ref: 6c492cb86d4362ed481ea0ef991e47f8a4233e3b
parent: 3735185ec24dd73de6863c58be4ddd4fc86ba00c
author: yenatch <yenatch@gmail.com>
date: Wed Feb 11 08:15:38 EST 2015
Comment PrintTempMonStats.
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -7630,7 +7630,7 @@
call TextBox
hlcoord 11, 1
ld bc, $0004
- predef Function50b7b
+ predef PrintTempMonStats
ld c, $1e
call DelayFrames
call Functiona80
--- a/items/item_effects.asm
+++ b/items/item_effects.asm
@@ -1431,7 +1431,7 @@
hlcoord 11, 1
ld bc, $0004
- predef Function50b7b
+ predef PrintTempMonStats
call Functiona80
--- a/main.asm
+++ b/main.asm
@@ -7801,7 +7801,7 @@
add_predef StatsScreenInit
add_predef DrawPlayerHP
add_predef DrawEnemyHP
- add_predef Function50b7b ; $28
+ add_predef PrintTempMonStats ; $28
add_predef GetTypeName
add_predef PrintMoveType
add_predef PrintType
@@ -56517,7 +56517,7 @@
jr nz, .asm_4e1bb
hlcoord 11, 8
ld bc, $6
- predef Function50b7b
+ predef PrintTempMonStats
ret
Function4e1cc: ; 4e1cc (13:61cc)
@@ -59438,40 +59438,40 @@
; 50b7b
-Function50b7b: ; 50b7b
-; Print a monster's stats on level up.
+PrintTempMonStats: ; 50b7b
+; Print TempMon's stats at hl, with spacing bc.
push bc
push hl
- ld de, String_50bb5
+ ld de, .StatNames
call PlaceString
pop hl
pop bc
add hl, bc
- ld bc, $0014
+ ld bc, SCREEN_WIDTH
add hl, bc
ld de, TempMonAttack
ld bc, $0203
- call Function50bab
+ call .PrintStat
ld de, TempMonDefense
- call Function50bab
+ call .PrintStat
ld de, TempMonSpclAtk
- call Function50bab
+ call .PrintStat
ld de, TempMonSpclDef
- call Function50bab
+ call .PrintStat
ld de, TempMonSpeed
jp PrintNum
; 50bab
-Function50bab: ; 50bab
+.PrintStat: ; 50bab
push hl
call PrintNum
pop hl
- ld de, $0028
+ ld de, SCREEN_WIDTH * 2
add hl, de
ret
; 50bb5
-String_50bb5: ; 50bb5
+.StatNames: ; 50bb5
db "ATTACK"
next "DEFENSE"
next "SPCL.ATK"