ref: bfedd89308ffbac65abea2cc06d01856304727a9
parent: 4fe0d93d4c0536b3517ba4b58822e5f6b1019382
author: mid-kid <esteve.varela@gmail.com>
date: Wed Feb 6 03:07:11 EST 2019
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM This structure member is used for storing the parameter passed to `anim_obj`.
--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -11,7 +11,7 @@
const BATTLEANIMSTRUCT_YCOORD
const BATTLEANIMSTRUCT_XOFFSET
const BATTLEANIMSTRUCT_YOFFSET
- const BATTLEANIMSTRUCT_0B
+ const BATTLEANIMSTRUCT_PARAM
const BATTLEANIMSTRUCT_DURATION
const BATTLEANIMSTRUCT_FRAME
const BATTLEANIMSTRUCT_ANON_JT_INDEX
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -601,7 +601,7 @@
call GetBattleAnimByte
ld [wBattleObjectTempYCoord], a
call GetBattleAnimByte
- ld [wBattleObjectTemp0b], a
+ ld [wBattleObjectTempParam], a
call QueueBattleAnimation
ret
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -440,7 +440,7 @@
ld a, 8 * TILE_WIDTH
ld [wBattleObjectTempYCoord], a
xor a
- ld [wBattleObjectTemp0b], a
+ ld [wBattleObjectTempParam], a
call _QueueBattleAnimation
pop bc
ret
@@ -507,7 +507,7 @@
ld a, 8 * TILE_WIDTH
ld [wBattleObjectTempYCoord], a
xor a
- ld [wBattleObjectTemp0b], a
+ ld [wBattleObjectTempParam], a
call _QueueBattleAnimation
pop bc
ret
--- a/engine/battle_anims/core.asm
+++ b/engine/battle_anims/core.asm
@@ -65,8 +65,8 @@
xor a
ld [hli], a ; X Offset
ld [hli], a ; Y Offset
- ld a, [wBattleObjectTemp0b]
- ld [hli], a ; 0b
+ ld a, [wBattleObjectTempParam]
+ ld [hli], a ; Param
xor a
ld [hli], a ; 0c
dec a
--- a/engine/battle_anims/functions.asm
+++ b/engine/battle_anims/functions.asm
@@ -130,7 +130,7 @@
ld a, [hl]
dec [hl]
; Get ???, which is the amplitude of the sine function
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
call BattleAnim_Sine
@@ -190,7 +190,7 @@
dw .one
.zero
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
ld a, $0
@@ -200,7 +200,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $7f
@@ -209,7 +209,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
push af
@@ -244,7 +244,7 @@
ld a, [hl]
cp $84
ret nc
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce70a
@@ -256,7 +256,7 @@
ld a, [hl]
cp $84
jr nc, .asm_cd158
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce70a
@@ -460,7 +460,7 @@
dw .three
dw .four
.zero
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
swap a
@@ -476,7 +476,7 @@
ld a, [hl]
cp $88
ret nc
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce70a
@@ -526,7 +526,7 @@
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
sub [hl]
jr z, .done
@@ -587,7 +587,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -598,7 +598,7 @@
ret
.loop_back
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f0
@@ -630,7 +630,7 @@
ret
.SetCoords:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -638,7 +638,7 @@
add hl, bc
add [hl]
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -663,7 +663,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -680,7 +680,7 @@
ret
.done_one
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
swap a
@@ -714,7 +714,7 @@
dw .eight
dw .nine
.zero
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -827,7 +827,7 @@
ld [hl], a
ld a, BATTLEANIMFRAMESET_17
call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 6, [hl]
ret z
@@ -837,7 +837,7 @@
ret
.sine_cosine
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $3f
@@ -887,7 +887,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 6, [hl]
jr nz, .decrease
@@ -944,7 +944,7 @@
ret
Functioncd557:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
bit 7, a
@@ -987,7 +987,7 @@
dw .zero
dw .one
.zero
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $40
@@ -1011,7 +1011,7 @@
ret
.sine_cosine
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $3f
@@ -1061,7 +1061,7 @@
and a
jr z, .next
dec [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce70a
@@ -1103,7 +1103,7 @@
ld a, [hl]
cp $20
ret c
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f0
@@ -1146,7 +1146,7 @@
ret
.one
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld e, [hl]
ld hl, BATTLEANIMSTRUCT_YCOORD
@@ -1220,7 +1220,7 @@
Functioncd6ea:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, BATTLEANIMFRAMESET_24
add [hl] ; offset
@@ -1349,7 +1349,7 @@
Functioncd7ab:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f0
@@ -1356,7 +1356,7 @@
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -1366,7 +1366,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld [hl], $1
Functioncd7d2:
@@ -1398,7 +1398,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
xor $1
@@ -1447,7 +1447,7 @@
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
jr nz, .asm_cd852
@@ -1461,7 +1461,7 @@
add hl, bc
ld [hl], $30
.asm_cd858
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $7f
@@ -1470,7 +1470,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
call BattleAnim_Sine
@@ -1520,7 +1520,7 @@
Functioncd8ab:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
jr nz, .asm_cd8be
@@ -1534,7 +1534,7 @@
add hl, bc
ld [hl], $30
.asm_cd8c4
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $7f
@@ -1544,7 +1544,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
call BattleAnim_Sine
@@ -1592,7 +1592,7 @@
inc hl
ld [hl], $0
Functioncd913:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
@@ -1646,7 +1646,7 @@
Functioncd961:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld [hl], $0
Functioncd96a:
@@ -1696,7 +1696,7 @@
sra a
sra a
sra a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
add [hl]
ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -1713,7 +1713,7 @@
ld a, [hl]
sub $8
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and a
@@ -1735,7 +1735,7 @@
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_XOFFSET
@@ -1767,7 +1767,7 @@
ret
.asm_cda17
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -1870,7 +1870,7 @@
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld d, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld h, [hl]
ld a, h
@@ -2044,7 +2044,7 @@
ld [hl], $28
inc hl
ld [hl], $10
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -2235,7 +2235,7 @@
ret
.asm_cdcb6
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
ld hl, BATTLEANIMSTRUCT_YOFFSET
@@ -2255,7 +2255,7 @@
ldh a, [hBattleTurn]
and a
jr z, .asm_cdcd9
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
xor $ff
@@ -2266,7 +2266,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $8
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, BATTLEANIMFRAMESET_59
add [hl]
@@ -2299,7 +2299,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and a
@@ -2328,7 +2328,7 @@
Functioncdd31:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $3f
@@ -2335,7 +2335,7 @@
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $80
@@ -2346,7 +2346,7 @@
ret
Functioncdd4f:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
swap a
@@ -2402,7 +2402,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $80
@@ -2411,13 +2411,13 @@
add hl, bc
add [hl]
call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $7f
ld [hl], a
Functioncddbc:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $10
@@ -2435,7 +2435,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -2466,12 +2466,12 @@
Functioncde02:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
add BATTLEANIMFRAMESET_63
call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld e, [hl]
ld d, 0
@@ -2544,7 +2544,7 @@
Functioncde72:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and a
@@ -2553,7 +2553,7 @@
add hl, bc
set 6, [hl]
.asm_cde83
- add BATTLEANIMFRAMESET_6A
+ add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
call ReinitBattleAnimFrameset
Functioncde88:
ret
@@ -2569,7 +2569,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld e, [hl]
ld a, e
@@ -2606,7 +2606,7 @@
ret
.asm_cdec9
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
@@ -2739,7 +2739,7 @@
ret
BattleAnimFunction_34:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $18
@@ -2761,7 +2761,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
inc [hl]
inc [hl]
@@ -2781,7 +2781,7 @@
ret
BattleAnimFunction_3C:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $18
@@ -2803,7 +2803,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
inc [hl]
inc [hl]
@@ -2889,7 +2889,7 @@
dw .two
dw Functionce09e
.zero:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -2955,7 +2955,7 @@
dw Functionce0dd
Functionce0ce:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f0
@@ -2992,7 +2992,7 @@
ret
.asm_ce105
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
call Functionce70a
@@ -3028,7 +3028,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
and [hl]
jr nz, .asm_ce149
@@ -3050,7 +3050,7 @@
ret
BattleAnimFunction_2F:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
@@ -3068,7 +3068,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
inc [hl]
ld a, [hl]
@@ -3078,7 +3078,7 @@
add hl, bc
dec [hl]
.asm_ce189
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $3
@@ -3109,7 +3109,7 @@
ret
BattleAnimFunction_42:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -3162,7 +3162,7 @@
add hl, bc
ld [hl], a
Functionce1fb:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $30
@@ -3173,7 +3173,7 @@
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
add $8
@@ -3182,7 +3182,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
inc [hl]
ret
@@ -3195,7 +3195,7 @@
Functionce22d:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $10
@@ -3203,7 +3203,7 @@
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $10
@@ -3303,7 +3303,7 @@
db $ff, $ff, $00, $00
BattleAnimFunction_33:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $18
@@ -3317,7 +3317,7 @@
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -3413,7 +3413,7 @@
Functionce366:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $7f
@@ -3420,7 +3420,7 @@
add BATTLEANIMFRAMESET_81
call ReinitBattleAnimFrameset
Functionce375:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
bit 7, [hl]
jr nz, .asm_ce383
@@ -3498,7 +3498,7 @@
ret
.asm_ce3df
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $8
@@ -3506,7 +3506,7 @@
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
add $2
@@ -3525,7 +3525,7 @@
dw Functionce412
Functionce406:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_XCOORD
@@ -3539,7 +3539,7 @@
ret
BattleAnimFunction_3D:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld d, $18
@@ -3556,7 +3556,7 @@
add hl, bc
sra a
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -3574,7 +3574,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $28
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f
@@ -3582,7 +3582,7 @@
add hl, bc
add [hl]
call ReinitBattleAnimFrameset
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and $f0
@@ -3597,7 +3597,7 @@
dec [hl]
add $8
ld d, a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
push af
@@ -3635,7 +3635,7 @@
Functionce4a3:
call BattleAnim_IncAnonJumptableIndex
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, BATTLEANIMFRAMESET_24
add [hl]
@@ -3671,7 +3671,7 @@
ret
BattleAnimFunction_41:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and a
@@ -3695,7 +3695,7 @@
ld a, [hl]
and $1f
ret nz
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
srl [hl]
ret
@@ -3709,7 +3709,7 @@
inc [hl]
inc [hl]
ld d, a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
push af
@@ -3731,7 +3731,7 @@
ret
BattleAnimFunction_44:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld e, [hl]
ld hl, BATTLEANIMSTRUCT_0F
@@ -3768,7 +3768,7 @@
Functionce564:
ld d, $18
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -3788,7 +3788,7 @@
ld d, a
add $8
ld [hl], a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
jr asm_ce58f
@@ -3830,7 +3830,7 @@
BattleAnimFunction_47:
ld d, $50
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -3880,7 +3880,7 @@
dw Functionce618
Functionce5f9:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
and a
@@ -3929,7 +3929,7 @@
dw Functionce672
Functionce63a:
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@@ -3995,7 +3995,7 @@
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
ld l, a
@@ -4021,7 +4021,7 @@
BattleAnimFunction_4C:
ld d, $18
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
inc [hl]
@@ -4035,7 +4035,7 @@
ld a, [hl]
inc [hl]
srl a
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
add [hl]
call Functionce6f1
@@ -4048,7 +4048,7 @@
cp $20
jr nc, .asm_ce6ed
inc [hl]
- ld hl, BATTLEANIMSTRUCT_0B
+ ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld d, [hl]
call BattleAnim_Sine
--- a/wram.asm
+++ b/wram.asm
@@ -3055,7 +3055,7 @@
wBattleObjectTempID:: db
wBattleObjectTempXCoord:: db
wBattleObjectTempYCoord:: db
-wBattleObjectTemp0b:: db
+wBattleObjectTempParam:: db
NEXTU ; d419
wBattleAnimTempOAMFlags:: db