shithub: pokecrystal

ref: b53b03eed056883c539267a1924cf3d3c5cda5b1
dir: /maps/KogasRoom.asm/

View raw version
const_value set 2
	const KOGASROOM_KOGA

KogasRoom_MapScripts:
.SceneScripts:
	db 2
	scene_script .LockDoor
	scene_script .DummyScene

.MapCallbacks:
	db 1
	callback MAPCALLBACK_TILES, .KogasRoomDoors

.LockDoor:
	priorityjump .KogasDoorLocksBehindYou
	end

.DummyScene:
	end

.KogasRoomDoors:
	checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
	iffalse .KeepEntranceOpen
	changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
	checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
	iffalse .KeepExitClosed
	changeblock 4, 2, $16 ; open door
.KeepExitClosed:
	return

.KogasDoorLocksBehindYou:
	applymovement PLAYER, KogasMovementData_0x18078e
	refreshscreen $86
	playsound SFX_STRENGTH
	earthquake 80
	changeblock 4, 14, $2a ; wall
	reloadmappart
	closetext
	setscene 1
	setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
	waitsfx
	end

KogaScript_Battle:
	faceplayer
	opentext
	checkevent EVENT_BEAT_ELITE_4_KOGA
	iftrue KogaScript_AfterBattle
	writetext KogaScript_KogaBeforeText
	waitbutton
	closetext
	winlosstext KogaScript_KogaBeatenText, 0
	loadtrainer KOGA, KOGA1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_ELITE_4_KOGA
	opentext
	writetext KogaScript_KogaDefeatText
	waitbutton
	closetext
	playsound SFX_ENTER_DOOR
	changeblock 4, 2, $16 ; open door
	reloadmappart
	closetext
	setevent EVENT_KOGAS_ROOM_EXIT_OPEN
	waitsfx
	end

KogaScript_AfterBattle:
	writetext KogaScript_KogaDefeatText
	waitbutton
	closetext
	end

KogasMovementData_0x18078e:
	step UP
	step UP
	step UP
	step UP
	step_end

KogaScript_KogaBeforeText:
	text "Fwahahahaha!"

	para "I am KOGA of the"
	line "ELITE FOUR."

	para "I live in shadows,"
	line "a ninja!"

	para "My intricate style"
	line "will confound and"
	cont "destroy you!"

	para "Confusion, sleep,"
	line "poison…"

	para "Prepare to be the"
	line "victim of my sin-"
	cont "ister technique!"

	para "Fwahahahaha!"

	para "#MON is not"
	line "merely about brute"

	para "force--you shall"
	line "see soon enough!"
	done

KogaScript_KogaBeatenText:
	text "Ah!"
	line "You have proven"
	cont "your worth!"
	done

KogaScript_KogaDefeatText:
	text "I subjected you to"
	line "everything I could"
	cont "muster."

	para "But my efforts"
	line "failed. I must"
	cont "hone my skills."

	para "Go on to the next"
	line "room, and put your"
	cont "abilities to test!"
	done

KogasRoom_MapEvents:
	; filler
	db 0, 0

.Warps:
	db 4
	warp_def 4, 17, 2, WILLS_ROOM
	warp_def 5, 17, 3, WILLS_ROOM
	warp_def 4, 2, 1, BRUNOS_ROOM
	warp_def 5, 2, 2, BRUNOS_ROOM

.CoordEvents:
	db 0

.BGEvents:
	db 0

.ObjectEvents:
	db 1
	object_event 5, 7, SPRITE_KOGA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1