ref: b7770e5f885e8cdefb7fd7b8985aa1278bd6b0d9
dir: /home/map.asm/
; Functions dealing with rendering and interacting with maps. ClearUnusedMapBuffer:: ld hl, wUnusedMapBuffer ld bc, wUnusedMapBufferEnd - wUnusedMapBuffer ld a, 0 call ByteFill ret CheckScenes:: ; Checks wCurMapSceneScriptPointer. If it's empty, returns -1 in a. Otherwise, returns the active scene ID in a. push hl ld hl, wCurMapSceneScriptPointer ld a, [hli] ld h, [hl] ld l, a or h ld a, [hl] jr nz, .scene_exists ld a, -1 .scene_exists pop hl ret GetCurrentMapSceneID:: ; Grabs the wram map scene script pointer for the current map and loads it into wCurMapSceneScriptPointer. ; If there is no scene, both bytes of wCurMapSceneScriptPointer are wiped clean. ; Copy the current map group and number into bc. This is needed for GetMapSceneID. ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a ; Blank out wCurMapSceneScriptPointer; this is the default scenario. xor a ld [wCurMapSceneScriptPointer], a ld [wCurMapSceneScriptPointer + 1], a call GetMapSceneID ret c ; The map is not in the scene script table ; Load the scene script pointer from de into wCurMapSceneScriptPointer ld a, e ld [wCurMapSceneScriptPointer], a ld a, d ld [wCurMapSceneScriptPointer + 1], a xor a ret GetMapSceneID:: ; Searches the scene_var table for the map group and number loaded in bc, and returns the wram pointer in de. ; If the map is not in the scene_var table, returns carry. push bc ldh a, [hROMBank] push af ld a, BANK(MapScenes) rst Bankswitch ld hl, MapScenes .loop push hl ld a, [hli] ; map group, or terminator cp -1 jr z, .end ; the current map is not in the scene_var table cp b jr nz, .next ; map group did not match ld a, [hli] ; map number cp c jr nz, .next ; map number did not match jr .found ; we found our map .next pop hl ld de, 4 ; scene_var size add hl, de jr .loop .end scf jr .done .found ld e, [hl] inc hl ld d, [hl] .done pop hl pop bc ld a, b rst Bankswitch pop bc ret OverworldTextModeSwitch:: call LoadMapPart call FarCallSwapTextboxPalettes ret LoadMapPart:: ldh a, [hROMBank] push af ld a, [wTilesetBlocksBank] rst Bankswitch call LoadMetatiles ld a, "■" hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call ByteFill ld a, BANK(_LoadMapPart) rst Bankswitch call _LoadMapPart pop af rst Bankswitch ret LoadMetatiles:: ; de <- wOverworldMapAnchor ld a, [wOverworldMapAnchor] ld e, a ld a, [wOverworldMapAnchor + 1] ld d, a ld hl, wSurroundingTiles ld b, SURROUNDING_HEIGHT / METATILE_WIDTH ; 5 .row push de push hl ld c, SURROUNDING_WIDTH / METATILE_WIDTH ; 6 .col push de push hl ; Load the current map block. ; If the current map block is a border block, load the border block. ld a, [de] and a jr nz, .ok ld a, [wMapBorderBlock] .ok ; Load the current wSurroundingTiles address into de. ld e, l ld d, h ; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles). ; This is buggy; it wraps around past 128 blocks. ; To fix, uncomment the line below. add a ; Comment or delete this line to fix the above bug. ld l, a ld h, 0 ; add hl, hl add hl, hl add hl, hl add hl, hl ld a, [wTilesetBlocksAddress] add l ld l, a ld a, [wTilesetBlocksAddress + 1] adc h ld h, a ; copy the 4x4 metatile rept METATILE_WIDTH + -1 rept METATILE_WIDTH ld a, [hli] ld [de], a inc de endr ld a, e add SURROUNDING_WIDTH - METATILE_WIDTH ld e, a jr nc, .next\@ inc d .next\@ endr rept METATILE_WIDTH ld a, [hli] ld [de], a inc de endr ; Next metatile pop hl ld de, METATILE_WIDTH add hl, de pop de inc de dec c jp nz, .col ; Next metarow pop hl ld de, SURROUNDING_WIDTH * METATILE_WIDTH add hl, de pop de ld a, [wMapWidth] add 6 add e ld e, a jr nc, .ok2 inc d .ok2 dec b jp nz, .row ret ReturnToMapFromSubmenu:: ld a, MAPSETUP_SUBMENU ldh [hMapEntryMethod], a farcall RunMapSetupScript xor a ldh [hMapEntryMethod], a ret CheckWarpTile:: call GetDestinationWarpNumber ret nc push bc farcall CheckDirectionalWarp pop bc ret nc call CopyWarpData scf ret WarpCheck:: call GetDestinationWarpNumber ret nc call CopyWarpData ret GetDestinationWarpNumber:: farcall CheckWarpCollision ret nc ldh a, [hROMBank] push af call SwitchToMapScriptsBank call .GetDestinationWarpNumber pop de ld a, d rst Bankswitch ret .GetDestinationWarpNumber: ld a, [wPlayerStandingMapY] sub 4 ld e, a ld a, [wPlayerStandingMapX] sub 4 ld d, a ld a, [wCurMapWarpCount] and a ret z ld c, a ld hl, wCurMapWarpsPointer ld a, [hli] ld h, [hl] ld l, a .loop push hl ld a, [hli] cp e jr nz, .next ld a, [hli] cp d jr nz, .next jr .found_warp .next pop hl ld a, WARP_EVENT_SIZE add l ld l, a jr nc, .okay inc h .okay dec c jr nz, .loop xor a ret .found_warp pop hl call .IncreaseHLTwice ret nc ; never encountered ld a, [wCurMapWarpCount] inc a sub c ld c, a scf ret .IncreaseHLTwice: inc hl inc hl scf ret CopyWarpData:: ldh a, [hROMBank] push af call SwitchToMapScriptsBank call .CopyWarpData pop af rst Bankswitch scf ret .CopyWarpData: push bc ld hl, wCurMapWarpsPointer ld a, [hli] ld h, [hl] ld l, a ld a, c dec a ld bc, WARP_EVENT_SIZE call AddNTimes ld bc, 2 ; warp number add hl, bc ld a, [hli] cp $ff jr nz, .skip ld hl, wBackupWarpNumber ld a, [hli] .skip pop bc ld [wNextWarp], a ld a, [hli] ld [wNextMapGroup], a ld a, [hli] ld [wNextMapNumber], a ld a, c ld [wPrevWarp], a ld a, [wMapGroup] ld [wPrevMapGroup], a ld a, [wMapNumber] ld [wPrevMapNumber], a scf ret CheckOutdoorMap:: cp ROUTE ret z cp TOWN ret CheckIndoorMap:: cp INDOOR ret z cp CAVE ret z cp DUNGEON ret z cp GATE ret ; unused cp INDOOR ret z cp GATE ret z cp ENVIRONMENT_5 ret LoadMapAttributes:: call CopyMapPartialAndAttributes call SwitchToMapScriptsBank call ReadMapScripts xor a ; do not skip object_events call ReadMapEvents ret LoadMapAttributes_SkipPeople:: call CopyMapPartialAndAttributes call SwitchToMapScriptsBank call ReadMapScripts ld a, TRUE ; skip object events call ReadMapEvents ret CopyMapPartialAndAttributes:: call CopyMapPartial call SwitchToMapAttributesBank call GetMapAttributesPointer call CopyMapAttributes call GetMapConnections ret ReadMapEvents:: push af ld hl, wMapEventsPointer ld a, [hli] ld h, [hl] ld l, a inc hl inc hl call ReadWarps call ReadCoordEvents call ReadBGEvents pop af and a ; skip object events? ret nz call ReadObjectEvents ret ReadMapScripts:: ld hl, wMapScriptsPointer ld a, [hli] ld h, [hl] ld l, a call ReadMapSceneScripts call ReadMapCallbacks ret CopyMapAttributes:: ld de, wMapAttributes ld c, wMapAttributesEnd - wMapAttributes .loop ld a, [hli] ld [de], a inc de dec c jr nz, .loop ret GetMapConnections:: ld a, $ff ld [wNorthConnectedMapGroup], a ld [wSouthConnectedMapGroup], a ld [wWestConnectedMapGroup], a ld [wEastConnectedMapGroup], a ld a, [wMapConnections] ld b, a bit NORTH_F, b jr z, .no_north ld de, wNorthMapConnection call GetMapConnection .no_north bit SOUTH_F, b jr z, .no_south ld de, wSouthMapConnection call GetMapConnection .no_south bit WEST_F, b jr z, .no_west ld de, wWestMapConnection call GetMapConnection .no_west bit EAST_F, b jr z, .no_east ld de, wEastMapConnection call GetMapConnection .no_east ret GetMapConnection:: ; Load map connection struct at hl into de. ld c, wSouthMapConnection - wNorthMapConnection .loop ld a, [hli] ld [de], a inc de dec c jr nz, .loop ret ReadMapSceneScripts:: ld a, [hli] ; scene_script count ld c, a ld [wCurMapSceneScriptCount], a ld a, l ld [wCurMapSceneScriptsPointer], a ld a, h ld [wCurMapSceneScriptsPointer + 1], a ld a, c and a ret z ld bc, SCENE_SCRIPT_SIZE call AddNTimes ret ReadMapCallbacks:: ld a, [hli] ld c, a ld [wCurMapCallbackCount], a ld a, l ld [wCurMapCallbacksPointer], a ld a, h ld [wCurMapCallbacksPointer + 1], a ld a, c and a ret z ld bc, CALLBACK_SIZE call AddNTimes ret ReadWarps:: ld a, [hli] ld c, a ld [wCurMapWarpCount], a ld a, l ld [wCurMapWarpsPointer], a ld a, h ld [wCurMapWarpsPointer + 1], a ld a, c and a ret z ld bc, WARP_EVENT_SIZE call AddNTimes ret ReadCoordEvents:: ld a, [hli] ld c, a ld [wCurMapCoordEventCount], a ld a, l ld [wCurMapCoordEventsPointer], a ld a, h ld [wCurMapCoordEventsPointer + 1], a ld a, c and a ret z ld bc, COORD_EVENT_SIZE call AddNTimes ret ReadBGEvents:: ld a, [hli] ld c, a ld [wCurMapBGEventCount], a ld a, l ld [wCurMapBGEventsPointer], a ld a, h ld [wCurMapBGEventsPointer + 1], a ld a, c and a ret z ld bc, BG_EVENT_SIZE call AddNTimes ret ReadObjectEvents:: push hl call ClearObjectStructs pop de ld hl, wMap1Object ld a, [de] inc de ld [wCurMapObjectEventCount], a ld a, e ld [wCurMapObjectEventsPointer], a ld a, d ld [wCurMapObjectEventsPointer + 1], a ld a, [wCurMapObjectEventCount] call CopyMapObjectEvents ; get NUM_OBJECTS - [wCurMapObjectEventCount] ld a, [wCurMapObjectEventCount] ld c, a ld a, NUM_OBJECTS ; - 1 sub c jr z, .skip ; jr c, .skip ; stupid waste of time and space ld bc, 1 add hl, bc ; Fill the remaining sprite IDs and y coords with 0 and -1, respectively. ; Bleeds into wObjectMasks due to a bug. Uncomment the above subtraction ; to fix. ld bc, OBJECT_LENGTH .loop ld [hl], 0 inc hl ld [hl], -1 dec hl add hl, bc dec a jr nz, .loop .skip ld h, d ld l, e ret CopyMapObjectEvents:: and a ret z ld c, a .loop push bc push hl ld a, $ff ld [hli], a ld b, OBJECT_EVENT_SIZE .loop2 ld a, [de] inc de ld [hli], a dec b jr nz, .loop2 pop hl ld bc, OBJECT_LENGTH add hl, bc pop bc dec c jr nz, .loop ret ClearObjectStructs:: ld hl, wObject1Struct ld bc, OBJECT_STRUCT_LENGTH * (NUM_OBJECT_STRUCTS - 1) xor a call ByteFill ; Just to make sure (this is rather pointless) ld hl, wObject1Struct ld de, OBJECT_STRUCT_LENGTH ld c, NUM_OBJECT_STRUCTS - 1 xor a .loop ld [hl], a add hl, de dec c jr nz, .loop ret RestoreFacingAfterWarp:: call GetMapScriptsBank rst Bankswitch ld hl, wMapEventsPointer ld a, [hli] ld h, [hl] ld l, a rept 3 ; get to the warp coords inc hl endr ld a, [wWarpNumber] dec a ld c, a ld b, 0 ld a, WARP_EVENT_SIZE call AddNTimes ld a, [hli] ld [wYCoord], a ld a, [hli] ld [wXCoord], a ; destination warp number ld a, [hli] cp $ff jr nz, .skip call .backup .skip farcall GetCoordOfUpperLeftCorner ret .backup ld a, [wPrevWarp] ld [wBackupWarpNumber], a ld a, [wPrevMapGroup] ld [wBackupMapGroup], a ld a, [wPrevMapNumber] ld [wBackupMapNumber], a ret LoadBlockData:: ld hl, wOverworldMapBlocks ld bc, wOverworldMapBlocksEnd - wOverworldMapBlocks ld a, 0 call ByteFill call ChangeMap call FillMapConnections ld a, MAPCALLBACK_TILES call RunMapCallback ret ChangeMap:: ldh a, [hROMBank] push af ld hl, wOverworldMapBlocks ld a, [wMapWidth] ldh [hConnectedMapWidth], a add $6 ldh [hConnectionStripLength], a ld c, a ld b, 0 add hl, bc add hl, bc add hl, bc ld c, 3 add hl, bc ld a, [wMapBlocksBank] rst Bankswitch ld a, [wMapBlocksPointer] ld e, a ld a, [wMapBlocksPointer + 1] ld d, a ld a, [wMapHeight] ld b, a .row push hl ldh a, [hConnectedMapWidth] ld c, a .col ld a, [de] inc de ld [hli], a dec c jr nz, .col pop hl ldh a, [hConnectionStripLength] add l ld l, a jr nc, .okay inc h .okay dec b jr nz, .row pop af rst Bankswitch ret FillMapConnections:: ; North ld a, [wNorthConnectedMapGroup] cp $ff jr z, .South ld b, a ld a, [wNorthConnectedMapNumber] ld c, a call GetAnyMapBlocksBank ld a, [wNorthConnectionStripPointer] ld l, a ld a, [wNorthConnectionStripPointer + 1] ld h, a ld a, [wNorthConnectionStripLocation] ld e, a ld a, [wNorthConnectionStripLocation + 1] ld d, a ld a, [wNorthConnectionStripLength] ldh [hConnectionStripLength], a ld a, [wNorthConnectedMapWidth] ldh [hConnectedMapWidth], a call FillNorthConnectionStrip .South: ld a, [wSouthConnectedMapGroup] cp $ff jr z, .West ld b, a ld a, [wSouthConnectedMapNumber] ld c, a call GetAnyMapBlocksBank ld a, [wSouthConnectionStripPointer] ld l, a ld a, [wSouthConnectionStripPointer + 1] ld h, a ld a, [wSouthConnectionStripLocation] ld e, a ld a, [wSouthConnectionStripLocation + 1] ld d, a ld a, [wSouthConnectionStripLength] ldh [hConnectionStripLength], a ld a, [wSouthConnectedMapWidth] ldh [hConnectedMapWidth], a call FillSouthConnectionStrip .West: ld a, [wWestConnectedMapGroup] cp $ff jr z, .East ld b, a ld a, [wWestConnectedMapNumber] ld c, a call GetAnyMapBlocksBank ld a, [wWestConnectionStripPointer] ld l, a ld a, [wWestConnectionStripPointer + 1] ld h, a ld a, [wWestConnectionStripLocation] ld e, a ld a, [wWestConnectionStripLocation + 1] ld d, a ld a, [wWestConnectionStripLength] ld b, a ld a, [wWestConnectedMapWidth] ldh [hConnectionStripLength], a call FillWestConnectionStrip .East: ld a, [wEastConnectedMapGroup] cp $ff jr z, .Done ld b, a ld a, [wEastConnectedMapNumber] ld c, a call GetAnyMapBlocksBank ld a, [wEastConnectionStripPointer] ld l, a ld a, [wEastConnectionStripPointer + 1] ld h, a ld a, [wEastConnectionStripLocation] ld e, a ld a, [wEastConnectionStripLocation + 1] ld d, a ld a, [wEastConnectionStripLength] ld b, a ld a, [wEastConnectedMapWidth] ldh [hConnectionStripLength], a call FillEastConnectionStrip .Done: ret FillNorthConnectionStrip:: FillSouthConnectionStrip:: ld c, 3 .y push de push hl ldh a, [hConnectionStripLength] ld b, a .x ld a, [hli] ld [de], a inc de dec b jr nz, .x pop hl ldh a, [hConnectedMapWidth] ld e, a ld d, 0 add hl, de pop de ld a, [wMapWidth] add 6 add e ld e, a jr nc, .okay inc d .okay dec c jr nz, .y ret FillWestConnectionStrip:: FillEastConnectionStrip:: .loop ld a, [wMapWidth] add 6 ldh [hConnectedMapWidth], a push de push hl ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de pop hl ldh a, [hConnectionStripLength] ld e, a ld d, 0 add hl, de pop de ldh a, [hConnectedMapWidth] add e ld e, a jr nc, .okay inc d .okay dec b jr nz, .loop ret LoadMapStatus:: ld [wMapStatus], a ret CallScript:: ; Call a script at a:hl. ld [wScriptBank], a ld a, l ld [wScriptPos], a ld a, h ld [wScriptPos + 1], a ld a, PLAYEREVENT_MAPSCRIPT ld [wScriptRunning], a scf ret CallMapScript:: ; Call a script at hl in the current bank if there isn't already a script running ld a, [wScriptRunning] and a ret nz call GetMapScriptsBank jr CallScript RunMapCallback:: ; Will run the first callback found with execution index equal to a. ld b, a ldh a, [hROMBank] push af call SwitchToMapScriptsBank call .FindCallback jr nc, .done call GetMapScriptsBank ld b, a ld d, h ld e, l call ExecuteCallbackScript .done pop af rst Bankswitch ret .FindCallback: ld a, [wCurMapCallbackCount] ld c, a and a ret z ld hl, wCurMapCallbacksPointer ld a, [hli] ld h, [hl] ld l, a or h ret z ld de, CALLBACK_SIZE .loop ld a, [hl] cp b jr z, .found add hl, de dec c jr nz, .loop xor a ret .found inc hl ld a, [hli] ld h, [hl] ld l, a scf ret ExecuteCallbackScript:: ; Do map callback de and return to script bank b. farcall CallCallback ld a, [wScriptMode] push af ld hl, wScriptFlags ld a, [hl] push af set 1, [hl] farcall EnableScriptMode farcall ScriptEvents pop af ld [wScriptFlags], a pop af ld [wScriptMode], a ret MapTextbox:: ldh a, [hROMBank] push af ld a, b rst Bankswitch push hl call SpeechTextbox call SafeUpdateSprites ld a, 1 ldh [hOAMUpdate], a call ApplyTilemap pop hl call PrintTextboxText xor a ldh [hOAMUpdate], a pop af rst Bankswitch ret Call_a_de:: ; Call a:de. ldh [hBuffer], a ldh a, [hROMBank] push af ldh a, [hBuffer] rst Bankswitch call .de pop af rst Bankswitch ret .de push de ret GetMovementData:: ; Initialize the movement data for object c at b:hl ldh a, [hROMBank] push af ld a, b rst Bankswitch ld a, c call LoadMovementDataPointer pop hl ld a, h rst Bankswitch ret GetScriptByte:: ; Return byte at wScriptBank:wScriptPos in a. push hl push bc ldh a, [hROMBank] push af ld a, [wScriptBank] rst Bankswitch ld hl, wScriptPos ld c, [hl] inc hl ld b, [hl] ld a, [bc] inc bc ld [hl], b dec hl ld [hl], c ld b, a pop af rst Bankswitch ld a, b pop bc pop hl ret ObjectEvent:: jumptextfaceplayer ObjectEventText ObjectEventText:: text_far _ObjectEventText text_end BGEvent:: jumptext BGEventText BGEventText:: text_far _BGEventText text_end CoordinatesEvent:: jumptext CoordinatesEventText CoordinatesEventText:: text_far _CoordinatesEventText text_end CheckObjectMask:: ldh a, [hMapObjectIndexBuffer] ld e, a ld d, $0 ld hl, wObjectMasks add hl, de ld a, [hl] ret MaskObject:: ldh a, [hMapObjectIndexBuffer] ld e, a ld d, $0 ld hl, wObjectMasks add hl, de ld [hl], -1 ; , masked ret UnmaskObject:: ldh a, [hMapObjectIndexBuffer] ld e, a ld d, $0 ld hl, wObjectMasks add hl, de ld [hl], 0 ; unmasked ret ScrollMapUp:: hlcoord 0, 0 ld de, wBGMapBuffer call BackupBGMapRow ld c, 2 * SCREEN_WIDTH call FarCallScrollBGMapPalettes ld a, [wBGMapAnchor] ld e, a ld a, [wBGMapAnchor + 1] ld d, a call UpdateBGMapRow ld a, $1 ldh [hBGMapUpdate], a ret ScrollMapDown:: hlcoord 0, SCREEN_HEIGHT - 2 ld de, wBGMapBuffer call BackupBGMapRow ld c, 2 * SCREEN_WIDTH call FarCallScrollBGMapPalettes ld a, [wBGMapAnchor] ld l, a ld a, [wBGMapAnchor + 1] ld h, a ld bc, BG_MAP_WIDTH tiles add hl, bc ; cap d at HIGH(vBGMap0) ld a, h and %00000011 or HIGH(vBGMap0) ld e, l ld d, a call UpdateBGMapRow ld a, $1 ldh [hBGMapUpdate], a ret ScrollMapLeft:: hlcoord 0, 0 ld de, wBGMapBuffer call BackupBGMapColumn ld c, 2 * SCREEN_HEIGHT call FarCallScrollBGMapPalettes ld a, [wBGMapAnchor] ld e, a ld a, [wBGMapAnchor + 1] ld d, a call UpdateBGMapColumn ld a, $1 ldh [hBGMapUpdate], a ret ScrollMapRight:: hlcoord SCREEN_WIDTH - 2, 0 ld de, wBGMapBuffer call BackupBGMapColumn ld c, 2 * SCREEN_HEIGHT call FarCallScrollBGMapPalettes ld a, [wBGMapAnchor] ld e, a and %11100000 ld b, a ld a, e add SCREEN_HEIGHT and %00011111 or b ld e, a ld a, [wBGMapAnchor + 1] ld d, a call UpdateBGMapColumn ld a, $1 ldh [hBGMapUpdate], a ret BackupBGMapRow:: ld c, 2 * SCREEN_WIDTH .loop ld a, [hli] ld [de], a inc de dec c jr nz, .loop ret BackupBGMapColumn:: ld c, SCREEN_HEIGHT .loop ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de ld a, SCREEN_WIDTH - 1 add l ld l, a jr nc, .skip inc h .skip dec c jr nz, .loop ret UpdateBGMapRow:: ld hl, wBGMapBufferPtrs push de call .iteration pop de ld a, BG_MAP_WIDTH add e ld e, a .iteration ld c, 10 .loop ld a, e ld [hli], a ld a, d ld [hli], a ld a, e inc a inc a and $1f ld b, a ld a, e and $e0 or b ld e, a dec c jr nz, .loop ld a, SCREEN_WIDTH ldh [hBGMapTileCount], a ret UpdateBGMapColumn:: ld hl, wBGMapBufferPtrs ld c, SCREEN_HEIGHT .loop ld a, e ld [hli], a ld a, d ld [hli], a ld a, BG_MAP_WIDTH add e ld e, a jr nc, .skip inc d ; cap d at HIGH(vBGMap0) ld a, d and %11 or HIGH(vBGMap0) ld d, a .skip dec c jr nz, .loop ld a, SCREEN_HEIGHT ldh [hBGMapTileCount], a ret Unreferenced_Function2816:: ld hl, wBGMapBuffer ld bc, wBGMapBufferEnd - wBGMapBuffer xor a call ByteFill ret LoadTilesetGFX:: ld hl, wTilesetAddress ld a, [hli] ld h, [hl] ld l, a ld a, [wTilesetBank] ld e, a ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a ld a, e ld de, wDecompressScratch call FarDecompress ld hl, wDecompressScratch ld de, vTiles2 ld bc, $60 tiles call CopyBytes ldh a, [rVBK] push af ld a, BANK(vTiles5) ldh [rVBK], a ld hl, wDecompressScratch + $60 tiles ld de, vTiles5 ld bc, $60 tiles call CopyBytes pop af ldh [rVBK], a pop af ldh [rSVBK], a ; These tilesets support dynamic per-mapgroup roof tiles. ld a, [wMapTileset] cp TILESET_JOHTO jr z, .load_roof cp TILESET_JOHTO_MODERN jr z, .load_roof cp TILESET_BATTLE_TOWER_OUTSIDE jr z, .load_roof jr .skip_roof .load_roof farcall LoadMapGroupRoof .skip_roof xor a ldh [hTileAnimFrame], a ret BufferScreen:: ld hl, wOverworldMapAnchor ld a, [hli] ld h, [hl] ld l, a ld de, wScreenSave ld c, SCREEN_META_HEIGHT ld b, SCREEN_META_WIDTH .row push bc push hl .col ld a, [hli] ld [de], a inc de dec b jr nz, .col pop hl ld a, [wMapWidth] add 6 ld c, a ld b, 0 add hl, bc pop bc dec c jr nz, .row ret SaveScreen:: ld hl, wOverworldMapAnchor ld a, [hli] ld h, [hl] ld l, a ld de, wScreenSave ld a, [wMapWidth] add 6 ldh [hMapObjectIndexBuffer], a ld a, [wPlayerStepDirection] and a jr z, .down cp UP jr z, .up cp LEFT jr z, .left cp RIGHT jr z, .right ret .up ld de, wScreenSave + SCREEN_META_WIDTH ldh a, [hMapObjectIndexBuffer] ld c, a ld b, 0 add hl, bc jr .vertical .down ld de, wScreenSave .vertical ld b, SCREEN_META_WIDTH ld c, SCREEN_META_HEIGHT - 1 jr SaveScreen_LoadNeighbor .left ld de, wScreenSave + 1 inc hl jr .horizontal .right ld de, wScreenSave .horizontal ld b, SCREEN_META_WIDTH - 1 ld c, SCREEN_META_HEIGHT jr SaveScreen_LoadNeighbor LoadNeighboringBlockData:: ld hl, wOverworldMapAnchor ld a, [hli] ld h, [hl] ld l, a ld a, [wMapWidth] add 6 ldh [hConnectionStripLength], a ld de, wScreenSave ld b, SCREEN_META_WIDTH ld c, SCREEN_META_HEIGHT SaveScreen_LoadNeighbor:: .row push bc push hl push de .col ld a, [de] inc de ld [hli], a dec b jr nz, .col pop de ld a, e add 6 ld e, a jr nc, .okay inc d .okay pop hl ldh a, [hConnectionStripLength] ld c, a ld b, 0 add hl, bc pop bc dec c jr nz, .row ret GetMovementPermissions:: xor a ld [wTilePermissions], a call .LeftRight call .UpDown ; get coords of current tile ld a, [wPlayerStandingMapX] ld d, a ld a, [wPlayerStandingMapY] ld e, a call GetCoordTile ld [wPlayerStandingTile], a call .CheckHiNybble ret nz ld a, [wPlayerStandingTile] and 7 ld hl, .MovementPermissionsData add l ld l, a ld a, 0 adc h ld h, a ld a, [hl] ld hl, wTilePermissions or [hl] ld [hl], a ret .MovementPermissionsData: db DOWN_MASK db UP_MASK db LEFT_MASK db RIGHT_MASK db DOWN_MASK | RIGHT_MASK db UP_MASK | RIGHT_MASK db DOWN_MASK | LEFT_MASK db UP_MASK | LEFT_MASK .UpDown: ld a, [wPlayerStandingMapX] ld d, a ld a, [wPlayerStandingMapY] ld e, a push de inc e call GetCoordTile ld [wTileDown], a call .Down pop de dec e call GetCoordTile ld [wTileUp], a call .Up ret .LeftRight: ld a, [wPlayerStandingMapX] ld d, a ld a, [wPlayerStandingMapY] ld e, a push de dec d call GetCoordTile ld [wTileLeft], a call .Left pop de inc d call GetCoordTile ld [wTileRight], a call .Right ret .Down: call .CheckHiNybble ret nz ld a, [wTileDown] and %111 cp COLL_UP_WALL & %111 ; COLL_UP_BUOY & %111 jr z, .ok_down cp COLL_UP_RIGHT_WALL & %111 ; COLL_UP_RIGHT_BUOY & %111 jr z, .ok_down cp COLL_UP_LEFT_WALL & %111 ; COLL_UP_LEFT_BUOY & %111 ret nz .ok_down ld a, [wTilePermissions] or FACE_DOWN ld [wTilePermissions], a ret .Up: call .CheckHiNybble ret nz ld a, [wTileUp] and %111 cp COLL_DOWN_WALL & %111 ; COLL_DOWN_BUOY & %111 jr z, .ok_up cp COLL_DOWN_RIGHT_WALL & %111 ; COLL_DOWN_RIGHT_BUOY & %111 jr z, .ok_up cp COLL_DOWN_LEFT_WALL & %111 ; COLL_DOWN_LEFT_BUOY & %111 ret nz .ok_up ld a, [wTilePermissions] or FACE_UP ld [wTilePermissions], a ret .Right: call .CheckHiNybble ret nz ld a, [wTileRight] and %111 cp COLL_LEFT_WALL & %111 ; COLL_LEFT_BUOY & %111 jr z, .ok_right cp COLL_DOWN_LEFT_WALL & %111 ; COLL_DOWN_LEFT_BUOY & %111 jr z, .ok_right cp COLL_UP_LEFT_WALL & %111 ; COLL_UP_LEFT_BUOY & %111 ret nz .ok_right ld a, [wTilePermissions] or FACE_RIGHT ld [wTilePermissions], a ret .Left: call .CheckHiNybble ret nz ld a, [wTileLeft] and %111 cp COLL_RIGHT_WALL & %111 ; COLL_RIGHT_BUOY & %111 jr z, .ok_left cp COLL_DOWN_RIGHT_WALL & %111 ; COLL_DOWN_RIGHT_BUOY & %111 jr z, .ok_left cp COLL_UP_RIGHT_WALL & %111 ; COLL_UP_RIGHT_BUOY & %111 ret nz .ok_left ld a, [wTilePermissions] or FACE_LEFT ld [wTilePermissions], a ret .CheckHiNybble: and $f0 cp HI_NYBBLE_SIDE_WALLS ret z cp HI_NYBBLE_SIDE_BUOYS ret GetFacingTileCoord:: ; Return map coordinates in (d, e) and tile id in a ; of the tile the player is facing. ld a, [wPlayerDirection] and %1100 srl a srl a ld l, a ld h, 0 add hl, hl add hl, hl ld de, .Directions add hl, de ld d, [hl] inc hl ld e, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, [wPlayerStandingMapX] add d ld d, a ld a, [wPlayerStandingMapY] add e ld e, a ld a, [hl] ret .Directions: ; x, y db 0, 1 dw wTileDown db 0, -1 dw wTileUp db -1, 0 dw wTileLeft db 1, 0 dw wTileRight GetCoordTile:: ; Get the collision byte for tile d, e call GetBlockLocation ld a, [hl] and a jr z, .nope ld l, a ld h, $0 add hl, hl add hl, hl ld a, [wTilesetCollisionAddress] ld c, a ld a, [wTilesetCollisionAddress + 1] ld b, a add hl, bc rr d jr nc, .nocarry inc hl .nocarry rr e jr nc, .nocarry2 inc hl inc hl .nocarry2 ld a, [wTilesetCollisionBank] call GetFarByte ret .nope ld a, -1 ret GetBlockLocation:: ld a, [wMapWidth] add 6 ld c, a ld b, 0 ld hl, wOverworldMapBlocks + 1 add hl, bc ld a, e srl a jr z, .nope and a .loop srl a jr nc, .ok add hl, bc .ok sla c rl b and a jr nz, .loop .nope ld c, d srl c ld b, 0 add hl, bc ret CheckFacingBGEvent:: call GetFacingTileCoord ; Load facing into b. ld b, a ; Convert the coordinates at de to within-boundaries coordinates. ld a, d sub 4 ld d, a ld a, e sub 4 ld e, a ; If there are no BG events, we don't need to be here. ld a, [wCurMapBGEventCount] and a ret z ld c, a ldh a, [hROMBank] push af call SwitchToMapScriptsBank call CheckIfFacingTileCoordIsBGEvent pop hl ld a, h rst Bankswitch ret CheckIfFacingTileCoordIsBGEvent:: ; Checks to see if you are facing a BG event. If so, copies it into wCurBGEvent and sets carry. ld hl, wCurMapBGEventsPointer ld a, [hli] ld h, [hl] ld l, a .loop push hl ld a, [hli] cp e jr nz, .next ld a, [hli] cp d jr nz, .next jr .copysign .next pop hl ld a, BG_EVENT_SIZE add l ld l, a jr nc, .nocarry inc h .nocarry dec c jr nz, .loop xor a ret .copysign pop hl ld de, wCurBGEvent ld bc, BG_EVENT_SIZE call CopyBytes scf ret CheckCurrentMapCoordEvents:: ; If there are no coord events, we don't need to be here. ld a, [wCurMapCoordEventCount] and a ret z ; Copy the coord event count into c. ld c, a ldh a, [hROMBank] push af call SwitchToMapScriptsBank call .CoordEventCheck pop hl ld a, h rst Bankswitch ret .CoordEventCheck: ; Checks to see if you are standing on a coord event. If yes, copies the event to wCurCoordEvent and sets carry. ld hl, wCurMapCoordEventsPointer ld a, [hli] ld h, [hl] ld l, a ; Load the active scene ID into b call CheckScenes ld b, a ; Load your current coordinates into de. This will be used to check if your position is in the coord event table for the current map. ld a, [wPlayerStandingMapX] sub 4 ld d, a ld a, [wPlayerStandingMapY] sub 4 ld e, a .loop push hl ld a, [hli] cp b jr z, .got_id cp -1 jr nz, .next .got_id ld a, [hli] cp e jr nz, .next ld a, [hli] cp d jr nz, .next jr .copy_coord_event .next pop hl ld a, COORD_EVENT_SIZE add l ld l, a jr nc, .nocarry inc h .nocarry dec c jr nz, .loop xor a ret .copy_coord_event pop hl ld de, wCurCoordEvent ld bc, COORD_EVENT_SIZE call CopyBytes scf ret FadeToMenu:: xor a ldh [hBGMapMode], a call LoadStandardMenuHeader farcall FadeOutPalettes call ClearSprites call DisableSpriteUpdates ret CloseSubmenu:: call ClearBGPalettes call ReloadTilesetAndPalettes call UpdateSprites call Call_ExitMenu call ret_d90 jr FinishExitMenu ExitAllMenus:: call ClearBGPalettes call Call_ExitMenu call ReloadTilesetAndPalettes call UpdateSprites call ret_d90 FinishExitMenu:: ld b, SCGB_MAPPALS call GetSGBLayout farcall LoadOW_BGPal7 call WaitBGMap2 farcall FadeInPalettes call EnableSpriteUpdates ret ReturnToMapWithSpeechTextbox:: push af ld a, $1 ld [wSpriteUpdatesEnabled], a call ClearBGPalettes call ClearSprites call ReloadTilesetAndPalettes hlcoord 0, 12 lb bc, 4, 18 call Textbox ld hl, wVramState set 0, [hl] call UpdateSprites call WaitBGMap2 ld b, SCGB_MAPPALS call GetSGBLayout farcall LoadOW_BGPal7 call UpdateTimePals call DelayFrame ld a, $1 ldh [hMapAnims], a pop af ret ReloadTilesetAndPalettes:: call DisableLCD call ClearSprites farcall RefreshSprites call LoadStandardFont call LoadFontsExtra ldh a, [hROMBank] push af ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a call SwitchToAnyMapAttributesBank farcall UpdateTimeOfDayPal call OverworldTextModeSwitch call LoadTilesetGFX ld a, 9 call SkipMusic pop af rst Bankswitch call EnableLCD ret GetMapPointer:: ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a GetAnyMapPointer:: ; Prior to calling this function, you must have switched banks so that ; MapGroupPointers is visible. ; inputs: ; b = map group, c = map number ; outputs: ; hl points to the map within its group push bc ; save map number for later ; get pointer to map group dec b ld c, b ld b, 0 ld hl, MapGroupPointers add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a pop bc ; restore map number ; find the cth map within the group dec c ld b, 0 ld a, 9 call AddNTimes ret GetMapField:: ; Extract data from the current map's group entry. ; inputs: ; de = offset of desired data within the map (a MAP_* constant) ; outputs: ; bc = data from the current map's field ; (e.g., de = MAP_TILESET would return a pointer to the tileset id) ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a GetAnyMapField:: ; bankswitch ldh a, [hROMBank] push af ld a, BANK(MapGroupPointers) rst Bankswitch call GetAnyMapPointer add hl, de ld c, [hl] inc hl ld b, [hl] ; bankswitch back pop af rst Bankswitch ret SwitchToMapAttributesBank:: ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a SwitchToAnyMapAttributesBank:: call GetAnyMapAttributesBank rst Bankswitch ret GetMapAttributesBank:: ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a GetAnyMapAttributesBank:: push hl push de ld de, MAP_MAPATTRIBUTES_BANK call GetAnyMapField ld a, c pop de pop hl ret CopyMapPartial:: ; Copy map data bank, tileset, environment, and map data address ; from the current map's entry within its group. ldh a, [hROMBank] push af ld a, BANK(MapGroupPointers) rst Bankswitch call GetMapPointer ld de, wMapPartial ld bc, wMapPartialEnd - wMapPartial call CopyBytes pop af rst Bankswitch ret SwitchToMapScriptsBank:: ld a, [wMapScriptsBank] rst Bankswitch ret GetMapScriptsBank:: ld a, [wMapScriptsBank] ret GetAnyMapBlocksBank:: ; Return the blockdata bank for group b map c. push hl push de push bc push bc ld de, MAP_MAPATTRIBUTES call GetAnyMapField ld l, c ld h, b pop bc push hl ld de, MAP_MAPATTRIBUTES_BANK call GetAnyMapField pop hl ld de, MAP_MAPATTRIBUTES ; blockdata bank add hl, de ld a, c call GetFarByte rst Bankswitch pop bc pop de pop hl ret GetMapAttributesPointer:: ; returns the current map's data pointer in hl. push bc push de ld de, MAP_MAPATTRIBUTES call GetMapField ld l, c ld h, b pop de pop bc ret GetMapEnvironment:: push hl push de push bc ld de, MAP_ENVIRONMENT call GetMapField ld a, c pop bc pop de pop hl ret ret ; unused GetAnyMapEnvironment:: push hl push de push bc ld de, MAP_ENVIRONMENT call GetAnyMapField ld a, c pop bc pop de pop hl ret GetAnyMapTileset:: ld de, MAP_TILESET call GetAnyMapField ld a, c ret GetWorldMapLocation:: ; given a map group/id in bc, return its location on the Pokégear map. push hl push de push bc ld de, MAP_LOCATION call GetAnyMapField ld a, c pop bc pop de pop hl ret GetMapMusic:: push hl push bc ld de, MAP_MUSIC call GetMapField ld a, c cp MUSIC_MAHOGANY_MART jr z, .mahoganymart bit RADIO_TOWER_MUSIC_F, c jr nz, .radiotower farcall Function8b342 ld e, c ld d, 0 .done pop bc pop hl ret .radiotower ld a, [wStatusFlags2] bit STATUSFLAGS2_ROCKETS_IN_RADIO_TOWER_F, a jr z, .clearedradiotower ld de, MUSIC_ROCKET_OVERTURE jr .done .clearedradiotower ; the rest of the byte ld a, c and RADIO_TOWER_MUSIC - 1 ld e, a ld d, 0 jr .done .mahoganymart ld a, [wStatusFlags2] bit STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F, a jr z, .clearedmahogany ld de, MUSIC_ROCKET_HIDEOUT jr .done .clearedmahogany ld de, MUSIC_CHERRYGROVE_CITY jr .done GetMapTimeOfDay:: call GetPhoneServiceTimeOfDayByte and $f ret GetMapPhoneService:: call GetPhoneServiceTimeOfDayByte and $f0 swap a ret GetPhoneServiceTimeOfDayByte:: push hl push bc ld de, MAP_PALETTE call GetMapField ld a, c pop bc pop hl ret GetFishingGroup:: push de push hl push bc ld de, MAP_FISHGROUP call GetMapField ld a, c pop bc pop hl pop de ret LoadTileset:: push hl push bc ld hl, Tilesets ld bc, wTilesetEnd - wTileset ld a, [wMapTileset] call AddNTimes ld de, wTilesetBank ld bc, wTilesetEnd - wTileset ld a, BANK(Tilesets) call FarCopyBytes pop bc pop hl ret