shithub: pokecrystal

Download patch

ref: c95b67dd71e8e090c8891dfff1eda9476800dc48
parent: 6a292161a6747e9f9ed3eef17c2b6670242872b2
author: yenatch <yenatch@gmail.com>
date: Sun Dec 24 16:27:20 EST 2017

fix markdown reference links

--- a/FAQ.md
+++ b/FAQ.md
@@ -19,12 +19,12 @@
 
 ## Can't build ROM; "ERROR: `UNION` already defined"
 
-Download [**rgbds 0.3.3**](rgbds). Earlier versions will not work.
+Download [**rgbds 0.3.3**][rgbds]. Earlier versions will not work.
 
 
 ## Can't build ROM; "Segmentation fault" from `rgbgfx`
 
-If you are using 64-bit Windows, download [**64-bit Cygwin**](cygwin) and [**64-bit rgbds**](rgbds).
+If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds].
 
 
 ## Can't build ROM; "Section is too big" or "Unable to place section in bank"
@@ -36,7 +36,7 @@
 
 ## How do I edit maps?
 
-For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map).
+For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map].
 
 
 ## How do I write new features?
--- a/docs/assembly_programming.md
+++ b/docs/assembly_programming.md
@@ -1,11 +1,11 @@
 # Assembly Programming
 
-- [**RGBDS documentation**](rgbds-doc): Includes information on the RGBDS tools and the assembly language syntax.
-- [**Pan Docs**](pan-docs): Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
-- [**GameBoy Programming Manual](gb-manual): The official GameBoy programming and hardware manual by Nintendo.
-- [**GameBoy Opcode Summary**](gb-opcodes): Describes the opcodes of GameBoy assembly language.
-- [**GameBoy Memory Map**](gb-memory-map): Describes the GameBoy Color address space.
-- [**awesome-gbdev**](awesome-gbdev): A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
+- [**RGBDS documentation**][rgbds-doc]: Includes information on the RGBDS tools and the assembly language syntax.
+- [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
+- [**GameBoy Programming Manual][gb-manual]: The official GameBoy programming and hardware manual by Nintendo.
+- [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language.
+- [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space.
+- [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
 
 [rgbds-doc]: https://rednex.github.io/
 [pan-docs]: http://bgb.bircd.org/pandocs.htm
--- a/docs/text_commands.md
+++ b/docs/text_commands.md
@@ -50,7 +50,7 @@
 
 ## `$02`: `text_bcd` *address*, *flags*
 
-Write [BCD](bcd) from an address, typically RAM.
+Write [BCD][bcd] from an address, typically RAM.
 
 [bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal