shithub: pokecrystal

Download patch

ref: b921226aea7e624655f0d32436638ea3ffd63419
parent: ed44de4bb4688f6b8c83aeb4f5fd8658d17615fb
author: PikalaxALT <PikalaxALT@gmail.com>
date: Sat Nov 14 18:02:38 EST 2015

More map object, swap StandingTile and NextTile

--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -527,13 +527,13 @@
 	const OBJECT_PALETTE
 	const OBJECT_DIRECTION_WALKING
 	const OBJECT_FACING
-	const OBJECT_09
+	const OBJECT_STEP_TYPE
 	const OBJECT_STEP_DURATION
 	const OBJECT_ACTION
 	const OBJECT_12
 	const OBJECT_FACING_STEP
-	const OBJECT_STANDING_TILE
 	const OBJECT_NEXT_TILE
+	const OBJECT_STANDING_TILE
 	const OBJECT_NEXT_MAP_X
 	const OBJECT_NEXT_MAP_Y
 	const OBJECT_MAP_X
@@ -590,9 +590,9 @@
 	const EMOTE_BOLT ; 5
 	const EMOTE_SLEEP ; 6
 	const EMOTE_FISH ; 7
-	const EMOTE_08 ; 8
-	const EMOTE_09 ; 9
-	const EMOTE_0A ; 10
+	const EMOTE_SHADOW ; 8
+	const EMOTE_ROD ; 9
+	const EMOTE_BOULDER_DUST ; 10
 	const EMOTE_0B ; 11
 EMOTE_MEM EQU -1
 
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -268,29 +268,48 @@
 MAX_OUTDOOR_SPRITES EQU 23
 
 	const_def
-	const OBJECT_09_VALUE_00
-	const OBJECT_09_VALUE_01 ; standing
-	const OBJECT_09_VALUE_02 ; walking
-	const OBJECT_09_VALUE_03 ; bumping
-	const OBJECT_09_VALUE_04
-	const OBJECT_09_VALUE_05
-	const OBJECT_09_VALUE_06
-	const OBJECT_09_VALUE_07
-	const OBJECT_09_VALUE_08
-	const OBJECT_09_VALUE_09
-	const OBJECT_09_VALUE_0A
-	const OBJECT_09_VALUE_0B
-	const OBJECT_09_VALUE_0C
-	const OBJECT_09_VALUE_0D
-	const OBJECT_09_VALUE_0E
-	const OBJECT_09_VALUE_0F
-	const OBJECT_09_VALUE_10
-	const OBJECT_09_VALUE_11
-	const OBJECT_09_VALUE_12
-	const OBJECT_09_VALUE_13
-	const OBJECT_09_VALUE_14
-	const OBJECT_09_VALUE_15
-	const OBJECT_09_VALUE_16
-	const OBJECT_09_VALUE_17
-	const OBJECT_09_VALUE_18
-	const OBJECT_09_VALUE_19
+	const STEP_TYPE_00
+	const STEP_TYPE_01 ; standing
+	const STEP_TYPE_02 ; walking
+	const STEP_TYPE_03 ; bumping
+	const STEP_TYPE_04
+	const STEP_TYPE_05
+	const STEP_TYPE_06
+	const STEP_TYPE_07
+	const STEP_TYPE_08
+	const STEP_TYPE_09
+	const STEP_TYPE_0A
+	const STEP_TYPE_0B
+	const STEP_TYPE_0C
+	const STEP_TYPE_0D
+	const STEP_TYPE_0E
+	const STEP_TYPE_0F
+	const STEP_TYPE_10
+	const STEP_TYPE_11
+	const STEP_TYPE_12
+	const STEP_TYPE_13
+	const STEP_TYPE_14
+	const STEP_TYPE_15
+	const STEP_TYPE_16
+	const STEP_TYPE_17
+	const STEP_TYPE_18
+	const STEP_TYPE_19
+
+	const_def
+	const PERSON_ACTION_00
+	const PERSON_ACTION_01
+	const PERSON_ACTION_02
+	const PERSON_ACTION_03
+	const PERSON_ACTION_04
+	const PERSON_ACTION_05
+	const PERSON_ACTION_06
+	const PERSON_ACTION_07
+	const PERSON_ACTION_08
+	const PERSON_ACTION_09
+	const PERSON_ACTION_0A
+	const PERSON_ACTION_0B
+	const PERSON_ACTION_0C
+	const PERSON_ACTION_0D
+	const PERSON_ACTION_0E
+	const PERSON_ACTION_0F
+	const PERSON_ACTION_10
--- a/engine/events.asm
+++ b/engine/events.asm
@@ -252,7 +252,7 @@
 ; 967f4
 
 Function967f4: ; 967f4
-	ld a, [wd150]
+	ld a, [wPlayerStepFlags]
 	bit 5, a
 	jr z, .events
 	bit 6, a
@@ -273,7 +273,7 @@
 ; 96812
 
 Function96812: ; 96812
-	ld hl, wd150
+	ld hl, wPlayerStepFlags
 	bit 6, [hl]
 	ret z
 
@@ -396,7 +396,7 @@
 	ret
 
 .warp_tile
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call CheckPitTile
 	jr nz, .not_pit
 	ld a, PLAYEREVENT_FALL
--- a/engine/events_2.asm
+++ b/engine/events_2.asm
@@ -161,7 +161,7 @@
 	jr nc, .no
 
 .ice_check
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call CheckIceTile
 	jr z, .no
 	scf
@@ -235,7 +235,7 @@
 ; 97d64
 
 TryWildEncounter_BugContest: ; 97d64
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call CheckSuperTallGrassTile
 	ld b, 40 percent
 	jr z, .ok
--- a/engine/facings.asm
+++ b/engine/facings.asm
@@ -50,7 +50,7 @@
 Facing00:
 Facing02:
 Facing24:
-Facing26: ; 408b
+Facing26: ; standing down
 	db 4 ; #
 	db  0,  0, 0, $00
 	db  0,  8, 0, $01
@@ -58,7 +58,7 @@
 	db  8,  8, 2, $03
 ; 409c
 
-Facing01: ; 409c
+Facing01: ; walking down 1
 	db 4 ; #
 	db  0,  0, 0, $80
 	db  0,  8, 0, $81
@@ -66,7 +66,7 @@
 	db  8,  8, 2, $83
 ; 40ad
 
-Facing03: ; 40ad
+Facing03: ; walking down 2
 	db 4 ; #
 	db  0,  8, X_FLIP, $80
 	db  0,  0, X_FLIP, $81
@@ -75,7 +75,7 @@
 ; 40be
 
 Facing04:
-Facing06: ; 40be
+Facing06: ; standing up
 	db 4 ; #
 	db  0,  0, 0, $04
 	db  0,  8, 0, $05
@@ -83,7 +83,7 @@
 	db  8,  8, 2, $07
 ; 40cf
 
-Facing05: ; 40cf
+Facing05: ; walking up 1
 	db 4 ; #
 	db  0,  0, 0, $84
 	db  0,  8, 0, $85
@@ -91,7 +91,7 @@
 	db  8,  8, 2, $87
 ; 40e0
 
-Facing07: ; 40e0
+Facing07: ; walking up 2
 	db 4 ; #
 	db  0,  8, X_FLIP, $84
 	db  0,  0, X_FLIP, $85
@@ -100,7 +100,7 @@
 ; 40f1
 
 Facing08:
-Facing10: ; 40f1
+Facing10: ; standing left
 	db 4 ; #
 	db  0,  0, 0, $08
 	db  0,  8, 0, $09
@@ -109,7 +109,7 @@
 ; 4102
 
 Facing12:
-Facing14: ; 4102
+Facing14: ; standing right
 	db 4 ; #
 	db  0,  8, X_FLIP, $08
 	db  0,  0, X_FLIP, $09
@@ -118,7 +118,7 @@
 ; 4113
 
 Facing09:
-Facing11: ; 4113
+Facing11: ; walking left
 	db 4 ; #
 	db  0,  0, 0, $88
 	db  0,  8, 0, $89
@@ -127,7 +127,7 @@
 ; 4124
 
 Facing13:
-Facing15: ; 4124
+Facing15: ; walking right
 	db 4 ; #
 	db  0,  8, X_FLIP, $88
 	db  0,  0, X_FLIP, $89
@@ -135,7 +135,7 @@
 	db  8,  0, 2 | X_FLIP, $8b
 ; 4135
 
-Facing16: ; 4135
+Facing16: ; fishing down
 	db 5 ; #
 	db  0,  0, 0, $00
 	db  0,  8, 0, $01
@@ -144,7 +144,7 @@
 	db 16,  0, 4, $fc
 ; 414a
 
-Facing17: ; 414a
+Facing17: ; fishing up
 	db 5 ; #
 	db  0,  0, 0, $04
 	db  0,  8, 0, $05
@@ -153,7 +153,7 @@
 	db -8,  0, 4, $fc
 ; 415f
 
-Facing18: ; 415f
+Facing18: ; fishing left
 	db 5 ; #
 	db  0,  0, 0, $08
 	db  0,  8, 0, $09
@@ -162,7 +162,7 @@
 	db  5, -8, 4 | X_FLIP, $fd
 ; 4174
 
-Facing19: ; 4174
+Facing19: ; fishing right
 	db 5 ; #
 	db  0,  8, X_FLIP, $08
 	db  0,  0, X_FLIP, $09
@@ -171,7 +171,7 @@
 	db  5, 16, 4, $fd
 ; 4189
 
-Facing20: ; 4189
+Facing20: ; emote
 	db 4 ; #
 	db  0,  0, 4, $f8
 	db  0,  8, 4, $f9
@@ -179,13 +179,13 @@
 	db  8,  8, 4, $fb
 ; 419a
 
-Facing21: ; 419a
+Facing21: ; shadow
 	db 2 ; #
 	db  0,  0, 4, $fc
 	db  0,  8, 4 | X_FLIP, $fc
 ; 41a3
 
-Facing23: ; 41a3
+Facing23: ; big doll
 	db 16 ; #
 	db  0,  0, 0, $00
 	db  0,  8, 0, $01
@@ -239,7 +239,7 @@
 	db 24, 16, 0, $0b
 ; 423f
 
-Facing28: ; 423f
+Facing28: ; boulder dust 1
 	db 4 ; #
 	db  0,  0, 4, $fe
 	db  0,  8, 4, $fe
@@ -247,7 +247,7 @@
 	db  8,  8, 4, $fe
 ; 4250
 
-Facing29: ; 4250
+Facing29: ; boulder dust 2
 	db 4 ; #
 	db  0,  0, 4, $ff
 	db  0,  8, 4, $ff
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -151,7 +151,7 @@
 ; 43f3
 
 Function43f3: ; 43f3
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld a, [hl]
 	and a
@@ -162,7 +162,7 @@
 	bit 5, [hl]
 	jr nz, .bit5
 
-	cp OBJECT_09_VALUE_01
+	cp STEP_TYPE_01
 	jr z, .one
 	jr .ok
 
@@ -175,12 +175,13 @@
 
 .one
 	call Function47dd
-	ld hl, OBJECT_09
+
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld a, [hl]
 	and a
 	ret z
-	cp OBJECT_09_VALUE_01
+	cp STEP_TYPE_01
 	ret z
 
 .ok
@@ -242,40 +243,23 @@
 ; 445f
 
 Pointers445f: ; 445f
-	dw Function44a3 ; 00
-	dw Function44a3 ; 01 (00)
-	dw Function44b5 ; 02 (01)
-	dw Function44aa ; 03 (02)
-	dw Function44c1 ; 04 (03)
-	dw Function44aa ; 05 (04)
-	dw Function4508 ; 06 (05)
-	dw Function44aa ; 07 (06)
-	dw Function4529 ; 08 (07)
-	dw Function44aa ; 09 (08)
-	dw Function4539 ; 0a (09)
-	dw Function44a3 ; 0b (0a)
-	dw Function456e ; 0c (0b)
-	dw Function456e ; 0d (0c)
-	dw Function457b ; 0e (0d)
-	dw Function44a3 ; 0f (0e)
-	dw Function4582 ; 10 (0f)
-	dw Function4582 ; 11 (10)
-	dw Function4589 ; 12 (11)
-	dw Function4589 ; 13 (12)
-	dw Function4590 ; 14 (13)
-	dw Function45a4 ; 15 (14)
-	dw Function45ab ; 16 (15)
-	dw Function44aa ; 17 (16)
-	dw Function45be ; 18 (17)
-	dw Function45be ; 19 (18)
-	dw Function45c5 ; 1a (19)
-	dw Function45c5 ; 1b (1a)
-	dw Function45da ; 1c (1b)
-	dw Function44a3 ; 1d (1c)
-	dw Function45ed ; 1e (1d)
-	dw Function44a3 ; 1f (1e)
-	dw Function44e4 ; 20 (1f)
-	dw Function44aa ; 21 (20)
+	dw Function44a3, Function44a3 ; 00
+	dw Function44b5, Function44aa ; 01
+	dw Function44c1, Function44aa ; 02
+	dw Function4508, Function44aa ; 03
+	dw Function4529, Function44aa ; 04
+	dw Function4539, Function44a3 ; 05
+	dw Function456e, Function456e ; 06
+	dw Function457b, Function44a3 ; 07
+	dw Function4582, Function4582 ; 08
+	dw Function4589, Function4589 ; 09
+	dw Function4590, Function45a4 ; 0a
+	dw Function45ab, Function44aa ; 0c
+	dw Function45be, Function45be ; 0b
+	dw Function45c5, Function45c5 ; 0d
+	dw Function45da, Function44a3 ; 0e
+	dw Function45ed, Function44a3 ; 0f
+	dw Function44e4, Function44aa ; 10
 ; 44a3
 
 Function44a3: ; 44a3
@@ -571,15 +555,15 @@
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_STANDING_TILE
 	add hl, bc
 	ld [hl], a
 
 	call Function4661
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 
@@ -611,18 +595,18 @@
 	add hl, bc
 	bit 3, [hl]
 	jr z, .ok
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	call Function4661
 
 .ok
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	call Function4679
 	ret c
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_STANDING_TILE
 	add hl, bc
 	ld a, [hl]
 	call Function4679
@@ -677,7 +661,7 @@
 	ld hl, OBJECT_FLAGS1
 	add hl, bc
 	bit FIXED_FACING, [hl]
-	jr nz, GetCurTile
+	jr nz, GetStandingTile
 
 rept 2
 	add a
@@ -686,7 +670,7 @@
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
-GetCurTile: ; 46a6
+GetStandingTile: ; 46a6
 
 	call GetStepVector
 
@@ -718,7 +702,7 @@
 	call GetCoordTile
 	pop bc
 
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld [hl], a
 
@@ -801,15 +785,15 @@
 	add hl, bc
 	ld a, [hl]
 	and %00000011
-	ld [wd151], a
+	ld [wPlayerStepDirection], a
 	call AddStepVector
-	ld a, [wd14e]
+	ld a, [wPlayerStepVectorX]
 	add d
-	ld [wd14e], a
-	ld a, [wd14f]
+	ld [wPlayerStepVectorX], a
+	ld a, [wPlayerStepVectorY]
 	add e
-	ld [wd14f], a
-	ld hl, wd150
+	ld [wPlayerStepVectorY], a
+	ld hl, wPlayerStepFlags
 	set 5, [hl]
 	ret
 ; 4759
@@ -925,14 +909,14 @@
 	push bc
 	call GetCoordTile
 	pop bc
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld [hl], a
 	call Function4600
 	call Function467b
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 47dd
 
@@ -965,15 +949,15 @@
 	dw .Script ; 10
 	dw .Strength ; 11
 	dw .FollowNotExact ; 12
-	dw .Movement13 ; 13
-	dw .Movement14 ; 14
+	dw .MovementShadow ; 13
+	dw .MovementEmote ; 14
 	dw .MovementBigStanding ; 15
 	dw .MovementBouncing ; 16
-	dw .Movement17 ; 17
+	dw .MovementScreenShake ; 17
 	dw .MovementSpinClockwise ; 18
 	dw .MovementSpinCounterclockwise ; 19
-	dw .Movement1a ; 1a
-	dw .Movement1b ; 1b
+	dw .MovementBoulderDust ; 1a
+	dw .MovementShakingGrass ; 1b
 ; 4821
 
 .Null_00: ; 4821
@@ -1035,10 +1019,10 @@
 	call Function467b
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 1
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_01
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_05
+	ld [hl], STEP_TYPE_05
 	ret
 ; 487c
 
@@ -1095,7 +1079,7 @@
 ; 48b3
 
 .Strength_Start: ; 48b3
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	call CheckPitTile
@@ -1120,9 +1104,9 @@
 	call PlaySFX
 	call SpawnStrengthBoulderDust
 	call Function463f
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_0F
+	ld [hl], STEP_TYPE_0F
 	ret
 
 .ok2
@@ -1210,7 +1194,7 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 1
+	ld [hl], PERSON_ACTION_01
 	ret
 ; 4958
 
@@ -1221,10 +1205,10 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 9
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_04
+	ld [hl], STEP_TYPE_04
 	ret
 ; 496e
 
@@ -1235,10 +1219,10 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 10
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_0A
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_04
+	ld [hl], STEP_TYPE_04
 	ret
 ; 4984
 
@@ -1265,17 +1249,17 @@
 .MovementSpinRepeat: ; 499c
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 1
+	ld [hl], PERSON_ACTION_01
 	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
-	ld a, 16
+	ld a, $10
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_03
+	ld [hl], STEP_TYPE_03
 	call IncrementObjectMovementByteIndex
 	ret
 ; 49b8
@@ -1318,11 +1302,11 @@
 	ret
 ; 49e5
 
-.Movement13: ; 49e5
-	call ._Movement13_14_1a_1b
+.MovementShadow: ; 49e5
+	call ._MovementShadow_14_1a_1b
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $7
+	ld [hl], PERSON_ACTION_07
 	ld hl, OBJECT_STEP_DURATION
 	add hl, de
 	ld a, [hl]
@@ -1350,39 +1334,39 @@
 	ld hl, OBJECT_SPRITE_X_OFFSET
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_13
+	ld [hl], STEP_TYPE_13
 	ret
 ; 4a21
 
-.Movement14: ; 4a21
+.MovementEmote: ; 4a21
 	call Function467b
-	call ._Movement13_14_1a_1b
+	call ._MovementShadow_14_1a_1b
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 8
+	ld [hl], PERSON_ACTION_08
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 0
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
-	ld [hl], $f0
+	ld [hl], -$10
 	ld hl, OBJECT_SPRITE_X_OFFSET
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_13
+	ld [hl], STEP_TYPE_13
 	ret
 ; 4a46
 
-.Movement1a: ; 4a46
+.MovementBoulderDust: ; 4a46
 	call Function467b
-	call ._Movement13_14_1a_1b
+	call ._MovementShadow_14_1a_1b
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $e
+	ld [hl], PERSON_ACTION_0E
 	ld hl, OBJECT_STEP_DURATION
 	add hl, de
 	ld a, [hl]
@@ -1410,9 +1394,9 @@
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], e
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_13
+	ld [hl], STEP_TYPE_13
 	ret
 ; 4a81
 
@@ -1424,12 +1408,12 @@
 	db -6,  2
 ; 4a89
 
-.Movement1b: ; 4a89
+.MovementShakingGrass: ; 4a89
 	call Function467b
-	call ._Movement13_14_1a_1b
+	call ._MovementShadow_14_1a_1b
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $f
+	ld [hl], PERSON_ACTION_0F
 	ld hl, OBJECT_STEP_DURATION
 	add hl, de
 	ld a, [hl]
@@ -1437,13 +1421,13 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_13
+	ld [hl], STEP_TYPE_13
 	ret
 ; 4aa8
 
-._Movement13_14_1a_1b: ; 4aa8
+._MovementShadow_14_1a_1b: ; 4aa8
 	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
@@ -1460,15 +1444,15 @@
 	ret
 ; 4abc
 
-.Movement17: ; 4abc
+.MovementScreenShake: ; 4abc
 	call Function467b
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 0
+	ld [hl], PERSON_ACTION_00
 	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
-	call ._Movement17
+	call ._MovementScreenShake
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], e
@@ -1475,13 +1459,13 @@
 	ld hl, OBJECT_30
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_15
+	ld [hl], STEP_TYPE_15
 	ret
 ; 4ade
 
-._Movement17: ; 4ade
+._MovementScreenShake: ; 4ade
 	ld d, a
 	and %00111111
 	ld e, a
@@ -1506,20 +1490,20 @@
 	call Function463f
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 2
+	ld [hl], PERSON_ACTION_02
 	ld hl, wd4cf
 	ld a, [hMapObjectIndexBuffer]
 	cp [hl]
 	jr z, .load_6
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_07
+	ld [hl], STEP_TYPE_07
 	ret
 
 .load_6
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_06
+	ld [hl], STEP_TYPE_06
 	ret
 
 Function4b17: ; 4b17
@@ -1551,15 +1535,15 @@
 	ld [hl], STANDING
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 1
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_01
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_03
+	ld [hl], STEP_TYPE_03
 	ret
 ; 4b45
 
 Pointers4b45: ; 4b45
-; These pointers use OBJECT_09.  See constants/sprite_constants.asm
+; These pointers use OBJECT_STEP_TYPE.  See constants/sprite_constants.asm
 	dw Function47bc ; 00
 	dw Function47dd ; 01
 	dw Function4e2b ; 02
@@ -1593,9 +1577,9 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4b86
 
@@ -1614,7 +1598,7 @@
 	dec [hl]
 	ret nz
 	call Function4600
-	call GetCurTile
+	call GetStandingTile
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res 3, [hl]
@@ -1630,9 +1614,9 @@
 	dec [hl]
 	ret nz
 	call Function4600
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4bbf
 
@@ -1646,7 +1630,7 @@
 ; 4bca
 
 Function4bca: ; 4bca
-	ld hl, wd150
+	ld hl, wPlayerStepFlags
 	set 7, [hl]
 	call IncrementObjectStructField28
 ;	fallthrough
@@ -1663,7 +1647,7 @@
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res 3, [hl]
-	ld hl, wd150
+	ld hl, wPlayerStepFlags
 	set 6, [hl]
 	set 4, [hl]
 	call IncrementObjectStructField28
@@ -1671,8 +1655,8 @@
 ; 4bf2
 
 Function4bf2: ; 4bf2
-	call GetCurTile
-	ld hl, wd150
+	call GetStandingTile
+	ld hl, wPlayerStepFlags
 	set 7, [hl]
 	call IncrementObjectStructField28
 ;	fallthrough
@@ -1685,12 +1669,12 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	ld hl, wd150
+	ld hl, wPlayerStepFlags
 	set 6, [hl]
 	call Function4600
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4c18
 
@@ -1717,7 +1701,7 @@
 Function4c32: ; 4c32
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 4
+	ld [hl], PERSON_ACTION_04
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
@@ -1746,7 +1730,7 @@
 Function4c5d: ; 4c5d
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 4
+	ld [hl], PERSON_ACTION_04
 	ld hl, OBJECT_31
 	add hl, bc
 	inc [hl]
@@ -1765,9 +1749,9 @@
 	ld hl, OBJECT_12
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4c89
 
@@ -1786,7 +1770,7 @@
 Function4c9a: ; 4c9a
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 0
+	ld [hl], PERSON_ACTION_00
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], $10
@@ -1820,7 +1804,7 @@
 Function4cc9: ; 4cc9
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 4
+	ld [hl], PERSON_ACTION_04
 	ld hl, OBJECT_31
 	add hl, bc
 	inc [hl]
@@ -1851,7 +1835,7 @@
 Function4cf5: ; 4cf5
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 4
+	ld [hl], PERSON_ACTION_04
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
@@ -1865,9 +1849,9 @@
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4d14
 
@@ -1883,7 +1867,7 @@
 Function4d1f: ; 4d1f
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 0
+	ld [hl], PERSON_ACTION_00
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], $10
@@ -1898,7 +1882,7 @@
 	ret nz
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], 2
+	ld [hl], PERSON_ACTION_02
 	ld hl, OBJECT_12
 	add hl, bc
 	ld [hl], 0
@@ -1939,9 +1923,9 @@
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4d7e
 
@@ -1976,9 +1960,9 @@
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4daf
 
@@ -1992,9 +1976,9 @@
 	add hl, bc
 	ld a, [hl]
 	and %00000001
-	ld a, 1
+	ld a, PERSON_ACTION_01
 	jr z, .yes
-	ld a, 0
+	ld a, PERSON_ACTION_00
 
 .yes
 	ld hl, OBJECT_ACTION
@@ -2008,9 +1992,9 @@
 	add hl, bc
 	ld a, [hl]
 	and %00000001
-	ld a, 4
+	ld a, PERSON_ACTION_04
 	jr z, .yes
-	ld a, 5
+	ld a, PERSON_ACTION_05
 
 .yes
 	ld hl, OBJECT_ACTION
@@ -2027,9 +2011,9 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4df0
 
@@ -2049,9 +2033,9 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4e0c
 
@@ -2091,9 +2075,9 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4e47
 
@@ -2116,7 +2100,7 @@
 ; 4e5d
 
 Function4e5d: ; 4e5d
-	ld hl, wd150
+	ld hl, wPlayerStepFlags
 	set 7, [hl]
 	call IncrementObjectStructField28
 	; fallthrough
@@ -2129,15 +2113,15 @@
 	dec [hl]
 	ret nz
 
-	ld hl, wd150
+	ld hl, wPlayerStepFlags
 	set 6, [hl]
 	call Function4600
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4e83
 
@@ -2193,9 +2177,9 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4ecd
 
@@ -2225,9 +2209,9 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4f04
 
@@ -2286,9 +2270,9 @@
 	ld hl, OBJECT_29
 	add hl, bc
 	ld d, [hl]
-	ld a, [wd14f]
+	ld a, [wPlayerStepVectorY]
 	sub d
-	ld [wd14f], a
+	ld [wPlayerStepVectorY], a
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
@@ -2299,9 +2283,9 @@
 	add hl, bc
 	ld [hl], a
 	ld d, a
-	ld a, [wd14f]
+	ld a, [wPlayerStepVectorY]
 	add d
-	ld [wd14f], a
+	ld [wPlayerStepVectorY], a
 	ret
 
 .ok
@@ -2342,10 +2326,10 @@
 Function4f8a: ; 4f8a
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $10
+	ld [hl], PERSON_ACTION_10
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
-	ld [hl], $10
+	ld [hl], 16
 	call IncrementObjectStructField28
 ; 4f99
 
@@ -2360,9 +2344,9 @@
 	ld hl, OBJECT_12
 	add hl, bc
 	ld [hl], 0
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 4fb2
 
@@ -2893,7 +2877,7 @@
 	ld e, [hl]
 	call GetCoordTile
 	pop bc
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld [hl], a
 	callba Function463f
@@ -3060,11 +3044,11 @@
 
 Function5771: ; 5771
 	xor a
-	ld [wd14e], a
-	ld [wd14f], a
-	ld [wd150], a
+	ld [wPlayerStepVectorX], a
+	ld [wPlayerStepVectorY], a
+	ld [wPlayerStepFlags], a
 	ld a, -1
-	ld [wd151], a
+	ld [wPlayerStepDirection], a
 	ret
 ; 5781
 
@@ -3203,9 +3187,9 @@
 	ld hl, OBJECT_MOVEMENTTYPE
 	add hl, bc
 	ld [hl], SPRITEMOVEDATA_FOLLOWING
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_00
+	ld [hl], STEP_TYPE_00
 	ld a, [hObjectStructIndexBuffer]
 	ld [wObjectFollow_Follower], a
 	ret
@@ -3343,9 +3327,9 @@
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_00
+	ld [hl], STEP_TYPE_00
 	ret
 ; 5903
 
@@ -3362,9 +3346,9 @@
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_00
+	ld [hl], STEP_TYPE_00
 	ret
 
 .standing_movefns
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -93,30 +93,30 @@
 
 
 Movement_teleport_from: ; 5129
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_0C
+	ld [hl], STEP_TYPE_0C
 	ret
 ; 5130
 
 Movement_teleport_to: ; 5130
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_0D
+	ld [hl], STEP_TYPE_0D
 	ret
 ; 5137
 
 Movement_skyfall: ; 5137
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_0E
+	ld [hl], STEP_TYPE_0E
 	ret
 ; 513e
 
 Movement_59: ; 513e
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_19
+	ld [hl], STEP_TYPE_19
 	ret
 ; 5145
 
@@ -129,14 +129,14 @@
 	ld [hl], a
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $4
+	ld [hl], PERSON_ACTION_04
 	call GetMovementByte
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_03
+	ld [hl], STEP_TYPE_03
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
@@ -157,9 +157,9 @@
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_12
+	ld [hl], STEP_TYPE_12
 	ret
 ; 5189
 
@@ -166,10 +166,10 @@
 Movement_fish_got_bite: ; 5189
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $6
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_06
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_10
+	ld [hl], STEP_TYPE_10
 	ret
 ; 5196
 
@@ -180,10 +180,10 @@
 	ld [hl], a
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $1
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_01
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_11
+	ld [hl], STEP_TYPE_11
 	ret
 ; 51ab
 
@@ -190,10 +190,10 @@
 Movement_fish_cast_rod: ; 51ab
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $6
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_06
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 51b8
 
@@ -217,9 +217,9 @@
 	ld hl, VramState
 	res 7, [hl]
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_01
+	ld [hl], STEP_TYPE_01
 	ret
 ; 51db
 
@@ -238,9 +238,9 @@
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_03
+	ld [hl], STEP_TYPE_03
 
 	ld hl, VramState
 	res 7, [hl]
@@ -264,11 +264,11 @@
 Movement_4b: ; 5210
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $1
+	ld [hl], PERSON_ACTION_01
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_04
+	ld [hl], STEP_TYPE_04
 
 	ld hl, VramState
 	res 7, [hl]
@@ -319,13 +319,13 @@
 	add hl, bc
 	ld [hl], a
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_03
+	ld [hl], STEP_TYPE_03
 
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $1
+	ld [hl], PERSON_ACTION_01
 
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
@@ -338,12 +338,12 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_0B
+	ld [hl], STEP_TYPE_0B
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $3
+	ld [hl], PERSON_ACTION_03
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
@@ -351,16 +351,19 @@
 ; 5279
 
 Movement_56: ; 5279
-	ld a, $18
+	ld a, 24
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], a
-	ld hl, OBJECT_09
+
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_03
+	ld [hl], STEP_TYPE_03
+
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $b
+	ld [hl], PERSON_ACTION_0B
+
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
@@ -448,9 +451,11 @@
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
+
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $1
+	ld [hl], PERSON_ACTION_01
+
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
@@ -721,12 +726,14 @@
 	ld hl, OBJECT_29
 	add hl, bc
 	ld [hl], a
+
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $2
-	ld hl, OBJECT_09
+	ld [hl], PERSON_ACTION_02
+
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_0A
+	ld [hl], STEP_TYPE_0A
 	ret
 ; 5412
 
@@ -735,34 +742,35 @@
 	call Function463f
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $2
-	ld hl, OBJECT_STANDING_TILE
+	ld [hl], PERSON_ACTION_02
+
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	call CheckSuperTallGrassTile
-	jr z, .asm_542d
+	jr z, .shake_grass
 
 	call Function1875
-	jr c, .asm_5430
+	jr c, .skip_grass
 
-.asm_542d
+.shake_grass
 	call ShakeGrass
 
-.asm_5430
+.skip_grass
 	ld hl, wd4cf
 	ld a, [hMapObjectIndexBuffer]
 	cp [hl]
 	jr z, .asm_543f
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_02
+	ld [hl], STEP_TYPE_02
 	ret
 
 .asm_543f
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_06
+	ld [hl], STEP_TYPE_06
 	ret
 ; 5446
 
@@ -771,20 +779,20 @@
 	call Function463f
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $4
+	ld [hl], PERSON_ACTION_04
 	ld hl, wd4cf
 	ld a, [hMapObjectIndexBuffer]
 	cp [hl]
 	jr z, .asm_5461
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_02
+	ld [hl], STEP_TYPE_02
 	ret
 
 .asm_5461
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_06
+	ld [hl], STEP_TYPE_06
 	ret
 ; 5468
 
@@ -794,20 +802,20 @@
 	call Function463f
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $1
+	ld [hl], PERSON_ACTION_01
 	ld hl, wd4cf
 	ld a, [hMapObjectIndexBuffer]
 	cp [hl]
 	jr z, .asm_5483
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_02
+	ld [hl], STEP_TYPE_02
 	ret
 
 .asm_5483
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_06
+	ld [hl], STEP_TYPE_06
 	ret
 ; 548a
 
@@ -822,20 +830,20 @@
 	res 3, [hl]
 	ld hl, OBJECT_ACTION
 	add hl, bc
-	ld [hl], $2
+	ld [hl], PERSON_ACTION_02
 	call SpawnShadow
 	ld hl, wd4cf
 	ld a, [hMapObjectIndexBuffer]
 	cp [hl]
 	jr z, .asm_54b1
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_08
+	ld [hl], STEP_TYPE_08
 	ret
 
 .asm_54b1
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
-	ld [hl], OBJECT_09_VALUE_09
+	ld [hl], STEP_TYPE_09
 	ret
 ; 54b8
--- a/engine/overworld.asm
+++ b/engine/overworld.asm
@@ -13,11 +13,11 @@
 	ld [hUsedSpriteIndex], a
 	ld a, [UsedSprites + 1]
 	ld [hUsedSpriteTile], a
-	call Function143c8
+	call GetUsedSprite
 	ret
 ; 14146
 
-Function14146: ; 14146
+Function14146: ; mobile
 	ld hl, wSpriteFlags
 	ld a, [hl]
 	push af
@@ -29,7 +29,7 @@
 	ret
 ; 14157
 
-Function14157: ; 14157
+Function14157: ; mobile
 	ld hl, wSpriteFlags
 	ld a, [hl]
 	push af
@@ -168,23 +168,23 @@
 RunCallback_04: ; 14209
 	ld a, $4
 	call RunMapCallback
-	call Function1439b
-	call Function14215
+	call GetUsedSprites
+	call .LoadMiscTiles
 	ret
 ; 14215
 
-Function14215: ; 14215
+.LoadMiscTiles: ; 14215
 	ld a, [wSpriteFlags]
 	bit 6, a
 	ret nz
-	ld c, EMOTE_08
+
+	ld c, EMOTE_SHADOW
 	callba LoadEmote
 	call GetMapPermission
 	call CheckOutdoorMap
 	ld c, EMOTE_0B
 	jr z, .outdoor
-	ld c, EMOTE_0A
-
+	ld c, EMOTE_BOULDER_DUST
 .outdoor
 	callba LoadEmote
 	ret
@@ -575,29 +575,34 @@
 ; 1439b
 
 
-Function1439b: ; 1439b
+GetUsedSprites: ; 1439b
 	ld hl, UsedSprites
 	ld c, SPRITE_GFX_LIST_CAPACITY
+
 .loop
 	ld a, [wSpriteFlags]
 	res 5, a
 	ld [wSpriteFlags], a
+
 	ld a, [hli]
 	and a
 	jr z, .done
 	ld [hUsedSpriteIndex], a
+
 	ld a, [hli]
 	ld [hUsedSpriteTile], a
+
 	bit 7, a
 	jr z, .dont_set
+
 	ld a, [wSpriteFlags]
-	set 5, a
+	set 5, a ; load VBank0
 	ld [wSpriteFlags], a
 
 .dont_set
 	push bc
 	push hl
-	call Function143c8
+	call GetUsedSprite
 	pop hl
 	pop bc
 	dec c
@@ -607,7 +612,7 @@
 	ret
 ; 143c8
 
-Function143c8: ; 143c8
+GetUsedSprite: ; 143c8
 	ld a, [hUsedSpriteIndex]
 	call SafeGetSprite
 	ld a, [hUsedSpriteTile]
@@ -632,14 +637,17 @@
 	ld d, h
 	ld e, l
 	pop hl
+
 	ld a, [wSpriteFlags]
 	bit 5, a
 	jr nz, .done
 	bit 6, a
 	jr nz, .done
+
 	ld a, [hUsedSpriteIndex]
 	call _DoesSpriteHaveFacings
 	jr c, .done
+
 	ld a, h
 	add $8
 	ld h, a
@@ -716,7 +724,7 @@
 emote_header: MACRO
 	dw \1
 	db \2 tiles, BANK(\1)
-	dw \3
+	dw VTiles1 tile \3
 ENDM
 
 EmotesPointers: ; 144d
@@ -724,18 +732,18 @@
 ; db length, bank
 ; dw dest address
 
-	emote_header ShockEmote, 4, VTiles1 tile $78
-	emote_header QuestionEmote, 4, VTiles1 tile $78
-	emote_header HappyEmote, 4, VTiles1 tile $78
-	emote_header SadEmote, 4, VTiles1 tile $78
-	emote_header HeartEmote, 4, VTiles1 tile $78
-	emote_header BoltEmote, 4, VTiles1 tile $78
-	emote_header SleepEmote, 4, VTiles1 tile $78
-	emote_header FishEmote, 4, VTiles1 tile $78
-	emote_header JumpShadowGFX, 1, VTiles1 tile $7c
-	emote_header FishingRodGFX2, 2, VTiles1 tile $7c
-	emote_header BoulderDustGFX, 2, VTiles1 tile $7e
-	emote_header FishingRodGFX4, 1, VTiles1 tile $7e
+	emote_header ShockEmote,     4, $78
+	emote_header QuestionEmote,  4, $78
+	emote_header HappyEmote,     4, $78
+	emote_header SadEmote,       4, $78
+	emote_header HeartEmote,     4, $78
+	emote_header BoltEmote,      4, $78
+	emote_header SleepEmote,     4, $78
+	emote_header FishEmote,      4, $78
+	emote_header JumpShadowGFX,  1, $7c
+	emote_header FishingRodGFX2, 2, $7c
+	emote_header BoulderDustGFX, 2, $7e
+	emote_header FishingRodGFX4, 1, $7e
 ; 14495
 
 
--- a/home/map.asm
+++ b/home/map.asm
@@ -1238,9 +1238,9 @@
 	call BackupBGMapRow
 	ld c, 2 * SCREEN_WIDTH
 	call FarCallScrollBGMapPalettes
-	ld a, [wBGMapAnchorLo]
+	ld a, [wBGMapAnchor]
 	ld e, a
-	ld a, [wBGMapAnchorHi]
+	ld a, [wBGMapAnchor + 1]
 	ld d, a
 	call UpdateBGMapRow
 	ld a, $1
@@ -1254,9 +1254,9 @@
 	call BackupBGMapRow
 	ld c, 2 * SCREEN_WIDTH
 	call FarCallScrollBGMapPalettes
-	ld a, [wBGMapAnchorLo]
+	ld a, [wBGMapAnchor]
 	ld l, a
-	ld a, [wBGMapAnchorHi]
+	ld a, [wBGMapAnchor + 1]
 	ld h, a
 	ld bc, $0200
 	add hl, bc
@@ -1278,9 +1278,9 @@
 	call BackupBGMapColumn
 	ld c, 2 * SCREEN_HEIGHT
 	call FarCallScrollBGMapPalettes
-	ld a, [wBGMapAnchorLo]
+	ld a, [wBGMapAnchor]
 	ld e, a
-	ld a, [wBGMapAnchorHi]
+	ld a, [wBGMapAnchor + 1]
 	ld d, a
 	call UpdateBGMapColumn
 	ld a, $1
@@ -1294,7 +1294,7 @@
 	call BackupBGMapColumn
 	ld c, 2 * SCREEN_HEIGHT
 	call FarCallScrollBGMapPalettes
-	ld a, [wBGMapAnchorLo]
+	ld a, [wBGMapAnchor]
 	ld e, a
 	and %11100000
 	ld b, a
@@ -1303,7 +1303,7 @@
 	and %00011111
 	or b
 	ld e, a
-	ld a, [wBGMapAnchorHi]
+	ld a, [wBGMapAnchor + 1]
 	ld d, a
 	call UpdateBGMapColumn
 	ld a, $1
@@ -1505,7 +1505,7 @@
 	ld a, [MapWidth]
 	add $6
 	ld [hMapObjectIndexBuffer], a
-	ld a, [wd151]
+	ld a, [wPlayerStepDirection]
 	and a
 	jr z, .down
 	cp UP
@@ -1599,11 +1599,11 @@
 	ld a, [PlayerNextMapY]
 	ld e, a
 	call GetCoordTile
-	ld [PlayerStandingTile], a
+	ld [PlayerNextTile], a
 	call Function29ff
 	ret nz
 
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	and 7
 	ld hl, .data_2945
 	add l
--- a/home/map_objects.asm
+++ b/home/map_objects.asm
@@ -80,7 +80,7 @@
 
 
 Function184a:: ; 184a
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call GetTileCollision
 	ld b, a
 	ret
@@ -87,7 +87,7 @@
 ; 1852
 
 CheckOnWater:: ; 1852
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call GetTileCollision
 	sub 1
 	ret z
@@ -211,7 +211,7 @@
 ; 18c3
 
 CheckStandingOnEntrance:: ; 18c3
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	cp $71 ; door
 	ret z
 	cp $79
@@ -447,7 +447,7 @@
 	add hl, bc
 	ld [hl], SPRITEMOVEDATA_SCRIPTED
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], 0
 
--- a/main.asm
+++ b/main.asm
@@ -1526,9 +1526,9 @@
 	ld a, VBGMap0 / $100
 	call Function64b9
 	xor a
-	ld [wd152], a
-	ld a, $98
-	ld [wd153], a
+	ld [wBGMapAnchor], a
+	ld a, VBGMap0 / $100
+	ld [wBGMapAnchor + 1], a
 	xor a
 	ld [hSCX], a
 	ld [hSCY], a
@@ -2188,7 +2188,7 @@
 	add hl, bc
 	bit 7, [hl]
 	jp nz, Function6fa1
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	ld d, a
@@ -2202,7 +2202,7 @@
 Function6f2c: ; 6f2c
 	call Function6f5f
 	ret c
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	call GetTileCollision
@@ -2213,7 +2213,7 @@
 ; 6f3e
 
 Function6f3e: ; 6f3e
-	ld hl, OBJECT_STANDING_TILE
+	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
 	call Function6f7f
@@ -2239,7 +2239,7 @@
 ; 6f5f
 
 Function6f5f: ; 6f5f
-	ld hl, OBJECT_NEXT_TILE
+	ld hl, OBJECT_STANDING_TILE
 	add hl, bc
 	ld a, [hl]
 	call Function6f7f
@@ -3488,7 +3488,7 @@
 
 Function81ca:: ; 81ca
 	nop
-	ld a, [wd151]
+	ld a, [wPlayerStepDirection]
 	cp $ff
 	ret z
 	ld hl, .jumptable
@@ -3651,9 +3651,9 @@
 	add hl, de
 	ld [hl], a
 
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, de
-	ld [hl], OBJECT_09_VALUE_00
+	ld [hl], STEP_TYPE_00
 
 	ld hl, OBJECT_FACING_STEP
 	add hl, de
@@ -3904,9 +3904,9 @@
 	ld hl, OBJECT_MOVEMENTTYPE
 	add hl, de
 	ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
-	ld hl, OBJECT_09
+	ld hl, OBJECT_STEP_TYPE
 	add hl, de
-	ld [hl], OBJECT_09_VALUE_00
+	ld [hl], STEP_TYPE_00
 	ret
 ; 8417
 
@@ -5381,7 +5381,7 @@
 CheckContinueWaterfall: ; cb38
 	xor a
 	ld [ScriptVar], a
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call CheckWaterfallTile
 	ret z
 	callba MobileFn_1060c1
@@ -6325,7 +6325,7 @@
 	writetext UnknownText_0xd0a9
 
 Script_NotEvenANibble_FallThrough: ; 0xd02d
-	loademote EMOTE_08
+	loademote EMOTE_SHADOW
 	callasm PutTheRodAway
 	loadmovesprites
 	end
@@ -6396,7 +6396,7 @@
 	reloadmappart
 	loadvar hBGMapMode, $0
 	special UpdateTimePals
-	loademote EMOTE_09
+	loademote EMOTE_ROD
 	callasm LoadFishingGFX
 	loademote EMOTE_SHOCK
 	applymovement PLAYER, MovementData_0xd093
@@ -7291,7 +7291,7 @@
 
 
 Functiond497:: ; d497 (3:5497)
-	ld a, [wd150]
+	ld a, [wPlayerStepFlags]
 	and a
 	ret z
 	bit 7, a
@@ -7311,9 +7311,9 @@
 	jr .asm_d4b8
 .asm_d4b8
 	call Functiond4e5
-	ld a, [wd14e]
+	ld a, [wPlayerStepVectorX]
 	ld d, a
-	ld a, [wd14f]
+	ld a, [wPlayerStepVectorY]
 	ld e, a
 	ld a, [wd14c]
 	sub d
@@ -7324,9 +7324,9 @@
 	ret
 
 Functiond4d2:: ; d4d2 (3:54d2)
-	ld a, [wd14e]
+	ld a, [wPlayerStepVectorX]
 	ld d, a
-	ld a, [wd14f]
+	ld a, [wPlayerStepVectorY]
 	ld e, a
 	ld a, [hSCX]
 	add d
@@ -7372,7 +7372,7 @@
 	ret
 
 Functiond511: ; d511 (3:5511)
-	ld a, [wd151]
+	ld a, [wPlayerStepDirection]
 	and a
 	jr nz, .asm_d51c
 	ld hl, YCoord
@@ -7398,7 +7398,7 @@
 	ret
 
 Functiond536: ; d536 (3:5536)
-	ld a, [wd151]
+	ld a, [wPlayerStepDirection]
 	and a
 	jr z, .asm_d549
 	cp $1
@@ -7434,24 +7434,24 @@
 	ret
 
 Functiond571: ; d571 (3:5571)
-	ld a, [wd152]
+	ld a, [wBGMapAnchor]
 	add $40
-	ld [wd152], a
-	jr nc, .asm_d586
-	ld a, [wd153]
+	ld [wBGMapAnchor], a
+	jr nc, .not_overflowed
+	ld a, [wBGMapAnchor + 1]
 	inc a
 	and $3
-	or $98
-	ld [wd153], a
-.asm_d586
+	or VBGMap0 / $100
+	ld [wBGMapAnchor + 1], a
+.not_overflowed
 	ld hl, wd196
 	inc [hl]
 	ld a, [hl]
-	cp $2
-	jr nz, .asm_d594
+	cp $2 ; was 1
+	jr nz, .skip
 	ld [hl], $0
 	call Functiond595
-.asm_d594
+.skip
 	ret
 
 Functiond595: ; d595 (3:5595)
@@ -7465,24 +7465,24 @@
 	ret
 
 Functiond5a2: ; d5a2 (3:55a2)
-	ld a, [wd152]
+	ld a, [wBGMapAnchor]
 	sub $40
-	ld [wd152], a
-	jr nc, .asm_d5b7
-	ld a, [wd153]
+	ld [wBGMapAnchor], a
+	jr nc, .not_underflowed
+	ld a, [wBGMapAnchor + 1]
 	dec a
 	and $3
-	or $98
-	ld [wd153], a
-.asm_d5b7
+	or VBGMap0 / $100
+	ld [wBGMapAnchor + 1], a
+.not_underflowed
 	ld hl, wd196
 	dec [hl]
 	ld a, [hl]
-	cp $ff
-	jr nz, .asm_d5c5
+	cp $ff ; was 0
+	jr nz, .skip
 	ld [hl], $1
 	call Functiond5c6
-.asm_d5c5
+.skip
 	ret
 
 Functiond5c6: ; d5c6 (3:55c6)
@@ -7498,7 +7498,7 @@
 	ret
 
 Functiond5d5: ; d5d5 (3:55d5)
-	ld a, [wd152]
+	ld a, [wBGMapAnchor]
 	ld e, a
 	and $e0
 	ld d, a
@@ -7506,7 +7506,7 @@
 	sub $2
 	and $1f
 	or d
-	ld [wd152], a
+	ld [wBGMapAnchor], a
 	ld hl, wd197
 	dec [hl]
 	ld a, [hl]
@@ -7527,7 +7527,7 @@
 	ret
 
 Functiond5fe: ; d5fe (3:55fe)
-	ld a, [wd152]
+	ld a, [wBGMapAnchor]
 	ld e, a
 	and $e0
 	ld d, a
@@ -7535,7 +7535,7 @@
 	add $2
 	and $1f
 	or d
-	ld [wd152], a
+	ld [wBGMapAnchor], a
 	ld hl, wd197
 	inc [hl]
 	ld a, [hl]
@@ -11364,7 +11364,7 @@
 INCLUDE "engine/overworld.asm"
 
 Function1499a:: ; 1499a
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	cp $60
 	jr z, .asm_149ad
 	cp $68
@@ -11381,7 +11381,7 @@
 ; 149af
 
 Function149af:: ; 149af
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	cp $70
 	jr z, .asm_149c4
 	cp $76
@@ -11401,7 +11401,7 @@
 CheckWarpCollision: ; 149c6
 	ld de, 1
 	ld hl, .blocks
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call IsInArray
 	ret
 ; 149d3
@@ -11420,7 +11420,7 @@
 ; 149dd
 
 CheckGrassCollision:: ; 149dd
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	ld hl, .blocks
 	ld de, 1
 	call IsInArray
@@ -11460,7 +11460,7 @@
 ; 14a07
 
 Function14a07:: ; 14a07
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	ld de, $1f
 	cp $71 ; door
 	ret z
@@ -34139,7 +34139,7 @@
 ; Tiles such as waterfalls and warps move the player
 ; in a given direction, overriding input.
 
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	ld c, a
 	call CheckWhirlpoolTile
 	jr c, .asm_800c4
@@ -34300,7 +34300,7 @@
 	cp 2
 	jr z, .bump
 
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call CheckIceTile
 	jr nc, .ice
 
@@ -34387,7 +34387,7 @@
 
 
 TryJumpLedge: ; 801f3
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	ld e, a
 	and $f0
 	cp $a0 ; ledge
@@ -34439,7 +34439,7 @@
 	ld d, 0
 	ld hl, .EdgeWarps
 	add hl, de
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	cp [hl]
 	jr nz, .nope
 
@@ -34647,7 +34647,7 @@
 ;	tile collision pointer
 .table1
 	db STANDING, FACE_CURRENT, 0, 0
-	dw PlayerStandingTile
+	dw PlayerNextTile
 .table2
 	db RIGHT, FACE_RIGHT,  1,  0
 	dw TileRight
@@ -34859,7 +34859,7 @@
 	jr z, .nope
 	cp $f0
 	jr z, .nope
-	ld a, [PlayerStandingTile]
+	ld a, [PlayerNextTile]
 	call CheckIceTile
 	jr nc, .yep
 	ld a, [PlayerState]
@@ -50406,23 +50406,23 @@
 	ret
 
 Function10433a: ; 10433a (41:433a)
-	ld b, $4
-.asm_10433c
-	ld c, $14
-.asm_10433e
+	ld b, 4
+.outer_loop
+	ld c, 20
+.inner_loop
 	ld a, [de]
 	ld [hli], a
 	inc de
 	dec c
-	jr nz, .asm_10433e
+	jr nz, .inner_loop
 	ld a, l
-	add $c
+	add $20 - 20
 	ld l, a
 	ld a, h
 	adc $0
 	ld h, a
 	dec b
-	jr nz, .asm_10433c
+	jr nz, .outer_loop
 	ret
 ; 104350
 
@@ -50460,7 +50460,7 @@
 
 EnterMapConnection: ; 1045d6
 ; Return carry if a connection has been entered.
-	ld a, [wd151]
+	ld a, [wPlayerStepDirection]
 	and a
 	jp z, EnterSouthConnection
 	cp 1
@@ -50687,9 +50687,9 @@
 
 Function104770: ; 104770 (41:4770)
 	ld a, $98
-	ld [wd153], a
+	ld [wBGMapAnchor + 1], a
 	xor a
-	ld [wd152], a
+	ld [wBGMapAnchor], a
 	ld [hSCY], a
 	ld [hSCX], a
 	callba Function5958
@@ -50776,7 +50776,7 @@
 	ret
 
 CheckMovingOffEdgeOfMap:: ; 104820 (41:4820)
-	ld a, [wd151]
+	ld a, [wPlayerStepDirection]
 	cp STANDING
 	ret z
 	and a ; DOWN
--- a/misc/mobile_5c.asm
+++ b/misc/mobile_5c.asm
@@ -1297,7 +1297,7 @@
 	ld [hUsedSpriteIndex], a
 	ld a, [hl]
 	ld [hUsedSpriteTile], a
-	callba Function143c8
+	callba GetUsedSprite
 	ret
 ; 170b90
 
--- a/tilesets/animations.asm
+++ b/tilesets/animations.asm
@@ -48,7 +48,7 @@
 	dw NULL,  AnimateFlowerTile
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
-	dw NULL,  CurTileFrame8
+	dw NULL,  StandingTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc047
 
@@ -62,7 +62,7 @@
 	dw NULL,  AnimateFlowerTile
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
-	dw NULL,  CurTileFrame8
+	dw NULL,  StandingTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc073
 
@@ -77,7 +77,7 @@
 	dw NULL,  AnimateFlowerTile
 	dw VTiles2 tile $14, AnimateWaterTile
 	dw NULL,  TileAnimationPalette
-	dw NULL,  CurTileFrame8
+	dw NULL,  StandingTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc0a3
 
@@ -93,7 +93,7 @@
 	dw WhirlpoolFrames3, AnimateWhirlpoolTile
 	dw WhirlpoolFrames4, AnimateWhirlpoolTile
 	dw NULL,  WaitTileAnimation
-	dw NULL,  CurTileFrame8
+	dw NULL,  StandingTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc0d7
 
@@ -136,7 +136,7 @@
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
-	dw NULL,  CurTileFrame8
+	dw NULL,  StandingTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc15f
 
@@ -147,7 +147,7 @@
 	dw NULL,  WaitTileAnimation
 	dw NULL,  SafariFountainAnim1
 	dw NULL,  WaitTileAnimation
-	dw NULL,  CurTileFrame8
+	dw NULL,  StandingTileFrame8
 	dw NULL,  DoneTileAnimation
 ; 0xfc17f
 
@@ -239,7 +239,7 @@
 	dw SproutPillarTilePointer4,  AnimateSproutPillarTile
 	dw SproutPillarTilePointer1,  AnimateSproutPillarTile
 	dw SproutPillarTilePointer2,  AnimateSproutPillarTile
-	dw NULL,  CurTileFrame
+	dw NULL,  StandingTileFrame
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
 	dw NULL,  WaitTileAnimation
@@ -302,7 +302,7 @@
 	ret
 ; fc2ff
 
-CurTileFrame8: ; fc2ff
+StandingTileFrame8: ; fc2ff
 	ld a, [TileAnimationTimer]
 	inc a
 	and a, 7
@@ -806,7 +806,7 @@
 ; fc673
 
 
-CurTileFrame: ; fc673
+StandingTileFrame: ; fc673
 	ld hl, TileAnimationTimer
 	inc [hl]
 	ret
--- a/wram.asm
+++ b/wram.asm
@@ -1735,16 +1735,15 @@
 
 wd14c:: ds 1 ; used in FollowNotExact
 wd14d:: ds 1 ; used in FollowNotExact
+
 ; Player movement
-wd14e:: ds 1
-wd14f:: ds 1
-wd150:: ds 1
-wd151:: ds 1
-wBGMapAnchorLo::
-wd152:: ds 1
-wBGMapAnchorHi::
-wd153:: ds 1
+wPlayerStepVectorX:: ds 1
+wPlayerStepVectorY:: ds 1
+wPlayerStepFlags:: ds 1
+wPlayerStepDirection:: ds 1
 
+wBGMapAnchor:: ds 2
+
 UsedSprites:: ds 64 ; d154
 UsedSpritesEnd::
 	ds UsedSprites - @
@@ -2218,13 +2217,13 @@
 \1Palette:: ds 1
 \1Walking:: ds 1
 \1Direction:: ds 1
-\1Object09:: ds 1
+\1StepType:: ds 1
 \1StepDuration:: ds 1
 \1Action:: ds 1
 \1Object12:: ds 1
 \1Facing:: ds 1
-\1StandingTile:: ds 1 ; collision
-\1CurTile:: ds 1     ; collision
+\1NextTile:: ds 1 ; collision
+\1StandingTile:: ds 1     ; collision
 \1NextMapX:: ds 1
 \1NextMapY:: ds 1
 \1MapX:: ds 1