shithub: pokecrystal

Download patch

ref: b9a74ff777ea9418a94616c3b5a26b932a66981c
parent: ae4fe08084f3c3c5775bc286bcc630f2c20af083
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Thu Oct 22 06:54:53 EDT 2020

Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels

--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -163,7 +163,7 @@
 	ld l, a
 	jp hl
 
-BattleBGEffects_IncrementJumptable:
+BattleBGEffects_IncAnonJumptableIndex:
 	ld hl, BG_EFFECT_STRUCT_JT_INDEX
 	add hl, bc
 	inc [hl]
@@ -342,13 +342,13 @@
 	call BattleBGEffects_AnonJumptable
 .anon_dw
 	dw .zero
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
 	dw .four
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	push bc
 	call BGEffect_CheckBattleTurn
 	jr nz, .player_side
@@ -408,9 +408,9 @@
 .anon_dw
 	dw .zero
 	dw .one
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
 	dw .five
 
 .zero
@@ -422,7 +422,7 @@
 	ret
 
 .not_flying_digging
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	push bc
 	call BGEffect_CheckBattleTurn
 	jr nz, .player_side
@@ -446,7 +446,7 @@
 	ret
 
 .one
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	push bc
 	call BGEffect_CheckBattleTurn
 	jr nz, .player_side_2
@@ -475,9 +475,9 @@
 .anon_dw
 	dw .zero
 	dw .one
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
 	dw .five
 
 .zero
@@ -489,7 +489,7 @@
 	ret
 
 .not_flying_digging
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	push bc
 	call BGEffect_CheckBattleTurn
 	jr nz, .player_side
@@ -513,7 +513,7 @@
 	ret
 
 .one
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	push bc
 	call BGEffect_CheckBattleTurn
 	jr nz, .player_side_2
@@ -547,12 +547,12 @@
 .anon_dw
 	dw .zero
 	dw .one
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
 	dw .four
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BGEffect_CheckBattleTurn
 	ld [hl], a
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -619,7 +619,7 @@
 	ldh [hBGMapThird], a
 	ld a, $1
 	ldh [hBGMapMode], a
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	dec [hl]
@@ -708,8 +708,8 @@
 	call BattleBGEffects_AnonJumptable
 .anon_dw
 	dw .zero
-	dw BattleBGEffects_IncrementJumptable
-	dw BattleBGEffects_IncrementJumptable
+	dw BattleBGEffects_IncAnonJumptableIndex
+	dw BattleBGEffects_IncAnonJumptableIndex
 	dw .restart
 	dw .end
 
@@ -735,7 +735,7 @@
 	jr z, .skip
 	call .PlaceGraphic
 .skip
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld a, $1
 	ldh [hBGMapMode], a
 	ret
@@ -911,7 +911,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	lb de, 2, 2
 	call InitSurfWaves
 
@@ -977,7 +977,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCY)
 	ldh [hLCDCPointer], a
@@ -1052,7 +1052,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	ldh [hLCDCPointer], a
@@ -1089,7 +1089,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1113,7 +1113,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCY)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1143,7 +1143,7 @@
 	dw .five
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1176,7 +1176,7 @@
 	ret
 
 .next
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ret
 
 .two
@@ -1234,7 +1234,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCY)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1296,7 +1296,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCY)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1345,7 +1345,7 @@
 	dw .three
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCY)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1371,7 +1371,7 @@
 
 .next
 	ld [hl], $10
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 .two
 	ldh a, [hLYOverrideStart]
 	ld l, a
@@ -1414,7 +1414,7 @@
 ; Prepares mon to move forward (player moves right, enemy moves left)
 ; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
 ; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1451,7 +1451,7 @@
 ; Prepares mon to move forward (player moves right, enemy moves left)
 ; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
 ; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms2
@@ -1488,7 +1488,7 @@
 	cp 8
 	jr nz, .finish
 .reached_limit
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 .finish
 	call Rollout_FillLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1509,7 +1509,7 @@
 	ld a, [hl]
 	and a
 	jr nz, .move_back
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 .move_back
 	call Rollout_FillLYOverridesBackup
 	ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1590,7 +1590,7 @@
 VitalThrow_MoveBackwards:
 ; Prepares mon to move back back (player moves left, enemy moves right)
 ; BG_EFFECT_STRUCT_03: keeps track of distance moved, so it's reset to 0 here
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1634,7 +1634,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1672,7 +1672,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1726,7 +1726,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1768,7 +1768,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCY)
 	call BattleBGEffect_SetLCDStatCustoms2
@@ -1821,7 +1821,7 @@
 	dw .five
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld a, $e4
 	call BattleBGEffects_SetLYOverrides
 	ld a, $47
@@ -1861,7 +1861,7 @@
 	ldh a, [hLYOverrideStart]
 	inc a
 	ldh [hLYOverrideStart], a
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ret
 
 .three
@@ -1875,7 +1875,7 @@
 	ret
 
 .finish
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ret
 
 .SetLYOverridesBackup:
@@ -1925,7 +1925,7 @@
 	dw .one
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -1965,7 +1965,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld a, $e4
 	call BattleBGEffects_SetLYOverrides
 	ld a, LOW(rBGP)
@@ -2049,7 +2049,7 @@
 	dw .cgb_two
 
 .cgb_zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld [hl], $0
@@ -2201,7 +2201,7 @@
 	dw .one
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	call BattleBGEffect_SetLCDStatCustoms1
@@ -2247,7 +2247,7 @@
 	dw .two
 
 .zero
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	call BattleBGEffects_ClearLYOverrides
 	ld a, LOW(rSCX)
 	ldh [hLCDCPointer], a
@@ -2412,7 +2412,7 @@
 	dw .two_dmg
 
 .zero_dmg
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld a, $e4
 	call BattleBGEffects_SetLYOverrides
 	ld a, $47
@@ -2478,10 +2478,10 @@
 .zero_cgb
 	call BGEffect_CheckBattleTurn
 	jr nz, .player_turn_cgb
-	call BattleBGEffects_IncrementJumptable
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
+	call BattleBGEffects_IncAnonJumptableIndex
 .player_turn_cgb
-	call BattleBGEffects_IncrementJumptable
+	call BattleBGEffects_IncAnonJumptableIndex
 	ld hl, BG_EFFECT_STRUCT_03
 	add hl, bc
 	ld a, [hl]
--- a/engine/games/card_flip.asm
+++ b/engine/games/card_flip.asm
@@ -3,11 +3,11 @@
 
 CARDFLIP_DECK_SIZE EQU 4 * 6
 
-; two labels below called from inside ./dummy_game.asm
-Unknown_e00ed:
+DummyGameGFX:
 ; Graphics for an unused Game Corner
 ; game were meant to be here.
-ret_e00ed:
+
+UnusedCursor_InterpretJoypad_AnimateCursor:
 	ret
 
 _CardFlip:
--- a/engine/games/dummy_game.asm
+++ b/engine/games/dummy_game.asm
@@ -14,10 +14,10 @@
 	ld hl, DummyGameLZ
 	ld de, vTiles2 tile $00
 	call Decompress
-	ld hl, Unknown_e00ed
+	ld hl, DummyGameGFX
 	ld de, vTiles0 tile $00
 	ld bc, 4 tiles
-	ld a, BANK(Unknown_e00ed)
+	ld a, BANK(DummyGameGFX)
 	call FarCopyBytes
 	ld a, $8
 	ld hl, wc300
@@ -77,7 +77,7 @@
 	ret
 
 .ResetBoard:
-	call ret_e00ed
+	call UnusedCursor_InterpretJoypad_AnimateCursor
 	jr nc, .proceed
 	ld hl, wJumptableIndex
 	set 7, [hl]
@@ -232,7 +232,7 @@
 	ld hl, wJumptableIndex
 	inc [hl]
 .AskPlayAgain:
-	call ret_e00ed
+	call UnusedCursor_InterpretJoypad_AnimateCursor
 	jr nc, .restart
 	ld hl, wJumptableIndex
 	set 7, [hl]
--- a/engine/gfx/sprite_anims.asm
+++ b/engine/gfx/sprite_anims.asm
@@ -13,52 +13,52 @@
 
 .Jumptable:
 ; entries correspond to SPRITE_ANIM_SEQ_* constants
-	dw .Null
-	dw .PartyMon
-	dw .PartyMonSwitch
-	dw .PartyMonSelected
-	dw .GSTitleTrail
-	dw .NamingScreenCursor
-	dw .GameFreakLogo
-	dw .GSGameFreakLogoStar
-	dw .GSGameFreakLogoSparkle
-	dw .SlotsGolem
-	dw .SlotsChansey
-	dw .SlotsChanseyEgg
-	dw .MailCursor
-	dw .UnusedCursor
-	dw .DummyGameCursor
-	dw .PokegearArrow
-	dw .TradePokeBall
-	dw .TradeTubeBulge
-	dw .TrademonInTube
-	dw .RevealNewMon
-	dw .RadioTuningKnob
-	dw .CutLeaves
-	dw .FlyFrom
-	dw .FlyLeaf
-	dw .FlyTo
-	dw .GSIntroHoOhLugia
-	dw .EZChatCursor
-	dw .MobileTradeSentPulse
-	dw .MobileTradeOTPulse
-	dw .IntroSuicune
-	dw .IntroPichuWooper
-	dw .Celebi
-	dw .IntroUnown
-	dw .IntroUnownF
-	dw .IntroSuicuneAway
+	dw AnimSeq_Null
+	dw AnimSeq_PartyMon
+	dw AnimSeq_PartyMonSwitch
+	dw AnimSeq_PartyMonSelected
+	dw AnimSeq_GSTitleTrail
+	dw AnimSeq_NamingScreenCursor
+	dw AnimSeq_GameFreakLogo
+	dw AnimSeq_GSGameFreakLogoStar
+	dw AnimSeq_GSGameFreakLogoSparkle
+	dw AnimSeq_SlotsGolem
+	dw AnimSeq_SlotsChansey
+	dw AnimSeq_SlotsChanseyEgg
+	dw AnimSeq_MailCursor
+	dw AnimSeq_UnusedCursor
+	dw AnimSeq_DummyGameCursor
+	dw AnimSeq_PokegearArrow
+	dw AnimSeq_TradePokeBall
+	dw AnimSeq_TradeTubeBulge
+	dw AnimSeq_TrademonInTube
+	dw AnimSeq_RevealNewMon
+	dw AnimSeq_RadioTuningKnob
+	dw AnimSeq_CutLeaves
+	dw AnimSeq_FlyFrom
+	dw AnimSeq_FlyLeaf
+	dw AnimSeq_FlyTo
+	dw AnimSeq_GSIntroHoOhLugia
+	dw AnimSeq_EZChatCursor
+	dw AnimSeq_MobileTradeSentPulse
+	dw AnimSeq_MobileTradeOTPulse
+	dw AnimSeq_IntroSuicune
+	dw AnimSeq_IntroPichuWooper
+	dw AnimSeq_Celebi
+	dw AnimSeq_IntroUnown
+	dw AnimSeq_IntroUnownF
+	dw AnimSeq_IntroSuicuneAway
 
-.Null:
+AnimSeq_Null:
 	ret
 
-.PartyMon
+AnimSeq_PartyMon:
 	ld a, [wMenuCursorY]
 
 	ld hl, SPRITEANIMSTRUCT_INDEX
 	add hl, bc
 	cp [hl]
-	jr z, .PartyMonSwitch
+	jr z, AnimSeq_PartyMonSwitch
 
 	ld hl, SPRITEANIMSTRUCT_XCOORD
 	add hl, bc
@@ -69,7 +69,7 @@
 	ld [hl], 0
 	ret
 
-.PartyMonSwitch
+AnimSeq_PartyMonSwitch:
 	ld hl, SPRITEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld [hl], 8 * 3
@@ -111,7 +111,7 @@
 	ld [hl], a
 	ret
 
-.PartyMonSelected
+AnimSeq_PartyMonSelected:
 	ld a, [wMenuCursorY]
 
 	ld hl, SPRITEANIMSTRUCT_INDEX
@@ -130,17 +130,16 @@
 	ld [hl], 8 * 3
 	ret
 
-.GSTitleTrail
-	call .AnonymousJumptable
+AnimSeq_GSTitleTrail:
+	call AnimSeqs_AnonJumptable
 	jp hl
+.anon_dw
+	dw .zero
+	dw .one
 
-; Anonymous dw (see .AnonymousJumptable)
-	dw .four_zero
-	dw .four_one
+.zero
+	call AnimSeqs_IncAnonJumptableIndex
 
-.four_zero
-	call .IncrementJumptableIndex
-
 	ld hl, SPRITEANIMSTRUCT_INDEX
 	add hl, bc
 	ld a, [hl]
@@ -156,16 +155,16 @@
 	add hl, bc
 	ld [hl], a
 
-.four_one
+.one
 	ld hl, SPRITEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld a, [hl]
 	cp $a4
-	jr nc, .asm_8d356
+	jr nc, .delete
 
 	ld hl, SPRITEANIMSTRUCT_VAR2
 	add hl, bc
-	add $4
+	add 4
 
 	ld hl, SPRITEANIMSTRUCT_XCOORD
 	add hl, bc
@@ -187,7 +186,7 @@
 	ld a, [hl]
 	add 3
 	ld [hl], a
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -194,11 +193,11 @@
 	ld [hl], a
 	ret
 
-.asm_8d356
+.delete
 	call DeinitializeSprite
 	ret
 
-.GSIntroHoOhLugia
+AnimSeq_GSIntroHoOhLugia:
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hl]
@@ -205,7 +204,7 @@
 	inc a
 	ld [hl], a
 	ld d, 2
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -212,40 +211,41 @@
 	ld [hl], a
 	ret
 
-.NamingScreenCursor
+AnimSeq_NamingScreenCursor:
 	callfar NamingScreen_AnimateCursor
 	ret
 
-.MailCursor
+AnimSeq_MailCursor:
 	callfar ComposeMail_AnimateCursor
 	ret
 
-.GameFreakLogo
+AnimSeq_GameFreakLogo:
 	callfar GameFreakLogoSpriteAnim
 	ret
 
-.GSGameFreakLogoStar
+AnimSeq_GSGameFreakLogoStar:
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hl]
 	and a
-	jr z, .asm_8d3ba
+	jr z, .delete
+
 	dec [hl]
 	dec [hl]
 	ld d, a
 	and $1f
-	jr nz, .asm_8d395
-
+	jr nz, .stay
 	ld hl, SPRITEANIMSTRUCT_VAR2
 	add hl, bc
 	dec [hl]
-.asm_8d395
+
+.stay
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
 	add hl, bc
 	ld a, [hl]
 	push af
 	push de
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -252,7 +252,7 @@
 	ld [hl], a
 	pop de
 	pop af
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -268,18 +268,18 @@
 	ld [hl], a
 	ret
 
-.asm_8d3ba
+.delete
 	ld a, 1
 	ld [wIntroSceneFrameCounter], a
 	call DeinitializeSprite
 	ret
 
-.GSGameFreakLogoSparkle
+AnimSeq_GSGameFreakLogoSparkle:
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hli]
 	or [hl]
-	jr z, .asm_8d41e
+	jr z, .delete
 
 	ld hl, SPRITEANIMSTRUCT_VAR4
 	add hl, bc
@@ -290,7 +290,7 @@
 	ld a, [hl]
 	push af
 	push de
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -297,7 +297,7 @@
 	ld [hl], a
 	pop de
 	pop af
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -347,15 +347,15 @@
 	ld [hl], a
 	ret
 
-.asm_8d41e
+.delete
 	call DeinitializeSprite
 	ret
 
-.SlotsGolem:
+AnimSeq_SlotsGolem:
 	callfar Slots_AnimateGolem
 	ret
 
-.SlotsChansey:
+AnimSeq_SlotsChansey:
 	callfar Slots_AnimateChansey
 	ld hl, wcf64
 	ld a, [hl]
@@ -366,7 +366,7 @@
 	call _ReinitSpriteAnimFrame
 	ret
 
-.SlotsChanseyEgg:
+AnimSeq_SlotsChanseyEgg:
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
 	add hl, bc
 	ld a, [hl]
@@ -392,7 +392,7 @@
 .move_vertical
 	ld a, e
 	ld d, 32
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -399,37 +399,36 @@
 	ld [hl], a
 	ret
 
-.UnusedCursor
-	callfar ret_e00ed
+AnimSeq_UnusedCursor:
+	callfar UnusedCursor_InterpretJoypad_AnimateCursor
 	ret
 
-.PokegearArrow
+AnimSeq_PokegearArrow:
 	callfar AnimatePokegearModeIndicatorArrow
 	ret
 
-.DummyGameCursor
+AnimSeq_DummyGameCursor:
 	callfar DummyGame_InterpretJoypad_AnimateCursor
 	ret
 
-.TradePokeBall
-	call .AnonymousJumptable
+AnimSeq_TradePokeBall:
+	call AnimSeqs_AnonJumptable
 	jp hl
+.anon_dw
+	dw .zero
+	dw .one
+	dw .two
+	dw .three
+	dw .four
+	dw .delete
 
-; Anonymous dw (see .AnonymousJumptable)
-	dw .TradePokeBall_zero
-	dw .TradePokeBall_one
-	dw .TradePokeBall_two
-	dw .TradePokeBall_three
-	dw .TradePokeBall_four
-	dw .TradePokeBall_five
-
-.TradePokeBall_zero
+.zero
 	ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
 	call _ReinitSpriteAnimFrame
 
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
 	add hl, bc
-	ld [hl], $2
+	ld [hl], 2 ; .two
 
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
@@ -436,31 +435,31 @@
 	ld [hl], $20
 	ret
 
-.TradePokeBall_two
+.two
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hl]
 	and a
-	jr z, .asm_8d4af
+	jr z, .next
 	dec [hl]
 	ret
 
-.asm_8d4af
-	call .IncrementJumptableIndex
+.next
+	call AnimSeqs_IncAnonJumptableIndex
 
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld [hl], $40
 
-.TradePokeBall_three
+.three
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hl]
 	cp 48
-	jr c, .asm_8d4cd
+	jr c, .done
 	dec [hl]
 	ld d, 40
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -467,12 +466,12 @@
 	ld [hl], a
 	ret
 
-.asm_8d4cd
+.done
 	ld de, SFX_GOT_SAFARI_BALLS
 	call PlaySFX
-	jr .TradePokeBall_five
+	jr .delete
 
-.TradePokeBall_one
+.one
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
 	add hl, bc
 	ld [hl], $4
@@ -486,12 +485,12 @@
 	ld [hl], $24
 	ret
 
-.TradePokeBall_four
+.four
 	ld hl, SPRITEANIMSTRUCT_VAR2
 	add hl, bc
 	ld a, [hl]
 	and a
-	jr z, .asm_8d51c
+	jr z, .done2
 
 	ld d, a
 	ld hl, SPRITEANIMSTRUCT_VAR1
@@ -523,20 +522,20 @@
 	call PlaySFX
 	ret
 
-.asm_8d51c
+.done2
 	xor a
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
 	ld [hl], a
-	call .IncrementJumptableIndex
+	call AnimSeqs_IncAnonJumptableIndex
 	ret
 
-.TradePokeBall_five
+.delete
 	call DeinitializeSprite
 	ret
 
-.TradeTubeBulge
+AnimSeq_TradeTubeBulge:
 	ld hl, SPRITEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld a, [hl]
@@ -554,11 +553,11 @@
 	call DeinitializeSprite
 	ret
 
-.TrademonInTube
+AnimSeq_TrademonInTube:
 	callfar TradeAnim_AnimateTrademonInTube
 	ret
 
-.RevealNewMon:
+AnimSeq_RevealNewMon:
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hl]
@@ -565,7 +564,7 @@
 	cp $80
 	jr nc, .finish_EggShell
 	ld d, a
-	add $8
+	add 8
 	ld [hl], a
 
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
@@ -576,7 +575,7 @@
 
 	push af
 	push de
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -584,7 +583,7 @@
 
 	pop de
 	pop af
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -595,11 +594,11 @@
 	call DeinitializeSprite
 	ret
 
-.RadioTuningKnob:
+AnimSeq_RadioTuningKnob:
 	callfar AnimateTuningKnob
 	ret
 
-.CutLeaves
+AnimSeq_CutLeaves:
 	ld hl, SPRITEANIMSTRUCT_VAR2
 	add hl, bc
 	ld e, [hl]
@@ -624,7 +623,7 @@
 	inc [hl]
 	push af
 	push de
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -631,7 +630,7 @@
 	ld [hl], a
 	pop de
 	pop af
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -638,7 +637,7 @@
 	ld [hl], a
 	ret
 
-.FlyFrom:
+AnimSeq_FlyFrom:
 	ld hl, SPRITEANIMSTRUCT_YCOORD
 	add hl, bc
 	ld a, [hl]
@@ -663,7 +662,7 @@
 	ld d, a
 	cp $40
 	jr nc, .skip
-	add $8
+	add 8
 	ld [hl], a
 .skip
 	ld hl, SPRITEANIMSTRUCT_VAR3
@@ -670,7 +669,7 @@
 	add hl, bc
 	ld a, [hl]
 	inc [hl]
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -677,7 +676,7 @@
 	ld [hl], a
 	ret
 
-.FlyLeaf:
+AnimSeq_FlyLeaf:
 	ld hl, SPRITEANIMSTRUCT_XCOORD
 	add hl, bc
 	ld a, [hl]
@@ -695,7 +694,7 @@
 	add hl, bc
 	ld a, [hl]
 	inc [hl]
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -706,7 +705,7 @@
 	call DeinitializeSprite
 	ret
 
-.FlyTo:
+AnimSeq_FlyTo:
 	ld hl, SPRITEANIMSTRUCT_YCOORD
 	add hl, bc
 	ld a, [hl]
@@ -723,15 +722,15 @@
 	ld a, [hl]
 	ld d, a
 	and a
-	jr z, .asm_8d621
+	jr z, .stay
 	sub $2
 	ld [hl], a
-.asm_8d621
+.stay
 	ld hl, SPRITEANIMSTRUCT_VAR3
 	add hl, bc
 	ld a, [hl]
 	inc [hl]
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -738,20 +737,21 @@
 	ld [hl], a
 	ret
 
-.MobileTradeSentPulse
+AnimSeq_MobileTradeSentPulse:
 	farcall Function108bc7
 	ret
 
-.MobileTradeOTPulse
+AnimSeq_MobileTradeOTPulse:
 	farcall Function108be0
 	ret
 
-.IntroSuicune
+AnimSeq_IntroSuicune:
 	ld a, [wIntroSceneTimer]
 	and a
-	jr nz, .asm_8d645
+	jr nz, .continue
 	ret
-.asm_8d645
+
+.continue
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
 	ld [hl], $0
@@ -764,7 +764,7 @@
 	xor $ff
 	inc a
 	ld d, 32
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -773,26 +773,26 @@
 	call _ReinitSpriteAnimFrame
 	ret
 
-.IntroPichuWooper
+AnimSeq_IntroPichuWooper:
 	ld hl, SPRITEANIMSTRUCT_VAR1
 	add hl, bc
 	ld a, [hl]
 	cp 20
-	jr nc, .asm_8d67f
+	jr nc, .done
 	add 2
 	ld [hl], a
 	xor $ff
 	inc a
 	ld d, 32
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
 	ld [hl], a
-.asm_8d67f
+.done
 	ret
 
-.IntroUnown
+AnimSeq_IntroUnown:
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
 	add hl, bc
 	ld d, [hl]
@@ -804,7 +804,7 @@
 	ld a, [hl]
 	push af
 	push de
-	call .Sprites_Sine
+	call AnimSeqs_Sine
 
 	ld hl, SPRITEANIMSTRUCT_YOFFSET
 	add hl, bc
@@ -811,7 +811,7 @@
 	ld [hl], a
 	pop de
 	pop af
-	call .Sprites_Cosine
+	call AnimSeqs_Cosine
 
 	ld hl, SPRITEANIMSTRUCT_XOFFSET
 	add hl, bc
@@ -818,7 +818,7 @@
 	ld [hl], a
 	ret
 
-.IntroUnownF
+AnimSeq_IntroUnownF:
 	ld a, [wcf64]
 	cp $40
 	ret nz
@@ -826,23 +826,23 @@
 	call _ReinitSpriteAnimFrame
 	ret
 
-.IntroSuicuneAway
+AnimSeq_IntroSuicuneAway:
 	ld hl, SPRITEANIMSTRUCT_YCOORD
 	add hl, bc
 	ld a, [hl]
-	add $10
+	add 16
 	ld [hl], a
 	ret
 
-.EZChatCursor
+AnimSeq_EZChatCursor:
 	farcall AnimateEZChatCursor
 	ret
 
-.Celebi
+AnimSeq_Celebi:
 	farcall UpdateCelebiPosition
 	ret
 
-.AnonymousJumptable:
+AnimSeqs_AnonJumptable:
 	ld hl, sp+0
 	ld e, [hl]
 	inc hl
@@ -860,16 +860,16 @@
 	ld l, a
 	ret
 
-.IncrementJumptableIndex:
+AnimSeqs_IncAnonJumptableIndex:
 	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
 	add hl, bc
 	inc [hl]
 	ret
 
-.Sprites_Sine:
+AnimSeqs_Sine:
 	call Sprites_Sine
 	ret
 
-.Sprites_Cosine:
+AnimSeqs_Cosine:
 	call Sprites_Cosine
 	ret
--- a/engine/overworld/cmd_queue.asm
+++ b/engine/overworld/cmd_queue.asm
@@ -134,7 +134,7 @@
 	dba CmdQueue_Type3
 	dba CmdQueue_Type4
 
-CmdQueueAnonymousJumptable:
+CmdQueues_AnonJumptable:
 	ld hl, CMDQUEUE_05
 	add hl, bc
 	ld a, [hl]
@@ -142,13 +142,13 @@
 	rst JumpTable
 	ret
 
-CmdQueueAnonJT_Increment:
+CmdQueues_IncAnonJumptableIndex:
 	ld hl, CMDQUEUE_05
 	add hl, bc
 	inc [hl]
 	ret
 
-CmdQueueAnonJT_Decrement:
+CmdQueues_DecAnonJumptableIndex:
 	ld hl, CMDQUEUE_05
 	add hl, bc
 	dec [hl]
@@ -162,7 +162,7 @@
 	ret
 
 CmdQueue_Type4:
-	call CmdQueueAnonymousJumptable
+	call CmdQueues_AnonJumptable
 	; anonymous dw
 	dw .zero
 	dw .one
@@ -172,7 +172,7 @@
 	ld hl, CMDQUEUE_04
 	add hl, bc
 	ld [hl], a
-	call CmdQueueAnonJT_Increment
+	call CmdQueues_IncAnonJumptableIndex
 .one
 	ld hl, CMDQUEUE_ADDR
 	add hl, bc
@@ -206,7 +206,7 @@
 	ret
 
 CmdQueue_Type3:
-	call CmdQueueAnonymousJumptable
+	call CmdQueues_AnonJumptable
 	; anonymous dw
 	dw .zero
 	dw .one
@@ -215,11 +215,11 @@
 .zero
 	call .IsPlayerFacingDown
 	jr z, .PlayerNotFacingDown
-	call CmdQueueAnonJT_Increment
+	call CmdQueues_IncAnonJumptableIndex
 .one
 	call .IsPlayerFacingDown
 	jr z, .PlayerNotFacingDown
-	call CmdQueueAnonJT_Increment
+	call CmdQueues_IncAnonJumptableIndex
 
 	ld hl, CMDQUEUE_02
 	add hl, bc
@@ -230,7 +230,7 @@
 .two
 	call .IsPlayerFacingDown
 	jr z, .PlayerNotFacingDown
-	call CmdQueueAnonJT_Decrement
+	call CmdQueues_DecAnonJumptableIndex
 
 	ld hl, CMDQUEUE_03
 	add hl, bc
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -433,25 +433,25 @@
 	ld a, SPRITEMOVEDATA_STANDING_DOWN
 	ret
 
-ClearObjectMovementByteIndex:
+ObjectMovementByte_ZeroAnonJumptableIndex: ; unreferenced
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	ld [hl], 0
 	ret
 
-IncrementObjectMovementByteIndex:
+ObjectMovementByte_IncAnonJumptableIndex:
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	inc [hl]
 	ret
 
-DecrementObjectMovementByteIndex:
+ObjectMovementByte_DecAnonJumptableIndex:
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	dec [hl]
 	ret
 
-MovementAnonymousJumptable:
+ObjectMovementByte_AnonJumptable:
 	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
 	add hl, bc
 	ld a, [hl]
@@ -459,19 +459,19 @@
 	rst JumpTable
 	ret
 
-ClearObjectStructField1c:
+Field1c_ZeroAnonJumptableIndex:
 	ld hl, OBJECT_1C
 	add hl, bc
 	ld [hl], 0
 	ret
 
-IncrementObjectStructField1c:
+Field1c_IncAnonJumptableIndex:
 	ld hl, OBJECT_1C
 	add hl, bc
 	inc [hl]
 	ret
 
-Field1cAnonymousJumptable:
+Field1c_AnonJumptable:
 	ld hl, OBJECT_1C
 	add hl, bc
 	ld a, [hl]
@@ -479,13 +479,13 @@
 	rst JumpTable
 	ret
 
-GetValueObjectStructField1c:
+Field1c_GetAnonJumptableIndex: ; unreferenced
 	ld hl, OBJECT_1C
 	add hl, bc
 	ld a, [hl]
 	ret
 
-SetValueObjectStructField1c:
+Field1c_SetAnonJumptableIndex: ; unreferenced
 	ld hl, OBJECT_1C
 	add hl, bc
 	ld [hl], a
@@ -512,7 +512,7 @@
 	ret
 
 MapObjectMovementPattern:
-	call ClearObjectStructField1c
+	call Field1c_ZeroAnonJumptableIndex
 	call GetSpriteMovementFunction
 	ld a, [hl]
 	ld hl, .Pointers
@@ -521,58 +521,58 @@
 
 .Pointers:
 ; entries correspond to SPRITEMOVEFN_* constants
-	dw .Null_00 ; 00
-	dw .RandomWalkY ; 01
-	dw .RandomWalkX ; 02
-	dw .RandomWalkXY ; 03
-	dw .RandomSpin1 ; 04
-	dw .RandomSpin2 ; 05
-	dw .Standing ; 06
-	dw .ObeyDPad ; 07
-	dw .Movement08 ; 08
-	dw .Movement09 ; 09
-	dw .Movement0a ; 0a
-	dw .Movement0b ; 0b
-	dw .Movement0c ; 0c
-	dw .Movement0d ; 0d
-	dw .Movement0e ; 0e
-	dw .Follow ; 0f
-	dw .Script ; 10
-	dw .Strength ; 11
-	dw .FollowNotExact ; 12
-	dw .MovementShadow ; 13
-	dw .MovementEmote ; 14
-	dw .MovementBigStanding ; 15
-	dw .MovementBouncing ; 16
-	dw .MovementScreenShake ; 17
-	dw .MovementSpinClockwise ; 18
-	dw .MovementSpinCounterclockwise ; 19
-	dw .MovementBoulderDust ; 1a
-	dw .MovementShakingGrass ; 1b
+	dw MovementFunction_Null                 ; 00
+	dw MovementFunction_RandomWalkY          ; 01
+	dw MovementFunction_RandomWalkX          ; 02
+	dw MovementFunction_RandomWalkXY         ; 03
+	dw MovementFunction_RandomSpinSlow       ; 04
+	dw MovementFunction_RandomSpinFast       ; 05
+	dw MovementFunction_Standing             ; 06
+	dw MovementFunction_ObeyDPad             ; 07
+	dw MovementFunction_08                   ; 08
+	dw MovementFunction_09                   ; 09
+	dw MovementFunction_0a                   ; 0a
+	dw MovementFunction_0b                   ; 0b
+	dw MovementFunction_0c                   ; 0c
+	dw MovementFunction_0d                   ; 0d
+	dw MovementFunction_0e                   ; 0e
+	dw MovementFunction_Follow               ; 0f
+	dw MovementFunction_Script               ; 10
+	dw MovementFunction_Strength             ; 11
+	dw MovementFunction_FollowNotExact       ; 12
+	dw MovementFunction_Shadow               ; 13
+	dw MovementFunction_Emote                ; 14
+	dw MovementFunction_BigStanding          ; 15
+	dw MovementFunction_Bouncing             ; 16
+	dw MovementFunction_ScreenShake          ; 17
+	dw MovementFunction_SpinClockwise        ; 18
+	dw MovementFunction_SpinCounterclockwise ; 19
+	dw MovementFunction_BoulderDust          ; 1a
+	dw MovementFunction_ShakingGrass         ; 1b
 
-.Null_00:
+MovementFunction_Null:
 	ret
 
-.RandomWalkY:
+MovementFunction_RandomWalkY:
 	call Random
 	ldh a, [hRandomAdd]
 	and %00000001
-	jp .RandomWalkContinue
+	jp _RandomWalkContinue
 
-.RandomWalkX:
+MovementFunction_RandomWalkX:
 	call Random
 	ldh a, [hRandomAdd]
 	and %00000001
 	or  %00000010
-	jp .RandomWalkContinue
+	jp _RandomWalkContinue
 
-.RandomWalkXY:
+MovementFunction_RandomWalkXY:
 	call Random
 	ldh a, [hRandomAdd]
 	and %00000011
-	jp .RandomWalkContinue
+	jp _RandomWalkContinue
 
-.RandomSpin1:
+MovementFunction_RandomSpinSlow:
 	call Random
 	ldh a, [hRandomAdd]
 	and %00001100
@@ -581,7 +581,7 @@
 	ld [hl], a
 	jp RandomStepDuration_Slow
 
-.RandomSpin2:
+MovementFunction_RandomSpinFast:
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld a, [hl]
@@ -597,7 +597,7 @@
 	ld [hl], a
 	jp RandomStepDuration_Fast
 
-.Standing:
+MovementFunction_Standing:
 	call Function462a
 	call EndSpriteMovement
 	ld hl, OBJECT_ACTION
@@ -608,48 +608,49 @@
 	ld [hl], STEP_TYPE_05
 	ret
 
-.ObeyDPad:
+MovementFunction_ObeyDPad:
 	ld hl, ApplyPlayerMovementByte
 	jp HandleMovementData
 
-.Movement08:
+MovementFunction_08:
 	ld hl, Function5015
 	jp HandleMovementData
 
-.Movement09:
+MovementFunction_09:
 	ld hl, Function5026
 	jp HandleMovementData
 
-.Movement0a:
+MovementFunction_0a:
 	jp _GetMovementObject
 
-.Movement0b:
+MovementFunction_0b:
 	jp _GetMovementObject
 
-.Movement0c:
+MovementFunction_0c:
 	jp _GetMovementObject
 
-.Movement0d:
+MovementFunction_0d:
 	ld hl, ApplyPlayerMovementByte
 	jp HandleMovementData
 
-.Movement0e:
+MovementFunction_0e:
 	jp _GetMovementObject
 
-.Follow:
+MovementFunction_Follow:
 	ld hl, GetFollowerNextMovementByte
 	jp HandleMovementData
 
-.Script:
+MovementFunction_Script:
 	ld hl, GetMovementByte
 	jp HandleMovementData
 
-.Strength:
-	call MovementAnonymousJumptable
-	dw .Strength_Start
-	dw .Strength_Stop
+MovementFunction_Strength:
+	call ObjectMovementByte_AnonJumptable
+.anon_dw
+	dw .start
+	dw .stop
 
-.Strength_Start:
+.start:
 	ld hl, OBJECT_NEXT_TILE
 	add hl, bc
 	ld a, [hl]
@@ -686,14 +687,14 @@
 	ret
 
 .on_pit
-	call IncrementObjectMovementByteIndex
-.Strength_Stop:
+	call ObjectMovementByte_IncAnonJumptableIndex
+.stop:
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
 	ld [hl], STANDING
 	ret
 
-.FollowNotExact:
+MovementFunction_FollowNotExact:
 	ld hl, OBJECT_NEXT_MAP_X
 	add hl, bc
 	ld d, [hl]
@@ -755,7 +756,7 @@
 	ld [hl], OBJECT_ACTION_STAND
 	ret
 
-.MovementBigStanding:
+MovementFunction_BigStanding:
 	call EndSpriteMovement
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
@@ -768,7 +769,7 @@
 	ld [hl], STEP_TYPE_04
 	ret
 
-.MovementBouncing:
+MovementFunction_Bouncing:
 	call EndSpriteMovement
 	ld hl, OBJECT_DIRECTION_WALKING
 	add hl, bc
@@ -781,22 +782,24 @@
 	ld [hl], STEP_TYPE_04
 	ret
 
-.MovementSpinCounterclockwise:
-	call MovementAnonymousJumptable
-	dw .MovementSpinInit
-	dw .MovementSpinRepeat
-	dw .MovementSpinTurnLeft
+MovementFunction_SpinCounterclockwise:
+	call ObjectMovementByte_AnonJumptable
+.anon_dw
+	dw _MovementSpinInit
+	dw _MovementSpinRepeat
+	dw _MovementSpinTurnLeft
 
-.MovementSpinClockwise:
-	call MovementAnonymousJumptable
-	dw .MovementSpinInit
-	dw .MovementSpinRepeat
-	dw .MovementSpinTurnRight
+MovementFunction_SpinClockwise:
+	call ObjectMovementByte_AnonJumptable
+.anon_dw
+	dw _MovementSpinInit
+	dw _MovementSpinRepeat
+	dw _MovementSpinTurnRight
 
-.MovementSpinInit:
+_MovementSpinInit:
 	call EndSpriteMovement
-	call IncrementObjectMovementByteIndex
-.MovementSpinRepeat:
+	call ObjectMovementByte_IncAnonJumptableIndex
+_MovementSpinRepeat:
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_STAND
@@ -810,26 +813,32 @@
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_03
-	call IncrementObjectMovementByteIndex
+	call ObjectMovementByte_IncAnonJumptableIndex
 	ret
 
-.MovementSpinTurnLeft:
-	ld de, .DirectionData_Counterclockwise
-	call .MovementSpinNextFacing
-	jr .MovementSpinCounterclockwise
+_MovementSpinTurnLeft:
+	ld de, .facings_counterclockwise
+	call _MovementSpinNextFacing
+	jr MovementFunction_SpinCounterclockwise
 
-.DirectionData_Counterclockwise:
-	db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
+.facings_counterclockwise:
+	db OW_RIGHT
+	db OW_LEFT
+	db OW_DOWN
+	db OW_UP
 
-.MovementSpinTurnRight:
-	ld de, .DirectionData_Clockwise
-	call .MovementSpinNextFacing
-	jr .MovementSpinClockwise
+_MovementSpinTurnRight:
+	ld de, .facings_clockwise
+	call _MovementSpinNextFacing
+	jr MovementFunction_SpinClockwise
 
-.DirectionData_Clockwise:
-	db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
+.facings_clockwise:
+	db OW_LEFT
+	db OW_RIGHT
+	db OW_UP
+	db OW_DOWN
 
-.MovementSpinNextFacing:
+_MovementSpinNextFacing:
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld a, [hl]
@@ -843,11 +852,11 @@
 	ld a, [hl]
 	pop hl
 	ld [hl], a
-	call DecrementObjectMovementByteIndex
+	call ObjectMovementByte_DecAnonJumptableIndex
 	ret
 
-.MovementShadow:
-	call ._MovementShadow_Grass_Emote_BoulderDust
+MovementFunction_Shadow:
+	call InitMovementField1dField1e
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_SHADOW
@@ -866,11 +875,11 @@
 	maskbits NUM_DIRECTIONS
 	ld d, 1 * 8 + 6
 	cp DOWN
-	jr z, .ok_13
+	jr z, .ok
 	cp UP
-	jr z, .ok_13
+	jr z, .ok
 	ld d, 1 * 8 + 4
-.ok_13
+.ok
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], d
@@ -882,9 +891,9 @@
 	ld [hl], STEP_TYPE_TRACKING_OBJECT
 	ret
 
-.MovementEmote:
+MovementFunction_Emote:
 	call EndSpriteMovement
-	call ._MovementShadow_Grass_Emote_BoulderDust
+	call InitMovementField1dField1e
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_EMOTE
@@ -902,9 +911,9 @@
 	ld [hl], STEP_TYPE_TRACKING_OBJECT
 	ret
 
-.MovementBoulderDust:
+MovementFunction_BoulderDust:
 	call EndSpriteMovement
-	call ._MovementShadow_Grass_Emote_BoulderDust
+	call InitMovementField1dField1e
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_BOULDER_DUST
@@ -922,7 +931,7 @@
 	and %00000011
 	ld e, a
 	ld d, 0
-	ld hl, .data_4a81
+	ld hl, .dust_coords
 	add hl, de
 	add hl, de
 	ld d, [hl]
@@ -939,7 +948,7 @@
 	ld [hl], STEP_TYPE_TRACKING_OBJECT
 	ret
 
-.data_4a81
+.dust_coords:
 	;   x,  y
 	db  0, -4
 	db  0,  8
@@ -946,9 +955,9 @@
 	db  6,  2
 	db -6,  2
 
-.MovementShakingGrass:
+MovementFunction_ShakingGrass:
 	call EndSpriteMovement
-	call ._MovementShadow_Grass_Emote_BoulderDust
+	call InitMovementField1dField1e
 	ld hl, OBJECT_ACTION
 	add hl, bc
 	ld [hl], OBJECT_ACTION_GRASS_SHAKE
@@ -964,7 +973,7 @@
 	ld [hl], STEP_TYPE_TRACKING_OBJECT
 	ret
 
-._MovementShadow_Grass_Emote_BoulderDust:
+InitMovementField1dField1e:
 	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
@@ -980,7 +989,7 @@
 	ld [hl], d
 	ret
 
-.MovementScreenShake:
+MovementFunction_ScreenShake:
 	call EndSpriteMovement
 	ld hl, OBJECT_ACTION
 	add hl, bc
@@ -988,7 +997,7 @@
 	ld hl, OBJECT_RANGE
 	add hl, bc
 	ld a, [hl]
-	call ._MovementScreenShake
+	call .GetDurationAndField1e
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], e
@@ -1000,7 +1009,7 @@
 	ld [hl], STEP_TYPE_15
 	ret
 
-._MovementScreenShake:
+.GetDurationAndField1e:
 	ld d, a
 	and %00111111
 	ld e, a
@@ -1017,10 +1026,10 @@
 	add a
 	jr .loop
 
-.RandomWalkContinue:
+_RandomWalkContinue:
 	call InitStep
 	call CanObjectMoveInDirection ; check whether the object can move in that direction
-	jr c, .NewDuration
+	jr c, .new_duration
 	call UpdateTallGrassFlags
 	ld hl, OBJECT_ACTION
 	add hl, bc
@@ -1028,21 +1037,23 @@
 	ld hl, wCenteredObject
 	ldh a, [hMapObjectIndexBuffer]
 	cp [hl]
-	jr z, .load_6
+	jr z, .centered
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_07
 	ret
 
-.load_6
+.centered
 	ld hl, OBJECT_STEP_TYPE
 	add hl, bc
 	ld [hl], STEP_TYPE_PLAYER_WALK
 	ret
 
-.NewDuration:
+.new_duration:
 	call EndSpriteMovement
 	call Function462a
+	; fallthrough
+
 RandomStepDuration_Slow:
 	call Random
 	ldh a, [hRandomAdd]
@@ -1070,32 +1081,32 @@
 
 StepTypesJumptable:
 ; entries correspond to STEP_TYPE_* constants
-	dw ObjectMovementReset ; 00
+	dw ObjectMovementReset      ; 00
 	dw MapObjectMovementPattern ; 01
-	dw NPCStep ; 02
-	dw StepType03 ; 03
-	dw StepType04 ; 04
-	dw StepType05 ; 05
-	dw PlayerStep ; 06
-	dw StepType07 ; 07
-	dw NPCJump ; 08
-	dw PlayerJump ; 09
-	dw PlayerOrNPCTurnStep ; 0a
-	dw StepTypeBump ; 0b
-	dw TeleportFrom ; 0c
-	dw TeleportTo ; 0d
-	dw Skyfall ; 0e
-	dw StepType0f ; 0f
-	dw GotBiteStep ; 10
-	dw RockSmashStep ; 11
-	dw ReturnDigStep ; 12
-	dw StepTypeTrackingObject ; 13
-	dw StepType14 ; 14
-	dw StepType15 ; 15
-	dw StepType16 ; 16
-	dw StepType17 ; 17
-	dw StepType18 ; 18
-	dw SkyfallTop ; 19
+	dw NPCStep                  ; 02
+	dw StepType03               ; 03
+	dw StepType04               ; 04
+	dw StepType05               ; 05
+	dw PlayerStep               ; 06
+	dw StepType07               ; 07
+	dw NPCJump                  ; 08
+	dw PlayerJump               ; 09
+	dw PlayerOrNPCTurnStep      ; 0a
+	dw StepTypeBump             ; 0b
+	dw TeleportFrom             ; 0c
+	dw TeleportTo               ; 0d
+	dw Skyfall                  ; 0e
+	dw StepType0f               ; 0f
+	dw GotBiteStep              ; 10
+	dw RockSmashStep            ; 11
+	dw ReturnDigStep            ; 12
+	dw StepTypeTrackingObject   ; 13
+	dw StepType14               ; 14
+	dw StepType15               ; 15
+	dw StepType16               ; 16
+	dw StepType17               ; 17
+	dw StepType18               ; 18
+	dw SkyfallTop               ; 19
 
 WaitStep_InPlace:
 	ld hl, OBJECT_STEP_DURATION
@@ -1108,8 +1119,8 @@
 	ret
 
 NPCJump:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .Jump
 	dw .Land
 
@@ -1125,7 +1136,7 @@
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res OVERHEAD_F, [hl]
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 	ret
 
 .Land:
@@ -1142,8 +1153,8 @@
 	ret
 
 PlayerJump:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .initjump
 	dw .stepjump
 	dw .initland
@@ -1152,7 +1163,7 @@
 .initjump
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_START_F, [hl]
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .stepjump
 	call UpdateJumpPosition
 	call UpdatePlayerStep
@@ -1167,7 +1178,7 @@
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_STOP_F, [hl]
 	set PLAYERSTEP_MIDAIR_F, [hl]
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 	ret
 
 .initland
@@ -1174,7 +1185,7 @@
 	call GetNextTile
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_START_F, [hl]
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .stepland
 	call UpdateJumpPosition
 	call UpdatePlayerStep
@@ -1191,8 +1202,8 @@
 	ret
 
 TeleportFrom:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .InitSpin
 	dw .DoSpin
 	dw .InitSpinRise
@@ -1205,7 +1216,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .DoSpin:
 	ld hl, OBJECT_ACTION
 	add hl, bc
@@ -1214,7 +1225,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 	ret
 
 .InitSpinRise:
@@ -1230,7 +1241,7 @@
 	ld hl, OBJECT_FLAGS2
 	add hl, bc
 	res OVERHEAD_F, [hl]
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .DoSpinRise:
 	ld hl, OBJECT_ACTION
 	add hl, bc
@@ -1259,8 +1270,8 @@
 	ret
 
 TeleportTo:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .InitWait
 	dw .DoWait
 	dw .InitDescent
@@ -1276,7 +1287,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 	ret
 
 .DoWait:
@@ -1284,7 +1295,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .InitDescent:
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
@@ -1295,7 +1306,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 	ret
 
 .DoDescent:
@@ -1317,12 +1328,12 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .InitFinalSpin:
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 	ret
 
 .DoFinalSpin:
@@ -1346,8 +1357,8 @@
 	ret
 
 Skyfall:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .Init
 	dw .Step
 	dw .Fall
@@ -1360,7 +1371,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .Step:
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -1378,7 +1389,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .Fall:
 	ld hl, OBJECT_1F
 	add hl, bc
@@ -1395,7 +1406,7 @@
 	add hl, bc
 	dec [hl]
 	ret nz
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .Finish:
 	ld hl, OBJECT_STEP_FRAME
 	add hl, bc
@@ -1409,8 +1420,8 @@
 	ret
 
 GotBiteStep:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .Init
 	dw .Run
 
@@ -1421,7 +1432,7 @@
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
 	ld [hl], 0
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .Run:
 	ld hl, OBJECT_SPRITE_Y_OFFSET
 	add hl, bc
@@ -1506,8 +1517,8 @@
 	ret
 
 StepType05:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .Reset
 	dw StepType04
 
@@ -1517,7 +1528,7 @@
 	ld hl, OBJECT_FACING
 	add hl, bc
 	ld [hl], a
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 StepType04:
 	call Stubbed_Function4fb2
 	ld hl, OBJECT_DIRECTION_WALKING
@@ -1552,8 +1563,8 @@
 
 PlayerStep:
 ; AnimateStep?
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .init
 	dw .step
 
@@ -1560,7 +1571,7 @@
 .init
 	ld hl, wPlayerStepFlags
 	set PLAYERSTEP_START_F, [hl]
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .step
 	call UpdatePlayerStep
 	ld hl, OBJECT_STEP_DURATION
@@ -1579,8 +1590,8 @@
 	ret
 
 PlayerOrNPCTurnStep:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .init1
 	dw .step1
 	dw .init2
@@ -1597,13 +1608,13 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 2
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .step1
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	dec [hl]
 	ret nz
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .init2
 	ld hl, OBJECT_1D ; new facing
 	add hl, bc
@@ -1614,7 +1625,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 2
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .step2
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
@@ -1691,8 +1702,8 @@
 
 StepType14:
 StepType15:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .Init
 	dw .Run
 
@@ -1701,7 +1712,7 @@
 	ld hl, OBJECT_1D
 	add hl, bc
 	ld [hl], a
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 .Run:
 	ld hl, OBJECT_1D
 	add hl, bc
@@ -1739,10 +1750,10 @@
 	ret
 
 StepType16:
-	call Field1cAnonymousJumptable ; ????
+	call Field1c_AnonJumptable ; ????
 StepType17:
-	call Field1cAnonymousJumptable
-; anonymous dw
+	call Field1c_AnonJumptable
+.anon_dw
 	dw .null
 	dw .null
 	dw .null
@@ -1749,7 +1760,7 @@
 .null
 
 SkyfallTop:
-	call Field1cAnonymousJumptable
+	call Field1c_AnonJumptable
 ; anonymous dw
 	dw .Init
 	dw .Run
@@ -1761,7 +1772,7 @@
 	ld hl, OBJECT_STEP_DURATION
 	add hl, bc
 	ld [hl], 16
-	call IncrementObjectStructField1c
+	call Field1c_IncAnonJumptableIndex
 
 .Run:
 	ld hl, OBJECT_STEP_DURATION
@@ -1800,6 +1811,7 @@
 
 .y
 	db 0, -1, -2, -3, -4, -3, -2, -1
+
 UpdateJumpPosition:
 	call GetStepVector
 	ld a, h