ref: a95336d9e76a60e4e2db7ef845e06c7e67e925ef
dir: /engine/battle/move_effects/protect.asm/
BattleCommand_Protect: call ProtectChance ret c ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr set SUBSTATUS_PROTECT, [hl] call AnimateCurrentMove ld hl, ProtectedItselfText jp StdBattleTextbox ProtectChance: ld de, wPlayerProtectCount ldh a, [hBattleTurn] and a jr z, .got_count ld de, wEnemyProtectCount .got_count call CheckOpponentWentFirst jr nz, .failed ; Can't have a substitute. ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVar bit SUBSTATUS_SUBSTITUTE, a jr nz, .failed ; Halve the chance of a successful Protect for each consecutive use. ld b, $ff ld a, [de] ld c, a .loop ld a, c and a jr z, .done dec c srl b ld a, b and a jr nz, .loop jr .failed .done .rand call BattleRandom and a jr z, .rand dec a cp b jr nc, .failed ; Another consecutive Protect use. ld a, [de] inc a ld [de], a and a ret .failed xor a ld [de], a call AnimateFailedMove call PrintButItFailed scf ret