shithub: pokecrystal

ref: cbde91d7edb4be3c8773d71ef814fb599ee7e7f3
dir: /constants/misc_constants.asm/

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; Boolean checks
FALSE EQU 0
TRUE  EQU 1

; genders
MALE   EQU 0
FEMALE EQU 1

; FlagAction arguments (see home/flag.asm)
RESET_FLAG EQU 0
SET_FLAG   EQU 1
CHECK_FLAG EQU 2

; GetHPPal return values (see home.asm)
HP_GREEN  EQU 0
HP_YELLOW EQU 1
HP_RED    EQU 2


; name lengths
NAME_LENGTH        EQU 11
PLAYER_NAME_LENGTH EQU 8
BOX_NAME_LENGTH    EQU 9
PKMN_NAME_LENGTH   EQU 11
MOVE_NAME_LENGTH   EQU 13
ITEM_NAME_LENGTH   EQU 13
TRAINER_CLASS_NAME_LENGTH EQU 13
NAME_LENGTH_JAPANESE EQU 6

; GetName types (see home.asm)
PKMN_NAME     EQU 1
MOVE_NAME     EQU 2
; dummied out EQU 3
ITEM_NAME     EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME  EQU 7
; broken ptr  EQU 8


; printing text
const_value set 5
	const PRINTNUM_MONEY_F        ; 5
	const PRINTNUM_RIGHTALIGN_F   ; 6
	const PRINTNUM_LEADINGZEROS_F ; 7

PRINTNUM_MONEY          EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN     EQU 1 << PRINTNUM_RIGHTALIGN_F
PRINTNUM_LEADINGZEROS   EQU 1 << PRINTNUM_LEADINGZEROS_F


; movement
	const_def
	const STEP_SLOW          ; 0
	const STEP_WALK          ; 1
	const STEP_BIKE          ; 2
	const STEP_LEDGE         ; 3
	const STEP_ICE           ; 4
	const STEP_TURN          ; 5
	const STEP_BACK_LEDGE    ; 6
	const STEP_WALK_IN_PLACE ; 7


HMENURETURN_SCRIPT EQU %10000000
HMENURETURN_ASM    EQU %11111111


; save file corruption check values
SAVE_CHECK_VALUE_1 EQU 99
SAVE_CHECK_VALUE_2 EQU 127


; time of day boundaries
MORN_HOUR EQU 4  ; 4 AM
DAY_HOUR  EQU 10 ; 10 AM
NITE_HOUR EQU 18 ; 6 PM
NOON_HOUR EQU 12 ; 12 PM
MAX_HOUR  EQU 24 ; 12 AM


; boxes
MONS_PER_BOX EQU 20
NUM_BOXES    EQU 14

; hall of fame
HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
NUM_HOF_TEAMS = 30


; significant money values
START_MONEY EQU 3000
MOM_MONEY   EQU 2300


; ChangeHappiness arguments (see data/happiness_changes.asm)
const_value = 1
	const HAPPINESS_GAINLEVEL         ; 01
	const HAPPINESS_USEDITEM          ; 02
	const HAPPINESS_USEDXITEM         ; 03
	const HAPPINESS_GYMBATTLE         ; 04
	const HAPPINESS_LEARNMOVE         ; 05
	const HAPPINESS_FAINTED           ; 06
	const HAPPINESS_POISONFAINT       ; 07
	const HAPPINESS_BEATENBYSTRONGFOE ; 08
	const HAPPINESS_YOUNGCUT1         ; 09
	const HAPPINESS_YOUNGCUT2         ; 0a
	const HAPPINESS_YOUNGCUT3         ; 0b
	const HAPPINESS_OLDERCUT1         ; 0c
	const HAPPINESS_OLDERCUT2         ; 0d
	const HAPPINESS_OLDERCUT3         ; 0e
	const HAPPINESS_BITTERPOWDER      ; 0f
	const HAPPINESS_ENERGYROOT        ; 10
	const HAPPINESS_REVIVALHERB       ; 11
	const HAPPINESS_MASSAGE           ; 12
	const HAPPINESS_GAINLEVELATHOME   ; 13