ref: b53b03eed056883c539267a1924cf3d3c5cda5b1
dir: /maps/VioletNicknameSpeechHouse.asm/
const_value set 2 const VIOLETNICKNAMESPEECHHOUSE_TEACHER const VIOLETNICKNAMESPEECHHOUSE_LASS const VIOLETNICKNAMESPEECHHOUSE_BIRD VioletNicknameSpeechHouse_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 VioletNicknameSpeechHouseTeacherScript: jumptextfaceplayer VioletNicknameSpeechHouseTeacherText VioletNicknameSpeechHouseLassScript: jumptextfaceplayer VioletNicknameSpeechHouseLassText BirdScript_0x693ef: faceplayer opentext writetext UnknownText_0x6947c cry PIDGEY waitbutton closetext end VioletNicknameSpeechHouseTeacherText: text "She uses the names" line "of her favorite" cont "things to eat." para "For the nicknames" line "she gives to her" cont "#MON, I mean." done VioletNicknameSpeechHouseLassText: text "I call my PIDGEY" line "STRAWBERRY!" done UnknownText_0x6947c: text "STRAWBERRY: Pijji!" done VioletNicknameSpeechHouse_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_def 3, 7, 4, VIOLET_CITY warp_def 4, 7, 4, VIOLET_CITY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseTeacherScript, -1 object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, VioletNicknameSpeechHouseLassScript, -1 object_event 5, 2, SPRITE_BIRD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BirdScript_0x693ef, -1