shithub: pokecrystal

Download patch

ref: 8c265476455c4793d263c7f2e6386904fbd3e305
parent: a613ed915c32d3befec54a98dae98e21649e19ce
author: pikalaxalt <PikalaxALT@gmail.com>
date: Thu May 5 11:07:37 EDT 2016

Mobile and more battle anims

--- a/battle/anim_commands.asm
+++ b/battle/anim_commands.asm
@@ -382,7 +382,7 @@
 	dw BattleAnimCmd_EB ; dummy
 	dw BattleAnimCmd_EC ; dummy
 	dw BattleAnimCmd_ED ; dummy
-	dw BattleAnimCmd_JumpAnd
+	dw BattleAnimCmd_IfParamAnd
 	dw BattleAnimCmd_JumpUntil
 	dw BattleAnimCmd_BGEffect
 	dw BattleAnimCmd_BGP
@@ -392,10 +392,10 @@
 	dw BattleAnimCmd_F5
 	dw BattleAnimCmd_F6
 	dw BattleAnimCmd_F7
-	dw BattleAnimCmd_JumpIf
+	dw BattleAnimCmd_IfParamEqual
 	dw BattleAnimCmd_SetVar
 	dw BattleAnimCmd_IncVar
-	dw BattleAnimCmd_JumpVar
+	dw BattleAnimCmd_IfVarEqual
 	dw BattleAnimCmd_Jump
 	dw BattleAnimCmd_Loop
 	dw BattleAnimCmd_Call
@@ -535,7 +535,7 @@
 	inc [hl]
 	ret
 
-BattleAnimCmd_JumpVar: ; cc3b2 (33:43b2)
+BattleAnimCmd_IfVarEqual: ; cc3b2 (33:43b2)
 	call GetBattleAnimByte
 	ld hl, BattleAnimVar
 	cp [hl]
@@ -563,7 +563,7 @@
 	ld [hl], d
 	ret
 
-BattleAnimCmd_JumpIf: ; cc3d6 (33:43d6)
+BattleAnimCmd_IfParamEqual: ; cc3d6 (33:43d6)
 	call GetBattleAnimByte
 	ld hl, wBattleAnimParam
 	cp [hl]
@@ -591,7 +591,7 @@
 	ld [hl], d
 	ret
 
-BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
+BattleAnimCmd_IfParamAnd: ; cc3fa (33:43fa)
 	call GetBattleAnimByte
 	ld e, a
 	ld a, [wBattleAnimParam]
@@ -608,6 +608,7 @@
 	dec hl
 	ld [hl], e
 	ret
+
 .jump
 	call GetBattleAnimByte
 	ld e, a
--- a/battle/anims.asm
+++ b/battle/anims.asm
@@ -303,10 +303,10 @@
 ; c92c1
 
 BattleAnim_ThrowPokeBall
-	anim_jumpif NO_ITEM, .TheTrainerBlockedTheBall
-	anim_jumpif MASTER_BALL, .MasterBall
-	anim_jumpif ULTRA_BALL, .UltraBall
-	anim_jumpif GREAT_BALL, .GreatBall
+	anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall
+	anim_if_param_equal MASTER_BALL, .MasterBall
+	anim_if_param_equal ULTRA_BALL, .UltraBall
+	anim_if_param_equal GREAT_BALL, .GreatBall
 	; any other ball
 	anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
 	anim_sound 6, 2, SFX_THROW_BALL
@@ -316,7 +316,7 @@
 	anim_setobj $2, $7
 	anim_wait 16
 	anim_sound 0, 1, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C, -15, 0,   8, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -15, 0,   8, 0, $10
 	anim_wait 16
 	anim_jump .Shake
 ; c92f2
@@ -324,7 +324,7 @@
 .TheTrainerBlockedTheBall:
 	anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
 	anim_sound 6, 2, SFX_THROW_BALL
-	anim_obj ANIM_OBJ_16,   8, 0,  11, 4, $20
+	anim_obj ANIM_OBJ_POKE_BALL_BLOCKED,   8, 0,  11, 4, $20
 	anim_wait 20
 	anim_obj ANIM_OBJ_01,  14, 0,   5, 0, $0
 	anim_wait 32
@@ -340,7 +340,7 @@
 	anim_setobj $2, $7
 	anim_wait 16
 	anim_sound 0, 1, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C, -15, 0,   8, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -15, 0,   8, 0, $10
 	anim_wait 16
 	anim_jump .Shake
 ; c9326
@@ -354,7 +354,7 @@
 	anim_setobj $2, $7
 	anim_wait 16
 	anim_sound 0, 1, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C, -15, 0,   8, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -15, 0,   8, 0, $10
 	anim_wait 16
 	anim_jump .Shake
 ; c9347
@@ -368,17 +368,17 @@
 	anim_setobj $2, $7
 	anim_wait 16
 	anim_sound 0, 1, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C, -15, 0,   8, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -15, 0,   8, 0, $10
 	anim_wait 24
 	anim_sound 0, 1, SFX_MASTER_BALL
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $30
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $31
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $32
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $33
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $34
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $35
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $36
-	anim_obj ANIM_OBJ_2B, -15, 0,   7, 0, $37
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $30
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $31
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $32
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $33
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $34
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $35
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $36
+	anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0,   7, 0, $37
 	anim_wait 64
 .Shake:
 	anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
@@ -397,8 +397,8 @@
 .Loop:
 	anim_wait 48
 	anim_checkpokeball
-	anim_jumpvar $1, .Click
-	anim_jumpvar $2, .BreakFree
+	anim_if_var_equal $1, .Click
+	anim_if_var_equal $2, .BreakFree
 	anim_incobj  1
 	anim_sound 0, 1, SFX_BALL_WIGGLE
 	anim_jump .Loop
@@ -412,7 +412,7 @@
 .BreakFree:
 	anim_setobj $1, $b
 	anim_sound 0, 1, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C, -15, 0,   8, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -15, 0,   8, 0, $10
 	anim_wait 2
 	anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
 	anim_wait 32
@@ -420,9 +420,9 @@
 ; c93d1
 
 BattleAnim_SendOutMon: ; c93d1
-	anim_jumpif $0, .Normal
-	anim_jumpif $1, .Shiny
-	anim_jumpif $2, .Unknown
+	anim_if_param_equal $0, .Normal
+	anim_if_param_equal $1, .Shiny
+	anim_if_param_equal $2, .Unknown
 	anim_1gfx ANIM_GFX_SMOKE
 	anim_call BattleAnim_FollowEnemyFeet_0
 	anim_bgeffect ANIM_BG_2B, $0, $1, $0
@@ -482,7 +482,7 @@
 .Normal:
 	anim_1gfx ANIM_GFX_SMOKE
 	anim_sound 0, 0, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C,   5, 4,  12, 0, $0
+	anim_obj ANIM_OBJ_BALL_POOF,   5, 4,  12, 0, $0
 	anim_wait 4
 	anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
 	anim_wait 32
@@ -543,13 +543,13 @@
 BattleAnim_Sap: ; c94da
 	anim_1gfx ANIM_GFX_CHARGE
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45,  16, 0,   6, 0, $2
+	anim_obj ANIM_OBJ_ABSORB,  16, 0,   6, 0, $2
 	anim_wait 6
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45, -15, 0,   8, 0, $3
+	anim_obj ANIM_OBJ_ABSORB, -15, 0,   8, 0, $3
 	anim_wait 6
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45, -15, 0,   4, 0, $4
+	anim_obj ANIM_OBJ_ABSORB, -15, 0,   4, 0, $4
 	anim_wait 16
 	anim_ret
 ; c94f8
@@ -711,7 +711,7 @@
 
 BattleAnim_Doubleslap: ; c9605
 	anim_1gfx ANIM_GFX_HIT
-	anim_jumpif $1, BattleAnim_Doubleslap_branch_c961b
+	anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b
 	anim_sound 0, 1, SFX_DOUBLESLAP
 	anim_obj ANIM_OBJ_08, -14, 0,   6, 0, $0
 	anim_wait 6
@@ -731,7 +731,7 @@
 
 BattleAnim_CometPunch: ; c962b
 	anim_1gfx ANIM_GFX_HIT
-	anim_jumpif $1, BattleAnim_CometPunch_branch_c9641
+	anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641
 	anim_sound 0, 1, SFX_COMET_PUNCH
 	anim_obj ANIM_OBJ_06, -14, 0,   6, 0, $0
 	anim_wait 6
@@ -788,7 +788,7 @@
 
 BattleAnim_DoubleKick: ; c96a7
 	anim_1gfx ANIM_GFX_HIT
-	anim_jumpif $1, BattleAnim_DoubleKick_branch_c96bd
+	anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd
 	anim_sound 0, 1, SFX_DOUBLE_KICK
 	anim_obj ANIM_OBJ_07, -14, 0,   6, 0, $0
 	anim_wait 6
@@ -808,7 +808,7 @@
 
 BattleAnim_JumpKick: ; c96cd
 	anim_1gfx ANIM_GFX_HIT
-	anim_jumpif $1, BattleAnim_JumpKick_branch_c96f1
+	anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1
 	anim_sound 0, 1, SFX_JUMP_KICK
 	anim_obj ANIM_OBJ_07,  14, 0,   9, 0, $0
 	anim_obj ANIM_OBJ_07,  12, 4,   7, 4, $0
@@ -832,7 +832,7 @@
 BattleAnim_HiJumpKick: ; c96fc
 	anim_1gfx ANIM_GFX_HIT
 	anim_bgeffect ANIM_BG_1F, $40, $2, $0
-	anim_jumpif $1, BattleAnim_HiJumpKick_branch_c971e
+	anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e
 	anim_wait 32
 	anim_sound 0, 1, SFX_JUMP_KICK
 	anim_obj ANIM_OBJ_07,  14, 0,   9, 0, $0
@@ -1041,13 +1041,13 @@
 	anim_1gfx ANIM_GFX_ICE
 .loop
 	anim_sound 6, 2, SFX_SHINE
-	anim_obj ANIM_OBJ_13,   8, 0,  11, 4, $4
+	anim_obj ANIM_OBJ_ICE_BEAM,   8, 0,  11, 4, $4
 	anim_wait 4
 	anim_loop 5, .loop
-	anim_obj ANIM_OBJ_29, -15, 0,   9, 2, $10
+	anim_obj ANIM_OBJ_ICE_BUILDUP, -15, 0,   9, 2, $10
 .loop2
 	anim_sound 6, 2, SFX_SHINE
-	anim_obj ANIM_OBJ_13,   8, 0,  11, 4, $4
+	anim_obj ANIM_OBJ_ICE_BEAM,   8, 0,  11, 4, $4
 	anim_wait 4
 	anim_loop 15, .loop2
 	anim_wait 48
@@ -1062,18 +1062,18 @@
 	anim_1gfx ANIM_GFX_ICE
 .loop
 	anim_sound 6, 2, SFX_SHINE
-	anim_obj ANIM_OBJ_11,   8, 0,  11, 0, $63
+	anim_obj ANIM_OBJ_BLIZZARD,   8, 0,  11, 0, $63
 	anim_wait 2
 	anim_sound 6, 2, SFX_SHINE
-	anim_obj ANIM_OBJ_11,   8, 0,  10, 0, $64
+	anim_obj ANIM_OBJ_BLIZZARD,   8, 0,  10, 0, $64
 	anim_wait 2
 	anim_sound 6, 2, SFX_SHINE
-	anim_obj ANIM_OBJ_11,   8, 0,  12, 0, $63
+	anim_obj ANIM_OBJ_BLIZZARD,   8, 0,  12, 0, $63
 	anim_wait 2
 	anim_loop 3, .loop
 	anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
 	anim_wait 32
-	anim_obj ANIM_OBJ_29, -15, 0,   9, 2, $10
+	anim_obj ANIM_OBJ_ICE_BUILDUP, -15, 0,   9, 2, $10
 	anim_wait 128
 	anim_sound 0, 1, SFX_SHINE
 	anim_wait 8
@@ -1085,13 +1085,13 @@
 BattleAnim_Bubble: ; c991e
 	anim_1gfx ANIM_GFX_BUBBLE
 	anim_sound 32, 2, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_21,   8, 0,  11, 4, $c1
+	anim_obj ANIM_OBJ_BUBBLE,   8, 0,  11, 4, $c1
 	anim_wait 6
 	anim_sound 32, 2, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_21,   8, 0,  11, 4, $e1
+	anim_obj ANIM_OBJ_BUBBLE,   8, 0,  11, 4, $e1
 	anim_wait 6
 	anim_sound 32, 2, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_21,   8, 0,  11, 4, $d1
+	anim_obj ANIM_OBJ_BUBBLE,   8, 0,  11, 4, $d1
 	anim_wait 128
 	anim_wait 32
 	anim_ret
@@ -1101,13 +1101,13 @@
 	anim_1gfx ANIM_GFX_BUBBLE
 .loop
 	anim_sound 16, 2, SFX_BUBBLEBEAM
-	anim_obj ANIM_OBJ_21,   8, 0,  11, 4, $92
+	anim_obj ANIM_OBJ_BUBBLE,   8, 0,  11, 4, $92
 	anim_wait 6
 	anim_sound 16, 2, SFX_BUBBLEBEAM
-	anim_obj ANIM_OBJ_21,   8, 0,  11, 4, $b3
+	anim_obj ANIM_OBJ_BUBBLE,   8, 0,  11, 4, $b3
 	anim_wait 6
 	anim_sound 16, 2, SFX_BUBBLEBEAM
-	anim_obj ANIM_OBJ_21,   8, 0,  11, 4, $f4
+	anim_obj ANIM_OBJ_BUBBLE,   8, 0,  11, 4, $f4
 	anim_wait 8
 	anim_loop 3, .loop
 	anim_wait 64
@@ -1213,13 +1213,13 @@
 BattleAnim_LeechSeed: ; c9a5a
 	anim_1gfx ANIM_GFX_PLANT
 	anim_sound 16, 2, SFX_VINE_WHIP
-	anim_obj ANIM_OBJ_4A,   6, 0,  10, 0, $20
+	anim_obj ANIM_OBJ_LEECH_SEED,   6, 0,  10, 0, $20
 	anim_wait 8
 	anim_sound 16, 2, SFX_VINE_WHIP
-	anim_obj ANIM_OBJ_4A,   6, 0,  10, 0, $30
+	anim_obj ANIM_OBJ_LEECH_SEED,   6, 0,  10, 0, $30
 	anim_wait 8
 	anim_sound 16, 2, SFX_VINE_WHIP
-	anim_obj ANIM_OBJ_4A,   6, 0,  10, 0, $28
+	anim_obj ANIM_OBJ_LEECH_SEED,   6, 0,  10, 0, $28
 	anim_wait 32
 	anim_sound 0, 1, SFX_CHARGE
 	anim_wait 128
@@ -1229,17 +1229,17 @@
 BattleAnim_RazorLeaf: ; c9a7c
 	anim_1gfx ANIM_GFX_PLANT
 	anim_sound 0, 0, SFX_VINE_WHIP
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $28
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $5c
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $10
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $e8
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $9c
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $d0
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $28
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $5c
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $10
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $e8
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $9c
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $d0
 	anim_wait 6
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $1c
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $50
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $dc
-	anim_obj ANIM_OBJ_14,   6, 0,  10, 0, $90
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $1c
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $50
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $dc
+	anim_obj ANIM_OBJ_RAZOR_LEAF,   6, 0,  10, 0, $90
 	anim_wait 80
 	anim_sound 16, 2, SFX_VINE_WHIP
 	anim_incobj  3
@@ -1275,7 +1275,8 @@
 ; c9af2
 
 BattleAnim_Solarbeam: ; c9af2
-	anim_jumpif $0, BattleAnim_Solarbeam_branch_c9b30
+	anim_if_param_equal $0, .FireSolarBeam
+	; charge turn
 	anim_1gfx ANIM_GFX_CHARGE
 	anim_sound 0, 0, SFX_CHARGE
 	anim_obj ANIM_OBJ_3D,   6, 0,  10, 4, $0
@@ -1293,7 +1294,7 @@
 	anim_ret
 ; c9b30
 
-BattleAnim_Solarbeam_branch_c9b30: ; c9b30
+.FireSolarBeam
 	anim_1gfx ANIM_GFX_BEAM
 	anim_bgeffect ANIM_BG_06, $0, $2, $0
 	anim_call BattleAnim_Solarbeam_branch_cbb39
@@ -1362,7 +1363,7 @@
 ; c9bbd
 
 BattleAnim_RazorWind: ; c9bbd
-	anim_jumpif $1, BattleAnim_RazorWind_branch_c9fb5
+	anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5
 	anim_1gfx ANIM_GFX_WHIP
 	anim_bgeffect ANIM_BG_06, $0, $1, $0
 .loop
@@ -1430,7 +1431,7 @@
 BattleAnim_Selfdestruct: ; c9c53
 	anim_1gfx ANIM_GFX_EXPLOSION
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
-	anim_jumpif $1, .loop
+	anim_if_param_equal $1, .loop
 	anim_call BattleAnim_Selfdestruct_branch_cbb8f
 	anim_wait 16
 	anim_ret
@@ -1449,7 +1450,7 @@
 	anim_1gfx ANIM_GFX_EXPLOSION
 	anim_bgeffect ANIM_BG_1F, $60, $4, $10
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
-	anim_jumpif $1, .loop
+	anim_if_param_equal $1, .loop
 	anim_call BattleAnim_Explosion_branch_cbb8f
 	anim_wait 16
 	anim_ret
@@ -1604,7 +1605,7 @@
 
 BattleAnim_FurySwipes: ; c9dbc
 	anim_1gfx ANIM_GFX_CUT
-	anim_jumpif $1, BattleAnim_FurySwipes_branch_c9dd9
+	anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9
 	anim_sound 0, 1, SFX_SCRATCH
 	anim_obj ANIM_OBJ_37, -14, 0,   6, 0, $0
 	anim_obj ANIM_OBJ_37, -15, 4,   5, 4, $0
@@ -1685,8 +1686,8 @@
 ; c9e6f
 
 BattleAnim_Fly: ; c9e6f
-	anim_jumpif $1, BattleAnim_Fly_branch_c9e89
-	anim_jumpif $2, BattleAnim_Fly_branch_c9e82
+	anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89
+	anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82
 	anim_1gfx ANIM_GFX_HIT
 	anim_sound 0, 1, SFX_WING_ATTACK
 	anim_obj ANIM_OBJ_01, -15, 0,   7, 0, $0
@@ -1742,13 +1743,13 @@
 	anim_obj ANIM_OBJ_3D,   5, 4,  11, 0, $0
 .loop
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45,  16, 0,   6, 0, $2
+	anim_obj ANIM_OBJ_ABSORB,  16, 0,   6, 0, $2
 	anim_wait 6
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45, -15, 0,   8, 0, $3
+	anim_obj ANIM_OBJ_ABSORB, -15, 0,   8, 0, $3
 	anim_wait 6
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45, -15, 0,   4, 0, $4
+	anim_obj ANIM_OBJ_ABSORB, -15, 0,   4, 0, $4
 	anim_wait 6
 	anim_loop 5, .loop
 	anim_wait 32
@@ -1762,17 +1763,17 @@
 	anim_setvar $0
 .loop
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45,  16, 0,   6, 0, $2
+	anim_obj ANIM_OBJ_ABSORB,  16, 0,   6, 0, $2
 	anim_wait 6
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45, -15, 0,   8, 0, $3
+	anim_obj ANIM_OBJ_ABSORB, -15, 0,   8, 0, $3
 	anim_wait 6
 	anim_sound 6, 3, SFX_WATER_GUN
-	anim_obj ANIM_OBJ_45, -15, 0,   4, 0, $4
+	anim_obj ANIM_OBJ_ABSORB, -15, 0,   4, 0, $4
 	anim_wait 6
 	anim_incvar
-	anim_jumpvar $7, .done
-	anim_jumpvar $2, .spawn
+	anim_if_var_equal $7, .done
+	anim_if_var_equal $2, .spawn
 	anim_jump .loop
 ; c9f46
 
@@ -1861,7 +1862,7 @@
 ; c9ffc
 
 BattleAnim_Bide: ; c9ffc
-	anim_jumpif $0, BattleAnim_Bide_branch_c9651
+	anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
 	anim_1gfx ANIM_GFX_HIT
 	anim_call BattleAnim_FollowEnemyFeet_0
 	anim_sound 0, 0, SFX_ESCAPE_ROPE
@@ -1982,7 +1983,7 @@
 	anim_wait 16
 	anim_loop 3, .loop
 	anim_wait 16
-	anim_jumpif $0, .done
+	anim_if_param_equal $0, .done
 	anim_bgeffect ANIM_BG_27, $0, $0, $0
 	anim_wait 64
 .done
@@ -2142,8 +2143,8 @@
 
 BattleAnim_Dig: ; ca24b
 	anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
-	anim_jumpif $0, .hit
-	anim_jumpif $2, .fail
+	anim_if_param_equal $0, .hit
+	anim_if_param_equal $2, .fail
 	anim_call BattleAnim_FollowPlayerHead_0
 	anim_bgeffect ANIM_BG_DIG, $0, $1, $1
 	anim_obj ANIM_OBJ_57,   9, 0,  13, 0, $0
@@ -2312,7 +2313,7 @@
 	anim_incobj  9
 	anim_sound 16, 2, SFX_WHIRLWIND
 	anim_wait 128
-	anim_jumpif $0, .done
+	anim_if_param_equal $0, .done
 	anim_bgeffect ANIM_BG_27, $0, $0, $0
 	anim_wait 64
 .done
@@ -2335,8 +2336,8 @@
 	anim_1gfx ANIM_GFX_HAZE
 	anim_sound 0, 1, SFX_SURF
 .loop
-	anim_obj ANIM_OBJ_5B,   6, 0,   7, 0, $0
-	anim_obj ANIM_OBJ_5B, -16, 4,   2, 0, $0
+	anim_obj ANIM_OBJ_HAZE,   6, 0,   7, 0, $0
+	anim_obj ANIM_OBJ_HAZE, -16, 4,   2, 0, $0
 	anim_wait 12
 	anim_loop 5, .loop
 	anim_wait 96
@@ -2348,7 +2349,7 @@
 	anim_1gfx ANIM_GFX_HAZE
 	anim_sound 0, 0, SFX_SURF
 .loop
-	anim_obj ANIM_OBJ_5C,   6, 0,   7, 0, $0
+	anim_obj ANIM_OBJ_MIST,   6, 0,   7, 0, $0
 	anim_wait 8
 	anim_loop 10, .loop
 	anim_wait 96
@@ -2359,7 +2360,7 @@
 	anim_1gfx ANIM_GFX_HAZE
 	anim_sound 0, 1, SFX_BUBBLEBEAM
 .loop
-	anim_obj ANIM_OBJ_5D, -16, 4,   2, 0, $0
+	anim_obj ANIM_OBJ_SMOG, -16, 4,   2, 0, $0
 	anim_wait 8
 	anim_loop 10, .loop
 	anim_wait 96
@@ -2370,7 +2371,7 @@
 	anim_1gfx ANIM_GFX_HAZE
 	anim_sound 16, 2, SFX_BUBBLEBEAM
 .loop
-	anim_obj ANIM_OBJ_5E,   5, 4,  10, 0, $2
+	anim_obj ANIM_OBJ_POISON_GAS,   5, 4,  10, 0, $2
 	anim_wait 8
 	anim_loop 10, .loop
 	anim_wait 128
@@ -2379,7 +2380,7 @@
 
 BattleAnim_HornAttack: ; ca439
 	anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
-	anim_obj ANIM_OBJ_5F,   9, 0,  10, 0, $1
+	anim_obj ANIM_OBJ_HORN,   9, 0,  10, 0, $1
 	anim_wait 16
 	anim_sound 0, 1, SFX_HORN_ATTACK
 	anim_obj ANIM_OBJ_01, -15, 0,   7, 0, $0
@@ -2389,17 +2390,17 @@
 
 BattleAnim_FuryAttack: ; ca44c
 	anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
-	anim_obj ANIM_OBJ_5F,   9, 0,   9, 0, $2
+	anim_obj ANIM_OBJ_HORN,   9, 0,   9, 0, $2
 	anim_wait 8
 	anim_sound 0, 1, SFX_HORN_ATTACK
 	anim_obj ANIM_OBJ_04,  16, 0,   5, 0, $0
 	anim_wait 8
-	anim_obj ANIM_OBJ_5F,  10, 0,  11, 0, $2
+	anim_obj ANIM_OBJ_HORN,  10, 0,  11, 0, $2
 	anim_wait 8
 	anim_sound 0, 1, SFX_HORN_ATTACK
 	anim_obj ANIM_OBJ_04, -15, 0,   7, 0, $0
 	anim_wait 8
-	anim_obj ANIM_OBJ_5F,   9, 4,  10, 0, $2
+	anim_obj ANIM_OBJ_HORN,   9, 4,  10, 0, $2
 	anim_wait 8
 	anim_sound 0, 1, SFX_HORN_ATTACK
 	anim_obj ANIM_OBJ_04, -16, 4,   6, 0, $0
@@ -2410,7 +2411,7 @@
 BattleAnim_HornDrill: ; ca47d
 	anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
-	anim_obj ANIM_OBJ_5F,   9, 0,  10, 0, $3
+	anim_obj ANIM_OBJ_HORN,   9, 0,  10, 0, $3
 	anim_wait 8
 .loop
 	anim_sound 0, 1, SFX_HORN_ATTACK
@@ -2608,7 +2609,7 @@
 ; ca63f
 
 BattleAnim_SkullBash: ; ca63f
-	anim_jumpif $1, BattleAnim_SkullBash_branch_c9fb5
+	anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5
 	anim_1gfx ANIM_GFX_HIT
 	anim_bgeffect ANIM_BG_1F, $14, $2, $0
 	anim_wait 32
@@ -2714,14 +2715,14 @@
 
 BattleAnim_Substitute: ; ca73c
 	anim_sound 0, 0, SFX_SURF
-	anim_jumpif $3, BattleAnim_Substitute_branch_ca77c
-	anim_jumpif $2, BattleAnim_Substitute_branch_ca76e
-	anim_jumpif $1, BattleAnim_Substitute_branch_ca760
+	anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c
+	anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e
+	anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760
 	anim_1gfx ANIM_GFX_SMOKE
 	anim_bgeffect ANIM_BG_27, $0, $1, $0
 	anim_wait 48
 	anim_raisesub
-	anim_obj ANIM_OBJ_1C,   6, 0,  12, 0, $0
+	anim_obj ANIM_OBJ_BALL_POOF,   6, 0,  12, 0, $0
 	anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
 	anim_wait 32
 	anim_ret
@@ -2769,7 +2770,7 @@
 ; ca7a1
 
 BattleAnim_SkyAttack: ; ca7a1
-	anim_jumpif $1, BattleAnim_SkyAttack_branch_c9fb5
+	anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5
 	anim_1gfx ANIM_GFX_SKY_ATTACK
 	anim_bgeffect ANIM_BG_27, $0, $1, $0
 	anim_wait 32
@@ -2826,14 +2827,14 @@
 BattleAnim_Withdraw: ; ca80c
 	anim_1gfx ANIM_GFX_REFLECT
 	anim_call BattleAnim_FollowPlayerHead_0
-	anim_bgeffect ANIM_BG_21, $0, $1, $50
+	anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
 	anim_wait 48
 	anim_sound 0, 0, SFX_SHINE
-	anim_obj ANIM_OBJ_70,   6, 0,  11, 0, $0
+	anim_obj ANIM_OBJ_WITHDRAW,   6, 0,  11, 0, $0
 	anim_wait 64
 	anim_incobj  2
 	anim_wait 1
-	anim_incbgeffect ANIM_BG_21
+	anim_incbgeffect ANIM_BG_WITHDRAW
 	anim_call BattleAnim_ShowMon_0
 	anim_ret
 ; ca829
@@ -2965,7 +2966,7 @@
 	anim_wait 24
 	anim_incobj  1
 	anim_sound 0, 1, SFX_BALL_POOF
-	anim_obj ANIM_OBJ_1C,  13, 4,   8, 6, $10
+	anim_obj ANIM_OBJ_BALL_POOF,  13, 4,   8, 6, $10
 	anim_wait 8
 .loop
 	anim_sound 0, 1, SFX_MENU
@@ -3324,8 +3325,8 @@
 
 BattleAnim_TripleKick: ; cac7b
 	anim_1gfx ANIM_GFX_HIT
-	anim_jumpif $1, BattleAnim_TripleKick_branch_cac95
-	anim_jumpif $2, BattleAnim_TripleKick_branch_caca5
+	anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95
+	anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5
 	anim_sound 0, 1, SFX_MEGA_KICK
 	anim_obj ANIM_OBJ_07, -14, 0,   6, 0, $0
 	anim_wait 6
@@ -3447,7 +3448,7 @@
 ; cad86
 
 BattleAnim_Curse: ; cad86
-	anim_jumpif $1, .NotGhost
+	anim_if_param_equal $1, .NotGhost
 	anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
 	anim_obj ANIM_OBJ_A5,   8, 4,   9, 0, $0
 	anim_sound 0, 0, SFX_CURSE
@@ -3551,7 +3552,7 @@
 	anim_1gfx ANIM_GFX_MISC
 	anim_sound 0, 1, SFX_POWDER
 .loop ; cae8b
-	anim_obj ANIM_OBJ_81, -16, 4,   4, 0, $0
+	anim_obj ANIM_OBJ_COTTON_SPORE, -16, 4,   4, 0, $0
 	anim_wait 8
 	anim_loop 5, .loop
 	anim_wait 96
@@ -3750,9 +3751,9 @@
 	anim_sound 6, 2, SFX_SLUDGE_BOMB
 	anim_obj ANIM_OBJ_8C,   8, 0,  11, 4, $4
 	anim_wait 16
-	anim_obj ANIM_OBJ_1C, -16, 4,   7, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -16, 4,   7, 0, $10
 	anim_wait 8
-	anim_jumpif $0, .done
+	anim_if_param_equal $0, .done
 .loop
 	anim_obj ANIM_OBJ_74, -16, 4,   7, 4, $20
 	anim_wait 8
@@ -3810,7 +3811,7 @@
 	anim_1gfx ANIM_GFX_ANGELS
 	anim_bgp $1b
 	anim_obp0 $0
-	anim_jumpif $1, BattleAnim_DestinyBond_branch_cb104
+	anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104
 	anim_sound 6, 2, SFX_WHIRLWIND
 	anim_obj ANIM_OBJ_9B,   5, 4,  15, 0, $2
 	anim_wait 128
@@ -4097,7 +4098,7 @@
 	anim_1gfx ANIM_GFX_CUT
 .loop
 	anim_sound 0, 1, SFX_CUT
-	anim_jumpand $1, .obj1
+	anim_if_param_and %00000001, .obj1
 	anim_obj ANIM_OBJ_3A, -13, 0,   5, 0, $0
 	anim_jump .okay
 
@@ -4223,7 +4224,7 @@
 	anim_obj ANIM_OBJ_53,  13, 0,   6, 0, $0
 	anim_wait 48
 	anim_incobj  2
-	anim_jumpif $3, .heal
+	anim_if_param_equal $3, .heal
 	anim_incobj  1
 	anim_wait 1
 	anim_1gfx ANIM_GFX_EXPLOSION
@@ -4356,7 +4357,7 @@
 	anim_bgeffect ANIM_BG_1F, $40, $2, $0
 	anim_wait 48
 	anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
-	anim_obj ANIM_OBJ_5F,   9, 0,  10, 0, $1
+	anim_obj ANIM_OBJ_HORN,   9, 0,  10, 0, $1
 	anim_sound 0, 1, SFX_HORN_ATTACK
 	anim_wait 16
 	anim_obj ANIM_OBJ_00, -15, 0,   7, 0, $0
@@ -4399,7 +4400,7 @@
 
 BattleAnim_Pursuit: ; cb61b
 	anim_1gfx ANIM_GFX_HIT
-	anim_jumpif $1, BattleAnim_Pursuit_branch_cb62b
+	anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b
 	anim_sound 0, 1, SFX_COMET_PUNCH
 	anim_obj ANIM_OBJ_01, -15, 0,   7, 0, $0
 	anim_wait 16
@@ -4534,7 +4535,7 @@
 	anim_wait 6
 	anim_loop 5, .loop
 	anim_wait 32
-	anim_jumpif $0, .zero
+	anim_if_param_equal 0, .zero
 	anim_call BattleAnim_MorningSun_branch_cbc6a
 	anim_ret
 ; cb756
@@ -4553,12 +4554,12 @@
 	anim_wait 72
 	anim_incbgeffect ANIM_BG_18
 	anim_call BattleAnim_ShowMon_0
-	anim_jumpif $1, BattleAnim_Synthesis_branch_cb77a
+	anim_if_param_equal $1, .one
 	anim_call BattleAnim_Synthesis_branch_cbc6a
 	anim_ret
 ; cb77a
 
-BattleAnim_Synthesis_branch_cb77a: ; cb77a
+.one
 	anim_call BattleAnim_Synthesis_branch_cbc80
 	anim_ret
 ; cb77e
@@ -4592,12 +4593,11 @@
 	anim_wait 1
 	anim_sound 0, 0, SFX_MOONLIGHT
 	anim_wait 63
-	anim_jumpif $3, BattleAnim_Moonlight_branch_cb7d7
+	anim_if_param_equal $3, .three
 	anim_call BattleAnim_Moonlight_branch_cbc6a
 	anim_ret
-; cb7d7
 
-BattleAnim_Moonlight_branch_cb7d7: ; cb7d7
+.three
 	anim_call BattleAnim_Moonlight_branch_cbc80
 	anim_ret
 ; cb7db
@@ -4811,7 +4811,7 @@
 	anim_sound 6, 2, SFX_SLUDGE_BOMB
 	anim_obj ANIM_OBJ_B4,   8, 0,  11, 4, $2
 	anim_wait 32
-	anim_obj ANIM_OBJ_1C, -16, 4,   7, 0, $10
+	anim_obj ANIM_OBJ_BALL_POOF, -16, 4,   7, 0, $10
 	anim_wait 24
 	anim_ret
 ; cb9db
@@ -4877,7 +4877,7 @@
 ; cba84
 
 BattleAnim_BeatUp: ; cba84
-	anim_jumpif $0, .current_mon
+	anim_if_param_equal $0, .current_mon
 	anim_sound 0, 0, SFX_BALL_POOF
 	anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
 	anim_wait 16
--- a/battle/bg_effects.asm
+++ b/battle/bg_effects.asm
@@ -111,7 +111,7 @@
 	dw BattleBGEffect_1e
 	dw BattleBGEffect_1f
 	dw BattleBGEffect_20
-	dw BattleBGEffect_21
+	dw BattleBGEffect_Withdraw
 	dw BattleBGEffect_BounceDown
 	dw BattleBGEffect_Dig
 	dw BattleBGEffect_Tackle
@@ -963,7 +963,7 @@
 	ld hl, wSurfWaveBGEffect
 	ld bc, $0
 .loop2
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	cp e
 	jr nc, .load_zero
 	push hl
@@ -1000,9 +1000,9 @@
 	ld a, $42
 	ld [hFFC6], a
 	xor a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, $5e
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	lb de, 2, 2
 	call Functionc8f2e
 	ret
@@ -1074,9 +1074,9 @@
 	ld a, $43
 	ld [hFFC6], a
 	xor a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, $5f
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	lb de, 6, 5
 	call Functionc8f2e
 	ld hl, BG_EFFECT_STRUCT_03
@@ -1167,9 +1167,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	ld [hl], $0
@@ -1224,9 +1224,9 @@
 	inc a
 	ld d, a
 	ld h, LYOverridesBackup / $100
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld l, a
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub l
 	srl a
 	push af
@@ -1264,8 +1264,8 @@
 	ld e, [hl]
 	ld d, 2
 	call Functionc8f2e
-	ld h, $d2
-	ld a, [hFFC8]
+	ld h, LYOverridesBackup / $100
+	ld a, [hLYOverrideEnd]
 	ld l, a
 	ld [hl], $0
 	dec l
@@ -1273,9 +1273,9 @@
 	ret
 
 .one
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	ld l, a
-	ld h, $d2
+	ld h, LYOverridesBackup / $100
 	ld e, l
 	ld d, h
 	dec de
@@ -1283,11 +1283,11 @@
 	ld a, [de]
 	dec de
 	ld [hld], a
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	cp l
 	jr nz, .loop
 	ld [hl], $90
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	ld l, a
 	ld a, [hl]
 	cp $1
@@ -1309,7 +1309,7 @@
 	call BattleAnim_ResetLCDStatCustom
 	ret
 
-BattleBGEffect_21: ; c8761 (32:4761)
+BattleBGEffect_Withdraw: ; c8761 (32:4761)
 	call BattleBGEffects_AnonJumptable
 .anon_dw
 	dw .zero
@@ -1322,9 +1322,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $42
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	ld [hl], $1
@@ -1341,7 +1341,7 @@
 	ld a, [hl]
 	cp d
 	ret nc
-	call Functionc901b
+	call BGEffect_DisplaceLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld a, [hl]
@@ -1372,9 +1372,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $42
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	ld [hl], $2
@@ -1396,9 +1396,9 @@
 	ld [hl], $10
 	call BattleBGEffects_IncrementJumptable
 .two
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld l, a
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub l
 	dec a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1414,7 +1414,7 @@
 	dec [hl]
 .skip
 	pop af
-	call Functionc901b
+	call BGEffect_DisplaceLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	inc [hl]
@@ -1439,9 +1439,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
@@ -1474,9 +1474,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms2
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
@@ -1546,12 +1546,12 @@
 	jr z, .rollout
 .not_rollout
 	pop af
-	jp Functionc900b
+	jp BGEffect_FillLYOverridesBackup
 
 .rollout
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld d, a
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub d
 	ld d, a
 	ld h, LYOverridesBackup / $100
@@ -1558,7 +1558,7 @@
 	ld a, [hSCY]
 	or a
 	jr nz, .skip1
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	or a
 	jr z, .skip2
 	dec a
@@ -1567,7 +1567,7 @@
 	jr .skip2
 
 .skip1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	dec a
 	ld l, a
 	ld [hl], $0
@@ -1574,7 +1574,7 @@
 .skip2
 	ld a, [hSCY]
 	ld l, a
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	sub l
 	jr nc, .skip3
 	xor a
@@ -1606,9 +1606,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
@@ -1650,9 +1650,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
@@ -1664,7 +1664,7 @@
 	ld a, [hl]
 	ld d, $8
 	call BattleBGEffects_Sine
-	call Functionc900b
+	call BGEffect_FillLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld a, [hl]
@@ -1689,9 +1689,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	xor a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
@@ -1714,7 +1714,7 @@
 	ld e, a
 	pop af
 	add e
-	call Functionc900b
+	call BGEffect_FillLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	ld a, [hl]
@@ -1787,9 +1787,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $42
 	call BattleBGEffect_SetLCDStatCustoms2
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	ld [hl], $1
@@ -1814,7 +1814,7 @@
 	ld d, a
 	pop af
 	add d
-	call Functionc901b
+	call BGEffect_DisplaceLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	inc [hl]
@@ -1841,14 +1841,14 @@
 	call BattleBGEffects_SetLYOverrides
 	ld a, $47
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
-	ld a, [hFFC7]
+	ld [hLYOverrideEnd], a
+	ld a, [hLYOverrideStart]
 	ld l, a
-	ld h, $d2
+	ld h, LYOverridesBackup / $100
 .loop
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	cp l
 	jr z, .done
 	xor a
@@ -1873,9 +1873,9 @@
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	inc a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	call BattleBGEffects_IncrementJumptable
 	ret
 
@@ -1883,7 +1883,7 @@
 	call .GetLYOverride
 	jr nc, .finish
 	call .SetLYOverridesBackup
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	dec a
 	ld l, a
 	ld [hl], e
@@ -1895,9 +1895,9 @@
 
 .SetLYOverridesBackup:
 	ld e, a
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld l, a
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub l
 	srl a
 	ld h, LYOverridesBackup / $100
@@ -1989,9 +1989,9 @@
 	ld a, $47
 	ld [hFFC6], a
 	xor a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, $60
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ret
 
 .one
@@ -2223,9 +2223,9 @@
 	call BattleBGEffects_ClearLYOverrides
 	ld a, $43
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
 	add hl, bc
 	ld [hl], $1
@@ -2249,7 +2249,7 @@
 	xor $ff
 	inc a
 	ld [hl], a
-	call Functionc900b
+	call BGEffect_FillLYOverridesBackup
 	ret
 
 .finish
@@ -2270,9 +2270,9 @@
 	ld a, $43
 	ld [hFFC6], a
 	xor a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, $37
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
@@ -2286,7 +2286,7 @@
 	jr nc, .two
 	ld d, $6
 	call BattleBGEffects_Sine
-	call Functionc900b
+	call BGEffect_FillLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld a, [hl]
@@ -2435,9 +2435,9 @@
 	call BattleBGEffects_SetLYOverrides
 	ld a, $47
 	call BattleBGEffect_SetLCDStatCustoms1
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	inc a
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld a, [hl]
@@ -2463,7 +2463,7 @@
 	ld [hl], a
 	call BattleBGEffect_GetFirstDMGPal
 	jr c, .okay_2_dmg
-	call Functionc900b
+	call BGEffect_FillLYOverridesBackup
 	ret
 
 .okay_2_dmg
@@ -2680,9 +2680,9 @@
 	lb de, $2f, $5e
 .okay
 	ld a, d
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, e
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ret
 
 BattleBGEffect_SetLCDStatCustoms2: ; c8ef4 (32:4ef4)
@@ -2696,15 +2696,15 @@
 	lb de, $2d, $5e
 .okay
 	ld a, d
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, e
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ret
 
 BattleAnim_ResetLCDStatCustom: ; c8f0a (32:4f0a)
 	xor a
-	ld [hFFC7], a
-	ld [hFFC8], a
+	ld [hLYOverrideStart], a
+	ld [hLYOverrideEnd], a
 	call BattleBGEffects_ClearLYOverrides
 	xor a
 	ld [hFFC6], a
@@ -2718,8 +2718,8 @@
 	ld [rBGP], a
 	ld [wBGP], a
 	ld [wOBP1], a
-	ld [hFFC7], a
-	ld [hFFC8], a
+	ld [hLYOverrideStart], a
+	ld [hLYOverrideEnd], a
 	call BattleBGEffects_ClearLYOverrides
 	ret
 
@@ -2735,10 +2735,10 @@
 	ld [wBattleAnimTemp3], a
 	ld bc, LYOverridesBackup
 .loop
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	cp c
 	jr nc, .next
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	cp c
 	jr c, .next
 	ld a, [wBattleAnimTemp2]
@@ -2812,7 +2812,7 @@
 	call BattleBGEffects_Sine
 	ld e, a
 	pop hl
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	cp c
 	jr c, .skip1
 	ld a, e
@@ -2819,7 +2819,7 @@
 	ld [bc], a
 	inc bc
 .skip1
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	cp l
 	jr nc, .skip2
 	ld [hl], e
@@ -2837,7 +2837,7 @@
 	ret
 
 .GetLYOverrideBackupAddrOffset:
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld e, a
 	ld a, [wBattleAnimTemp0]
 	add e
@@ -2847,13 +2847,13 @@
 
 BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
 	push bc
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld l, a
 	inc a
 	ld e, a
-	ld h, $d2
+	ld h, LYOverridesBackup / $100
 	ld d, h
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub l
 	and a
 	jr z, .done
@@ -2872,44 +2872,45 @@
 	pop bc
 	ret
 
-Functionc900b: ; c900b (32:500b)
+BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
 	push af
-	ld h, $d2
-	ld a, [hFFC7]
+	ld h, LYOverridesBackup / $100
+	ld a, [hLYOverrideStart]
 	ld l, a
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub l
 	ld d, a
 	pop af
-.asm_c9016
+.loop
 	ld [hli], a
 	dec d
-	jr nz, .asm_c9016
+	jr nz, .loop
 	ret
 
-Functionc901b: ; c901b (32:501b)
+BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
+	; e = a; d = [hLYOverrideEnd] - [hLYOverrideStart] - a
 	push af
 	ld e, a
-	ld a, [hFFC7]
+	ld a, [hLYOverrideStart]
 	ld l, a
-	ld a, [hFFC8]
+	ld a, [hLYOverrideEnd]
 	sub l
 	sub e
 	ld d, a
-	ld h, $d2
-	ld a, [hFFC7]
+	ld h, LYOverridesBackup / $100
+	ld a, [hLYOverrideStart]
 	ld l, a
 	ld a, $90
-.asm_c902c
+.loop
 	ld [hli], a
 	dec e
-	jr nz, .asm_c902c
+	jr nz, .loop
 	pop af
 	xor $ff
-.asm_c9033
+.loop2
 	ld [hli], a
 	dec d
-	jr nz, .asm_c9033
+	jr nz, .loop2
 	ret
 
 BGEffect_CheckBattleTurn: ; c9038 (32:5038)
--- a/battle/objects/data.asm
+++ b/battle/objects/data.asm
@@ -57,22 +57,22 @@
 ; ANIM_OBJ_BURNED
 	battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03
 
-; ANIM_OBJ_11
+; ANIM_OBJ_BLIZZARD
 	battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a
 
 ; ANIM_OBJ_12
 	battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a
 
-; ANIM_OBJ_13
+; ANIM_OBJ_ICE_BEAM
 	battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a
 
-; ANIM_OBJ_14
-	battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_0B, $05, $06
+; ANIM_OBJ_RAZOR_LEAF
+	battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, $05, $06
 
 ; ANIM_OBJ_POKE_BALL
 	battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b
 
-; ANIM_OBJ_16
+; ANIM_OBJ_POKE_BALL_BLOCKED
 	battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b
 
 ; ANIM_OBJ_17
@@ -90,7 +90,7 @@
 ; ANIM_OBJ_1B
 	battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07
 
-; ANIM_OBJ_1C
+; ANIM_OBJ_BALL_POOF
 	battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07
 
 ; ANIM_OBJ_1D
@@ -105,7 +105,7 @@
 ; ANIM_OBJ_20
 	battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21
 
-; ANIM_OBJ_21
+; ANIM_OBJ_BUBBLE
 	battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d
 
 ; ANIM_OBJ_22
@@ -129,13 +129,13 @@
 ; ANIM_OBJ_28
 	battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10
 
-; ANIM_OBJ_29
+; ANIM_OBJ_ICE_BUILDUP
 	battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a
 
 ; ANIM_OBJ_FROZEN
 	battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a
 
-; ANIM_OBJ_2B
+; ANIM_OBJ_MASTER_BALL_SPARKLE
 	battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11
 
 ; ANIM_OBJ_2C
@@ -213,7 +213,7 @@
 ; ANIM_OBJ_44
 	battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11
 
-; ANIM_OBJ_45
+; ANIM_OBJ_ABSORB
 	battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12
 
 ; ANIM_OBJ_46
@@ -228,8 +228,8 @@
 ; ANIM_OBJ_49
 	battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16
 
-; ANIM_OBJ_4A
-	battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_20, $05, $06
+; ANIM_OBJ_LEECH_SEED
+	battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, $05, $06
 
 ; ANIM_OBJ_4B
 	battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e
@@ -279,20 +279,20 @@
 ; ANIM_OBJ_5A
 	battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b
 
-; ANIM_OBJ_5B
-	battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c
+; ANIM_OBJ_HAZE
+	battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
 
-; ANIM_OBJ_5C
-	battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_29, $02, $1c
+; ANIM_OBJ_MIST
+	battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
 
-; ANIM_OBJ_5D
-	battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c
+; ANIM_OBJ_SMOG
+	battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c
 
-; ANIM_OBJ_5E
-	battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_2A, $02, $1c
+; ANIM_OBJ_POISON_GAS
+	battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, $02, $1c
 
-; ANIM_OBJ_5F
-	battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_2B, $02, $1d
+; ANIM_OBJ_HORN
+	battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, $02, $1d
 
 ; ANIM_OBJ_60
 	battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d
@@ -313,7 +313,7 @@
 	battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11
 
 ; ANIM_OBJ_66
-	battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_2A, $04, $23
+	battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, $04, $23
 
 ; ANIM_OBJ_67
 	battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f
@@ -342,7 +342,7 @@
 ; ANIM_OBJ_LICK
 	battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04
 
-; ANIM_OBJ_70
+; ANIM_OBJ_WITHDRAW
 	battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18
 
 ; ANIM_OBJ_71
@@ -393,8 +393,8 @@
 ; ANIM_OBJ_80
 	battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03
 
-; ANIM_OBJ_81
-	battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_29, $02, $1f
+; ANIM_OBJ_COTTON_SPORE
+	battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1f
 
 ; ANIM_OBJ_82
 	battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f
--- a/battle/objects/functions.asm
+++ b/battle/objects/functions.asm
@@ -13,18 +13,18 @@
 ; ccfce
 
 .Jumptable:
-	dw BattleAnimFunction_00 ; 00
+	dw BattleAnimFunction_Null ; 00
 	dw BattleAnimFunction_01 ; 01
 	dw BattleAnimFunction_02 ; 02
 	dw BattleAnimFunction_03 ; 03
 	dw BattleAnimFunction_04 ; 04
-	dw BattleAnimFunction_05 ; 05
-	dw BattleAnimFunction_06 ; 06
+	dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
+	dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
 	dw BattleAnimFunction_07 ; 07
 	dw BattleAnimFunction_08 ; 08
 	dw BattleAnimFunction_09 ; 09
 	dw BattleAnimFunction_0A ; 0a
-	dw BattleAnimFunction_0B ; 0b
+	dw BattleAnimFunction_RazorLeaf ; 0b
 	dw BattleAnimFunction_0C ; 0c
 	dw BattleAnimFunction_0D ; 0d
 	dw BattleAnimFunction_0E ; 0e
@@ -31,8 +31,8 @@
 	dw BattleAnimFunction_0F ; 0f
 	dw BattleAnimFunction_10 ; 10
 	dw BattleAnimFunction_11 ; 11
-	dw BattleAnimFunction_12 ; 12
-	dw BattleAnimFunction_13 ; 13
+	dw BattleAnimFunction_PokeBall ; 12
+	dw BattleAnimFunction_PokeBallBlocked ; 13
 	dw BattleAnimFunction_14 ; 14
 	dw BattleAnimFunction_15 ; 15
 	dw BattleAnimFunction_16 ; 16
@@ -45,7 +45,7 @@
 	dw BattleAnimFunction_1D ; 1d
 	dw BattleAnimFunction_1E ; 1e
 	dw BattleAnimFunction_1F ; 1f
-	dw BattleAnimFunction_20 ; 20
+	dw BattleAnimFunction_LeechSeed ; 20
 	dw BattleAnimFunction_21 ; 21
 	dw BattleAnimFunction_22 ; 22
 	dw BattleAnimFunction_23 ; 23
@@ -54,9 +54,9 @@
 	dw BattleAnimFunction_26 ; 26
 	dw BattleAnimFunction_27 ; 27
 	dw BattleAnimFunction_28 ; 28
-	dw BattleAnimFunction_29 ; 29
-	dw BattleAnimFunction_2A ; 2a
-	dw BattleAnimFunction_2B ; 2b
+	dw BattleAnimFunction_SpiralDescent ; 29
+	dw BattleAnimFunction_PoisonGas ; 2a
+	dw BattleAnimFunction_Horn ; 2b
 	dw BattleAnimFunction_2C ; 2c
 	dw BattleAnimFunction_2D ; 2d
 	dw BattleAnimFunction_2E ; 2e
@@ -94,7 +94,7 @@
 	dw BattleAnimFunction_4E ; 4e
 	dw BattleAnimFunction_4F ; 4f
 
-BattleAnimFunction_00: ; cd06e (33:506e)
+BattleAnimFunction_Null: ; cd06e (33:506e)
 	call BattleAnim_AnonJumptable
 .anon_dw
 	dw .zero
@@ -104,34 +104,41 @@
 .zero
 	ret
 
-BattleAnimFunction_06: ; cd079 (33:5079)
-	call BattleAnimFunction_05
+BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: ; cd079 (33:5079)
+	call BattleAnimFunction_ThrowFromPlayerToEnemy
 	ret c
 	call DeinitBattleAnimation
 	ret
 
-BattleAnimFunction_05: ; cd081 (33:5081)
+BattleAnimFunction_ThrowFromPlayerToEnemy: ; cd081 (33:5081)
+	; If x coord at $88 or beyond, abort.
 	ld hl, BATTLEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld a, [hl]
 	cp $88
 	ret nc
+	; Move right 2 pixels
 	add $2
 	ld [hl], a
+	; Move down 1 pixel
 	ld hl, BATTLEANIMSTRUCT_YCOORD
 	add hl, bc
 	dec [hl]
+	; Decrease ??? and hold onto its previous value (argument of the sine function)
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
 	ld a, [hl]
 	dec [hl]
+	; Get ???, which is the amplitude of the sine function
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
 	ld d, [hl]
 	call BattleAnim_Sine
+	; Store the result in the Y offset
 	ld hl, BATTLEANIMSTRUCT_YOFFSET
 	add hl, bc
 	ld [hl], a
+	; Carry flag denotes success
 	scf
 	ret
 
@@ -153,9 +160,10 @@
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
 	ld a, [hl]
-rept 4
 	inc [hl]
-endr
+	inc [hl]
+	inc [hl]
+	inc [hl]
 	ld d, $10
 	push af
 	push de
@@ -258,7 +266,7 @@
 	call DeinitBattleAnimation
 	ret
 
-BattleAnimFunction_12: ; cd15c (33:515c)
+BattleAnimFunction_PokeBall: ; cd15c (33:515c)
 	call BattleAnim_AnonJumptable
 .anon_dw
 	dw .zero
@@ -273,13 +281,13 @@
 	dw .nine
 	dw .ten
 	dw .eleven
-.zero
+.zero ; init
 	call GetBallAnimPal
 	call BattleAnim_IncAnonJumptableIndex
 	ret
 
 .one
-	call BattleAnimFunction_05
+	call BattleAnimFunction_ThrowFromPlayerToEnemy
 	ret c
 	ld hl, BATTLEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -288,7 +296,7 @@
 	add hl, bc
 	add [hl]
 	ld [hl], a
-	ld a, $b
+	ld a, BATTLEANIMFRAMESET_0B
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
 	ret
@@ -295,7 +303,7 @@
 
 .three
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $9
+	ld a, BATTLEANIMFRAMESET_09
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
@@ -325,13 +333,13 @@
 	sub $4
 	ld [hl], a
 	ret nz
-	ld a, $c
+	ld a, BATTLEANIMFRAMESET_0C
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
 	ret
 
 .six
-	ld a, $d
+	ld a, BATTLEANIMFRAMESET_0D
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
 	add hl, bc
@@ -343,7 +351,7 @@
 
 .seven
 	call GetBallAnimPal
-	ld a, $a
+	ld a, BATTLEANIMFRAMESET_0A
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
 	ld hl, BATTLEANIMSTRUCT_10
@@ -375,7 +383,7 @@
 	call DeinitBattleAnimation
 	ret
 
-BattleAnimFunction_13: ; cd212 (33:5212)
+BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212)
 	call BattleAnim_AnonJumptable
 .anon_dw
 	dw .zero
@@ -392,7 +400,7 @@
 	ld a, [hl]
 	cp $70
 	jr nc, .next
-	call BattleAnimFunction_05
+	call BattleAnimFunction_ThrowFromPlayerToEnemy
 	ret
 
 .next
@@ -493,7 +501,7 @@
 
 .three
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $f
+	ld a, BATTLEANIMFRAMESET_0F
 	call ReinitBattleAnimFrameset
 .four
 	ret
@@ -727,7 +735,7 @@
 	ld [hl], a
 	cp $7
 	jr z, .seven
-	ld a, $11
+	ld a, BATTLEANIMFRAMESET_11
 	call ReinitBattleAnimFrameset
 	ret
 
@@ -746,7 +754,7 @@
 
 .set_up_eight
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $10
+	ld a, BATTLEANIMFRAMESET_10
 	call ReinitBattleAnimFrameset
 .eight
 	ld hl, BATTLEANIMSTRUCT_0F
@@ -801,7 +809,7 @@
 .six
 	ret
 
-BattleAnimFunction_0B: ; cd478 (33:5478)
+BattleAnimFunction_RazorLeaf: ; cd478 (33:5478)
 	call BattleAnim_AnonJumptable
 .anon_dw
 	dw .zero
@@ -830,7 +838,7 @@
 	add hl, bc
 	ld [hli], a
 	ld [hl], a
-	ld a, $17
+	ld a, BATTLEANIMFRAMESET_17
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
@@ -926,7 +934,7 @@
 	ret
 
 .three
-	ld a, $16
+	ld a, BATTLEANIMFRAMESET_16
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_01
 	add hl, bc
@@ -1077,7 +1085,7 @@
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
 	ld [hl], $0
-	ld a, $22
+	ld a, BATTLEANIMFRAMESET_22
 	call ReinitBattleAnimFrameset
 .two
 	ld hl, BATTLEANIMSTRUCT_XCOORD
@@ -1145,9 +1153,9 @@
 	ld a, $42
 	ld [hFFC6], a
 	ld a, $58
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, $5e
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	ret
 
 .one
@@ -1161,7 +1169,7 @@
 	jr nc, .asm_cd69b
 	call BattleAnim_IncAnonJumptableIndex
 	xor a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ret
 
 .asm_cd69b
@@ -1180,7 +1188,7 @@
 	add [hl]
 	sub $10
 	ret c
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld hl, BATTLEANIMSTRUCT_XOFFSET
 	add hl, bc
 	ld a, [hl]
@@ -1202,8 +1210,8 @@
 	jr c, asm_cd6da
 	xor a
 	ld [hFFC6], a
-	ld [hFFC7], a
-	ld [hFFC8], a
+	ld [hLYOverrideStart], a
+	ld [hLYOverrideEnd], a
 .four
 	call DeinitBattleAnimation
 	ret
@@ -1214,7 +1222,7 @@
 	ld [hl], a
 	sub $10
 	ret c
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ret
 
 BattleAnimFunction_0E: ; cd6e3 (33:56e3)
@@ -1226,8 +1234,8 @@
 	call BattleAnim_IncAnonJumptableIndex
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
-	ld a, $24
-	add [hl]
+	ld a, BATTLEANIMFRAMESET_24
+	add [hl] ; offset
 	call ReinitBattleAnimFrameset
 Functioncd6f7: ; cd6f7 (33:56f7)
 	ld hl, BATTLEANIMSTRUCT_XCOORD
@@ -1282,7 +1290,7 @@
 
 .asm_cd747
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $28
+	ld a, BATTLEANIMFRAMESET_28
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -1306,7 +1314,7 @@
 
 .asm_cd76e
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $29
+	ld a, BATTLEANIMFRAMESET_29
 	call ReinitBattleAnimFrameset
 Functioncd776: ; cd776 (33:5776)
 	ret
@@ -1419,7 +1427,7 @@
 	dw Functioncd820
 Functioncd817: ; cd817 (33:5817)
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $35
+	ld a, BATTLEANIMFRAMESET_35
 	call ReinitBattleAnimFrameset
 Functioncd81f: ; cd81f (33:581f)
 	ret
@@ -1477,18 +1485,18 @@
 	add hl, bc
 	ld [hl], a
 	bit 7, a
-	jr nz, .asm_cd87e
+	jr nz, .load_no_inc
 	ld hl, BATTLEANIMSTRUCT_10
 	add hl, bc
 	ld a, [hl]
 	inc a
-	jr .asm_cd883
+	jr .reinit
 
-.asm_cd87e
+.load_no_inc
 	ld hl, BATTLEANIMSTRUCT_10
 	add hl, bc
 	ld a, [hl]
-.asm_cd883
+.reinit
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
@@ -1800,14 +1808,14 @@
 Functioncda4c: ; cda4c (33:5a4c)
 	ret
 
-BattleAnimFunction_20: ; cda4d (33:5a4d)
+BattleAnimFunction_LeechSeed: ; cda4d (33:5a4d)
 	call BattleAnim_AnonJumptable
 .anon_dw
-	dw Functioncda58
-	dw Functioncda62
-	dw Functioncda7a
-	dw Functioncda8c
-Functioncda58: ; cda58 (33:5a58)
+	dw .zero
+	dw .one
+	dw .two
+	dw .three
+.zero: ; cda58 (33:5a58)
 	call BattleAnim_IncAnonJumptableIndex
 	ld hl, BATTLEANIMSTRUCT_10
 	add hl, bc
@@ -1814,36 +1822,36 @@
 	ld [hl], $40
 	ret
 
-Functioncda62: ; cda62 (33:5a62)
+.one: ; cda62 (33:5a62)
 	ld hl, BATTLEANIMSTRUCT_10
 	add hl, bc
 	ld a, [hl]
 	cp $20
-	jr c, .asm_cda6f
+	jr c, .sprout
 	call Functioncda8d
 	ret
 
-.asm_cda6f
+.sprout
 	ld [hl], $40
-	ld a, $57
+	ld a, BATTLEANIMFRAMESET_57
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
 	ret
 
-Functioncda7a: ; cda7a (33:5a7a)
+.two: ; cda7a (33:5a7a)
 	ld hl, BATTLEANIMSTRUCT_10
 	add hl, bc
 	ld a, [hl]
 	and a
-	jr z, .asm_cda84
+	jr z, .flutter
 	dec [hl]
 	ret
 
-.asm_cda84
+.flutter
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $58
+	ld a, BATTLEANIMFRAMESET_58
 	call ReinitBattleAnimFrameset
-Functioncda8c: ; cda8c (33:5a8c)
+.three: ; cda8c (33:5a8c)
 	ret
 
 Functioncda8d: ; cda8d (33:5a8d)
@@ -2124,7 +2132,7 @@
 	ret
 
 Functioncdc1e: ; cdc1e (33:5c1e)
-	ld a, $4e
+	ld a, BATTLEANIMFRAMESET_4E
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
 	ret
@@ -2143,7 +2151,7 @@
 	ret
 
 Functioncdc39: ; cdc39 (33:5c39)
-	ld a, $50
+	ld a, BATTLEANIMFRAMESET_50
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -2152,7 +2160,7 @@
 	ret
 
 Functioncdc48: ; cdc48 (33:5c48)
-	ld a, $4f
+	ld a, BATTLEANIMFRAMESET_4F
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
 	ld hl, BATTLEANIMSTRUCT_0F
@@ -2258,7 +2266,7 @@
 	ld [hl], $8
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
-	ld a, $59
+	ld a, BATTLEANIMFRAMESET_59
 	add [hl]
 	call ReinitBattleAnimFrameset
 	ret
@@ -2330,7 +2338,7 @@
 	and $80
 	rlca
 	ld [hl], a
-	add $5d
+	add BATTLEANIMFRAMESET_5D
 	call ReinitBattleAnimFrameset
 	ret
 
@@ -2456,7 +2464,7 @@
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
 	ld a, [hl]
-	add $63
+	add BATTLEANIMFRAMESET_63
 	call ReinitBattleAnimFrameset
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
@@ -2540,7 +2548,7 @@
 	add hl, bc
 	set 6, [hl]
 .asm_cde83
-	add $6a
+	add BATTLEANIMFRAMESET_6A
 	call ReinitBattleAnimFrameset
 Functioncde88: ; cde88 (33:5e88)
 	ret
@@ -2578,7 +2586,7 @@
 	xor $ff
 	inc a
 	ld [hl], a
-	ld a, $6e
+	ld a, BATTLEANIMFRAMESET_6E
 	call ReinitBattleAnimFrameset
 	ret
 
@@ -2606,7 +2614,7 @@
 	ld [hl], a
 	ret
 
-BattleAnimFunction_29: ; cdedd (33:5edd)
+BattleAnimFunction_SpiralDescent: ; cdedd (33:5edd)
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
 	ld a, [hl]
@@ -2639,11 +2647,11 @@
 	add hl, bc
 	ld a, [hl]
 	cp $28
-	jr nc, .asm_cdf17
+	jr nc, .delete
 	inc [hl]
 	ret
 
-.asm_cdf17
+.delete
 	call DeinitBattleAnimation
 	ret
 
@@ -2688,17 +2696,17 @@
 	call DeinitBattleAnimation
 	ret
 
-BattleAnimFunction_2A: ; cdf59 (33:5f59)
+BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59)
 	call BattleAnim_AnonJumptable
 .anon_dw
 	dw Functioncdf60
-	dw BattleAnimFunction_29
+	dw BattleAnimFunction_SpiralDescent
 Functioncdf60: ; cdf60 (33:5f60)
 	ld hl, BATTLEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld a, [hl]
 	cp $84
-	jr nc, .asm_cdf88
+	jr nc, .next
 	inc [hl]
 	ld hl, BATTLEANIMSTRUCT_0F
 	add hl, bc
@@ -2719,7 +2727,7 @@
 	dec [hl]
 	ret
 
-.asm_cdf88
+.next
 	call BattleAnim_IncAnonJumptableIndex
 	ret
 
@@ -2865,14 +2873,14 @@
 	call DeinitBattleAnimation
 	ret
 
-BattleAnimFunction_2B: ; ce063 (33:6063)
+BattleAnimFunction_Horn: ; ce063 (33:6063)
 	call BattleAnim_AnonJumptable
 .anon_dw
-	dw Functionce06e
-	dw Functionce083
-	dw Functionce091
+	dw .zero
+	dw .one
+	dw .two
 	dw Functionce09e
-Functionce06e: ; ce06e (33:606e)
+.zero: ; ce06e (33:606e)
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
 	ld a, [hl]
@@ -2887,7 +2895,7 @@
 	ld [hl], a
 	ret
 
-Functionce083: ; ce083 (33:6083)
+.one: ; ce083 (33:6083)
 	ld hl, BATTLEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld a, [hl]
@@ -2897,7 +2905,7 @@
 	call Functionce70a
 	ret
 
-Functionce091: ; ce091 (33:6091)
+.two: ; ce091 (33:6091)
 	ld hl, BATTLEANIMSTRUCT_10
 	add hl, bc
 	ld a, [hl]
@@ -3395,7 +3403,7 @@
 	add hl, bc
 	ld a, [hl]
 	and $7f
-	add $81
+	add BATTLEANIMFRAMESET_81
 	call ReinitBattleAnimFrameset
 Functionce375: ; ce375 (33:6375)
 	ld hl, BATTLEANIMSTRUCT_0B
@@ -3437,7 +3445,7 @@
 
 .asm_ce3a6
 	call BattleAnim_IncAnonJumptableIndex
-	ld a, $20
+	ld a, BATTLEANIMFRAMESET_20
 	call ReinitBattleAnimFrameset
 Functionce3ae: ; ce3ae (33:63ae)
 	ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -3611,7 +3619,7 @@
 	call BattleAnim_IncAnonJumptableIndex
 	ld hl, BATTLEANIMSTRUCT_0B
 	add hl, bc
-	ld a, $24
+	ld a, BATTLEANIMFRAMESET_24
 	add [hl]
 	call ReinitBattleAnimFrameset
 Functionce4b0: ; ce4b0 (33:64b0)
@@ -3832,13 +3840,14 @@
 	add hl, bc
 	ld a, [hl]
 	cp $d0
-	jr z, .asm_ce5ea
-rept 4
+	jr z, .disappear
 	dec [hl]
-endr
+	dec [hl]
+	dec [hl]
+	dec [hl]
 	ret
 
-.asm_ce5ea
+.disappear
 	call DeinitBattleAnimation
 	ret
 
@@ -3865,9 +3874,10 @@
 	ld a, [hl]
 	cp $4
 	jr z, Functionce618
-rept 4
 	inc [hl]
-endr
+	inc [hl]
+	inc [hl]
+	inc [hl]
 	ret
 
 Functionce618: ; ce618 (33:6618)
@@ -3883,9 +3893,10 @@
 	ld a, [hl]
 	cp $d8
 	ret z
-rept 4
 	dec [hl]
-endr
+	dec [hl]
+	dec [hl]
+	dec [hl]
 	ret
 
 BattleAnimFunction_4A: ; ce62f (33:662f)
@@ -4085,6 +4096,7 @@
 BattleAnim_Cosine: ; ce732 (33:6732)
 	add $10
 BattleAnim_Sine: ; ce734 (33:6734)
+; a = d sin a
 	and $3f
 	cp $20
 	jr nc, .negative
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -43,23 +43,23 @@
     const ANIM_OBJ_0E
     const ANIM_OBJ_0F
     const ANIM_OBJ_BURNED
-    const ANIM_OBJ_11
+    const ANIM_OBJ_BLIZZARD
     const ANIM_OBJ_12
-    const ANIM_OBJ_13
-    const ANIM_OBJ_14
+    const ANIM_OBJ_ICE_BEAM
+    const ANIM_OBJ_RAZOR_LEAF
     const ANIM_OBJ_POKE_BALL
-    const ANIM_OBJ_16
+    const ANIM_OBJ_POKE_BALL_BLOCKED
     const ANIM_OBJ_17
     const ANIM_OBJ_18
     const ANIM_OBJ_19
     const ANIM_OBJ_1A
     const ANIM_OBJ_1B
-    const ANIM_OBJ_1C
+    const ANIM_OBJ_BALL_POOF
     const ANIM_OBJ_1D
     const ANIM_OBJ_1E
     const ANIM_OBJ_1F
     const ANIM_OBJ_20
-    const ANIM_OBJ_21
+    const ANIM_OBJ_BUBBLE
     const ANIM_OBJ_22
     const ANIM_OBJ_23
     const ANIM_OBJ_24
@@ -67,9 +67,9 @@
     const ANIM_OBJ_26
     const ANIM_OBJ_27
     const ANIM_OBJ_28
-    const ANIM_OBJ_29
+    const ANIM_OBJ_ICE_BUILDUP
     const ANIM_OBJ_FROZEN
-    const ANIM_OBJ_2B
+    const ANIM_OBJ_MASTER_BALL_SPARKLE
     const ANIM_OBJ_2C
     const ANIM_OBJ_2D
     const ANIM_OBJ_2E
@@ -95,12 +95,12 @@
     const ANIM_OBJ_42
     const ANIM_OBJ_43
     const ANIM_OBJ_44
-    const ANIM_OBJ_45
+    const ANIM_OBJ_ABSORB
     const ANIM_OBJ_46
     const ANIM_OBJ_47
     const ANIM_OBJ_48
     const ANIM_OBJ_49
-    const ANIM_OBJ_4A
+    const ANIM_OBJ_LEECH_SEED
     const ANIM_OBJ_4B
     const ANIM_OBJ_4C
     const ANIM_OBJ_4D
@@ -117,11 +117,11 @@
     const ANIM_OBJ_58
     const ANIM_OBJ_PARALYZED
     const ANIM_OBJ_5A
-    const ANIM_OBJ_5B
-    const ANIM_OBJ_5C
-    const ANIM_OBJ_5D
-    const ANIM_OBJ_5E
-    const ANIM_OBJ_5F
+    const ANIM_OBJ_HAZE
+    const ANIM_OBJ_MIST
+    const ANIM_OBJ_SMOG
+    const ANIM_OBJ_POISON_GAS
+    const ANIM_OBJ_HORN
     const ANIM_OBJ_60
     const ANIM_OBJ_61
     const ANIM_OBJ_62
@@ -138,7 +138,7 @@
     const ANIM_OBJ_6D
     const ANIM_OBJ_SKY_ATTACK_FEAROW
     const ANIM_OBJ_LICK
-    const ANIM_OBJ_70
+    const ANIM_OBJ_WITHDRAW
     const ANIM_OBJ_71
     const ANIM_OBJ_72
     const ANIM_OBJ_73
@@ -155,7 +155,7 @@
     const ANIM_OBJ_HEART
     const ANIM_OBJ_7F
     const ANIM_OBJ_80
-    const ANIM_OBJ_81
+    const ANIM_OBJ_COTTON_SPORE
     const ANIM_OBJ_82
     const ANIM_OBJ_83
     const ANIM_OBJ_84
@@ -227,7 +227,7 @@
     const BATTLEANIMFUNC_08
     const BATTLEANIMFUNC_09
     const BATTLEANIMFUNC_0A
-    const BATTLEANIMFUNC_0B
+    const BATTLEANIMFUNC_RAZOR_LEAF
     const BATTLEANIMFUNC_0C
     const BATTLEANIMFUNC_0D
     const BATTLEANIMFUNC_0E
@@ -248,7 +248,7 @@
     const BATTLEANIMFUNC_1D
     const BATTLEANIMFUNC_1E
     const BATTLEANIMFUNC_1F
-    const BATTLEANIMFUNC_20
+    const BATTLEANIMFUNC_LEECH_SEED
     const BATTLEANIMFUNC_21
     const BATTLEANIMFUNC_22
     const BATTLEANIMFUNC_23
@@ -257,9 +257,9 @@
     const BATTLEANIMFUNC_26
     const BATTLEANIMFUNC_27
     const BATTLEANIMFUNC_28
-    const BATTLEANIMFUNC_29
-    const BATTLEANIMFUNC_2A
-    const BATTLEANIMFUNC_2B
+    const BATTLEANIMFUNC_SPRIAL_DESCENT
+    const BATTLEANIMFUNC_POISON_GAS
+    const BATTLEANIMFUNC_HORN
     const BATTLEANIMFUNC_2C
     const BATTLEANIMFUNC_2D
     const BATTLEANIMFUNC_2E
@@ -735,7 +735,7 @@
 	const ANIM_BG_1E
 	const ANIM_BG_1F
 	const ANIM_BG_20
-	const ANIM_BG_21
+	const ANIM_BG_WITHDRAW
 	const ANIM_BG_BOUNCE_DOWN
 	const ANIM_BG_DIG
 	const ANIM_BG_TACKLE
--- a/engine/battle_start.asm
+++ b/engine/battle_start.asm
@@ -40,8 +40,8 @@
 	call DelayFrame
 	xor a
 	ld [hFFC6], a
-	ld [hFFC7], a
-	ld [hFFC8], a
+	ld [hLYOverrideStart], a
+	ld [hLYOverrideEnd], a
 	ld [hSCY], a
 
 	ld a, $1
@@ -305,9 +305,9 @@
 	ld a, $43
 	ld [hFFC6], a
 	xor a
-	ld [hFFC7], a
+	ld [hLYOverrideStart], a
 	ld a, $90
-	ld [hFFC8], a
+	ld [hLYOverrideEnd], a
 	xor a
 	ld [wcf64], a
 	ld [wcf65], a
--- a/engine/color.asm
+++ b/engine/color.asm
@@ -138,6 +138,7 @@
 ; Unreferenced
 	call CheckCGB
 	ret z
+; CGB only
 	ld hl, .BGPal
 	ld de, UnknBGPals
 	ld bc, 1 palettes
@@ -534,9 +535,9 @@
 GetPredefPal:
 	ld l, a
 	ld h, $0
-rept 3 ; multiply by 8
 	add hl, hl
-endr
+	add hl, hl
+	add hl, hl
 	ld bc, Palettes_9df6
 	add hl, bc
 	ret
@@ -924,9 +925,10 @@
 	jr nz, .loop
 	ret
 
-Function9853:
+InitSGBBorder:
 	call CheckCGB
 	ret nz
+; SGB/DMG only
 	di
 	ld a, [wcfbe]
 	push af
@@ -936,7 +938,7 @@
 	ld [rJOYP], a
 	ld [hSGB], a
 	call Function994a
-	jr nc, .asm_988a
+	jr nc, .skip
 	ld a, $1
 	ld [hSGB], a
 	call Function98eb
@@ -949,15 +951,16 @@
 	ld hl, PalPacket_9d66
 	call PushSGBPals
 
-.asm_988a
+.skip
 	pop af
 	ld [wcfbe], a
 	ei
 	ret
 
-Function9890::
+InitCGBPals::
 	call CheckCGB
 	ret z
+; CGB only
 	ld a, $1
 	ld [rVBK], a
 	ld hl, VTiles0
@@ -1123,7 +1126,7 @@
 
 Function99b4:
 	call DisableLCD
-	ld a, $e4
+	ld a, %11100100
 	ld [rBGP], a
 	ld hl, Palettes_9df6
 	ld de, VTiles1
@@ -1198,6 +1201,7 @@
 
 CopyData: ; 0x9a52
 ; copy bc bytes of data from hl to de
+.loop
 	ld a, [hli]
 	ld [de], a
 	inc de
@@ -1204,12 +1208,13 @@
 	dec bc
 	ld a, c
 	or b
-	jr nz, CopyData
+	jr nz, .loop
 	ret
 ; 0x9a5b
 
 ClearBytes: ; 0x9a5b
 ; clear bc bytes of data starting from de
+.loop
 	xor a
 	ld [de], a
 	inc de
@@ -1216,7 +1221,7 @@
 	dec bc
 	ld a, c
 	or b
-	jr nz, ClearBytes
+	jr nz, .loop
 	ret
 ; 0x9a64
 
--- a/engine/link.asm
+++ b/engine/link.asm
@@ -431,10 +431,12 @@
 	ld bc, NAME_LENGTH
 	call CopyBytes
 	call ReturnToMapFromSubmenu
-	ld a, [wc2d7]
+
+	; LET'S DO THIS
+	ld a, [wDisableTextAcceleration]
 	push af
-	ld a, $1
-	ld [wc2d7], a
+	ld a, 1
+	ld [wDisableTextAcceleration], a
 	ld a, [rIE]
 	push af
 	ld a, [rIF]
@@ -446,7 +448,9 @@
 	ld [rIE], a
 	pop af
 	ld [rIF], a
+
 	predef StartBattle
+
 	ld a, [rIF]
 	ld h, a
 	xor a
@@ -456,7 +460,7 @@
 	ld a, h
 	ld [rIF], a
 	pop af
-	ld [wc2d7], a
+	ld [wDisableTextAcceleration], a
 	pop af
 	ld [Options], a
 	callba LoadPokemonData
--- a/engine/main_menu.asm
+++ b/engine/main_menu.asm
@@ -4,7 +4,7 @@
 
 MainMenu: ; 49cdc
 	xor a
-	ld [wc2d7], a
+	ld [wDisableTextAcceleration], a
 	call Function49ed0
 	ld b, SCGB_08
 	call GetSGBLayout
--- a/engine/map_setup.asm
+++ b/engine/map_setup.asm
@@ -289,7 +289,7 @@
 
 DontScrollText: ; 154ca
 	xor a
-	ld [wc2d7], a
+	ld [wDisableTextAcceleration], a
 	ret
 ; 154cf
 
--- a/engine/predef.asm
+++ b/engine/predef.asm
@@ -78,7 +78,7 @@
 	add_predef GetUnownLetter
 	add_predef LoadPoisonBGPals
 	add_predef Predef2F
-	add_predef Function9853 ; $30
+	add_predef InitSGBBorder ; $30
 	add_predef Predef_LoadSGBLayout
 	add_predef _Area
 	add_predef CheckContestMon
--- a/event/magnet_train.asm
+++ b/event/magnet_train.asm
@@ -62,8 +62,8 @@
 	call ClearBGPalettes
 	xor a
 	ld [hFFC6], a
-	ld [hFFC7], a
-	ld [hFFC8], a
+	ld [hLYOverrideStart], a
+	ld [hLYOverrideEnd], a
 	ld [hSCX], a
 	ld [Requested2bppSource], a
 	ld [Requested2bppSource + 1], a
--- a/home.asm
+++ b/home.asm
@@ -342,7 +342,7 @@
 	call GetJoypad
 
 ; input override
-	ld a, [wc2d7]
+	ld a, [wDisableTextAcceleration]
 	and a
 	jr nz, .wait
 
--- a/home/init.asm
+++ b/home/init.asm
@@ -139,7 +139,7 @@
 	ld a, -1
 	ld [hLinkPlayerNumber], a
 
-	callba Function9890
+	callba InitCGBPals
 
 	ld a, VBGMap1 / $100
 	ld [hBGMapAddress + 1], a
@@ -154,9 +154,9 @@
 
 	ld a, [hCGB]
 	and a
-	jr z, .asm_22b
+	jr z, .no_double_speed
 	call NormalSpeed
-.asm_22b
+.no_double_speed
 
 	xor a
 	ld [rIF], a
@@ -166,7 +166,7 @@
 
 	call DelayFrame
 
-	predef Function9853
+	predef InitSGBBorder ; SGB init
 
 	call MapSetup_Sound_Off
 	xor a
--- a/home/mobile.asm
+++ b/home/mobile.asm
@@ -6,7 +6,7 @@
 	ld [$c986], a
 	ld a, h
 	ld [$c987], a
-	jr nz, .asm_3e4f
+	jr nz, .okay
 
 	ld [$c982], a
 	ld a, l
@@ -17,7 +17,7 @@
 	ld a, b
 	ld [hl], a
 
-.asm_3e4f
+.okay
 	ld hl, $c822
 	set 6, [hl]
 	ld a, [hROMBank]
@@ -30,6 +30,7 @@
 ; 3e60
 
 Function3e60:: ; 3e60
+; Return from Function110030
 	ld [$c986], a
 	ld a, l
 	ld [$c987], a
--- a/hram.asm
+++ b/hram.asm
@@ -78,8 +78,8 @@
 hMoneyTemp         EQU $ffc3
 
 hFFC6              EQU $ffc6
-hFFC7              EQU $ffc7
-hFFC8              EQU $ffc8
+hLYOverrideStart              EQU $ffc7
+hLYOverrideEnd              EQU $ffc8
 hMobileReceive     EQU $ffc9
 hFFCA              EQU $ffca
 hLinkPlayerNumber  EQU $ffcb
--- a/lib/mobile/main.asm
+++ b/lib/mobile/main.asm
@@ -75,7 +75,7 @@
 Function110030:: ; 110030 (44:4030)
 ; Use the byte at $c988 as a parameter
 ; for a dw.
-; If [$c988] in {12, 14, 16},
+; If [$c988] not in {12, 14, 16},
 ; clear [$c835].
 	push de
 	ld a, [$c988]
@@ -89,24 +89,29 @@
 	ld [$c835], a
 	ld a, [$c988]
 .noreset
-	ld d, $0
+	; Get the pointer
+	ld d, 0
 	ld e, a
 	ld hl, .dw
 	add hl, de
+	; Store the low byte in [$c988]
 	ld a, [hli]
 	ld [$c988], a
 	ld a, [hl]
+	; restore de
 	pop de
-	ld hl, Function3e60
+	ld hl, Function3e60 ; return here
 	push hl
+	; If the destination function is not Function110236,
+	; call Function1100b4.
 	ld h, a
 	ld a, [$c988]
 	ld l, a
 	push hl
-	ld a, $36
+	ld a, Function110236 % $100
 	cp l
 	jr nz, .okay
-	ld a, $42
+	ld a, Function110236 / $100
 	cp h
 .okay
 	call nz, Function1100b4
--- a/macros/move_anim.asm
+++ b/macros/move_anim.asm
@@ -183,9 +183,9 @@
 	db anim_0xed_command
 	endm
 
-	enum anim_jumpand_command ; ee
-anim_jumpand: macro
-	db anim_jumpand_command
+	enum anim_if_param_and_command ; ee
+anim_if_param_and: macro
+	db anim_if_param_and_command
 	db \1 ; value
 	dw \2 ; address
 	endm
@@ -243,9 +243,9 @@
 	db anim_0xf7_command
 	endm
 
-	enum anim_jumpif_command ; f8
-anim_jumpif: macro
-	db anim_jumpif_command
+	enum anim_if_param_equal_command ; f8
+anim_if_param_equal: macro
+	db anim_if_param_equal_command
 	db \1 ; value
 	dw \2 ; address
 	endm
@@ -261,9 +261,9 @@
 	db anim_incvar_command
 	endm
 
-	enum anim_jumpvar_command ; fb
-anim_jumpvar: macro
-	db anim_jumpvar_command
+	enum anim_if_var_equal_command ; fb
+anim_if_var_equal: macro
+	db anim_if_var_equal_command
 	db \1 ; value
 	dw \2 ; address
 	endm
--- a/main.asm
+++ b/main.asm
@@ -3367,14 +3367,14 @@
 	ld [rSVBK], a
 	ret
 
-Function4e929: ; mobile function
+GetMobileOTTrainerClass: ; mobile function
 	ld h, b
 	ld l, c
-	call Function4e930
+	call .GetMobileOTTrainerClass
 	ld c, a
 	ret
 
-Function4e930: ; 4e930
+.GetMobileOTTrainerClass: ; 4e930
 	ld a, [hli]
 	xor [hl]
 	ld c, a
--- a/misc/battle_tower_5c.asm
+++ b/misc/battle_tower_5c.asm
@@ -111,7 +111,7 @@
 	call CopyBytes
 	ld bc, PlayerID
 	ld de, PlayerGender
-	callba Function4e929
+	callba GetMobileOTTrainerClass
 	ld de, wBT_OTTempPkmn1CaughtGender
 	ld a, c
 	ld [de], a
--- a/misc/fixed_words.asm
+++ b/misc/fixed_words.asm
@@ -941,7 +941,7 @@
 	call Function11cfb5
 
 Function11c675: ; 11c675 (47:4675)
-	ld hl, wcd25
+	ld hl, wMobileCommsJumptableIndex
 	ld de, hJoypadPressed ; $ffa3
 	ld a, [de]
 	and A_BUTTON
@@ -975,7 +975,7 @@
 	ld [wcd26], a
 	ld a, [hl]
 	ld b, a
-	ld hl, wcd25
+	ld hl, wMobileCommsJumptableIndex
 	ld a, [wcd26]
 	add [hl]
 	jr c, .asm_11c6b9
@@ -986,7 +986,7 @@
 	ld hl, wcd26
 	sub [hl]
 	dec a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 .asm_11c6c4
 	call Function11c992
 	call Function11c7bc
@@ -1101,7 +1101,7 @@
 
 Function11c770: ; 11c770 (47:4770)
 	xor a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld [wcd26], a
 	ld [wcd27], a
 	ld a, [wcd2b]
@@ -1390,7 +1390,7 @@
 	and a
 	jr z, .asm_11c927
 	ld hl, wcd26
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	add [hl]
 .asm_11c911
 	ld e, a
@@ -1412,7 +1412,7 @@
 
 .asm_11c927
 	ld hl, wcd26
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	add [hl]
 	ld c, a
 	ld b, $0
@@ -1438,7 +1438,7 @@
 	ld d, $0
 	add hl, de
 	add hl, de
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	ld e, a
 	add hl, de
 	add hl, de
@@ -2554,7 +2554,7 @@
 .three ; 11d10f (47:510f)
 	ld a, SPRITE_ANIM_FRAMESET_27
 	call ReinitSpriteAnimFrame
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	sla a
 	ld hl, Unknown_11d29e
 	ld e, $8
--- a/misc/mobile_22.asm
+++ b/misc/mobile_22.asm
@@ -769,7 +769,7 @@
 	add hl, bc
 	ld b, h
 	ld c, l
-	callba Function4e929
+	callba GetMobileOTTrainerClass
 	ld a, c
 	ld [TrainerClass], a
 	ld a, [rSVBK]
@@ -1214,7 +1214,7 @@
 	add hl, bc
 	ld b, h
 	ld c, l
-	callba Function4e929
+	callba GetMobileOTTrainerClass
 	ld a, c
 	ld [TrainerClass], a
 	xor a
--- a/misc/mobile_40.asm
+++ b/misc/mobile_40.asm
@@ -4,7 +4,7 @@
 ; bc: addr
 	ld a, [rSVBK]
 	push af
-	ld a, $01
+	ld a, 1
 	ld [rSVBK], a
 
 	call Function100022
@@ -26,7 +26,7 @@
 Function100022: ; 100022
 	push de
 	push bc
-	call Function100063
+	call SetRAMStateForMobile
 	pop bc
 	pop de
 	ld a, d
@@ -47,7 +47,7 @@
 ; 100057
 
 Function100057: ; 100057
-	call Function1000a4
+	call DisableMobile
 	call ReturnToMapFromSubmenu
 	ld hl, VramState
 	res 1, [hl]
@@ -54,7 +54,7 @@
 	ret
 ; 100063
 
-Function100063: ; 100063
+SetRAMStateForMobile: ; 100063
 	xor a
 	ld hl, BGMapBuffer
 	ld bc, $65
@@ -71,11 +71,12 @@
 	ret
 ; 100082
 
-Function100082: ; 100082
+EnableMobile: ; 100082
 	xor a
 	ld hl, OverworldMap
 	ld bc, OverworldMapEnd - OverworldMap
 	call ByteFill
+
 	di
 	call DoubleSpeed
 	xor a
@@ -89,10 +90,11 @@
 	ld [hMobileReceive], a
 	ld [hMobile], a
 	ei
+
 	ret
 ; 0x1000a4
 
-Function1000a4: ; 1000a4
+DisableMobile: ; 1000a4
 	di
 	xor a
 	ld [hMobileReceive], a
@@ -110,12 +112,12 @@
 
 Function1000ba: ; 1000ba
 .loop
-	; call [wcd22]:([wcd23][wcd24] + [wcd25])
+	; call [wcd22]:([wcd23][wcd24] + [wMobileCommsJumptableIndex])
 	ld hl, wcd23
 	ld a, [hli]
 	ld h, [hl]
 	ld l, a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	ld e, a
 	ld d, 0
 	add hl, de
@@ -984,18 +986,18 @@
 	db "まつ@"
 ; 10060d
 
-Function10060d: ; 10060d
+Mobile_CommunicationStandby: ; 10060d
 	hlcoord 3, 10
-	ld b, $01
-	ld c, $0b
+	ld b, 1
+	ld c, 11
 	call Function3eea
-	ld de, String_100621
+	ld de, .String
 	hlcoord 4, 11
 	call PlaceString
 	ret
 ; 100621
 
-String_100621: ; 100621
+.String: ; 100621
 	db "つうしんたいきちゅう!@"
 ; 10062d
 
@@ -2641,53 +2643,55 @@
 	ret
 ; 1010f2
 
-Function1010f2: ; 1010f2
+LoadSelectedPartiesForColosseum: ; 1010f2
 	xor a
 	ld hl, StringBuffer2
 	ld bc, 9
 	call ByteFill
-	ld hl, wdc5c
+	ld hl, wPlayerMonSelection
 	ld de, PartyCount
-	call Function101145
-	ld hl, wdc5c
+	call .CopyThreeSpecies
+	ld hl, wPlayerMonSelection
 	ld de, PartyMon1Species
-	call Function10117c
-	ld hl, wdc5c
+	call .CopyPartyStruct
+	ld hl, wPlayerMonSelection
 	ld de, PartyMonOT
-	call Function101181
-	ld hl, wdc5c
+	call .CopyName
+	ld hl, wPlayerMonSelection
 	ld de, PartyMonNicknames
-	call Function101181
-	ld hl, wcd75
+	call .CopyName
+	ld hl, wOTMonSelection
 	ld de, OTPartyCount
-	call Function101145
-	ld hl, wcd75
+	call .CopyThreeSpecies
+	ld hl, wOTMonSelection
 	ld de, OTPartyMon1Species
-	call Function10117c
-	ld hl, wcd75
+	call .CopyPartyStruct
+	ld hl, wOTMonSelection
 	ld de, OTPartyMonOT
-	call Function101181
-	ld hl, wcd75
+	call .CopyName
+	ld hl, wOTMonSelection
 	ld de, OTPartyMonNicknames
-	call Function101181
+	call .CopyName
 	ret
 ; 101145
 
-Function101145: ; 101145
+.CopyThreeSpecies: ; 101145
+; Load the 3 choices to the buffer
 	push de
 	ld bc, StringBuffer2 + 6
 	xor a
-.asm_10114a
+.party_loop
 	push af
-	call Function101168
+	call .GetNthSpecies
 	ld [bc], a
 	inc bc
 	pop af
 	inc a
-	cp $03
-	jr nz, .asm_10114a
+	cp 3
+	jr nz, .party_loop
 	pop de
-	ld a, $03
+; Copy the 3 choices to the party
+	ld a, 3
 	ld [de], a
 	inc de
 	ld hl, StringBuffer2 + 6
@@ -2698,7 +2702,9 @@
 	ret
 ; 101168
 
-Function101168: ; 101168
+.GetNthSpecies: ; 101168
+; Preserves hl and de
+; Get the index of the Nth selection
 	push hl
 	add l
 	ld l, a
@@ -2707,6 +2713,7 @@
 	ld h, a
 	ld a, [hl]
 	pop hl
+; Get the corresponding species
 	push de
 	inc de
 	add e
@@ -2719,34 +2726,38 @@
 	ret
 ; 10117c
 
-Function10117c: ; 10117c
-	ld bc, $30
-	jr asm_101184
+.CopyPartyStruct: ; 10117c
+	ld bc, PARTYMON_STRUCT_LENGTH
+	jr .ContinueCopy
 
-Function101181: ; 101181
-	ld bc, 11
+.CopyName: ; 101181
+	ld bc, NAME_LENGTH
 
-asm_101184:
+.ContinueCopy:
+	; Copy, via wc608...
 	ld a, wc608 % $100
 	ld [StringBuffer2], a
 	ld a, wc608 / $100
 	ld [StringBuffer2 + 1], a
+	; ... bc bytes...
 	ld a, c
 	ld [StringBuffer2 + 2], a
 	ld a, b
 	ld [StringBuffer2 + 3], a
+	; ... to de...
 	ld a, e
 	ld [StringBuffer2 + 4], a
 	ld a, d
 	ld [StringBuffer2 + 5], a
-	ld a, $03
-.asm_1011a0
+	; ... 3 times.
+	ld a, 3
+.big_copy_loop
 	push af
 	ld a, [hli]
 	push hl
 	push af
-	call Function1011df
-	call Function1011e8
+	call .GetDestinationAddress
+	call .GetCopySize
 	pop af
 	call AddNTimes
 	ld a, [StringBuffer2]
@@ -2761,14 +2772,14 @@
 	pop hl
 	pop af
 	dec a
-	jr nz, .asm_1011a0
-	call Function1011e8
+	jr nz, .big_copy_loop
+	call .GetCopySize
 	ld a, 3
 	ld hl, 0
 	call AddNTimes
 	ld b, h
 	ld c, l
-	call Function1011df
+	call .GetDestinationAddress
 	ld d, h
 	ld e, l
 	ld hl, wc608
@@ -2776,7 +2787,7 @@
 	ret
 ; 1011df
 
-Function1011df: ; 1011df
+.GetDestinationAddress: ; 1011df
 	ld a, [StringBuffer2 + 4]
 	ld l, a
 	ld a, [StringBuffer2 + 5]
@@ -2784,7 +2795,7 @@
 	ret
 ; 1011e8
 
-Function1011e8: ; 1011e8
+.GetCopySize: ; 1011e8
 	ld a, [StringBuffer2 + 2]
 	ld c, a
 	ld a, [StringBuffer2 + 3]
@@ -2889,146 +2900,144 @@
 Function10127e: ; 10127e
 	ld a, [wdc5f]
 	and a
-	jr z, .asm_101290
-	cp $01
+	jr z, .zero
+	cp 1
 	ld c, $27
-	jr z, .asm_101292
-	cp $02
+	jr z, .load
+	cp 2
 	ld c, $37
-	jr z, .asm_101292
-
-.asm_101290
+	jr z, .load
+.zero
 	ld c, 0
-
-.asm_101292
+.load
 	ld a, c
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101297
 
 Jumptable_101297: ; 101297
-	dw Function101a97
-	dw Function101ab4
-	dw Function101475
-	dw Function101b0f
-	dw Function101438
-	dw Function101b2b
-	dw Function101b59
-	dw Function101475
-	dw Function101b70
-	dw Function101438
-	dw Function101b8f
-	dw Function101d7b
-	dw Function101d95
-	dw Function101475
-	dw Function101db2
-	dw Function101e4f
-	dw Function101475
-	dw Function101e64
-	dw Function101e4f
-	dw Function101475
-	dw Function101e64
-	dw Function101d95
-	dw Function101475
-	dw Function101db2
-	dw Function101dd0
-	dw Function101de3
-	dw Function101e39
-	dw Function101e09
-	dw Function101e4f
-	dw Function101475
-	dw Function101e64
-	dw Function101d95
-	dw Function101475
-	dw Function101db2
-	dw Function101e09
-	dw Function101e31
-	dw Function101bc8
-	dw Function101438
-	dw Function101be5
-	dw Function101ac6
-	dw Function101ab4
-	dw Function101475
-	dw Function101c11
-	dw Function1014f4
-	dw Function101cc8
-	dw Function1014e2
-	dw Function1014e2
-	dw Function101d10
-	dw Function101d2a
-	dw Function101d2a
-	dw Function101507
-	dw Function10156d
-	dw Function101557
-	dw Function10158a
-	dw Function101c42
-	dw Function101aed
-	dw Function101ab4
-	dw Function101475
-	dw Function101c2b
-	dw Function1014f4
-	dw Function101cdf
-	dw Function1014e2
-	dw Function1014e2
-	dw Function101d1e
-	dw Function101d2a
-	dw Function101d2a
-	dw Function101507
-	dw Function10156d
-	dw Function101544
-	dw Function10158a
-	dw Function101c42
-	dw Function101c50
-	dw Function1014ce
-	dw Function101cf6
-	dw Function101826
-	dw Function1017e4
-	dw Function1017f1
-	dw Function1018a8
-	dw Function1018d6
-	dw Function1017e4
-	dw Function1017f1
-	dw Function1018e1
-	dw Function1015df
-	dw Function10167d
-	dw Function10168a
-	dw Function10162a
-	dw Function1015be
-	dw Function10167d
-	dw Function10168a
-	dw Function10161f
-	dw Function10159d
-	dw Function10167d
-	dw Function10168a
-	dw Function101600
-	dw Function101d03
-	dw Function101d6b
-	dw Function10159d
-	dw Function1014ce
-	dw Function10168e
-	dw Function101600
-	dw Function101913
-	dw Function10194b
-	dw Function10196d
-	dw Function1017e4
-	dw Function1017f5
-	dw Function1019ab
-	dw Function101537
-	dw Function101571
-	dw Function101c92
-	dw Function10152a
-	dw Function101571
-	dw Function101a4f
-	dw Function101cbc
-	dw Function101c62
-	dw Function101537
-	dw Function101571
-	dw Function101c92
-	dw Function10152a
-	dw Function101571
-	dw Function101ca0
-	dw Function101475
-	dw Function101cbc
+	dw Function101a97                         ; 00
+	dw Function101ab4                         ; 01
+	dw Function101475                         ; 02
+	dw Function101b0f                         ; 03
+	dw Function101438                         ; 04
+	dw Function101b2b                         ; 05
+	dw Function101b59                         ; 06
+	dw Function101475                         ; 07
+	dw Function101b70                         ; 08
+	dw Function101438                         ; 09
+	dw Function101b8f                         ; 0a
+	dw Function101d7b                         ; 0b
+	dw Function101d95                         ; 0c
+	dw Function101475                         ; 0d
+	dw Function101db2                         ; 0e
+	dw Function101e4f                         ; 0f
+	dw Function101475                         ; 10
+	dw Function101e64                         ; 11
+	dw Function101e4f                         ; 12
+	dw Function101475                         ; 13
+	dw Function101e64                         ; 14
+	dw Function101d95                         ; 15
+	dw Function101475                         ; 16
+	dw Function101db2                         ; 17
+	dw Function101dd0                         ; 18
+	dw Function101de3                         ; 19
+	dw Function101e39                         ; 1a
+	dw Function101e09                         ; 1b
+	dw Function101e4f                         ; 1c
+	dw Function101475                         ; 1d
+	dw Function101e64                         ; 1e
+	dw Function101d95                         ; 1f
+	dw Function101475                         ; 20
+	dw Function101db2                         ; 21
+	dw Function101e09                         ; 22
+	dw Function101e31                         ; 23
+	dw Function101bc8                         ; 24
+	dw Function101438                         ; 25
+	dw Function101be5                         ; 26
+	dw Function101ac6                         ; 27
+	dw Function101ab4                         ; 28
+	dw Function101475                         ; 29
+	dw Function101c11                         ; 2a
+	dw Function1014f4                         ; 2b
+	dw Function101cc8                         ; 2c
+	dw Function1014e2                         ; 2d
+	dw Function1014e2                         ; 2e
+	dw Function101d10                         ; 2f
+	dw Function101d2a                         ; 30
+	dw Function101d2a                         ; 31
+	dw Function101507                         ; 32
+	dw Function10156d                         ; 33
+	dw Function101557                         ; 34
+	dw Function10158a                         ; 35
+	dw Function101c42                         ; 36
+	dw Function101aed                         ; 37
+	dw Function101ab4                         ; 38
+	dw Function101475                         ; 39
+	dw Function101c2b                         ; 3a
+	dw Function1014f4                         ; 3b
+	dw Function101cdf                         ; 3c
+	dw Function1014e2                         ; 3d
+	dw Function1014e2                         ; 3e
+	dw Function101d1e                         ; 3f
+	dw Function101d2a                         ; 40
+	dw Function101d2a                         ; 41
+	dw Function101507                         ; 42
+	dw Function10156d                         ; 43
+	dw Function101544                         ; 44
+	dw Function10158a                         ; 45
+	dw Function101c42                         ; 46
+	dw Function101c50                         ; 47
+	dw Function1014ce                         ; 48
+	dw Function101cf6                         ; 49
+	dw Function101826                         ; 4a
+	dw Function1017e4                         ; 4b
+	dw Function1017f1                         ; 4c
+	dw Function1018a8                         ; 4d
+	dw Function1018d6                         ; 4e
+	dw Function1017e4                         ; 4f
+	dw Function1017f1                         ; 50
+	dw Function1018e1                         ; 51
+	dw Function1015df                         ; 52
+	dw Function10167d                         ; 53
+	dw Function10168a                         ; 54
+	dw Function10162a                         ; 55
+	dw Function1015be                         ; 56
+	dw Function10167d                         ; 57
+	dw Function10168a                         ; 58
+	dw Function10161f                         ; 59
+	dw Function10159d                         ; 5a
+	dw Function10167d                         ; 5b
+	dw Function10168a                         ; 5c
+	dw Function101600                         ; 5d
+	dw Function101d03                         ; 5e
+	dw Function101d6b                         ; 5f
+	dw Function10159d                         ; 60
+	dw Function1014ce                         ; 61
+	dw Function10168e                         ; 62
+	dw Function101600                         ; 63
+	dw Function101913                         ; 64
+	dw Function10194b                         ; 65
+	dw _SelectMonsForMobileBattle             ; 66
+	dw Function1017e4                         ; 67
+	dw Function1017f5                         ; 68
+	dw _StartMobileBattle                     ; 69
+	dw Function101537                         ; 6a
+	dw Function101571                         ; 6b
+	dw Function101c92                         ; 6c
+	dw Function10152a                         ; 6d
+	dw Function101571                         ; 6e
+	dw Function101a4f                         ; 6f
+	dw Function101cbc                         ; 70
+	dw Function101c62                         ; 71
+	dw Function101537                         ; 72
+	dw Function101571                         ; 73
+	dw Function101c92                         ; 74
+	dw Function10152a                         ; 75
+	dw Function101571                         ; 76
+	dw Function101ca0                         ; 77
+	dw Function101475                         ; 78
+	dw Function101cbc                         ; 79
 ; 10138b
 
 Function10138b: ; 10138b
@@ -3182,9 +3191,9 @@
 	ret z
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101457
 
@@ -3221,9 +3230,9 @@
 	ret z
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101494
 
@@ -3269,9 +3278,9 @@
 Function1014ce: ; 1014ce
 	callba Function100720
 	callba Function100641
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1014e2
 
@@ -3280,19 +3289,19 @@
 	set 6, [hl]
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1014f4
 
 Function1014f4: ; 1014f4
-	callba Function100082
+	callba EnableMobile
 	ld hl, wcd29
 	set 6, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101507
 
@@ -3302,9 +3311,9 @@
 	ld bc, $40
 	ld a, $02
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10151d
 
@@ -3311,9 +3320,9 @@
 Function10151d: ; 10151d ; unreferenced
 	ld a, $34
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10152a
 
@@ -3320,9 +3329,9 @@
 Function10152a: ; 10152a
 	ld a, $36
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101537
 
@@ -3329,9 +3338,9 @@
 Function101537: ; 101537
 	ld a, $0a
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101544
 
@@ -3339,9 +3348,9 @@
 	callba Function100641
 	ld a, $12
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101557
 
@@ -3350,9 +3359,9 @@
 	ld hl, wcd53
 	ld a, $08
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10156d
 
@@ -3371,9 +3380,9 @@
 	ret
 
 .asm_101582
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10158a
 
@@ -3396,9 +3405,9 @@
 	call Function10174c
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1015be
 
@@ -3411,9 +3420,9 @@
 	call Function10174c
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1015df
 
@@ -3426,9 +3435,9 @@
 	call Function10174c
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101600
 
@@ -3440,25 +3449,25 @@
 	call FarCopyWRAM
 	ld de, wc608
 	callba Function100ee6
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10161f
 
 Function10161f: ; 10161f
 	call Function101649
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10162a
 
 Function10162a: ; 10162a
 	call Function101663
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101635
 
@@ -3513,9 +3522,9 @@
 Function10167d: ; 10167d
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10168a
 
@@ -3542,9 +3551,9 @@
 	ret z
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1016c3
 
@@ -3746,9 +3755,9 @@
 Function1017e4: ; 1017e4
 	ld a, 0
 	ld [wcd27], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1017f1
 
@@ -3768,15 +3777,15 @@
 	callba Function100382
 	ld a, [wcd27]
 	bit 7, a
-	jr nz, .asm_10181e
+	jr nz, .next
 	ld hl, wcd29
 	set 6, [hl]
 	ret
 
-.asm_10181e
-	ld a, [wcd25]
+.next
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101826
 
@@ -3792,9 +3801,9 @@
 	ld hl, Unknown_10186f
 	ld de, wccb4
 	call Function1013f5
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101844
@@ -3811,9 +3820,9 @@
 .asm_10185b
 	ld de, wccb4
 	call Function1013f5
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101869
@@ -3857,9 +3866,9 @@
 	ld a, $06
 	call Function101406
 	jr c, .asm_1018ca
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_1018ca
@@ -3875,17 +3884,17 @@
 
 Function1018d6: ; 1018d6
 	call Function1018ec
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1018e1
 
 Function1018e1: ; 1018e1
 	call Function1018fb
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1018ec
 
@@ -3938,17 +3947,17 @@
 	cp $02
 	jr z, .asm_101945
 	ld a, $71
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_10193f
 	ld a, $66
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101945
 	ld a, $65
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10194b
 
@@ -3961,18 +3970,18 @@
 	jr nz, .asm_101967
 	call Function1013c0
 	ld a, $71
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101967
 	ld a, $60
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 10196d
 
-Function10196d: ; 10196d
+_SelectMonsForMobileBattle: ; 10196d
 	callba BlankScreen
-	callba Function10060d
+	callba Mobile_CommunicationStandby
 	ld hl, wcd29
 	set 5, [hl]
 	ld hl, wcd2a
@@ -3979,7 +3988,7 @@
 	set 6, [hl]
 	ld a, $06
 	ld [wccb4], a
-	ld hl, wdc5c
+	ld hl, wPlayerMonSelection
 	ld de, wccb5
 	ld bc, 3
 	call CopyBytes
@@ -3990,14 +3999,14 @@
 	ld [wccb9], a
 	ld a, [hl]
 	ld [wccba], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1019ab
 
-Function1019ab: ; 1019ab
-	call Function101a75
+_StartMobileBattle: ; 1019ab
+	call CopyOtherPlayersBattleMonSelection
 	callba Function100754
 	xor a
 	ld [wdc5f], a
@@ -4005,33 +4014,32 @@
 	callba BlankScreen
 	call SpeechTextBox
 	callba Function100846
-	ld c, $78
+	ld c, 120
 	call DelayFrames
 	callba ClearTileMap
-	call Function1019ee
-	call Function101a21
+	call .CopyOTDetails
+	call StartMobileBattle
 	ld a, [wcd2b]
 	cp $fc
 	jr nz, .asm_1019e6
 	xor a
 	ld [wcd2b], a
-
 .asm_1019e6
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1019ee
 
-Function1019ee: ; 1019ee
+.CopyOTDetails: ; 1019ee
 	ld a, [rSVBK]
 	push af
-	ld a, $05
+	ld a, 5
 	ld [rSVBK], a
 
 	ld bc, w5_dc0d
 	ld de, w5_dc11
-	callba Function4e929
+	callba GetMobileOTTrainerClass
 
 	pop af
 	ld [rSVBK], a
@@ -4044,29 +4052,29 @@
 	call CopyBytes
 	ld a, [wcd2f]
 	and a
-	ld a, $02
-	jr z, .asm_101a1e
-	ld a, $01
-
-.asm_101a1e
+	ld a, 2
+	jr z, .got_link_player_number
+	ld a, 1
+.got_link_player_number
 	ld [hLinkPlayerNumber], a
 	ret
 ; 101a21
 
-Function101a21: ; 101a21
+StartMobileBattle: ; 101a21
+	; force stereo and fast text speed
 	ld hl, Options
 	ld a, [hl]
 	push af
-	and $20
-	or $01
+	and (1 << STEREO)
+	or 1 ; 1 frame per character i.e. fast text
 	ld [hl], a
-	ld a, $01
-	ld [wc2d7], a
+	ld a, 1
+	ld [wDisableTextAcceleration], a
 	callba BattleIntro
 	callba DoBattle
 	callba ShowLinkBattleParticipantsAfterEnd
 	xor a
-	ld [wc2d7], a
+	ld [wDisableTextAcceleration], a
 	ld a, $ff
 	ld [hLinkPlayerNumber], a
 	pop af
@@ -4075,29 +4083,29 @@
 ; 101a4f
 
 Function101a4f: ; 101a4f
-	ld a, $01
-	ld [wc2d7], a
+	ld a, 1
+	ld [wDisableTextAcceleration], a
 	callba DetermineMobileBattleResult
 	xor a
-	ld [wc2d7], a
+	ld [wDisableTextAcceleration], a
 	callba CleanUpBattleRAM
 	callba LoadPokemonData
 	call Function1013c0
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101a75
 
-Function101a75: ; 101a75
+CopyOtherPlayersBattleMonSelection: ; 101a75
 	ld hl, wcc61
-	ld de, wcd75
+	ld de, wOTMonSelection
 	ld bc, 3
 	call CopyBytes
 	ld de, wcc64
 	callba Function100772
 	callba Function101050
-	callba Function1010f2
+	callba LoadSelectedPartiesForColosseum
 	ret
 ; 101a97
 
@@ -4109,9 +4117,9 @@
 	call Function10142c
 	ld hl, wcd29
 	set 6, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101ab4
 
@@ -4120,9 +4128,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101ac6
 
@@ -4138,9 +4146,9 @@
 	ld [wcd2f], a
 	ld de, wdc42
 	call Function102068
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101aed
 
@@ -4154,9 +4162,9 @@
 	set 6, [hl]
 	ld a, $01
 	ld [wcd2f], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101b0f
 
@@ -4167,9 +4175,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld a, 0
 	ld [wcd26], a
 	ret
@@ -4193,9 +4201,9 @@
 	ret
 
 .asm_101b51
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101b59
 
@@ -4206,9 +4214,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101b70
 
@@ -4220,9 +4228,9 @@
 	ld hl, wcd29
 	set 5, [hl]
 	call UpdateSprites
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld a, 0
 	ld [wcd26], a
 	ret
@@ -4243,17 +4251,17 @@
 	jr z, .asm_101bbc
 	ld a, $01
 	ld [wcd2f], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101bbc
 	xor a
 	ld [wcd2f], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101bc8
 
@@ -4266,9 +4274,9 @@
 	call Function1013dd
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101be5
 
@@ -4286,7 +4294,7 @@
 	cp $01
 	jr nz, .asm_101c0b
 	ld a, $2a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101c0b
@@ -4303,9 +4311,9 @@
 	call Function102048
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101c2b
 
@@ -4316,9 +4324,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101c42
 
@@ -4327,7 +4335,7 @@
 	set 1, [hl]
 	call Function100665
 	ld a, $47
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101c50
 
@@ -4336,9 +4344,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 2, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101c62
 
@@ -4356,9 +4364,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld a, 0
 	ld [wcd26], a
 	ret
@@ -4366,9 +4374,9 @@
 
 Function101c92: ; 101c92
 	callba Function100675
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101ca0
 
@@ -4379,9 +4387,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld a, 0
 	ld [wcd26], a
 	ret
@@ -4406,9 +4414,9 @@
 	ld [wc30d], a
 	ld hl, wcd29
 	set 4, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101cdf
 
@@ -4419,9 +4427,9 @@
 	ld [wc30d], a
 	ld hl, wcd29
 	set 4, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101cf6
 
@@ -4428,9 +4436,9 @@
 Function101cf6: ; 101cf6
 	ld a, $0b
 	ld [wc314 + 1], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101d03
 
@@ -4437,9 +4445,9 @@
 Function101d03: ; 101d03
 	ld a, $0e
 	ld [wc314 + 1], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101d10
 
@@ -4446,17 +4454,17 @@
 Function101d10: ; 101d10
 	ld c, $01
 	call Function10142c
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	jr Function101d2a
 
 Function101d1e: ; 101d1e
 	ld c, $03
 	call Function10142c
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 
 Function101d2a: ; 101d2a
 	call Function101418
@@ -4471,9 +4479,9 @@
 	ret z
 	ld a, 0
 	ld [wcd26], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101d4d
 
@@ -4506,7 +4514,7 @@
 	ld hl, wcd29
 	res 4, [hl]
 	ld a, $64
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101d7b
 
@@ -4517,7 +4525,7 @@
 	add hl, bc
 	ld c, [hl]
 	ld a, c
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101d8d
 
@@ -4532,9 +4540,9 @@
 	call Function101ee4
 	ld hl, wcd29
 	set 5, [hl]
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld a, 0
 	ld [wcd26], a
 	ret
@@ -4546,9 +4554,9 @@
 	ld hl, wcd29
 	set 5, [hl]
 	jr c, .asm_101dca
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101dca
@@ -4562,12 +4570,12 @@
 	bit 1, [hl]
 	jr nz, .asm_101ddd
 	ld a, $19
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101ddd
 	ld a, $1b
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101de3
 
@@ -4575,17 +4583,17 @@
 	call Function101ecc
 	call Function101ead
 	jr c, .asm_101df3
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101df3
 	call Function101e98
 	jr c, .asm_101e00
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101e00
@@ -4598,9 +4606,9 @@
 Function101e09: ; 101e09
 	call Function101ead
 	jr c, .asm_101e16
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101e16
@@ -4610,9 +4618,9 @@
 	call Function101ed3
 	pop af
 	jr c, .asm_101e2b
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101e2b
@@ -4623,7 +4631,7 @@
 
 Function101e31: ; 101e31
 	ld a, $3a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	jp Function101c2b
 ; 101e39
 
@@ -4634,7 +4642,7 @@
 	pop af
 	jr c, .asm_101e49
 	ld a, $2a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101e49
@@ -4647,9 +4655,9 @@
 	ld e, $06
 	call Function101ee4
 	call Function1013d6
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ld a, 0
 	ld [wcd26], a
 	ret
@@ -4663,7 +4671,7 @@
 	pop af
 	jr c, .asm_101e77
 	ld a, $24
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_101e77
@@ -4676,17 +4684,17 @@
 
 Function101e82: ; 101e82 ; unreferenced
 	call Function101ecc
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101e8d
 
 Function101e8d: ; 101e8d ; unreferenced
 	call Function101ed3
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 101e98
 
@@ -8101,7 +8109,7 @@
 	ld a, $01
 	ld [wdc60], a
 	xor a
-	ld hl, wdc5c
+	ld hl, wPlayerMonSelection
 	ld [hli], a
 	ld [hli], a
 	ld [hl], a
@@ -8112,7 +8120,7 @@
 	callba Function4a94e
 	jr c, .asm_103870
 	ld hl, wd002
-	ld de, wdc5c
+	ld de, wPlayerMonSelection
 	ld bc, 3
 	call CopyBytes
 	xor a
--- a/misc/mobile_41.asm
+++ b/misc/mobile_41.asm
@@ -806,17 +806,17 @@
 ; 10635c
 
 Function10635c: ; 10635c
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	bit 7, a
 	ret nz
-	ld a, [wcd25]
-	ld hl, Jumptable_10636a
+	ld a, [wMobileCommsJumptableIndex]
+	ld hl, .Jumptable
 	rst JumpTable
 	ret
 ; 10636a
 
-Jumptable_10636a: ; 10636a
-	dw Function10637c
+.Jumptable: ; 10636a
+	dw .init
 	dw Function106392
 	dw Function1063cc
 	dw Function1063d8
@@ -827,15 +827,15 @@
 	dw Function106453
 ; 10637c
 
-Function10637c: ; 10637c
+.init: ; 10637c
 	ld de, wcd30
 	ld hl, $41
 	ld bc, $41
 	ld a, $40
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 106392
 
@@ -857,7 +857,7 @@
 	ld a, $b
 	ld [wcf64], a
 	ld a, $7
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_1063b4
@@ -864,15 +864,15 @@
 	ld a, $7
 	ld [wcf64], a
 	ld a, $7
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_1063bf
 	ld a, $1
 	ld [wcf64], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1063cc
 
@@ -879,17 +879,17 @@
 Function1063cc: ; 1063cc
 	ld a, $78
 	ld [wcd42], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 
 Function1063d8: ; 1063d8
 	ld hl, wcd42
 	dec [hl]
 	ret nz
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1063e5
 
@@ -897,9 +897,9 @@
 	ld a, [wcf64]
 	cp $3
 	ret nz
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 1063f3
 
@@ -907,9 +907,9 @@
 	ld de, wcd31
 	ld a, $32
 	call Function3e32
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 106403
 
@@ -930,9 +930,9 @@
 	inc a
 	ld c, a
 	call MobileFn_106314
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_106426
@@ -940,17 +940,17 @@
 	ld a, c
 	and a
 	jr z, .asm_106435
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 
 .asm_106435
 	ld c, $0
 	call MobileFn_106314
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	ret
 ; 106442
 
@@ -960,14 +960,14 @@
 	xor a
 	ld [hMobile], a
 	ld [hMobileReceive], a
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	inc a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 
 Function106453: ; 106453
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	set 7, a
-	ld [wcd25], a
+	ld [wMobileCommsJumptableIndex], a
 	nop
 	ld a, $4
 	ld [wcf64], a
--- a/misc/mobile_5b.asm
+++ b/misc/mobile_5b.asm
@@ -1,48 +1,56 @@
 Function16c000: ; 16c000
+; unreferenced
+	; Only for CGB
 	ld a, [hCGB]
 	and a
 	ret z
+	; Only do this once per boot cycle
 	ld a, [hFFEA]
 	and a
 	ret z
+	; Set some flag, preserving the old state
 	ld a, [wcfbe]
 	push af
 	set 7, a
 	ld [wcfbe], a
-	call Function16c108
-	callba Function100063
-	callba Function100082
-	call Function16c031
-	callba Function1000a4
+	; Do stuff
+	call MobileSystemSplashScreen_InitGFX ; Load GFX
+	callba SetRAMStateForMobile
+	callba EnableMobile
+	call .RunJumptable
+	callba DisableMobile
+	; Prevent this routine from running again
+	; until the next time the syatem is turned on
 	xor a
 	ld [hFFEA], a
+	; Restore the flag state
 	pop af
 	ld [wcfbe], a
 	ret
 ; 16c031
 
-Function16c031: ; 16c031
+.RunJumptable: ; 16c031
 	xor a
 	ld [wJumptableIndex], a
 	ld [wcf64], a
 	ld [wd002], a
 	ld [wd003], a
-.asm_16c03e
+.loop
 	call DelayFrame
 	callba Function10635c
 	ld a, [wd002]
-	ld hl, Jumptable_16c05c
+	ld hl, .Jumptable
 	rst JumpTable
 	call Function16cb2e
 	call Function16cbae
 	ld a, [wd002]
 	cp $ff
-	jr nz, .asm_16c03e
+	jr nz, .loop
 	ret
 ; 16c05c
 
-Jumptable_16c05c: ; 16c05c
-	dw Function16c074
+.Jumptable: ; 16c05c
+	dw .init
 	dw Function16c0ba
 	dw Function16c089
 	dw Function16c09e
@@ -53,10 +61,10 @@
 	dw Function16c0ca
 	dw Function16c0dc
 	dw Function16c0ec
-	dw Function16c081
+	dw .quit
 ; 16c074
 
-Function16c074: ; 16c074
+.init ; 16c074
 	ld a, [wcf64]
 	and a
 	ret z
@@ -66,7 +74,7 @@
 	ret
 ; 16c081
 
-Function16c081: ; 16c081
+.quit ; 16c081
 	push af
 	ld a, $ff
 	ld [wd002], a
@@ -160,15 +168,15 @@
 	ret
 ; 16c108
 
-Function16c108: ; 16c108
+MobileSystemSplashScreen_InitGFX: ; 16c108
 	call DisableLCD
 	ld hl, VTiles2
-	ld de, GFX_16c173
-	lb bc, BANK(GFX_16c173), $68
+	ld de, .Tiles
+	lb bc, BANK(.Tiles), $68
 	call Get2bpp
-	call Function16c130
-	call Function16c145
-	call Function16c15c
+	call .LoadPals
+	call .LoadTileMap
+	call .LoadAttrMap
 	hlbgcoord 0, 0
 	call Function16cc73
 	call Function16cc02
@@ -178,9 +186,9 @@
 	ret
 ; 16c130
 
-Function16c130: ; 16c130
+.LoadPals: ; 16c130
 	ld de, UnknBGPals
-	ld hl, Unknown_16c903
+	ld hl, UnknownMobilePalettes_16c903
 	ld bc, 8
 	ld a, $5
 	call FarCopyWRAM
@@ -188,12 +196,12 @@
 	ret
 ; 16c145
 
-Function16c145: ; 16c145
+.LoadTileMap: ; 16c145
 	hlcoord 0, 0
 	ld bc, 20
 	xor a
 	call ByteFill
-	ld hl, Tilemap_16c633
+	ld hl, .TileMap
 	decoord 0, 1
 	ld bc, $0154
 	call CopyBytes
@@ -200,12 +208,12 @@
 	ret
 ; 16c15c
 
-Function16c15c: ; 16c15c
+.LoadAttrMap: ; 16c15c
 	hlcoord 0, 0, AttrMap
 	ld bc, SCREEN_WIDTH
 	xor a
 	call ByteFill
-	ld hl, Tilemap_16c79b
+	ld hl, .AttrMap
 	decoord 0, 1, AttrMap
 	ld bc, 17 * SCREEN_WIDTH
 	call CopyBytes
@@ -212,16 +220,16 @@
 	ret
 ; 16c173
 
-GFX_16c173:
+.Tiles:
 INCBIN "gfx/unknown/16c173.2bpp"
 
-Tilemap_16c633:
+.TileMap:
 INCBIN "gfx/unknown/16c633.tilemap"
 
-Tilemap_16c79b:
+.AttrMap:
 INCBIN "gfx/unknown/16c79b.tilemap"
 
-Unknown_16c903:
+UnknownMobilePalettes_16c903: ; 16c903
 	RGB 31, 31, 31
 	RGB 04, 10, 20
 	RGB 16, 19, 25
@@ -287,7 +295,7 @@
 	ld e, $0
 	ld a, $0
 .asm_16c969
-	ld hl, Unknown_16c903
+	ld hl, UnknownMobilePalettes_16c903
 	call Function16cab6
 	call Function16cabb
 	ld d, a
@@ -310,7 +318,7 @@
 	call Function16cadc
 
 .asm_16c991
-	ld hl, Unknown_16c903
+	ld hl, UnknownMobilePalettes_16c903
 	call Function16cab6
 	call Function16cad8
 	ld d, a
@@ -333,7 +341,7 @@
 	call Function16cb08
 
 .asm_16c9b9
-	ld hl, Unknown_16c903
+	ld hl, UnknownMobilePalettes_16c903
 	call Function16cab6
 	call Function16cac4
 	ld d, a
--- a/misc/mobile_5f.asm
+++ b/misc/mobile_5f.asm
@@ -3224,7 +3224,7 @@
 	ld b, $0
 	add hl, bc
 	pop bc
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 .asm_17e48b
 	push af
 	push hl
@@ -3339,7 +3339,7 @@
 	ld c, a
 	ld b, $0
 	add hl, bc
-	ld a, [wcd25]
+	ld a, [wMobileCommsJumptableIndex]
 	ld c, a
 	ld a, [wcd27]
 	call SimpleMultiply
--- a/wram.asm
+++ b/wram.asm
@@ -160,7 +160,7 @@
 wc2d4:: ds 1
 wc2d5:: ds 1
 wLastDexEntry:: ds 1
-wc2d7:: ds 1
+wDisableTextAcceleration:: ds 1
 wPreviousLandmark:: ds 1
 wCurrentLandmark:: ds 1
 wLandmarkSignTimer:: ds 2
@@ -1112,7 +1112,7 @@
 
 wcd23:: ds 1
 wcd24:: ds 1
-wcd25:: ds 1
+wMobileCommsJumptableIndex:: ds 1 ; cd25
 wcd26:: ds 1
 wcd27:: ds 1
 wcd28:: ds 1
@@ -1200,8 +1200,8 @@
 wcd72:: ds 1
 wcd73:: ds 1
 wcd74:: ds 1
-wcd75:: ds 2
-wcd77:: ds 1
+wOTMonSelection:: ds 2 ; ds 3
+wcd77:: ds 1
 wcd78:: ds 1
 wcd79:: ds 1
 wcd7a:: ds 2
@@ -2693,7 +2693,7 @@
 wKenjiBreakTimer:: ds 2 ; Kenji
 wYanmaMapGroup:: ds 1 ; dc5a
 wYanmaMapNumber:: ds 1
-wdc5c:: ds 3
+wPlayerMonSelection:: ds 3
 wdc5f:: ds 1
 wdc60:: ds 19
 
@@ -2923,7 +2923,7 @@
 	ds -$22
 
 wBTChoiceOfLvlGroup::
-w3_d800:: ; ds BG_MAP__WIDTH * SCREEN_HEIGHT ($240)
+w3_d800:: ; ds BG_MAP_WIDTH * SCREEN_HEIGHT ($240)
 	ds $69
 w3_d869:: ds $17
 w3_d880:: ds 1
@@ -2964,7 +2964,7 @@
 wMagnetTrainHoldPosition:: ds 1
 wMagnetTrainFinalPosition:: ds 1
 wMagnetTrainPlayerSpriteInitX:: ds 1
-ds 106
+	ds 106
 
 LYOverridesBackup:: ; d200
 	ds SCREEN_HEIGHT_PX