ref: a73ced3b692f100a347bf1785d670ff410ad3657
dir: /home/header.asm/
; rst vectors (called through the rst instruction) SECTION "rst0", ROM0[$0000] di jp Start SECTION "rst8", ROM0[$0008] ; rst FarCall jp FarCall_hl SECTION "rst10", ROM0[$0010] ; rst Bankswitch ldh [hROMBank], a ld [MBC3RomBank], a ret SECTION "rst18", ROM0[$0018] rst $38 SECTION "rst20", ROM0[$0020] rst $38 SECTION "rst28", ROM0[$0028] ; rst JumpTable push de ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ; SECTION "rst30", ROM0[$0030] ld l, a pop de jp hl SECTION "rst38", ROM0[$0038] rst $38 ; Game Boy hardware interrupts SECTION "vblank", ROM0[$0040] jp VBlank SECTION "lcd", ROM0[$0048] jp LCD SECTION "timer", ROM0[$0050] jp Timer SECTION "serial", ROM0[$0058] jp Serial SECTION "joypad", ROM0[$0060] jp Joypad ; Game Boy cartridge header SECTION "Header", ROM0[$0100] Start:: nop jp _Start ; The cartridge header data is filled in by rgbfix. ; This makes sure it doesn't get used. ds $0150 - $0104