shithub: pokecrystal

ref: b53b03eed056883c539267a1924cf3d3c5cda5b1
dir: /maps/Route25.asm/

View raw version
const_value set 2
	const ROUTE25_MISTY
	const ROUTE25_COOLTRAINER_M1
	const ROUTE25_YOUNGSTER1
	const ROUTE25_LASS1
	const ROUTE25_YOUNGSTER2
	const ROUTE25_LASS2
	const ROUTE25_YOUNGSTER3
	const ROUTE25_LASS3
	const ROUTE25_SUPER_NERD
	const ROUTE25_COOLTRAINER_M2
	const ROUTE25_POKE_BALL

Route25_MapScripts:
.SceneScripts:
	db 2
	scene_script .DummyScene0
	scene_script .DummyScene1

.MapCallbacks:
	db 0

.DummyScene0:
	end

.DummyScene1:
	end

Route25MistyDate1Script:
	showemote EMOTE_HEART, ROUTE25_MISTY, 15
	pause 30
	showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
	spriteface ROUTE25_MISTY, DOWN
	applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
	disappear ROUTE25_COOLTRAINER_M1
	pause 15
	playmusic MUSIC_BEAUTY_ENCOUNTER
	spriteface ROUTE25_MISTY, UP
	pause 10
	applymovement ROUTE25_MISTY, MovementData_0x19efed
	opentext
	writetext Route25MistyDateText
	waitbutton
	closetext
	spriteface PLAYER, DOWN
	applymovement ROUTE25_MISTY, MovementData_0x19effa
	spriteface PLAYER, LEFT
	applymovement ROUTE25_MISTY, MovementData_0x19f000
	disappear ROUTE25_MISTY
	clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
	setscene 0
	special RestartMapMusic
	end

Route25MistyDate2Script:
	showemote EMOTE_HEART, ROUTE25_MISTY, 15
	pause 30
	showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
	spriteface ROUTE25_MISTY, DOWN
	applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
	disappear ROUTE25_COOLTRAINER_M1
	pause 15
	playmusic MUSIC_BEAUTY_ENCOUNTER
	spriteface ROUTE25_MISTY, UP
	pause 10
	applymovement ROUTE25_MISTY, MovementData_0x19eff4
	opentext
	writetext Route25MistyDateText
	waitbutton
	closetext
	spriteface PLAYER, UP
	applymovement ROUTE25_MISTY, MovementData_0x19effd
	spriteface PLAYER, LEFT
	applymovement ROUTE25_MISTY, MovementData_0x19f000
	disappear ROUTE25_MISTY
	clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
	setscene 0
	special RestartMapMusic
	end

TrainerSchoolboyDudley:
	trainer EVENT_BEAT_SCHOOLBOY_DUDLEY, SCHOOLBOY, DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SchoolboyDudleyAfterBattleText
	waitbutton
	closetext
	end

TrainerLassEllen:
	trainer EVENT_BEAT_LASS_ELLEN, LASS, ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext LassEllenAfterBattleText
	waitbutton
	closetext
	end

TrainerSchoolboyJoe:
	trainer EVENT_BEAT_SCHOOLBOY_JOE, SCHOOLBOY, JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SchoolboyJoeAfterBattleText
	waitbutton
	closetext
	end

TrainerLassLaura:
	trainer EVENT_BEAT_LASS_LAURA, LASS, LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext LassLauraAfterBattleText
	waitbutton
	closetext
	end

TrainerCamperLloyd:
	trainer EVENT_BEAT_CAMPER_LLOYD, CAMPER, LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext CamperLloydAfterBattleText
	waitbutton
	closetext
	end

TrainerLassShannon:
	trainer EVENT_BEAT_LASS_SHANNON, LASS, SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext LassShannonAfterBattleText
	waitbutton
	closetext
	end

TrainerSupernerdPat:
	trainer EVENT_BEAT_SUPER_NERD_PAT, SUPER_NERD, PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SupernerdPatAfterBattleText
	waitbutton
	closetext
	end

TrainerCooltrainermKevin:
	faceplayer
	opentext
	checkevent EVENT_BEAT_COOLTRAINERM_KEVIN
	iftrue .AfterBattle
	checkevent EVENT_CLEARED_NUGGET_BRIDGE
	iftrue .AfterNuggetBridge
	writetext CooltrainermKevinNuggetText
	buttonsound
	verbosegiveitem NUGGET
	iffalse .NoRoomForNugget
	setevent EVENT_CLEARED_NUGGET_BRIDGE
.AfterNuggetBridge:
	writetext CooltrainermKevinSeenText
	waitbutton
	closetext
	winlosstext CooltrainermKevinBeatenText, 0
	loadtrainer COOLTRAINERM, KEVIN
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_COOLTRAINERM_KEVIN
	opentext
.AfterBattle:
	writetext CooltrainermKevinAfterBattleText
	waitbutton
.NoRoomForNugget:
	closetext
	end

BillsHouseSign:
	jumptext BillsHouseSignText

Route25Protein:
	itemball PROTEIN

Route25HiddenPotion:
	hiddenitem EVENT_ROUTE_25_HIDDEN_POTION, POTION

MovementData_0x19efe8:
	big_step DOWN
	step_end

MovementData_0x19efea:
	big_step DOWN
	big_step DOWN
	step_end

MovementData_0x19efed:
	step UP
	step UP
	step UP
	step LEFT
	step LEFT
	step LEFT
	step_end

MovementData_0x19eff4:
	step UP
	step UP
	step LEFT
	step LEFT
	step LEFT
	step_end

MovementData_0x19effa:
	step DOWN
	step LEFT
	step_end

MovementData_0x19effd:
	step UP
	step LEFT
	step_end

MovementData_0x19f000:
	step LEFT
	step LEFT
	step LEFT
	step LEFT
	step LEFT
	step_end

Route25MistyDateText:
	text "MISTY: Aww! Why"
	line "did you have to"

	para "show up and bug us"
	line "now?"

	para "Do you know what"
	line "they call people"
	cont "like you?"

	para "Pests! You heard"
	line "me right, pest!"

	para "…"

	para "…Oh? Those BADGES"
	line "you have… Are they"
	cont "JOHTO GYM BADGES?"

	para "If you have eight,"
	line "you must be good."

	para "OK, then. Come to"
	line "CERULEAN GYM."

	para "I'll be happy to"
	line "take you on."

	para "I'm MISTY, the"
	line "GYM LEADER in"
	cont "CERULEAN."
	done

SchoolboyDudleySeenText:
	text "Beat the six of us"
	line "trainers to win a"
	cont "fabulous prize!"

	para "Think you've got"
	line "what it takes?"
	done

SchoolboyDudleyBeatenText:
	text "Whoo! Good stuff."
	done

SchoolboyDudleyAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

LassEllenSeenText:
	text "I'm second."
	line "Now it's serious!"
	done

LassEllenBeatenText:
	text "How could I lose?"
	done

LassEllenAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

SchoolboyJoeSeenText:
	text "Here's No. 3!"
	line "I won't be easy."
	done

SchoolboyJoeBeatenText:
	text "Ow! Stomped flat!"
	done

SchoolboyJoeAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

LassLauraSeenText:
	text "I'm No. 4!"
	line "Getting tired?"
	done

LassLauraBeatenText:
	text "I lost too…"
	done

LassLauraAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

CamperLloydSeenText:
	text "OK! I'm No. 5."
	line "I'll stomp you!"
	done

CamperLloydBeatenText:
	text "Whoa! Too much."
	done

CamperLloydAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

LassShannonSeenText:
	text "I'm the last in"
	line "line, but I tell"
	cont "you, I'm tough!"
	done

LassShannonBeatenText:
	text "You're kidding."
	done

LassShannonAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

SupernerdPatSeenText:
	text "Mufufufu…"

	para "I have nothing to"
	line "do with the six-"
	cont "pack trainers."

	para "I waited here to"
	line "beat you when you"

	para "were tired out by"
	line "all the battles."
	done

SupernerdPatBeatenText:
	text "Aren't you tired"
	line "at all?"
	done

SupernerdPatAfterBattleText:
	text "I'm sorry… I won't"
	line "cheat anymore…"
	done

CooltrainermKevinNuggetText:
	text "You took on one"
	line "more battle than"

	para "you expected, but"
	line "you won anyway."

	para "As promised, you"
	line "win a prize."
	done

CooltrainermKevinSeenText:
	text "But after seeing"
	line "how you battle, I"

	para "want to see how"
	line "I'll fare."

	para "How about it? Let"
	line "me take you on."
	done

CooltrainermKevinBeatenText:
	text "I've never had a"
	line "battle this good!"
	done

CooltrainermKevinAfterBattleText:
	text "That was a great"
	line "battle!"

	para "You and your #-"
	line "MON are truly out-"
	cont "standing!"
	done

BillsHouseSignText:
	text "SEA COTTAGE"
	line "BILL'S HOUSE"
	done

; unused
	text "BILL'S HOUSE"
	done

Route25_MapEvents:
	; filler
	db 0, 0

.Warps:
	db 1
	warp_def 47, 5, 1, BILLS_HOUSE

.CoordEvents:
	db 2
	coord_event 42, 6, 1, Route25MistyDate1Script
	coord_event 42, 7, 1, Route25MistyDate2Script

.BGEvents:
	db 2
	bg_event 45, 5, BGEVENT_READ, BillsHouseSign
	bg_event 4, 5, BGEVENT_ITEM, Route25HiddenPotion

.ObjectEvents:
	db 11
	object_event 46, 9, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
	object_event 46, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
	object_event 12, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1
	object_event 16, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1
	object_event 21, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1
	object_event 22, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1
	object_event 25, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1
	object_event 28, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1
	object_event 31, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1
	object_event 37, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerCooltrainermKevin, -1
	object_event 32, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN