ref: 88a563e6e7e206710f1d4885219af9a192a11f12
parent: 1aa569b32920d53528d20e07957bad0806158279
author: igidrau <36123998+igidrau@users.noreply.github.com>
date: Wed Aug 8 06:47:07 EDT 2018
Changed the labels accordingly to the standard style
--- a/maps/PlayersHouse1F.asm
+++ b/maps/PlayersHouse1F.asm
@@ -27,14 +27,14 @@
turnobject PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .OnRight
- applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsTowardPlayer
+ applymovement PLAYERSHOUSE1F_MOM1, MomTurnsTowardPlayerMovement
jump MeetMomScript
.OnRight:
- applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksToPlayer
+ applymovement PLAYERSHOUSE1F_MOM1, MomWalksToPlayerMovement
MeetMomScript:
opentext
- writetext Text_ElmsLookingForYou
+ writetext ElmsLookingForYouText
buttonsound
stringtotext GearName, MEM_BUFFER_1
scall PlayersHouse1FReceiveItemStd
@@ -44,11 +44,11 @@
setscene SCENE_FINISHED
setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2
- writetext Text_MomGivePokegear
+ writetext MomGivesPokegearText
buttonsound
special SetDayOfWeek
.SetDayOfWeek:
- writetext Text_IsItDSTNow
+ writetext IsItDSTText
yesorno
iffalse .WrongDay
special InitialSetDSTFlag
@@ -61,23 +61,23 @@
yesorno
iffalse .SetDayOfWeek
.DayOfWeekDone:
- writetext Text_ComeHomeForDST
+ writetext ComeHomeForDSTText
yesorno
iffalse .ExplainPhone
jump .KnowPhone
.KnowPhone:
- writetext Text_KnowThePhoneInstructions
+ writetext KnowTheInstructionsText
buttonsound
jump .FinishPhone
.ExplainPhone:
- writetext Text_DontKnowThePhoneInstructions
+ writetext DontKnowTheInstructionsText
buttonsound
jump .FinishPhone
.FinishPhone:
- writetext Text_PhoneInstructionsNext
+ writetext InstructionsNextText
waitbutton
closetext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -87,11 +87,11 @@
jump .Finish
.FromRight:
- applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsBack
+ applymovement PLAYERSHOUSE1F_MOM1, MomTurnsBackMovement
jump .Finish
.FromLeft:
- applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksBack
+ applymovement PLAYERSHOUSE1F_MOM1, MomWalksBackMovement
jump .Finish
.Finish:
@@ -124,19 +124,19 @@
iftrue .GaveMysteryEgg
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .GotAPokemon
- writetext Text_HurryUpElmIsWaiting
+ writetext HurryUpElmIsWaitingText
waitbutton
closetext
end
.GotAPokemon:
- writetext Text_AfterGotAMon
+ writetext AfterGotAMonText
waitbutton
closetext
end
.FirstTimeBanking:
- writetext Text_ImBehindYou
+ writetext ImBehindYouText
waitbutton
closetext
end
@@ -194,23 +194,23 @@
FridgeScript:
jumptext FridgeText
-Movement_MomTurnsTowardPlayer:
+MomTurnsTowardPlayerMovement:
turn_head RIGHT
step_end
-Movement_MomWalksToPlayer:
+MomWalksToPlayerMovement:
slow_step RIGHT
step_end
-Movement_MomTurnsBack:
+MomTurnsBackMovement:
turn_head LEFT
step_end
-Movement_MomWalksBack:
+MomWalksBackMovement:
slow_step LEFT
step_end
-Text_ElmsLookingForYou:
+ElmsLookingForYouText:
text "Oh, <PLAYER>…! Our"
line "neighbor, PROF."
@@ -230,7 +230,7 @@
para "Here you go!"
done
-Text_MomGivePokegear:
+MomGivesPokegearText:
text "#MON GEAR, or"
line "just #GEAR."
@@ -245,12 +245,12 @@
line "that!"
done
-Text_IsItDSTNow:
+IsItDSTText:
text "Is it Daylight"
line "Saving Time now?"
done
-Text_ComeHomeForDST:
+ComeHomeForDSTText:
text "Come home to"
line "adjust your clock"
@@ -262,7 +262,7 @@
cont "the PHONE?"
done
-Text_KnowThePhoneInstructions:
+KnowTheInstructionsText:
text "Don't you just"
line "turn the #GEAR"
@@ -270,7 +270,7 @@
line "PHONE icon?"
done
-Text_DontKnowThePhoneInstructions:
+DontKnowTheInstructionsText:
text "I'll read the"
line "instructions."
@@ -279,7 +279,7 @@
cont "PHONE icon."
done
-Text_PhoneInstructionsNext:
+InstructionsNextText:
text "Phone numbers are"
line "stored in memory."
@@ -290,7 +290,7 @@
line "convenient?"
done
-Text_HurryUpElmIsWaiting:
+HurryUpElmIsWaitingText:
text "PROF.ELM is wait-"
line "ing for you."
@@ -297,7 +297,7 @@
para "Hurry up, baby!"
done
-Text_AfterGotAMon:
+AfterGotAMonText:
text "So, what was PROF."
line "ELM's errand?"
@@ -311,7 +311,7 @@
cont "rely on you."
done
-Text_ImBehindYou:
+ImBehindYouText:
text "<PLAYER>, do it!"
para "I'm behind you all"
@@ -374,7 +374,7 @@
TVText:
text "There's a movie on"
- line "TV: Stars dot the"
+ line "TV Stars dot the":
para "sky as two boys"
line "ride on a train…"
@@ -382,7 +382,7 @@
para "I'd better get"
line "rolling too!"
done
-
+
PlayersHouse1F_MapEvents:
db 0, 0 ; filler