ref: 88bc86b0bba2e789955d644fd26ae5b57bc85880
dir: /maps/Route35NationalParkgate.asm/
Route35NationalParkgate_MapScriptHeader: .MapTriggers: db 3 ; triggers dw Route35NationalParkgate_Trigger1, $0000 dw Route35NationalParkgate_Trigger2, $0000 dw Route35NationalParkgate_Trigger3, $0000 .MapCallbacks: db 2 ; callbacks dbw 5, Route35NationalParkgate_CheckIfStillInContest dbw 2, Route35NationalParkgate_CheckIfContestDay Route35NationalParkgate_Trigger1: end Route35NationalParkgate_Trigger2: end Route35NationalParkgate_Trigger3: priorityjump Route35NationalParkGate_LeavingContestEarly end Route35NationalParkgate_CheckIfStillInContest: checkflag ENGINE_BUG_CONTEST_TIMER iftrue Route35NationalParkgate_Yes dotrigger $0 return Route35NationalParkgate_Yes: dotrigger $2 return Route35NationalParkgate_CheckIfContestDay: checkcode VAR_WEEKDAY if_equal TUESDAY, Route35NationalParkgate_IsContestDay if_equal THURSDAY, Route35NationalParkgate_IsContestDay if_equal SATURDAY, Route35NationalParkgate_IsContestDay checkflag ENGINE_BUG_CONTEST_TIMER iftrue Route35NationalParkgate_Yes disappear $2 appear $3 appear $4 return Route35NationalParkgate_IsContestDay: appear $2 disappear $3 disappear $4 return Route35NationalParkGate_LeavingContestEarly: applymovement PLAYER, MovementData_0x6a2e2 spriteface $2, RIGHT loadfont checkcode VAR_CONTESTMINUTES addvar $1 RAM2MEM $0 writetext UnknownText_0x6a79a yesorno iffalse Route35NationalParkgate_GoBackIn writetext UnknownText_0x6a7db closetext loadmovesprites jumpstd bugcontestresultswarp Route35NationalParkgate_GoBackIn: writetext UnknownText_0x6a823 closetext loadmovesprites scall Route35NationalParkgate_EnterContest playsound SFX_ENTER_DOOR special FadeBlackBGMap waitbutton warpfacing $1, NATIONAL_PARK_BUG_CONTEST, $a, $2f end OfficerScript_0x6a204: checkcode VAR_WEEKDAY if_equal SUNDAY, Route35NationalParkgate_NoContestToday if_equal MONDAY, Route35NationalParkgate_NoContestToday if_equal WEDNESDAY, Route35NationalParkgate_NoContestToday if_equal FRIDAY, Route35NationalParkgate_NoContestToday faceplayer loadfont checkflag ENGINE_DAILY_BUG_CONTEST iftrue Route35NationalParkgate_ContestIsOver scall Route35NationalParkgate_GetDayOfWeek writetext UnknownText_0x6a2eb yesorno iffalse Route35NationalParkgate_DeclinedToParticipate checkcode VAR_PARTYCOUNT if_greater_than $1, Route35NationalParkgate_LeaveTheRestBehind special CheckFirstMonFainted clearevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER Route35NationalParkgate_OkayToProceed: setflag ENGINE_BUG_CONTEST_TIMER special PlayMapMusic writetext UnknownText_0x6a39d keeptextopen writetext UnknownText_0x6a3c7 playsound SFX_ITEM waitbutton writetext UnknownText_0x6a3e2 closetext loadmovesprites special Special_GiveParkBalls scall Route35NationalParkgate_EnterContest playsound SFX_ENTER_DOOR special FadeBlackBGMap waitbutton special Special_SelectRandomBugContestContestants warpfacing $1, NATIONAL_PARK_BUG_CONTEST, $a, $2f end Route35NationalParkgate_EnterContest: checkcode VAR_FACING if_equal LEFT, Route35NationalParkgate_FacingLeft applymovement PLAYER, MovementData_0x6a2e5 end Route35NationalParkgate_FacingLeft: applymovement PLAYER, MovementData_0x6a2e9 end Route35NationalParkgate_LeaveTheRestBehind: checkcode VAR_PARTYCOUNT if_less_than 6, Route35NationalParkgate_LessThanFullParty checkcode VAR_BOXSPACE if_equal 0, Route35NationalParkgate_NoRoomInBox Route35NationalParkgate_LessThanFullParty: ; 6a27d special CheckFirstMonIsEgg if_equal $1, Route35NationalParkgate_FirstMonIsEgg writetext UnknownText_0x6a4c6 yesorno iffalse Route35NationalParkgate_DeclinedToLeaveMonsBehind special CheckFirstMonFainted iftrue Route35NationalParkgate_FirstMonIsFainted setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER writetext UnknownText_0x6a537 keeptextopen writetext UnknownText_0x6a56b playsound SFX_GOT_SAFARI_BALLS waitbutton keeptextopen jump Route35NationalParkgate_OkayToProceed Route35NationalParkgate_DeclinedToParticipate: writetext UnknownText_0x6a5dc closetext loadmovesprites end Route35NationalParkgate_DeclinedToLeaveMonsBehind: writetext UnknownText_0x6a597 closetext loadmovesprites end Route35NationalParkgate_FirstMonIsFainted: writetext UnknownText_0x6a608 closetext loadmovesprites end Route35NationalParkgate_NoRoomInBox: writetext UnknownText_0x6a67c closetext loadmovesprites end Route35NationalParkgate_FirstMonIsEgg: writetext UnknownText_0x6a71f closetext loadmovesprites end Route35NationalParkgate_ContestIsOver: writetext UnknownText_0x6a84f closetext loadmovesprites end Route35NationalParkgate_NoContestToday: jumptextfaceplayer UnknownText_0x6a894 OfficerScript_0x6a2ca: faceplayer loadfont checkflag ENGINE_DAILY_BUG_CONTEST iftrue Route35NationalParkgate_ContestIsOver writetext UnknownText_0x6a894 closetext loadmovesprites end YoungsterScript_0x6a2d8: jumptextfaceplayer UnknownText_0x6a8d8 MapRoute36NationalParkgateSignpost0Script: jumptext UnknownText_0x6a90e Route35NationalParkgate_GetDayOfWeek: jumpstd daytotext end MovementData_0x6a2e2: step_down turn_head_left step_end MovementData_0x6a2e5: step_right step_up step_up step_end MovementData_0x6a2e9: step_up step_end UnknownText_0x6a2eb: text "Today's @" text_from_ram StringBuffer3 text "." line "That means the" para "Bug-Catching Con-" line "test is on today." para "The rules are sim-" line "ple." para "Using one of your" line "#MON, catch a" para "bug #MON to be" line "judged." para "Would you like to" line "give it a try?" done UnknownText_0x6a39d: text "Here are the PARK" line "BALLS for the" cont "Contest." done UnknownText_0x6a3c7: text "<PLAYER> received" line "20 PARK BALLS." done UnknownText_0x6a3e2: text "The person who" line "gets the strong-" cont "est bug #MON" cont "is the winner." para "You have 20" line "minutes." para "If you run out of" line "PARK BALLS, you're" cont "done." para "You can keep the" line "last #MON you" cont "catch as your own." para "Go out and catch" line "the strongest bug" para "#MON you can" line "find!" done UnknownText_0x6a4c6: text "Uh-oh…" para "You have more than" line "one #MON." para "You'll have to use" line "@" text_from_ram StringBuffer3 text ", the" para "first #MON in" line "your party." para "Is that OK with" line "you?" done UnknownText_0x6a537: text "Fine, we'll hold" line "your other #MON" cont "while you compete." done UnknownText_0x6a56b: text "<PLAYER>'s #MON" line "were left with the" cont "CONTEST HELPER." done UnknownText_0x6a597: text "Please choose the" line "#MON to be used" para "in the Contest," line "then come see me." done UnknownText_0x6a5dc: text "OK. We hope you'll" line "take part in the" cont "future." done UnknownText_0x6a608: text "Uh-oh…" line "The first #MON" para "in your party" line "can't battle." para "Please switch it" line "with the #MON" para "you want to use," line "then come see me." done UnknownText_0x6a67c: text "Uh-oh…" line "Both your party" para "and your PC BOX" line "are full." para "You have no room" line "to put the bug" cont "#MON you catch." para "Please make room" line "in your party or" para "your PC BOX, then" line "come see me." done UnknownText_0x6a71f: text "Uh-oh…" line "You have an EGG as" para "the first #MON" line "in your party." para "Please switch it" line "with the #MON" para "you want to use," line "then come see me." done UnknownText_0x6a79a: text "You still have @" text_from_ram StringBuffer3 text "" line "minute(s) left." para "Do you want to" line "finish now?" done UnknownText_0x6a7db: text "OK. Please wait at" line "the North Gate for" para "the announcement" line "of the winners." done UnknownText_0x6a823: text "OK. Please get" line "back outside and" cont "finish up." done UnknownText_0x6a84f: text "Today's Contest is" line "over. We hope you" para "will participate" line "in the future." done UnknownText_0x6a894: text "We hold Contests" line "regularly in the" para "PARK. You should" line "give it a shot." done UnknownText_0x6a8d8: text "When is the next" line "Bug-Catching Con-" cont "test going to be?" done UnknownText_0x6a90e: text "The Bug-Catching" line "Contest is held on" para "Tuesday, Thursday" line "and Saturday." para "Not only do you" line "earn a prize just" para "for participating," line "you also get to" para "keep the bug" line "#MON you may" para "have at the end of" line "the contest." done Route35NationalParkgate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $0, $3, 3, NATIONAL_PARK warp_def $0, $4, 4, NATIONAL_PARK warp_def $7, $3, 3, ROUTE_35 warp_def $7, $4, 3, ROUTE_35 .XYTriggers: db 0 .Signposts: db 1 signpost 0, 5, SIGNPOST_READ, MapRoute36NationalParkgateSignpost0Script .PersonEvents: db 3 person_event SPRITE_OFFICER, 5, 6, $6, 0, 0, -1, -1, 8 + PAL_OW_GREEN, 0, 0, OfficerScript_0x6a204, EVENT_ROUTE_35_NATIONAL_PARK_GATE_OFFICER_CONTEST_DAY person_event SPRITE_YOUNGSTER, 9, 10, $2, 1, 1, -1, -1, 8 + PAL_OW_RED, 0, 0, YoungsterScript_0x6a2d8, EVENT_ROUTE_35_NATIONAL_PARK_GATE_YOUNGSTER person_event SPRITE_OFFICER, 7, 4, $9, 0, 0, -1, -1, 8 + PAL_OW_GREEN, 0, 0, OfficerScript_0x6a2ca, EVENT_ROUTE_35_NATIONAL_PARK_GATE_OFFICER_NOT_CONTEST_DAY