shithub: pokecrystal

ref: 96bcf72d96cf59e3e1f5aaefb9b62b5e9b154e18
dir: /engine/battle/move_effects/focus_energy.asm/

View raw version
BattleCommand_FocusEnergy:
; focusenergy

	ld a, BATTLE_VARS_SUBSTATUS4
	call GetBattleVarAddr
	bit SUBSTATUS_FOCUS_ENERGY, [hl]
	jr nz, .already_pumped
	set SUBSTATUS_FOCUS_ENERGY, [hl]
	call AnimateCurrentMove
	ld hl, GettingPumpedText
	jp StdBattleTextBox

.already_pumped
	call AnimateFailedMove
	jp PrintButItFailed