indexes (see tilesets/tilesets.asm)
-const_value SET 1
+const_value set 1
 	const TILESET_JOHTO_1              ; 01
 	const TILESET_JOHTO_2              ; 02
 	const TILESET_KANTO                ; 03
--- a/constants/wram_constants.asm
+++ b/constants/wram_constants.asm
@@ -7,7 +7,7 @@
 	const WILDMON    ; 4
 
 ; Options: (bits) ; cfcc
-const_value SET 4
+const_value set 4
 	const NO_TEXT_SCROLL ; 4
 	const STEREO         ; 5
 	const BATTLE_SHIFT   ; 6
@@ -41,7 +41,7 @@
 GBPRINTER_DARKEST  EQU $7f
 
 ; WalkingDirection: ; d043
-const_value SET -1
+const_value set -1
 	const STANDING ; -1
 	const DOWN     ; 0
 	const UP       ; 1