shithub: pokecrystal

Download patch

ref: a21507f22a0a93fe2b0b67073dd9f847864e49a9
parent: 5f60cc24cf0935c4908151f0462e67a08d59558d
author: mid-kid <esteve.varela@gmail.com>
date: Tue Jan 15 08:08:40 EST 2019

Document wSuicuneFrame

Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).

--- a/engine/events/map_name_sign.asm
+++ b/engine/events/map_name_sign.asm
@@ -242,7 +242,7 @@
 	ret
 
 .FillTopBottom:
-	ld c, 5
+	ld c, ((SCREEN_WIDTH - 2) - 2) / 4 + 1
 	jr .enterloop
 
 .continueloop
--- a/engine/movie/title.asm
+++ b/engine/movie/title.asm
@@ -208,7 +208,7 @@
 	ldh [hBGMapMode], a
 
 	xor a
-	ld [wd002], a
+	ld [wSuicuneFrame], a
 
 ; Play starting sound effect
 	call SFXChannelsOff
@@ -218,7 +218,7 @@
 	ret
 
 SuicuneFrameIterator:
-	ld hl, wd002
+	ld hl, wSuicuneFrame
 	ld a, [hl]
 	ld c, a
 	inc [hl]
--- a/wram.asm
+++ b/wram.asm
@@ -1710,6 +1710,7 @@
 wTempDayOfWeek::
 wApricorns::
 wKeepSevenBiasChance:: ; used in the slots to handle the favoring of 7 symbol streaks
+wSuicuneFrame::
 	db
 	ds 2
 wStartFlypoint:: db