shithub: pokecrystal

ref: b921226aea7e624655f0d32436638ea3ffd63419
dir: /engine/spawn_points.asm/

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SpawnPoints: ; 0x152ab

	const_def

spawn: MACRO
; map, y, x
	map \1
	db \2, \3
ENDM

	spawn KRISS_HOUSE_2F,              3,  3
	spawn VIRIDIAN_POKECENTER_1F,      5,  3

	spawn PALLET_TOWN,                 5,  6
	spawn VIRIDIAN_CITY,              23, 26
	spawn PEWTER_CITY,                13, 26
	spawn CERULEAN_CITY,              19, 22
	spawn ROUTE_10_NORTH,             11,  2
	spawn VERMILION_CITY,              9,  6
	spawn LAVENDER_TOWN,               5,  6
	spawn SAFFRON_CITY,                9, 30
	spawn CELADON_CITY,               29, 10
	spawn FUCHSIA_CITY,               19, 28
	spawn CINNABAR_ISLAND,            11, 12
	spawn ROUTE_23,                    9,  6

	spawn NEW_BARK_TOWN,              13,  6
	spawn CHERRYGROVE_CITY,           29,  4
	spawn VIOLET_CITY,                31, 26
	spawn ROUTE_32,                   11, 74
	spawn AZALEA_TOWN,                15, 10
	spawn CIANWOOD_CITY,              23, 44
	spawn GOLDENROD_CITY,             15, 28
	spawn OLIVINE_CITY,               13, 22
	spawn ECRUTEAK_CITY,              23, 28
	spawn MAHOGANY_TOWN,              15, 14
	spawn LAKE_OF_RAGE,               21, 29
	spawn BLACKTHORN_CITY,            21, 30
	spawn SILVER_CAVE_OUTSIDE,        23, 20
	spawn FAST_SHIP_CABINS_SW_SSW_NW,  6,  2
	spawn N_A,                        -1, -1



LoadSpawnPoint: ; 1531f
	; loads the spawn point in wd001
	push hl
	push de
	ld a, [wd001]
	cp SPAWN_N_A
	jr z, .spawn_n_a
	ld l, a
	ld h, 0
rept 2 ; multiply hl by 4
	add hl,hl
endr
	ld de, SpawnPoints
	add hl, de
	ld a, [hli]
	ld [MapGroup], a
	ld a, [hli]
	ld [MapNumber], a
	ld a, [hli]
	ld [XCoord], a
	ld a, [hli]
	ld [YCoord], a
.spawn_n_a
	pop de
	pop hl
	ret
; 15344


IsSpawnPoint: ; 15344
; Checks if the map loaded in de is a spawn point.  Returns carry if it's a spawn point.
	ld hl, SpawnPoints
	ld c, 0
.loop
	ld a, [hl]
	cp SPAWN_N_A
	jr z, .nope
	cp d
	jr nz, .next
	inc hl
	ld a, [hld]
	cp e
	jr z, .yes

.next
	push bc
	ld bc, 4 ; length of a spawn table entry
	add hl, bc
	pop bc
	inc c
	jr .loop

.nope
	and a
	ret

.yes
	scf
	ret
; 15363