shithub: pokecrystal

Download patch

ref: c57ed5775cfe44e537d26797ed98b6467b4db478
parent: bc9d07350135f66137d9af3e8cc1421e30571d3e
author: ISSOtm <eldredhabert0@gmail.com>
date: Sun Mar 3 18:55:24 EST 2019

Rename PlayerMonFaintHappinessMod
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function
that was completely unrelated to happiness... and apparently there's been far worse. :')
Props to you guys for having been through this =D

--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2131,7 +2131,7 @@
 	ld a, [wWhichMonFaintedFirst]
 	and a
 	jr nz, .player_mon_did_not_faint
-	call PlayerMonFaintHappinessMod
+	call UpdateFaintedPlayerMon
 
 .player_mon_did_not_faint
 	call CheckPlayerPartyForFitMon
@@ -2601,7 +2601,7 @@
 	call z, FaintEnemyPokemon
 	ld a, $1
 	ld [wWhichMonFaintedFirst], a
-	call PlayerMonFaintHappinessMod
+	call UpdateFaintedPlayerMon
 	call CheckPlayerPartyForFitMon
 	ld a, d
 	and a
@@ -2642,7 +2642,7 @@
 	jp z, WildFled_EnemyFled_LinkBattleCanceled
 	jp DoubleSwitch
 
-PlayerMonFaintHappinessMod:
+UpdateFaintedPlayerMon:
 	ld a, [wCurBattleMon]
 	ld c, a
 	ld hl, wBattleParticipantsNotFainted