shithub: pokecrystal

ref: c6a4d35d57670e73d5011bf09e6ee6345dd77f3f
dir: /maps/EcruteakItemfinderHouse.asm/

View raw version
const_value set 2
	const ECRUTEAKITEMFINDERHOUSE_COOLTRAINER_M
	const ECRUTEAKITEMFINDERHOUSE_POKEDEX

EcruteakItemfinderHouse_MapScriptHeader:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

EcruteakItemfinderGuy:
	faceplayer
	opentext
	checkevent EVENT_GOT_ITEMFINDER
	iftrue .itemfinder
	writetext EcruteakItemfinderAdventureText
	yesorno
	iffalse .no
	writetext EcruteakItemfinderTrueSpiritText
	buttonsound
	verbosegiveitem ITEMFINDER
	setevent EVENT_GOT_ITEMFINDER
.itemfinder:
	writetext ItemfinderExplanationText
	waitbutton
	closetext
	end

.no:
	writetext EcruteakItemfinderToEachHisOwnText
	waitbutton
	closetext
	end

EcruteakHistoryBook:
	opentext
	writetext EcruteakHistoryBookText
	yesorno
	iftrue .ReadBook
	closetext
	end

.ReadBook:
	writetext EcruteakTwoTowersText
	yesorno
	iftrue .KeepReading
	closetext
	end

.KeepReading:
	writetext EcruteakThreeMonText
	waitbutton
	closetext
	end

ItemFinderHouseRadio:
	jumpstd radio2

EcruteakItemfinderAdventureText:
	text "Ah. You're on an"
	line "adventure with"
	cont "your #MON?"

	para "Well, what's an"
	line "adventure without"
	cont "treasure hunting?"

	para "Am I right, or am"
	line "I right?"
	done

EcruteakItemfinderTrueSpiritText:
	text "Good! You under-"
	line "stand the true"

	para "spirit of adven-"
	line "ture."

	para "I like that! Take"
	line "this with you."
	done

ItemfinderExplanationText:
	text "There are many"
	line "items lying about"

	para "that aren't ob-"
	line "vious."

	para "Use ITEMFINDER to"
	line "check if there is"

	para "an item on the"
	line "ground near you."

	para "It doesn't show"
	line "the exact spot,"

	para "so you'll have to"
	line "look yourself."

	para "Oh yeah--I heard"
	line "there are items"

	para "in ECRUTEAK's"
	line "BURNED TOWER."
	done

EcruteakItemfinderToEachHisOwnText:
	text "Oh… To each his"
	line "own, I suppose…"
	done

EcruteakHistoryBookText:
	text "HISTORY OF"
	line "ECRUTEAK"

	para "Want to read it?"
	done

EcruteakTwoTowersText:
	text "In ECRUTEAK, there"
	line "were two towers."

	para "Each tower was the"
	line "roost of powerful"
	cont "flying #MON."

	para "But one of the"
	line "towers burned to"
	cont "the ground."

	para "The two #MON"
	line "haven't been seen"
	cont "since…"

	para "Keep reading?"
	done

EcruteakThreeMonText:
	text "ECRUTEAK was also"
	line "home to three"

	para "#MON that raced"
	line "around the town."

	para "They were said to"
	line "have been born of"

	para "water, lightning"
	line "and fire."

	para "But they could not"
	line "contain their"
	cont "excessive power."

	para "So they say the"
	line "three ran like the"

	para "wind off into the"
	line "grassland."
	done

EcruteakItemfinderHouse_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 3, 7, 11, ECRUTEAK_CITY
	warp_def 4, 7, 11, ECRUTEAK_CITY

.CoordEvents:
	db 0

.BGEvents:
	db 1
	bg_event 2, 1, BGEVENT_READ, ItemFinderHouseRadio

.ObjectEvents:
	db 2
	object_event 2, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakItemfinderGuy, -1
	object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHistoryBook, -1