ref: 7350c3708fc2463e1eb6024c03de5c85b50aa38f
dir: /battle/anim_gfx.asm/
AnimObj00GFX: ; 84a2e AnimObjHitGFX: INCBIN "gfx/fx/hit.2bpp.lz" AnimObjCutGFX: INCBIN "gfx/fx/cut.2bpp.lz" AnimObjFireGFX: INCBIN "gfx/fx/fire.2bpp.lz" AnimObjWaterGFX: INCBIN "gfx/fx/water.2bpp.lz" AnimObjLightningGFX: INCBIN "gfx/fx/lightning.2bpp.lz" AnimObjSmokeGFX: INCBIN "gfx/fx/smoke.2bpp.lz" AnimObjExplosionGFX: INCBIN "gfx/fx/explosion.2bpp.lz" AnimObjIceGFX: INCBIN "gfx/fx/ice.2bpp.lz" AnimObjRocksGFX: INCBIN "gfx/fx/rocks.2bpp.lz" AnimObjPoisonGFX: INCBIN "gfx/fx/poison.2bpp.lz" AnimObjPlantGFX: INCBIN "gfx/fx/plant.2bpp.lz" AnimObjPokeBallGFX: INCBIN "gfx/fx/pokeball.2bpp.lz" AnimObjBubbleGFX: INCBIN "gfx/fx/bubble.2bpp.lz" AnimObjNoiseGFX: INCBIN "gfx/fx/noise.2bpp.lz" AnimObjReflectGFX: INCBIN "gfx/fx/reflect.2bpp.lz" AnimObjPowderGFX: INCBIN "gfx/fx/powder.2bpp.lz" AnimObjBeamGFX: INCBIN "gfx/fx/beam.2bpp.lz" AnimObjSpeedGFX: INCBIN "gfx/fx/speed.2bpp.lz" AnimObjChargeGFX: INCBIN "gfx/fx/charge.2bpp.lz" AnimObjWindGFX: INCBIN "gfx/fx/wind.2bpp.lz" AnimObjWhipGFX: INCBIN "gfx/fx/whip.2bpp.lz" AnimObjRopeGFX: INCBIN "gfx/fx/rope.2bpp.lz" AnimObjEggGFX: INCBIN "gfx/fx/egg.2bpp.lz" AnimObjPsychicGFX: INCBIN "gfx/fx/psychic.2bpp.lz" AnimObjSandGFX: INCBIN "gfx/fx/sand.2bpp.lz" AnimObjWebGFX: INCBIN "gfx/fx/web.2bpp.lz" AnimObjHazeGFX: INCBIN "gfx/fx/haze.2bpp.lz" AnimObjHornGFX: INCBIN "gfx/fx/horn.2bpp.lz" AnimObjFlowerGFX: INCBIN "gfx/fx/flower.2bpp.lz" AnimObjMiscGFX: INCBIN "gfx/fx/misc.2bpp.lz" AnimObjSkyAttackGFX: INCBIN "gfx/fx/skyattack.2bpp.lz" AnimObjGlobeGFX: INCBIN "gfx/fx/globe.2bpp.lz" AnimObjShapesGFX: INCBIN "gfx/fx/shapes.2bpp.lz" AnimObjStatusGFX: INCBIN "gfx/fx/status.2bpp.lz" AnimObjObjectsGFX: INCBIN "gfx/fx/objects.2bpp.lz" AnimObjShineGFX: INCBIN "gfx/fx/shine.2bpp.lz" AnimObjAngelsGFX: INCBIN "gfx/fx/angels.2bpp.lz" AnimObjWaveGFX: INCBIN "gfx/fx/wave.2bpp.lz" AnimObjAeroblastGFX: INCBIN "gfx/fx/aeroblast.2bpp.lz" ; 8640e