ref: 83ef3b9a36bf4b11239713df229165e40694421f
dir: /maps/FastShip1F.asm/
const_value set 2 const FASTSHIP1F_SAILOR1 const FASTSHIP1F_SAILOR2 const FASTSHIP1F_SAILOR3 const FASTSHIP1F_GENTLEMAN FastShip1F_MapScriptHeader: .SceneScripts: db 3 scene_script .DummyScene0 scene_script .EnterFastShip scene_script .DummyScene2 .MapCallbacks: db 0 .DummyScene0: end .EnterFastShip: priorityjump .EnterFastShipScript end .DummyScene2: end .EnterFastShipScript: applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement PLAYER, MovementData_0x75217 applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 pause 30 playsound SFX_BOAT earthquake 30 blackoutmod FAST_SHIP_CABINS_SW_SSW_NW clearevent EVENT_FAST_SHIP_HAS_ARRIVED checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .SkipGrandpa setscene $2 end .SkipGrandpa: setscene $0 end SailorScript_0x75160: faceplayer opentext checkevent EVENT_FAST_SHIP_HAS_ARRIVED iftrue .Arrived checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue .Olivine writetext UnknownText_0x7523b waitbutton closetext end .Olivine: writetext UnknownText_0x7529b waitbutton closetext end .Arrived: checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue ._Olivine writetext UnknownText_0x754be waitbutton closetext scall .LetThePlayerOut playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY setmapscene VERMILION_PORT, $1 warp VERMILION_PORT, $7, $11 end ._Olivine: writetext UnknownText_0x7548d waitbutton closetext scall .LetThePlayerOut playsound SFX_EXIT_BUILDING special FadeOutPalettes waitsfx setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY setmapscene OLIVINE_PORT, $1 warp OLIVINE_PORT, $7, $17 end .LetThePlayerOut: checkcode VAR_FACING if_equal RIGHT, .YouAreFacingRight applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement PLAYER, MovementData_0x75235 end .YouAreFacingRight: applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 applymovement PLAYER, MovementData_0x75238 end SailorScript_0x751d0: faceplayer opentext checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .Vermilion writetext UnknownText_0x752f9 waitbutton closetext end .Vermilion: writetext UnknownText_0x7534f waitbutton closetext end FastShip1FSailorScript: jumptextfaceplayer FastShip1FSailorText WorriedGrandpaSceneRight: moveobject FASTSHIP1F_GENTLEMAN, $14, $6 WorriedGrandpaSceneLeft: appear FASTSHIP1F_GENTLEMAN applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b playsound SFX_TACKLE applymovement PLAYER, MovementData_0x7522e applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 opentext writetext UnknownText_0x75412 waitbutton closetext spriteface PLAYER, RIGHT applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 disappear FASTSHIP1F_GENTLEMAN setscene $0 end MovementData_0x7520e: slow_step LEFT turn_head RIGHT step_end MovementData_0x75211: slow_step RIGHT turn_head DOWN step_end MovementData_0x75214: slow_step DOWN turn_head UP step_end MovementData_0x75217: step DOWN step DOWN turn_head DOWN step_end MovementData_0x7521b: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_0x75220: step RIGHT step_end MovementData_0x75222: big_step DOWN big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_0x7522e: big_step RIGHT turn_head LEFT step_end MovementData_0x75231: step UP step_end MovementData_0x75233: step DOWN step_end MovementData_0x75235: step UP step UP step_end MovementData_0x75238: step RIGHT step UP step_end UnknownText_0x7523b: text "FAST SHIP S.S.AQUA" line "is en route to" cont "VERMILION CITY." para "We will make an" line "announcement when" cont "we arrive." done UnknownText_0x7529b: text "FAST SHIP S.S.AQUA" line "is en route to" cont "OLIVINE CITY." para "We will make an" line "announcement when" cont "we arrive." done UnknownText_0x752f9: text "Here's your cabin." para "If your #MON" line "are hurt, take a" cont "nap in the bed." para "That will heal" line "them." done UnknownText_0x7534f: text "Here's your cabin." para "You can heal your" line "#MON by taking" cont "a nap in the bed." para "The ship will" line "arrive while" cont "you're sleeping." done FastShip1FSailorText: text "The passengers are" line "all trainers." para "They're all itch-" line "ing to battle in" cont "their cabins." done UnknownText_0x75412: text "Whoa! Excuse me." line "I was in a hurry!" para "My granddaughter" line "is missing!" para "She's just a wee" line "girl. If you see" para "her, please let me" line "know!" done UnknownText_0x7548d: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "OLIVINE CITY." done UnknownText_0x754be: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "VERMILION CITY." done FastShip1F_MapEventHeader: ; filler db 0, 0 .Warps: db 12 warp_def $1, $19, -1, FAST_SHIP_1F warp_def $8, $1b, 1, FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $17, 2, FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $13, 3, FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $f, 1, FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $f, 2, FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $13, 4, FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $17, 1, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $f, $1b, 3, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $d, $3, 5, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $c, $6, 1, FAST_SHIP_B1F warp_def $e, $1e, 2, FAST_SHIP_B1F .CoordEvents: db 2 coord_event 2, $6, $18, WorriedGrandpaSceneLeft coord_event 2, $6, $19, WorriedGrandpaSceneRight .BGEvents: db 0 .ObjectEvents: db 4 object_event SPRITE_SAILOR, 2, 25, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x75160, -1 object_event SPRITE_SAILOR, 7, 14, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SailorScript_0x751d0, -1 object_event SPRITE_SAILOR, 17, 22, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailorScript, -1 object_event SPRITE_GENTLEMAN, 6, 19, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN