ref: c6a4d35d57670e73d5011bf09e6ee6345dd77f3f
dir: /maps/GoldenrodBillsHouse.asm/
const_value set 2 const GOLDENRODBILLSHOUSE_BILL const GOLDENRODBILLSHOUSE_POKEFAN_F const GOLDENRODBILLSHOUSE_TWIN GoldenrodBillsHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 BillsHouseBill: faceplayer opentext checkevent EVENT_GOT_EEVEE iftrue UnknownScript_0x54c1f writetext UnknownText_0x54c74 yesorno iffalse UnknownScript_0x54c19 writetext UnknownText_0x54d3f buttonsound waitsfx checkcode VAR_PARTYCOUNT if_equal PARTY_LENGTH, UnknownScript_0x54c13 writetext UnknownText_0x54dae playsound SFX_CAUGHT_MON waitsfx givepoke EEVEE, 20 setevent EVENT_GOT_EEVEE writetext UnknownText_0x54dc1 waitbutton closetext end UnknownScript_0x54c13: writetext UnknownText_0x54e02 waitbutton closetext end UnknownScript_0x54c19: writetext UnknownText_0x54e2d waitbutton closetext end UnknownScript_0x54c1f: writetext UnknownText_0x54e42 waitbutton closetext end BillsMom: faceplayer opentext checkevent EVENT_MET_BILL iffalse UnknownScript_0x54c33 writetext UnknownText_0x54ea8 waitbutton closetext end UnknownScript_0x54c33: writetext UnknownText_0x54f4e waitbutton closetext end BillsSister: faceplayer opentext checkcellnum PHONE_BILL iftrue UnknownScript_0x54c58 writetext UnknownText_0x54f9e askforphonenumber PHONE_BILL if_equal PHONE_CONTACTS_FULL, UnknownScript_0x54c64 if_equal PHONE_CONTACT_REFUSED, UnknownScript_0x54c5e waitsfx addcellnum PHONE_BILL writetext UnknownText_0x54fd9 playsound SFX_REGISTER_PHONE_NUMBER waitsfx buttonsound UnknownScript_0x54c58: ;0x54c58 writetext UnknownText_0x55069 waitbutton closetext end UnknownScript_0x54c5e: writetext UnknownText_0x54ff3 waitbutton closetext end UnknownScript_0x54c64: writetext UnknownText_0x55046 buttonsound jump UnknownScript_0x54c5e BillsHouseBookshelf1: jumpstd picturebookshelf BillsHouseBookshelf2: jumpstd magazinebookshelf BillsHouseRadio: jumpstd radio2 UnknownText_0x54c74: text "BILL: Hi, <PLAYER>!" line "Do us a favor and" cont "take this EEVEE." para "It came over when" line "I was adjusting" cont "the TIME CAPSULE." para "Someone has to" line "take care of it," para "but I don't like" line "being outside." para "Can I count on you" line "to play with it," cont "<PLAYER>?" done UnknownText_0x54d3f: text "BILL: I knew you'd" line "come through!" para "Way to go! You're" line "the real deal!" para "OK, I'm counting" line "on you." para "Take good care of" line "it!" done UnknownText_0x54dae: text "<PLAYER> received" line "EEVEE!" done UnknownText_0x54dc1: text "BILL: PROF.ELM" line "claims EEVEE may" para "evolve in new and" line "unknown ways." done UnknownText_0x54e02: text "Whoa, wait. You" line "can't carry any" cont "more #MON." done UnknownText_0x54e2d: text "Oh… Now what to" line "do?" done UnknownText_0x54e42: text "BILL: My pop, he" line "won't work. All he" para "does is goof off" line "all day long." para "He's getting to be" line "a real headache…" done UnknownText_0x54ea8: text "Oh, you collect" line "#MON? My son" cont "BILL is an expert." para "He just got called" line "to the #MON" para "CENTER in ECRUTEAK" line "CITY." para "My husband went" line "off to the GAME" para "CORNER without" line "being called…" done UnknownText_0x54f4e: text "My husband was" line "once known as a" para "#MANIAC." line "BILL must have" para "taken after his" line "father." done UnknownText_0x54f9e: text "Are you a trainer?" para "I've got a useful" line "phone number for" cont "you." done UnknownText_0x54fd9: text "<PLAYER> recorded" line "BILL's number." done UnknownText_0x54ff3: text "My brother made" line "the PC #MON" cont "storage system." para "I was going to" line "give you BILL's" cont "number…" done UnknownText_0x55046: text "You can't record" line "any more numbers." done UnknownText_0x55069: text "My big brother" line "BILL made the PC" para "#MON storage" line "system." done GoldenrodBillsHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 4, GOLDENROD_CITY warp_def 3, 7, 4, GOLDENROD_CITY .CoordEvents: db 0 .BGEvents: db 3 bg_event 0, 1, BGEVENT_READ, BillsHouseBookshelf2 bg_event 1, 1, BGEVENT_READ, BillsHouseBookshelf1 bg_event 7, 1, BGEVENT_READ, BillsHouseRadio .ObjectEvents: db 3 object_event 2, 3, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillsHouseBill, EVENT_MET_BILL object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillsMom, -1 object_event 5, 4, SPRITE_TWIN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BillsSister, -1