ref: 6ecf18aa52b79131fbf0cce85c41d3cae617100a
dir: /maps/DayCare.asm/
const_value set 2 const DAYCARE_GRAMPS const DAYCARE_GRANNY DayCare_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 1 callback MAPCALLBACK_OBJECTS, .EggCheckCallback .EggCheckCallback: checkflag ENGINE_DAY_CARE_MAN_HAS_EGG iftrue .PutDayCareManOutside clearevent EVENT_DAY_CARE_MAN_IN_DAY_CARE setevent EVENT_DAY_CARE_MAN_ON_ROUTE_34 return .PutDayCareManOutside: setevent EVENT_DAY_CARE_MAN_IN_DAY_CARE clearevent EVENT_DAY_CARE_MAN_ON_ROUTE_34 return DayCareManScript_Inside: faceplayer opentext checkevent EVENT_GOT_ODD_EGG iftrue .AlreadyHaveOddEgg writetext DayCareManText_GiveOddEgg buttonsound closetext checkcode VAR_PARTYCOUNT if_equal PARTY_LENGTH, .PartyFull special Special_GiveOddEgg opentext writetext DayCareText_GotOddEgg playsound SFX_KEY_ITEM waitsfx writetext DayCareText_DescribeOddEgg waitbutton closetext setevent EVENT_GOT_ODD_EGG end .PartyFull: opentext writetext DayCareText_PartyFull waitbutton closetext end .AlreadyHaveOddEgg: special Special_DayCareMan waitbutton closetext end DayCareLadyScript: faceplayer opentext checkflag ENGINE_DAY_CARE_MAN_HAS_EGG iftrue .HusbandWasLookingForYou special Special_DayCareLady waitbutton closetext end .HusbandWasLookingForYou: writetext Text_GrampsLookingForYou waitbutton closetext end DayCareBookshelf: jumpstd difficultbookshelf Text_GrampsLookingForYou: text "Gramps was looking" line "for you." done Text_DayCareManTalksAboutEggTicket: text "I'm the DAY-CARE" line "MAN." para "There's something" line "new in GOLDENROD" para "called the TRADE" line "CORNER." para "I was given an EGG" line "TICKET that can be" para "traded in for a" line "ODD EGG." para "But since we run a" line "DAY-CARE, we don't" para "need it. You may" line "as well have it." done DayCareManText_GiveOddEgg: text "I'm the DAY-CARE" line "MAN." para "Do you know about" line "EGGS?" para "I was raising" line "#MON with my" cont "wife, you see." para "We were shocked to" line "find an EGG!" para "How incredible is" line "that?" para "Well, wouldn't you" line "like this EGG?" para "Then fine, this is" line "yours to keep!" done DayCareText_ComeAgain: text "Come again." done DayCareText_GotOddEgg: text "<PLAYER> received" line "ODD EGG!" done DayCareText_DescribeOddEgg: text "I found that when" line "I was caring for" para "someone's #MON" line "before." para "But the trainer" line "didn't want the" para "EGG, so I'd kept" line "it around." done DayCareText_PartyFull: text "You've no room for" line "this." done DayCare_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 0, 5, 3, ROUTE_34 warp_def 0, 6, 4, ROUTE_34 warp_def 2, 7, 5, ROUTE_34 warp_def 3, 7, 5, ROUTE_34 .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 1, BGEVENT_READ, DayCareBookshelf bg_event 1, 1, BGEVENT_READ, DayCareBookshelf .ObjectEvents: db 2 object_event 2, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareManScript_Inside, EVENT_DAY_CARE_MAN_IN_DAY_CARE object_event 5, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DayCareLadyScript, -1