ref: b53b03eed056883c539267a1924cf3d3c5cda5b1
dir: /maps/Route5CleanseTagSpeechHouse.asm/
const_value set 2 const ROUTE5CLEANSETAGSPEECHHOUSE_GRANNY const ROUTE5CLEANSETAGSPEECHHOUSE_TEACHER Route5CleanseTagSpeechHouse_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 Route5CleanseTagGrannyScript: faceplayer opentext checkevent EVENT_GOT_CLEANSE_TAG iftrue .GotCleanseTag writetext Route5CleanseTagGrannySinisterShadowText buttonsound verbosegiveitem CLEANSE_TAG iffalse .NoRoom setevent EVENT_GOT_CLEANSE_TAG .GotCleanseTag: writetext Route5CleanseTagGrannyProtectedText waitbutton .NoRoom: closetext end Route5CleanseTagSpeechHouseTeacherScript: jumptextfaceplayer Route5CleanseTagSpeechHouseTeacherText HouseForSaleBookshelf: jumpstd difficultbookshelf Route5CleanseTagGrannySinisterShadowText: text "Eeyaaaah!" para "I sense a sinister" line "shadow hovering" cont "over you." para "Take this to ward" line "it off!" done Route5CleanseTagGrannyProtectedText: text "You were in mortal" line "danger, but you" cont "are protected now." done Route5CleanseTagSpeechHouseTeacherText: text "My grandma is into" line "warding off what" para "she believes to be" line "evil spirits." para "I'm sorry that she" line "startled you." done Route5CleanseTagSpeechHouse_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 4, ROUTE_5 warp_def 3, 7, 4, ROUTE_5 .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 1, BGEVENT_READ, HouseForSaleBookshelf bg_event 1, 1, BGEVENT_READ, HouseForSaleBookshelf .ObjectEvents: db 2 object_event 2, 5, SPRITE_GRANNY, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagGrannyScript, -1 object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagSpeechHouseTeacherScript, -1